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#250951   2007-09-21 17:04 GMT      


Kod:
[function da]
serv.allclients sysmessage @0b5b Wolves Duyuru
serv.allclients sysmessage @0b5b <args>

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 500) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients sysmessage <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif


[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 1153,6,6,eng, <args>
else
return 1
endif

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>)
serv.allclients sysmessage @077a <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif

if (strmatch('<src.id>','c_hakem'))
smg Buna saldiramazsin...
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @0481,,1 Kullanici Adi: <account>,
src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
//findlayer(2).unequip
endif
endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
statcapdex
endif
endif
endif


On=@SpellCast

dialogclose d_runebook

if (<act.id> == c_hakem)
f_fizzle
return 1
endif

if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
if (<memoryfindtype.memory_guild.link.align> == 1) // order
if (<act.memoryfindtype.memory_guild.link.align> == 1)
f_fizzle
return 1 //vurmayi engelle
endif
endif
if (<memoryfindtype.memory_guild.link.align> == 2)
if (<act.memoryfindtype.memory_guild.link.align> == 2)
f_fizzle
return 1
endif
endif
endif


if (<argn> == 47) // para field of stone town fix
if (<src.region.DEFNAME>&a_townBritain)
src.sysmessage @38 burada bu buyuyu atamazsiniz.
return 1
endif
endif

if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif

if (<act.ischar>)
if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
f_fizzle
return 1
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif

if (<act.id> == c_pv)
if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif

if (<findid.i_bandajvar>)
f_fizzle
src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz...
return 1
endif


if (<argn> == 1) // Clumsy
spell_say Uus Jux
mg1
elseif (<argn> == 2) // Create food
spell_say In Mani Ylem
mg1
elseif (<argn> == 3) // Feeblemind
spell_say Rel Wis
mg1
elseif (<argn> == 4) // Heal
spell_say In Mani
// spellfreeze 1
sd 1
mg1
elseif (<argn> == 5) // Magic Arrow
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<act.serial>==<targ.serial>)
spell_say Flam Sanct
// spellfreeze 1
sd 1
mg8
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 8) // Weaken
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
spell_say An Nox
// spellfreeze 1
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg2
elseif (<argn> == 12) // Harm
if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
skill fail
else
spell_say An Mani
sd 1
mg2
endif
elseif (<argn> == 13) // Trap
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
if (<act.serial>==<targ.serial>)
spell_say Uus Sanct
// spellfreeze 1
sd 1
mg7
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 16) // Strength
spell_say Uus Mani
// spellfreeze 1
sd 1
mg2
elseif (<argn> == 17) // Bless
if (<act.serial>==<targ.serial>)
spell_say Rel Sanct
// spellfreeze 1
sd 1
mg3
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 18) // Fireball
spell_say Vas Flam
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 19) // Lock
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if (<src.region.safe> == 1)
src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz.
f_fizzle
return 1
elseif (<act.hits> == 0)
f_fizzle
src.sysmessage @0481,,1 Olulere poison atamazsiniz.
skill fail
return 1
elseif (<src.targ.findid.i_rune_summon_creature>
f_fizzle
src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz.
skill fail
return 1
elseif (<src.act.topobj.stone> == 1)
src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz.
f_fizzle
return 1
        elseif (<act.uid> == <src.uid>)
        src.sysmessage @1100 Kendinize atamazsiniz!
        f_fizzle
        return 1
else
spell_say In Nox
// spellfreeze 1
psg
sd 1
endif
elseif (<argn> == 21) // Telekinesis
spell_say Ort Por Ylem
// spellfreeze 1
sd 1
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
spell_say Rel Por
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg3
elseif (<argn> == 23) // Unlock
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 25) // Arch Cure
spell_say Vas An Nox
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
spell_say Vas Uus Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 27) // Curse
spell_say Des Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 28) // Fire Field
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
mg4
sd 2
elseif (<argn> == 29) // Greater Heal
spell_say In Vas Mani
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 30) // Lightning
spell_say Por Ort Grav
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
spell_say Ort Rel
// spellfreeze 1
return 1
elseif (<argn> == 32) // Recall
spell_say Kal Ort Por
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 33) // Blade Spirits
spell_say In Jux Hur Ylem
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 34) // Dispel Field
spell_say An Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 35) // Incognito
spell_say Kal In Ex
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 36) // Magic Reflect
if (<act.serial>==<targ.serial>)
spell_say In Jux Sanct
// spellfreeze 2
sd 1
mg8
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 37) // Mind Blast
spell_say Por Corp Wis
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 38) // Paralyze
if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
skill fail
else
spell_say An Ex Por
sd 2
mg5
endif
elseif (<argn> == 39) // Poison Field
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 40) // Summon Creature
spell_say Kal Xen
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg5
sd 2
elseif (<argn> == 41) // Dispel
spell_say An Ort
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 42) // Energy Bolt
if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
skill fail
else
spell_say Corp Por
sd 2
mg6
endif
elseif (<argn> == 43) // Explosion
spell_say Vas Ort Flam
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 44) // Invisibility
spell_say An Lor Xen
// spellfreeze 2
sd 2
mg6
if (<findid.i_anlorfix>)
f_fizzle
src.sysmessage @0481,,1 Gate kapanmadan bu buyuyu kullanamazsiniz...
return 1
endif
elseif (<argn> == 45) // Mark
spell_say Kal Por Ylem
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 46) // Mass Curse
spell_say Vas Des Sanct
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg6
elseif (<argn> == 48) // Reveal
spell_say Wis Quas
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 50) // Energy Field
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 51) // Flame strike
if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
skill fail
else
spell_say Kal Vas Flam
sd 3
mg7
endif
elseif (<argn> == 52) // Gate Travel
spell_say Vas Rel Por
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
spell_say Ort Sanct
// spellfreeze 3
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
spell_say Vas An Ort
//if (<act.topobj.ischar>)
//f_fizzle
//return 1
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 55) // Meteor Swarm
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg7
elseif (<argn> == 56) // Polymorph
src.skill fail
sd 3
mg3
elseif (<argn> == 57) // Earthquake
spell_say In Vas Por
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 58) // Energy Vortex
spell_say Vas Corp Por
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 59) // Resurrect
spell_say An Corp
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
spell_say Kal Vas Xen Hur
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 61) // Summon Deamon
spell_say Kal Vas Xen Corp
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 62) // Earth Elemental
spell_say Kal Vas Xen Ylem
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 63) // Fire Elemental
spell_say Kal Vas Xen Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 64) // Water Elemental
spell_say Kal Vas Xen An Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.type> == <region.type>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sms Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sms Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
if (<src.region.safe> == 1)
src.sysmessage @0800 Burada Snooping kullanamazsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv)
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<src.targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [<serv.time>]
act.more1 <serv.time>
if (strmatch('<serv.name>','Locus'))
act.cont 040004353
try var.mts <uid.04018c20d.rescount>
elseif (strmatch('<serv.name>','Quann'))
act.cont 040004353
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message @0793 [<memoryfindtype.memory_guild.link.name>]
else
message @0793 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
f_fizzle
return 1
endif

