|
|
| Yazar | Mesaj |
Manic
Nereden: Turkey istanbul |
#135699
2006-08-08 09:07 GMT
loollllllllll yardımcı kimse yokmu bea ne adamsınız ama hea
![]() Daha sonra eklenen mesaj 1 saat 5 dakika lam burda benim yerime başka adam olsa yardım ederdiniz yada post kasıyo derdiniz walla post kassam kimsenin umrunda olmas size diom ALOOOOOOOOOO!!!!!!!!!
|
legodeli
Nereden: American Samoa asfasjfjkl |
#147458
2006-09-10 15:41 GMT
[EVENTS e_staff_title]
ON=@LOGIN if (0<account.plevel> == 2) src.title <serv.name> Staff endif if (0<account.plevel> == 3) src.title <serv.name> Staff endif if (0<account.plevel> == 4) src.title <serv.name> Staff endif if (0<account.plevel> == 5) src.title <serv.name> Staff endif if (0<account.plevel> == 6) src.title <serv.name> Admin endif if (0<account.plevel> == 7) src.title <serv.name> Owner endif endif endif on=@click if (<account.plevel> > 1) if (<account.plevel> = 7) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif Message @455 <serv.name> Staff message @840 Owner <name> return 1 endif if (<account.plevel> = 6) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif Message @455 <serv.name> Staff message @840 Admin <name> return 1 endif if (<account.plevel> = 5) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif Message @455 <serv.name> Staff message @840 Developer <name> return 1 endif if (<account.plevel> = 4) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif elseif (<account.plevel> == 4) message @455 <serv.name> Staff message @840 Gamemaster <name> return 1 endif //Message @100 <serv.name> Staff //message @54 Gamemaster <name> //return 1 endif if (<account.plevel> = 3) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif Message @54 <serv.name> Staff message @54 Seer <name> return 1 endif endif if (<account.plevel> = 2) if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invisible] [Invul] elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0) message @840 [Invisible] elseif (<flags>&statf_invul) && (<account.plevel> >0) message @840 [Invul] endif elseif (<account.plevel> == 2) message @455 <serv.name> Staff message @840 Counselor <name> return 1 endif endif endif ON=@DEATH src.sayua 049,1,0,0 Len sen kimi kescen hits 50 // Gm e dokunanin Cigerini dalagini ... bu bolumu yapamadım
|
exhumed
Nereden: Turkey balikesir |
#148399
2006-09-14 11:39 GMT
//All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners.
//This file may be edited for personal use, but may not be distributed in whole or in part, in any format. //All donations and contributions become the property of Menasoft. // // Values: // <string> Any alphanumeric string // <html> An HTML tag // <path> A valid complete path on a hard drive // <boolean> 0 (off, false, no) or 1 (on, true, yes) // x, x1, etc a numeric integer value // <hex> a hexadecimal bit field // % 0-100 [SPHERE] agree=1 //######################################################################################### //# Basic Sphere Info # //######################################################################################### // SERVNAME=<string> // Specifys the name of your server. Player's will see this upon login and // also this is the name the web interface will use. SERVNAME=New Server Name // ADMINEMAIL=<string> // The e-mail address (if any) of the contact person or shard administrator ADMINEMAIL=your-email@here.com // URL=<string> // The URL (web address) if any for the shard. // Reported on the main server list for this server. URL=www.sphereserver.com // TIMEZONE=x // The local timezone, hours offset from Greenwhich, England, UK // x = a number from -12 to +12 // EST = 5. CST = 6, etc TIMEZONE=5 //######################################################################################### //# System