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| Yazar | Mesaj |
-Rebel-
Nereden: Turkey Kar$ıYaKa |
#299618
2008-06-07 00:09 GMT
arkadaşlar bende bi level scpsi var onlan biraz oynamınızı istiyorum
![]() simdi level arttırmak için bir oyuncu birini kestigi zaman puan gelsin ona göre level artsın birde playerın isminin üstünde level kaç oldugunu yazmasını istiyorum örneğin [ Level : X ] Gibi Scp; Kod: ******************************************** // LEVEL.SCP - LEVEL SYSTEM &จ // PROJE BASLANGIC TARIHI:13 Haziran 2004 &จ ////// ----------------------------&จ&จ ////// ------------Lyn-------------&จ&จ ////// ----------------------------&จ&จ VERSION=0.55 [plevel 1] level [DIALOG d_leveling_system] 50,100 page 0 resizepic 50 10 5054 450 310 //resizepic 50 10 3000 450 310 //resizepic 50 10 9270 450 310 // dis lacivert bg //resizepic 60 20 9350 430 290 //resizepic 60 20 3500 430 290 // ust beyaz bg htmlgump 200 30 400 20 0 0 0 // baslik seysi resizepic 325 70 9350 150 72 // STAT CERCEVESI htmlgump 423 280 25 20 9 0 0 // cikis seysi button 389 277 4018 4019 1 0 0 // cikis butonu resizepic 75 225 9350 400 40 // exp kısmı button 80 79 2224 2118 1 0 1 // title button 80 99 2224 2118 2 0 2 // level button 80 119 2224 2118 3 0 3 // trivia button 80 139 2224 2118 4 0 4 // quest button 80 159 2224 2118 5 0 5 // tier htmlgump 103 77 100 20 3 0 0 // title htmlgump 180 77 100 20 14 0 0 // tag.title //text 103 77 1123 3 //text 180 77 1123 14 htmlgump 103 97 100 20 4 0 0 // level htmlgump 185 97 100 20 15 0 0 // level htmlgump 103 117 100 20 5 0 0 // trivia htmlgump 195 117 100 20 16 0 0 // trivia htmlgump 103 137 100 20 6 0 0 // quest htmlgump 195 137 100 20 17 0 0 // quest htmlgump 103 157 100 20 7 0 0 // tier htmlgump 178 157 100 20 18 0 0 // tier htmlgump 103 225 100 20 10 0 0 // gerekli htmlgump 190 225 100 20 11 0 0 // exp htmlgump 290 225 100 20 12 0 0 // exp htmlgump 355 225 100 20 19 0 0 // exp htmlgump 103 245 100 20 13 0 0 // exp htmlgump 200 245 100 20 20 0 0 // exp htmlgump 335 77 100 20 21 0 0 // STR / HITS htmlgump 400 77 100 20 22 0 0 // STR / HITS htmlgump 335 97 100 20 23 0 0 // <MANA>/<INT> htmlgump 410 97 100 20 24 0 0 // <MANA>/<INT> htmlgump 335 117 100 20 25 0 0 // <STAM>/<DEX> htmlgump 405 117 100 20 26 0 0 // <STAM>/<DEX> htmlgump 370 205 100 20 27 0 0 // REqlam (: [DIALOG d_leveling_system text] <var.pg_font1>><serv.name> Level System //1 <var.pg_font1>><tag.title> <var.pg_font1>>Tekrar Yap <var.pg_font1>>New Title : <var.pg_font1>>New Level : <var.pg_font1>>Trivia Points : <var.pg_font1>>Quest Points : <var.pg_font1>>Tier Level : <var.pg_font1>>Weapons <var.pg_font1>>Cikis <var.pg_font1>>Level atlamak // 10 <var.pg_font1>>icin gerekli olan <var.pg_font1>>experience: <var.pg_font1>>Kendi experince: <var.pg_font1>><TAG.tITLE> <var.pg_font1>><EVAL <TAG.TITLED>> <var.pg_font1>><EVAL <tag.TRIVIAS>> <var.pg_font1>><EVAL <tag.questpoints>> <var.pg_font1>><EVAL <TAG.TIER>> <var.pg_font1>><EVAL <SRC.TAG.TNL>> <var.pg_font1>><eval <tag.experience>> // 20 <var.pg_font1>>Strength : <var.pg_font1>><HITS>/<STR> <var.pg_font1>>Intelligence : <var.pg_font1>><MANA>/<INT> <var.pg_font1>>Dexterity : <var.pg_font1>><STAM>/<DEX> <var.pg_font1>><serv.name> [DIALOG d_leveling_system BUTTON] ON=0 sysmessage @1153 Level menusu kapatildi.... ON=1 IF <EVAL <tag.EXPERIENCE>> > 999999 tag.TITLE=Gladiator SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 499999 tag.TITLE=Exhaulter SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 299999 tag.TITLE=Warrior SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 199999 tag.TITLE=Nightblade SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 9999 tag.TITLE=Expert SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 6999 tag.TITLE=Crew Worker SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> > 3999 tag.TILE=Beginner SOUND 512 RETURN 0 ELSE IF <EVAL <tag.EXPERIENCE>> < 3998 tag.TITLE=Newbie SOUND 512 RETURN 0 ON=2 CHECKSTATS ON=3 SRC.MENU m_trivia ON=4 SRC.MENU m_questitems ON=5 IF <EVAL <TAG.TITLED>>=25 MENU m_remort RETURN 0 ELSE message @54 Henuz tier atlayacak seviyeye gelememissiniz... RETURN 0 //********************************************************** //** EVENTS ** //********************************************************** [EVENTS e_tier1] ON=@CLICK IF (<SRC.BODY>=c_man) message @1153 Tier <EVAL <TAG.TIER>>, Level <EVAL <TAG.TITLED>> RETURN 0 IF (<FLAGS>&statf_criminal) RETURN 0 ELSEIF (<KILLS>>=4) RETURN 0 ELSE TAG.SPEECHCOLOR <SPEECHCOLOR> SPEECHCOLOR 00bd SPEAK <NAME> SPEECHCOLOR <TAG.SPEECHCOLOR> RETURN 1 ENDIF RETURN 0 ENDIF RETURN 0 [EVENTS e_woman] ON=@CLICK IF (<SRC.BODY>=c_woman message @1153 Tier <EVAL <TAG.TIER>> Level <EVAL <TAG.TITLED>> RETURN 0 IF (<FLAGS>&statf_criminal) RETURN 0 ELSEIF (<KILLS>>=4) RETURN 0 ELSE TAG.SPEECHCOLOR <SPEECHCOLOR> SPEECHCOLOR 00bd SPEAK <NAME> SPEECHCOLOR <TAG.SPEECHCOLOR> RETURN 1 ENDIF RETURN 0 ENDIF RETURN 0 ON=@HIT IF (<FINDLAYER(2).UID>) VAR.X=RAND(20) IF X=0 SYSMESSAGE @1153 SHIELD PUNCH! SRC.HITS=<SRC.HITS> + (-25) ANIM 14 RETURN 0 ELSE RETURN 0 ENDIF ON=@DEATH SRC.NEWITEM=i_yesnon SRC.ACT.EQUIP ON=@GetHit [ITEMDEF i_yesnon] DEFNAME=i_yesnon ID=i_handr_1 NAME=RES YES NO TYPE=t_EQ_script LAYER=layer_special ON=@CREATE ATTR=attr_decay ON=@EQUIP TIMER=5 ON=@TIMER CONT.MENU m_res_yesno REMOVE [TYPEDEF t_res_yesno] ON=@DCLICK IF (<SRC.UID>=<LINK>) MENU m_res_yesno RETURN 0 ELSE SRC.SYSMESSAGE This is not your corpse! RETURN 0 [MENU m_res_yesno] Do you wish to resurrect? You will loose experience if you do! ON=0 Evet! IF (<EVAL <SRC.TAG.EXPERIENCE>><250) SRC.SYSMESSAGE @54 Canlanabilmek icin yeterli experience&裟e sahip degilsiniz! RETURN 0 ELSE SRC.RESURRECT SRC.NEWITEM=i_temp_safe SRC.ACT.ATTR=attr_decay SRC.ACT.EQUIP IF (<EVAL <SRC.TAG.TITLED>>>20) SRC.TAG.EXPERIENCE=<EVAL <SRC.TAG.EXPERIENCE>> + (-5000) SRC.SYSMESSAGE You have lost alot of experience. RETURN 0 ELSE IF (<EVAL <SRC.TAG.TITLED>>>15) SRC.TAG.EXPERIENCE=<EVAL <SRC.TAG.EXPERIENCE>> + (-2500) SRC.SYSMESSAGE You have quite a bit of experience. RETURN 0 ELSE IF (<EVAL <SRC.TAG.TITLED>>>10) SRC.TAG.EXPERIENCE=<EVAL <SRC.TAG.EXPERIENCE>> + (-1000) SRC.SYSMESSAGE You have lost a bit of experience. RETURN 0 ELSE IF (<EVAL <SRC.TAG.TITLED>>>5) SRC.TAG.EXPERIENCE=<EVAL <SRC.TAG.EXPERIENCE>> + (-500) SRC.SYSMESSAGE You have lost alot of experience. RETURN 0 ELSE SRC.TAG.EXPERIENCE=<EVAL <SRC.TAG.EXPERIENCE>> + (-250) SRC.SYSMESSAGE You have lost some experience. RETURN 0 ON=0 Hayir! SRC.SYSMESSAGE You have chosen not to resurrect. RETURN 0 [ITEMDEF i_temp_safe] DEFNAME=i_temp_safe ID=i_handr_1 NAME=TEMP SAFE LAYER=layer_special TYPE=t_EQ_script ON=@CREATE ATTR=ATTR_DECAY ON=@EQUIP CONT.INVUL CONT.SYSMESSAGE @54 5 Saniye olumsuz kalacaksiniz. TIMER=5 ON=@TIMER CONT.SYSMESSAGE @54 Uzerinizdeki korumalar kalkti. CONT.INVUL REMOVE [EVENTS e_exp1] ON=@DEATH SRC.NEWITEM=i_expgainlow SRC.ACT.MOREX=&褳10 1 11 1 12 1 13 1 14 1 15 1 16 1 17 1 18 1 19 1 20 1} SRC.ACT.MOREY=1 SRC.ACT.ATTR=0002 IF (<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK>) SRC.ACT.CONT=<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK> RETURN 0 ELSE IF (<SRC.MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK>) SRC.ACT.CONT=<MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK> RETURN 0 ELSE RETURN 0 [ITEMDEF i_expgainlow] DEFNAME=i_expgainlow NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=1 ON=@TIMER IF !