On=@ItemEquip
if (<act.type> == t_weapon_sword)
events +e_bleeding
endif
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_sword)
events -e_bleeding
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif

On=@ItemClick
if ((<act.attr>&attr_static)) // statiq itemlari belirt
act.message @54 [sabit]
act.message @0481,1,1 [<act.name>]
return 1
endif
if ((<act.attr>&attr_invis)) // invisiple :D itemlari belirt
act.message @0481 [invisible]
act.message @1153,1,1 [<act.name>]
src.sysmessage @0481 Bu item invis elleme <src.name>.
return 1
endif
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe)
if (<src.act.morez> > 0)
src.sysmessage @54,1,1 bu silah zehirli.
endif
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$.
//return 0
else
//act.message @38,1,1 silahta hasar yok.
src.sysmessage @38,1,1 silahta hasar yok.
endif
endif

if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message @0481 [satilamaz]
elseif (<act.price> <= 0)
act.message @0481 [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @0481 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message @0481 [<act.price> gp]
endif
else
act.message @0481 [<act.price> gp]
endif
endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @0481 [e$ya : <act.rescount>]
act.message @38,1,1 Inventory
return 1
else
if ((<act.attr>&attr_newbie)) // blessed itemlari belirt
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
act.message @38 [ Newbiefied ]
act.message @38 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <ACT.NAME>
return 1
else
if ((<act.type> == t_gold)
act.message @38 [ Newbiefied ]
act.message @0481 <act.amount> <act.name>
return 1
else
act.message @38 [ Newbiefied ]
act.message @0481 <act.name>
return 1
endif
endif
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
act.message @0481 [Sabit]
endif
if (<act.baseid> == i_bones)
act.message @0481 [loot: <act.rescount> esya]
act.message @0481 <act.name>
elseif (<act.rescount> > 0)
act.message @0481 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message @0481 <act.typedef.name>
endif
return 1
endif
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_mace_sharp))
act.message @38 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
endif


if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_rune)
act.message @0481 <act.name>
return 1
endif
endif


if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
act.message @0481 <act.name>
return 1
endif
endif

if ((<act.type> == t_shield) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
act.message @0481 <act.name>
act.message @38 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
return 1
endif
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_clothing)
act.message @0481 <act.name>
return 1
endif

On=@ItemPickUp_Pack
if !(0<act.value> == 0)
if !(0<act.price>)
return 0
endif
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
elseif !(strmatch('<act.price>',''))
act.price 0
endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
return 1
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif

[events e_buyu_cast]
ON=@SpellCast
src.events +e_fix_anim
If (<argn>=s_bless)
If (<argn>=s_protection)
If (<argn>=s_reactive_armor)
If (<argn>=s_magic_reflection)
If (<src.act.npc>=brain_animal)
src.sysmessage @38,1,1 Bu büyüyü hayvanlar üzerinde kullanamazsiniz.
endif
endif
endif
endif
endif

[EOF]
isallah yardımcı olur


Bu mesaj Akillis tarafından 2007-09-21 17:40 GMT, 474 Gün önce düzenlendi.


Slothere

Moderator

Online durumu

Nereden: Turkey Izmir
Meslek: Student
Yaş:
U-S Puan: 48.36
  1  

#250954   2007-09-21 17:06 GMT      


Bu serverde reklamın yolunu iyi bulmuş ha her seferinde server isimli scriptleri doldur bakalım buraya nereye kadar gidicek bu.


"Milletimiz her güçlük ve zorluk karşısında, durmadan ilerlemekte ve yükselmektedir. Büyük Türk Milletinin bu yoldaki hızını, her vasıtayla arttırmaya çalışmak, bizim hepimizin en kutlu vazifemizdir."
M. Kemal Atatürk

UO: Nuldemor

[Ragnar]

U-Ser

Online durumu

Nereden: Turkey Antalya
Meslek: Scripter
Yaş:
U-S Puan: 7.71
  0  

#250956   2007-09-21 17:10 GMT      


Tam aptal bu adam ya.


RagØ


Axons

U-Ser

Online durumu

Nereden: Cyprus , Girne
Meslek: Tayfa.
Yaş: 17
U-S Puan: 29.94
  2  

#250959   2007-09-21 17:26 GMT      


Reklam Adam kodlamamiş Bile Reklam Olsun Diye





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