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| Yazar | Mesaj |
Smyrna!
Nereden: Turkey |
#251017
2007-09-21 19:28 GMT
1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli)
2)demir setle büyü atılıyor 3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı ) 4)Büyü atarken koşmayı engellemek için neresine delay eklemeliyiz? 5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz Sorularım çok olabilir ama çok önemli sorunlar. yardımcı olursanız çok sevinirim
[url=http://www.gametracker.com/server_info/77.75.36.49:27015/]No [img] ![/url] |
Robellious
Nereden: Turkey |
#251020
2007-09-21 19:37 GMT
4 Ceveplalyım
Kod: // ----------------------------
// MAGERY.SCP - MAGERY VE FREEZETIME SISTEMI // SON GUNCELLENME TARIHI: 9 Temmuz 2oo7 - MiqRop|www.clax.gen.tr // ---------------------------- VERSION=0.55 //------------------ // freezetime - eq items //------------------ [itemdef i_magerylvl] name=magery gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer if (<cont.int> < 60) if (rand(15) == 1) cont.int (<cont.int> + 1) endif elseif (<cont.int> < 100) if (rand(25) == 1) cont.int (<cont.int> + 1) endif endif // Level 1 if (<more1> == 1) if (rand(3) == 1) cont.magery (<cont.magery> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(5) == 1) cont.magery (<cont.magery> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(10) == 1) cont.magery (<cont.magery> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(15) == 1) cont.magery (<cont.magery> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(20) == 1) cont.magery (<cont.magery> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(25) == 1) cont.magery (<cont.magery> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(30) == 1) cont.magery (<cont.magery> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(35) == 1) cont.magery (<cont.magery> + 1) endif endif attr attr_decay remove return 1 [itemdef i_evallvl] name=eval intel gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer // Level 1 if (<more1> == 1) if (rand(2) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(3) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(5) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(10) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(15) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(20) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(25) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(30) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif endif attr attr_decay remove return 1 [itemdef i_poisonlvl] name=poison gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 3 On=@Timer if (<more1> == 1) cont.poisoning (<cont.poisoning> + 1) elseif (<more1> == 2) cont.poisoning (<cont.poisoning> + 2) elseif (<more1> == 3) cont.poisoning (<cont.poisoning> + 3) elseif (<more1> == 4) cont.poisoning (<cont.poisoning> + 4) elseif (<more1> == 5) cont.poisoning (<cont.poisoning> + 5) elseif (<more1> == 6) cont.poisoning (<cont.poisoning> + 6) elseif (<more1> == 7) cont.poisoning (<cont.poisoning> + 7) elseif (<more1> == 8) cont.poisoning (<cont.poisoning> + 8) endif attr attr_decay remove return 1 [itemdef i_spdelay_woman] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin name=magery delay (woman) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip src.body c_woman_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_woman cont.obody c_woman endif On=@Timer remove return 1 [itemdef i_spdelay_man] name=magery delay (man) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip src.body c_man_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_man cont.obody c_man endif On=@Timer remove return 1 [itemdef i_spdelay_unisex] // unicornlarla seks anlaminda name=magery delay (unisex) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$ if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.flags <cont.flags>&~04 endif On=@Timer remove return 1 //------------------ // freeze body's //------------------ [chardef