(<CONT.ACCOUNT.PLEVEL>) RETURN 1 ELSE IF (<EVAL <CONT.TAG.NOEXPE>>=1) CONT.SYSMESSAGE Your cannot gain experience. [NOEXP] option is on. RETURN 1 ELSE IF (<EVAL <CONT.TAG.TITLED>><=5) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(50) IF X=0 CONT.MESSAGE @1153 Bonus buldunuz. CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu. RETURN 0 ENDIF REMOVE ELSE CONT.SYSMESSAGE @54 Experience alamadiniz. REMOVE ////////////////////////////////////////////////////////////////////// [ITEMDEF i_expg] DEFNAME=i_expg NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE ATTR=02 ON=@DCLICK DIALOG d_leveling_system CHECKSTATS REMOVE [EVENTS e_exp2] ON=@DEATH SRC.NEWITEM=i_expgainmiddle SRC.ACT.MOREX=&褳20 1 21 1 22 1 23 1 24 1 25 1 26 1 27 1 28 1 29 1 30 1 31 1 32 1 33 1 34 1 35 1} SRC.ACT.MOREY=1 SRC.ACT.ATTR=0002 IF (<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK>) SRC.ACT.CONT=<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK> RETURN 0 ELSE IF (<SRC.MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK>) SRC.ACT.CONT=<MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK> RETURN 0 ELSE RETURN 0 [ITEMDEF i_expgainmiddle] DEFNAME=i_expgainmiddle NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=1 ON=@TIMER IF !(<CONT.ACCOUNT.PLEVEL>) RETURN 1 ELSE IF (<EVAL <CONT.TAG.NOEXPE>>=1) CONT.SYSMESSAGE Your cannot gain experience. [NOEXP] option is on. RETURN 1 ELSE IF (<EVAL <CONT.TAG.TITLED>><=10) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience aldiniz. RETURN 0 ENDIF VAR.X=RAND(50) IF X=0 CONT.MESSAGE @54 TRIVA POINT BULDUNUZ... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE CONT.SYSMESSAGE @54 Experience alamadiniz. REMOVE ////////////////////////////////////////////////////////////////////// [EVENTS e_exp3] ON=@DEATH SRC.NEWITEM=i_expgainhigh SRC.ACT.MOREX=&褳30 1 31 1 32 1 33 1 34 1 35 1 36 1 37 1 38 1 39 1 40 1 41 1 42 1 43 1 44 1 45 1 46 1 47 1 48 1 49 1 50 1} SRC.ACT.MOREY=1 SRC.ACT.ATTR=0002 IF (<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK>) SRC.ACT.CONT=<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK> RETURN 0 ELSE IF (<SRC.MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK>) SRC.ACT.CONT=<MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK> RETURN 0 ELSE RETURN 0 [ITEMDEF i_expgainhigh] DEFNAME=i_expgainhigh NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=1 ON=@TIMER IF !(<CONT.ACCOUNT.PLEVEL>) RETURN 1 ELSE IF (<EVAL <CONT.TAG.NOEXPE>>=1) CONT.SYSMESSAGE Your cannot gain experience. [NOEXP] option is on. RETURN 1 ELSE IF (<EVAL <CONT.TAG.TITLED>><=3) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(25) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu. RETURN 0 ENDIF REMOVE ELSE IF (<EVAL <CONT.TAG.TITLED>><=15) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(50) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE CONT.SYSMESSAGE @54 Experience alamadiniz. REMOVE ////////////////////////////////////////////////////////////////////// [EVENTS e_exp4] ON=@DEATH SRC.NEWITEM=i_expgainveryhigh SRC.ACT.MOREX=&褳40 1 41 1 42 1 43 1 44 1 45 1 46 1 47 1 48 1 49 1 50 1 51 1 52 1 53 1 54 1 55 1 56 1 57 1 58 1 59 1 60 1} SRC.ACT.MOREY=1 SRC.ACT.ATTR=0002 IF (<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK>) SRC.ACT.CONT=<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK> RETURN 0 ELSE IF (<SRC.MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK>) SRC.ACT.CONT=<MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK> RETURN 0 ELSE RETURN 0 [ITEMDEF i_expgainveryhigh] DEFNAME=i_expgainveryhigh NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=1 ON=@TIMER IF !(<CONT.ACCOUNT.PLEVEL>) RETURN 1 ELSE IF (<EVAL <CONT.TAG.NOEXPE>>=1) CONT.SYSMESSAGE Your cannot gain experience. [NOEXP] option is on. RETURN 1 ELSE IF (<EVAL <CONT.TAG.TITLED>><=3) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(12) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF ELSE IF (<EVAL <CONT.TAG.TITLED>><=8) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(25) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE IF (<EVAL <CONT.TAG.TITLED>><=20) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(50) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE CONT.SYSMESSAGE @54 Experience kazanamadiniz. REMOVE ////////////////////////////////////////////////////////////////////// [EVENTS e_exp5] ON=@DEATH SRC.NEWITEM=i_expgainhighest SRC.ACT.MOREX=&褳40 1 41 1 42 1 43 1 44 1 45 1 46 1 47 1 48 1 49 1 50 1 51 1 52 1 53 1 54 1 55 1 56 1 57 1 58 1 59 1 60 1 61 1 62 1 63 1 64 1 65 1 66 1 67 1 68 1 69 1 70 1 71 1 72 1 73 1 74 1 75 1 76 1 77 1 78 1 79 1 80 1 81 1 82 1 83 1 84 1 85 1 86 1 87 1 88 1 89 1 90 1 91 1 92 1 93 1 94 95 1 96 1 97 1 98 1 99 1 100 1 } SRC.ACT.ATTR=0002 SRC.ACT.MOREY=1 IF (<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK>) SRC.ACT.CONT=<SRC.MEMORYFINDTYPE.MEMORY_HARMEDBY.LINK> RETURN 0 ELSE IF (<SRC.MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK>) SRC.ACT.CONT=<MEMORYFINDTYPE.MEMORY_IAGGRESSOR.LINK> RETURN 0 ELSE RETURN 0 [ITEMDEF i_expgainhighest] DEFNAME=i_expgainhighest NAME=EXP GAIN ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=1 ON=@TIMER IF !