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| Yazar | Mesaj |
Owner_Jin
Nereden: Albania asdasd |
#324887
2008-10-02 17:19 GMT
Arkadaşlar Serverin Ta En Başından Bu yana Süregelen Bi num war...En Büyük ve Tek Soru8num Yav Adam Büyü Atıor War/Peace Yapıor Veya Karşısındaki İm Por Bişi Atıor Adamın Büyüsünü Fizletior Ama Adam Büyü Atmaya Dewam Ediyor Gibi Takılıp Kalıor Spdleay2i Fizletince Üstünden Alamıorum Adamın Ne Yaparsam Yapayım Olmadı Farklı Magery Scriptleri Koydum Olmadu Fix Scpsini En baştan en sona inceledim bunun olmasını gerektiren bişey bulamadım bi yardım etseniz ?
Magery Scriptimde bu ARkadşalar Kod: /////Jinmi He he
/////// [function f_fizzle] // fizzle func. effect 3,i_fx_smoke_small,3,40,1 sound 92 if (<mana> > 8) mana (<mana> - {5 8}) else mana 1 endif if (<findid.i_magerylvl>) findid.i_magerylvl.remove endif if (<findid.i_evallvl>) findid.i_evallvl.remove endif if (<findid.i_poisonlvl>) findid.i_poisonlvl.remove endif if (<findid.i_spdelay_man>) findid.i_spdelay_man.remove elseif (<findid.i_spdelay_woman>) findid.i_spdelay_woman.remove endif [itemdef i_magerylvl] name=magery gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer if (<cont.int> < 60) if (rand(15) == 1) cont.int (<cont.int> + 1) endif elseif (<cont.int> < 100) if (rand(25) == 1) cont.int (<cont.int> + 1) endif endif // Level 1 if (<more1> == 1) if (rand(1) == 1) //3 cont.magery (<cont.magery> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(2) == 1) //8 cont.magery (<cont.magery> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(2) == 1) //10 cont.magery (<cont.magery> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(2) == 1) //15 cont.magery (<cont.magery> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(2) == 1) //20 cont.magery (<cont.magery> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(2) == 1) //25 cont.magery (<cont.magery> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(2) == 1) //30 cont.magery (<cont.magery> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(4) == 1) //35 cont.magery (<cont.magery> + 1) endif endif attr attr_decay remove return 1 [itemdef i_evallvl] name=eval intel gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 6 On=@Timer // Level 1 if (<more1> == 1) if (rand(2) == 1) cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 2 elseif (<more1> == 2) if (rand(3) == 1) //3 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 3 elseif (<more1> == 3) if (rand(3) == 1) //8 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 4 elseif (<more1> == 4) if (rand(3) == 1) //10 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 5 elseif (<more1> == 5) if (rand(3) == 1) //15 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 6 elseif (<more1> == 6) if (rand(3) == 1) //20 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 7 elseif (<more1> == 7) if (rand(15) == 1) //25 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif // Level 8 elseif (<more1> == 8) if (rand(16) == 1) //30 cont.evaluatingintel (<cont.evaluatingintel> + 1) endif endif attr attr_decay remove return 1 [itemdef i_poisonlvl] name=poison gain id=i_memory type=t_eq_script weight=0 layer=layer_special On=@Create attr attr_invis|attr_decay On=@Equip timer 3 On=@Timer cont.poisoning (<cont.poisoning> + 1) attr attr_decay remove return 1 [comment poi] if (<more1> == 1) elseif (<more1> == 2) cont.poisoning (<cont.poisoning> + 2) elseif (<more1> == 3) cont.poisoning (<cont.poisoning> + 3) elseif (<more1> == 4) cont.poisoning (<cont.poisoning> + 4) elseif (<more1> == 5) cont.poisoning (<cont.poisoning> + 5) elseif (<more1> == 6) cont.poisoning (<cont.poisoning> + 6) elseif (<more1> == 7) cont.poisoning (<cont.poisoning> + 7) elseif (<more1> == 8) cont.poisoning (<cont.poisoning> + 8) endif [itemdef i_spdelay_woman] name=magery delay (woman) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip src.body c_woman_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_woman cont.obody c_woman endif On=@Timer remove return 1 [itemdef i_spdelay_poly] name=magery delay poly id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.flags <cont.flags>|04 if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.flags <cont.flags>&~04 endif On=@Timer remove return 1 [itemdef i_spdelay_man] name=magery delay (man) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip src.body c_man_nomove if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.body c_man cont.obody c_man endif On=@Timer remove return 1 //------------------ // freeze body's //------------------ [chardef c_man_nomove] id c_man can mt_usehands // newly added foodtype 15 t_food, t_fruit On=@GetHit body c_man obody c_man [chardef c_woman_nomove] id c_woman can mt_usehands|mt_female foodtype 15 t_food, t_fruit On=@GetHit body c_woman obody c_woman //------------------ // freezetime control functionz //------------------ [function sd] if (<findid.i_spdelay_man>) findid.i_spdelay_man.remove elseif (<findid.i_spdelay_woman>) findid.i_spdelay_woman.remove elseif (<findid.i_spdelay_unisex>) findid.i_spdelay_unisex.remove endif if (<body> == c_man) var.m <act.uid> newitem i_spdelay_man act.more1 <args> act.equip act <var.m> elseif (<body> == c_woman) var.m <act.uid> newitem i_spdelay_woman act.more1 <args> act.equip act <var.m> else var.m <act.uid> newitem i_spdelay_unisex act.more1 <args> act.equip act <var.m> endif endif //------------------ // magery control functionz //------------------ // Level 1 [function mg1] if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 1 act.equip act <var.m2> endif if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 1 act.equip act <var.m2> endif // Level 2 [function mg2] if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 2 act.equip act <var.m2> endif if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 2 act.equip act <var.m2> endif // Level 3 [function mg3] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif // Level 4 [function mg4] if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 4 act.equip act <var.m2> endif if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 4 act.equip act <var.m2> endif // Level 5 [function mg5] if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 5 act.equip act <var.m2> endif if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 5 act.equip act <var.m2> endif // Level 6 [function mg6] if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 6 act.equip act <var.m2> endif if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 6 act.equip act <var.m2> endif // Level 7 [function mg7] if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 7 act.equip act <var.m2> endif if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 7 act.equip act <var.m2> endif // Level 8 [function mg8] if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 8 act.equip act <var.m2> endif if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 8 act.equip act <var.m2> endif //------------------ // poison functionz //------------------ [function psg] if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0)) findid.i_magerylvl.remove var.m2 <act.uid> newitem i_magerylvl act.more1 3 act.equip act <var.m2> endif if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0)) findid.i_evallvl.remove var.m2 <act.uid> newitem i_evallvl act.more1 3 act.equip act <var.m2> endif // //if (<poisoning> < <src.tag0.override.skillcap_16>) && ((<skilllock[30]> == 0) && (<skilltotal> < 800.0)) // findid.i_poisonlvl.remove // var.m2 <act.uid> // newitem i_poisonlvl //endif //else if ((<skilllock[30]> == 0) && (<skilltotal> < 800.0)) if (<src.tag0.override.skillcap_16> > 100.0) if (<poisoning> < <src.tag0.override.skillcap_16>) findid.i_poisonlvl.remove var.m2 <act.uid> newitem i_poisonlvl act.equip act <var.m2> endif else if (<poisoning> < 100.0) findid.i_poisonlvl.remove var.m2 <act.uid> newitem i_poisonlvl act.equip act <var.m2> endif endif //------------------ // breakspell functionz //------------------ // Circle 1 [function breakspell1] f_fizzle // Circle 2 [function breakspell2] f_fizzle if (<src.mana> > 20) src.mana (<src.mana> - {8 10}) else src.mana 0 endif // Circle 3 [function breakspell3] f_fizzle if (<src.mana> > 25) src.mana (<mana> - {10 15}) else src.mana 0 endif // Circle 4 [function breakspell4] f_fizzle if (<src.mana> > 30) src.mana (<src.mana> - {15 20}) else src.mana 0 endif // Circle 5 [function breakspell5] f_fizzle if (<src.mana> > 35) src.mana (<src.mana> - {20 25}) else src.mana 0 endif // Circle 6 [function breakspell6] f_fizzle if (<src.mana> > 40) src.mana (<src.mana> - {25 30}) else src.mana 0 endif // Circle 7 [function breakspell7] f_fizzle if (<src.mana> > 45) src.mana (<src.mana> - {30 35}) else src.mana 0 endif // Circle 8 [function breakspell8] f_fizzle if (<src.mana> > 50) src.mana (<src.mana> - {35 40}) else src.mana 0 endif //------------------ // spell: explosion //------------------ [itemdef i_spelleffect_explosion] name=[explosion spelleffect] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.sayu explosion timer 2 On=@Timer cont.effect 3,i_fx_explode,6,15,1 cont.sfx snd_spell_explosion if (<cont.hitpoints> > 32) cont.hits=(<cont.hits> - {25 30}) cont.damage 1 else cont.hits=0 endif attr attr_decay remove return 1 //------------------ // spell: polymorph //------------------ [function plym] if (<findid.i_pre_morph>) findid.i_pre_morph.remove f_fizzle endif if !(<findid.i_morpher>) newitem i_pre_morph act.more <args> act.equip newitem i_morpher act.more <body> act.equip else findid.i_morpher.timer {285 320} newitem i_pre_morph act.more <args> act.equip endif [itemdef i_pre_morph] name=[casting polymorph] id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip timer 4 cont.spell_say Vas Ylem Rel cont.anim 17 cont.sd 3 cont.events +e_breakpoly On=@UnEquip cont.events -e_breakpoly cont.consume 1 i_reag_spider_silk cont.consume 1 i_reag_blood_moss cont.consume 1 i_reag_mandrake_root cont.consume 1 i_reag_sulfur_ash On=@Timer attr attr_decay if (<cont.mana> < 40) cont.f_fizzle else cont.mana (<cont.mana> - 40) cont.sfx snd_spell_polymorph cont.body <more> cont.update endif remove return 1 [itemdef i_morpher] name=Polymorph id=i_rune_polymorph type=t_eq_script weight=0 layer=layer_special On=@Equip timer {285 320} cont.events +e_poly On=@UnEquip cont.events -e_poly cont.body <more> cont.update On=@Timer attr attr_decay remove return 1 [events e_poly] On=@Death findid.i_morpher.remove [events e_breakpoly] On=@SpellCast findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@GetHit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Hit findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle On=@Death findid.i_pre_morph.remove findid.i_morpher.remove On=@SkillStart findid.i_pre_morph.remove findid.i_morpher.remove f_fizzle [itemdef i_spdelay_unisex] // unicornlarla seks anlaminda name=magery delay (unisex) id=i_gold type=t_eq_script weight=0 layer=layer_special On=@Equip cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$ if (<more1>) timer <more1> endif On=@UnEquip if !(<cont.flags>&statf_dead) cont.flags <cont.flags>&~04 endif On=@Timer remove return 1 [EOF]
Efsane Hell Geri Dondu..[/b] Www.Hellpvp.Com |
Slothere
Nereden: Turkey Izmir |
#324891
2008-10-02 17:42 GMT
Magery skilline alttakileri ekle.
on=@Abort src.f_fizzle on=@Fail src.f_fizzle
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Owner_Jin
Nereden: Albania asdasd |
#324990
2008-10-03 11:06 GMT
yaw hacı simdide kal vas corp por gibi büyüleri elide silah warken atarsa büyü fizler gibi oluor delay kalkıor koşarak büyü atııor oyyhhh
Efsane Hell Geri Dondu..[/b] Www.Hellpvp.Com |
bycomrade
Nereden: Turkey İstanbul / Üsküdar / Emniyet Mah. |
#324992
2008-10-03 11:16 GMT
silah scplerinde sorun vardır büyük ihtimal koyarsan yardımcı olabilcem gibime gelior
Kod: //**************************************************************************** //SPHERE by : Menasoft ©1997-2007 //www.sphereserver.net // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: 11-Jan-2006 VERSION=0.56b [Spell 0] // No effect. DEFNAME=s_Water NAME=Water SOUND=0 RUNES= CAST_TIME=0 RESOURCES= RUNE_ITEM=0 SCROLL_ITEM=0 FLAGS=0 EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=4 SKILLREQ=MAGERY 1.0 INTERRUPT=100.0,100.0 [Spell 1] // NOTE: This spell at low levels is deadly and can stop a player from running at high level an annoyance at best DEFNAME=s_Clumsy NAME=Clumsy SOUND=snd_SPELL_CLUMSY RUNES=UJ CAST_TIME=1.0 RESOURCES=i_reag_blood_moss,i_reag_nightshade RUNE_ITEM=i_rune_CLUMSY SCROLL_ITEM=i_scroll_CLUMSY FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=3,15 DURATION=2*60.0,3*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 2] DEFNAME=s_create_food NAME=Create Food SOUND=snd_SPELL_CREATE_FOOD RUNES=IMY CAST_TIME=1.0 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_mandrake_root RUNE_ITEM=i_rune_CREATE_FOOD SCROLL_ITEM=i_scroll_CREATE_FOOD FLAGS=SPELLFLAG_TARG_XYZ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 3] DEFNAME=s_feeblemind NAME=Feeblemind SOUND=snd_SPELL_FEEBLEMIND RUNES=RW CAST_TIME=1.0 RESOURCES=i_reag_ginseng,i_reag_nightshade RUNE_ITEM=i_rune_FEEBLEMIND SCROLL_ITEM=i_scroll_FEEBLEMIND FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,10 DURATION=2*60.0,3*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 4] DEFNAME=s_heal NAME=Heal SOUND=snd_SPELL_HEAL RUNES=IM CAST_TIME=1.0 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_spider_silk RUNE_ITEM=i_rune_HEAL SCROLL_ITEM=i_scroll_HEAL FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=5,20 DURATION=0.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 5] DEFNAME=s_magic_arrow NAME=Magic Arrow SOUND=snd_SPELL_MAGIC_ARROW CAST_TIME=1.0 RUNES=IPY RESOURCES=i_reag_black_pearl,i_reag_nightshade RUNE_ITEM=i_rune_MAGIC_ARROW SCROLL_ITEM=i_scroll_MAGIC_ARROW FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=5,15 DURATION=0.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 6] DEFNAME=s_night_sight NAME=Night Sight SOUND=snd_SPELL_NIGHT_SIGHT RUNES=IL CAST_TIME=1.0 RESOURCES=i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_NIGHT_SIGHT SCROLL_ITEM=i_scroll_NIGHT_SIGHT FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=0 DURATION=3*60.0,10*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 7] DEFNAME=s_reactive_armor NAME=Reactive Armor SOUND=snd_SPELL_REACTIVE_ARMOR RUNES=FS CAST_TIME=1.0 RESOURCES=i_reag_garlic,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_REACTIVE_ARMOR SCROLL_ITEM=i_scroll_REACTIVE_ARMOR FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=10.0,60.0 DURATION=3*60.0,5*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 8] DEFNAME=s_weaken NAME=Weaken SOUND=snd_SPELL_WEAKEN RUNES=DM CAST_TIME=1.0 RESOURCES=i_reag_garlic,i_reag_nightshade RUNE_ITEM=i_rune_WEAKEN SCROLL_ITEM=i_scroll_WEAKEN FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,30 DURATION=2*60.0,3*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0 [Spell 9] // Raise dex DEFNAME=s_Agility NAME=Agility SOUND=snd_SPELL_AGILITY RUNES=EU CAST_TIME=20 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root RUNE_ITEM=i_rune_AGILITY SCROLL_ITEM=i_scroll_AGILITY FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,20 DURATION=2*60.0,3*60.