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| Yazar | Mesaj |
kedi777
Nereden: Turkey Yalova |
#292244
2008-04-30 16:45 GMT
Ya arkadaşlarım Serverde Büyü atıorem Fizletince Kosmuor İlla O Büyünn süresinn Dolması lazım birde Rel Sanct(bless)+ Kal Vas Flam (flame strike) Byüleri Targete Atılmıor Sol tarafta ....Targetting....xxx.x. Bişiler yazıor + İn Sanc Ylem (wall of stone) Büyüsünü atıorem Ama Npcler Moonsterler İcinden Gecebilior
Ltfn Baa Yardım Edin yahu eğer magery.scp ile ilgiliyse Coder halidne KoyimKod: [itemdef i_magerylvl]
name=magery gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer if (<cont.int> < 60) if (rand(15) == 1) cont.int (<cont.int> + 1) endif elseif (<cont.int> < 100) if (rand(25) == 1) cont.int (<cont.int> + 1) endif endif // Level 1 if (<more1> == 1) if (rand(3) == 1) cont.magery (<cont.magery> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(5) == 1) cont.magery (<cont.magery> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(10) == 1) cont.magery (<cont.magery> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(15) == 1) cont.magery (<cont.magery> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(20) == 1) cont.magery (<cont.magery> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(25) == 1) cont.magery (<cont.magery> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(30) == 1) cont.magery (<cont.magery> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(35) == 1) cont.magery (<cont.magery> + 1) endif endif attr attr_decay remove return 1 [itemdef i_evallvl] name=eval intel gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer // Level 1 if (<more1> == 1) if (rand(2) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(3) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(5) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(10) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(15) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(20) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(25) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(30) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif endif attr attr_decay remove return 1 [itemdef i_poisonlvl] name=poison gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 3 On=@Timer if (<more1> == 1) cont.poisoning (<cont.poisoning> + 1) elseif (<more1> == 2) cont.poisoning (<cont.poisoning> + 2) elseif (<more1> == 3) cont.poisoning (<cont.poisoning> + 3) elseif (<more1> == 4) cont.poisoning (<cont.poisoning> + 4) elseif (<more1> == 5) cont.poisoning (<cont.poisoning> + 5) elseif (<more1> == 6) cont.poisoning (<cont.poisoning> + 6) elseif (<more1> == 7) cont.poisoning (<cont.poisoning> + 7) elseif (<more1> == 8) cont.poisoning (<cont.poisoning> + 8) endif attr attr_decay remove return 1 [itemdef i_spdelay_woman] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin name=magery delay (woman) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip src.body c_woman_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_woman cont.obody c_woman endif On=@Timer remove return 1 [itemdef i_spdelay_man] name=magery delay (man) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip src.body c_man_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_man cont.obody c_man endif On=@Timer remove return 1 [itemdef i_spdelay_man_fst] name=magery delay (fst_man) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip src.body c_man_fst_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_man_fst cont.obody c_man_fst endif On=@Timer remove return 1 [itemdef i_spdelay_unisex] // unicornlarla seks anlaminda name=magery delay (unisex) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$ if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.flags <cont.flags>&~04 endif On=@Timer remove return 1 //------------------ // freeze body's //------------------ [chardef c_man_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man obody c_man [chardef c_man_fst_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man_fst obody c_man_fst [chardef c_woman_nomove] id c_woman can mt_usehands|mt_female foodtype 15 t_food, t_fruit On=@GetHit body c_woman obody c_woman //------------------ // freezetime control functionz //------------------ [function sd] if !