(<CONT.ACCOUNT.PLEVEL>) RETURN 1 ELSE IF (<EVAL <CONT.TAG.NOEXPE>>=1) CONT.SYSMESSAGE Your cannot gain experience. [NOEXP] option is on. RETURN 1 ELSE IF (<EVAL <CONT.TAG.TITLED>><=3) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(6) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE IF (<EVAL <CONT.TAG.TITLED>><=8) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(12) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu.. RETURN 0 ENDIF REMOVE ELSE IF (<EVAL <CONT.TAG.TITLED>><=20) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience ikiye katlandi. IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(25) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE IF (<EVAL <CONT.TAG.TITLED>><=26) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Kazanilan experience: <MOREX> IF (<EVAL <CONT.TAG.DEXP>>=1) CONT.TAG.EXPERIENCE=<EVAL <CONT.TAG.EXPERIENCE>> + <MOREX> CONT.SYSMESSAGE @54 Double experience kazandiniz. RETURN 0 ENDIF VAR.X=RAND(50) IF X=0 CONT.MESSAGE Trivia Point Buldunuz... CONT.TAG.TRIVIAS=<EVAL <CONT.TAG.TRIVIAS>> + <MOREY> SERV.ALLCLIENTS SYSMESSAGE @1153 <CONT.NAME> bonus buldu... RETURN 0 ENDIF REMOVE ELSE CONT.SYSMESSAGE Experience kazanamadiniz. REMOVE //********************************************************** //** FUNCTIONS ** //********************************************************** [FUNCTION checkstats] IF (<EVAL <TAG.EXPERIENCE>><99) IF (<EVAL <TAG.TITLED>>=1) STR=100 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=2) RETURN 1 ENDIF STR=100 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} TAG.TITLED=1 SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 1 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>><999) IF (<EVAL <TAG.TITLED>>=2) STR=110 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=3) RETURN 1 ENDIF TAG.TITLED=2 STR=110 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 2 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>999999) IF (<EVAL <TAG.TITLED>>=25) STR=1600 RETURN 1 ENDIF TAG.TITLED=25 STR=1600 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 25 oldu. TEBRIKLER... SERV.ALLCLIENTS SOUND 045 MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>499999) IF (<EVAL <TAG.TITLED>>=24) STR=1500 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=25) RETURN 1 ENDIF TAG.TITLED=24 STR=1500 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 24 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>299999) IF (<EVAL <TAG.TITLED>>=23) STR=1400 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=24) RETURN 1 ENDIF TAG.TITLED=23 STR=1400 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 23 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>199999) IF (<EVAL <TAG.TITLED>>=22) STR=1300 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=23) RETURN 1 ENDIF TAG.TITLED=22 STR=1300 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 22 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>149999) IF (<EVAL <TAG.TITLED>>=21) STR=1200 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=22) RETURN 1 ENDIF TAG.TITLED=21 STR=1200 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 21 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>99999) IF (<EVAL <TAG.TITLED>>=20) STR=1100 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=21) RETURN 1 ENDIF TAG.TITLED=20 STR=1100 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 20 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>89999) IF (<EVAL <TAG.TITLED>>=19) STR=1000 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=20) RETURN 1 ENDIF TAG.TITLED=19 STR=1000 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 19 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>79999) IF (<EVAL <TAG.TITLED>>=18) STR=900 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=19) RETURN 1 ENDIF TAG.TITLED=18 STR=900 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 18 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>69999) IF (<EVAL <TAG.TITLED>>=17) STR=800 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=18) RETURN 1 ENDIF TAG.TITLED=17 STR=800 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 17 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>59999) IF (<EVAL <TAG.TITLED>>=16) STR=700 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=17) RETURN 1 ENDIF TAG.TITLED=16 STR=700 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 16 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>49999) IF (<EVAL <TAG.TITLED>>=15) STR=600 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=16) RETURN 1 ENDIF TAG.TITLED=15 STR=600 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 15 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>39999) IF (<EVAL <TAG.TITLED>>=14) STR=500 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=15) RETURN 1 ENDIF TAG.TITLED=14 STR=500 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 14 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>29999) IF (<EVAL <TAG.TITLED>>=13) STR=450 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=14) RETURN 1 ENDIF TAG.TITLED=13 STR=450 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 13 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>19999) IF (<EVAL <TAG.TITLED>>=12) STR=400 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=13) RETURN 1 ENDIF TAG.TITLED=12 STR=400 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 12 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>14999) IF (<EVAL <TAG.TITLED>>=11) STR=350 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=12) RETURN 1 ENDIF TAG.TITLED=11 STR=350 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 11 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>9999) IF (<EVAL <TAG.TITLED>>=10) STR=300 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=11) RETURN 1 ENDIF TAG.TITLED=10 STR=300 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 10 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>8999) IF (<EVAL <TAG.TITLED>>=9) STR=275 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=10) RETURN 1 ENDIF TAG.TITLED=9 STR=275 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 9 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>7999) IF (<EVAL <TAG.TITLED>>=8) STR=250 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=9) RETURN 1 ENDIF TAG.TITLED=8 STR=250 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 8 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>6999) IF (<EVAL <TAG.TITLED>>=7) STR=225 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=8) RETURN 1 ENDIF TAG.TITLED=7 STR=225 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 7 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>5999) IF (<EVAL <TAG.TITLED>>=6) STR=200 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=7) RETURN 1 ENDIF TAG.TITLED=6 STR=200 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 6 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>4999) IF (<EVAL <TAG.TITLED>>=5) STR=175 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=6) RETURN 1 ENDIF TAG.TITLED=5 STR=175 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 5 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>3999) IF (<EVAL <TAG.TITLED>>=4) STR=150 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=5) RETURN 1 ENDIF TAG.TITLED=4 STR=150 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 4 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>1999) IF (<EVAL <TAG.TITLED>>=3), STR=125 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=4) RETURN 1 ENDIF TAG.TITLED=3 STR=125 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 3 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF IF (<EVAL <SRC.TAG.EXPERIENCE>>>1000) IF (<EVAL <TAG.TITLED>>=2) STR=110 RETURN 1 ENDIF IF (<EVAL <TAG.TITLED>>=3) RETURN 1 ENDIF TAG.TITLED=2 STR=110 DEX=<DEX> + &褳3 10} INT=<INT> + &褳1 5} SERV.ALLCLIENTS SYSMESSAGE @54 <NAME> level 2 oldu. MESSAGE @1153 Level atladiniz.. RETURN 1 ENDIF [FUNCTION level] SRC.EVENTS=e_tier1 SRC.EVENTS=e_woman IF (<EVAL <SRC.TAG.TITLED>>=1) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=100 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=2) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=2000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=3) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=4000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=4) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=5000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=5) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=6000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=6) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=7000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=7) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=8000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=8) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=9000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=9) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=10000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=10) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=15000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=11) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=20000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=12) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=30000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=13) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=40000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=14) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=50000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=15) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=60000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=16) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=70000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=17) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=80000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=18) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=90000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=19) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=100000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=20) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=150000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=21) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=200000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=22) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=300000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=23) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=500000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=24) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=1000000 DIALOG d_leveling_system RETURN 0 ELSEIF (<EVAL <SRC.TAG.TITLED>>=25) IF (<SRC.DEX>>100) SRC.SYSMESSAGE @54 Dexterity&裟niz en fazla 100 olabilir! SRC.DEX=100 RETURN 0 ENDIF SRC.TAG.TNL=REMORT DIALOG d_leveling_system RETURN 0 ELSE DIALOG d_leveling_system [FUNCTION con] SRC.NEWITEM=i_con_mon SRC.ACT.EQUIP SRC.ACT.USE SRC.SYSMESSAGE What monster shalt I consider attacking? [FUNCTION sac] SRC.NEWITEM=i_sacri_corpse SRC.ACT.MOREX=&褳1 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 1 10 1 11 1 12 1 13 1 14 1 15 1} SRC.ACT.EQUIP SRC.ACT.USE SRC.SYSMESSAGE Select what corpse ye wishes to sacrifice to the Gods. //********************************************************** //** MENUS ** //********************************************************** [MENU m_remort] You have chosen to remort your character. PLEASE READ OUR WEBPAGE FOR INFORMATION REGARDING HOW THE TIER SYSTEM WORKS. Do you wish to continue? ON=0 NO WAY! SRC.SYSMESSAGE You have chosen not to remort your character. ON=0 YES, I dub myself! IF !<SRC.RESTEST 5000 i_gold> SRC.SYSMESSAGE You do not have the required attributes to remort. You must have 5000 gold pieces, 1000 quest points and 10 trivia points. RETURN 1 ELSE IF (<EVAL <SRC.TAG.QUESTPOINTS>><1000) SRC.SYSMESSAGE You do not have the required attributes to remort. You must have 5000 gold pieces, 1000 quest points and 10 trivia points. RETURN 1 ELSE IF (<EVAL <SRC.TAG.TRIVIAS>><10) SRC.SYSMESSAGE You do not have the required attributes to remort. You must have 5000 gold pieces, 1000 quest points and 10 trivia points. RETURN 1 ELSE SRC.SYSMESSAGE Your character is being remorted... SRC.STR=100 SRC.DEX=100 SRC.INT=100 SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-1000) SRC.TAG.TRIVIAS=<EVAL <SRC.TAG.TRIVIAS>> + (-10) SRC.TAG.TITLED=01 SRC.TAG.EXPERIENCE=0 SRC.TAG.TITLE=Newbie SRC.CONSUME=5000 i_gold SERV.ALLCLIENTS SYSMESSAGE <NAME> has been reborn. IF (<EVAL <SRC.TAG.TIER>>=8) SRC.SYSMESSAGE @54 Daha ilerisimi? Bence yeter :) RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=7) SKILLCLASS Class_Tier8 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=6) SKILLCLASS Class_Tier7 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=5) SKILLCLASS Class_Tier6 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=4) SKILLCLASS Class_Tier5 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=3) SKILLCLASS Class_Tier4 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=2) SKILLCLASS Class_Tier3 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE IF (<EVAL <SRC.TAG.TIER>>=1) SKILLCLASS Class_Tier2 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ELSE SKILLCLASS Class_Tier1 