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UoAdmin
Nereden: Turkey |
#324766
2008-10-01 20:40 GMT
Bende fix scp var ama içindeki eventsları malesef playerlara tanıttırmayı unuttuğum için çalışmıyor
Önceden bir iki arkadaş player login i bulup onun altına yapıştır gibi şeyler dedi aam ben yine yapamadım Rica etsem yardım edebilir misiniz çünkü bu en önemli sorunlardan bi tanesi???
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Lexis
Nereden: --- İzmir,Lefkoşa |
#324767
2008-10-01 20:45 GMT
on=@login altına
events +e_fix ekle spheretables.scp altında olabilir on=@login kısmı
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UoAdmin
Nereden: Turkey |
#324768
2008-10-01 20:46 GMT
ben 56b sürümünü kullanıyorum tables a olmaması lazım???
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Lexis
Nereden: --- İzmir,Lefkoşa |
#324771
2008-10-01 20:47 GMT
hm sphere_skills.scp o zaman
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UoAdmin
Nereden: Turkey |
#324772
2008-10-01 20:50 GMT
tamam yaptım ama olmadı yaw off
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Lexis
Nereden: --- İzmir,Lefkoşa |
#324773
2008-10-01 20:55 GMT
koy yaptığın şeyi
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UoAdmin
Nereden: Turkey |
#324774
2008-10-01 20:56 GMT
Söylediğin gibi yaptım ama olmadı.Scp nin en aşağısına in orda.
Kod: [SKILLCLASS 0]
// undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_undeclared NAME=undeclared // EVENTS=e_ClassUndeclared STATSUM=300 SKILLSUM=7000.0 STR=100 INT=100 DEX=100 Alchemy=100.0 Anatomy=100.0 AnimalLore=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 on=@login events=+e_fix
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Lexis
Nereden: --- İzmir,Lefkoşa |
#324775
2008-10-01 20:58 GMT
bu playerların skillclassı mı ?
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UoAdmin
Nereden: Turkey |
#324776
2008-10-01 20:59 GMT
değil mi??? belki yanlış yapmış olabilirim
tam nereye koyucam???
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Dreamer
Nereden: Turkey Antalya |
#324777
2008-10-01 21:01 GMT
sen buraya sphere_skills.scp i koy komple, bakalım bi.
RagØ |
UoAdmin
Nereden: Turkey |
#324778
2008-10-01 21:05 GMT
Tamam koydum
Kod: //****************************************************************************
//SPHERE by : Menasoft ©1997-2007 //www.sphereserver.net // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: 27-Jul-2006 VERSION=0.56b // Generic advance rates for stats [ADVANCE] STR=10000,4000,600 INT=10000,4000,600 DEX=10000,4000,600 [COMMENT SKILL x] ADV_RATE=10.0,200.0,800.0 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, VALUES=0,100 // The amount of value an item created with the skill gets at skill levels. EFFECT=0,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure. STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot. BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10% BONUS_STR=80 // % of each stat toward success at skill [SKILL 0] DEFNAME=SKILL_ALCHEMY KEY=Alchemy TITLE=Alchemist DELAY=3.0,1.0 // per stroke. ADV_RATE=150,300,500 VALUES=1,20,100 BONUS_STATS=10 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 STAT_STR=5 STAT_INT=75 STAT_DEX=40 ON=@Fail SRC.SYSMESSAGE @027,1,1 Iksiriniz Heba Oldu. ON=@Abort SRC.SYSMESSAGE You fail to complete the potion. [SKILL 1] DEFNAME=SKILL_ANATOMY KEY=Anatomy TITLE=Scholar PROMPT_MSG=Kimi