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ZoLLy
Nereden: Turkey |
#309930
2008-07-23 23:25 GMT
arkadaşlar oylesine bir server hazırlıyorum fakat birşey fark ettim şimdi skill hiç durmadan artıyor bunu nasıl engelleyebilir 100'ü geçince halen artıyor :S
_______________________________________ Uyarı-1 |
ikissyoudie12
Nereden: Turkey Bursa/Yıldırım |
#309931
2008-07-23 23:28 GMT
[skillclass 0] spheretables te bu bulunması lazım yada sphere_skills.scp de bunun altından düzenliyebilirsin...
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KadhraS
Nereden: Turkey İzmir |
#309932
2008-07-23 23:28 GMT
sphere_skils.scp'nın içindekileri yazarmısın buraya?
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ZoLLy
Nereden: Turkey |
#309964
2008-07-24 11:06 GMT
Kod: // Generic advance rates for stats
[ADVANCE] STR=10000,4000,600 INT=10000,4000,600 DEX=10000,4000,600 [COMMENT SKILL x] ADV_RATE=0.1,0.1,0.1 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, VALUES=0,100 // The amount of value an item created with the skill gets at skill levels. EFFECT=50,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure. STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot. BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10% BONUS_STR=80 // % of each stat toward success at skill [Skill 0] DEFNAME=Skill_Alchemy KEY=Alchemy TITLE=Alchemist EFFECT=0.0,125.0 DELAY=1.7 VALUES=1,20,100 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @038 Iksiriniz heba oldu. ON=@success [Skill 1] DEFNAME=Skill_Anatomy KEY=Anatomy TITLE=Scholar PROMPT_MSG=Kimi inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu yaratik hakkinda pek fikriniz yok. [Skill 2] DEFNAME=Skill_Animal_Lore KEY=AnimalLore TITLE=Scholar PROMPT_MSG=Hangi hayvani inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu hayvan hakkinda pek fikriniz yok. [Skill 3] DEFNAME=Skill_Appraise KEY=ItemID TITLE=Merchant PROMPT_MSG=Neyi inceleyecegiz? DELAY=1.0 ADV_RATE=1.0,150.0,200.0 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok. [Skill 4] DEFNAME=Skill_Armslore KEY=ArmsLore TITLE=Arms%s PROMPT_MSG=Neyi inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok. [Skill 5] DEFNAME=Skill_Parrying KEY=Parrying TITLE=Shieldfighter EFFECT=70.0,110.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 [Skill 6] DEFNAME=Skill_Begging KEY=Begging TITLE=Beggar PROMPT_MSG=To whom do you wish to grovel? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 [Skill 7] DEFNAME=Skill_Blacksmith KEY=Blacksmithing TITLE=Blacksmith VALUES=1,20,100 DELAY=1.2 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Malzemeniz eridi. [Skill 8] DEFNAME=Skill_Bowcraft KEY=Bowcraft TITLE=Bowyer DELAY=8,10 VALUES=1,30,200 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. [Skill 9] DEFNAME=Skill_Peacemaking KEY=Peacemaking TITLE=Bard DELAY=2.0 ADV_RATE=1.0,175.0,225.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Kimseyi sakinlestiremediniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 10] DEFNAME=Skill_Camping KEY=Camping TITLE=Camper DELAY=5.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Atesiniz ruzgardan dolayi sondu. [Skill 11] DEFNAME=Skill_Carpentry KEY=Carpentry TITLE=Carpenter PROMPT_MSG= DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,70 ON=@Fail src.sysmessage @038,1,1 Malzemeniz heba oldu. [Skill 12] DEFNAME=Skill_CARTOGRAPHY KEY=Cartography TITLE=Cartographer PROMPT_MSG= DELAY=5.