SRC.TAG.TIER=<EVAL <SRC.TAG.TIER>>+1 RETURN 1 ON=0 View Webpage On How Tiering Works. SRC.WEBLINK=http:&จuolegends.ath.cxtier.html [MENU m_trivia] Hangi yonde kullanmak istiyorsunuz.. ON=0 Intelligence + 10 [1 tp] IF (<EVAL <SRC.TAG.TRIVIAS>><1) SRC.SYSMESSAGE @54 Yeterli trivia point sahibi degilsiniz. RETURN 0 ELSE SRC.INT=<SRC.INT> + 10 SRC.TAG.TRIVIAS=<EVAL <SRC.TAG.TRIVIAS>> + (-1) RETURN 0 ON=0 Dexterity + 10 [1 tp] IF (<EVAL <SRC.TAG.TRIVIAS>><1) SRC.SYSMESSAGE @54 Yeterli trivia point sahibi degilsiniz. RETURN 0 ELSE SRC.DEX=<SRC.DEX> + 10 SRC.TAG.TRIVIAS=<EVAL <SRC.TAG.TRIVIAS>> + (-1) RETURN 0 ON=0 Quest Point +10 [1 tp] IF (<EVAL <SRC.TAG.TRIVIAS>><1) SRC.SYSMESSAGE @54 Yeterli trivia point sahibi degilsiniz. RETURN 0 ELSE SRC.TAG.TRIVIAS=<EVAL <SRC.TAG.TRIVIAS>> + (-1) SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>>+10 [MENU m_questitems] Almak istediginzi Quest Item&裟i seciniz. ON=0 Sleeves of Regeneration [1800 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><1800) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_sleeves SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-1800) RETURN 0 ON=0 Gloves of Strength [2200 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><2200) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_gloves SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-2200) RETURN 0 ON=0 Gorget of Intelligence [1500 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><1500) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_gorget SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-1500) RETURN 0 ON=0 Leggings of Agility [2500 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><2500) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_leggings SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-2500) RETURN 0 ON=0 Tunic of Magic Resistance [3000 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><3000) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_tunic SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-3000) RETURN 0 ON=0 Cap of True Sight [1200 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><1200) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_cap SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-1200) RETURN 0 ON=0 Shield of Power [3600 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><3600) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_shield SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-3600) RETURN 0 ON=0 Ring of Intellect Regeneration [1900 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><1900) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_aardwolf_ring SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-1900) RETURN 0 ON=0 Potion of Virtue [500 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><500) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_potion_virtue SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-500) RETURN 0 ON=0 Cloak of Reflection [900 qps] IF (<EVAL <SRC.TAG.QUESTPOINTS>><900) SRC.SYSMESSAGE @54 Yeterli quest point&裟e sahip degilsiniz. RETURN 0 ELSE SRC.NEWITEM=i_cloak_reflection SRC.ACT.LINK=<SRC.UID> SRC.ACT.ATTR=04 SRC.ACT.BOUNCE SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + (-900) RETURN 0 //********************************************************** //** ITEMS ** //********************************************************** [ITEMDEF i_cloak_reflection] DEFNAME=i_cloak_reflection ID=i_cape NAME=Cloak of Reflection WEIGHT=8 ON=@CREATE ATTR=04 COLOR=0481 HITPOINTS=&褳5000 10000} ON=@EQUIP IF (<SRC.UID>=<LINK>) CONT.SYSMESSAGE You feel reflective towards magic. CONT.SPELLEFFECT s_magic_reflection,1000 src.newitem i_werb_rcfix src.act.equip src.act.timer 15 src.act.attr 00006 RETURN 0 ELSE SRC.SYSMESSAGE @54 Bu size ait degil kullandiginiz icin cezalandirilacaksiniz. CONT.GO JAIL SRC.MESSAGE @54 Yetkililere page atiniz aksi takdirde bu item silinecektir. ON=@UNEQUIP TIMER -1 CONT.SYSMESSAGE You no longer feel reflective towards magic. CONT.FINDID.i_rune_magic_reflection.REMOVE RETURN 0 ON=@CLICK message @1153 <name> return 1 [itemdef i_werb_rcfix] ID=i_handr_1 NAME=RC FIX TYPE=t_EQ_script WEIGHT=0 LAYER=30 on=@equip src.findlayer.(20).attr 00014 timer 15 on=@unequip src.findlayer.(20).attr 00004 CONT.SPELLEFFECT s_magic_reflection,1000 CONT.SYSMESSAGE You feel reflective towards magic. on=@timer attr attr_decay remove 1 [ITEMDEF i_con_mon] DEFNAME=i_con_mon ID=i_handr_1 NAME=Con Monster Timer TYPE=t_EQ_script LAYER=30 ON=@CREATE ATTR=attr_decay ON=@DCLICK TARGET RETURN 1 ON=@EQUIP TIMER=10 ON=@TARGON_ITEM CONT.SYSMESSAGE You cannot consider that! RETURN 1 ON=@TARGON_CHAR IF (<SRC.TARG.BODY>=c_man) CONT.SYSMESSAGE You cannot consider humans. RETURN 1 ELSE IF (<SRC.TARG.BODY>=c_woman) CONT.SYSMESSAGE You cannot consider humans. RETURN 1 ELSE IF (<SRC.TARG.STR>>1500) CONT.SYSMESSAGE That monster would walk all over you! RETURN 1 ELSE IF (<SRC.TARG.STR>>1000) CONT.SYSMESSAGE That monster would be a challenge! RETURN 1 ELSE IF (<SRC.TARG.STR>>500) CONT.SYSMESSAGE That monster is very powerful! RETURN 1 ELSE IF (<SRC.TARG.STR>>250) CONT.SYSMESSAGE That monster would be a definate fight! RETURN 1 ELSE IF (<SRC.TARG.STR>>100) CONT.SYSMESSAGE That monster is not so tough! RETURN 1 ELSE CONT.SYSMESSAGE That monster looks fairly weak! RETURN 1 ON=@TIMER REMOVE [ITEMDEF i_sacri_corpse] DEFNAME=i_sacri_corpse ID=i_handr_1 NAME=Sacrificial Corpse Timer TYPE=t_EQ_script LAYER=30 ON=@CREATE ATTR=attr_decay ON=@DCLICK TARGET RETURN 1 ON=@EQUIP TIMER=10 ON=@TARGON_ITEM IF !(<SRC.TARG.LINK>=04fffffff) CONT.SYSMESSAGE You cannot sacrifice a human corpse. RETURN 1 ELSE IF !