Inceleyeceksiniz? DELAY=3.0,1.0 ADV_RATE=100,250,350 BONUS_STATS=50 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 STAT_STR=15 STAT_INT=70 STAT_DEX=15 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bu Yaratik Hakkinda Pek Fikriniz Yok. ON=@Abort SRC.SYSMESSAGE You fail to examine the creature fully. [SKILL 2] DEFNAME=SKILL_ANIMAL_LORE KEY=AnimalLore TITLE=Scholar PROMPT_MSG=Hangi Hayvani Inceleyeceksiniz? DELAY=3.0,1.0 ADV_RATE=100,200,350 STAT_STR=0 STAT_INT=70 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bu Hayvan Hakkinda Pek Fikriniz Yok. ON=@Abort SRC.SYSMESSAGE You stop trying to understand the creature. [SKILL 3] DEFNAME=SKILL_APPRAISE KEY=ItemID TITLE=Merchant PROMPT_MSG=Neyi Inceleyecegiz? DELAY=1.0 ADV_RATE=2.5,50.0,200.0 STAT_STR=0 STAT_INT=85 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=25 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bu Esya Hakkinda Bir Fikriniz Yok. ON=@Abort SRC.SYSMESSAGE You stop trying to appraise the item. [SKILL 4] DEFNAME=SKILL_ARMSLORE KEY=ArmsLore TITLE=Arms%s PROMPT_MSG=Neyi Inceleyeceksiniz? DELAY=1.0 STAT_STR=10 STAT_INT=50 STAT_DEX=15 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bu Esya Hakkinda Bir Fikriniz Yok. ON=@Abort SRC.SYSMESSAGE You stop trying to evaluate the item. [SKILL 5] DEFNAME=SKILL_Parrying KEY=Parrying TITLE=Shieldfighter ADV_RATE=350,500,700 EFFECT=0.0,90.0 STAT_STR=75 STAT_INT=15 STAT_DEX=25 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 [SKILL 6] DEFNAME=SKILL_Begging KEY=Begging TITLE=Beggar PROMPT_MSG=To whom do you wish to grovel? DELAY=2.0 ADV_RATE=2.5,50.0,200.0 STAT_STR=5 STAT_INT=55 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=10 ON=@Abort SRC.SYSMESSAGE You fail utterly in your attempt to grovel. [SKILL 7] DEFNAME=SKILL_Blacksmith KEY=Blacksmithing TITLE=Blacksmith PROMPT_MSG= DELAY=2.0 STAT_STR=95 STAT_INT=15 STAT_DEX=25 BONUS_STR=75 BONUS_DEX=20 BONUS_INT=5 BONUS_STATS=10 ADV_RATE=150,350,500 VALUES=1,20,100 ON=@Fail SRC.SYSMESSAGE @027,1,1 Malzemeniz Eriyip Gitti. ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 8] DEFNAME=Skill_Bowcraft KEY=Bowcraft TITLE=Bowyer PROMPT_MSG= DELAY=2.0 STAT_STR=40 STAT_INT=45 STAT_DEX=70 BONUS_STR=15 BONUS_DEX=70 BONUS_INT=15 BONUS_STATS=20 ADV_RATE=150,300,450 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE @027,1,1 Malzemeniz Heba Oldu. ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 9] DEFNAME=SKILL_PEACEMAKING KEY=Peacemaking TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=70 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=5 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Kimseyi Sakinlestiremediniz. ON=@Abort SRC.SYSMESSAGE You fail to complete the song. [SKILL 10] DEFNAME=Skill_Camping KEY=Camping TITLE=Camper PROMPT_MSG= DELAY=6.0 STAT_STR=30 STAT_INT=30 STAT_DEX=30 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=50 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Atesiniz Ruzgardan Dolayi Sondu. ON=@Abort SRC.SYSMESSAGE You give up trying to light the campfire. [SKILL 11] DEFNAME=Skill_Carpentry KEY=Carpentry TITLE=Carpenter PROMPT_MSG= DELAY=2.0 STAT_STR=60 STAT_INT=40 STAT_DEX=30 BONUS_STR=50 BONUS_DEX=30 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=125,300,425 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE @027,1,1 Malzemeniz Heba Oldu. ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 12] DEFNAME=SKILL_CARTOGRAPHY KEY=Cartography TITLE=Cartographer PROMPT_MSG= DELAY=2.0 STAT_STR=15 STAT_INT=70 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=15 ADV_RATE=150,300,400 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE @037 Haritayi Cizmeyi Basaramadiniz. src.consume 1 i_map_blank ON=@Abort SRC.SYSMESSAGE You fail to complete the map. [SKILL 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=Neyi Pisireceksiniz? DELAY=0.0 STAT_STR=25 STAT_INT=45 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=40 BONUS_INT=60 BONUS_STATS=50 ADV_RATE=250,500,750 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE @0481,1,1 Yemegi Yaktiniz. ON=@Abort SRC.SYSMESSAGE You stop cooking the food. [SKILL 14] DEFNAME=Skill_DetectHidden KEY=DetectingHidden TITLE=Detective PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=15 STAT_INT=60 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Saklanmis Birsey Goremiyorsunuz. ON=@Abort SRC.SYSMESSAGE You stop looking for anything hidden. [SKILL 15] DEFNAME=Skill_Enticement KEY=Enticement TITLE=Bard PROMPT_MSG=Kimi Bastan Cikaracaksiniz? DELAY=2.0 STAT_STR=15 STAT_INT=70 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=5 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Sizi Umursayan Olmadi. ON=@Abort SRC.SYSMESSAGE You fail to complete the song. [SKILL 16] DEFNAME=Skill_EvalInt KEY=EvaluatingIntel TITLE=Scholar PROMPT_MSG=Incelemek Istediginiz Seyi Secin. DELAY=1.0 STAT_STR=5 STAT_INT=60 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bu Sey Sizden Daha Akilli Cikti. Hakkinda Pek Birsey Ogrenemediniz. ON=@Abort SRC.SYSMESSAGE You fail to inspect the creature completely. [SKILL 17] DEFNAME=Skill_Healing KEY=Healing TITLE=Healer PROMPT_MSG=Bandajlari kimin uzerinde kullanacaksiniz? DELAY=3.0,1.0 EFFECT=2.0,20.0 ADV_RATE=100,200,400 STAT_STR=10 STAT_INT=90 STAT_DEX=10 BONUS_STATS=20 BONUS_STR=0 BONUS_DEX=30 BONUS_INT=70 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bandajlariniz Ise Yaramadi. ON=@Abort SRC.SYSMESSAGE You stop applying the bandages. [SKILL 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Fisher%s PROMPT_MSG=Oltayi Suda Nereye Atacaksiniz? DELAY=1.5 STAT_STR=40 STAT_INT=30 STAT_DEX=40 BONUS_STR=10 BONUS_DEX=90 BONUS_INT=0 BONUS_STATS=25 ADV_RATE=125,250,400 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE @027,1,1 Herhangi Bir Balik Tutmayi Basaramadiniz. ON=@Abort SRC.SYSMESSAGE You pull your line back in and stop fishing. [SKILL 19] DEFNAME=Skill_Forensics KEY=Forensics TITLE=Scholar PROMPT_MSG=Cesette Neyi Inceleyeceksiniz? DELAY=1.0 STAT_STR=10 STAT_INT=60 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Cesetten Pek Bilgi Cikaramadiniz. ON=@Abort SRC.SYSMESSAGE You decide you'd rather not look at that. [SKILL 20] DEFNAME=Skill_Herding KEY=Herding TITLE=Shepherd PROMPT_MSG= DELAY=2.0 STAT_STR=50 STAT_INT=50 STAT_DEX=50 BONUS_STR=25 BONUS_DEX=45 BONUS_INT=30 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Yaratik Sizi Pek Umursamiyor. ON=@Abort SRC.SYSMESSAGE You give up trying to persuade that to move. [SKILL 21] DEFNAME=Skill_Hiding KEY=Hiding TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Burada Gizlenemezsiniz. ON=@Abort SRC.SYSMESSAGE You stop trying to hide. [SKILL 22] DEFNAME=SKILL_PROVOCATION KEY=Provocation TITLE=Bard PROMPT_MSG=Whom do you wish to incite? DELAY=3.0 STAT_STR=20 STAT_INT=60 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=90 BONUS_INT=10 