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 10] // Raise int. DEFNAME=s_Cunning NAME=Cunning SOUND=snd_SPELL_CUNNING RUNES=UW CAST_TIME=20 RESOURCES=i_reag_mandrake_root,i_reag_nightshade RUNE_ITEM=i_rune_CUNNING SCROLL_ITEM=i_scroll_CUNNING FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,20 DURATION=2*60.0,3*60.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 11] DEFNAME=s_cure NAME=Cure SOUND=snd_SPELL_CURE RUNES=AN CAST_TIME=20 RESOURCES=i_reag_garlic,i_reag_ginseng RUNE_ITEM=i_rune_CURE SCROLL_ITEM=i_scroll_CURE FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=0 DURATION=0.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 12] DEFNAME=s_harm NAME=Harm SOUND=snd_SPELL_HARM RUNES=AM CAST_TIME=20 RESOURCES=i_reag_nightshade,i_reag_spider_silk RUNE_ITEM=i_rune_HARM SCROLL_ITEM=i_scroll_HARM FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,16 DURATION=0.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 13] DEFNAME=s_magic_trap NAME=Magic Trap SOUND=snd_SPELL_MAGIC_TRAP RUNES=IJ CAST_TIME=20 RESOURCES=i_reag_garlic,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_MAGIC_TRAP SCROLL_ITEM=i_scroll_MAGIC_TRAP FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 14] DEFNAME=s_magic_untrap NAME=Magic Untrap SOUND=snd_SPELL_MAGIC_UNTRAP RUNES=AJ CAST_TIME=20 RESOURCES=i_reag_blood_moss,i_reag_sulfur_ash RUNE_ITEM=i_rune_MAGIC_UNTRAP SCROLL_ITEM=i_scroll_MAGIC_UNTRAP FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 15] DEFNAME=s_protection NAME=Protection SOUND=snd_SPELL_PROTECTION RUNES=US CAST_TIME=20 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_sulfur_ash RUNE_ITEM=i_rune_PROTECTION SCROLL_ITEM=i_scroll_PROTECTION FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,35 DURATION=3*60.0,5*60.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 16] DEFNAME=s_strength NAME=Strength SOUND=snd_SPELL_STRENGTH RUNES=UM CAST_TIME=20 RESOURCES=i_reag_mandrake_root,i_reag_nightshade RUNE_ITEM=i_rune_STRENGTH SCROLL_ITEM=i_scroll_STRENGTH FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,15 DURATION=2*60.0,3*60.0 MANAUSE=6 SKILLREQ=MAGERY 20.0 INTERRUPT=100.0,100.0 [Spell 17] DEFNAME=s_bless NAME=Bless SOUND=snd_SPELL_BLESS RUNES=RS CAST_TIME=3.0 RESOURCES=i_reag_garlic,i_reag_mandrake_root RUNE_ITEM=i_rune_BLESS SCROLL_ITEM=i_scroll_BLESS FLAGS=SPELLFLAG_TARG_OBJ | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,20 DURATION=2*60.0,3*60.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 18] DEFNAME=s_fireball NAME=Fireball SOUND=snd_SPELL_FIREBALL RUNES=VF CAST_TIME=3.0 RESOURCES=i_reag_black_pearl,i_reag_sulfur_ash RUNE_ITEM=i_rune_FIREBALL SCROLL_ITEM=i_scroll_FIREBALL FLAGS=SPELLFLAG_TARG_OBJ | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=8,16 DURATION=0.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 19] DEFNAME=s_magic_lock NAME=Magic Lock SOUND=snd_SPELL_MAGIC_LOCK RUNES=AP CAST_TIME=3.0 RESOURCES=i_reag_blood_moss,i_reag_garlic,i_reag_sulfur_ash RUNE_ITEM=i_rune_MAGIC_LOCK SCROLL_ITEM=i_scroll_MAGIC_LOCK FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 20] // NOTE: Does poison need a duration or are they stuck with it until cured ?? DEFNAME=s_poison NAME=Poison SOUND=snd_SPELL_POISON RUNES=IN CAST_TIME=3.0 RESOURCES=i_reag_nightshade RUNE_ITEM=i_rune_POISON SCROLL_ITEM=i_scroll_POISON FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=0 // 100,750 DURATION=1.0,15.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 21] DEFNAME=s_telekinesis NAME=Telekinesis SOUND=snd_SPELL_telekinesis RUNES=OPY CAST_TIME=3.0 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root RUNE_ITEM=i_rune_telekinesis SCROLL_ITEM=i_scroll_telekinesis FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 22] DEFNAME=s_teleport NAME=Teleport SOUND=snd_SPELL_TELEPORT RUNES=RP CAST_TIME=3.0 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root RUNE_ITEM=i_rune_TELEPORT SCROLL_ITEM=i_scroll_TELEPORT FLAGS=SPELLFLAG_TARG_XYZ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 23] DEFNAME=s_unlock NAME=Unlock SOUND=snd_SPELL_UNLOCK RUNES=EP CAST_TIME=3.0 RESOURCES=i_reag_blood_moss,i_reag_sulfur_ash RUNE_ITEM=i_rune_UNLOCK SCROLL_ITEM=i_scroll_UNLOCK FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 24] DEFNAME=s_wall_of_stone NAME=Wall of Stone SOUND=snd_SPELL_WALL_OF_STONE RUNES=ISY CAST_TIME=3.0 RESOURCES=i_reag_blood_moss,i_reag_garlic RUNE_ITEM=i_rune_WALL_OF_STONE SCROLL_ITEM=i_scroll_WALL_OF_STONE FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_FIELD EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,4*60.0 MANAUSE=9 SKILLREQ=MAGERY 30.0 INTERRUPT=100.0,100.0 [Spell 25] DEFNAME=s_archcure NAME=Arch Cure SOUND=snd_SPELL_ARCHCURE RUNES=VAN CAST_TIME=3.0 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_mandrake_root RUNE_ITEM=i_rune_ARCHCURE SCROLL_ITEM=i_scroll_ARCHCURE FLAGS=SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=0 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 26] DEFNAME=s_archprotection NAME=Arch Protection SOUND=snd_SPELL_ARCHPROTECTION RUNES=VUS CAST_TIME=3.0 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_ARCHPROTECTION SCROLL_ITEM=i_scroll_ARCHPROTECTION FLAGS=SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=5,15 DURATION=30.0,1000.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 27] DEFNAME=s_curse NAME=Curse SOUND=snd_SPELL_CURSE RUNES=DS CAST_TIME=3.0 RESOURCES=i_reag_garlic,i_reag_nightshade,i_reag_sulfur_ash RUNE_ITEM=i_rune_CURSE SCROLL_ITEM=i_scroll_CURSE FLAGS=SPELLFLAG_TARG_OBJ | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,15 DURATION=10.0,60.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 28] DEFNAME=s_fire_field NAME=Fire Field SOUND=snd_SPELL_FIRE_FIELD RUNES=IFG CAST_TIME=3.0 RESOURCES=i_reag_black_pearl,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_FIRE_FIELD SCROLL_ITEM=i_scroll_FIRE_FIELD FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_FIELD| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=2,12 DURATION=2*60.0,4*60.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 29] DEFNAME=s_greater_heal NAME=Greater Heal SOUND=snd_SPELL_GREATER_HEAL RUNES=IVM CAST_TIME=3.0 RESOURCES=i_reag_garlic,i_reag_ginseng,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_GREATER_HEAL SCROLL_ITEM=i_scroll_GREATER_HEAL FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=10,50 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 30] DEFNAME=s_lightning NAME=Lightning SOUND=snd_SPELL_LIGHTNING RUNES=POG CAST_TIME=3.0 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_LIGHTNING SCROLL_ITEM=i_scroll_LIGHTNING FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=10,20 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 31] DEFNAME=s_mana_drain NAME=Mana Drain SOUND=snd_SPELL_MANA_DRAIN RUNES=OR CAST_TIME=3.0 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_MANA_DRAIN SCROLL_ITEM=i_scroll_MANA_DRAIN FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=0 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 32] DEFNAME=s_recall NAME=Recall SOUND=snd_SPELL_RECALL RUNES=KOP CAST_TIME=3.0 RESOURCES=i_reag_black_pearl,i_reag_blood_moss,i_reag_mandrake_root