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @037 Haritayi cizmeyi basaramadiniz. src.consume 1 i_map_blank on=@success src.cartogain [Skill 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=What would you like to cook? DELAY=0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @0481,1,1 Yemegi yaktiniz. [Skill 14] DEFNAME=Skill_DetectHidden KEY=DetectingHidden TITLE=Detective PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Saklanmis birsey goremiyorsunuz. [Skill 15] DEFNAME=Skill_Enticement KEY=Enticement TITLE=Bard PROMPT_MSG=Whom do you wish to entice? DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,100.0,125.0 ON=@Fail src.sysmessage @027,1,1 Sizi umursayan olmadi. [Skill 16] DEFNAME=Skill_EvalInt KEY=EvaluatingIntel TITLE=Scholar PROMPT_MSG=Incelemek istediginiz seyi secin. DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Bu sey sizden daha akilli cikti. Hakkinda pek birsey ogrenemediniz. [Skill 17] DEFNAME=Skill_Healing KEY=Healing TITLE=Healer PROMPT_MSG=Who will you use the bandages on? DELAY=3.0,1.0 EFFECT=2.0,20.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STATS=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 ON=@Fail src.sysmessage @038,1,1 Bandajlariniz ise yaramadi. [Skill 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Fisher%s PROMPT_MSG=What water do you want to fish in? DELAY=1.0 STAT_STR=40 STAT_INT=20 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @038,1,1 Herhangi bir balik tutmayi basaramadiniz. [Skill 19] DEFNAME=Skill_Forensics KEY=Forensics TITLE=Scholar PROMPT_MSG=What corpse would you like to examine? DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0.0,100.0,125.0 ON=@Fail src.sysmessage @027,1,1 Cesetten pek bilgi cikaramadiniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 20] DEFNAME=Skill_Herding KEY=Herding TITLE=Shepherd PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Yaratik sizi pek umursamiyor. [Skill 21] DEFNAME=Skill_Hiding KEY=Hiding TITLE=Rogue PROMPT_MSG= DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Burada gizlenemezsiniz. [Skill 22] DEFNAME=Skill_PROVOCATION KEY=Provocation TITLE=Bard PROMPT_MSG=Whom do you wish to incite? DELAY=10000.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,175.0,225.0 ON=@Fail src.sysmessage @027,1,1 Kimseyi galeyana getiremediniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 23] DEFNAME=Skill_Inscription KEY=Inscription TITLE=Scribe PROMPT_MSG= DELAY=3.0 STAT_STR=15 STAT_INT=100 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 VALUES=1,30,200 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. src.consume 1 i_scroll_blank if (<src.mana> > 5 src.mana (<src.mana> - 5) else src.mana 1 endif [Skill 24] DEFNAME=Skill_LockPick KEY=LockPicking TITLE=Locksmith PROMPT_MSG=What do you want to pick? DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Kilit sizden zeki gibi.. [Skill 25] DEFNAME=Skill_Magery KEY=Magery TITLE=Mage PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.f_fizzle src.findid.i_konusma.remove On=@Success src.findid.i_konusma.remove On=@Start serv.newitem i_konusma new.equip On=@Cancel src.findid.i_konusma.remove On=@Abort src.f_fizzle src.findid.i_konusma.remove [Skill 26] DEFNAME=Skill_MagicResist KEY=MagicResistance TITLE=Resistor PROMPT_MSG= EFFECT=0.0,10.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=100.0,1000.0,1000.0 on=@select on=@start [Skill 27] DEFNAME=Skill_Tactics KEY=Tactics TITLE=Warrior STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=10,0,10.0,10.1 [Skill 28] DEFNAME=Skill_Snooping KEY=Snooping TITLE=Pickpocket PROMPT_MSG= DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 on=@select on=@start [Skill 29] DEFNAME=Skill_Musicianship KEY=Musicianship TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@FAIL src.sysmessage @027,1,1 Berbat caldiginiz icin pek umursayan olmadi. [Skill 30] DEFNAME=Skill_POISONING KEY=Poisoning TITLE=Assassin PROMPT_MSG=Neye Suruceksin? DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,30,200 ON=@Fail src.sysmessage @027,1,1 Zehir heba oldu. ON=@Abort src.sysmessage @027,1,1 Islem iptal edildi. [Skill 31] DEFNAME=Skill_Archery KEY=Archery TITLE=Archer PROMPT_MSG= DELAY=2.0,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 32] DEFNAME=Skill_SPIRITSPEAK KEY=SpiritSpeak TITLE=Medium PROMPT_MSG= DELAY=5.