c_man_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man obody c_man [chardef c_man_brnx_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man_brnx obody c_man_brnx [chardef c_woman_nomove] id c_woman can mt_usehands|mt_female foodtype 15 t_food, t_fruit On=@GetHit body c_woman obody c_woman //------------------ // freezetime control functionz //------------------ [function sd] if (<findid.i_spdelay_man>) findid.i_spdelay_man.remove elseif (<findid.i_spdelay_woman>) findid.i_spdelay_woman.remove elseif (<findid.i_spdelay_unisex>) findid.i_spdelay_unisex.remove endif if (<body> == c_man) var.m <act.uid> newitem i_spdelay_man act.more1 <args> act.equip act <var.m> elseif (<body> == c_woman) var.m <act.uid> newitem i_spdelay_woman act.more1 <args> act.equip act <var.m> else var.m <act.uid> newitem i_spdelay_unisex act.more1 <args> act.equip act <var.m> endif endif //------------------ // magery control functionz //------------------ // Level 1 [function mg1] if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 1 act.equip act <var.m2> endif if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 1 act.equip act <var.m2> endif // Level 2 [function mg2] if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 2 act.equip act <var.m2> endif if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 2 act.equip act <var.m2> endif // Level 3 [function mg3] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif // Level 4 [function mg4] if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 4 act.equip act <var.m2> endif if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 4 act.equip act <var.m2> endif // Level 5 [function mg5] if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 5 act.equip act <var.m2> endif if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 5 act.equip act <var.m2> endif // Level 6 [function mg6] if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 6 act.equip act <var.m2> endif if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 6 act.equip act <var.m2> endif // Level 7 [function mg7] if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 7 act.equip act <var.m2> endif if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 7 act.equip act <var.m2> endif // Level 8 [function mg8] if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 8 act.equip act <var.m2> endif if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 8 act.equip act <var.m2> endif //------------------ // poison functionz //------------------ [function psg] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif if (<poisoning> < 100.0) && ((<skilllock[30]> == 0) && (<skilltotal> < 800.0)) findid.i_poisonlvl.remove var.m2 <act.uid> newitem i_poisonlvl if (<src.poisoning> < 30.0) if (rand(2) == 1) act.more1 8 endif elseif (<src.poisoning> > 29.9) && (<src.poisoning> < 40.0) if (rand(2) == 1) act.more1 4 endif elseif (<src.poisoning> > 39.9) && (<src.poisoning> < 50.0) if (rand(2) == 1) act.more1 3 endif elseif (<src.poisoning> > 49.9) && (<src.poisoning> < 60.0) if (rand(2) == 1) act.more1 2 endif elseif (<src.poisoning> > 59.9) && (<src.poisoning> < 70.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 69.9) && (<src.poisoning> < 80.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 79.9) && (<src.poisoning> < 90.0) if (rand(2) == 1) act.more1 1 endif elseif (<src.poisoning> > 89.9) if (rand(2) == 1) act.more1 1 endif else act.more1 9 endif act.equip act <var.m2> endif //------------------ // breakspell functionz //------------------ // Circle 1 [function breakspell1] f_fizzle // Circle 2 [function breakspell2] f_fizzle if (<src.mana> > 20) src.mana (<src.mana> - {8 10}) else src.mana 0 endif // Circle 3 [function breakspell3] f_fizzle if (<src.mana> > 25) src.mana (<src.mana> - {10 15}) else src.mana 0 endif // Circle 4 [function breakspell4] f_fizzle if (<src.mana> > 30) src.mana (<src.mana> - {15 20}) else src.mana 0 endif // Circle 5 [function breakspell5] f_fizzle if (<src.mana> > 35) src.mana (<src.mana> - {20 25}) else src.mana 0 endif // Circle 6 [function breakspell6] f_fizzle if (<src.mana> > 40) src.mana (<src.mana> - {25 30}) else src.mana 0 endif // Circle 7 [function breakspell7] f_fizzle if (<src.mana> > 45) src.mana (<src.mana> - {30 35}) else src.mana 0 endif // Circle 8 [function breakspell8] f_fizzle if (<src.mana> > 50) src.mana (<src.mana> - {35 40}) else src.mana 0 endif //------------------ // spell: explosion //------------------ [itemdef i_spelleffect_explosion] name=[explosion spelleffect] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.sayu explosion timer 2 On=@Create attr attr_decay|attr_newbie On=@Timer cont.effect 3,i_fx_explode,6,15,1 cont.sfx snd_spell_explosion if (<cont.hitpoints> > 32) cont.hits=(<cont.hits> - {25 30}) cont.damage 1 else cont.hits=0 endif attr attr_decay remove return 1 //------------------ // spell: polymorph //------------------ [function plym] if (<findid.i_pre_morph>) findid.i_pre_morph.remove f_fizzle endif if !(<findid.i_morpher>) newitem i_pre_morph act.more <args> act.equip newitem i_morpher act.more <body> act.equip else findid.i_morpher.timer {285 320} newitem i_pre_morph act.more <args> act.equip endif [itemdef i_pre_morph] name=[casting polymorph] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_decay|attr_newbie On=@Equip timer 4 cont.spell_say Vas Ylem Rel cont.anim 17 cont.sd 3 cont.events +e_breakpoly On=@UnEquip cont.events -e_breakpoly cont.tag.okarma <cont.karma> cont.karma 10000 cont.consume 1 i_reag_spider_silk cont.consume 1 i_reag_blood_moss cont.consume 1 i_reag_mandrake_root cont.consume 1 i_reag_sulfur_ash On=@Timer attr attr_decay if (<cont.mana> < 40) cont.f_fizzle else cont.mana (<cont.mana> - 40) cont.sfx snd_spell_polymorph cont.body <more> cont.karma <tag0.okarma> cont.tag.okarma cont.update endif remove return 1 [itemdef i_morpher] name=Polymorph id=i_rune_polymorph type=t_eq_script weight=0 layer=layer_special On=@Equip timer {285 320} cont.events +e_poly On=@UnEquip cont.events -e_poly cont.body <more> cont.update On=@Timer attr attr_decay remove return 1 [events e_poly] On=@Death findid.i_morpher.remove [events e_breakpoly] On=@SpellCast findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@GetHit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Hit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Death findid.i_pre_morph.remove findid.i_morpher.remove On=@SkillStart findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle [EOF]
Robellious || Midas || www.midasuo.net Midas Ultima Onlline.. |
Smyrna!
Nereden: Turkey |
#251022
2007-09-21 19:47 GMT
bu sadece büyü atarken koşmayı engelliyo dimi? çok teşekkür ederim yardımın için
şimdi kalanlar; 1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli) 2)demir setle büyü atılıyor 3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı ) 5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz
[url=http://www.gametracker.com/server_info/77.75.36.49:27015/]No [img] ![/url] |
Robellious
Nereden: Turkey |
#251023
2007-09-21 19:54 GMT
]hmm Bak Aslında Bnm Gönderim Scpde Demir Setle Büyü Atılması Lazım
Robellious || Midas || www.midasuo.net Midas Ultima Onlline.. |
Xazrael
Nereden: Turkey Britain |
#251033
2007-09-21 20:27 GMT
Delay eklemicende bende aynı şeyi yaşıyordum Fix.scp varmı varsa sphere_skills e en alta EOF un üstüne
on=@login events +fix f_player_login on=@Logout events +fix f_player_logout Bunu ekle fix yoksa Kod: [function da] serv.allclients sysmessage @54,1,1 Duyuru serv.allclients sysmessage @1153,1,1 <args> [events e_death_announce] On=@Death if !(<isevent.e_qchar>) if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0) serv.allclients sysmessage <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu. endif endif [function spell_say] if (0< <src.account.plevel> < 2) sayua 1153,6,6,eng, <args> else return 1 endif [events e_death_announce] On=@Death if !