((<findid.i_spdelay_man>) || (<findid.i_spdelay_woman>) || (<findid.i_spdelay_unisex>)) if (strmatch('<account>','Blaxoul')) var.m <act.uid> newitem i_spdelay_man_fst act.more1 <args> act.equip act <var.m> elseif (<body> == c_man) var.m <act.uid> newitem i_spdelay_man act.more1 <args> act.equip act <var.m> elseif (<body> == c_woman) var.m <act.uid> newitem i_spdelay_woman act.more1 <args> act.equip act <var.m> else var.m <act.uid> newitem i_spdelay_unisex act.more1 <args> act.equip act <var.m> endif endif //------------------ // magery control functionz //------------------ // Level 1 [function mg1] if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 1 act.equip act <var.m2> endif if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 1 act.equip act <var.m2> endif // Level 2 [function mg2] if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 2 act.equip act <var.m2> endif if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 2 act.equip act <var.m2> endif // Level 3 [function mg3] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif // Level 4 [function mg4] if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 4 act.equip act <var.m2> endif if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 4 act.equip act <var.m2> endif // Level 5 [function mg5] if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 5 act.equip act <var.m2> endif if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 5 act.equip act <var.m2> endif // Level 6 [function mg6] if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 6 act.equip act <var.m2> endif if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 6 act.equip act <var.m2> endif // Level 7 [function mg7] if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 7 act.equip act <var.m2> endif if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 7 act.equip act <var.m2> endif // Level 8 [function mg8] if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 8 act.equip act <var.m2> endif if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 8 act.equip act <var.m2> endif //------------------ // poison functionz //------------------ [function psg] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 15000.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 15000.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif if (<poisoning> < 100.0) && ((<skilllock[30]> == 0) && (<skilltotal> < 15000.0)) findid.i_poisonlvl.remove var.m2 <act.uid> newitem i_poisonlvl if (<src.poisoning> < 30.0) if (rand(5) == 1) act.more1 8 endif elseif (<src.poisoning> > 29.9) && (<src.poisoning> < 40.0) if (rand(15) == 1) act.more1 4 endif elseif (<src.poisoning> > 39.9) && (<src.poisoning> < 50.0) if (rand(20) == 1) act.more1 3 endif elseif (<src.poisoning> > 49.9) && (<src.poisoning> < 60.0) if (rand(21) == 1) act.more1 2 endif elseif (<src.poisoning> > 59.9) && (<src.poisoning> < 70.0) if (rand(22) == 1) act.more1 1 endif elseif (<src.poisoning> > 69.9) && (<src.poisoning> < 80.0) if (rand(25) == 1) act.more1 1 endif elseif (<src.poisoning> > 79.9) && (<src.poisoning> < 90.0) if (rand(40) == 1) act.more1 1 endif elseif (<src.poisoning> > 89.9) if (rand(60) == 1) act.more1 1 endif else act.more1 9 endif act.equip act <var.m2> endif //------------------ // breakspell functionz //------------------ // Circle 1 [function breakspell1] f_fizzle // Circle 2 [function breakspell2] f_fizzle if (<src.mana> > 20) src.mana (<src.mana> - {8 10}) else src.mana 0 endif // Circle 3 [function breakspell3] f_fizzle if (<src.mana> > 25) src.mana (<src.mana> - {10 15}) else src.mana 0 endif // Circle 4 [function breakspell4] f_fizzle if (<src.mana> > 30) src.mana (<src.mana> - {15 20}) else src.mana 0 endif // Circle 5 [function breakspell5] f_fizzle if (<src.mana> > 35) src.mana (<src.mana> - {20 25}) else src.mana 0 endif // Circle 6 [function breakspell6] f_fizzle if (<src.mana> > 40) src.mana (<src.mana> - {25 30}) else src.mana 0 endif // Circle 7 [function breakspell7] f_fizzle if (<src.mana> > 45) src.mana (<src.mana> - {30 35}) else src.mana 0 endif // Circle 8 [function breakspell8] f_fizzle if (<src.mana> > 50) src.mana (<src.mana> - {35 40}) else src.mana 0 endif //------------------ // spell: explosion //------------------ [itemdef i_spelleffect_explosion] name=[explosion spelleffect] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.sayu explosion timer 2 On=@Timer cont.effect 3,i_fx_explode,6,15,1 cont.sfx snd_spell_explosion if (<cont.hitpoints> > 32) cont.hits=(<cont.hits> - {25 30}) cont.damage 1 else cont.hits=0 endif attr attr_decay remove return 1 //------------------ // spell: polymorph //------------------ [function plym] if (<findid.i_pre_morph>) findid.i_pre_morph.remove f_fizzle endif if !