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Start if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heal ihtiyaciniz yok. RETURN 1 ENDIF ON=@Success if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heal ihtiyaciniz yok. RETURN 1 ENDIF skillgain SpiritSpeak 20 FORITEMS 3 IF (<TYPE>==t_corpse) IF (<CANSEELOS>) IF !(<MOREY>) LOCAL.MAXDAMHEALED=<EVAL <src.spiritspeak> / 20> LOCAL.MINDAMHEALED=<EVAL (<fame> / 500) +1> IF (<LOCAL.MINDAMHEALED> < <LOCAL.MAXDAMHEALED>) SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> ELSE SRC.HITS += <LOCAL.MAXDAMHEALED> ENDIF SRC.SOUND 586 SRC.SAY @03b2,,1," * Ahn Mih Sah Ko * SRC.ANIM 17 MOREY=1 COLOR=0481 IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SYSMESSAGE @55 Yakininizdaki bir cesedin enerjisini kullanarak yaralarinizi iyilestirdiniz. SRC.EFFECT 3,i_fx_bless_effect,1,20 RETURN 1 ENDIF ENDIF ENDIF ENDFOR IF (<SRC.MANA> >= 10) LOCAL.MAXDAMHEALED=<EVAL (<SPIRITSPEAK>/100)+4> LOCAL.MINDAMHEALED=<EVAL (<LOCAL.MAXDAMHEALED>/2)+1> SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SOUND 586 SRC.SYSMESSAGE @55 Ruhunuzun enerjisini kullanarak yaralarinizi iyilestirdiniz. SRC.MANA -= 10 SRC.EFFECT 3,i_fx_bless_effect,1,20 ENDIF [Skill 33] DEFNAME=Skill_Stealing KEY=Stealing TITLE=Thief PROMPT_MSG=Hangi itemi calicaksiniz ? DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 on=@select on=@start [Skill 34] DEFNAME=Skill_Tailoring KEY=Tailoring TITLE=Tailor PROMPT_MSG= DELAY=25,26 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Kumasiniz heba oldu. [Skill 35] DEFNAME=Skill_Taming KEY=Taming TITLE=Animal Tamer PROMPT_MSG=Please use taming staff for taming. DELAY=9991.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 36] DEFNAME=Skill_tasteid KEY=TasteID TITLE=Food Taster PROMPT_MSG=What would you like to taste? DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Hmm.. tavuk gibi. [Skill 37] DEFNAME=Skill_Tinkering KEY=Tinkering TITLE=Tinker PROMPT_MSG= DELAY=1.5 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. [Skill 38] DEFNAME=Skill_Tracking KEY=Tracking TITLE=Ranger PROMPT_MSG= DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Iz surmeyi basaramadiniz. [Skill 39] DEFNAME=Skill_Vet KEY=Veterinary TITLE=Veterinarian PROMPT_MSG=What animal would you like to heal? DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Bandajlariniz yetersiz geldi. [Skill 40] DEFNAME=Skill_Swordsmanship KEY=Swordsmanship TITLE=Swords%s PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 41] DEFNAME=Skill_Macefighting KEY=Macefighting TITLE=Macefighter PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 42] DEFNAME=Skill_Fencing KEY=Fencing TITLE=Fencer PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 43] DEFNAME=Skill_Wrestling KEY=Wrestling TITLE=Wrestler PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 44] DEFNAME=Skill_LUMBERJACK KEY=Lumberjacking TITLE=Lumberjack PROMPT_MSG= DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,10,50 ON=@Fail src.sysmessage @027,1,1 Ise yarar odun cikaramadiniz. [Skill 45] DEFNAME=Skill_MINING KEY=Mining TITLE=Miner PROMPT_MSG= DELAY=0.2 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,10,80 on=@start ON=@Fail src.sysmessage @027,1,1 Ise yarar bir maden bulamadiniz. on=@Success //IF STRCMP( <SRC.FINDLAYER.