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| Yazar | Mesaj |
Qarizma68
Nereden: Turkey aksaray |
#280060
2008-02-09 23:21 GMT
Arkadaslar Ben Port Actım no-ip.biz'den İp adresi de Aldım fakat nasıl ayarlıcam veya nasıl yapacam Hic Bi fikrimyok Arama yap diyecek arkadaslar ola bilir içerinizde Portla İp adresiyle acılan tüm Topickleri okudum Fakat Hic birisinden bişey anlayamadım arkadaşlar bana yardım edecek varmı msn yoluylada olka bilir Ama Yardım edecek arkadasları bekliyorum lütfen Eklerseniz sevinirim .
by_deli-serseri@hotmail.com Arkadaslar lütfen yardımlarınızı esirgemeyin Yardımlarınızı beklicem
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[Luciana]
Nereden: Turkey Antalya |
#280063
2008-02-09 23:24 GMT
Arama butonunu kullanman yeterli.
Aphidna UO aphidna.gen.tr |
Qarizma68
Nereden: Turkey aksaray |
#280065
2008-02-09 23:26 GMT
abicim güzel abim aradım vallaha sabahtan beri arama yapıyorum nerdeyse Tüm konulurı okudum ama anlayamadım yardım edermisin lüğtfen abi
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Neran
Nereden: Austria |
#280066
2008-02-09 23:27 GMT
Sphere.ini ayarlarını buraya koy, düzeltelim.
Portlarını açtın mı?
Mundus açılmış! Jaimerais être une larme pour naître de tes yeux, vivre sur tes joues et mourir sur tes lettres... Yaptığım yardımlar 56bye göredir. Özel olarak 55r konusunda herhangi bir yardım yapmıyorum. Lütfen 56bye geçiniz. |
Qarizma68
Nereden: Turkey aksaray |
#280067
2008-02-09 23:32 GMT
Kod: //**************************************************************************** // SPHERE by : Menasoft 1997-2003 // www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: 12-Feb-2005 (Vjaka) /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] // Name of your Sphere shard ServName=Yekos Pvp Shard// The IP of your server, this will be 127.0.0.1 almost always ServIP=127.0.0.1 // The port of your server, this is 2593 by default ServPort=2593 // Admin's contact email AdminEmail=yegta@msn.com // Web page for this server URL=www.yekospvp.net // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=0 // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySql configuration. //MYSQL=0 //MySqlHost= //MySqlUser= //MySqlPassword= //MySqlDatabase= /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=scripts/ // Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=accounts/ // Where your UO installation is located. This need: map0.mul, statics0.mul, // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher // maps support (Malas, etc). // // Note that if not set, sphere will scan windows registry to auto-detect it //MulFiles=mul/ // Where your log files will be saved by sphere Log=logs/ /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=10 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=2 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=1 // Number of chars allowed per account MaxCharsPerAccount=5 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=3*24*60 // Max number of Guest accounts allowed GuestsMax=0 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3 // Set this to 0 to block login to encrypted clients UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=0 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=16 // Maximum total (not-in-game) connections to server ConnectingMax=32 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMax=8 // How long logged out clients linger in seconds ClientLinger=15 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=25 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Prefix for ingame commands CommandPrefix=. // Use the built in http server UseHttp=1 // Use the built in god port UseGodPort=0 // Default setting for all accounts specifying default resdisp. Recommended // specifying at least 1 (T2A) here. //AutoResDisp=0 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=2 // Maximum Distance for Archery ArcheryMaxDist=15 // Speed scale factor for weapons SpeedScaleFactor=15000 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=150 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server ArriveDepartMsg=1 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank BankMaxItems=1000 // Maximum weight in stones allowed in bank BankMaxWeight=1000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Default light level in dungeons DungeonLight=27 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=25 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // allow faced combat only (recommended) //CombatFlags=0 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Wether PCs get a resurrection robe when they get resurrected. NoResRobe=0 // Time for a NPC corpse to decay mins CorpseNPCDecay=10 // Time for a playercorpse to decay mins CorpsePlayerDecay=15 // Base decay time in minutes for items DecayTimer=30 // Put [NPC] tags over chars CharTags=0 // Flip dropped items FlipDroppedItems=0 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Max level npc trainers can go NPCTrainMax=300 // Percent of own ability npcs can train to NPCTrainPercent=30 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=300 // Max skill player's will start with on skills they haven't chosen during char create MaxBaseSkill=200 // Time in seconds for hitpoint regeneration Regen0=40 // Time in seconds for mana regeneration Regen1=20 // Time in seconds for stamina regeneration Regen2=10 // Time in minutes for food regeneration // 1*60*24 = 1 day of real life time Regen3=1*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=2 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, combat, etc //NPCAI=0 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=-2000 // How many minutes are criminals flagged for CriminalTimer=3 // Times a player can snoop before becoming a criminal SnoopCriminal=20 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=1 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=3 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 0x01 // MAX* denied // STAT_FLAG_DENYMAXP 0x02 // .. for players // STAT_FLAG_DENYMAXN 0x04 // .. for npcs StatsFlags=0 /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_UNICODE = 00000002 // No on Linux // EF_Scripts_Ret_Strings = 00000004 // EF_New_Triggers = 00000008 // EF_Scripts_Parse_Verbs = 00000010 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_WalkCheck = 00000100 // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) Experimental=00000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Magic_IgnoreAR = 00000001 // OF_Magic_CanHarmSelf = 00000002 // OF_Magic_StackStats = 00000004 // OF_Archery_CanMove = 00000010 // OF_Magic_PreCast = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Multithreaded = 00000400 // Do not set while server is running !!! (Make *Nix server unstable) // OF_Advanced_LOS = 00000800 // OF_Flood_Protection = 00001000 OptionFlags=0200 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A = 03 // FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR = 0 // FeatureAOS, used to control AOS expansion features ( default 0 ) // Enabling one of them automagically enables AoS basic features // FEATURE_AOS_UPDATE 01 // Basic AoS feature // FEATURE_AOS_POPUP 02 // Popup infos // FEATURE_AOS_DAMAGE 04 // Damage shown on hit // FEATURE_AOS_PALNECRO 08 // Fightbook and Paladin/Necro on char creation // FEATURE_AOS_TOOLTIP 010 // Tooltips FeatureAOS = 0 // FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 0 // FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features FeatureML = 0 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE = 0x0001 // DEBUGF_ADVANCE_STATS = 0x0002 // DEBUGF_WALKCODES = 0x0080 // try the new walk code checking stuff // DEBUGF_NPCAI = 0x0100 // some NPC AI debugging // DEBUGF_EXP = 0x0200 // experience gain/loss // DEBUGF_LEVEL = 0x0400 // experience level changes DebugFlags=0 // Console Hears all that is said on the server HearAll=1 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=10 // Disconnect inactive socket in x min DeadSocketTime=5 // Always force a full garbage collection on save ForceGarbageCollect=1 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=60 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 0x00080 // LOGM_SAVE 0x00200 // world save status. // LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out. // LOGM_GM_PAGE 0x00800 // player gm pages. // LOGM_PLAYER_SPEAK 0x01000 // All that the players say. // LOGM_GM_CMDS 0x02000 // Log all GM commands. // LOGM_CHEAT 0x04000 // Probably an exploit ! // LOGM_KILLS 0x08000 // Log player combat results. // LOGM_HTTP 0x10000 // 01ffff log everything LogMask=01ec80 // Amount of time to keep map data cached in sec MapCacheTime=120 // Max NPC chars for a sector to prevent lag MaxComplexity=32 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=25 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=1024 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=0 // Reagents lost if magic fails ReagentLossFail=0 // Magic requires reagents ReagentsRequired=0 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectStaff=03709 TeleportEffectPlayers=0372a /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system //ExperienceSystem=0 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange //ExperienceMode=0 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100 // Enable levels system (as a part of experience system) //LevelSystem=0 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) //LevelMode=1 // Amount of experience to raise to the next level //LevelNextAt=0 /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts\web\spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts\web\status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] //123.34.45.56 //123.45.56.78 /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] MyShard 127.0.0.1 2593 //External //my.ip.goes.here //2593 [EOF] abi bu server ini ayarları benim aldıgım Port söyle ID Public Port - Start Public Port - End Private Port Port Type Host IP Address 1 4672 4672 4672 TCP 10.0.0.50 2 4672 4672 4672 UDP 10.0.0.50 abi bi yardım edin lütfen No İpden Aldıgım adres te şöyle.. gulpinar.no-ip.biz abi nasıl baglana bilirler bi türlü çözemedim
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Neran
Nereden: Austria |
#280068
2008-02-09 23:37 GMT
Açman gereken port, sphere'in kullandığı port. Yani senin bu ayarlarına göre 2593 numaralı port.
En aşağıda da yapman gereken değişiklik şu şekilde: Kod: [SERVERS]
MyShard 127.0.0.1 2593 MyShard2 xxxx.no-ip.biz 2593 [EOF]
Mundus açılmış! Jaimerais être une larme pour naître de tes yeux, vivre sur tes joues et mourir sur tes lettres... Yaptığım yardımlar 56bye göredir. Özel olarak 55r konusunda herhangi bir yardım yapmıyorum. Lütfen 56bye geçiniz. |
Qarizma68
Nereden: Turkey aksaray |
#280069
2008-02-09 23:38 GMT
abi sen yapsan da ben kopyalasam ya beceremedim valla
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Neran
Nereden: Austria |
#280070
2008-02-09 23:43 GMT
Senin portunu nasıl benim açmamı bekliyorsun? Eğer bir şey yapmak istiyorsan, uğraşman gerekir. Dene yanıl... Dene yapama, tekrar dene... Anca öyle bir yere ulaşabilirsin.
Hamachi ile yap olmadı...
Mundus açılmış! Jaimerais être une larme pour naître de tes yeux, vivre sur tes joues et mourir sur tes lettres... Yaptığım yardımlar 56bye göredir. Özel olarak 55r konusunda herhangi bir yardım yapmıyorum. Lütfen 56bye geçiniz. |
Qarizma68
Nereden: Turkey aksaray |
#280071
2008-02-09 23:45 GMT
abi Port actım da actıgım portu nereye nasıl ekleyecem onu bulamadım ID Public Port - Start Public Port - End Private Port Port Type Host IP Address
1 4672 4672 4672 TCP 10.0.0.50 2 4672 4672 4672 UDP 10.0.0.50
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borakrc
Nereden: Zonguldak |
#280216
2008-02-10 05:55 GMT
2593 gördüğün yerlere 4672 eklemeyi dene bakalım olcak mı
hiç port açmamıştım ben.. riskli iş=)
67040211542 || BoraKrc || BlueFlame || BlackDeath || Blacky || Scyn || Hexta Bir nickin 8 yıllık evrimi |
aslan_68
Nereden: Turkey aksaray |
bu port işi ne zor iş
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