RUNE_ITEM=i_rune_RECALL SCROLL_ITEM=i_scroll_RECALL FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=11 SKILLREQ=MAGERY 40.0 INTERRUPT=100.0,100.0 [Spell 33] // NOTE: Blade Spirits is a popular kill-all, basically a loot gatherer with little to no reprecusions to the player, keep summon time a bit low to counter that a bit. DEFNAME=s_blade_spirits NAME=Blade Spirit SOUND=snd_SPELL_BLADE_SPIRITS RUNES=IHJY CAST_TIME=20.0 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_nightshade RUNE_ITEM=i_rune_BLADE_SPIRITS SCROLL_ITEM=i_scroll_BLADE_SPIRITS FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 34] DEFNAME=s_dispel_field NAME=Dispel Field SOUND=snd_SPELL_DISPEL_FIELD RUNES=AG CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_garlic,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_DISPEL_FIELD SCROLL_ITEM=i_scroll_DISPEL_FIELD FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 35] // NOTE: This spell is used primarily for roleplaying purposes or for avoiding being killed if red. The longer duration would not unbalance gameplay in any way I could see. DEFNAME=s_incognito NAME=Incognito SOUND=snd_SPELL_INCOGNITO RUNES=KIE CAST_TIME=40 RESOURCES=i_reag_blood_moss,i_reag_garlic,i_reag_nightshade RUNE_ITEM=i_rune_INCOGNITO SCROLL_ITEM=i_scroll_INCOGNITO FLAGS=0 EFFECT_ID=0 EFFECT=0 DURATION=5*60.0,8*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 36] // NOTE: This is a proactive type of protection that no one wants to see run out. Because of it's level and the amount of reagents I would think this spell last a bit longer in light of it only being a one time reflect as opposed to Reactive and protection. Should it have a duration at all or remain until dispel'ed or hit ??? DEFNAME=s_magic_reflection NAME=Magic Reflect SOUND=snd_SPELL_MAGIC_REFLECTION RUNES=IJS CAST_TIME=40 RESOURCES=i_reag_garlic,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_MAGIC_REFLECTION SCROLL_ITEM=i_scroll_MAGIC_REFLECTION FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD EFFECT_ID=i_fx_BLESS_EFFECT EFFECT=0 DURATION=4*60.0,8*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 37] DEFNAME=s_mind_blast NAME=Mind Blast SOUND=snd_SPELL_MIND_BLAST RUNES=PCW CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_nightshade,i_reag_sulfur_ash RUNE_ITEM=i_rune_MIND_BLAST SCROLL_ITEM=i_scroll_MIND_BLAST FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,20 DURATION=0.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 38] // keep min duration a bit low here, paralyze is a killer in the hands of PK's. A powerful PK only needs a sec to kill you anyways. DEFNAME=s_paralyze NAME=Paralyze SOUND=snd_SPELL_PARALYZE RUNES=AEP CAST_TIME=40 RESOURCES=i_reag_garlic,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_PARALYZE SCROLL_ITEM=i_scroll_PARALYZE FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM| SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=0 DURATION=60.0,3*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 39] DEFNAME=s_poison_field NAME=Poison Field SOUND=snd_SPELL_POISON_FIELD RUNES=ING CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_nightshade,i_reag_spider_silk RUNE_ITEM=i_rune_POISON_FIELD SCROLL_ITEM=i_scroll_POISON_FIELD FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_FIELD| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,50 // 50,500 DURATION=2*60.0,4*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 40] // NOTE: This spell is the mages first true form of combat at low levels. One of the main uses is summoning a horse to travel. Don't set to low. DEFNAME=s_summon_creature NAME=Summon SOUND=snd_SPELL_SUMMON_CREATURE RUNES=KX CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_SUMMON_CREATURE SCROLL_ITEM=i_scroll_SUMMON_CREATURE FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=3*60.0,5*60.0 MANAUSE=14 SKILLREQ=MAGERY 50.0 INTERRUPT=100.0,100.0 [Spell 41] DEFNAME=s_dispel NAME=Dispel SOUND=snd_SPELL_DISPEL RUNES=AO CAST_TIME=40 RESOURCES=i_reag_garlic,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_DISPEL SCROLL_ITEM=i_scroll_DISPEL FLAGS=SPELLFLAG_TARG_CHAR |SPELLFLAG_DIR_ANIM EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 42] DEFNAME=s_energy_bolt NAME=Energy Bolt SOUND=snd_SPELL_ENERGY_BOLT RUNES=CP CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_nightshade RUNE_ITEM=i_rune_ENERGY_BOLT SCROLL_ITEM=i_scroll_ENERGY_BOLT FLAGS=SPELLFLAG_TARG_CHAR |SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=10,45 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 43] DEFNAME=s_explosion NAME=Explosion SOUND=snd_SPELL_EXPLOSION RUNES=VOF CAST_TIME=100 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_EXPLOSION SCROLL_ITEM=i_scroll_EXPLOSION FLAGS=SPELLFLAG_TARG_CHAR |SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM |SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_explode EFFECT=15,35 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 44] // NOTE: Used primarily to regain mana while fighting or cast helpful spells without incurring attack. Duration should reflect the non-offensive use of this spell DEFNAME=s_invisibility NAME=Invisibility SOUND=snd_SPELL_INVISIBILITY RUNES=ALX CAST_TIME=40 RESOURCES=i_reag_blood_moss,i_reag_nightshade RUNE_ITEM=i_rune_INVISIBILITY SCROLL_ITEM=i_scroll_INVISIBILITY FLAGS=SPELLFLAG_TARG_CHAR| SPELLFLAG_GOOD EFFECT_ID=0 EFFECT=0 DURATION=3*60.0,5*60.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 45] DEFNAME=s_mark NAME=Mark SOUND=snd_SPELL_MARK RUNES=KPY CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_blood_moss,i_reag_mandrake_root RUNE_ITEM=i_rune_MARK SCROLL_ITEM=i_scroll_MARK FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=1,10 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 46] DEFNAME=s_mass_curse NAME=Mass Curse SOUND=snd_SPELL_MASS_CURSE RUNES=VDS CAST_TIME=40 RESOURCES=i_reag_garlic,i_reag_mandrake_root,i_reag_nightshade,i_reag_sulfur_ash RUNE_ITEM=i_rune_MASS_CURSE SCROLL_ITEM=i_scroll_MASS_CURSE FLAGS=SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=5,30 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 47] DEFNAME=s_paralyzation_field NAME=Paralyze Field SOUND=snd_SPELL_PARALYZE_FIELD RUNES=IEG CAST_TIME=40 RESOURCES=i_reag_black_pearl,i_reag_ginseng,i_reag_spider_silk RUNE_ITEM=i_rune_PARALYZE_FIELD SCROLL_ITEM=i_scroll_PARALYZE_FIELD FLAGS=SPELLFLAG_HARM | SPELLFLAG_TARG_XYZ | SPELLFLAG_FIELD| SPELLFLAG_RESIST| SPELLFLAG_NOUNPARALYZE EFFECT_ID=i_fx_curse EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 48] DEFNAME=s_reveal NAME=Reveal SOUND=snd_SPELL_REVEAL RUNES=WQ CAST_TIME=40 RESOURCES=i_reag_blood_moss,i_reag_sulfur_ash RUNE_ITEM=i_rune_REVEAL SCROLL_ITEM=i_scroll_REVEAL FLAGS=0 EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=20 SKILLREQ=MAGERY 60.0 INTERRUPT=100.0,100.0 [Spell 49] DEFNAME=s_chain_lightning NAME=Chain Lightning SOUND=snd_SPELL_CHAIN_LIGHTNING RUNES=VOG CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_blood_moss,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_CHAIN_LIGHTNING SCROLL_ITEM=i_scroll_CHAIN_LIGHTNING FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=10,20 DURATION=0.