|
|
| Yazar | Mesaj |
ByTymaron
Nereden: Turkey İstanbul |
#258281
2007-11-08 18:29 GMT
Kod: 18:17:ERROR:(fix.scp,1165)Undefined symbol 'c_pv' 18:17:ERROR: (fix.scp,1072)Undefined symbol 'c_pv' 18:17:ERROR: (fix.scp,1072)Undefined symbol 'c_pv' 18:17:ERROR: (fix.scp,1165)Undefined symbol 'c_pv' 18:17:ERROR: (fix.scp,1165)Undefined symbol 'c_pv' 18:17:ERROR: (fix.scp,1072)Undefined symbol 'c_pv' Arkadaslar Yukardakı Hatadan Dolayı .add c_h_mageshop / Veya spellbooktan npc cıkartamıyorum bu sadece mageshop ıcın degıl butun npcler ıcın gecerlı yardımcı olursanız sevınırım pv leri sıldıgımde npc cıkıyor ama bu sefer fix scp bır ıse yaramıyor
|
[Holygun]
Nereden: Turkey Karşıyaka |
#258290
2007-11-08 19:12 GMT
scp nin o satırlarını yazarsan
![]() hatta şuda war bu c_ov ye atak yapma durumun olması lazım ama sen bi kode içinde yaz bakalım
Benim çakıl taşlarım var, gerektiğinde sieve analyse yaptığım. |
ByTymaron
Nereden: Turkey İstanbul |
Kod: [function rap] sayua 077a,6,0,enu <args> [function spell_say] sayua 0481,6,0,enu <args> [events e_death_announce] [events fix] On=@Profile if (<src.uid> == <uid>) || (0<src.account.plevel> > 2) src.sysmessage @0481,1,1 Char : <name> src.sysmessage @0481,1,1 Online : <eval (<account.totalconnecttime> / 60)> saat. src.sysmessage @0481,1,1 Kayit : <account.firstconnectdate> endif On=@Death if !(<isevent.e_qchar>) if (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0) serv.allclients sysmessage @68 <name>, <act.name> tarafindan <region.name> civarlarinda katledilmistir.. serv.newitem i_cgold act.bounce <new> new.amount 20 endif endif if (<kills> > 5) f_statloss findid.i_mem_healing.remove f_fizzle endif if (<src.findid.i_alt_not>) src.findid.i_alt_not.remove f_fizzle On=@GetHit if (<findtype.t_eq_trade_window>) findtype.t_eq_trade_window.remove endif On=@EnvironChange if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5) if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order) findlayer(2).unequip endif endif if ((<body> == c_man) || (<body> == c_woman)) // yimmeeah if !((<findid.i_jailcik>) || (<flags>&statf_stone)) if (<food> == 2) sayua 0845,6,6,0 *Acliktan Basi Doner* src.food 999 src.sysmessag @0713,,1 Acliktan olme kapanmistir.Doyuruldunuz.. elseif (<food> == 1) sayua 0845,6,6,0 *Acliktan Olmek Uzeredir* src.food 999 src.sysmessage @0713,,1 Acliktan olme kapanmistir.Doyuruldunuz.. elseif (<food> == 0) sayua 0845,6,6,0 *Acliktan Olur* src.food 999 src.sysmessage @0713,,1 Acliktan olme kapanmistir.Doyuruldunuz.. newitem i_starver act.equip endif endif endif if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell? stchk if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings)) if (<dex> > 80) dex 80 endif elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings)) if (<dex> > 85) dex 85 endif endif if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>)) var.stats <eval (<str> + <int> + <dex>)> // stat cap fix if (<eval <var.stats>> > 300) statcapdex endif endif endif On=@SpellCast if (<act.ischar>) if (<act.flags>&statf_stone) || (<act.region.safe>) act.action -1 sysmessage @38,1,1 Safe zonedaki kisilere buyu atamazsiniz! return 1 endif endif if (<findlayer(1).type> == t_spellbook) findlayer(2).unequip elseif !(<findlayer(2).type> == t_weapon_mace_staff) findlayer(1).unequip findlayer(2).unequip endif if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo skill fail return 1 endif if (<kills> < 6) && (strmatch('<targ.region.name>','Calimport')) sysmessage Calimport'un guclu buyu duvarlari sebebiyle buyunuz engellendi. go 5249 3918 28 skill fail return 1 endif if (<act.ischar>) if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>) skill fail return 1 elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor if (<act.findtype.t_armor.cont.uid> == <act.uid>) skill fail return 1 endif elseif (<argn> == 59) && !