configuration # //######################################################################################### // SERVIP=x1.x2.x3.x4 // This should always be set to 127.0.0.1. If you put an IP in here that // isn't physically on your computer, Sphere will not be able to bind the port. SERVIP=127.0.0.1 // SERVPORT=x // Port number the sever is running on. The standard port number for // almost all SPHERE shards is 2593 SERVPORT=2593 // NTSERVICE=<boolean> // Makes the server run as an NT service when run on // Windows NT 4.0 and Windows 2000 machines // DOES NOT WORK ON WINDOWS 9x MACHINES NTSERVICE=0 // CLIENTVERSION=<string> // String describing what clients can log into this shard // SPHEREClient can ALWAYS log onto a SPHERE shard //CLIENTVERSION=1.26.01 //CLIENTVERSION=2.0.0.0 //######################################################################################### //# File System # //######################################################################################### // WORLDSAVE=<path> // The complete path to the directory where you want the server to keep // the SPHEREWORLD.SCP file (and all backups). WORLDSAVE=c:\sphere\save // SCPFILES=<path> // The complete path to the directory where you have all the run time script // files for SPHERE SCPFILES=c:\sphere\scripts\ SCPINBOXDIR=c:\sphere\scripts\ // ACCTFILES=<path> // Complete path to where on your hard drive you want the server to // read and store/backup the account files ACCTFILES=c:\sphere\accounts\ // MULFILES=<path> // The complete path to the directory where UO is installed. // The default location for non-T2A installations is C:\UO // The default location for T2A installations is C:\Program Files\Ultima Online MULFILES=C:\Program Files\Ultima Online\ // LOG=<path> // The complete path to the directory where you want the server to keep // the log files. LOG=c:\sphere\logs\ //######################################################################################### //# Listing the sphere # //######################################################################################### //REGISTERFLAG=?? // REGPASS=<string> password to reserve my server name on the registration server. REGPASS= // REGISTERSERVER=<string> // A string containing the machine name and network name for central server // listing REGISTERSERVER=menace.ne.mediaone.net // NOTES=<string> Anything I want to say about this server on the registration board. NOTES= // LANG=English // The primary language for this server. LANG=English Bu Dalga Motorda Agree=1 Nere Yazooz La Delırtecek Bu Amq Seyi Beni Yardım PlsDaha sonra eklenen mesaj 38 saniye altına agree=1 Yaqzdım Gordugunuz gibi ama calısmdaı
|
Nightless
Nereden: Turkey Sonsuzlukdan |
#148458
2006-09-14 15:50 GMT
55r de Ufak zaten
Andromeda Pvp Shard Acilmistir www.andromedauo.com |
aaaa
Nereden: Turkey izmir |
#149342
2006-09-17 14:01 GMT
WARNING:'c:\sphere\accounts\sphereaccu.scp' not found...
FATAL:Can't open account file 'c:\sphere\accounts\sphereaccu.scp' Beyler bende bu hatayı veriyor nasıl düzeltebilrim
|
Armi
Nereden: Turkey |
#149367
2006-09-17 15:19 GMT
c:\sphere\accounts\ buraya gel sphereaccu.scp diye bi metin belgesi oluştur sonra içine [eof] yaz kapa.
|
ZAMANSIZ
Nereden: Turkey |
#150177
2006-09-23 09:49 GMT
Port nasıl Degısıo Arkadaslar !!! :o_O
EldeR PvP Shard Gelýyor!!! Owner Emma Scptir |
erdemseker77
Nereden: Turkey |
#151731
2006-09-30 19:21 GMT
arkadaşlar ben 55r kurulumda yazan
5) Yeni yaptığınız spheremap.scp dosyasının içindeki Moongate ve teleporter ile ilgili bölümler çıkarılmıştır. Bunun için, 6) spheretables.scp içine spherepoints.scp sini tanımlayın. maddeleri anlamadım bu konuda yardım edermisiniz?