(<isevent.e_qchar>) if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) serv.allclients sysmessage @077a <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu. endif endif [events fix] On=@Attack if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) sysmessage @54,,1 Yandaslariniza zarar veremezsiniz. return 1 elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2) sysmessage @54,,1 Yandaslariniza zarar veremezsiniz. return 1 endif If (<src.id> == c_pv) sysmessage @54 Player vendorlarina zarar veremezsiniz. return 1 endif if (strmatch('<src.id>','c_hakem')) smg Buna saldiramazsin... return 1 endif On=@HitTry if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) Src.Action = -1 Src.Flags = <SRC.FLAGS> & ~statf_war Return 1 elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) Src.Action = -1 Src.Flags = <SRC.FLAGS> & ~statf_war Return 1 endif If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer) Src.Action = -1 Src.Flags = <SRC.FLAGS> & ~statf_war Return 1 Elseif (<Src.Uid> == <Uid>) Src.Action = -1 Src.Flags = <SRC.FLAGS> & ~statf_war Return 1 Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible)) Src.Action = -1 Src.Flags = <SRC.FLAGS> & ~statf_war Return 1 Endif On=@Logout src.action -1 return 1 On=@Profile if (<src.uid> == <uid>) || (0<src.account.plevel> > 2) src.sysmessage @0481,,1 Kullanici Adi: <account>, src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate> if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01')) src.sysmessage Veteran: odul verilmis. endif src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus. endif On=@Death if (<kills> > 99999999999) f_statloss endif On=@GetHit if (<findtype.t_eq_trade_window>) findtype.t_eq_trade_window.remove endif On=@EnvironChange if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5) if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order) //findlayer(2).unequip endif endif endif if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell? stchk if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings)) if (<dex> > 80) dex 80 endif elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings)) if (<dex> > 85) dex 85 endif endif if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>)) var.stats <eval (<str> + <int> + <dex>)> // stat cap fix if (<eval <var.stats>> > 225) statcapdex endif endif endif On=@SpellCast dialogclose d_runebook if (<act.id> == c_hakem) f_fizzle return 1 endif if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1) if (<memoryfindtype.memory_guild.link.align> == 1) // order if (<act.memoryfindtype.memory_guild.link.align> == 1) f_fizzle return 1 //vurmayi engelle endif endif if (<memoryfindtype.memory_guild.link.align> == 2) if (<act.memoryfindtype.memory_guild.link.align> == 2) f_fizzle return 1 endif endif endif if (<argn> == 47) // para field of stone town fix if (<src.region.DEFNAME>&a_townBritain) src.sysmessage @38 burada bu buyuyu atamazsiniz. return 1 endif endif if (<findlayer(1).type> == t_spellbook) findlayer(2).unequip elseif !(<findlayer(2).type> == t_weapon_mace_staff) findlayer(1).unequip findlayer(2).unequip endif if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo f_fizzle return 1 endif if (<act.ischar>) if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>) f_fizzle return 1 elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor if (<act.findtype.t_armor.cont.uid> == <act.uid>) f_fizzle return 1 endif elseif (<argn> == 59) && !(<act.flags>&statf_dead) f_fizzle return 1 endif endif if (<act.id> == c_pv) if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) f_fizzle return 1 endif endif if (<findid.i_bandajvar>) f_fizzle src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz... return 1 endif if (<argn> == 1) // Clumsy spell_say Uus Jux mg1 elseif (<argn> == 2) // Create food spell_say In Mani Ylem mg1 elseif (<argn> == 3) // Feeblemind spell_say Rel Wis mg1 elseif (<argn> == 4) // Heal spell_say In Mani // spellfreeze 1 sd 1 mg1 elseif (<argn> == 5) // Magic Arrow spell_say In Por Ylem mg1 elseif (<argn> == 6) // Night Sight spell_say In Lor mg1 elseif (<argn> == 7) // Reactive Armor if (<act.serial>==<targ.serial>) spell_say Flam Sanct // spellfreeze 1 sd 1 mg8 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 8) // Weaken spell_say Des Mani mg1 elseif (<argn> == 9) // Agility spell_say Ex Uus mg2 elseif (<argn> == 10) // Cunning spell_say Uus Wis mg2 elseif (<argn> == 11) // Cure spell_say An Nox // spellfreeze 1 sd 1 if (<act.findid.i_rune_poison>) if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>) if !