(<act.flags>&statf_dead) skill fail return 1 endif endif if (<act.id> == c_pv) if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) skill fail return 1 endif endif // spell freeze time if (<argn> == 24) // wall of stone if (<src.region.flags>®ion_flag_ship) src.message gemi icerisinde duvar atamazsiniz. return 1 endif endif if (<findlayer(1).type> == t_spellbook) findlayer(2).unequip elseif !(<findlayer(2).type> == t_weapon_mace_staff) findlayer(1).unequip findlayer(2).unequip endif if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo f_fizzle return 1 endif if (<act.ischar>) if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>) f_fizzle return 1 elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor if (<act.findtype.t_armor.cont.uid> == <act.uid>) f_fizzle return 1 endif elseif (<argn> == 59) && !(<act.flags>&statf_dead) f_fizzle return 1 endif endif if (<act.id> == c_pv) if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) f_fizzle return 1 endif endif if (<argn> == 1) // Clumsy spell_say Uus Jux mg1 elseif (<argn> == 2) // Create food spell_say In Mani Ylem mg1 elseif (<argn> == 3) // Feeblemind spell_say Rel Wis mg1 elseif (<argn> == 4) // Heal if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>) src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz. anim 4 return 1 else spell_say In Mani sd 1 mg1 endif elseif (<argn> == 5) // Magic Arrow spell_say In Por Ylem mg1 elseif (<argn> == 6) // Night Sight if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say In Lor mg1 elseif (<argn> == 7) // Reactive Armor if (<act.serial>==<targ.serial>) spell_say Flam Sanct // spellfreeze 1 sd 1 mg8 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 8) // Weaken spell_say Des Mani mg1 elseif (<argn> == 9) // Agility spell_say Ex Uus mg2 elseif (<argn> == 10) // Cunning spell_say Uus Wis mg2 elseif (<argn> == 11) // Cure spell_say An Nox // spellfreeze 1 sd 1 if (<act.findid.i_rune_poison>) if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>) if !(rand(8) == 1) act.effect 3,0374a,1,15,1 act.sound snd_spell_poison f_fizzle return 1 endif endif endif mg2 elseif (<argn> == 12) // Harm spell_say An Mani // spellfreeze 1 sd 1 mg2 elseif (<argn> == 13) // Trap spell_say In Jux f_fizzle return 1 elseif (<argn> == 14) // Untrap spell_say An Jux f_fizzle return 1 elseif (<argn> == 15) // Protection if (<act.serial>==<targ.serial>) spell_say Uus Sanct // spellfreeze 1 sd 1 mg7 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 16) // Strength spell_say Uus Mani // spellfreeze 1 sd 1 mg2 elseif (<argn> == 17) // Bless spell_say Rel Sanct // spellfreeze 1 sd 1 mg3 elseif (<argn> == 18) // Fireball if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Vas Flam // spellfreeze 1 sd 1 mg3 elseif (<argn> == 19) // Lock spell_say An Por f_fizzle return 1 elseif (<argn> == 20) // Poison if (<src.region.safe> == 1) src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz. f_fizzle return 1 elseif (<act.hits> == 0) f_fizzle src.sysmessage @0481,,1 Olulere poison atamazsiniz. skill fail return 1 elseif (<src.targ.findid.i_rune_summon_creature> f_fizzle src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz. skill fail return 1 elseif (<src.act.topobj.stone> == 1) src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz. f_fizzle return 1 else spell_say In Nox // spellfreeze 1 psg sd 1 endif elseif (<argn> == 21) // Telekinesis spell_say Ort Por Ylem // spellfreeze 1 sd 1 if (<act.isitem>) if (<act.cont.isitem>) if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv)) f_fizzle return 1 endif endif else f_fizzle return 1 endif mg3 elseif (<argn> == 22) // Teleport spell_say Rel Por if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 mg3 elseif (<argn> == 23) // Unlock spell_say Ex Por f_fizzle return 1 elseif (<argn> == 