(layer_hand1).DEFNAME>, 'i_tunnel_pickaxe') //skill fail //else //endif on=@gain if (<mining> == 1000) return 1 endif [Skill 46] DEFNAME=Skill_Meditation KEY=Meditation TITLE=Stoic DELAY=0.1,0.2 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Konsantrasyonunuzu kaybettiniz. [Skill 47] DEFNAME=Skill_STEALTH KEY=Stealth TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Kendinizi gizleyemediniz. [Skill 48] DEFNAME=Skill_REMOVE_TRAP KEY=RemoveTrap TITLE=Disarmer PROMPT_MSG=Select the trap to disarm DELAY=7.0,3.0,2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,75.0,125.0 ON=@Fail src.sysmessage @027,1,1 Tuzak etkisiz hale gelmedi. [Skill 49] DEFNAME=Skill_Necromancy KEY=Necromancy TITLE=Necromancer STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=20.0,500.0,1800.0 VALUES=1,10,80 On=@Fail src.sysmessage @027,1,1 Konsantrasyonunuz bozuldu. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [SKILL 50] DEFNAME=SKILL_Focus KEY=Focus TITLE=Stoic STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [SKILL 51] DEFNAME=SKILL_CHIVALRY KEY=Chivalry TITLE=Paladin STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 52] DEFNAME=SKILL_BUSHIDO KEY=Bushido TITLE=Samurai STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 53] DEFNAME=SKILL_NINJITSU KEY=Ninjitsu TITLE=Ninja STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 54] DEFNAME=SKILL_SPELLWEAVING KEY=Spellweaving TITLE=Arcanist STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=0.1,0.1,0.1 [skillclass 0] // player class DEFNAME=Class_undeclared NAME=undeclared str 100 int 100 dex 100 statsum 300 skillsum 800.0 Alchemy=100.0 Anatomy=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 On=@EnvironChange if !(<isevent.fix>) // events +fix endif On=@Login f_player_login src.events +fix src.events +e_dropfixx src.tag.makelast src.hearall 0 src.pincleaner 1 src.htmllogin src.archercantmove 1 src.tag.makelast src.detail 0 src.invis 0 src.findlayer(31).bounce src.isim_kontrol src.findid.i_bekle_sen.remove src.events +e_sprit src.events +e_resist src.events +fix src.tag.stonever 0 src.tag.runebookk 0 src.tag0.onlinekapandi 0 src.pvpidver1 src.pvpsil1 endif //if !(<tag0.istareset1>) //tag.pvppuan 0 //tag.istareset1 1 //endif //if (<tag0.ticaret>) //tag.ticaret 0 //tag.thayvan 0 //tag.ticaretk 0 //findid.i_deed_ticaret.remove //src.sysmessage @0481,1,1 Ticaret yaparken oyundan ciktiginiz icin ticaret isleminiz iptal edildi. //endif //tag.pingirisi //f_player_login //if (<findid.i_altf4>) //findid.i_altf4.remove endif //f_tcpip_sinirligiris On=@Logout return 1 [skillclass 1] // staff class str 900 int 900 dex 900 statsum 900 skillsum 150000.0 On=@EnvironChange if (0<account.plevel> < 7) endif f_staff_login return 1 //On=@Logout //if (<src.isevent.e_cpvp>) //src.f_cpvp_logout //endif //f_staff_logout //[function f_tcpip_sinirligiris] //if (<serv.clients> > 200) //if !(<account.plevel> > 1) //if !(0<account.tag.limitsiz>) //newitem i_sunucu_dolu //new.equip //sysmessage @32,1,1 Sunucumuz doludur. Lutfen tekrar deneyin. (Limit 200) //endif //endif //endif //[itemdef i_sunucu_dolu] //id i_gold //type t_eq_script //name dolu len //on=@create //attr attr_decay|attr_newbie //on=@equip //timer 2 //on=@timer //cont.disconnect //remove // [itemdef i_konusma] Name=Konusma Id=i_memory Type=t_eq_script layer 99 weight 0 ON=@Create Attr=attr_newbie On=@Timer remove return 1 //[function accpara] //targetf accpara_ //[function accpara_] //argo.account.tag0.paraaldz=0 [EOF]
_______________________________________ Uyarı-1 |
ikissyoudie12
Nereden: Turkey Bursa/Yıldırım |
statlarında durmadan artar sen vurdukça filan...