BONUS_STATS=5 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Kimseyi Galeyana Getiremediniz. on=@start src.sysmessage @38,9,1 Bu Skill Kullanima Kapalidir..! src.skill fail ON=@Abort SRC.SYSMESSAGE You decide not to incite anything for now. [SKILL 23] DEFNAME=Skill_Inscription KEY=Inscription TITLE=Scribe PROMPT_MSG= DELAY=3.0 STAT_STR=15 STAT_INT=100 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=10 ADV_RATE=100,250,350 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE @027,1,1 Malzemeniz Heba Oldu. src.consume 1 i_scroll_blank if (<src.mana> > 5 src.mana (<src.mana> - 5) else src.mana 1 endif ON=@Abort SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it. [SKILL 24] DEFNAME=Skill_LockPick KEY=LockPicking TITLE=Locksmith PROMPT_MSG=What do you want to pick? DELAY=0.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=100,150,200 ON=@Fail SRC.SYSMESSAGE @027,1,1 Kilit Sizden Zeki Gibi. ON=@Abort SRC.SYSMESSAGE You stop trying to pick the lock. [SKILL 25] DEFNAME=Skill_Magery KEY=Magery TITLE=Mage PROMPT_MSG= STAT_STR=20 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=15 ADV_RATE=150,250,400 VALUES=1,20,80 //DELAY=1.0 // based on skill and difficulty. ON=@Fail SPELLDELAYFAIL If <restest 1 i_rune_invisibility> consume 1 i_rune_invisibility update endif [SKILL 26] DEFNAME=Skill_MagicResist KEY=MagicResistance TITLE=Resistor PROMPT_MSG= EFFECT=0.0,90.0 STAT_STR=40 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=10.0,200.0,800.0 [SKILL 27] DEFNAME=Skill_Tactics KEY=Tactics TITLE=Warrior STAT_STR=60 STAT_INT=40 STAT_DEX=70 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=150,300,500 [SKILL 28] DEFNAME=Skill_Snooping KEY=Snooping TITLE=Pickpocket PROMPT_MSG= DELAY=2.0 STAT_STR=30 STAT_INT=50 STAT_DEX=60 BONUS_STR=0 BONUS_DEX=100 BONUS_INT=0 BONUS_STATS=25 ADV_RATE=100,200,400 ON=@Fail SRC.SYSMESSAGE @027,1,1 Cantaya Ulasamadiniz. ON=@Abort SRC.SYSMESSAGE You give up trying to peek into the container. [SKILL 29] DEFNAME=Skill_Musicianship KEY=Musicianship TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=10 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Berbat Caldiginiz Icin Pek Umursayan Olmadi. ON=@Abort SRC.SYSMESSAGE You put down your instrument. [SKILL 30] DEFNAME=SKILL_POISONING KEY=Poisoning TITLE=Assassin PROMPT_MSG=To what do you wish to apply the poison? DELAY=2.0 STAT_STR=15 STAT_INT=40 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=20 ADV_RATE=100,250,450 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE @027,1,1 Zehir Heba Oldu. ON=@Abort SRC.SYSMESSAGE @027,1,1 Islem Iptal Edildi. [SKILL 31] DEFNAME=Skill_Archery KEY=Archery TITLE=Archer PROMPT_MSG= DELAY=2.0,0.1 STAT_STR=40 STAT_INT=30 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=95 BONUS_INT=5 BONUS_STATS=10 ADV_RATE=150,300,450 on=@success if (<src.archery> = 100.0) src.sysmessage @60,,1 daha fazla yukselemez.. else src.archery=<src.archery>+1 [SKILL 32] DEFNAME=SKILL_SPIRITSPEAK KEY=SpiritSpeak TITLE=Medium PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=100,150,200 ON=@Fail SRC.SYSMESSAGE You fail your attempt at contacting the netherworld. ON=@Abort SRC.SYSMESSAGE You stop trying to commune with the netherworld. ON=@Start if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison Buyusunun Etkisi Altinda Iken Yapamazsiniz. return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz Varken