24) // Wall spell_say In Sanct Ylem if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 1 sd 1 mg3 elseif (<argn> == 25) // Arch Cure spell_say Vas An Nox // spellfreeze 2 sd 2 mg4 elseif (<argn> == 26) // Arch Protection spell_say Vas Uus Sanct // spellfreeze 2 sd 2 mg4 elseif (<argn> == 27) // Curse spell_say Des Sanct // spellfreeze 2 sd 2 mg4 elseif (<argn> == 28) // Fire Field spell_say In Flam Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 1 mg4 sd 2 elseif (<argn> == 29) // Greater Heal if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>) src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz. anim 4 return 1 else spell_say In Vas Mani // spellfreeze 1 sd 2 mg4 endif elseif (<argn> == 30) // Lightning if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Por Ort Grav // spellfreeze 1 sd 2 mg4 elseif (<argn> == 31) // Mana Drain spell_say Ort Rel // spellfreeze 1 return 1 elseif (<argn> == 32) // Recall spell_say Kal Ort Por // spellfreeze 2 sd 2 mg4 elseif (<argn> == 33) // Blade Spirits spell_say In Jux Hur Ylem // spellfreeze 2 sd 2 mg5 elseif (<argn> == 34) // Dispel Field spell_say An Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 2 mg5 elseif (<argn> == 35) // Incognito spell_say Kal In Ex // spellfreeze 2 sd 2 mg5 elseif (<argn> == 36) // Magic Reflect if (<act.serial>==<targ.serial>) spell_say In Jux Sanct // spellfreeze 2 sd 1 mg8 else skill fail ekranitemizle sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz... return 1 endif elseif (<argn> == 37) // Mind Blast if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Por Corp Wis // spellfreeze 2 sd 2 mg5 elseif (<argn> == 38) // Paralyze if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say An Ex Por // spellfreeze 2 sd 2 mg5 elseif (<argn> == 39) // Poison Field spell_say In Nox Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 2 mg5 elseif (<argn> == 40) // Summon Creature spell_say Kal Xen sd 2 mg6 if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 mg5 sd 2 elseif (<argn> == 41) // Dispel spell_say An Ort if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 sd 2 mg6 elseif (<argn> == 42) // Energy Bolt if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Corp Por // spellfreeze 2 sd 2 mg6 elseif (<argn> == 43) // Explosion if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Vas Ort Flam // spellfreeze 2 sd 2 mg6 elseif (<argn> == 44) // Invisibility if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say An Lor Xen // spellfreeze 2 sd 2 mg6 elseif (<argn> == 45) // Mark spell_say Kal Por Ylem // spellfreeze 2 sd 2 mg6 elseif (<argn> == 46) // Mass Curse spell_say Vas Des Sanct // spellfreeze 2 sd 2 mg6 elseif (<argn> == 47) // Paralyze Field spell_say In Ex Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 2 sd 3 mg6 elseif (<argn> == 48) // Reveal spell_say Wis Quas // spellfreeze 2 sd 2 mg6 elseif (<argn> == 49) // Chain Lightning spell_say Vas Ort Grav if (<act.uid> == <uid>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 50) // Energy Field spell_say In Sanct Grav if (<act.topobj.ischar>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif if (<act.topobj.ischar>) f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 51) // Flame strike if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) skill fail f_fizzle src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz return 1 endif spell_say Kal Vas Flam // spellfreeze 3 sd 3 mg7 elseif (<argn> == 52) // Gate Travel spell_say Vas Rel Por // spellfreeze 3 sd 3 mg7 elseif (<argn> == 53) // Mana Vampire spell_say Ort Sanct // spellfreeze 3 f_fizzle return 1 elseif (<argn> == 54) // Mass Dispel spell_say Vas An Ort //if (<act.topobj.ischar>) //f_fizzle //return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg7 elseif (<argn> == 55) // Meteor Swarm spell_say Flam