Kod: // Generic advance rates for stats [ADVANCE] STR=10000,4000,600 INT=10000,4000,600 DEX=10000,4000,600 [COMMENT SKILL x] ADV_RATE=0.1,0.1,0.1 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, VALUES=0,100 // The amount of value an item created with the skill gets at skill levels. EFFECT=50,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure. STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot. BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10% BONUS_STR=80 // % of each stat toward success at skill [Skill 0] DEFNAME=Skill_Alchemy KEY=Alchemy TITLE=Alchemist EFFECT=0.0,125.0 DELAY=1.7 VALUES=1,20,100 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @038 Iksiriniz heba oldu. ON=@success [Skill 1] DEFNAME=Skill_Anatomy KEY=Anatomy TITLE=Scholar PROMPT_MSG=Kimi inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu yaratik hakkinda pek fikriniz yok. [Skill 2] DEFNAME=Skill_Animal_Lore KEY=AnimalLore TITLE=Scholar PROMPT_MSG=Hangi hayvani inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu hayvan hakkinda pek fikriniz yok. [Skill 3] DEFNAME=Skill_Appraise KEY=ItemID TITLE=Merchant PROMPT_MSG=Neyi inceleyecegiz? DELAY=1.0 ADV_RATE=1.0,150.0,200.0 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok. [Skill 4] DEFNAME=Skill_Armslore KEY=ArmsLore TITLE=Arms%s PROMPT_MSG=Neyi inceleyeceksiniz? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok. [Skill 5] DEFNAME=Skill_Parrying KEY=Parrying TITLE=Shieldfighter EFFECT=70.0,110.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 [Skill 6] DEFNAME=Skill_Begging KEY=Begging TITLE=Beggar PROMPT_MSG=To whom do you wish to grovel? DELAY=1.0,3.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 [Skill 7] DEFNAME=Skill_Blacksmith KEY=Blacksmithing TITLE=Blacksmith VALUES=1,20,100 DELAY=1.2 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_DEX=0 STAT_INT=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Malzemeniz eridi. [Skill 8] DEFNAME=Skill_Bowcraft KEY=Bowcraft TITLE=Bowyer DELAY=8,10 VALUES=1,30,200 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. [Skill 9] DEFNAME=Skill_Peacemaking KEY=Peacemaking TITLE=Bard DELAY=2.0 ADV_RATE=1.0,175.0,225.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Kimseyi sakinlestiremediniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 10] DEFNAME=Skill_Camping KEY=Camping TITLE=Camper DELAY=5.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ON=@Fail src.sysmessage @027,1,1 Atesiniz ruzgardan dolayi sondu. [Skill 11] DEFNAME=Skill_Carpentry KEY=Carpentry TITLE=Carpenter PROMPT_MSG= DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,70 ON=@Fail src.sysmessage @038,1,1 Malzemeniz heba oldu. [Skill 12] DEFNAME=Skill_CARTOGRAPHY KEY=Cartography TITLE=Cartographer PROMPT_MSG= DELAY=5.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @037 Haritayi cizmeyi basaramadiniz. src.consume 1 i_map_blank on=@success src.cartogain [Skill 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=What would you like to cook? DELAY=0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @0481,1,1 Yemegi yaktiniz. [Skill 14] DEFNAME=Skill_DetectHidden KEY=DetectingHidden TITLE=Detective PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Saklanmis birsey goremiyorsunuz. [Skill 15] DEFNAME=Skill_Enticement KEY=Enticement TITLE=Bard PROMPT_MSG=Whom do you wish to entice? DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,100.0,125.0 ON=@Fail src.sysmessage @027,1,1 Sizi umursayan olmadi. [Skill 16] DEFNAME=Skill_EvalInt KEY=EvaluatingIntel TITLE=Scholar PROMPT_MSG=Incelemek istediginiz seyi