(rand(8) == 1) act.effect 3,0374a,1,15,1 act.sound snd_spell_poison f_fizzle return 1 endif endif endif mg2 elseif (<argn> == 12) // Harm if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail else spell_say An Mani sd 1 mg2 endif elseif (<argn> == 13) // Trap spell_say In Jux f_fizzle return 1 elseif (<argn> == 14) // Untrap spell_say An Jux f_fizzle return 1 elseif (<argn> == 15) // Protection if (<act.serial>==<targ.serial>) spell_say Uus Sanct // spellfreeze 1 sd 1 mg7 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 16) // Strength spell_say Uus Mani // spellfreeze 1 sd 1 mg2 elseif (<argn> == 17) // Bless if (<act.serial>==<targ.serial>) spell_say Rel Sanct // spellfreeze 1 sd 1 mg3 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 18) // Fireball spell_say Vas Flam // spellfreeze 1 sd 1 mg3 elseif (<argn> == 19) // Lock spell_say An Por f_fizzle return 1 elseif (<argn> == 20) // Poison if (<src.region.safe> == 1) src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz. f_fizzle return 1 elseif (<act.hits> == 0) f_fizzle src.sysmessage @0481,,1 Olulere poison atamazsiniz. skill fail return 1 elseif (<src.targ.findid.i_rune_summon_creature> f_fizzle src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz. skill fail return 1 elseif (<src.act.topobj.stone> == 1) src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz. f_fizzle return 1 elseif (<act.uid> == <src.uid>) src.sysmessage @1100 Kendinize atamazsiniz! f_fizzle return 1 else spell_say In Nox // spellfreeze 1 psg sd 1 endif elseif (<argn> == 21) // Telekinesis spell_say Ort Por Ylem // spellfreeze 1 sd 1 if (<act.isitem>) if (<act.cont.isitem>) if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv)) f_fizzle return 1 endif endif else f_fizzle return 1 endif mg3 elseif (<argn> == 22) // Teleport spell_say Rel Por if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 mg3 elseif (<argn> == 23) // Unlock spell_say Ex Por f_fizzle return 1 elseif (<argn> == 24) // Wall spell_say In Sanct Ylem if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 1 sd 1 mg3 elseif (<argn> == 25) // Arch Cure spell_say Vas An Nox // spellfreeze 2 sd 2 mg4 elseif (<argn> == 26) // Arch Protection spell_say Vas Uus Sanct // spellfreeze 2 sd 2 mg4 elseif (<argn> == 27) // Curse spell_say Des Sanct // spellfreeze 2 sd 2 mg4 elseif (<argn> == 28) // Fire Field spell_say In Flam Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 1 mg4 sd 2 elseif (<argn> == 29) // Greater Heal spell_say In Vas Mani // spellfreeze 1 sd 2 mg4 elseif (<argn> == 30) // Lightning spell_say Por Ort Grav // spellfreeze 1 sd 2 mg4 elseif (<argn> == 31) // Mana Drain spell_say Ort Rel // spellfreeze 1 return 1 elseif (<argn> == 32) // Recall spell_say Kal Ort Por // spellfreeze 2 sd 2 mg4 elseif (<argn> == 33) // Blade Spirits spell_say In Jux Hur Ylem // spellfreeze 2 sd 2 mg5 elseif (<argn> == 34) // Dispel Field spell_say An Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 2 mg5 elseif (<argn> == 35) // Incognito spell_say Kal In Ex // spellfreeze 2 sd 2 mg5 elseif (<argn> == 36) // Magic Reflect if (<act.serial>==<targ.serial>) spell_say In Jux Sanct // spellfreeze 2 sd 1 mg8 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 37) // Mind Blast spell_say Por Corp Wis // spellfreeze 2 sd 2 mg5 elseif (<argn> == 38) // Paralyze if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail else spell_say An Ex Por sd 2 mg5 endif elseif (<argn> == 39) // Poison Field