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| Yazar | Mesaj |
Rexos
Nereden: Turkey Turistlerin Mekanı |
#206355
2007-06-02 22:54 GMT
Ya kosarak buyu atilio,Buyulerin isimleri cikmio neden anlamadim butun scripleri bastan sona aradım fkt hicbisey bulamadım biraz yardım edebilecek varsa yardım lütfen.
Ilshenar The Epic RPG www.ilshenar.com / çok yakında aktif. |
Leqendary
Nereden: Turkey Ankara |
#206360
2007-06-02 22:59 GMT
Fix.scp şunu ekle
[function spell_say] if (0< <src.account.plevel> < 2) sayua 1153,6,6,eng, <args> else return 1 endif eger burdan olmasını ıstemıyorsan sphere.iniden ayarla ama ordan gri gorunur bunu ekle en iyisi.gerçi büyü delayları yoks ben senın fix.scp'tin oldugundanda şüpheliyim baksana events dosyasında fix.scp diye bişi varmı?
OyunPanel | Game Hosting Oyun teknolojileri & Sunucu Hizmetleri.. |
Rexos
Nereden: Turkey Turistlerin Mekanı |
#206365
2007-06-02 23:04 GMT
Kod: // ---------------------------- bu var bitek ama hic biri bi ise yaramıo yani calismio.. birisi olunca yell gecmio fln filan.bu arada version 56b
// FIX.SCP - GENEL BUG FIXLERI // SON GUNCELLENME TARIHI: 4 AGUSTOS 2002 - faust // ---------------------------- version=0.55 [function plly] src.skillmenu=sm_polymorph [function spell_say] sayua 0835,6,0,enu <args> [events e_death_announce] On=@Death if !(<isevent.e_qchar>) if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0) serv.allclients sysmessage @0810 <sex Lord/Lady> <name>, <act.name> tarafindan olduruldu. endif endif [events fix] ON=@itemPICKUP_PACK if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif elseif !(strmatch('<act.price>','')) if (<act.price> > 0) act.price 0 endif endif On=@Profile if (<src.uid> == <uid>) || (0<src.account.plevel> > 2) src.sysmessage Hesap: <account>, <eval (<account.totalconnecttime> / 60)>s src.sysmessage Kayit: <account.firstconnectdate> if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01')) src.sysmessage Veteran: odul verilmis. endif src.sysmessage Karakter: <eval (<age> / 86400)> gun once dogmus. endif On=@GetHit if (<findtype.t_eq_trade_window>) findtype.t_eq_trade_window.remove endif On=@EnvironChange if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5) if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order) findlayer(2).unequip endif endif if ((<body> == c_man) || (<body> == c_woman)) // yimmeeah if !((<findid.i_jail>) || (<flags>&statf_stone)) if (<food> == 2) sayua 0835,6,0,enu * Acliktan Basiniz Donuyor * elseif (<food> == 1) sayua 0835,6,0,enu * Acliktan Olmek Uzeresiniz * elseif (<food> == 0) sayua 0835,6,0,enu * Acliktan Oldunuz * newitem i_starver act.equip endif endif endif if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell? stchk if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings)) if (<dex> > 80) dex 80 endif elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings)) if (<dex> > 85) dex 85 endif endif if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>)) var.stats <eval (<str> + <int> + <dex>)> // stat cap fix if (<eval <var.stats>> > 250) statcapdex endif endif endif On=@SpellCast IF !(<act.uid>==0) IF (<eval <src.act.z>> <= <eval <src.z>-20>) sysmessage Target is not in line of sight. return 1 ELSEIF (<eval <src.z>+20> <= <eval <src.act.z>>) sysmessage Target is not in line of sight. return 1 endif endif // pazar fix - faust if strmatch('<src.region.name>','Pazar') || strmatch('<src.region.name>','Market') if !((<argn> == 32) || (<argn> == 45) || (<argn> == 52) || (<argn> == 6) || (<argn> == 2) || (<argn> == 4) || (<argn> == 7) || (<argn> == 9) || (<argn> == 10) || (<argn> == 11) || (<argn> == 15) || (<argn> == 16) || (<argn> == 17) || (<argn> == 36) || (<argn> == 59) || (<argn> == 41)) f_fizzle return 1 endif endif if (<src.findid.i_mageryfix>) src.sysmessage @110 Bandaj uygularken buyu atamazsiniz. f_fizzle src.action -1 endif if (<findlayer(1).type> == t_spellbook) findlayer(2).unequip elseif !(<findlayer(2).type> == t_weapon_mace_staff) findlayer(1).unequip findlayer(2).unequip endif if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo f_fizzle return 1 endif if (<kills> < 6) && (strmatch('<targ.region.name>','Omnia')) sysmessage Omnia'nin guclu buyu duvarlari sebebiyle buyunuz engellendi. go 2202 1805 2 f_fizzle return 1 endif if (<act.ischar>) if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>) f_fizzle return 1 elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor if (<act.findtype.t_armor.cont.uid> == <act.uid>) f_fizzle return 1 endif elseif (<argn> == 59) && !(<act.flags>&statf_dead) f_fizzle return 1 endif endif if (<act.id> == c_pv) if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) f_fizzle return 1 endif endif // spell freeze time if (<argn> == 1) // Clumsy spell_say Uus Jux mg1 elseif (<argn> == 2) // Create food spell_say In Mani Ylem mg1 elseif (<argn> == 3) // Feeblemind spell_say Rel Wis mg1 elseif (<argn> == 4) // Heal spell_say In Mani sd 1 mg1 elseif (<argn> == 5) // Magic Arrow spell_say In Por Ylem mg1 elseif (<argn> == 6) // Night Sight spell_say In Lor mg1 elseif (<argn> == 7) // Reactive Armor spell_say Flam Sanct sd 1 mg1 elseif (<argn> == 8) // Weaken spell_say Des Mani mg1 elseif (<argn> == 9) // Agility spell_say Ex Uus mg2 elseif (<argn> == 10) // Cunning spell_say Uus Wis mg2 elseif (<argn> == 11) // Cure spell_say An Nox sd 1 if (<act.findid.i_rune_poison>) if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>) if !