secin. DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Bu sey sizden daha akilli cikti. Hakkinda pek birsey ogrenemediniz. [Skill 17] DEFNAME=Skill_Healing KEY=Healing TITLE=Healer PROMPT_MSG=Who will you use the bandages on? DELAY=3.0,1.0 EFFECT=2.0,20.0 ADV_RATE=0.1,0.1,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STATS=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 ON=@Fail src.sysmessage @038,1,1 Bandajlariniz ise yaramadi. [Skill 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Fisher%s PROMPT_MSG=What water do you want to fish in? DELAY=1.0 STAT_STR=40 STAT_INT=20 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @038,1,1 Herhangi bir balik tutmayi basaramadiniz. [Skill 19] DEFNAME=Skill_Forensics KEY=Forensics TITLE=Scholar PROMPT_MSG=What corpse would you like to examine? DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0.0,100.0,125.0 ON=@Fail src.sysmessage @027,1,1 Cesetten pek bilgi cikaramadiniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 20] DEFNAME=Skill_Herding KEY=Herding TITLE=Shepherd PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Yaratik sizi pek umursamiyor. [Skill 21] DEFNAME=Skill_Hiding KEY=Hiding TITLE=Rogue PROMPT_MSG= DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Burada gizlenemezsiniz. [Skill 22] DEFNAME=Skill_PROVOCATION KEY=Provocation TITLE=Bard PROMPT_MSG=Whom do you wish to incite? DELAY=10000.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,175.0,225.0 ON=@Fail src.sysmessage @027,1,1 Kimseyi galeyana getiremediniz. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [Skill 23] DEFNAME=Skill_Inscription KEY=Inscription TITLE=Scribe PROMPT_MSG= DELAY=3.0 STAT_STR=15 STAT_INT=100 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 VALUES=1,30,200 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. src.consume 1 i_scroll_blank if (<src.mana> > 5 src.mana (<src.mana> - 5) else src.mana 1 endif [Skill 24] DEFNAME=Skill_LockPick KEY=LockPicking TITLE=Locksmith PROMPT_MSG=What do you want to pick? DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Kilit sizden zeki gibi.. [Skill 25] DEFNAME=Skill_Magery KEY=Magery TITLE=Mage PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.f_fizzle src.findid.i_konusma.remove On=@Success src.findid.i_konusma.remove On=@Start serv.newitem i_konusma new.equip On=@Cancel src.findid.i_konusma.remove On=@Abort src.f_fizzle src.findid.i_konusma.remove [Skill 26] DEFNAME=Skill_MagicResist KEY=MagicResistance TITLE=Resistor PROMPT_MSG= EFFECT=0.0,10.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=100.0,1000.0,1000.0 on=@select on=@start [Skill 27] DEFNAME=Skill_Tactics KEY=Tactics TITLE=Warrior STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=10,0,10.0,10.1 [Skill 28] DEFNAME=Skill_Snooping KEY=Snooping TITLE=Pickpocket PROMPT_MSG= DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 on=@select on=@start [Skill 29] DEFNAME=Skill_Musicianship KEY=Musicianship TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@FAIL src.sysmessage @027,1,1 Berbat caldiginiz icin pek umursayan olmadi. [Skill 30] DEFNAME=Skill_POISONING KEY=Poisoning TITLE=Assassin PROMPT_MSG=Neye Suruceksin? DELAY=3.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,30,200 ON=@Fail src.sysmessage @027,1,1 Zehir heba oldu. ON=@Abort src.sysmessage @027,1,1 Islem iptal edildi. [Skill 31] DEFNAME=Skill_Archery KEY=Archery TITLE=Archer PROMPT_MSG= DELAY=2.0,0.1 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 32] DEFNAME=Skill_SPIRITSPEAK KEY=SpiritSpeak TITLE=Medium PROMPT_MSG= DELAY=5.