spell_say In Nox Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 2 mg5 elseif (<argn> == 40) // Summon Creature spell_say Kal Xen if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 mg5 sd 2 elseif (<argn> == 41) // Dispel spell_say An Ort if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 sd 2 mg6 elseif (<argn> == 42) // Energy Bolt if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail else spell_say Corp Por sd 2 mg6 endif elseif (<argn> == 43) // Explosion spell_say Vas Ort Flam // spellfreeze 2 sd 2 mg6 elseif (<argn> == 44) // Invisibility spell_say An Lor Xen // spellfreeze 2 sd 2 mg6 if (<findid.i_anlorfix>) f_fizzle src.sysmessage @0481,,1 Gate kapanmadan bu buyuyu kullanamazsiniz... return 1 endif elseif (<argn> == 45) // Mark spell_say Kal Por Ylem // spellfreeze 2 sd 2 mg6 elseif (<argn> == 46) // Mass Curse spell_say Vas Des Sanct // spellfreeze 2 sd 2 mg6 elseif (<argn> == 47) // Paralyze Field spell_say In Ex Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 3 mg6 elseif (<argn> == 48) // Reveal spell_say Wis Quas // spellfreeze 2 sd 2 mg6 elseif (<argn> == 49) // Chain Lightning spell_say Vas Ort Grav if (<act.uid> == <uid>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 50) // Energy Field spell_say In Sanct Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 51) // Flame strike if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail else spell_say Kal Vas Flam sd 3 mg7 endif elseif (<argn> == 52) // Gate Travel spell_say Vas Rel Por // spellfreeze 3 sd 3 mg7 elseif (<argn> == 53) // Mana Vampire spell_say Ort Sanct // spellfreeze 3 f_fizzle return 1 elseif (<argn> == 54) // Mass Dispel spell_say Vas An Ort //if (<act.topobj.ischar>) //f_fizzle //return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 55) // Meteor Swarm spell_say Flam Kal Des Ylem if (<act.uid> == <uid>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 sd 3 mg7 elseif (<argn> == 56) // Polymorph src.skill fail sd 3 mg3 elseif (<argn> == 57) // Earthquake spell_say In Vas Por // spellfreeze 3 sd 3 mg8 elseif (<argn> == 58) // Energy Vortex spell_say Vas Corp Por if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 59) // Resurrect spell_say An Corp // spellfreeze 3 sd 3 mg8 elseif (<argn> == 60) // Air Elemental spell_say Kal Vas Xen Hur if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 61) // Summon Deamon spell_say Kal Vas Xen Corp if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 62) // Earth Elemental spell_say Kal Vas Xen Ylem if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 63) // Fire Elemental spell_say Kal Vas Xen Flam if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 64) // Water Elemental spell_say Kal Vas Xen An Flam if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 endif On=@SpellEffect if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir if (<argn> == 59) sfx snd_spell_resurrection findlayer(22).remove color <oskin> update effect 3,0376a,2,20,1 else return 1 endif elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix findlayer(32).remove // spell findlayer(44).remove // potion elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez if !(<src.region.type> == <region.type>) return 1 endif elseif (<argn> == 37) // mindblast if (<src.int> > <int>) var.mb (<src.int> - <int>) var.mb <eval (<var.mb> / 2)> if (<eval <var.mb>> > 40) var.mb 40 endif damage <eval (<var.mb> + {-5 5)> else damage {5 10} endif sfx snd_spell_mind_blast effect 3,0374a,1,15,1 elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel if (<findid.i_morpher>) if !(<findid.i_pre_morph>) findid.i_morpher.remove endif endif elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned) flags <flags>&~statf_poisoned endif if !