|
|
| Yazar | Mesaj |
ZoLLy
Nereden: Turkey |
#304864
2008-06-28 04:32 GMT
Kod: [PLEVEL 1] check [function check] src.dialog d_check [dialog d_check] 50,50 nomove resizepic 0 10 5120 190 240 resizepic 12 20 3000 170 140 button 30 45 2714 2715 1 0 1 button 30 65 2714 2715 1 0 2 button 30 85 2714 2715 1 0 3 button 30 105 2714 2715 1 0 4 button 30 125 2714 2715 1 0 5 htmlgump 70 45 100 20 0 0 0 htmlgump 70 65 100 20 1 0 0 htmlgump 70 85 100 20 2 0 0 htmlgump 70 105 100 20 3 0 0 htmlgump 70 125 100 20 4 0 0 dhtmlgump 12 160 170 80 1 0 Bankanizinda <BANKBALANCE> altin var. <def.br>Cekinizin degeri ne olacakti <sex bayim/bayan>? dhtmlgump 25 23 120 20 0 0 <def.l1>basefont size="3" color="#578356" <def.r1><def.b>Check Defteri [dialog d_check text] 50.000 gp 100.000 gp 250.000 gp 500.000 gp 1.000.000 gp [dialog d_check button] On=1 if (<BANKBALANCE> >= 50000) FINDLAYER(29).FINDID.i_gold.remove 50000 newitem i_check_brnx new.more1 50000 new.more2 <uid> new.bounce else sysmessage @54,,1 Bankanizin en ust kisminda 50k altininiz bulunmuyor. endif On=2 if (<BANKBALANCE> >= 100000) FINDLAYER(29).FINDID.i_gold.remove 100000 newitem i_check_brnx new.more1 100000 new.more2 <uid> new.bounce else sysmessage @54,,1 Bankanizin en ust kisminda 100k altininiz bulunmuyor. endif On=3 if (<BANKBALANCE> >= 250000) FINDLAYER(29).FINDID.i_gold.remove 250000 newitem i_check_brnx new.more1 250000 new.more2 <uid> new.bounce else sysmessage @54,,1 Bankanizin en ust kisminda 250k altininiz bulunmuyor. endif On=4 if (<BANKBALANCE> >= 500000) FINDLAYER(29).FINDID.i_gold.remove 500000 newitem i_check_brnx new.more1 500000 new.more2 <uid> new.bounce else sysmessage @54,,1 Bankanizin en ust kisminda 500k altininiz bulunmuyor. endif On=5 if (<BANKBALANCE> >= 1000000) FINDLAYER(29).FINDID.i_gold.remove 1000000 newitem i_check_brnx new.more1 1000000 new.more2 <uid> new.bounce else sysmessage @54,,1 Bankanizin en ust kisminda 1m altininiz bulunmuyor. endif [itemdef i_check_brnx] id i_deed type t_script weight 0.1 name check On=@Create color 096d attr 04 On=@Click message=@0790,,1 Cek miktari: <eval <more1>> message=@0492,,1 [<src.uid.<more2>.name>] return 1 On=@DClick IF !(<topobj.uid> == <src.uid>) src.sysmessage=@39 Sadece cantanizdayken kullanabilirsiniz ! else target=@065,,1 Islem yapacaginiz bankeri seciniz. endif return 1 On=@TargOn_Char if (<src.targ.npc> == 5) src.f_cek <more1> src.ctag.checkiz 1 src.sfx 50 src.sysmessage @54,,1 <eval <more1>> altin bankaniza aktarildi. remove endif return 1 On=@TargOn_Item return 1 [function f_cek] var.check <eval (<argn> - 50000)> newitem i_gold act.amount 50000 act.cont <findlayer(29).uid> if (<eval <var.check>> >= 50000) f_cek <eval <var.check>> elseif (<eval <var.check>> > 0) newitem i_gold act.amount <eval <var.check>> act.cont <findlayer(29).uid> var.check else var.check endif [function check_deneme] say Deneme Return 1 [eof] Ne yaptım ne ettimse check yapınca hepsinden 50000 gold alıyor remove yerine FINDLAYER(29).FINDID.i_gold.consume 500000 newitem i_check_brnx şeklinde denedim ama sadece 50000 alıyor her checkte :@ yardımlarınızı bekliyorum.