Yapamazsiniz. return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heale Ihtiyaciniz Yok. RETURN 1 ENDIF ON=@Success if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>) src.sysmessage @39,,1 Hata: Poison Buyusunun Etkisi Altinda Iken Yapamazsiniz. return 1 endif if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>) src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz return 1 endif IF (<HITS> >= <MAXHITS>) SYSMESSAGE @55 Heale Ihtiyaciniz Yok. RETURN 1 ENDIF skillgain SpiritSpeak 20 FORITEMS 3 IF (<TYPE>==t_corpse) IF (<CANSEELOS>) IF !(<MOREY>) LOCAL.MAXDAMHEALED=<EVAL <src.spiritspeak> / 20> LOCAL.MINDAMHEALED=<EVAL (<fame> / 500) +1> IF (<LOCAL.MINDAMHEALED> < <LOCAL.MAXDAMHEALED>) SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> ELSE SRC.HITS += <LOCAL.MAXDAMHEALED> ENDIF SRC.SOUND 586 SRC.SAY @03b2,,1," * Ahn Mih Sah Ko * SRC.ANIM 17 MOREY=1 COLOR=0481 IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SYSMESSAGE @55 Yakininizdaki Bir Cesedin Enerjisini Kullanarak Yaralarinizi Iyilestirdiniz. SRC.EFFECT 3,i_fx_bless_effect,1,20 RETURN 1 ENDIF ENDIF ENDIF ENDFOR IF (<SRC.MANA> >= 10) LOCAL.MAXDAMHEALED=<EVAL (<SPIRITSPEAK>/100)+4> LOCAL.MINDAMHEALED=<EVAL (<LOCAL.MAXDAMHEALED>/2)+1> SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>> IF (<SRC.HITS> > <SRC.MAXHITS>) SRC.HITS=<SRC.MAXHITS> ENDIF SRC.SOUND 586 SRC.SYSMESSAGE @55 Ruhunuzun Enerjisini Kullanarak Yaralarinizi Iyilestirdiniz. SRC.MANA -= 10 SRC.EFFECT 3,i_fx_bless_effect,1,20 ENDIF [SKILL 33] DEFNAME=Skill_Stealing KEY=Stealing TITLE=Thief PROMPT_MSG=Hangi Esyayi Calacaksiniz? DELAY=2.5 STAT_STR=40 STAT_INT=50 STAT_DEX=100 BONUS_STR=0 BONUS_DEX=100 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=100,250,400 on=@start src.sysmessage <eval <actdiff>> actdiff -= 5 ON=@Fail if (<src.karma> > 1000) src.karma -= {100 125} endif src.sysmessage @027,1,1 Esyayi Calamadiniz. ON=@Abort SRC.SYSMESSAGE You give up trying to steal the item. [SKILL 34] DEFNAME=Skill_Tailoring KEY=Tailoring TITLE=Tailor PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=30 STAT_DEX=60 BONUS_STR=5 BONUS_DEX=75 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=100,250,400 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE @027,1,1 Kumasiniz Heba Oldu. ON=@Abort SRC.SYSMESSAGE You decide not to sew anymore for now. [SKILL 35] DEFNAME=Skill_Taming KEY=Taming TITLE=Animal Tamer PROMPT_MSG=Tame which animal? DELAY=2.0 STAT_STR=30 STAT_INT=40 STAT_DEX=60 BONUS_STR=30 BONUS_DEX=10 BONUS_INT=60 BONUS_STATS=20 ADV_RATE=100,200,300 ON=@Fail SRC.SYSMESSAGE You fail to tame the creature. ON=@Abort SRC.SYSMESSAGE You give up trying to tame the creature. [SKILL 36] DEFNAME=skill_tasteid KEY=TasteID TITLE=Food Taster PROMPT_MSG=What would you like to taste? DELAY=1.0 STAT_STR=25 STAT_INT=50 STAT_DEX=15 BONUS_STR=20 BONUS_DEX=0 BONUS_INT=80 BONUS_STATS=50 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Hmm.. Tavuk Gibi. ON=@Abort SRC.SYSMESSAGE You decide against tasting anything. [SKILL 37] DEFNAME=Skill_Tinkering KEY=Tinkering TITLE=Tinker PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=100 STAT_DEX=50 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=10 ADV_RATE=150,300,450 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE @027,1,1 Malzemeniz Heba Oldu. ON=@Abort SRC.SYSMESSAGE You stop trying to make anything. [SKILL 38] DEFNAME=Skill_Tracking KEY=Tracking TITLE=Ranger PROMPT_MSG= DELAY=4.0 STAT_STR=25 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Iz Surmeyi Basaramadiniz. ON=@Abort SRC.SYSMESSAGE You stop tracking. [SKILL 39] DEFNAME=Skill_Vet KEY=Veterinary TITLE=Veterinarian PROMPT_MSG=What animal would you like to heal? DELAY=2.0 STAT_STR=30 STAT_INT=50 STAT_DEX=40 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=20 ADV_RATE=10.0,200.0,800.