Kal Des Ylem if (<act.uid> == <uid>) f_fizzle return 1 elseif (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 2 sd 3 mg7 elseif (<argn> == 56) // Polymorph src.skill fail sd 3 mg3 elseif (<argn> == 57) // Earthquake spell_say In Vas Por // spellfreeze 3 sd 3 mg8 elseif (<argn> == 58) // Energy Vortex spell_say Vas Corp Por if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 59) // Resurrect spell_say An Corp // spellfreeze 3 sd 3 mg8 elseif (<argn> == 60) // Air Elemental spell_say Kal Vas Xen Hur f_fizzle return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 61) // Summon Deamon spell_say Kal Vas Xen Corp f_fizzle return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 62) // Earth Elemental spell_say Kal Vas Xen Ylem f_fizzle return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 63) // Fire Elemental spell_say Kal Vas Xen Flam f_fizzle return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 elseif (<argn> == 64) // Water Elemental spell_say Kal Vas Xen An Flam f_fizzle return 1 if (<src.region.guarded> == 1) && !(<isgm>) src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz f_fizzle return 1 endif // spellfreeze 3 sd 3 mg8 endif on=@spelleffect if ((<argn> == 20) || (<argn> == 39)) // Ghost Poison Fix if <flags>&statf_dead return 1 endif endif if ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) findlayer(32).remove // spell findlayer(44).remove // potion elseif (<argn> == 37)// mindblast if (<argn> == 20) if !(<findid.i_rune_poison>) if (<src.poisoning> >= 0) && (<src.poisoning> < 400) poison 300 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 399) && (<src.poisoning> < 550) poison 500 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 549) && (<src.poisoning> < 700) poison 600 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 699) && (<src.poisoning> < 850) poison 700 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 849) && (<src.poisoning> < 940) poison 800 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif elseif (<src.poisoning> > 939) && (<src.poisoning> <= 1000) poison 1100 if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery) skill fail endif endif sfx snd_spell_poison effect 3,0374a,1,15,1 return 1 endif endif IF ((!<isgm>) && ((<SRC.REGION.FLAGS> & region_flag_safe) || (<REGION.FLAGS> & region_flag_safe))) SRC.sysMESSAGE @0713,,1 Bu bolgede buyuler etkili olmaz! EFFECT 3, i_fx_glow, 3, 20, 1 RETURN 1 ENDIF if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir if (<argn> == 59) sfx snd_spell_resurrection findlayer(22).remove color <oskin> update effect 3,0376a,2,20,1 else return 1 endif elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix findlayer(32).remove // spell findlayer(44).remove // potion elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez if !(<src.region.type> == <region.type>) return 1 endif //elseif (<argn> == 37) // mindblast //if (<src.int> > <int>) //var.mb (<src.int> - <int>) //var.mb <eval (<var.mb> / 2)> //if (<eval <var.mb>> > 40) //var.mb 40 //endif //damage <eval (<var.mb> + {-5 5)> //else //damage {5 10} //endif //sfx snd_spell_mind_blast //effect 3,0374a,1,15,1 elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel if (<findid.i_morpher>) if !(<findid.i_pre_morph>) findid.i_morpher.remove endif endif elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned) flags <flags>&~statf_poisoned endif if !(<src.uid> == <uid>) skill fail endif if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>) findid.i_rune_paralyze.remove findid.i_rune_paralyze_field.remove findid.i_rune_poison.remove if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700) poison (600 + {-100 100}) else poison (<src.poisoning> + {-100 100}) endif endif sfx snd_spell_poison effect 3,0374a,1,15,1 return 1 elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field if (<findid.i_pouch_trapped>) effect 3,i_fx_explode,3,25,1 sound snd_spell_explosion damage 20 findid.i_pouch_trapped.remove return 1 elseif !