|
Raze
Nereden: |
#153198
2006-10-08 12:31 GMT
Arkadaslar server kurmaya calısıyorum ama olmuyor shpreyı her ınternet adresınden ındırdım am ahep -3 hatası verıyor onu duzelttım -8 verıyor sonra eskı halıne cevırmeyı denedım bu sefer daha fena oldu dırekman acar acmaz -3 verıyor lutfen yardımcı olun ve hamachıyı 2 kere tıkladıgımda guncelleyıp acmak ıstermısınız dıyor bende evet dıyorum acmıyor hayır dıyorum gene acmıyor yalvarırım yardım edın lutfen
Admın arkadaslarım server kurucuları nolur
|
erdemseker77
Nereden: Turkey |
#153210
2006-10-08 12:58 GMT
agree=1
|
blue21
Nereden: Turkey antalya |
#158885
2006-11-07 11:12 GMT
SLM ARKADASLAR BELKİ BANA KIZACAKSINIZ KAC GÜNLÜK KONUGU UPLADIGIM İCİN AMA MERAK ETTİĞİM Bİ PORGRAM VAR.BU TOPİCDE ANALİS.SCP DİYE Bİ PROGRAMDAN BAHSETMİS ARKADASIMIZ GERCEKTEN ÖYLE Bİ PROGRAM VARMI? TOPİCDE Bİ LİNK VERİLMİS AMA CALISMIYOR.
yokmu bu konu hakkında bilgisi olan
Hayat mücaleden ibaret |
Kokomack
Nereden: |
#159988
2006-11-16 09:41 GMT
abi sphere serveri eksiksiz kurdum script leri tamamladım her ayarını yaptım oyuna normal giriorum gm oluorum ama yürüyemiyorum lütfen help yarım deli olucam
|
bosverya
Nereden: Turkey |
#160007
2006-11-16 14:41 GMT
eziqlik para ile değil
|
Stream-ex
Nereden: Turkey İzmir |
#160022
2006-11-16 15:25 GMT
#Kokomack Statics.mul Dosyanı degıstırıp tekrar dene...
|
amasra01
Nereden: Turkey bartýn |
#162054
2006-11-29 18:59 GMT
ya scriptlerde sorun war gm scriptleri lazım bide ekleyemedim scriptleri elimde oanları
|
SystemLogger
Nereden: Turkey Balıkesir-Çanakkale |
#162067
2006-11-29 20:42 GMT
nereden bulup upladnız bu konuyu arkdaşlar.
Ben bu işi en iyilerinin yapması gerektiği kanısındayım ve herkez en iyi yapabildiği işe yönelmeli. UO PLAYER |
assus
Nereden: Turkey lýse |
#163263
2006-12-06 22:53 GMT
YA bır aralar yapmıstım bıraktım sımdı yapmamıyoruum eror-8 hatası verıyor
Ultýmayý býraktým ve rahatladým kurtuldum derslerýmde býle etký etý ve yukseldý |
Claister
Nereden: Turkey �zmir |
#164112
2006-12-10 22:57 GMT
Ya Arkadaşlar Ben Yazılan Her Yolu Denedım Yınede Error 3 Hatası Verior Bakın
Kod: //MENASOFT: SPHERE //All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners. //This file may be edited for personal use, but may not be distributed in whole or in part, in any format. //All donations and contributions become the property of Menasoft. // // Values: // <string> Any alphanumeric string // <html> An HTML tag // <path> A valid complete path on a hard drive // <boolean> 0 (off, false, no) or 1 (on, true, yes) // x, x1, etc a numeric integer value // <hex> a hexadecimal bit field // % 0-100 [SPHERE] AGREE=1 //######################################################################################### //# Basic Sphere Info # //######################################################################################### // SERVNAME=<string> // Specifys the name of your server. Player's will see this upon login and // also this is the name the web interface will use. SERVNAME=Espionage Pvp Shard // ADMINEMAIL=<string> // The e-mail address (if any) of the contact person or shard administrator ADMINEMAIL=Harunberkaslan@hotmail.com // URL=<string> // The URL (web address) if any for the shard. // Reported on the main server list for this server. URL= // TIMEZONE=x // The local timezone, hours offset from Greenwhich, England, UK // x = a number from -12 to +12 // EST = 5. CST = 6, etc TIMEZONE=5 //######################################################################################### //# System configuration # //######################################################################################### // SERVIP=x1.x2.x3.x4 // This should always be set to 127.0.0.1. If you put an IP in here that // isn't physically on your computer, Sphere will not be able to bind the port. SERVIP=127.0.0.1 // SERVPORT=x // Port number the sever is running on. The standard port number for // almost all SPHERE shards is 2593 SERVPORT=2593 // NTSERVICE=<boolean> // Makes the server run