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Bandajlariniz Yetersiz Geldi. ON=@Abort SRC.SYSMESSAGE You stop applying the bandages. [SKILL 40] DEFNAME=Skill_Swordsmanship KEY=Swordsmanship TITLE=Swords%s PROMPT_MSG= STAT_STR=75 STAT_INT=40 STAT_DEX=75 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=150,350,600 on=@success if (<src.swordsmanship> = 100.0) src.sysmessage @60,,1 daha fazla yukselemez.. else src.swordsmanship=<src.swordsmanship>+1 [SKILL 41] DEFNAME=Skill_Macefighting KEY=Macefighting TITLE=Macefighter PROMPT_MSG= STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=150,350,600 [SKILL 42] DEFNAME=Skill_Fencing KEY=Fencing TITLE=Fencer PROMPT_MSG= STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=125,275,400 [SKILL 43] DEFNAME=Skill_Wrestling KEY=Wrestling TITLE=Wrestler PROMPT_MSG= STAT_STR=100 STAT_INT=30 STAT_DEX=75 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=150,350,600 [SKILL 44] DEFNAME=SKILL_LUMBERJACK KEY=Lumberjacking TITLE=Lumberjack PROMPT_MSG= DELAY=1.0 STAT_STR=85 STAT_INT=30 STAT_DEX=45 BONUS_STR=90 BONUS_DEX=10 BONUS_INT=0 BONUS_STATS=20 ADV_RATE=150,350,500 VALUES=1,10,50 ON=@Fail SRC.SYSMESSAGE @027,1,1 Ise Yarar Odun Cikaramadiniz. ON=@Abort SRC.SYSMESSAGE You decide not to chop wood for now. [SKILL 45] DEFNAME=SKILL_MINING KEY=Mining TITLE=Miner PROMPT_MSG=Nereyi Kazacaksiniz? DELAY=1.0 STAT_STR=85 STAT_INT=30 STAT_DEX=45 BONUS_STR=70 BONUS_DEX=30 BONUS_INT=0 BONUS_STATS=20 ADV_RATE=100,225,300 VALUES=1,10,80 ON=@Fail SRC.SYSMESSAGE @027,1,1 Ise Yarar Bir Maden Bulamadiniz. ON=@Abort SRC.SYSMESSAGE You decide not to mine for now. obj = <findid_pickaxe> obj.hitpoints = <eval <obj.hitpoints> -10> [SKILL 46] DEFNAME=SKILL_MEDITATION KEY=Meditation TITLE=Stoic DELAY=2.0,1.0 STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=5 BONUS_DEX=90 BONUS_INT=15 BONUS_STATS=10 ADV_RATE=100,200,300 ON=@Fail SRC.SYSMESSAGE @027,1,1 Konsantrasyonunuzu Kaybettiniz. ON=@Abort SRC.SYSMESSAGE You stop concentrating. [SKILL 47] DEFNAME=SKILL_STEALTH KEY=Stealth TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=10.0,200.0,800.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Kendinizi Gizleyemediniz. ON=@Abort SRC.SYSMESSAGE You give up trying to hide here. [SKILL 48] DEFNAME=SKILL_REMOVE_TRAP KEY=RemoveTrap TITLE=Jack PROMPT_MSG=Select the trap to disarm DELAY=7.0,3.0,2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=2.5,50.0,200.0 ON=@Fail SRC.SYSMESSAGE @027,1,1 Tuzak Etkisiz Hale Gelmedi. ON=@Abort SRC.SYSMESSAGE You give up trying to disarm the trap. [SKILL 49] DEFNAME=SKILL_Necromancy KEY=Necromancy TITLE=Necromancer STAT_STR=20 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=15 ADV_RATE=10.0,200.0,800.0 // VALUES=1,10,80 ON=@Fail SRC.SYSMESSAGE @027,1,1 Konsantrasyonunuz Bozuldu. on=@start src.sysmessage @38,9,1 Bu Skill Kullanima Kapalidir. src.skill fail ON=@Abort SRC.SYSMESSAGE You stop casting the spell. [SKILL 50] DEFNAME=SKILL_Focus KEY=Focus TITLE=Stoic STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=10.0,200.0,800.0 [SKILL 51] DEFNAME=SKILL_CHIVALRY KEY=Chivalry TITLE=Paladin STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 52] DEFNAME=SKILL_BUSHIDO KEY=Bushido TITLE=Samurai STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 53] DEFNAME=SKILL_NINJITSU KEY=Ninjitsu TITLE=Ninja STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 54] DEFNAME=SKILL_SPELLWEAVING KEY=Spellweaving TITLE=Arcanist STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=2.5,50.0,200.0 [SKILLCLASS 0] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_undeclared NAME=undeclared // EVENTS=e_ClassUndeclared STATSUM=300 SKILLSUM=7000.0 STR=100 INT=100 DEX=100 Alchemy=100.0 Anatomy=100.0 AnimalLore=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 on=@login events=+e_fix events=+e_dex_loss events=+tiklabe events=+e_dropfix events=+e_bleeding events=+e_bleed events=+guild_name events=+e_crim events=+e_staff events=+e_stat_ayarsiz events=-e_stat_ayarsiz events=+e_must_wait events=+e_mage events=+e_freezetime events=+e_newbiegoster if (<src.tag0.yenibasladi> < 1) src.go 5160,287,17 src.tag0.yenibasladi 1 endif serv.allclients sysmessage @0481 [<src.name> oyuna girdi.] On=@Death src.sysmessage @0481 Daha once [<deaths>] defa olduruldunuz. ON=*a.q* ON=*siktigim* ON=*yarak* ON=*siktir* ON=*sikin* ON=*sikik* ON=*siksin* ON=*sikiyim* ON=*sikerim* ON=*orospu* ON=*siktir* ON=*ibne* on=*yavsak* ON=*gotune* ON=*travesti* ON=*fuck* ON=*siktiim* ON=*siktir* ON=*hasiktir* ON=*vajina* ON=*yarrak* ON=*ipne* ON=*sikerim* ON=*serefsiz* ON=*pezevenk* on=*l.m.r* on=*l.a.m.e.r* ON=*vajina* on=*lmr* on=*l.a.m.r* on=*l.m.e.r* on=*zokarim* on=*zoktugum* on=*faise* on=*fayise* on=*tassak* on=*dassak* on=*dasak* on=*tasak* on=*gotveren* if (<src.account.plevel> >= 2) src.sysmessage @0812 Utan ya staffsin kufur ediyorsun.. return 1 else if (<src.findid.i_kufurcu>) src.sysmessage @080a Kufur ustune kufur ? return 1 else src.sysmessage @1100 Kufur ettiginiz icin 10 dakika konusma yasagi aldiniz. serv.allclients sysmessage @0799 UYARI : <name> Kufur Ettigi Icin 10 Dakika Konusma Yasagi Aldi.! src.newitem i_nokufur src.act.equip src.act.timer 600 src.events +e_kufurcu return 1 endif return 0 [events e_kufurcu] on=@click message @0785,1,1 [Kufur Cezalisi - <eval <findid.i_kufurcu.timer>/60> Dakika] [itemdef i_nokufur] name Kufur etmeyelim id=i_gold type=t_eq_script on=@create attr attr_decay|attr_newbie|attr_invis color 01 on=@equip on=@timer cont.sysmessage @080d Konusma Yasaginiz bitmistir. cont.events -e_kufurcu remove 1 RETURN 1 [EOF]
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Dreamer
Nereden: Turkey Antalya |
#324779
2008-10-01 21:08 GMT
bak ON=@login in altına events +e_fix yazmışsın, e_fix olduğunu sanmıyorum event adının =) events +fix böyle dene bakalım.
RagØ |
UoAdmin
Nereden: Turkey |
#324780
2008-10-01 21:10 GMT
oldu allah çarpsınki oldu
![]() Dreamer arkadaşım seni öpmek istiyorum ama yanlış anlar herkes ![]() ![]()
Appleri almıyoruz boşuna kasmayın oke?? ;) |
Dreamer
Nereden: Turkey Antalya |
#324781
2008-10-01 21:12 GMT
önemli birşey değil sadece 2 harflik bir hata =)
RagØ |
UoAdmin
Nereden: Turkey |
hehe evt
![]() bütün eventsları böyle mi yapıcam şimdi???
Appleri almıyoruz boşuna kasmayın oke?? ;) |






Önceden bir iki arkadaş player login i bulup onun altına yapıştır gibi şeyler dedi aam ben yine yapamadım 

tam nereye koyucam???