(<src.uid> == <uid>) findid.i_rune_poison.remove endif elseif (<argn> == 26) // no arch prot. over armor if (<findtype.t_armor.cont.uid> == <uid>) return 1 endif elseif (<argn> == 25) // arch cure if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) return 1 endif if (<findid.i_rune_poison>) if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>) if !(rand(8) == 1) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11) if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>) src.sysmessage @0713,,1 Faction uyelerini iyilestiremezsiniz. return 1 elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>) src.sysmessage @0713,,1 Order/Chaos uyelerini iyilestiremezsiniz. return 1 endif if (<argn> == 4) || (<argn> == 29) if (<findid.i_rune_poison>) effect 3,0374a,1,15,1 sound snd_spell_poison return 1 endif endif endif On=@SkillStart if (<action> == id(skill_stealth)) || (<action> == skill_stealth) if (<hiding> < 80.0) sysmessage @0713,,1 Yetersiz hiding. skill fail return 1 elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>) sysmessage @0713,,1 Asiri zirhlisiniz. skill fail return 1 endif elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding) if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>) sysmessage @0713,,1 Asiri zirhlisiniz. skill fail return 1 endif elseif ((<action> == id(skill_herding)) || (<action> == skill_herding)) if (<targ.id> == c_pv) skill fail return 1 endif elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.id> == c_pv) skill fail return 1 elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping)) if (<src.distance> > 3 ) src.sysmessage @0713,,1 cantaya ulasamiyorsunuz. src.action -1 return 1 elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) if (<src.distance> > 3 ) src.sysmessage @0713,,1 Esya'ya ulasamiyorsunuz. src.action -1 return 1 elseif !(<targ.topobj.ischar>) sysmessage @0713,,1 Sadece canli varliklardan calabilirsiniz. skill fail return 1 elseif (<targ.isitem>) if (<targ.cont>) if (<targ.cont.type> == t_eq_trade_window) skill fail return 1 endif endif endif endif // bronx's famous lame-buster 1.2a if (<findid.i_jail>) || !(strmatch('<tag.mt>','')) return 0 // jailde veya tespit edilmis. elseif (strmatch('<serv.name>',<serv.name>')) if (strmatch('<uid.04018c20d.rescount>','20')) return 0 endif elseif (strmatch('<tag.mn>','')) tag.mn 0 // sayim tagi yoksa, ver endif if (strmatch('<tag.ms>','<action>')) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>'))) tag.mn <eval (<tag.mn> + 1)> elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>'))) tag.mn <eval (<tag.mn> + 1)> else tag.mn 0 endif if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar. var.act <act> newitem i_macro_detect tag.mt <act.uid> act.link <uid> act.name <act.link.name> [<serv.time>] act.more1 <serv.time> if (strmatch('<serv.name>','<serv.name>')) act.cont 04018c20d try var.mts <uid.04018c20d.rescount> endif var.smsgx 0251 serv.allclients macrodetect <eval <var.mts>>: <name> act <var.act> tag.mn 0 else tag.ms <action> endif On=@Click if !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>) if (strmatch('<tag.gs_title>','') message @07a1 [<memoryfindtype.memory_guild.link.name>] else message @07a1 [<tag.gs_title> [<memoryfindtype.memory_guild.link.abbrev>] endif endif On=@ItemSpell if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant f_fizzle return 1 endif On=@ItemEquip //if (<act.type> == t_weapon_axe) //events +e_axer //endif if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather) if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454) act.color 0 act.name endif endif On=@ItemUnEquip //if (<act.type> == t_weapon_axe) //events -e_axer //endif On=@ItemClick