_______________________________________ Uyarı-1 |
Mércilé$$
Nereden: Turkey |
Sunu Denermisin ;
Kod: [dialog d_check] 50,50 resizepic 10 20 5120 400 150 resizepic 20 30 3000 380 130 //text 30 70 955 4 //text 30 110 955 5 resizepic 150 90 3000 130 22 textentry 165 90 253 25 0 0 2 htmlgump 30 40 150 25 3 1 0 tilepic 50 85 3826 tilepic 40 80 3823 tilepic 50 80 3819 tilepic 55 95 3825 tilepic 25 85 3820 tilepic 35 95 3823 tilepic 45 95 3820 htmlgump 30 70 300 20 4 0 0 htmlgump 30 110 300 20 5 0 0 htmlgump 35 130 150 25 6 0 0 htmlgump 310 130 40 25 7 0 0 //text 305 130 955 7 button 355 130 4005 4006 1 0 1 [dialog d_check text] Cek Haline Getirebileceginiz 0 Altininiz Var Bunun Ne Kadarini Cek Yapalim? 0 Tarihi : <serv.rtime> Bu Cek Karsiliginda Bankamdan GP Cekilebilir. [<src.name>] Tamam [dialog d_check button] On=1 //src.sysmessage @38,1,1 Check Sistemi Bakima aAlinmistir. //return 1 //if (<eval <ARGTXT[0]>>=0) //src.sysmessage @38,1,1 Girdiginiz Miktar Gecersizdir. //src.dialog d_check //return 1 //endif if (<isempty <argtxt[0]>>) src.sysmessage @38,1,1 Bos Birakamazsiniz. return 1 endif if !(<isnum <argtxt[0]>>) src.sysmessage @38,1,1 Sadece Rakam Girebilirsiniz. return 1 endif if (<eval <ARGTXT[0]>><50000) src.sysmessage @38,1,1 50.000 GP Altinda Check Yazamazsiniz. src.dialog d_check return 1 endif if (<eval <ARGTXT[0]>>>2000000) src.sysmessage @38,1,1 2 Milyondan Fazla Check Yazamazsiniz. src.dialog d_check return 1 endif src.payup <eval <ARGTXT[0]>> if (<var.enough>) src.newitem i_check src.act.more1 <eval <ARGTXT[0]>> src.act.more2 <uid> src.act.bounce else src.sysmessage @38,1,1 Bu Check'i Yazdirabilcek Kadar Paraniz Yok.. endif [itemdef i_check] id i_deed type t_script weight 0.1 name check On=@Create color 0846 attr 04 On=@Click message @68 Check [<src.uid.<more2>.name>] message @1153 [<eval <more1>> GP] return 1 On=@DClick target @1153,1,1 Ceki Bozdurmak Icin Banker Seciniz. return 1 On=@TargOn_Char if (<src.targ.npc> == 5) src.check_deposit <more1> src.sysmessage @68,1,1 <eval <more1>> Altin Bankaniza Aktarildi. remove endif return 1 [function payup] if !(<args>) return 1 endif var.enough 0 var.totalgold <src.findlayer.21.rescount i_gold> + <src.findlayer.29.rescount i_gold> if (<eval <args>> > <var.totalgold>) else var.enough 1 if (<eval <args>> <= <src.findlayer.29.rescount i_gold>) goldtopack <args> else goldtopackall endif payamount <args> endif [function goldtopackall] if (<src.findlayer.29.findid.i_gold.uid>) src.findlayer.29.findid.i_gold.cont <src.findlayer.21.uid> goldtopackall endif [function goldtopack] var.counter <eval <args>> var.found (<var.counter> - <src.findlayer.29.findid.i_gold.amount>) if (<var.found> > 0) src.findlayer.29.findid.i_gold.cont <src.findlayer.21.uid> goldtopack <var.found> else var.left (0 - <var.found>) if (<var.left>) src.findlayer.29.findid.i_gold.amount <var.left> else src.findlayer.29.findid.i_gold.remove endif src.newitem i_gold src.act.amount <args> src.act.cont <src.findlayer.21.uid> endif [function payamount] var.counter <eval <args>> if (<var.counter> > 65000) src.consume 65000 i_gold var.counter (<var.counter> - 65000) payamount <var.counter> else src.consume <args> i_gold endif On=@TargOn_Item return 1 [function check_deposit] var.check <eval (<argn> - 50000)> newitem i_gold act.amount 50000 act.cont <findlayer(29).uid> if (<eval <var.check>> >= 50000) check_deposit <eval <var.check>> elseif (<eval <var.check>> > 0) newitem i_gold act.amount <eval <var.check>> act.cont <findlayer(29).uid> var.check else var.check endif [function packo] // (special thx to laroux below this line) try src.tag.