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Death Bringer
Nereden: Turkey Sakarya |
#279137
2008-02-07 16:32 GMT
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boraozqm
Nereden: Turkey Ankara |
#279138
2008-02-07 16:34 GMT
paylaşım için teşekkürler ne gibi farklar +lar -ler olduğu hakkında bi bilgin var mı?
Ve perde iner.. Sahne biter.. |
Lucifer[Alper]
Nereden: United States Santa-fe |
#279139
2008-02-07 16:36 GMT
+1
Her türlü istatistikli web tasarım yapılır , connector yazılır , program yazılır. |
Death Bringer
Nereden: Turkey Sakarya |
#279140
2008-02-07 16:36 GMT
Kod: 18-10-2007, Nazghul - Added: TAG.OVERRIDE.TRAINSKILLMAX and TAG.OVERRIDE.TRAINSKILLMAXPERCENT overriding the respective defaults from Sphere.INI based on an individual trainer (NPC). 19-10-2007, MrSugarCube - Fixed #1293: Checkbox positions in dialogs not working with dorigin. - Fixed #1292: House designer not working with RESDISP less than 3, a minimum client version of 4.0.0 is still required though. - Fixed #511: Character spawn tooltip modified to avoid bad token ID messages with characters using random names (#NAMES_xxx). - Fixed: Quest and Guild buttons on the paperdoll not working with RESDISP less than 3. 20-10-2007, MrSugarCube - Fixed #1295: Radio positions in dialogs not working with dorigin. - Modified: MAXCHARSPERACCOUNT limit has been raised to 7. Note that the client must support extra character slot(s) for them to be visible at the character selection menu, older clients can only display 5 or 6. - Added: MAXCHARS property to accounts. Setting it to 0 will link it to MAXCHARSPERACCOUNT in the ini (default behaviour). 21-10-2007, MrSugarCube - Fixed #1297: No resources lost when failing to craft. 26-10-2007, MrSugarCube - Fixed #1304: Being able to light kindling whilst it is being dragged. - Fixed #1300: Polymorphing whilst incognito'ed not updating the character's name correctly with creatures using random names (#NAMES_xxx). - Fixed: Various means of removing game board pieces from their game boards. - Modified #1303: ISTEVENT now works on items, exactly the same as it does with characters. 30-10-2007, MrSugarCube - Fixed #1306: NPCs accepting every item given to them. - Fixed #1298: Infinite loop caused by combat between two characters with the statf_reactive flag set and the reflected damage being greater than the original damage. 30-10-2007, Furio - Fixed #1307: MySQL client running out of memory. 24-11-2007, Furio - Fixed #1294: Error with the third parameter of "spelleffect". Now the third parameter refer to the current source if is -1. - Fixed #1318: Owned NPC's names and NPC's vendors commands. - Fixed #1330: Problems with client and accounts with 16 characters. - Fixed #1345: Clear Party TAG's. - Added: Support for login protocol in 6.0.5.0+ clients. - Added #1329: Max dist to park boats (see sphere.ini MaxShipPlankTeleport). - Added #1296: "trigger" function returning the values returned by @CustomTrigger. 25-11-2007, MrSugarCube - Fixed #1284: Multi regions being overlapped by area regions when map files are resynced. - Fixed: Mount items are now adjusted using the RES* settings on the ride itself, to display themselves appropriately to lower RESDISP clients. 25-11-2007, Elric (Script pack) - Updated: sphere_item_aos_se.scp (Removed duplicate item definitions) - Updated: sphere_item_building_walls_se.scp (Removed duplicate item definitions) - Updated: sphere_item_misc_se.scp (Removed duplicate item definitions) - Updated: sphere_item_ml_floor_wall.scp (Removed duplicate item definition) - Updated: sphere_item_provisions_armor_ml.scp (Corrected Vulture Helm item definition) - Updated: sphere_item_unsorted.scp (Removed duplicate item definitions) 27-11-2007, MrSugarCube - Fixed #1323: Criminal status for attacking dead players. - Fixed #1250: Exception with region triggers. - Fixed #1017: Magery skill being used for all spells. Now the first skill listed in the spell's SKILLREQ line will be the action used when casting. Note that unexpected things will happen if you've set this to be a non-magic skill (for example, Begging), so make sure the SKF_MAGIC flag is set on such skills. 