(rand(8) == 1) act.effect 3,0374a,1,15,1 act.sound snd_spell_poison f_fizzle return 1 endif endif endif mg2 elseif (<argn> == 12) // Harm src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Mani (Lanetler) sd 1 mg2 elseif (<argn> == 13) // Trap spell_say In Jux f_fizzle return 1 elseif (<argn> == 14) // Untrap spell_say An Jux f_fizzle return 1 elseif (<argn> == 15) // Protection src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Uus Sanct sd 1 mg2 elseif (<argn> == 16) // Strength src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Uus Mani sd 1 mg2 elseif (<argn> == 17) // Bless src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Rel Sanct sd 1 mg3 elseif (<argn> == 18) // Fireball src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas Flam sd 1 mg3 elseif (<argn> == 19) // Lock spell_say An Por f_fizzle return 1 elseif (<argn> == 20) // Poison src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Nox psg sd 2 elseif (<argn> == 21) // Telekinesis src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Ort Por Ylem sd 1 if (<act.isitem>) if (<act.cont.isitem>) if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv)) f_fizzle return 1 endif endif else f_fizzle return 1 endif mg3 elseif (<argn> == 22) // Teleport src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Rel Por mg3 elseif (<argn> == 23) // Unlock spell_say Ex Por f_fizzle return 1 elseif (<argn> == 24) // Wall src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Sanct Ylem sd 1 mg3 elseif (<argn> == 25) // Arch Cure spell_say Vas An Nox sd 2 mg4 elseif (<argn> == 26) // Arch Protection spell_say Vas Uus Sanct sd 2 mg4 elseif (<argn> == 27) // Curse src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Des Sanct sd 2 mg4 elseif (<argn> == 28) // Fire Field src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Flam Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 2 mg4 elseif (<argn> == 29) // Greater Heal src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Vas Mani sd 2 mg4 elseif (<argn> == 30) // Lightning src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Por Ort Grav sd 2 mg4 elseif (<argn> == 31) // Mana Drain spell_say Ort Rel f_fizzle return 1 elseif (<argn> == 32) // Recall spell_say Kal Ort Por sd 2 mg4 elseif (<argn> == 33) // Blade Spirits src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Jux Hur Ylem sd 2 mg5 elseif (<argn> == 34) // Dispel Field src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Grav if (<act.ischar>) f_fizzle return 1 endif sd 2 mg5 elseif (<argn> == 35) // Incognito src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Kal In Ex sd 2 mg5 elseif (<argn> == 36) // Magic Reflect src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Jux Sanct sd 2 mg5 elseif (<argn> == 37) // Mind Blast src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Por Corp Wis sd 3 mg5 elseif (<argn> == 38) // Paralyze src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Ex Por sd 3 mg5 elseif (<argn> == 39) // Poison Field src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Nox Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 2 mg5 elseif (<argn> == 40) // Summon Creature src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Kal Xen sd 2 mg5 elseif (<argn> == 41) // Dispel src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Ort sd 2 mg6 elseif (<argn> == 42) // Energy Bolt src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Corp Por sd 2 mg6 elseif (<argn> == 43) // Explosion src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas Ort Flam sd 2 mg6 elseif (<argn> == 44) // Invisibility src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Lor Xen sd 2 mg6 elseif (<argn> == 45) // Mark spell_say Kal Por Ylem sd 2 mg6 elseif (<argn> == 46) // Mass Curse src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas Des Sanct sd 2 mg6 elseif (<argn> == 47) // Paralyze Field spell_say In Ex Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 3 mg6 elseif (<argn> == 48) // Reveal src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Wis Quas sd 2 mg6 elseif (<argn> == 49) // Chain Lightning src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas Ort Grav if (<act.uid> == <uid>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 50) // Energy Field spell_say In Sanct Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 51) // Flame strike src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Kal Vas Flam sd 4 mg7 elseif (<argn> == 52) // Gate Travel spell_say Vas Rel Por sd 3 mg7 elseif (<argn> == 53) // Mana Vampire src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Ort Sanct f_fizzle return 1 elseif (<argn> == 54) // Mass Dispel src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas An Ort sd 3 mg7 elseif (<argn> == 55) // Meteor Swarm src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Flam Kal Des Ylem if (<act.uid> == <uid>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 56) // Polymorph src.plly return 1 elseif (<argn> == 57) // Earthquake src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say In Vas Por sd 3 mg8 elseif (<argn> == 58) // Energy Vortex src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say Vas Corp Por if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 59) // Resurrect src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove spell_say An Corp sd 3 mg8 elseif (<argn> == 60) // Air Elemental spell_say Kal Vas Xen Hur if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 61) // Summon Deamon spell_say Kal Vas Xen Corp if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 62) // Earth Elemental spell_say Kal Vas Xen Ylem if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 63) // Fire Elemental spell_say Kal Vas Xen Flam if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 64) // Water Elemental spell_say Kal Vas Xen An Flam if (<region.guarded>) criminal 1 endif sd 3 mg8 endif On=@SpellEffect if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir if (<argn> == 59) sfx snd_spell_resurrection findlayer(22).remove color <oskin> update effect 3,0376a,2,20,1 else return 1 endif elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix findlayer(32).remove // spell findlayer(44).remove // potion elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez if !(<src.region.type> == <region.type>) return 1 endif elseif (<argn> == 37) // mindblast if (<src.int> > <int>) var.mb (<src.int> - <int>) var.mb <eval (<var.mb> / 2)> if (<eval <var.mb>> > 10) var.mb 10 endif damage <eval (<var.mb>)> else damage {5 10} endif sfx snd_spell_mind_blast effect 3,0374a,1,15,1 elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel if (<findid.i_morpher>) if !(<findid.i_pre_morph>) findid.i_morpher.remove endif endif elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned) flags <flags>&~statf_poisoned endif if !