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Start if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heal ihtiyaciniz yok. RETURN 1 ENDIF ON=@Success if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heal ihtiyaciniz yok. RETURN 1 ENDIF skillgain SpiritSpeak 20 FORITEMS 3 IF (<TYPE>==t_corpse) IF (<CANSEELOS>) IF !(<MOREY>) LOCAL.MAXDAMHEALED=<EVAL <src.spiritspeak> / 20> LOCAL.MINDAMHEALED=<EVAL (<fame> / 500) +1> IF (<LOCAL.MINDAMHEALED> < <LOCAL.MAXDAMHEALED>) SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> ELSE SRC.HITS += <LOCAL.MAXDAMHEALED> ENDIF SRC.SOUND 586 SRC.SAY @03b2,,1," * Ahn Mih Sah Ko * SRC.ANIM 17 MOREY=1 COLOR=0481 IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SYSMESSAGE @55 Yakininizdaki bir cesedin enerjisini kullanarak yaralarinizi iyilestirdiniz. SRC.EFFECT 3,i_fx_bless_effect,1,20 RETURN 1 ENDIF ENDIF ENDIF ENDFOR IF (<SRC.MANA> >= 10) LOCAL.MAXDAMHEALED=<EVAL (<SPIRITSPEAK>/100)+4> LOCAL.MINDAMHEALED=<EVAL (<LOCAL.MAXDAMHEALED>/2)+1> SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SOUND 586 SRC.SYSMESSAGE @55 Ruhunuzun enerjisini kullanarak yaralarinizi iyilestirdiniz. SRC.MANA -= 10 SRC.EFFECT 3,i_fx_bless_effect,1,20 ENDIF [Skill 33] DEFNAME=Skill_Stealing KEY=Stealing TITLE=Thief PROMPT_MSG=Hangi itemi calicaksiniz ? DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 on=@select on=@start [Skill 34] DEFNAME=Skill_Tailoring KEY=Tailoring TITLE=Tailor PROMPT_MSG= DELAY=25,26 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Kumasiniz heba oldu. [Skill 35] DEFNAME=Skill_Taming KEY=Taming TITLE=Animal Tamer PROMPT_MSG=Please use taming staff for taming. DELAY=9991.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 36] DEFNAME=Skill_tasteid KEY=TasteID TITLE=Food Taster PROMPT_MSG=What would you like to taste? DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Hmm.. tavuk gibi. [Skill 37] DEFNAME=Skill_Tinkering KEY=Tinkering TITLE=Tinker PROMPT_MSG= DELAY=1.5 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Malzemeniz heba oldu. [Skill 38] DEFNAME=Skill_Tracking KEY=Tracking TITLE=Ranger PROMPT_MSG= DELAY=4.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Iz surmeyi basaramadiniz. [Skill 39] DEFNAME=Skill_Vet KEY=Veterinary TITLE=Veterinarian PROMPT_MSG=What animal would you like to heal? DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Bandajlariniz yetersiz geldi. [Skill 40] DEFNAME=Skill_Swordsmanship KEY=Swordsmanship TITLE=Swords%s PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 41] DEFNAME=Skill_Macefighting KEY=Macefighting TITLE=Macefighter PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 42] DEFNAME=Skill_Fencing KEY=Fencing TITLE=Fencer PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 43] DEFNAME=Skill_Wrestling KEY=Wrestling TITLE=Wrestler PROMPT_MSG= STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [Skill 44] DEFNAME=Skill_LUMBERJACK KEY=Lumberjacking TITLE=Lumberjack PROMPT_MSG= DELAY=1.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,10,50 ON=@Fail src.sysmessage @027,1,1 Ise yarar odun cikaramadiniz. [Skill 45] DEFNAME=Skill_MINING KEY=Mining TITLE=Miner PROMPT_MSG= DELAY=0.2 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,10,80 on=@start ON=@Fail src.sysmessage @027,1,1 Ise yarar bir maden bulamadiniz. on=@Success //IF STRCMP( <SRC.FINDLAYER.