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 50] DEFNAME=s_energy_field NAME=Energy Field SOUND=snd_SPELL_ENERGY_FIELD RUNES=ISG CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_ENERGY_FIELD SCROLL_ITEM=i_scroll_ENERGY_FIELD FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_FIELD EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 51] DEFNAME=s_flamestrike NAME=Flame Strike SOUND=snd_SPELL_FLAMESTRIKE RUNES=KVF CAST_TIME=70 RESOURCES=i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_FLAMESTRIKE SCROLL_ITEM=i_scroll_FLAMESTRIKE FLAGS=SPELLFLAG_TARG_OBJ|SPELLFLAG_HARM| SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=03709 EFFECT=25,50 DURATION=0.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 52] // NOTE: should be set to less then a minute?? Gate has been known to be the downfall of innocent travellers. Down-side would be for large groups. With that in mind, one minute should suffice. DEFNAME=s_gate_travel NAME=Gate Travel SOUND=snd_SPELL_GATE_TRAVEL RUNES=VRP CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_GATE_TRAVEL SCROLL_ITEM=i_scroll_GATE_TRAVEL FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=i_moongate_blue EFFECT=0 DURATION=60.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 53] DEFNAME=s_mana_vampire NAME=Mana Vampire SOUND=snd_SPELL_MANA_VAMPIRE RUNES=OS CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_MANA_VAMPIRE SCROLL_ITEM=i_scroll_MANA_VAMPIRE FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM| SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=0 DURATION=0.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 54] DEFNAME=s_mass_dispel NAME=Mass Dispel SOUND=snd_SPELL_MASS_DISPEL RUNES=VAO CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_garlic,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_MASS_DISPEL SCROLL_ITEM=i_scroll_MASS_DISPEL FLAGS=0 EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 55] // NOTE: Does Meteor Swarm have a duration or does it just send out one blast of 'rocks' ??? IF a duration then certainly no more the 30secs IMO. DEFNAME=s_meteor_swarm NAME=Meteor Swarm SOUND=snd_SPELL_METEOR_swarm RUNES=FKDY CAST_TIME=50 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_METEOR_swarm SCROLL_ITEM=i_scroll_METEOR_swarm FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=35,50 DURATION=0.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 INTERRUPT=100.0,100.0 [Spell 56] DEFNAME=s_polymorph NAME=Polymorph SOUND=snd_SPELL_POLYMORPH RUNES=VYR CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_POLYMORPH SCROLL_ITEM=i_scroll_POLYMORPH FLAGS=SPELLFLAG_RESIST|SPELLFLAG_TARG_CHAR EFFECT_ID=0 EFFECT=0 DURATION=5*60.0,8*60.0 MANAUSE=40 SKILLREQ=MAGERY 70.0 // NOTE: This is a Mages true form of attack/defence at higher levels. Due to the level I would suggest having decent levels to the duration. Have incognito and polymorph match in duration as they are often used in conjunction INTERRUPT=100.0,100.0 [Spell 57] DEFNAME=s_earthquake NAME=Earthquake SOUND=snd_SPELL_EARTHQUAKE RUNES=IVP CAST_TIME=100 RESOURCES=i_reag_blood_moss,i_reag_ginseng,i_reag_mandrake_root,i_reag_sulfur_ash RUNE_ITEM=i_rune_EARTHQUAKE SCROLL_ITEM=i_scroll_EARTHQUAKE FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=30,45 DURATION=30.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 // NOTE: does Earthquake use a duration?? IF so, no more then 30secs. This spell is more like an irradiating wave thus should have a set distance/time it can be effective INTERRUPT=100.0,100.0 [Spell 58] DEFNAME=s_energy_vortex NAME=Energy Vortex SOUND=snd_SPELL_ENERGY_VORTEX RUNES=VCP CAST_TIME=50 RESOURCES=i_reag_black_pearl,i_reag_blood_moss,i_reag_mandrake_root,i_reag_nightshade RUNE_ITEM=i_rune_ENERGY_VORTEX SCROLL_ITEM=i_scroll_ENERGY_VORTEX FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 59] DEFNAME=s_resurrection NAME=Resurrection SOUND=snd_SPELL_RESURRECTION RUNES=AC CAST_TIME=50 RESOURCES=i_reag_blood_moss,i_reag_garlic,i_reag_ginseng RUNE_ITEM=i_rune_RESURRECTION SCROLL_ITEM=i_scroll_RESURRECTION FLAGS=SPELLFLAG_TARG_CHAR| SPELLFLAG_GOOD EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 60] DEFNAME=s_summon_elem_air NAME=Air Elemental SOUND=snd_SPELL_SUMMON_elem_air RUNES=KVXH CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_SUMMON_elem_air SCROLL_ITEM=i_scroll_SUMMON_elem_air FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 61] DEFNAME=s_summon_daemon NAME=Daemon SOUND=snd_SPELL_SUMMON_DAEMON RUNES=KVXC CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_SUMMON_DAEMON SCROLL_ITEM=i_scroll_SUMMON_DAEMON FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 62] DEFNAME=s_summon_elem_earth NAME=Earth Elemental SOUND=snd_SPELL_SUMMON_elem_earth RUNES=KVXY CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_SUMMON_elem_earth SCROLL_ITEM=i_scroll_SUMMON_elem_earth FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 63] DEFNAME=s_summon_elem_fire NAME=Fire Elemental SOUND=snd_SPELL_SUMMON_elem_fire RUNES=KVXF CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_rune_SUMMON_elem_fire SCROLL_ITEM=i_scroll_SUMMON_elem_fire FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 64] DEFNAME=s_summon_elem_water NAME=Water Elemental SOUND=snd_SPELL_SUMMON_elem_water RUNES=KVXAF CAST_TIME=200 RESOURCES=i_reag_blood_moss,i_reag_mandrake_root,i_reag_spider_silk RUNE_ITEM=i_rune_SUMMON_elem_water SCROLL_ITEM=i_scroll_SUMMON_elem_water FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=50 SKILLREQ=MAGERY 80.0 INTERRUPT=100.0,100.0 [Spell 65] DEFNAME=s_summon_undead NAME=Summon Undead SOUND=snd_SPELL_SUMMON_UNDEAD RUNES=KNM CAST_TIME=200 RESOURCES=i_reag_blood_moss RUNE_ITEM=i_RUNE_ALCHEM_1 SCROLL_ITEM=i_scroll_X_GREEN2 FLAGS=SPELLFLAG_TARG_XYZ | SPELLFLAG_SUMMON EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=15 SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 [Spell 66] DEFNAME=s_animate_dead NAME=Animate Dead SOUND=snd_SPELL_ANIMATE_DEAD RUNES=IAMG CAST_TIME=60 RESOURCES=i_reag_blood_moss RUNE_ITEM=i_RUNE_ALCHEM_2 SCROLL_ITEM=i_scroll_X_TEAL2 FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=2*60.0,3*60.0 MANAUSE=15 // NOTE: This spell, in past testings, when used on a player corpse, would cause the loss of all players effects upon decay. I suggest code that when used on a player corpse and the player is in the area that it ressurects the player, retains the items, but leaves him controlled by the caster for the duration of the spell, like a pet :) SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 [Spell 67] DEFNAME=s_bone_armor NAME=Bone Armor SOUND=snd_SPELL_BONE_ARMOR RUNES=ICSY CAST_TIME=60 RESOURCES=i_reag_blood_moss RUNE_ITEM=i_RUNE_ALCHEM_3 SCROLL_ITEM=i_scroll_X_BROWN2 FLAGS=SPELLFLAG_TARG_OBJ EFFECT_ID=0 EFFECT=0 DURATION=0.0 MANAUSE=15 SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 [Spell 68] DEFNAME=s_light NAME=Light SOUND=snd_SPELL_LIGHT RUNES=IL CAST_TIME=60 RESOURCES=i_reag_spider_silk,i_reag_sulfur_ash RUNE_ITEM=i_light_source SCROLL_ITEM=I_SCROLL_X_RED FLAGS=SPELLFLAG_TARG_CHAR| SPELLFLAG_GOOD EFFECT_ID=0 EFFECT=0 DURATION=3*60.0,5*60.0 MANAUSE=15 SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 [Spell 69] DEFNAME=s_fire_bolt NAME=Fire Bolt SOUND=snd_SPELL_FIRE_BOLT RUNES=VFP CAST_TIME=60 RESOURCES=i_reag_black_pearl,i_reag_sulfur_ash,i_reag_nightshade RUNE_ITEM=i_rune_FIREBALL SCROLL_ITEM=I_SCROLL_X_BLUE FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_BOLT| SPELLFLAG_RESIST EFFECT_ID=0 EFFECT=30,50 DURATION=0.0 MANAUSE=15 SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 [Spell 70] DEFNAME=s_Hallucination NAME=Hallucination SOUND=snd_Z_END_MYSTERY1 RUNES=WN CAST_TIME=60 RESOURCES=i_reag_garlic,i_reag_nightshade