if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe) if (<src.act.morez> > 0) src.sysmessage @54,1,1 Silahda poison var. endif if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$. //return 0 else //act.message @38,1,1 Silahta hasar yok. src.sysmessage @38,1,1 Silahta hasar yok. endif endif if (<act.topobj.id> == c_pv) if (strmatch('<act.price>','')) act.message @0713,,1 [satilamaz] elseif (<act.price> <= 0) act.message @0713,,1 [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message @0713,,1 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message @0713,,1 [<act.price> gp] endif else act.message @0713,,1 [<act.price> gp] endif endif endif if (<act.layer> == 21) && (<act.cont.ischar>) act.message @0713,,1 [e$ya : <act.rescount>] act.message @38,1,1 a back pack! return 1 else if ((<act.attr>&attr_newbie)) // blessed itemlari belirt if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) act.message @077a,0 [Kaybolmaz] act.message @1100,1,1 [morey, <act.morey>] act.message @0713,,1 <ACT.NAME> return 1 else act.message @077a,,1 [Kaybolmaz] act.message @0713,,1 <act.name> return 1 endif endif if ((<act.attr>&attr_static)) // statiq itemlari belirt act.message @38,1,1 [Sabit] act.message @0713,,1 <act.name> return 1 endif if ((<act.attr>&attr_invis)) // invisiple :D itemlari belirt act.message @0713,,1 [invisible] act.message @38,1,1 <act.name> src.sysmessage @0713,,1 Bu item invis elleme <src.name>. return 1 endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message @0713,,1 [Sabit] endif if (<act.baseid> == i_bones) act.message @0713,,1 [loot: <act.rescount> esya] act.message @0713,,1 <act.name> elseif (<act.rescount> > 0) act.message @0713,,1 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] else act.message @0713,,1 <act.typedef.name> endif return 1 endif endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_mace_sharp)) act.message @1100,,1 [morey, <act.morey>] act.message @0713,1,1 <act.name> return 1 endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_rune) act.message @0713,,1 <act.name> return 1 endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing)) act.message @0713,,1 <act.name> return 1 endif endif if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) act.message @0713,,1 <act.name> return 1 endif On=@ItemDClick if (<targ.topobj.id> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@ItemPickUp_Pack if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif //elseif !(strmatch('<act.price>','')) //if (<act.price> > 0) //act.price 0 //endif //endif On=@ItemTargOn_Item if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)) return 1 //elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe //if ((<targ.amount> == 400) || (<targ.amount> == 401)) //return 1 //endif //endif On=@ItemDropOn_Ground if !(<src.isgm>) src.sysmessage @0713,,1 Yere Item Atamazsiniz. act.bounce endif if (<act.attr> == 04008) act.attr 0 endif if (<act.type> == t_fish) src.act.bounce endif elseif ((<action> == id(skill_magery)) || (<action> == skill_magery)) if (<act.type> == t_food) act.bounce endif endif endif // end of main fixes [events e_connstaff] On=@Click IF (<FLAGS> & statf_insubstantial) TAG.TEPE = [Invis] else tag.tepe endif IF (<ACCOUNT.PLEVEL> = 2) message @077a <TAG.TEPE> message @07a1 [ Experimus Counselor ] message @0bb2 <name> title Experimus Counselor return 1 elseIF (<ACCOUNT.PLEVEL> = 3) message @077a <TAG.TEPE> message @07a1 [ Experimus Seer ] message @0bb2 <name> title Experimus Seer return 1 elseIF (<ACCOUNT.PLEVEL> = 4) MESSAGE @077a <TAG.TEPE> message @07a1 [ Experimus Gamemaster ] message @0bb2 <name> title Experimus Gamemaster return 1 elseIF (<ACCOUNT.PLEVEL> = 5) MESSAGE @077a <TAG.TEPE> message @07a1 [ Experimus Senior Gm ] message @0bb2 <name> title Experimus Senior Gm return 1 elseif (strmatch('<account>','tymaron') MESSAGE @077a <TAG.TEPE> message @07a1 [ Proje Sahibi ] message @0bb2 Owner <name> title Experimus Scripter & Owner return 1 elseif (strmatch('<account>','staff_northface') message @0bb2 [ High Master ] message @07a1 High Master <name> title Experimus High Master return 1 elseIF (<ACCOUNT.PLEVEL> = 6) MESSAGE @077a <TAG.TEPE> message @07a1 [ Experimus Admin ] message @0bb2 <name> title Experimus Admin return 1 elseIF (<ACCOUNT.PLEVEL> > 6 ) MESSAGE @077a <TAG.TEPE> message @07a1 [ Experimus Owner] message @0bb2 <name> title Experimus Owner return 1 On=@GetHit return 1 [events e_staff] on=@death hitpoints=<str> return 1 endif On=@GetHit return 1 On=@ItemClick if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe) if (<src.act.morez> > 0) src.sysmessage @54,1,1 Silahda Experimus var. endif if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$. //return 0 else //act.message @38,1,1 Silahta hasar yok. src.sysmessage @38,1,1 Silahta hasar yok. endif endif if (<act.topobj.id> == c_pv) if (strmatch('<act.price>','')) act.message @0713,,1 [satilamaz] elseif (<act.price> <= 0) act.message @0713,,1 [satilik degil] else if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100) act.message @0713,,1 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski] else act.message @0713,,1 [<act.price> gp] endif else act.message @0713,,1 [<act.price> gp] endif endif endif if (<act.layer> == 21) && (<act.cont.ischar>) act.message @0713,,1 [e$ya : <act.rescount>] act.message @0713,,1 a back pack! return 1 else if ((<act.attr>&attr_newbie)) // blessed itemlari belirt if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) act.message @0481,1 [Kaybolmaz] act.message @1100,1,1 [morey, <act.morey>] act.message @0713,,1 <ACT.NAME> return 1 else act.message @0481,1 [Kaybolmaz] act.message @0713,,1 <act.name> return 1 endif endif if ((<act.attr>&attr_static)) // statiq itemlari belirt act.message @38,1,1 [Sabit] act.message @0713,,1 <act.name> return 1 endif if ((<act.attr>&attr_invis)) // invisiple :D itemlari belirt act.message @0713,,1 [invisible] act.message @38,1,1 <act.name> src.sysmessage @0713,,1 Bu item invis elleme <src.name>. return 1 endif if (<act.type> == t_container) if !(<act.baseid> == i_strong_box) if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>) act.message @0713,,1 [Sabit] endif if (<act.baseid> == i_bones) act.message @0713,,1 [loot: <act.rescount> esya] act.message @0713,,1 <act.name> elseif (<act.rescount> > 0) act.message @0713,,1 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>] else act.message @0713,,1 <act.typedef.name> endif return 1 endif endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_mace_sharp)) act.message @1100,,1 [morey, <act.morey>] act.message @0713,1,1 <act.name> return 1 endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_rune) act.message @0713,,1 <act.name> return 1 endif endif if ((<act.topobj.uid> == <uid>) if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing)) act.message @0713,,1 <act.name> return 1 endif endif if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_mace_sharp)) act.message @0713,,1 <act.name> return 1 endif On=@ItemDClick if (<targ.topobj.baseid> == c_pv) if (<targ.type> == t_container) targ.open endif return 1 endif On=@ItemPickUp_Pack if (<act.topobj.id> == c_pv) if !(<uid> == <act.topobj.tag.owner>) return 1 endif elseif (<act.topobj.ischar>) && (<act.topobj.uid> != <uid>) if !(<act.topobj.npc>) return 1 endif endif On=@SkillStart if ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks if (<targ.topobj.baseid> == c_pv) skill fail return 1 endif endif [events e_qchar] On=@Death hits 5 fame 10000 return 1 On=@GetHit hits (<hits> + 15) if (<hits> > <str>) hits <str> endif On=@EnvironChange if (<npc>) food 999 endif [EOF] Al Sana Butun Scp
|