<uid> <rescount> packo_loop <args> [function packo_loop] if (<eval <src.tag.<uid>>> > 0) try src.tag.<uid> <eval (<src.tag.<uid>> - 1)> //if (strmatch('<findcont.<eval <src.tag.<uid>>>.type>','t_container')) // try findcont.<eval <src.tag.<uid>>>.packo <args> //else try findcont.<eval <src.tag.<uid>>>.<args> //endif packo_loop <args> else try src.tag.<uid> endif [function gp] var.gp 0 //findlayer(21).packo gp_ctrl findlayer(29).packo gp_ctrl return <eval <var.gp>> [function gp_ctrl] if (strmatch('<baseid>','i_gold')) var.gp <eval (<var.gp> + <amount>)> endif [function gpconsume] var.gp <argn> //findlayer(21).packo gpconsume_ctrl <argn> findlayer(29).packo gpconsume_ctrl <argn> return 1 [function gpconsume_ctrl] if ((<var.gp> > 0) && (strmatch('<baseid>','i_gold'))) if (<amount> > <eval (<var.gp>)>) amount <eval (<amount> - <var.gp>)> var.gp 0 else var.gp <eval (<var.gp> - <amount>)> remove endif endif [function allgold] local.player=<eval <rescount i_gold>+<findlayer.29.rescount i_gold>> local.tmp=<obj> var.gold_house=0 obj=<uid> FORCHARMEMORYTYPE 0100 IF (<LINK.TYPE>==t_multi) || (<LINK.TYPE>==t_ship) LINK.TOTALGOLD_HOUSE ENDIF ENDFOR LOCAL.GOLD_HOUSE=<VAR.GOLD_HOUSE> VAR.GOLD_HOUSE= OBJ=<LOCAL.TMP> RETURN <EVAL <LOCAL.PLAYER>+<LOCAL.GOLD_HOUSE>> [function TOTALGOLD_HOUSE] LOCAL.TMP2=<OBJ> OBJ=<UID> FORITEMS 60 IF (<REGION.UID>==<OBJ>) && (<BASEID>!=i_gold) && (<TYPE>==t_container) var.gold_house += <rescount i_gold> ELIF (<REGION.UID>==<OBJ>) && (<BASEID>=i_gold) var.gold_house += <amount> ENDIF ENDFOR OBJ=<LOCAL.TMP2> //Usage: [obj].allgold //ex.: //IF (<ALLGOLD> < 10000) //SAY I'm poor! //ENDIF /////////////////// [FUNCTION consumegoldcoins] IF (<ALLGOLD> < <ARGN1>) RETURN 1 ENDIF LOCAL.AMOUNT=<ARGN1> WHILE (<LOCAL.AMOUNT>) IF (0<FINDLAYER.21.FINDID.i_gold>) LOCAL.GOLD=<FINDLAYER.21.FINDID.i_gold.amount> IF (<EVAL <LOCAL.AMOUNT>-<LOCAL.GOLD>> < 0) FINDLAYER.21.FINDID.i_gold.AMOUNT -= <LOCAL.AMOUNT> LOCAL.AMOUNT=0 ELSE FINDLAYER.21.FINDID.i_gold.remove LOCAL.AMOUNT -= <LOCAL.GOLD> ENDIF ELIF (0<FINDLAYER.29.FINDID.i_gold>) LOCAL.GOLD=<FINDLAYER.29.FINDID.i_gold.amount> IF (<EVAL <LOCAL.AMOUNT>-<LOCAL.GOLD>> < 0) FINDLAYER.29.FINDID.i_gold.AMOUNT -= <LOCAL.AMOUNT> LOCAL.AMOUNT=0 ELSE FINDLAYER.29.FINDID.i_gold.remove LOCAL.AMOUNT -= <LOCAL.GOLD> ENDIF ENDIF ENDWHILE UPDATE //[function goldcheck] //IF (<ALLGOLD> > <eval <args>>) //consumegoldcoins <eval <args>> //ENDIF [FUNCTION addgold] IF (<ARGN1>) IF (<ARGN1> > 64999) SERV.NEWITEM i_gold NEW.AMOUNT 65000 IF !(0<ARGN2>) BOUNCE <NEW> addgold <EVAL <ARGN1>-65000> ELSE NEW.CONT=<HVAL <ARGN2>> addgold <EVAL <ARGN1>-65000> <ARGN2> ENDIF ELSE SERV.NEWITEM i_gold NEW.AMOUNT <ARGN1> IF !(0<ARGN2>) BOUNCE <NEW> ELSE NEW.CONT=<HVAL <ARGN2>> ENDIF ENDIF ENDIF UPDATE [eof] House Bugunu Biliyormusun Bilmiyorum Ama Onu Fixlemek İcin Housing.scp Gir Ordan Control F Yaz sabitliyemezsin Yazar Orayi Silerek Sunu Yapistir ; Kod: elseif (<morex> == 1) // I wish to lock this down
if ((<src.targ.type> == t_stone_guild) || (<src.targ.type> == t_spell) || (<src.targ.baseid> == i_corpse) || (<src.targ.type> == t_blood)) || (<src.targ.baseid> == i_check)) src.sysmessage @026,,1 Bunu evine sabitleyemezsin.
Bu Benim Hayatim ! Size Ne oLuyoR ? İmza:Mércilé$$ |