RUNE_ITEM=i_rune_MIND_BLAST SCROLL_ITEM=i_scroll_MIND_BLAST FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG| SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=2,5 DURATION=2*60.0,4*60.0 MANAUSE=15 SKILLREQ=MAGERY 30.0, NECROMANCY 40.0 INTERRUPT=100.0,100.0 // Potions are just spells that have and effect attached at the potion layer. // All spells and potion effects can be added to equipped items. [Spell 71] DEFNAME=s_Stone NAME=Stone FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 72] DEFNAME=s_Shrink NAME=Shrink FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 73] DEFNAME=s_Refresh NAME=Refresh FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT=40,180 [Spell 74] DEFNAME=s_Restore NAME=Restore FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT=10,100 [Spell 75] DEFNAME=s_Mana NAME=Mana FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT_ID=i_fx_HEAL_EFFECT EFFECT=10,100 [Spell 76] DEFNAME=s_Sustenance NAME=Sustenance FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_GOOD | SPELLFLAG_FX_TARG | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT=4,100 [Spell 77] // This potion makes your skin match the colors of whatever is behind you. DEFNAME=s_Chameleon NAME=Chameleon FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 78] // This potion polymorphs you into an animal for a while. DEFNAME=s_BeastForm NAME=Beast Form FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST| SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 79] // This potion polymorphs you into a monster for a while. DEFNAME=s_Monster_Form NAME=Monster Form FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST| SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 80] // DEFNAME=s_Forget NAME=Forget FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST| SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 [Spell 81] // This potion permanently changes your gender. DEFNAME=s_Gender_Swap NAME=Gender Swap FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST| SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 [Spell 82] // DEFNAME=s_Trance NAME=Trance FLAGS=SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT_ID=i_fx_HEAL_EFFECT DURATION=2*60.0,4*60.0 [Spell 83] // This potion turns you into an immobile but untargetable particle system for a while. DEFNAME=s_Particle_Form NAME=Particle Form FLAGS=SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 84] // This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you though you can move close to them if you wish. DEFNAME=s_Shield NAME=Shield FLAGS=SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [Spell 85] // This potion turns your skin into steel, giving a boost to your AR. DEFNAME=s_Steelskin NAME=Steel Skin FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT=4,40 DURATION=2*60.0,4*60.0 [Spell 86] DEFNAME=s_Stoneskin NAME=Stone Skin FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 EFFECT=4,40 DURATION=2*60.0,4*60.0 [SPELL 87] // Regen hit points at fast rate. DEFNAME=s_Regenerate NAME=Regeneration FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 DURATION=2*60.0,4*60.0 [SPELL 88] // Enchant a weapon or armor. // Effect of all enchanted weapons is tied to EFFECT here ! DEFNAME=s_Enchant NAME=Enchantment FLAGS=SPELLFLAG_TARG_OBJ | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD | SPELLFLAG_PLAYERONLY RUNE_ITEM=i_RUNE_ALCHEM_3 MANAUSE=200 SKILLREQ=MAGERY 200.0 EFFECT=1,15 [EOF] Bu Bnim Bugsuz Spell Scriptim Silahlarda Yoktur Diosan Bunu Dene
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Owner_Jin
Nereden: Albania asdasd |
#324994
2008-10-03 11:17 GMT
Kod: VERSION=0.55i [itemdef i_silver_kryss] name silver kryss id i_kryss type 14 dam 3,28 skill Fencing reqstr 10 twohands N weight 6 resources 8 i_ingot_silver skillmake BLACKSMITHING 80.0 on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create color 03e9 hitpoints 25 On=@Damage if (<src.npc> == brain_undead) src.damage {18 50} src.effect 3,i_fx_sparkle,6,15,1 src.spelleffect s_poison 50.0 endif [itemdef i_silver_sword_viking] name silver viking sword id i_sword_viking type 13 dam 6,34 skill Swordsmanship reqstr 40 twohands N weight 10 resources 14 i_ingot_silver skillmake BLACKSMITHING 80.0 on=@equip src.events=+e_bleeding on=@unequip src.events=-e_bleeding On=@Create hitpoints 25 color 03e9 On=@Damage if (<src.npc> == brain_undead) src.damage {18 50} src.effect 3,i_fx_sparkle,6,15,1 src.spelleffect s_poison 50.0 endif [itemdef i_silver_sword_katana] name silver katana id i_katana type 13 dam 5,26 skill Swordsmanship reqstr 10 twohands N weight 7 resources 8 i_ingot_silver skillmake BLACKSMITHING 80.0 on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create color 03e9 hitpoints 25 On=@Damage if (<src.npc> == brain_undead) src.damage {18 50} src.effect 3,i_fx_sparkle,6,15,1 src.spelleffect s_poison 50.0 endif [itemdef 0f5e] defname i_sword_broad RESOURCES=10 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=5,29 //SPEED=35 SKILL=Swordsmanship REQSTR=25 TWOHANDS=N //MATERIAL=20 WEIGHT=6 CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Broadsword SKILLMAKE=BLACKSMITHING 60.8 DUPELIST=0f5f on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create hitpoints 25 [itemdef 0f5f] // broad sword dupeitem 0f5e [itemdef 01440] defname i_cutlass RESOURCES=8 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_SWORD FLIP=1 DAM=6,18 //SPEED=45 SKILL=Swordsmanship REQSTR=10 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Cutlass DUPELIST=01441 SKILLMAKE=BLACKSMITHING 50.2 on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create hitpoints 25 [itemdef 01441] // cutlass dupeitem 01440 [itemdef 013fe] DEFNAME=i_katana RESOURCES=8 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_SWORD FLIP=1 DAM=4,20 //SPEED=40 SKILL=Swordsmanship REQSTR=10 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Katana DUPELIST=013ff SKILLMAKE=BLACKSMITHING 69.1 on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create hitpoints 25 [itemdef 013ff] // katana dupeitem 013fe [itemdef 01400] defname i_kryss RESOURCES=8 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_FENCE FLIP=1 DAM=6,18 //SPEED=50 SKILL=Fencing REQSTR=10 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Knives & Daggers DESCRIPTION=Kryss DUPELIST=01401 SKILLMAKE=BLACKSMITHING 62.00 RESOURCES2=10 i_ingot_iron on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create hitpoints 25 [itemdef 01401] // kryss dupeitem 01400 [itemdef 0f60] defname i_sword_long RESOURCES=12 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=5,33 //SPEED=35 SKILL=Swordsmanship REQSTR=25 TWOHANDS=N //MATERIAL=20 WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Longsword SKILLMAKE=BLACKSMITHING 53.8 DUPELIST=0f61 on=@equip src.events +e_bleeding on=@unequip src.events -e_bleeding On=@Create hitpoints 25 [itemdef 0f61] // longsword dupeitem 0f60 [itemdef 013b7] DEFNAME=i_sword_long_b RESOURCES=10 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_SWORD FLIP=1 DAM=4,32 //SPEED=35 SKILL=Swordsmanship REQSTR=40 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Long Sword B SKILLMAKE=BLACKSMITHING 50.2 DUPELIST=013b8 [itemdef 013b8] //long sword (thin) dupeitem 013b7 [ITEMDEF 013b5] DEFNAME=i_scimitar RESOURCES=10 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_SWORD FLIP=1 DAM=6,22 //SPEED=45 SKILL=Swordsmanship REQSTR=10 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Scimitar