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| Yazar | Mesaj |
Juan
Nereden: Turkey Yalova |
#279423
2008-02-08 13:45 GMT
potion icince silah neden duser? ???
Kod: [ITEMDEF i_expdelay]
ID=i_memory TYPE=t_eq_script LAYER=layer_special NAME=Exp Delay WEIGHT=0 on=@create attr attr_invis || attr_decay || attr_newbie ON=@Timer REMOVE RETURN 0 [ITEMDEF i_keg_potion] NAME=empty potion keg ID=i_keg_wood TYPE=t_script WEIGHT=20 SKILLMAKE=TINKERING 80.0 RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid VALUE=650 CATEGORY=Unique Items SUBSECTION=Tinker DESCRIPTION=empty potion Keg ON=@Create TAG.POTION=0 MORE2=0 TIMER=-1 ON=@DClick TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz return 1 ON=@Targon_Char TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz RETURN 1 ON=@Targon_Ground TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz RETURN 1 ON=@Targon_Item if ( != ) src.sysmessage Sadece ustunuzdeki esyalari kullanabilirsiniz. endif IF ==i_bottle_empty IF = 0 SRC.SYSMESSAGE Ficidaki iksiri siseye doldurmaya calistiniz ama ficida iksir yok. TARGET @07d5,3,1 Ficiyi doldurmak icin lutfen dolu bir iksir sisesi seciniz. RETURN 1 ENDIF SRC.SYSMESSAGE @065,3,1 Ficidaki iksirin bir kismini bos bir siseye bosalttiniz. SRC.SOUND=snd_Z_END_LIQUID SRC.NEWITEM= SRC.ACT.MORE2= SRC.ACT.ATTR=0 SRC.ACT.TIMER=-1 SRC.ACT.BOUNCE MOREX= - 1 IF ( == 0) NAME= TAG.POTION=0 MORE2=0 ELSE NAME=a keg of [] ENDIF SRC.TARG.CONSUME 1 TARGET RETURN 1 ELSEIF ( >= 300) SRC.SYSMESSAGE @066d,3,1 Bir ficiya en fazla 300 siselik iksiri doldurabilirsiniz. SRC.SYSMESSAGE @065,3,1 Icindekileri bosaltmak icin bos sise seciniz. TARGET RETURN 1 ELSEIF != T_POTION SRC.SYSMESSAGE @066d,3,1 Bu bir iksir degil! TARGET RETURN 1 ELSEIF && (!=) SRC.SYSMESSAGE @066d,3,1 Ficiya sadece bir cesit iksir doldurabilirsiniz. TARGET RETURN 1 ELSEIF (==0) TAG.POTION= ELSEIF ( = 1) SRC.targ.remove MORE2= morex ( + 1) NAME=a keg of [] SRC.SOUND=snd_Z_END_LIQUID SRC.SYSMESSAGE @07d5,3,1 Ficiyi ile doldurdunuz. SRC.NEWITEM=i_bottle_empty SRC.ACT.ATTR=0 SRC.ACT.BOUNCE TARGET RETURN 1 ENDIF MORE2= morex ( + 1) NAME=a keg of [] SRC.SOUND=snd_Z_END_LIQUID SRC.SYSMESSAGE @07d5,3,1 Ficiyi ile doldurdunuz. src.targ.amount -= 1 src.targ.fix SRC.NEWITEM=i_bottle_empty SRC.ACT.ATTR=0 SRC.ACT.BOUNCE TARGET RETURN 1 [ITEMDEF i_potion_Agility] ID=i_bottle_empty NAME=agility potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_bottle_empty SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Agility MORE2={ 15.1 60.0 } color=084a on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF () SRC.FINDID.i_rune_bless.REMOVE ENDIF IF () SRC.FINDID.i_rune_agility.REMOVE ENDIF IF () SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF () SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_AgilityGreat] ID=i_bottle_empty TYPE=T_POTION NAME=greater agility potion TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 ON=@Create MORE1=s_Agility MORE2={ 70.1 80.0 } color=084a on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF () SRC.FINDID.i_rune_bless.REMOVE ENDIF IF () SRC.FINDID.i_rune_agility.REMOVE ENDIF IF () SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF () SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_CureLess] ID=i_bottle_empty TYPE=T_POTION NAME=lesser cure potion TDATA1=i_bottle_empty RESOURCES=i_reag_garlic, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 ON=@Create MORE1=s_Cure MORE2=40.1 color 02c on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DClick if if ( > ) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. remove return 1 endif endif [ITEMDEF i_potion_Cure] NAME=cure potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty VALUE=30 RESOURCES=i_reag_garlic 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 ON=@Create MORE1=s_Cure MORE2=60.0 color 02c on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DClick if if ( > ) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. remove return 1 endif endif [ITEMDEF i_potion_CureGreat] NAME=greater cure potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty VALUE=72 RESOURCES=i_reag_garlic 6, i_bottle_EMPTY SKILLMAKE=ALCHEMY 65.1 ON=@Create MORE1=s_cure MORE2=101.0 color 0793 on=@click message @ src.sysmessage @0793,6,6,6 <name> return 1 ON=@dclick if if ( > ) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. remove return 1 endif endif if if ( > ) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. remove return 1 endif endif [ITEMDEF i_potion_ExplosionLess] NAME=lesser explosion potion ID=i_bottle_empty TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 5.1 VALUE=21 ON=@Create MORE1=s_explosion MORE2=50.0 color=01a on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DClick IF (==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseIF SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET @065,3,1 Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_Explosion] NAME=explosion potion ID=i_bottle_empty TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 VALUE=38 ON=@Create MORE1=s_explosion MORE2=80.0 color=01a