(<findid.i_morpher>) newitem i_pre_morph act.more <args> act.equip newitem i_morpher act.more <body> act.equip else findid.i_morpher.timer {285 320} newitem i_pre_morph act.more <args> act.equip endif [itemdef i_pre_morph] name=[casting polymorph] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip timer 4 cont.spell_say Vas Ylem Rel cont.anim 17 cont.sd 3 cont.events +e_breakpoly On=@UnEquip cont.events -e_breakpoly cont.consume 1 i_reag_spider_silk cont.consume 1 i_reag_blood_moss cont.consume 1 i_reag_mandrake_root cont.consume 1 i_reag_sulfur_ash On=@Timer attr attr_decay if (<cont.mana> < 40) cont.f_fizzle else cont.mana (<cont.mana> - 40) cont.sfx snd_spell_polymorph cont.body <more> cont.update endif remove return 1 [itemdef i_morpher] name=Polymorph id=i_rune_polymorph type=t_eq_script weight=0 layer=layer_special On=@Equip timer {285 320} cont.events +e_poly On=@UnEquip cont.events -e_poly cont.body <more> cont.update On=@Timer attr attr_decay remove return 1 [events e_poly] On=@Death findid.i_morpher.remove [events e_breakpoly] On=@SpellCast findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@GetHit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Hit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Death findid.i_pre_morph.remove findid.i_morpher.remove On=@SkillStart findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle [EOF]
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lethal
Nereden: Turkey Izmir-Ankara |
#292246
2008-04-30 17:00 GMT
Fizzle olunca kosması için function f_fizzle kısmının altına
src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove src.findid.i_spdelay_unisex.remove koyabilirsin.. 2.sorunun için bole bişey başıma gelmedı ama spherespells scpsinde bu büyülere bak flagları orjinalleriyle kontrol et 3. sorunun acıklaması vardı topiclerde bi arama yap bulabilirsin örnek f_fizzle Kod: [function f_fizzle]
//message test effect 3,i_fx_smoke_small,3,40,1 sound 92 if (<meditation><980) if (<mana> > 8) mana (<mana> - {4 8}) else mana 1 endif endif if (<findid.i_magerylvl>) findid.i_magerylvl.remove endif if (<findid.i_evallvl>) findid.i_evallvl.remove endif if (<findid.i_poisonlvl>) findid.i_poisonlvl.remove endif if (<findid.i_spdelay_man>) findid.i_spdelay_man.remove elseif (<findid.i_spdelay_woman>) findid.i_spdelay_woman.remove elseif (<findid.i_spdelay_unisex>) findid.i_spdelay_unisex.remove elseif (<findid.i_spdelay_pdragon>) findid.i_spdelay_pdragon.remove elseif (<findid.i_spdelay_pdaemon>) findid.i_spdelay_pdaemon.remove elseif (<findid.i_spdelay_ptroll>) findid.i_spdelay_ptroll.remove elseif (<findid.i_spdelay_pwolf>) findid.i_spdelay_pwolf.remove endif
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kedi777
Nereden: Turkey Yalova |
#292248
2008-04-30 17:06 GMT
Şidmi senn Coder Halinde Yolladıkın Scp yi ben benim scpnin Fuction f_fizle Yerinn altınamı ekliyim anlamadım
--->I^m yağ³<--- Bu Forum Sitesinde Gezerken: 1-) Burun Karıstırmak. 2-) Anneniz Yemeke Cağırdıgında Geliyorum Diyip Gitmemek. 3-) Konuyu Okumadan Yorum Yapmak. 4-) Konuyu Okuyup Yorum Yapmamak. 5-) Yerli Yersiz Konuya Atlamak Kesinlikle Yasaktır ..! ---> Avatardaki BEn |
lethal
Nereden: Turkey Izmir-Ankara |
#292251
2008-04-30 17:19 GMT
senın function f_fizzleyi sil onun yerine bu kodun içindekileri koy
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kedi777
Nereden: Turkey Yalova |
#292253
2008-04-30 17:33 GMT
[fuction f_fizzle] ddie biişi yoktu scp nn icinde böle bişi vardı Onn yerine yazdım
Kod: [chardef c_man_nomove]
id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man obody c_man [chardef c_man_fst_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man_fst obody c_man_fst [chardef c_woman_nomove] id c_woman can mt_usehands|mt_female foodtype 15 t_food, t_fruit On=@GetHit body c_woman obody c_woman
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lethal
Nereden: Turkey Izmir-Ankara |
#292255
2008-04-30 17:58 GMT
yok onun yerine olmaz:S
ya commands.scp dedir yada magery.scp dedir functin f_fizzle nasıl olmaz... baska bi yol daha solim sphereskillsde magery kısmını bul altına on=@abort ve on=@fizzle ekle ikisininde altına src.findid.i_spdelay_man.remove src.findid.i_spdelay_woman.remove src.findid.i_spdelay_unisex.remove ekle
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kedi777
Nereden: Turkey Yalova |
Valahi Bilader Magery.scp De YOk sphereskill.scp dede Magery Die Bi Kısım yok + Sphereskill.scp Dosyası V 54 benim sphere 55r 4-0-2 :S:S:S
Sende Fixli Bi magery.scp varsa Coder halinde Koyarmısın plz =)
--->I^m yağ³<--- Bu Forum Sitesinde Gezerken: 1-) Burun Karıstırmak. 2-) Anneniz Yemeke Cağırdıgında Geliyorum Diyip Gitmemek. 3-) Konuyu Okumadan Yorum Yapmak. 4-) Konuyu Okuyup Yorum Yapmamak. 5-) Yerli Yersiz Konuya Atlamak Kesinlikle Yasaktır ..! ---> Avatardaki BEn |






Ltfn Baa Yardım Edin yahu eğer magery.scp ile ilgiliyse Coder halidne Koyim