(layer_hand1).DEFNAME>, 'i_tunnel_pickaxe') //skill fail //else //endif on=@gain if (<mining> == 1000) return 1 endif [Skill 46] DEFNAME=Skill_Meditation KEY=Meditation TITLE=Stoic DELAY=0.1,0.2 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 VALUES=1,20,80 ON=@Fail src.sysmessage @027,1,1 Konsantrasyonunuzu kaybettiniz. [Skill 47] DEFNAME=Skill_STEALTH KEY=Stealth TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 ON=@Fail src.sysmessage @027,1,1 Kendinizi gizleyemediniz. [Skill 48] DEFNAME=Skill_REMOVE_TRAP KEY=RemoveTrap TITLE=Disarmer PROMPT_MSG=Select the trap to disarm DELAY=7.0,3.0,2.0 STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=1.0,75.0,125.0 ON=@Fail src.sysmessage @027,1,1 Tuzak etkisiz hale gelmedi. [Skill 49] DEFNAME=Skill_Necromancy KEY=Necromancy TITLE=Necromancer STAT_STR=0 STAT_INT=0 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=20.0,500.0,1800.0 VALUES=1,10,80 On=@Fail src.sysmessage @027,1,1 Konsantrasyonunuz bozuldu. on=@start src.sysmessage @38,9,1 Bu skill kullanima kapalidir src.skill fail [SKILL 50] DEFNAME=SKILL_Focus KEY=Focus TITLE=Stoic STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=0.1,0.1,0.1 [SKILL 51] DEFNAME=SKILL_CHIVALRY KEY=Chivalry TITLE=Paladin STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 52] DEFNAME=SKILL_BUSHIDO KEY=Bushido TITLE=Samurai STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 53] DEFNAME=SKILL_NINJITSU KEY=Ninjitsu TITLE=Ninja STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,0.1,0.1 [SKILL 54] DEFNAME=SKILL_SPELLWEAVING KEY=Spellweaving TITLE=Arcanist STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=0.1,0.1,0.1 [skillclass 0] // player class DEFNAME=Class_undeclared NAME=undeclared str 100 int 100 dex 100 statsum 300 skillsum 800.0 Alchemy=100.0 Anatomy=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 On=@EnvironChange if !(<isevent.fix>) // events +fix endif On=@Login f_player_login src.events +fix src.events +e_dropfixx src.tag.makelast src.hearall 0 src.pincleaner 1 src.htmllogin src.archercantmove 1 src.tag.makelast src.detail 0 src.invis 0 src.findlayer(31).bounce src.isim_kontrol src.findid.i_bekle_sen.remove src.events +e_sprit src.events +e_resist src.events +fix src.tag.stonever 0 src.tag.runebookk 0 src.tag0.onlinekapandi 0 src.pvpidver1 src.pvpsil1 endif //if !(<tag0.istareset1>) //tag.pvppuan 0 //tag.istareset1 1 //endif //if (<tag0.ticaret>) //tag.ticaret 0 //tag.thayvan 0 //tag.ticaretk 0 //findid.i_deed_ticaret.remove //src.sysmessage @0481,1,1 Ticaret yaparken oyundan ciktiginiz icin ticaret isleminiz iptal edildi. //endif //tag.pingirisi //f_player_login //if (<findid.i_altf4>) //findid.i_altf4.remove endif //f_tcpip_sinirligiris On=@Logout return 1 [skillclass 1] DEFNAME=Class_undeclared NAME=undeclared str 100 int 100 dex 100 statsum 300 skillsum 800.0 Alchemy=100.0 Anatomy=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 On=@EnvironChange if (0<account.plevel> < 7) endif f_staff_login return 1 //On=@Logout //if (<src.isevent.e_cpvp>) //src.f_cpvp_logout //endif //f_staff_logout //[function f_tcpip_sinirligiris] //if (<serv.clients> > 200) //if !(<account.plevel> > 1) //if !(0<account.tag.limitsiz>) //newitem i_sunucu_dolu //new.equip //sysmessage @32,1,1 Sunucumuz doludur. Lutfen tekrar deneyin. (Limit 200) //endif //endif //endif //[itemdef i_sunucu_dolu] //id i_gold //type t_eq_script //name dolu len //on=@create //attr attr_decay|attr_newbie //on=@equip //timer 2 //on=@timer //cont.disconnect //remove // [itemdef i_konusma] Name=Konusma Id=i_memory Type=t_eq_script layer 99 weight 0 ON=@Create Attr=attr_newbie On=@Timer remove return 1 //[function accpara] //targetf accpara_ //[function accpara_] //argo.account.tag0.paraaldz=0 [EOF] Bir bunu denermisin ?
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