on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DClick IF (==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseIF SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET @065,3,1 Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_ExplosionGreat] NAME=greater explosion potion ID=i_bottle_empty TYPE=T_POTION TDATA1=0 VALUE=80 RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY SKILLMAKE=ALCHEMY 65.1 ON=@Create MORE1=s_explosion MORE2=130.0 color=01a on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 ON=@DClick IF (==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseIF SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET @065,3,1 Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_HealLess] NAME=lesser heal potion ID=i_bottle_empty RESOURCES=i_reag_ginseng, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 TYPE=T_POTION TDATA1=i_bottle_empty On=@Create MORE1=s_heal MORE2=35.0 color=4044 on=@click message @099 message @ return 1 on=@dclick if () src.smg Zehirli iken bunu kullanamazsiniz return 1 else src.findlayer(2).unequip endif [ITEMDEF i_potion_Heal] NAME=heal potion ID=i_bottle_empty RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 TYPE=T_POTION TDATA1=i_bottle_empty VALUE=29 ON=@Create MORE1=s_greater_heal MORE2=55.0 color=4044 on=@click message @099 src.sysmessage @065,6,6,6 <name> return 1 on=@dclick if () src.smg Zehirli iken bunu kullanamazsiniz return 1 else src.findlayer(2).unequip endif [ITEMDEF i_potion_HealGreat] NAME=greater heal potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY SKILLMAKE=ALCHEMY 55.1 ON=@Create MORE1=s_greater_heal MORE2=80.0 color=07ea on=@click message @099 src.sysmessage @07ea,6,6,6 <name> return 1 on=@dclick if () src.smg Zehirli iken bunu kullanamazsiniz return 1 else src.findlayer(2).unequip endif [ITEMDEF i_potion_Nightsight] NAME=nightsight potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 ON=@Create MORE1=s_night_sight MORE2=100.0 color=0452 on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 [ITEMDEF i_potion_PoisonLess] NAME=lesser poison potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0 ON=@Create MORE1=s_poison MORE2=40.0 color=07d3 on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP [ITEMDEF i_potion_Poison] NAME=poison potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_poison MORE2=50.0 color=07d3 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 [ITEMDEF i_potion_PoisonGreat] NAME=greater poison potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY SKILLMAKE=ALCHEMY 55.1 ON=@Create MORE1=s_poison MORE2=90.0 color=08a0 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 [ITEMDEF i_potion_PoisonDeadly] NAME=deadly poison potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY SKILLMAKE=ALCHEMY 90.1 ON=@Create MORE1=s_poison MORE2=105.0 color=07d3 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 [ITEMDEF i_potion_Refresh] NAME=refresh potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0 ON=@Create MORE1=s_Refresh MORE2=25.0 color=0845 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 [ITEMDEF i_potion_RefreshTotal] ID=i_bottle_empty NAME=total refresh potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 25.1 ON=@Create MORE1=s_Refresh MORE2=50.0 color=0799 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 [ITEMDEF i_potion_Strength] ID=i_bottle_empty NAME=strength potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY SKILLMAKE=ALCHEMY 25.1 ON=@Create MORE1=s_strength MORE2=60.0 color=0835 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF () SRC.FINDID.i_rune_bless.REMOVE ENDIF IF () SRC.FINDID.i_rune_agility.REMOVE ENDIF IF () SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF () SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_StrengthGreat] NAME=greater strength potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 45.1 ON=@Create MORE1=s_strength MORE2=100.0 color 0835 on=@click message @ src.sysmessage @065,6,6,6 <name> return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF () SRC.FINDID.i_rune_bless.REMOVE ENDIF IF () SRC.FINDID.i_rune_agility.REMOVE ENDIF IF () SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF () SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_invisibility] NAME=invisibility potion ID=i_bottle_empty TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_ash_borg 25, i_bottle_EMPTY SKILLMAKE=ALCHEMY 90.1 ON=@Create MORE1=s_invisibility MORE2=50.0 COLOR=055 on=@click message @ src.sysmessage @065,6,6,6 Quantity: return 1 [itemdef i_ash_borg] id=i_reag_sulfur_ash DEFNAME=i_asg_borg TYPE=T_REAGENT NAME=borg ash VALUE=5 PILE=1 WEIGHT=.1 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Reagents - Normal DESCRIPTION=Borg Ash on=@create color=0850 on=@click message @0850 borg ash return 1 ON=@DClick IF SRC.DIALOG d_skill_alchemy RETURN 1 ELSE SRC.SYSMESSAGE @066d,3,1 Bunu kullanmak icin yaninizda mortar & pastle olmali. RETURN 1 ENDIF [EOF]
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KeLL
Nereden: Turkey Kadiköy |
src.findlayer(2).unequip
şu satırı sil düşmez
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