DUPELIST=013b6 SKILLMAKE=BLACKSMITHING 57.3 ON=@Create HITPOINTS={31 70} [ITEMDEF 013b6] //scimitar DUPEITEM=013b5 on=@equip src.events=+e_bleeding on=@unequip src.events=-e_bleeding [itemdef 013b9] defname i_sword_viking RESOURCES=14 i_ingot_iron WEIGHT=8 TYPE=T_WEAPON_SWORD FLIP=1 DAM=4,32 //SPEED=35 SKILL=Swordsmanship REQSTR=40 TWOHANDS=N CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Viking Sword DUPELIST=013ba SKILLMAKE=BLACKSMITHING 50.2 on=@equip src.events=+e_bleeding on=@unequip src.events=-e_bleeding On=@Create hitpoints 25 [itemdef 013ba] // viking sword dupeitem 013b9 [itemdef i_sword_bane] defname i_sword_bane value 8000 id i_sword_broad name magical broad sword resources i_sword_viking category Provisions - Weapons - Magic subsection Magic viking swords description viking sword of vanquishing on=@equip src.events=+e_bleeding on=@unequip src.events=-e_bleeding On=@Create morey 50.0 attr attr_magic hitpoints 25 On=@Click message a <name> if (<attr>&(attr_identified)) message [spider's bane] endif return 1 //magical silahlar [itemdef 0413a] defname i_BROADSWORD_RUIN value 1000 id i_sword_broad name magical broadsword resources i_sword_broad category Provisions - Weapons - Magic subsection Magic broadswords description broadsword of ruin On=@Create morey 20.0 attr attr_magic hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding on=@unequip src.events=-e_bleeding [itemdef 0413b] defname i_BROADSWORD_MIGHT value 3000 id i_sword_broad name magical broadsword resources i_sword_broad category Provisions - Weapons - Magic subsection Magic broadswords description broadsword of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip src.events=-e_bleeding [itemdef 0413c] defname i_BROADSWORD_FORCE value 4000 id i_sword_broad name magical broadsword resources i_sword_broad category Provisions - Weapons - Magic subsection Magic broadswords description broadsword of force On=@Create morey 60.0 attr attr_magic hitpoints 25 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip if (<src.swordsmanship> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip src.events=-e_bleeding [itemdef 0413d] defname i_BROADSWORD_POWER value 6000 id i_sword_broad name magical broadsword resources i_sword_broad category Provisions - Weapons - Magic subsection Magic broadswords description broadsword of power On=@Create morey 80.0 attr attr_magic hitpoints 25 color 075f On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip if (<src.swordsmanship> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip src.events=-e_bleeding [itemdef 0413e] defname i_BROADSWORD_vanq value 8000 id i_sword_broad name magical broadsword resources i_sword_broad category Provisions - Weapons - Magic subsection Magic broadswords description broadsword of vanquishing On=@Create morey 100.0 attr attr_magic hitpoints 25 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip if (<src.swordsmanship> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip src.events=-e_bleeding [itemdef 0411a] defname i_CUTLASS_RUIN value 1000 id i_cutlass name magical cutlass resources i_cutlass category Provisions - Weapons - Magic subsection Magic cutlasses description cutlass of ruin On=@Create morey 20.0 attr attr_magic hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip morey 20.0 if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding on=@unequip morey 20.0 src.events=-e_bleeding [itemdef 0411b] defname i_CUTLASS_MIGHT value 3000 id i_cutlass name magical cutlass resources i_cutlass category Provisions - Weapons - Magic subsection Magic cutlasses description cutlass of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip src.events=-e_bleeding [itemdef 0411c] defname i_CUTLASS_FORCE value 4000 id i_cutlass name magical cutlass resources i_cutlass category Provisions - Weapons - Magic subsection Magic cutlasses description cutlass of force On=@Create morey 60.0 attr attr_magic hitpoints 25 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip if (<src.swordsmanship> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip src.events=-e_bleeding [itemdef 0411d] defname i_CUTLASS_POWER value 6000 id i_cutlass name magical cutlass resources i_cutlass category Provisions - Weapons - Magic subsection Magic cutlasses description cutlass of power On=@Create morey 80.0 attr attr_magic hitpoints 25 color 075f On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip if (<src.swordsmanship> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip src.events=-e_bleeding [itemdef 0411e] defname i_CUTLASS_vanq value 8000 id i_cutlass name magical cutlass resources i_cutlass category Provisions - Weapons - Magic subsection Magic cutlasses description cutlass of vanquishing On=@Create morey 100.0 attr attr_magic hitpoints 25 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip if (<src.swordsmanship> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip src.events=-e_bleeding [itemdef 0412a] defname i_KATANA_RUIN value 1000 id i_katana name magical katana resources i_katana category Provisions - Weapons - Magic subsection Magic katanas description katana of ruin On=@Create morey 20.0 attr attr_magic hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip morey 20.0 if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif color 0535 src.events=+e_bleeding on=@unequip morey 20.0 src.events=-e_bleeding [itemdef 0412b] defname i_KATANA_MIGHT value 3000 id i_katana name magical katana resources i_katana category Provisions - Weapons - Magic subsection Magic katanas description katana of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip morey 40.0 if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip morey 40.0 src.events=-e_bleeding [itemdef 0412c] defname i_KATANA_FORCE value 3000 id i_katana name magical katana resources i_katana category Provisions - Weapons - Magic subsection Magic katanas description katana of force On=@Create morey 60.0 attr attr_magic hitpoints 25 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip morey 60.0 if (<src.swordsmanship> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip morey 60.0 src.events=-e_bleeding [itemdef 0412d] defname i_KATANA_POWER name magical katana value 7000 id i_katana resources i_katana category Provisions - Weapons - Magic subsection Magic katanas description katana of power On=@Create color 075f morey 80.0 attr attr_magic hitpoints 25 On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip morey 80.0 if (<src.swordsmanship> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip morey 80.0 src.events=-e_bleeding [itemdef 0412e] defname i_KATANA_vanq value 8000 id i_katana name magical katana resources i_katana category Provisions - Weapons - Magic subsection Magic katanas description katana of vanquishing On=@Create morey 100.0 attr attr_magic hitpoints 25 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip morey 100.0 if (<src.swordsmanship> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip morey 100.0 src.events=-e_bleeding [itemdef 0413f] defname i_KRYSS_RUIN value 1000 id i_kryss name magical kryss resources i_kryss category Provisions - Weapons - Magic subsection Magic krysses description kryss of ruin On=@Create morey 20.0 attr attr_magic hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip morey 20.0 if (<src.fencing> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0535 on=@unequip morey 20.0 src.events=-e_bleeding [itemdef 04140] defname i_KRYSS_MIGHT value 3000 id i_kryss