(<src.uid> == <uid>) skill fail endif // if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>) // findid.i_rune_paralyze.remove // findid.i_rune_paralyze_field.remove // findid.i_rune_poison.remove // if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700) // poison (600 + {-100 100}) // else // poison (<src.poisoning> + {-100 100}) // endif // endif // sfx snd_spell_poison // effect 3,0374a,1,15,1 // return 1 elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field if (<findid.i_pouch_trapped>) effect 3,i_fx_explode,3,25,1 sound snd_spell_explosion damage 20 findid.i_pouch_trapped.remove return 1 elseif !(<src.uid> == <uid>) findid.i_rune_poison.remove endif elseif (<argn> == 26) // no arch prot. over armor if (<findtype.t_armor.cont.uid> == <uid>) return 1 endif elseif (<argn> == 25) // arch cure if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) return 1 endif if (<findid.i_rune_poison>) if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>) if !(rand(8) == 1) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11) if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) src.sysmessage Faction uyelerini iyilestiremezsiniz. return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) src.sysmessage Order/Chaos uyelerini iyilestiremezsiniz. return 1 endif if (<argn> == 4) || (<argn> == 29) if (<findid.i_rune_poison>) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif On=@SkillStart if (<action> == skill_provocation) src.sysmessage @185 Provocation skilli kullanima kapatilmistir. skill fail return 1 endif // poi fix by faust if (<action> == skill_poisoning) if !((<act.baseid> == i_potion_poisonless) || (<act.baseid> == i_potion_poison) || (<act.baseid> == i_potion_poisongreat) || (<act.baseid> == i_potion_poisondeadly)) src.sysmessage @185 Sadece poison potionlar kullanilabilir. skill fail return 1 endif endif if ((<action> == id(skill_herding)) || (<action> == skill_herding)) if (<targ.id> == c_pv) skill fail return 1 endif elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.id> == c_pv) skill fail return 1 elseif !(<targ.topobj.ischar>) sysmessage Sadece canli varliklardan calabilirsiniz. skill fail return 1 elseif (<targ.isitem>) if (<targ.cont>) if (<targ.cont.type> == t_eq_trade_window) skill fail return 1 endif endif endif endif On=@ItemSpell if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant f_fizzle return 1 endif On=@ItemEquip if (<act.type> == t_weapon_axe) events +e_axer endif if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather) if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454) || (<act.color> == 0672) || (<act.color> == 0596) || (<act.color> == 0549) || (<act.color> == 070d) act.color 0 act.name endif endif On=@ItemUnEquip if (<act.type> == t_weapon_axe) events -e_axer endif On=@ItemDClick if (<targ.topobj.id> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@ItemClick // if (strmatch('<act.cont.type>','t_eq_trade_window')) // act.message [secure] // endif if (<act.topobj.id> == c_pv) if (strmatch('<act.price>','')) act.message @1100 [satilamaz] elseif (<act.price> <= 0) act.message @1100 [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message @1100 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message @1100 [<act.price> gp] endif else act.message @1100 [<act.price> gp] endif endif endif if (<act.layer> == 21) && (<act.cont.ischar>) act.message a backpack return 1 else if ((<act.attr>&attr_newbie) act.message @1100 [blessed] // && (0<act.topobj.npc> == 0)) // blessed itemlari belirt // sorunluydu kaldirildi. faust endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message @1100 [sabit] endif if (<act.baseid> == i_bones) act.message [loot: <act.rescount> esya] act.message <act.name> elseif (<act.rescount> > 0) act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] else act.message <act.typedef.name> endif return 1 endif endif endif if ((<act.topobj.uid> == <uid>) if (<act.type> == t_weapon_xbow) act.message [bolts: <eval <rescount <act.tdata3>>>] elseif (<act.type> == t_weapon_bow) act.message [arrows: <eval <rescount <act.tdata3>>>] endif endif On=@ItemTargOn_Item if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)) return 1 endif // elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe // if ((<targ.amount> == 400) || (<targ.amount> == 401)) // return 1 // endif On=@ItemDropOn_Ground if (<act.attr> == 04008) act.attr 0 endif if !((<weight> + <act.weight>) > <weightmax>) if ((<action> == id(skill_fishing)) || (<action> == skill_fishing)) if (<act.type> == t_fish) // tutulan baliklari act.bounce // at cantaya endif elseif ((<action> == id(skill_magery)) || (<action> == skill_magery)) if (<act.type> == t_food) // yapilan yemekleri act.bounce // at cantaya endif endif endif // end of main fixes On=@GetHit return 1 On=@ItemClick if !(<isevent.fix>) if (<act.attr>&04) // blessed itemlari belirt act.message [blessed] endif if (<act.topobj.baseid> == c_pv) if (strmatch('<act.price>','')) act.message [satilamaz] elseif (<act.price> <= 0) act.message [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message [<act.price> gp] endif else act.message [<act.price> gp] endif endif if (<act.type> == t_container) act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] return 1 endif endif endif On=@Death hits 50 // kiymayin gm'e return 1 On=@ItemPickUp_Pack // priv'e bakiyor. sadece 7 kaldirabilir. if !(<src.account.plevel> == 7) if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif elseif (<act.topobj.ischar>) && (<act.topobj.uid> != <uid>) if !(<act.topobj.npc>) return 1 endif endif endif On=@ItemDClick if (<targ.topobj.baseid> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@SkillStart if ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.baseid> == c_pv) skill fail return 1 endif endif On=@Dclick if (<account.plevel> > 1) title Yetkili endif On=@EnvironChange if (<src.account.plevel> < 6) src.tag.name.hue 1088 endif [events e_qchar] On=@Death hits 5 fame 10000 return 1 On=@GetHit hits (<hits> + 15) if (<hits> > <str>) hits <str> endif On=@EnvironChange if (<npc>) food 999 endif [EOF]
Ilshenar The Epic RPG www.ilshenar.com / çok yakında aktif. |
chapraz
Nereden: Turkey Istanbul |
#256027
2007-10-22 19:07 GMT
Ayni hata bendede war 55 de kosarak buyu atiliyor nasil duzeltebilirim calisir bir FİX dosyasi atabilen var mi???