14-12-2007, coruja747 (Script pack) - Updated: sphere_item_building_walls_se.scp (Missing item 02753) - Updated: sphere_item_deco_evilitem.scp (Incorrect dupeitem on itemdef 02a59) - Updated: sphere_item_christimas.scp (Incorrect RESDISPx settings on i_Sleigh) - Updated: sphere_map_points2.scp (Inaccessible teleports on Exodus Dungeon) 21-12-2007, MrSugarCube - Modified: Ships now move 2 spaces at a time instead of 1. This reduces a lot of lag caused by ship movement and also fixes overhead messages disappearing whilst the ship is in motion. - Added: SHIPSPEED property to ship ITEMDEFs. This controls how often and how far the ship will move. SHIPSPEED.PERIOD and SHIPSPEED.TILES can be used to return the separate values. Usage: "SHIPSPEED=5,3" Ship will move 3 tiles every half a second. "SHIPSPEED=1,5" Ship will move 5 tiles every tenth of a second. "SHIPSPEED=20,2" Ship will move 2 tiles every 2 seconds. Note 1: If there is less space available than specified by SHIPSPEED.TILES, the ship will still move as far as possible before stopping (so if a ship is set to move 10 tiles and is heading towards a coast that is 16 tiles away, the ship will move 10 tiles, then 6 tiles, and then stop. Note 2: TAG.OVERRIDE.SHIPSPEED.PERIOD and TAG.OVERRIDE.SHIPSPEED.TILES can also be set on the ships themselves to override their speed on an individual basis. 22-12-2007, Nazghul - Added: Triggers @NPCAction and @NPCSpecialAction @NPCSpecialAction If the NPC has a lot of spare time (i.e., nothing else to do) it looks for some special action. For example, giant spiders lay webs, and fire elems leave fire patches. This trigger fires on ANY type of creature. If you return 1, it will not do it's special action, on return 0 it will (what, as said above, will only be true with giant spiders and fire elems; you can script other NPC special events yourself). @NPCAction AI-related trigger. If the situation is so the NPC will do something due to it's AI - things like animals pooping the ground, vendors going off/on duty, (un)equipping a lightsource when it's dark, (un)equipping a weapon when fighting, stabler feeding animals or giving players food for their animals etc. - (once hardcoded behaviour was planned also for beggars who should sleep at night, for thieves, undead mages, healers, and more, but never realized. Now you can script this yourself) this trigger will be fired. On RETURN 0 the NPC will continue with what it wants to do, RETURN 1 will abort it. Both triggers will fire only if EF_NPCAct_Triggers is SET and EF_Minimize_Triggers is NOT SET in the sphere.INI. SO if you don't change your INI, everything will stay as it was before. 22-12-2007, MrSugarCube - Fixed #1341: Arguments not being parsed correctly for commands entered on the console. - Fixed #1331: Script verbs not being parsed correctly when there is a space in them (ie. TAG.xxx_<EVAL yyy> = zzz). 04-01-2008, Nazghul - Added: Triggers @Mount and @Dismount, both are character trigger, firing when a character tries to mount/dismout it's ride (and will be able to). @DISMOUNT ARGO is the UID of the (still disconnected!) pet. RETURN 1 stops the dismount process. @MOUNT ARGO is the UID of the NPC bound to be ridden. RETURN 1 stops the mounting process. 19-01-2008, MrSugarCube - Fixed #1351: Gaining tactics when fighting players in no-pvp regions. - Fixed #1337: Foundations of custom housing deletable by players. - Fixed #1132: Maps other than #0 not showing up when logging in. - Added #1003: ACTPRV property to characters. This is used in some skills, for example with magery to hold the source of the spell (character, wand, scroll, etc). - Fixed: CALL not working with object references. (eg. "CALL src.myfunction") - Fixed: ++/-- in scripts being parsed as +=1 when not being used as operators. 