(<src.uid> == <uid>) skill fail endif if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>) findid.i_rune_paralyze.remove findid.i_rune_paralyze_field.remove findid.i_rune_poison.remove if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700) poison (600 + {-100 100}) else poison (<src.poisoning> + {-100 100}) endif endif sfx snd_spell_poison effect 3,0374a,1,15,1 return 1 elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field if (<findid.i_pouch_trapped>) effect 3,i_fx_explode,3,25,1 sound snd_spell_explosion damage 20 findid.i_pouch_trapped.remove return 1 elseif !(<src.uid> == <uid>) findid.i_rune_poison.remove endif elseif (<argn> == 26) // no arch prot. over armor if (<findtype.t_armor.cont.uid> == <uid>) return 1 endif elseif (<argn> == 25) // arch cure if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) return 1 endif if (<findid.i_rune_poison>) if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>) if !(rand(8) == 1) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11) if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) src.sms Faction uyelerini iyilestiremezsiniz. return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) src.sms Order/Chaos uyelerini iyilestiremezsiniz. return 1 endif if (<argn> == 4) || (<argn> == 29) if (<findid.i_rune_poison>) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif On=@SkillStart if (<action> == id(skill_stealth)) || (<action> == skill_stealth) if (<hiding> < 80.0) sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var. skill fail return 1 elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>) sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor skill fail return 1 elseif (<flags>&statf_onhorse) sms Binek uzerinde gizlenemezsiniz. skill fail return 1 endif elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping)) if (<src.region.safe> == 1) src.sysmessage @0800 Burada Snooping kullanamazsiniz. skill fail return 1 endif elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding) if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>) sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor skill fail return 1 elseif (<flags>&statf_onhorse) sms Binek uzerinde gizlenemezsiniz. skill fail return 1 endif elseif ((<action> == id(skill_herding)) || (<action> == skill_herding)) if (<targ.id> == c_pv) skill fail return 1 endif elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.id> == c_pv) skill fail return 1 elseif !(<targ.topobj.ischar>) sms Sadece canli varliklardan calabilirsiniz. skill fail return 1 elseif (<targ.isitem>) if (<targ.cont>) if (<targ.cont.type> == t_eq_trade_window) skill fail return 1 endif endif endif endif if (strmatch('<tag.ms>','<action>')) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>'))) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>'))) tag.mn <eval (<tag.mn> + 1)> else tag.mn 0 endif if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar. var.act <act> newitem i_macro_detect tag.mt <act.uid> act.link <uid> act.name <act.link.name> [<serv.time>] act.more1 <serv.time> if (strmatch('<serv.name>','Locus')) act.cont 040004353 try var.mts <uid.04018c20d.rescount> elseif (strmatch('<serv.name>','Quann')) act.cont 040004353 try var.mts <uid.040132e0c.rescount> endif var.smsgx 0251 serv.allclients macrodetect <eval <var.mts>>: <name> act <var.act> tag.mn 0 else tag.ms <action> endif On=@Click if !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>) if (strmatch('<tag.gs_title>','') message [<memoryfindtype.memory_guild.link.name>] else message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>] endif //on=@Click //message @0790,,1 <name> //return 1 //else //endif On=@ItemSpell if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant f_fizzle return 1 endif On=@ItemEquip if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather) //if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454) //act.color 0 act.name endif endif On=@ItemUnEquip if (<act.type> == t_weapon_axe) events -e_axer endif On=@ItemDClick if (<targ.topobj.id> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@ItemClick if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) if (<src.act.morez> > 0) src.sysmessage @54,1,1 Bu silah zehirli. endif