cunku bneimki ise yaramiyor kosarak atma olayini cozdugumde ise Owner charla add kullanamiyorum ornegin add c_m_uni yazdigimda fizzle veriyor hits full olmasina ragmenn.. Ayrica Fire - poi field atmama izin vermiyor! Acil help.. Adam gibi fix dosyasi olan atarsa sevinirim.
|
Aldarson[EMRE]
Nereden: Turkey Yalova |
#256087
2007-10-23 17:04 GMT
buyur bu da benden düzgün çalışıyor
Kod: [function spell_say]
sayua 0481,6,0,enu <args> [events e_death_announce] On=@Death if !(<isevent.e_qchar>) if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0) SERV.ALLCLIENTS.SYSMESSAGE <sex Lord/Lady> <name>, <act.name> tarafindan katledildi. Allah Rahmet eglesin. endif endif [events fix] On=@Profile if (<src.uid> == <uid>) || (0<src.account.plevel> > 2) src.sysmessage Hesap: <account.name>, <eval (<account.totalconnecttime> / 60)>s src.sysmessage Kayit: <account.firstconnectdate> if (strmatch('<src.uid.04009a3fa.tag.<account.name>_vet>','01')) src.sysmessage Veteran: odul verilmis. endif src.sysmessage Karakter: <eval (<age> / 86400)> gun once dogmus. endif On=@Death if (<kills> > 5) f_statloss findid.i_mem_healing.remove f_fizzle endif if (<src.findid.i_alt_not>) src.findid.i_alt_not.remove f_fizzle endif (<isevent.e_qchar>) if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0) SERV.ALLCLIENTS.SYSMESSAGE @0481 <sex Lord/Lady> <name>, <act.name> tarafindan katledildi. Allah Rahmet eglesin endif endif On=@GetHit if (<findtype.t_eq_trade_window>) findtype.t_eq_trade_window.remove endif On=@EnvironChange if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5) if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order) findlayer(2).unequip endif endif if ((<body> == c_man) || (<body> == c_woman)) // yimmeeah if !((<findid.i_jailcik>) || (<flags>&statf_stone)) if (<food> == 2) sayua 045f,0,0,0 * acliktan basi doner * elseif (<food> == 1) sayua 045f,0,0,0 * acliktan olmek uzeredir * elseif (<food> == 0) sayua 045f,0,0,0 * acliktan olur * newitem i_starver act.equip endif endif endif if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell? stchk if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings)) if (<dex> > 80) dex 80 endif elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings)) if (<dex> > 85) dex 85 endif endif if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>)) var.stats <eval (<str> + <int> + <dex>)> // stat cap fix if (<eval <var.stats>> > 225) statcapdex endif endif endif On=@SpellCast if (<findlayer(1).type> == t_spellbook) findlayer(2).unequip elseif !(<findlayer(2).type> == t_weapon_mace_staff) findlayer(1).unequip findlayer(2).unequip endif if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo f_fizzle return 1 endif if (<kills> < 6) && (strmatch('<targ.region.name>','Calimport')) sysmessage Calimport'un guclu buyu duvarlari sebebiyle buyunuz engellendi. go 5249 3918 28 f_fizzle return 1 endif if (<act.ischar>) if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>) f_fizzle return 1 elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor if (<act.findtype.t_armor.cont.uid> == <act.uid>) f_fizzle return 1 endif elseif (<argn> == 59) && !(<act.flags>&statf_dead) f_fizzle return 1 endif endif if (<act.id> == c_pv) if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) f_fizzle return 1 endif endif if (<findid.i_bandajvar>) f_fizzle src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz... return 1 endif // spell freeze time if (<argn> == 1) // Clumsy spell_say Uus Jux mg1 elseif (<argn> == 2) // Create food mg1 spell_say In Mani Ylem newitem i_ham act.bounce consume 1 i_reag_garlic consume 1 i_reag_ginseng consume 1 i_reag_mandrake_root return 1 elseif (<argn> == 3) // Feeblemind spell_say Rel Wis mg1 elseif (<argn> == 4) // Heal spell_say In Mani sd 1 mg2 elseif (<argn> == 5) // Magic Arrow spell_say In Por Ylem mg1 elseif (<argn> == 6) // Night Sight spell_say In Lor mg1 elseif (<argn> == 7) // Reactive Armor if (<act.serial>==<targ.serial>) spell_say Flam Sanct sd 1 mg1 else skill fail sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 8) // Weaken spell_say Des Mani mg1 elseif (<argn> == 9) // Agility spell_say Ex Uus mg2 elseif (<argn> == 10) // Cunning spell_say Uus Wis mg2 elseif (<argn> == 11) // Cure spell_say An Nox sd 1 if (<act.findid.i_rune_poison>) if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>) if !(rand(8) == 1) act.effect 3,0374a,1,15,1 act.sound snd_spell_poison f_fizzle return 1 endif endif endif mg2 elseif (<argn> == 12) // Harm spell_say An Mani sd 1 mg2 elseif (<argn> == 13) // Trap spell_say In Jux f_fizzle return 1 elseif (<argn> == 14) // Untrap spell_say An Jux f_fizzle return 1 elseif (<argn> == 15) // Protection spell_say Uus Sanct sd 1 mg2 elseif (<argn> == 16) // Strength spell_say Uus Mani sd 1 mg2 elseif (<argn> == 17) // Bless spell_say Rel Sanct sd 1 mg3 elseif (<argn> == 18) // Fireball spell_say Vas Flam sd 1 mg3 elseif (<argn> == 19) // Lock spell_say An Por f_fizzle return 1 elseif (<argn> == 20) // Poison spell_say In Nox psg sd 1 elseif (<argn> == 21) // Telekinesis spell_say Ort Por Ylem sd 1 if (<act.isitem>) if (<act.cont.isitem>) if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv)) f_fizzle return 1 endif endif else f_fizzle return 1 endif mg3 elseif (<argn> == 22) // Teleport spell_say Rel Por mg1 sd 2 if (<src.region.guarded> == 1) src.sysmessage @350 Bu buyuyu guard zone sehirlerde kullanimi kapatilmistir. return 1 endif elseif (<argn> == 23) // Unlock spell_say Ex Por f_fizzle return 1 elseif (<argn> == 24) // Wall spell_say In Sanct Ylem sd 1 mg3 elseif (<argn> == 25) // Arch Cure spell_say Vas An Nox sd 2 mg4 elseif (<argn> == 26) // Arch Protection spell_say Vas Uus Sanct sd 2 mg4 elseif (<argn> == 27) // Curse spell_say Des Sanct sd 2 mg4 elseif (<argn> == 28) // Fire Field spell_say In Flam Grav if (<act.