name magical kryss resources i_kryss category Provisions - Weapons - Magic subsection Magic krysses description kryss of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip morey 40.0 if (<src.fencing> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip morey 40.0 src.events=-e_bleeding [itemdef 04141] defname i_KRYSS_FORCE value 4000 id i_kryss name magical kryss resources i_kryss category Provisions - Weapons - Magic subsection Magic krysses description kryss of force On=@Create morey 60.0 attr attr_magic hitpoints 25 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip morey 60.0 if (<src.fencing> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip morey 60.0 src.events=-e_bleeding [itemdef 04142] defname i_KRYSS_POWER value 7000 id i_kryss name magical kryss resources i_kryss category Provisions - Weapons - Magic subsection Magic krysses description kryss of power On=@Create morey 80.0 attr attr_magic hitpoints 25 color 075f On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip morey 80.0 if (<src.fencing> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip morey 80.0 src.events=-e_bleeding [itemdef 04143] defname i_KRYSS_vanq value 8000 id i_kryss name magical kryss resources i_kryss category Provisions - Weapons - Magic subsection Magic krysses description kryss of vanquishing On=@Create morey 100.0 attr attr_magic hitpoints 25 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip morey 100.0 if (<src.fencing> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip morey 100.0 src.events=-e_bleeding [itemdef 0414a] defname i_sword_long_RUIN value 1000 id i_sword_long name magical longsword resources i_sword_long category Provisions - Weapons - Magic subsection Magic longswords description longsword of ruin On=@Create attr attr_magic morey 20.0 hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0535 on=@unequip src.events=-e_bleeding [itemdef 0414b] defname i_sword_long_MIGHT value 3000 id i_sword_long name magical longsword resources i_sword_long category Provisions - Weapons - Magic subsection Magic longswords description longsword of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip src.events=-e_bleeding [itemdef 0414c] defname i_sword_long_FORCE value 3000 id i_sword_long name magical longsword resources i_sword_long category Provisions - Weapons - Magic subsection Magic longswords description longsword of force On=@Create morey 60.0 attr attr_magic hitpoints 25 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip if (<src.swordsmanship> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip src.events=-e_bleeding [itemdef 0414d] defname i_sword_long_POWER value 7000 id i_sword_long name magical longsword resources i_sword_long category Provisions - Weapons - Magic subsection Magic longswords description longsword of power On=@Create morey 80.0 attr attr_magic hitpoints 25 color 075f On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip if (<src.swordsmanship> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip src.events=-e_bleeding [itemdef 0414e] defname i_sword_long_vanq value 8000 id i_sword_long name magical longsword resources i_sword_long category Provisions - Weapons - Magic subsection Magic longswords description longsword of vanquishing On=@Create morey 100.0 attr attr_magic hitpoints 25 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip if (<src.swordsmanship> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip src.events=-e_bleeding [itemdef 0410a] defname i_SCIMITAR_RUIN value 1000 id i_scimitar name magical scimitar resources i_scimitar category Provisions - Weapons - Magic subsection Magic scimitars description scimitar On=@Create hitpoints 25 morey 20.0 attr attr_magic color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip morey 20.0 if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0535 on=@unequip morey 20.0 src.events=-e_bleeding [itemdef 0410b] defname i_SCIMITAR_MIGHT value 3000 id i_scimitar name magical scimitar resources i_scimitar category Provisions - Weapons - Magic subsection Magic scimitars description scimitar of might On=@Create hitpoints 25 attr attr_magic morey 40.0 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip morey 40.0 if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip morey 40.0 src.events=-e_bleeding [itemdef 04105] defname i_SCIMITAR_FORCE value 3000 id i_scimitar name magical scimitar resources i_scimitar description scimitar of force subsection Magic scimitars category Provisions - Weapons - Magic On=@Create hitpoints 15 attr attr_magic morey 30.0 color 070d On=@Click message a <name> if (<attr>&(attr_identified)) message [force] endif return 1 On=@Equip morey 30.0 if (<src.swordsmanship> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 60.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 070d on=@unequip morey 60.0 src.events=-e_bleeding [itemdef 0410c] defname i_SCIMITAR_POWER value 4000 id i_scimitar name magical scimitar resources i_scimitar category Provisions - Weapons - Magic subsection Magic scimitars description scimitar of power On=@Create hitpoints 25 attr attr_magic morey 80.0 color 075f On=@Click message a <name> if (<attr>&(attr_identified)) message [power] endif return 1 On=@Equip morey 80.0 if (<src.swordsmanship> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 80.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 075f on=@unequip morey 90.0 src.events=-e_bleeding [itemdef 04106] defname i_SCIMITAR_vanq value 8000 id i_scimitar name magical scimitar resources i_scimitar description scimitar of vanquishing subsection Magic scimitars category Provisions - Weapons - Magic On=@Create hitpoints 25 attr attr_magic morey 100.0 color 0455 On=@Click message a <name> if (<attr>&(attr_identified)) message [vanquishing] endif return 1 On=@Equip morey 100.0 if (<src.swordsmanship> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 100.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0455 on=@unequip morey 100.0 src.events=-e_bleeding [itemdef 0411f] defname i_sword_viking_RUIN value 1000 id i_sword_viking name magical viking sword resources i_sword_viking category Provisions - Weapons - Magic subsection Magic viking swords description viking sword of ruin On=@Create morey 20.0 attr attr_magic hitpoints 25 color 0535 On=@Click message a <name> if (<attr>&(attr_identified)) message [ruin] endif return 1 On=@Equip if (<src.swordsmanship> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 20.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0535 on=@unequip src.events=-e_bleeding [itemdef 04120] defname i_sword_viking_MIGHT value 3700 id i_sword_viking name magical viking sword resources i_sword_viking category Provisions - Weapons - Magic subsection Magic viking swords description viking sword of might On=@Create morey 40.0 attr attr_magic hitpoints 25 color 0846 On=@Click message a <name> if (<attr>&(attr_identified)) message [might] endif return 1 On=@Equip if (<src.swordsmanship> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif if (<src.tactics> < 40.0) src.sysmessage @077a Bu silahi kullanacak beceriye sahip degilsiniz. unequip endif src.events=+e_bleeding color 0846 on=@unequip src.events=-e_bleeding [itemdef 04121] defname i_sword_viking_FORCE value 5000 id i_sword_viking name magical viking sword resources i_sword_viking category Provisions - Weapons - Magic subsection Magic viking swords description viking sword of force On=@Create morey |