as an NT service when run on // Windows NT 4.0 and Windows 2000 machines // DOES NOT WORK ON WINDOWS 9x MACHINES NTSERVICE=0 // CLIENTVERSION=<string> // String describing what clients can log into this shard // SPHEREClient can ALWAYS log onto a SPHERE shard //CLIENTVERSION=2.0.0.0 //######################################################################################### //# File System # //######################################################################################### // WORLDSAVE=<path> // The complete path to the directory where you want the server to keep // the SPHEREWORLD.SCP file (and all backups). WORLDSAVE=c:\sphere\save // SCPFILES=<path> // The complete path to the directory where you have all the run time script // files for SPHERE SCPFILES=c:\sphere\scripts\ SCPINBOXDIR=c:\sphere\scripts\ // ACCTFILES=<path> // Complete path to where on your hard drive you want the server to // read and store/backup the account files ACCTFILES=c:\sphere\accounts\ // MULFILES=<path> // The complete path to the directory where UO is installed. // The default location for non-T2A installations is C:\UO // The default location for T2A installations is C:\Program Files\Ultima Online MULFILES=C:\Program Files\Ultima Online\ // LOG=<path> // The complete path to the directory where you want the server to keep // the log files. LOG=c:\sphere\logs\ //######################################################################################### //# Listing the sphere # //######################################################################################### //REGISTERFLAG=?? // REGPASS=<string> password to reserve my server name on the registration server. REGPASS= // REGISTERSERVER=<string> // A string containing the machine name and network name for central server // listing REGISTERSERVER=menace.ne.mediaone.net // NOTES=<string> Anything I want to say about this server on the registration board. NOTES= // LANG=English // The primary language for this server. LANG=English //######################################################################################### //# In Game Environment # //######################################################################################### // LIGHTDAY=x // Light level to use at day // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTDAY=0 // LIGHTNIGHT=x // Light level to use at night // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTNIGHT=19 // Light level to use in dungeons // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) DUNGEONLIGHT=19 // GAMEMINUTELENGTH=x // Length of the game world minute in real world seconds. GAMEMINUTELENGTH=60 // ARRIVEDEPARTMSG=<boolean> // Switch to turn the arrival and departure messages on and off ARRIVEDEPARTMSG=1 // NOWEATHER=<boolean> // Turns on/off in game weather effects NOWEATHER=0 // CHARTAGS=<boolean> // Switch turning on and off the [NPC] in NPC names CHARTAGS=0 // MOUNTHEIGHT=x // The height at which a mounted person clears ceilings. 0 = not checked. MOUNTHEIGHT=0 //######################################################################################### //# In Game Physics # //######################################################################################### // STAMINALOSSATWEIGHT=x // This is the percent of max weight at which stamina is lost half the time. // If set to 200 it is effectively removed from effect. If this is set to 100, then // stamina will be lost for every other step when at 100% load. // The standard deviation on this is 10 % ... the chance is halved for a change // of 10% i.e.. if set to 100 then the chance at 90% load is 25% or you will lose // stamina every 4th step. STAMINALOSSATWEIGHT=70 // RUNNINGPENALTY=x // % to add when running. (50 default) (0 = no effect). // When running the weight acts as if it has been increased // by this percent RUNNINGPENALTY=50 // BANKMAXITEMS=x // Maximum number of items players can keep in their bank boxes BANKMAXITEMS=700 // BANKMAXWEIGHT=x // Maximum weight in stones