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) src.sysmessage @39 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif mg4 sd 2 elseif (<src.region.guarded> == 1) src.sysmessage @39 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif mg4 sd 2 elseif (<argn> == 29) // Greater Heal spell_say In Vas Mani sd 2 mg4 elseif (<argn> == 30) // Lightning spell_say Por Ort Grav sd 2 mg4 elseif (<argn> == 31) // Mana Drain spell_say Ort Rel f_fizzle return 1 elseif (<argn> == 32) // Recall spell_say Kal Ort Por sd 2 mg4 elseif (<argn> == 33) // Blade Spirits spell_say In Jux Hur Ylem sd 2 mg5 elseif (<argn> == 34) // Dispel Field spell_say An Grav if (<act.ischar>) f_fizzle return 1 endif sd 2 mg5 elseif (<argn> == 35) // Incognito spell_say Kal In Ex sd 2 mg5 elseif (<argn> == 36) // Magic Reflect spell_say In Jux Sanct sd 2 mg5 elseif (<argn> == 37) // Mind Blast spell_say Por Corp Wis sd 2 mg5 elseif (<argn> == 38) // Paralyze spell_say An Ex Por sd 2 mg5 elseif (<argn> == 39) // Poison Field spell_say In Nox Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 2 mg5 elseif (<argn> == 40) // Summon Creature spell_say Kal Xen sd 2 mg5 elseif (<argn> == 41) // Dispel spell_say An Ort sd 2 mg6 elseif (<argn> == 42) // Energy Bolt spell_say Corp Por sd 2 mg6 elseif (<argn> == 43) // Explosion spell_say Vas Ort Flam sd 2 mg6 elseif (<argn> == 44) // Invisibility spell_say An Lor Xen sd 2 mg6 elseif (<argn> == 45) // Mark spell_say Kal Por Ylem sd 2 mg6 elseif (<argn> == 46) // Mass Curse spell_say Vas Des Sanct sd 2 mg6 elseif (<argn> == 47) // Paralyze Field spell_say In Ex Grav f_fizzle if (<act.topobj.ischar>) f_fizzle return 1 endif endif sd 3 mg6 elseif (<argn> == 48) // Reveal spell_say Wis Quas sd 2 mg6 elseif (<argn> == 49) // Chain Lightning spell_say Vas Ort Grav if (<act.uid> == <uid>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 50) // Energy Field spell_say In Sanct Grav if (<act.topobj.ischar>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 51) // Flame strike spell_say Kal Vas Flam sd 3 mg7 elseif (<argn> == 52) // Gate Travel spell_say Vas Rel Por sd 3 mg7 elseif (<argn> == 53) // Mana Vampire spell_say Ort Sanct f_fizzle return 1 elseif (<argn> == 54) // Mass Dispel spell_say Vas An Ort sd 3 mg7 elseif (<argn> == 55) // Meteor Swarm spell_say Flam Kal Des Ylem if (<act.uid> == <uid>) f_fizzle return 1 endif sd 3 mg7 elseif (<argn> == 56) // Polymorp spell_say Vas Ylem Rel f_fizzle sd 3 mg3 elseif (<argn> == 57) // Earthquake spell_say In Vas Por sd 3 mg8 elseif (<argn> == 58) // Energy Vortex spell_say Vas Corp Por if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 59) // Resurrect spell_say An Corp sd 3 mg8 elseif (<argn> == 60) // Air Elemental spell_say Kal Vas Xen Hur f_fizzle if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 61) // Summon Deamon spell_say Kal Vas Xen Corp f_fizzle if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 62) // Earth Elemental spell_say Kal Vas Xen Ylem f_fizzle if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 63) // Fire Elemental spell_say Kal Vas Xen Flam f_fizzle if (<region.guarded>) criminal 1 endif sd 3 mg8 elseif (<argn> == 64) // Water Elemental spell_say Kal Vas Xen An Flam f_fizzle if (<region.guarded>) criminal 1 endif sd 3 mg8 endif On=@SpellEffect if (<argn> == 20) if !(<findid.i_rune_poison>) if (<src.poisoning> >= 0) && (<src.poisoning> < 400) poison 300 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 399) && (<src.poisoning> < 550) poison 500 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 549) && (<src.poisoning> < 700) poison 600 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 699) && (<src.poisoning> < 850) poison 700 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 849) && (<src.poisoning> < 940) poison 800 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 939) && (<src.poisoning> <= 1000) poison 1100 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif endif sfx snd_spell_poison effect 3,0374a,1,15,1 return 1 endif endif IF ((!<isgm>) && ((<SRC.REGION.FLAGS> & region_flag_safe) || (<REGION.FLAGS> & region_flag_safe))) SRC.sysMESSAGE Bu bolgede buyuler etkili olmaz! EFFECT 3, i_fx_glow, 3, 20, 1 RETURN 1 ENDIF if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir if (<argn> == 59) sfx snd_spell_resurrection findlayer(22).remove color <oskin> update effect 3,0376a,2,20,1 else return 1 endif elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix findlayer(32).remove // spell findlayer(44).remove // potion elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez if !(<src.region.type> == <region.type>) return 1 endif //elseif (<argn> == 37) // mindblast //if (<src.int> > <int>) //var.mb (<src.int> - <int>) //var.mb <eval (<var.mb> / 2)> //if (<eval <var.mb>> > 40) //var.mb 40 //endif //damage <eval (<var.mb> + {-5 5)> //else //damage {5 10} //endif //sfx snd_spell_mind_blast //effect 3,0374a,1,15,1 elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel if (<findid.i_morpher>) if !(<findid.i_pre_morph>) findid.i_morpher.remove endif endif elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned) flags <flags>&~statf_poisoned endif if !(<src.uid> == <uid>) skill fail endif if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>) findid.i_rune_paralyze.remove findid.i_rune_paralyze_field.remove findid.i_rune_poison.remove if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700) poison (600 + {-100 100}) else poison (<src.poisoning> + {-100 100}) endif endif sfx snd_spell_poison effect 3,0374a,1,15,1 return 1 elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field if (<findid.i_pouch_trapped>) effect 3,i_fx_explode,3,25,1 sound snd_spell_explosion damage 20 findid.i_pouch_trapped.remove return 1 elseif !(<src.uid> == <uid>) findid.i_rune_poison.remove endif elseif (<argn> == 26) // no arch prot. over armor if (<findtype.t_armor.cont.uid> == <uid>) return 1 endif elseif (<argn> == 25) // arch cure if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) return 1 endif if (<findid.i_rune_poison>) if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>) if !