(<SRC.TARG.BASEID>=i_corpse) CONT.SYSMESSAGE That is not a corpse, thine Gods are angered. RETURN 1 ELSE SRC.TARG.REMOVE CONT.SYSMESSAGE Thine Gods are happy for the sacrifice, you are being rewarded. SRC.NEWITEM=i_gold SRC.ACT.AMOUNT=&褳1 10} SRC.ACT.CONT=<CONT.UID> VAR.X=RAND(35) IF X=0 CONT.SYSMESSAGE That was a virtued corpse, you are being rewarded quest points. CONT.TAG.QUESTPOINTS=<EVAL <CONT.TAG.QUESTPOINTS>> + <MOREX> CONT.SOUND 0102 REMOVE RETURN 1 ELSE REMOVE RETURN 1 ON=@TIMER REMOVE RETURN 1 [ITEMDEF i_qrequest] DEFNAME=i_qrequest ID=i_gravestone NAME=Quest Request [double click] WEIGHT=5000 TYPE=t_script ON=@CREATE COLOR=079d ON=@DCLICK IF (<SRC.ACCOUNT.PLEVEL>>=2) SRC.GOUID <TAG.UID> SRC.SAY HAIL! I am <SRC.NAME>! Your quest will begin. RETURN 1 ELSE IF <EVAL <TAG.QR>>=1> SRC.SYSMESSAGE A character is currently being quested, please try again shortly. SRC.GO <SRC.TAG.LASTPOS> RETURN 1 ELSE SRC.SYSMESSAGE You have been queued to begin a quest, if a seer is online, your quest will begin shortly. TAG.QR=1 TAG.UID=<SRC.UID> SRC.GO <SRC.TAG.LASTPOS> RETURN 1 [ITEMDEF i_dbl_exp] DEFNAME=i_dbl_exp ID=i_handr_1 NAME=DBL EXP TYPE=t_EQ_script WEIGHT=0 LAYER=layer_special ON=@CREATE TIMER=3600 ON=@TIMER CONT.SYSMESSAGE Your double experience time is over. CONT.TAG.DEXP 0 REMOVE [ITEMDEF i_potion_virtue] DEFNAME=i_potion_virtue NAME=Potion of Virtue ID=i_bottle_empty WEIGHT=1 TYPE=t_script ON=@CREATE COLOR=079e ON=@CLICK message @1153 Potion of Virtue return 1 ON=@DCLICK IF (<SRC.FINDID.i_pot_wait>) SRC.SYSMESSAGE @1153 Saatte bir kere kullanabilirsiniz... RETURN 1 ELSEIF (<SRC.UID>=<LINK>) SRC.HITS=<SRC.STR> SRC.STAM=<SRC.DEX> SRC.MANA=<SRC.INT> SRC.SYSMESSAGE @1153 Daha cevik bir hale geldiniz.. SRC.NEWITEM=i_pot_wait SRC.ACT.ATTR=04 SRC.ACT.EQUIP RETURN 1 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. [ITEMDEF i_pot_wait] DEFNAME=i_pot_wait NAME=POT WAIT ID=i_handr_1 WEIGHT=0 LAYER=30 TYPE=T_EQ_SCRIPT ON=@CREATE TIMER=3600 ON=@TIMER CONT.SYSMESSAGE @1153 Potion of Virtue artık kullanabilirsiniz.. REMOVE RETURN 0 [ITEMDEF i_aardwolf_sleeves] DEFNAME=i_aardwolf_sleeves Name=Aardwolf Sleeves of Regeneration ID=i_platemail_arms TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Sleeves ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Sleeves of Regeneration return 1 ON=@EQUIP CONT.SYSMESSAGE @1153 Sleeves of Regeneration IF (<SRC.UID>=<LINK>) TIMER=1 RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@TIMER IF (<CONT.HITS>>=<CONT.STR>) TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=0) CONT.HITS=<CONT.HITS>+1 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=1) CONT.HITS=<CONT.HITS>+2 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=2) CONT.HITS=<CONT.HITS>+3 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=3) CONT.HITS=<CONT.HITS>+4 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=4) CONT.HITS=<CONT.HITS>+5 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=5) CONT.HITS=<CONT.HITS>+6 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=6) CONT.HITS=<CONT.HITS>+7 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=7) CONT.HITS=<CONT.HITS>+8 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=8) CONT.HITS=<CONT.HITS>+10 TIMER 1 RETURN 1 ENDIF ON=@UNEQUIP TIMER -1 CONT.SYSMESSAGE @1153 Sleeves of Regeneration RETURN 0 [ITEMDEF i_aardwolf_gloves] DEFNAME=i_aardwolf_gloves Name=Aardwolf Gloves of Strength ID=i_platemail_gloves TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Gloves ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Gloves of Strength return 1 ON=@EQUIP CONT.SYSMESSAGE @1153 Strength [+100] IF (<SRC.UID>=<LINK>) SRC.STR=<SRC.STR> + 100 RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@UNEQUIP CONT.SYSMESSAGE @1153 Strength [-100] SRC.STR=<SRC.STR> + (-100) RETURN 0 [ITEMDEF i_aardwolf_shield] DEFNAME=i_aardwolf_shield Name=Aardwolf Shield of Power ID=i_shield_heater TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=80 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Shield ON=@CREATE HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Shield of Power return 1 ON=@EQUIP IF (<SRC.UID>=<LINK>) CONT.SYSMESSAGE @1153 Kendinizi cok daha guclu hissediyorsunuz... CONT.SPELLEFFECT s_protection,1000 CONT.FINDID.i_rune_protection.TIMER 99999999 RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@UNEQUIP CONT.SYSMESSAGE @1153 Artik kendinizi daha zayif hissediyorsunuz... CONT.FINDID.i_rune_protection.REMOVE [ITEMDEF i_aardwolf_gorget] DEFNAME=i_aardwolf_gorget Name=Aardwolf Gorget of Intelligence ID=i_platemail_gorget TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Gorget ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Gorget of Intelligence return 1 ON=@EQUIP CONT.SYSMESSAGE @1153 Intelligence [+100] IF (<SRC.UID>=<LINK>) SRC.INT=<SRC.INT> + 100 RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@UNEQUIP CONT.SYSMESSAGE @1153 Intelligence [-100] SRC.INT=<SRC.INT> + (-100) RETURN 0 [ITEMDEF i_aardwolf_leggings] DEFNAME=i_aardwolf_leggings Name=Aardwolf Leggings of Agility ID=i_platemail_leggings TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Leggings ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@EQUIP src.tag.azfreeze 1 CONT.SYSMESSAGE @1153 Kadim buyulerin gucune eristiniz... IF (<SRC.UID>=<LINK>) TIMER=1 CONT.SYSMESSAGE You begin to feel super dexterous. RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@CLICK message @1153 Leggings of Agility return 1 ON=@TIMER IF (<CONT.STAM>>=<CONT.STR>) TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=0) CONT.STAM=<CONT.STAM>+1 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=1) CONT.STAM=<CONT.STAM>+2 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=2) CONT.STAM=<CONT.STAM>+3 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=3) CONT.STAM=<CONT.STAM>+4 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=4) CONT.STAM=<CONT.STAM>+5 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=5) CONT.STAM=<CONT.STAM>+6 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=6) CONT.STAM=<CONT.STAM>+7 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=7) CONT.STAM=<CONT.STAM>+8 TIMER 1 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=8) CONT.STAM=<CONT.STAM>+10 TIMER 1 RETURN 1 ENDIF ON=@UNEQUIP src.tag.azfreeze 0 TIMER -1 CONT.SYSMESSAGE @1153 Kadim buyulerin gucu uzerinizden kayboldu... RETURN 0 [ITEMDEF i_aardwolf_tunic] DEFNAME=i_aardwolf_tunic Name=Aardwolf Tunic of Magic Resistance ID=i_platemail_chest TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Tunic ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Tunic of Magic Resistance return 1 ON=@EQUIP IF (<SRC.UID>=<LINK>) SRC.MAGICRESISTANCE=<SRC.MAGICRESISTANCE> + 150 SRC.SYSMESSAGE @1153 Buyulere karsi direnciniz artti... RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@UNEQUIP SRC.MAGICRESISTANCE=<SRC.MAGICRESISTANCE> + (-150) SRC.SYSMESSAGE @1153 Buyulere karsi olan direncinizi kaybettiniz... RETURN 0 [ITEMDEF i_aardwolf_cap] DEFNAME=i_aardwolf_cap Name=Aardwolf Cap of True Sight ID=i_platemail_helm TYPE=t_armor_leather WEIGHT=6 FLIP=1 ARMOR=55 REQSTR=65 CATEGORY=ITEMTYPES SUBSECTION=Aardwolf Armor DESCRIPTION=Aardwolf Cap ON=@Create HITPOINTS=&褳5000 10000} COLOR=079c ON=@CLICK message @1153 Cap of True Sight return 1 ON=@EQUIP IF (<SRC.UID>=<LINK>) IF (<SRC.NIGHTSIGHT>=1) RETURN 0 ELSE SRC.NIGHTSIGHT RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@UNEQUIP IF (<SRC.NIGHTSIGHT>=1) SRC.NIGHTSIGHT RETURN 0 ELSE RETURN 0 [ITEMDEF i_aardwolf_ring] DEFNAME=i_aardwolf_ring Name=Aardwolf Ring of Intellect Regeneration ID=i_ring_silver WEIGHT=6 FLIP=1 REQSTR=65 ON=@CREATE COLOR=0480 HITPOINTS=&褳4000 6000} ON=@CLICK message @1153 Ring of Intellect Regeneration return 1 ON=@EQUIP IF (<SRC.UID>=<LINK>) TIMER=2 CONT.SYSMESSAGE @1153 Ring of Intellect Regeneration RETURN 0 ELSE SRC.SYSMESSAGE @1153 Bu size ait degil. CONT.GO JAIL SRC.MESSAGE Page atiniz. Baskasina ait bir itemi kullanmaya calistiniz.. ON=@TIMER IF (<CONT.MANA>>=<CONT.STR>) TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=0) CONT.MANA=<CONT.MANA>+1 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=1) CONT.MANA=<CONT.MANA>+2 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=2) CONT.MANA=<CONT.MANA>+3 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=3) CONT.MANA=<CONT.MANA>+4 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=4) CONT.MANA=<CONT.MANA>+5 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=5) CONT.MANA=<CONT.MANA>+6 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=6) CONT.MANA=<CONT.MANA>+7 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=7) CONT.MANA=<CONT.MANA>+8 TIMER 2 RETURN 1 ELSE IF (<EVAL <CONT.TAG.TIER>>=8) CONT.MANA=<CONT.MANA>+10 TIMER 2 RETURN 1 ENDIF ON=@UNEQUIP TIMER -1 CONT.SYSMESSAGE @1153 Ring of Intellect Regeneration RETURN 0 [ITEMDEF i_qpoints] //15 min DEFNAME=i_qpoints NAME=Red Hide Quest ID=i_handr_1 TYPE=t_EQ_script WEIGHT=0 LAYER=LAYER_SPECIAL ON=@CREATE TIMER=3 ON=@TIMER CONT.SYSMESSAGE You have earned <MOREX> quest points. CONT.TAG.QUESTPOINTS=<EVAL <CONT.TAG.QUESTPOINTS>> + <MOREX> REMOVE [ITEMDEF i_qtower] DEFNAME=i_qtower ID=i_deed WEIGHT=5000 NAME=[double click] TYPE=t_script ON=@CREATE COLOR=078d ON=@DCLICK MOREX=&褳1 35} SRC.TAG.QUESTPOINTS=<EVAL <SRC.TAG.QUESTPOINTS>> + <MOREX> SRC.SYSMESSAGE @1153 <MOREX> quest points kazandiniz... RETURN 1 //********************************************************** //** SKILLCLASSES ** //********************************************************** [SKILLCLASS Class_Tier1] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier1 NAME=Tier 1 //EVENTS=e_tier1 STATSUM=3300 SKILLSUM=800.0 STR=1600 INT=1600 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier2] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier2 NAME=Tier 2 //EVENTS=e_tier1 STATSUM=3500 SKILLSUM=900.0 STR=1700 INT=1700 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier4] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier3 NAME=Tier 3 //EVENTS=e_tier1 STATSUM=3700 SKILLSUM=1000.0 STR=1800 INT=1800 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier4] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier4 //NAME=Tier 4 //EVENTS=e_tier1 STATSUM=3900 SKILLSUM=1100.0 STR=1900 INT=1900 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier5] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier5 NAME=Tier 5 //EVENTS=e_tier1 STATSUM=4100 SKILLSUM=1200.0 STR=2000 INT=2000 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier6] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier6 NAME=Tier 6 //EVENTS=e_tier1 STATSUM=4300 SKILLSUM=1300.0 STR=2100 INT=2100 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier7] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier7 NAME=Tier 7 //EVENTS=e_tier1 STATSUM=4500 SKILLSUM=1400.0 STR=2200 INT=2200 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 [SKILLCLASS Class_Tier8] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_Tier8 NAME=Tier 8 //EVENTS=e_tier1 STATSUM=5100 SKILLSUM=1500.0 STR=2500 INT=2500 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 //********************************************************** //** NEWBIE CHANN ** //********************************************************** [FUNCTION newbiechan] IF (<EVAL <SRC.TAG.HEARNEWBIE>>==2) SRC.SYSMESSAGE You are banned from using this channel. RETURN 1 ELSE IF (<EVAL <SRC.TAG.HEARNEWBIE>>==1) SRC.FINDID.i_hear_newbie.REMOVE SRC.TAG.HEARNEWBIE 0 SRC.SYSMESSAGE Newbie channel has been turned off. RETURN 1 ELSE IF (<EVAL <SRC.TAG.HEARNEWBIE>>==2) SRC.SYSMESSAGE You are banned from using this channel. RETURN 1 ELSE IF (<EVAL <SRC.TAG.HEARNEWBIE>>=0) SRC.NEWITEM i_hear_newbie SRC.ACT.CONT <SRC.UID> SRC.TAG.HEARNEWBIE 1 SRC.SYSMESSAGE Newbie channel is now on. SRC.SYSMESSAGE Use .newbie [text] to talk on this channel. RETURN 1 ELSE IF (<EVAL <SRC.TAG.TITLED>>>9) SRC.SYSMESSAGE You are no longer a newbie, this is not possible. RETURN 1 ELSE RETURN 1 ENDIF [FUNCTION newbieban] SRC.NEWITEM=i_newbieba SRC.ACT.EQUIP SRC.ACT.USE SRC.SYSMESSAGE Whom do you wish to ban from newbie channel? [ITEMDEF i_newbieba] DEFNAME=i_newbieba ID=i_handr_1 TYPE=t_EQ_script LAYER=30 ON=@CREATE ATTR=02 ON=@DCLICK TARGET RETURN 1 ON=@EQUIP TIMER=10 ON=@TARGON_CHAR SRC.TARG.FINDID.i_hear_newbie.REMOVE SRC.TARG.TAG.HEARNEWBIE 2 SRC.TARG.SYSMESSAGE You have been banned from the newbie channel. RETURN 1 ON=@TIMER REMOVE [FUNCTION newbieunban] SRC.NEWITEM=i_newbieunba SRC.ACT.EQUIP SRC.ACT.USE SRC.SYSMESSAGE Whom do you wish to unban from newbie channel? [ITEMDEF i_newbieunba] DEFNAME=i_newbieunba ID=i_handr_1 TYPE=t_EQ_script LAYER=30 ON=@CREATE ATTR=02 ON=@DCLICK TARGET RETURN 1 ON=@EQUIP TIMER=10 ON=@TARGON_CHAR SRC.TARG.TAG.HEARNEWBIE 0 SRC.TARG.SYSMESSAGE You have been unbanned from the newbie channel. RETURN 1 ON=@TIMER REMOVE [FUNCTION newbie] MSGMEMBERS <ARGS> RETURN 1 [FUNCTION msgmembers] IF (<EVAL <SRC.TAG.HEARNEWBIE>>==2) SRC.SYSMESSAGE You are banned from using this channel. RETURN 1 ELSE IF (<EVAL <SRC.TAG.HEARNEWBIE>>==0) SRC.SYSMESSAGE @54 Sistem devre dI&補I. RETURN 1 ELSEIF (<EVAL <SRC.TAG.TITLED>><10) SERV.ALLCLIENTS FINDID.i_hear_newbie.CONT.SYSMESSAGE <SRC.NAME> [Level <EVAL <SRC.TAG.TITLED>>]: <ARGS> RETURN 1 ELSEIF (<EVAL <SRC.TAG.NEWBIEHELPER>>=1) SERV.ALLCLIENTS FINDID.i_hear_newbie.CONT.SYSMESSAGE <SRC.NAME> [Newbie-Helper]: <ARGS> RETURN 1 ELSEIF (<EVAL <SRC.TAG.TITLED>>>9) SRC.SYSMESSAGE You are no longer a newbie! You cannot talk on this channel any longer. RETURN 1 ENDIF [ITEMDEF i_hear_newbie] DEFNAME i_hear_newbie NAME=Hearing NEWBIE Memory [DO NOT REMOVE] ID=i_memory TYPE=T_EQ_SCRIPT LAYER=30 [EOF] ŞİMDİDEN tESEKKURLER.. version 56b arkadaslar bide safede yere atılan itemlerin silinmesiniz istiyorum 10 sn içinde silinsin mesela..