players can have in the bank boxes BANKMAXWEIGHT=1000 // FLIPDROPPEDITEMS=<boolean> // Turns on/off dropped object flipping FLIPDROPPEDITEMS=0 AUTONEWBIEKEYS=1 PLAYERGHOSTSOUNDS=1 // CLIENTLINGER=x // Time in seconds for a client to linger in the game before complete logout of their character CLIENTLINGER=15 // HITPOINTPERCENTONREZ=% // % of maximum potential hitpoints a player receives when resurrected HITPOINTPERCENTONREZ=10 MAXBASESKILL=800 // REGEN1=x // Time in seconds for mana regeneration REGEN1=30 // REGEN2=x // Time in seconds for stamina regeneration REGEN2=10 // REGEN3=x // Time in minutes for food regeneration // Default = 1*60*24 (1 days of real life time) REGEN3=1*60*24 //######################################################################################### //# In Game NPC control # //######################################################################################### // VENDORMAXSELL=x // Maximun number of items to sell to any one person at a time. VENDORMAXSELL=300 // MONSTERFEAR=<boolean> // Turns on/off weather some monsters will run away if hurt MONSTERFEAR=1 // MONSTERFIGHT=<boolean> // Switch for weather or not monsters will fight each other MONSTERFIGHT=0 // NPCTRAINMAX=x // MAximum absolute skill an NPC will train a player up to NPCTRAINMAX=300 // NPCTRAINPERCENT=% // Maximum percentage of skill an NPC trainer can train up to. NPCTRAINPERCENT=30 //######################################################################################### //# In Game Magic # //######################################################################################### // WOPPLAYER=<boolean> // Switch for if Words Of Power are emoted by players WOPPLAYER=1 // WOPSTAFF=<boolean> // Switch for if Words Of Power are emoted by shard staff (GM's, Counselors, etc) WOPSTAFF=0 // REAGENTLOSSFAIL=<boolean> // Switch for reagent consumption upon spell cast failure REAGENTLOSSFAIL=1 // REAGENTSREQUIRED=<boolean> // Switch for weather or not reagents are required for casting spells REAGENTSREQUIRED=1 // EQUIPPEDCAST=<boolean> // Turns on/off casting spells while equiped EQUIPPEDCAST=0 // MAGICUNLOCKDOOR=x // Amount of skill of lock picking needed to unlock a magically locked door MAGICUNLOCKDOOR=900 //######################################################################################### //# In Game Decay # //######################################################################################### // CORPSENPCDECAY=x // Time in minutes it takes for an NPC's corpse to decay CORPSENPCDECAY=10 // CORPSEPLAYERDECAY=x // Time in minutes it takes for a player's corpse to decay CORPSEPLAYERDECAY=15 // DECAYTIMER=x // Time in minutes for items to decay DECAYTIMER=30 //######################################################################################### //# Account Policy # //######################################################################################### // ACCAPP=# Account application process. // 0=Closed, // Closed. Not accepting more. // 1=EmailApp, // Must send email to apply. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 5=Other, // specified but other ? // 6=Unspecified, // Not specified. // 7=WebApp, // Must fill in a web form and wait for email response // 8=WebAuto, // Must fill in a web form and automatically have access ACCAPP=7 REQUIREEMAIL=0 // MINCHARDELETETIME=x // Time in minute before a newly created character can be deleted // Default = 3*24*60 (3 days of real life time) MINCHARDELETETIME=3*24*60 // MAXCHARSPERACCOUNT=x // Maximum number from 1 to 5 of how many characters are allowed per account MAXCHARSPERACCOUNT=5 // GUESTSMAX=x // Maximum number of guest allowed GUESTSMAX=5 // CLIENTMAX=x // Maximum number of concurrent clients allowed to log in at once CLIENTMAX=256 //LOCALIPADMIN= //######################################################################################### //# Criminal Fame Karma Murder System # //######################################################################################### // SNOOPCRIMINAL=x // Time in seconds a player is flagged criminal for snooping another NPC or player SNOOPCRIMINAL=300 // PLAYERNEUTRAL=x // A number from -10000 to 10000 // Sets the level of karma at which a player becomes a neutral (gray) player PLAYERNEUTRAL=-2000 // MURDERDECAYTIME=x // Time in seconds for each murder count to decay // Default MURDERDECAYTIME=8*60*60 (8 hours) MURDERDECAYTIME=8*60*60 // MURDERMINCOUNT=x // Number of player murder counts before a player will be flagged a murderer MURDERMINCOUNT=6 // CRIMINALTIMER=x // Time in minutes a player will be flagged criminal CRIMINALTIMER=3 // GUARDLINGER=x // Time in minutes the guards will hang around for after responding to // a criminal activity GUARDLINGER=3 // GUARDSINSTANTKILL=<boolean> // Switch to turn insta-kill guards on and off GUARDSINSTANTKILL=1 // HELPINGCRIMINALSISACRIME=<boolean> // Turns on/off if doing something beneficial for a red/gray/neutral player flags // the do gooder a criminal HELPINGCRIMINALSISACRIME=1 // LOOTINGISACRIME=<boolean> // Turns on and off weather looting or carving a blue (non criminal/good) // corpse will flagged a player criminal LOOTINGISACRIME=1 //######################################################################################### //# Game Save # //######################################################################################### // SAVEBACKGROUND=<boolean> // Switch to turn on/off background type saves to the TUSWorld.scp and account files SAVEBACKGROUND=0 // SAVEPERIOD=x // Time in minutes between automatic background world saves SAVEPERIOD=60 // WRITENUMIDS= // BACKUPLEVELS=x // How many 'tiers' of backups you want the sever to make. BACKUPLEVELS=3 //######################################################################################### //# Logging # //######################################################################################### // VERBOSE=<boolean> // Verbose mode switch. VERBOSE=0 // LOGMASK=<hex> // Messages logged to the log files while logging is turned on // INIT 0x0100 start up messages. // SAVE 0x0200 world save status. // CLIENTS_LOG 0x0400 all clients as they log in and out. // GM_PAGE 0x0800 player gm pages. // PLAYER_SPEAK 0x1000 All that the players say. // GM_CMDS 0x2000 Log all GM commands. // LOGMASK=03f00 LOGMASK=0 // HEARALL=<boolean> // Switch for weather or not all player text is echo'd to the server console HEARALL=0 //######################################################################################### //# Debug and Optimization # //######################################################################################### //USEIRC=? // SECTORSLEEP=x // Value from 1 to 32 (sleep longer) SECTORSLEEP=7 // SECURE=<boolean> // Server start console mode secure status switch SECURE=1 // PROFILE=<boolean> // Time profile debugging switch. PROFILE=0 // MAPCACHETIME=x // Time in seconds to keep unused map data. // (This is an advanced setting and should not need adjusting) MAPCACHETIME=120 // FREEZERESTARTTIME=x // Time in seconds before the server will restart the main game loop if the server stalls // Default FREEZERESTARTTIME=60 // MAXCOMPLEXITY=x // A variable to help the server keep the maximum number of NPC chars from // being on one screen at a time (to help keep lag under control) MAXCOMPLEXITY=16 // DEBUGFLAGS=<hex> // Messages echoed to the server console while in debug mode // NPC_EMOTE = 0x01 // ADVANCE_STATS = 0x02 // MOTIVATION = 0x04 display motication level debug messages. // DEBUGF_WALKCODES = 0x80 try the new walk code checking stuff DEBUGFLAGS=0 // FORCEGARBAGECOLLECT=<boolean> // Switch to force a garbage collect before each world file save FORCEGARBAGECOLLECT=1 // DEADSOCKETTIME=x // Time in minutes to keep a non responding socket alive DEADSOCKETTIME=10 //######################################################################################### //# Listing other spheres # //######################################################################################### // POLLSERVERS=x // Time in minutes to background poll other servers in your server // list (minutes) POLLSERVERS=15 //######################################################################################### //# Blocked IPs # //######################################################################################### [Blockip] 1.2.3.4 //######################################################################################### //# Blocked Emails # //######################################################################################### [BLOCKEMAIL] // List of some of the free email services. @hotmail.com @juno.com @yahoo.com @netscape.com @geocities.com @angelfire.com @beer.com @email.com @excite.com @hotpop.com @rocketmail.com @bigfoot.com @mailexcite.com @garfield.com @bemail.org @lycos.de @hotmail.de @gmx.de @gmx.net //######################################################################################### //# Webpages # //######################################################################################### // Instead of one you can make any numbers of status' in this File. // Just create a new section called [WEBPAGE 2] and change the settings. // The destinationfile can be accessed directly through port 2593 of of the server // Example: http://localhost:2593/status.html [WEBPAGE 1] // WEBPAGESRC=<path> determines what html file is used as base for the status page WEBPAGESRC=c:\sphere\web\spherestatusbase.html // WEBPAGEFILE=<path> determines where the status page is saved. WEBPAGEFILE=c:\sphere\web\status.html // WEBCLIENTLISTFORM=<string> WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n // WEBSERVERLISTFORM=<string> WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr> // WEBPAGEUPDATE=x in seconds, how often the status file is updated. WEBPAGEUPDATE=60 // PLEVEL=x, 0 means everyone, 6 just Admins PLEVEL=0 //######################################################################################### //# Login Servers # //######################################################################################### // The first server must be the local server, and should always have the // 127.0.0.1 IP in it. If you have an external IP (through a router/firewall), // create an extra extry with your external IP for your internet clients to // select. [SERVERS] Your Sphere's Name Here 127.0.0.1 2593 Menace Central menace.ne.mediaone.net 2593 [EOF] Burdamı Bir Hata Yardum Plss EDIT: Code-Taglarını kullanalım lütfen. - Neran
Tesadüfen Geldik,Mecburen Yaþýyoruzz |
genzoxan
Nereden: Turkey istanbul |
#164122
2006-12-11 02:05 GMT
Benim sorunum şu serveri kurdum çok güzel giriyorum adminliğimide yapıyorum herşeyi yapıyorum..yanlız ben statcap i kaldırmak istiyorum yani istediğim kadar stat koyabiliyim playerlara..vurduğu zaman intinden yada büyü yaparken str sinden düşmesin..nasıl yapabilirim..aynı şeyi skill cap içinde geçerli bunları nasıl yapıcağımı ayrıntılı anlatırsanız çok sevinirim..çok teşekkür ederim güzel bir açıklama olmuş hiç zorlanmadım server kurarken..saygılarımla..
|
aredhelrim
Nereden: Turkey Ankara |
Selamlar,
Serveri sorunsuz kurdum. Kendi bilgisayarimda deneyip bir seyler yapabilmek icin. Server emulatoru olarak Dosyalar kismindaki "Emulator 55i win32 Şeklinde Full 55r4.0.2" indirdim. Agree=1 yaptim ini dosyasindan, ip lerde tamam. Login.cfg de tamam. Client 2.0.3 u cektim baglanmaya calisiyorum servere giriyor, server adi gorunuyor sonra next dedigimde disconnect oluyorum. Sphere konsol daki hata şu ; 05:49:ec:Client connected [Total:1] ('127.0.0.1' 1/1) 05:49:ec:Login 'dny' 05:49:ec:Client disconnected [Total:0] ('127.0.0.1' 0/0) 05:49:ec:Client connected [Total:1] ('127.0.0.1' 1/1) 05:49:ERROR:ec:Bad Login 4 05:49:ec:Client disconnected [Total:0] ('127.0.0.1' 0/0) Account dosyalarini kontrol ediyorum account var, sifrede dogru ama yinede giris yapamiyorum. Problem nedir acaba ? Firewall dan izinde verdim servere, ordada bir problem yok gibi..
<?=$hell;?> |








Yardım Pls