(rand(8) == 1) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11) if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) src.sysmessage Faction uyelerini iyilestiremezsiniz. return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) src.sysmessage @0810 Order/Chaos uyelerini iyilestiremezsiniz. return 1 endif if (<argn> == 4) || (<argn> == 29) if (<findid.i_rune_poison>) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif On=@SkillStart if (<action> == id(skill_stealth)) || (<action> == skill_stealth) if (<hiding> < 80.0) sysmessage Yetersiz hiding. skill fail return 1 elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>) sysmessage Asiri zirhlisiniz. skill fail return 1 endif elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding) if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>) sysmessage Asiri zirhlisiniz. skill fail return 1 endif elseif ((<action> == id(skill_herding)) || (<action> == skill_herding)) if (<targ.id> == c_pv) skill fail return 1 endif elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.id> == c_pv) skill fail return 1 elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping)) if (<src.distance> > 3 ) src.sysmessage @33 cantaya ulasamiyorsunuz. src.action -1 return 1 elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) if (<src.distance> > 3 ) src.sysmessage @33 Esya'ya ulasamiyorsunuz. src.action -1 return 1 elseif !(<targ.topobj.ischar>) sysmessage @33 Sadece canli varliklardan calabilirsiniz. skill fail return 1 elseif (<targ.isitem>) if (<targ.cont>) if (<targ.cont.type> == t_eq_trade_window) skill fail return 1 endif endif endif endif // bronx's famous lame-buster 1.2a if (<findid.i_jailcik>) || !(strmatch('<tag.mt>','')) return 0 // jailde veya tespit edilmis. elseif (strmatch('<serv.name>',<serv.name>')) if (strmatch('<uid.04018c20d.rescount>','20')) return 0 endif elseif (strmatch('<tag.mn>','')) tag.mn 0 // sayim tagi yoksa, ver endif if (strmatch('<tag.ms>','<action>')) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>'))) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>'))) tag.mn <eval (<tag.mn> + 1)> else tag.mn 0 endif if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar. var.act <act> newitem i_macro_detect tag.mt <act.uid> act.link <uid> act.name <act.link.name> [<serv.time>] act.more1 <serv.time> if (strmatch('<serv.name>','<serv.name>')) act.cont 04018c20d try var.mts <uid.04018c20d.rescount> endif var.smsgx 0251 serv.allclients macrodetect <eval <var.mts>>: <name> act <var.act> tag.mn 0 else tag.ms <action> endif On=@Click if !(<isevent.e_faction>) && !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>) if (strmatch('<tag.gs_title>','') message @0481 [<memoryfindtype.memory_guild.link.name>] else message @0481 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>] endif endif On=@ItemSpell if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant f_fizzle return 1 endif On=@ItemEquip //if (<act.type> == t_weapon_axe) //events +e_axer //endif if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather) if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454) act.color 0 act.name endif endif On=@ItemUnEquip //if (<act.type> == t_weapon_axe) //events -e_axer //endif On=@ItemDClick if (<targ.topobj.id> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@ItemClick //if (strmatch('<act.cont.type>','t_eq_trade_window')) //act.message [guvenli] //endif if (<act.topobj.id> == c_pv) if (strmatch('<act.price>','')) act.message [satilamaz] elseif (<act.price> <= 0) act.message [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message [<act.price> gp] endif else act.message [<act.price> gp] endif endif endif if (<act.layer> == 21) && (<act.cont.ischar>) act.message Inventory return 1 else if ((<act.attr>&attr_newbie)) // blessed itemlari belirt act.message @0810 [kaybolmaz] endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message @080a [kaldirilamaz] endif if (<act.baseid> == i_bones) act.message [Loot: <act.rescount> Esya] act.message <act.name> elseif (<act.rescount> > 0) act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] else act.message <act.typedef.name> endif return 1 endif endif endif if ((<act.topobj.uid> == <uid>) if (<act.type> == t_weapon_xbow) act.message [Bolts: <eval <rescount <act.tdata3>>>] elseif (<act.type> == t_weapon_bow) act.message [Ok: <eval <rescount <act.tdata3>>>] endif endif On=@ItemPickUp_Pack if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif //elseif !(strmatch('<act.price>','')) //if (<act.price> > 0) //act.price 0 //endif //endif On=@ItemTargOn_Item if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)) return 1 //elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe //if ((<targ.amount> == 400) || (<targ.amount> == 401)) //return 1 //endif //endif On=@ItemDropOn_Ground if (<act.attr> == 04008) act.attr 0 endif if (<act.type> == t_fish) src.act.bounce endif elseif ((<action> == id(skill_magery)) || (<action> == skill_magery)) if (<act.type> == t_food) act.bounce endif endif endif // [events gmfix] On=@Click IF (<FLAGS> & statf_insubstantial) TAG.TEPE = [Invis] else tag.tepe endif IF (<ACCOUNT.PLEVEL> = 2) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 elseIF (<ACCOUNT.PLEVEL> = 3) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 elseIF (<ACCOUNT.PLEVEL> = 4) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 elseIF (<ACCOUNT.PLEVEL> = 5) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 elseIF (<ACCOUNT.PLEVEL> = 6) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 elseIF (<ACCOUNT.PLEVEL> = 7 ) MESSAGE @0810 <TAG.TEPE> message @0810 [ <serv.name> Staff ] message @0481 * <name> * return 1 endif On=@DClick if (<privshow>) title <serv.name> Yetkili Kadrosu elseif strmatch('<title>','<serv.name> Yetkili Kadrosu')) title endif On=@GetHit return 1 On=@ItemClick if !