19-01-2008, MrSugarCube (Script pack) - Updated #1360: sphere_admin.scp (Fixed blank client list when using .admin twice) - Updated: sphere_backward_compatibility.scp (Added NpcCast function, which can be used to make a character start casting a spell) 19-01-2008, Furio - Fixed #1324: Undefined Symbols on attacker when accessing a bad attacker # - Fixed: isneartype not searching through all statics. - Updated: sphere.ini with missing values. - Added #1358: now serv.newitem has a 4th argument if set to 1 trigger @Equip will be called upon item equipping. - Added: SERV.MAPLIST.$mapid.$prop to cycle through maps to get props. The list of properties that can be accessed (read only) are: BOUND.X = maximum x for the map BOUND.Y = maximum y for the map CENTER.X = x coord of map center CENTER.Y = y coord of map center SECTOR.SIZE = size of sectors SECTOR.ROWS = qty of sector rows for the map SECTOR.COLS = qty of sector columns for the map SECTOR.QTY = total number of sectors for the map - Added: EF_UseNetworkMulti (00800000) to experimental flags. Tired of crashing due too many items/npcs, try it. Don't change it while the server is running. (Thx to Z. for the windows version) 21-01-2008, MrSugarCube - Fixed #1311: NPC Pathfinding failing when EF_DiagonalWalkCheck is enabled. - Added #738: Combat flag COMBAT_STAYINRANGE. Causes out-of-range attacks to fail at the end of the swing instead of waiting until the target is in range. - Added: WEATHER property to sectors, sets or gets the current weather. 22-01-2008, MrSugarCube (Script pack) - Updated #1107: sphere_genericstone_functions.scp (added function to control or override ally status between guilds (f_stonesys_internal_isalliedwith), see comments for details) 24-01-2008, MrSugarCube - Fixed #1363: Players unable to pick up single items from heavy stacks. 31-01-2008, Nazghul - Fixed #989: Fame-titles will not be shown on NPC anymore if INI option NPCNoFameTitle is set. 31-01-2008, MrSugarCube - Fixed #1372: EF_NewPositionChecks causing fishing to fail from boats when AdvancedLos is disabled. - Fixed: ADVANCEDLOS_PLAYER enabling AdvancedLos for all characters including NPCs (ADVANCEDLOS_NPC being ignored). 02-02-2008, Furio - added DIALOGLIST keyword. DIALOGLIST.COUNT gives the number of open gump dialogs, DIALOGLIST.$x.ID ($x = a number between 0 and DIALOGLIST.COUNT-1) the ID of the respective gump dialog, and DIALOGLIST.$x.COUNT the number of active instances of this dialog. So to close a specified gump, DIALOGCLOSE <DIALOGLIST.$n.ID> should do. İngilizcesi iyi olan biri bir kaç yeniliği anlatırsa güzel olur. Alıntıdır.
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KeLL
Nereden: Turkey Kadiköy |
#279144
2008-02-07 16:44 GMT
oh yav bekliyordum artık =) biraz bızıklıyalım..
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Narsia
Nereden: Turkey İstanbul |
#279146
2008-02-07 16:46 GMT
DEBUG olayını çok şikayet etmiştim.İnşallah sorunu yazar artık
Atatürk, dün ve bugün dünyanın kabul ettiği, toplum üzerindeki rezonansı en yüksek liderdir. Onu düşük göstermeye çalışmak, güneşi balçıkla bulamaya çalışmakla eş değerdir. Metis Ultima Online |
[Ragnar]
Nereden: Turkey Antalya |
#279148
2008-02-07 16:48 GMT
İngilizcesi olan biri bunu Türkçeye çevirebilirmi
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boraozqm
Nereden: Turkey Ankara |
#279153
2008-02-07 17:02 GMT
sağol Death Bringer tekrar bi de ingilizcesi olan biri çevirirse süper olur anladığım kadarıyla biçok yenilik gelmiş işe yarar şeyler
Ve perde iner.. Sahne biter.. |
KeLL
Nereden: Turkey Kadiköy |
#279159
2008-02-07 17:15 GMT
okudum da hepsini yazmak uzun sürer anlamadığınız yerleri sorunda onu yazayım =)
flam sanct fixlenmiş , shipspeed diye bi ayar getirilmiş , @mount @dismount falan eklenmiş.NPC yapay zeka için de bi kaç trigger eklemişler.Anlamadığım şeyler var birde
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[Ragnar]
Nereden: Turkey Antalya |
#279160
2008-02-07 17:17 GMT
evet ON=@npcaction fln eklenmiş
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Michaell
Nereden: |
#279162
2008-02-07 17:18 GMT
Flamın fixlenmesi güzel.Deneriz biraz zaman geçsin.Çünkü hemen çıktığında denemek akıl karı değil.Düzenlemeler yapıyolar.