if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$. //return 0 else //act.message @68,1,1 Bu silah saglam. src.sysmessage @68,1,1 Bu silah saglam. endif endif if (<act.cont.isitem>) if (strmatch('<act.cont.type>','t_eq_trade_window')) act.message [guvenli] endif endif //on=@ItemClick if (<act.topobj.id> == c_pv) if (strmatch('<act.price>','')) act.message @0 [satilamaz] elseif (<act.price> <= 0) act.message @0 [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) /<act.more1h>))> eski] else act.message [<act.price> gp] endif else act.message [<act.price> gp] endif endif endif if (<act.layer> == 21) && (<act.cont.ischar>) act.message @0 a backpack [e$ya: <act.rescount>] return 1 else if ((<act.attr>&attr_newbie) && (<act.topobj.ischar>)) act.message @0 [newbified] endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message [sabit] endif if (<act.baseid> == i_bones) act.message @0 [loot: <act.rescount> esya] act.message <act.name> elseif (<act.rescount> > 0) act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] else act.message <act.typedef.name> endif return 1 endif endif endif if ((<act.topobj.uid> == <uid>) if (<act.type> == t_weapon_xbow) act.message @0 [bolts: <eval <rescount <act.tdata3>>>] elseif (<act.type> == t_weapon_bow) act.message @0 [arrows: <eval <rescount <act.tdata3>>>] endif endif IF (<act.layer>=1) || (<act.layer>=2) IF !( <act.type> == t_shield ) && !( <act.type> == t_light_lit ) && !( <act.type> == t_light_out ) && !( <act.type> == t_fish_pole ) && !( <act.type> == t_spellbook ) && !( <act.baseid> == i_runebook ) if (<act.morey>=0) act.message @0 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>] else act.message @0 [speed: <eval (2000/<act.weight>)>] endif ENDIF ENDIF On=@ItemPickUp_Pack if !(0<act.value> == 0) if !(0<act.price>) return 0 endif if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif elseif !(strmatch('<act.price>','')) act.price 0 endif endif On=@ItemTargOn_Item if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)) return 1 endif On=@ItemDropOn_Ground if (<act.attr> == 04008) act.attr 0 endif if !((<weight> + <act.weight>) > <weightmax>) if ((<action> == id(skill_fishing)) || (<action> == skill_fishing)) if (<act.type> == t_fish) // tutulan baliklari act.bounce // at cantaya endif elseif ((<action> == id(skill_magery)) || (<action> == skill_magery)) if (<act.type> == t_food) // yapilan yemekleri act.bounce // at cantaya endif endif endif [events e_buyu_cast] ON=@SpellCast src.events +e_fix_anim If (<argn>=s_bless) If (<argn>=s_protection) If (<argn>=s_reactive_armor) If (<argn>=s_magic_reflection) If (<src.act.npc>=brain_animal) src.sysmessage @38,1,1 Bu büyüyü hayvanlar üzerinde kullanamazsiniz. endif endif endif endif endif EOF] EVentse bunu fix.scp olarak kaydet
GIGABYTE - GA-965P-DQ6 anakart Rev3.3 || INTEL QUAD CORE Q6600 2.4 @ 3.2GHz 8MB CACHE 1066MHZ LGA775 (4 çekirdek) o/c || Hi Level|2048 x 2| 667 Mhz Sogutmalı Ram || Leadtek winfast Nvidia PX8800 GTS TDH 320 Mb 320 Bit GDDR3 Directx10 500/1600 @ 660/2000 oc || Seagate 400 |
Smyrna!
Nereden: Turkey |
#251047
2007-09-21 21:03 GMT
sorunu anladım 2 side tek scp te çözülüyomuş
şimdi kaldı 1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli) 3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı ) 5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz
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Xazrael
Nereden: Turkey Britain |
#251114
2007-09-22 00:12 GMT
Parşomen scpsini koysan ?
GIGABYTE - GA-965P-DQ6 anakart Rev3.3 || INTEL QUAD CORE Q6600 2.4 @ 3.2GHz 8MB CACHE 1066MHZ LGA775 (4 çekirdek) o/c || Hi Level|2048 x 2| 667 Mhz Sogutmalı Ram || Leadtek winfast Nvidia PX8800 GTS TDH 320 Mb 320 Bit GDDR3 Directx10 500/1600 @ 660/2000 oc || Seagate 400 |
Smyrna!
Nereden: Turkey |
#252036
2007-09-26 17:28 GMT
tmmda sphere_skills yok
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cengaver
Nereden: Turkey Yalova |
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