(<isevent.fix>) if (<act.attr>&04) // blessed itemlari belirt act.message @7ad [kaybolmaz] endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message @080a [sabit] endif if (<act.topobj.baseid> == c_pv) if (strmatch('<act.price>','')) act.message [satilamaz] elseif (<act.price> <= 0) act.message [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message [<act.price> gp] endif else act.message [<act.price> gp] endif endif if (<act.type> == t_container) act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] return 1 endif endif endif On=@Death hits <str> hits 50 return 1 On=@ItemPickUp_Pack if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif elseif (<act.topobj.ischar>) && (<act.topobj.uid> != <uid>) if !(<act.topobj.npc>) return 1 endif endif On=@ItemDClick if (<targ.topobj.baseid> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@SkillStart if ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.baseid> == c_pv) skill fail return 1 endif endif [events e_qchar] On=@Death hits 5 return 1 On=@GetHit hits (<hits> + 15) if (<hits> > <str>) hits <str> endif On=@EnvironChange if (<npc>) food 999 endif [events e_buyu_cast] ON=@SpellCast src.events +e_fix_anim If (<argn>=s_bless) If (<argn>=s_protection) If (<argn>=s_reactive_armor) If (<argn>=s_magic_reflection) If (<src.act.npc>=brain_animal) src.sysmessage @38,1,1 Bu buyuyu hayvanlar üzerinde kullanamazsiniz. endif endif endif endif endif [EOF]
|
Robellious
Nereden: Turkey |
#256097
2007-10-23 18:48 GMT
Kod: // ---------------------------- // MAGERY.SCP - MAGERY VE FREEZETIME SISTEMI // SON GUNCELLENME TARIHI: 9 Temmuz 2oo7 - MiqRop|www.clax.gen.tr // ---------------------------- VERSION=0.55 //------------------ // freezetime - eq items //------------------ [itemdef i_magerylvl] name=magery gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer if (<cont.int> < 60) if (rand(15) == 1) cont.int (<cont.int> + 1) endif elseif (<cont.int> < 100) if (rand(25) == 1) cont.int (<cont.int> + 1) endif endif // Level 1 if (<more1> == 1) if (rand(3) == 1) cont.magery (<cont.magery> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(5) == 1) cont.magery (<cont.magery> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(10) == 1) cont.magery (<cont.magery> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(15) == 1) cont.magery (<cont.magery> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(20) == 1) cont.magery (<cont.magery> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(25) == 1) cont.magery (<cont.magery> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(30) == 1) cont.magery (<cont.magery> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(35) == 1) cont.magery (<cont.magery> + 1) endif endif attr attr_decay remove return 1 [itemdef i_evallvl] name=eval intel gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer // Level 1 if (<more1> == 1) if (rand(2) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(3) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(5) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(10) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(15) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(20) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(25) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(30) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif endif attr attr_decay remove return 1 [itemdef i_poisonlvl] name=poison gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 3 On=@Timer if (<more1> == 1) cont.poisoning (<cont.poisoning> + 1) elseif (<more1> == 2) cont.poisoning (<cont.poisoning> + 2) elseif (<more1> == 3) cont.poisoning (<cont.poisoning> + 3) elseif (<more1> == 4) cont.poisoning (<cont.poisoning> + 4) elseif (<more1> == 5) cont.poisoning (<cont.poisoning> + 5) elseif (<more1> == 6) cont.poisoning (<cont.poisoning> + 6) elseif (<more1> == 7) cont.poisoning (<cont.poisoning> + 7) elseif (<more1> == 8) cont.poisoning (<cont.poisoning> + 8) endif attr attr_decay remove return 1 [itemdef i_spdelay_woman] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin name=magery delay (woman) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip src.body c_woman_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_woman cont.obody c_woman endif On=@Timer remove return 1 [itemdef i_spdelay_man] name=magery delay (man) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip src.body c_man_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_man cont.obody c_man endif On=@Timer remove return 1 [itemdef i_spdelay_unisex] // unicornlarla seks anlaminda name=magery delay (unisex) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$ if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.flags <cont.flags>&~04 endif On=@Timer remove return 1 //------------------ // freeze body's //------------------ [chardef c_man_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man obody c_man [chardef c_man_brnx_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man_brnx obody c_man_brnx [chardef c_woman_nomove] id c_woman can mt_usehands|mt_female foodtype 15 t_food, t_fruit On=@GetHit body c_woman obody c_woman //------------------ // freezetime control functionz //------------------ [function sd] if (<findid.i_spdelay_man>) findid.i_spdelay_man.remove elseif (<findid.i_spdelay_woman>) findid.i_spdelay_woman.remove elseif (<findid.i_spdelay_unisex>) findid.i_spdelay_unisex.remove endif if (<body> == c_man) var.m <act.uid> newitem i_spdelay_man act.more1 <args> act.equip act <var.m> elseif (<body> == c_woman) var.m <act.uid> newitem i_spdelay_woman act.more1 <args> act.equip act <var.m> else var.m <act.uid> newitem i_spdelay_unisex act.more1 <args> act.equip act <var.m> endif endif //------------------ // magery control functionz //------------------ // Level 1 [function mg1] if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 1 act.equip act <var.m2> endif if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 