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Nemesis[Berk]
Nereden: Turkey Maltepe |
#279172
2008-02-07 18:08 GMT
bi çok yenilik var ama moverate olayına kafam takıldı
Bir cok Rp sunucusu açıldı kapandı ve hiçbirisi gerçek oyun keyfine yer vermedi.... Biz bu mantıgı degiştirmek için yolaçıkdık ve amacımızda tüm hızımızla yer alıyoruz... Battle For Middle Earth UO Shard http://www.bfmeuo.com http://www.bfmeuo.com/forum/ Uyarı |
dtuncer
Nereden: Turkey No Fream Tech. |
#279174
2008-02-07 18:15 GMT
shipspeed olayı sanırım bahsettiği artık 2 kare gidebileceği..
>UO 512 MB Ramli VPS Sunucular Sadece 25 Lira !! |
Bengal
Nereden: |
#279175
2008-02-07 18:18 GMT
Moverate eskidende vardı ki zaten
![]() Shipspeed olayıda sanırım şöyle gemilerin itemdefleri altında shipspeed=3,5 şeklinde ekliyoruz,bunun anlamı gemimizin 0.3 saniyede bir hareket edeceği ve her harekette 5 kare ilerleyeceği
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Nemesis[Berk]
Nereden: Turkey Maltepe |
#279176
2008-02-07 18:19 GMT
nası olucak o bir fonksyonamı bagladılar yoksa iniden ayaramı ?
// Maximum distance to hear char whispering //DistanceWhisper=3 // Maximum distance to hear char talking //DistanceTalk=18 // Maximum distance to hear char yelling //DistanceYell=31 Bunları cok sevdim :P
Bir cok Rp sunucusu açıldı kapandı ve hiçbirisi gerçek oyun keyfine yer vermedi.... Biz bu mantıgı degiştirmek için yolaçıkdık ve amacımızda tüm hızımızla yer alıyoruz... Battle For Middle Earth UO Shard http://www.bfmeuo.com http://www.bfmeuo.com/forum/ Uyarı |
ikissyoudie12
Nereden: Turkey Bursa/Yıldırım |
#279185
2008-02-07 19:23 GMT
Valla muhteşem ingilizcem yok ama 2 trigger eklenmiş @NPCAction ve @NPCSpecialAction ...Ve bu arada @NPCSpecialAction bu triggerda return 0 kullanılırsa action olurmuş ve bunlar özel vuruşlarıymış.Birden fazla vuruşu varsa kullanılıyormuş...Return 1 koymak gerekiyormuş sonuna...Yani giant spiderlarda lay webs vuruşu fire elementaller de leave fire patches yani ateş parçalarının ayrılması...
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KeLL
Nereden: Turkey Kadiköy |
#279189
2008-02-07 19:41 GMT
uyumlu clientlerde 7 ye kadar char açılabiliyormuş sanıyorum
![]() @ikkisyoudie biraz yanlış anlamışsın.Special hareketleri npc lerin.Yani giant spider boş boş dururken ağ bırakıyo , fire element fire field çekiyo ya onlardan bahsediyor default olarak yanlızca o ikinsde varmış siz o triggerları kullanarak diğer npc lerede ekliyebilirmişsiniz =)
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ikissyoudie12
Nereden: Turkey Bursa/Yıldırım |
#279202
2008-02-07 20:15 GMT
Hmm yalnış anlamışım gerçekten.:d @mounth ve @dismounth etlenmiş bu arada...
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Neran
Nereden: Austria |
#279203
2008-02-07 20:19 GMT
Mundus açılmış! Jaimerais être une larme pour naître de tes yeux, vivre sur tes joues et mourir sur tes lettres... Yaptığım yardımlar 56bye göredir. Özel olarak 55r konusunda herhangi bir yardım yapmıyorum. Lütfen 56bye geçiniz. |
cloud
Nereden: Germany Frankfurt |
21-10-2007, MrSugarCube
- Fixed #1297: No resources lost when failing to craft. Bu çok güzel bir fix oldu. Başka türlerle fixlemiştim yinede. Artık hiç sorun yaşanmaz. (Craft itemlarda item yaparken bazen bütün malzemeniz fail oluyordu)
She knows me, he knows me, everyone knows me all right whats my name? yeah yeah you right im Kahaan. Say my name say my name. |