Gerçekçi ol imkansızı iste çünkü O GECE BU SENE...!!! WwW.FoRuMCu.SmF123.NeT SaiLoR Pvp Yakında... İmza Kalemle Atılır...!!! |
xwerswoodx
Nereden: Cyprus girne |
#299620
2008-06-07 00:11 GMT
birkere böyle bir kelime olamaz kendi experience ya tam ya hiç kendi tecruben yaz... yada your experience falan... + anlatmak istediklarini anlatacak birileri muhakkak vardır biraz bekle
Ayrılığın Adını Kalbime Yazdım HmtUo Scripts :D Player=@Login src.hearts ayrilik return 1 [hearts ayrilik] if (<src.heart.name> == Ayrilik) src.sysmessage Olum senin kalbinin adi ayrilik. else src.sysmessage Olum senin kalbinin adini bilmiyorum... endif return 1 :D |
-Rebel-
Nereden: Turkey Kar$ıYaKa |
#299623
2008-06-07 00:13 GMT
inşallah yardım eden cıkar
Gerçekçi ol imkansızı iste çünkü O GECE BU SENE...!!! WwW.FoRuMCu.SmF123.NeT SaiLoR Pvp Yakında... İmza Kalemle Atılır...!!! |
xwerswoodx
Nereden: Cyprus girne |
#299624
2008-06-07 00:15 GMT
merak etme uyuyorlardır yarın gelince yardım ederler sende yat acelen yoksa yarın akşama kesin alırsın sonucu
Ayrılığın Adını Kalbime Yazdım HmtUo Scripts :D Player=@Login src.hearts ayrilik return 1 [hearts ayrilik] if (<src.heart.name> == Ayrilik) src.sysmessage Olum senin kalbinin adi ayrilik. else src.sysmessage Olum senin kalbinin adini bilmiyorum... endif return 1 :D |
-Rebel-
Nereden: Turkey Kar$ıYaKa |
#299625
2008-06-07 00:17 GMT
yok ben uyumam
Gerçekçi ol imkansızı iste çünkü O GECE BU SENE...!!! WwW.FoRuMCu.SmF123.NeT SaiLoR Pvp Yakında... İmza Kalemle Atılır...!!! |
xwerswoodx
Nereden: Cyprus girne |
#299626
2008-06-07 00:17 GMT
ok abi bişi soracam sen bu scp yi kendinmi yazdın yoksa bir yerdenmi aldın çünkü versiyonda 55 yazıyor sen sphere 56b için diyorsun
Ayrılığın Adını Kalbime Yazdım HmtUo Scripts :D Player=@Login src.hearts ayrilik return 1 [hearts ayrilik] if (<src.heart.name> == Ayrilik) src.sysmessage Olum senin kalbinin adi ayrilik. else src.sysmessage Olum senin kalbinin adini bilmiyorum... endif return 1 :D |
-Rebel-
Nereden: Turkey Kar$ıYaKa |
#299628
2008-06-07 00:19 GMT
hyr ben yazmadım u-s da verilmiş bi denemek istedim
Gerçekçi ol imkansızı iste çünkü O GECE BU SENE...!!! WwW.FoRuMCu.SmF123.NeT SaiLoR Pvp Yakında... İmza Kalemle Atılır...!!! |
ByTymaron
Nereden: Turkey İstanbul |
#299629
2008-06-07 00:19 GMT
Sabahtan beri forum'la ilgileniyorum atık cidden beynim sulandı ama yanlış görmediysem zaten üstünde level kaç olduğunu yazması için orada event var o eventi verdirirsen kafasında tepesinde artık nederseniz orada kaç olduğu yazar... Diğer sorununa gelince onada yarın bakarım çünkü acayip uykum var ve script ufak birşey değil baya uzun şimdi kafamı yoramadım kusura bakam yarın birşeyle yapmaya çalışırım...
|
xwerswoodx
Nereden: Cyprus girne |
#299630
2008-06-07 00:20 GMT
he bende onu farkettim
Ayrılığın Adını Kalbime Yazdım HmtUo Scripts :D Player=@Login src.hearts ayrilik return 1 [hearts ayrilik] if (<src.heart.name> == Ayrilik) src.sysmessage Olum senin kalbinin adi ayrilik. else src.sysmessage Olum senin kalbinin adini bilmiyorum... endif return 1 :D |
-Rebel-
Nereden: Turkey Kar$ıYaKa |
#299632
2008-06-07 00:21 GMT
tmm teşekkur ederim bide o dedigin eventsi nereye ekliyicemde isminin üzerinde cıkıcak ?
Gerçekçi ol imkansızı iste çünkü O GECE BU SENE...!!! WwW.FoRuMCu.SmF123.NeT SaiLoR Pvp Yakında... İmza Kalemle Atılır...!!! |
ByTymaron
Nereden: Turkey İstanbul |
#299634
2008-06-07 00:22 GMT
ya eventi bir yere eklemene gerek yok normal girişte on=@login altına ekleyebilirsin
|
xwerswoodx
Nereden: Cyprus girne |