1 act.equip act <var.m2> endif // Level 2 [function mg2] if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 2 act.equip act <var.m2> endif if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 2 act.equip act <var.m2> endif // Level 3 [function mg3] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif // Level 4 [function mg4] if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 4 act.equip act <var.m2> endif if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 4 act.equip act <var.m2> endif // Level 5 [function mg5] if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 5 act.equip act <var.m2> endif if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 5 act.equip act <var.m2> endif // Level 6 [function mg6] if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 6 act.equip act <var.m2> endif if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 6 act.equip act <var.m2> endif // Level 7 [function mg7] if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 7 act.equip act <var.m2> endif if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 7 act.equip act <var.m2> endif // Level 8 [function mg8] if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 8 act.equip act <var.m2> endif if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 8 act.equip act <var.m2> endif //------------------ // poison functionz //------------------ [function psg] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif if (<poisoning> < 100.0) && ((<skilllock[30]> == 0) && (<skilltotal> < 800.0)) findid.i_poisonlvl.remove var.m2 <act.uid> newitem i_poisonlvl if (<src.poisoning> < 30.0) if (rand(2) == 1) act.more1 8 endif elseif (<src.poisoning> > 29.9) && (<src.poisoning> < 40.0) if (rand(2) == 1) act.more1 4 endif elseif (<src.poisoning> > 39.9) && (<src.poisoning> < 50.0) if (rand(2) == 1) act.more1 3 endif elseif (<src.poisoning> > 49.9) && (<src.poisoning> < 60.0) if (rand(2) == 1) act.more1 2 endif elseif (<src.poisoning> > 59.9) && (<src.poisoning> < 70.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 69.9) && (<src.poisoning> < 80.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 79.9) && (<src.poisoning> < 90.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 89.9) if (rand(2) == 1) act.more1 1 endif else act.more1 9 endif act.equip act <var.m2> endif //------------------ // breakspell functionz //------------------ // Circle 1 [function breakspell1] f_fizzle // Circle 2 [function breakspell2] f_fizzle if (<src.mana> > 20) src.mana (<src.mana> - {8 10}) else src.mana 0 endif // Circle 3 [function breakspell3] f_fizzle if (<src.mana> > 25) src.mana (<src.mana> - {10 15}) else src.mana 0 endif // Circle 4 [function breakspell4] f_fizzle if (<src.mana> > 30) src.mana (<src.mana> - {15 20}) else src.mana 0 endif // Circle 5 [function breakspell5] f_fizzle if (<src.mana> > 35) src.mana (<src.mana> - {20 25}) else src.mana 0 endif // Circle 6 [function breakspell6] f_fizzle if (<src.mana> > 40) src.mana (<src.mana> - {25 30}) else src.mana 0 endif // Circle 7 [function breakspell7] f_fizzle if (<src.mana> > 45) src.mana (<src.mana> - {30 35}) else src.mana 0 endif // Circle 8 [function breakspell8] f_fizzle if (<src.mana> > 50) src.mana (<src.mana> - {35 40}) else src.mana 0 endif //------------------ // spell: explosion //------------------ [itemdef i_spelleffect_explosion] name=[explosion spelleffect] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.sayu explosion timer 2 On=@Create attr attr_decay|attr_newbie On=@Timer cont.effect 3,i_fx_explode,6,15,1 cont.sfx snd_spell_explosion if (<cont.hitpoints> > 32) cont.hits=(<cont.hits> - {25 30}) cont.damage 1 else cont.hits=0 endif attr attr_decay remove return 1 //------------------ // spell: polymorph //------------------ [function plym] if (<findid.i_pre_morph>) findid.i_pre_morph.remove f_fizzle endif if !(<findid.i_morpher>) newitem i_pre_morph act.more <args> act.equip newitem i_morpher act.more <body> act.equip else findid.i_morpher.timer {285 320} newitem i_pre_morph act.more <args> act.equip endif [itemdef i_pre_morph] name=[casting polymorph] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip timer 4 cont.spell_say Vas Ylem Rel cont.anim 17 cont.sd 3 cont.events +e_breakpoly On=@UnEquip cont.events -e_breakpoly cont.tag.okarma <cont.karma> cont.karma 10000 cont.consume 1 i_reag_spider_silk cont.consume 1 i_reag_blood_moss cont.consume 1 i_reag_mandrake_root cont.consume 1 i_reag_sulfur_ash On=@Timer attr attr_decay if (<cont.mana> < 40) cont.f_fizzle else cont.mana (<cont.mana> - 40) cont.sfx snd_spell_polymorph cont.body <more> cont.karma <tag0.okarma> cont.tag.okarma cont.update endif remove return 1 [itemdef i_morpher] name=Polymorph id=i_rune_polymorph type=t_eq_script weight=0 layer=layer_special On=@Equip timer {285 320} cont.events +e_poly On=@UnEquip cont.events -e_poly cont.body <more> cont.update On=@Timer attr attr_decay remove return 1 [events e_poly] On=@Death findid.i_morpher.remove [events e_breakpoly] On=@SpellCast findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@GetHit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Hit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Death findid.i_pre_morph.remove findid.i_morpher.remove On=@SkillStart findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle [EOF] Kosarak Buyuyu Bunla Fixliye Bilrisn..
Robellious || Midas || www.midasuo.net Midas Ultima Onlline.. |
Rexos
Nereden: Turkey Turistlerin Mekanı |
#256110
2007-10-23 22:50 GMT
2007-06-02 22:54 tarihinde atmstım
ve artık oynamıyorum ultima
Ilshenar The Epic RPG www.ilshenar.com / çok yakında aktif. |
general
Nereden: Turkey izmir |
#273218
2008-01-18 17:11 GMT
yha bndede crate food büyüsünde yemek yerine gold düşüyo... nasıl özeriz o durumu ???
Are YoU Dead YeT ??? |
caos
Nereden: Turkey Bandırma |
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ve artık oynamıyorum ultima

