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Etiketler: potionscp amountable tiledatamul icin

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Noxier

Banned

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Nereden: Turkey Antalya
Meslek: Ahlakı Kalmadi Kimsede...
Yaş: 20
 

#117260   2006-06-20 00:27 GMT      


Kod:
// ----------------------------
// POTIONS.SCP - POTION TANIMLAMALARI
// SON GUNCELLENME TARIHI: 19 Haziran 2006 19.00 - Noxier
// ----------------------------
VERSION=0.55

[ITEMDEF i_expdelay]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME=Exp Delay
WEIGHT=0

on=@create
attr attr_invis || attr_decay || attr_newbie

ON=@Timer
REMOVE
RETURN 0


[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650

CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg

ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1

ON=@Click
//IF (<MOREX>)
//MESSAGE [<MOREX>] Adet iksir var
//else
//message Bos Keg
//ENDIF

ON=@DClick

TARGET Lutfen bir iksir sisesi seciniz.
return 1

ON=@Targon_Char
TARGET Lutfen bir iksir sisesi seciniz.
RETURN 1

ON=@Targon_Ground
TARGET Lutfen bir iksir sisesi seciniz.
RETURN 1

ON=@Targon_Item
if (<src.targ.topobj.uid> != <src.uid>)
src.sysmessage Sadece ustunuzdeki esyalari kullanabilirsiniz.
endif
IF <SRC.TARG.BASEID>==i_bottle_empty
IF <MOREX> = 0
//SRC.SYSMESSAGE Sectiginiz iksir sisesi bos,
SRC.SYSMESSAGE Ficidaki iksiri siseye doldurmaya calistiniz ama ficida iksir yok.
TARGET Ficiyi doldurmak icin lutfen dolu bir iksir sisesi seciniz.
RETURN 1
ENDIF
SRC.SYSMESSAGE Ficidaki iksirin bir kismini bos bir siseye bosalttiniz.
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<TAG.POTION>
SRC.ACT.MORE2=<MORE2>
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=<MOREX> - 1
IF (<MOREX> == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=<SRC.ACT.NAME> keg [<MOREX>]
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF <SRC.TARG.TYPE> != T_POTION
SRC.SYSMESSAGE Bu bir iksir degil!
TARGET
RETURN 1
ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>)
SRC.SYSMESSAGE Ficiya sadece bir cesit iksir koyabilirsiniz!
TARGET
RETURN 1
ELSEIF (<MOREX> = 250)
SRC.SYSMESSAGE Fici agzina kadar dolmus.
SRC.SYSMESSAGE Icindekileri bosaltmak icin bos sise seciniz.
TARGET
RETURN 1
ELSEIF (<MOREX>==0)
TAG.POTION=<SRC.TARG.BASEID>
ENDIF
MORE2=<SRC.TARG.MORE2>
MOREX=(<MOREX> + 1)
NAME=a <SRC.TARG.NAME> keg (<MOREX>)
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE Ficiyi <SRC.TARG.NAME> ile doldurdunuz.
SRC.TARG.CONSUME 1  // bu kısım removeydi artık değil
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1

[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_BLUE
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Agility
MORE2={ 70.1 80.0 }

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF

[ITEMDEF i_potion_CureLess]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

ON=@Create
MORE1=s_Cure
MORE2=40.1

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DClick
//src.findlayer.layer_hand2.unequip
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
src.consume 1 i_potion_cure
return 1
endif
endif

[ITEMDEF i_potion_Cure]
NAME=Cure
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=30

RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Cure
MORE2=60.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DClick
//src.findlayer.layer_hand2.unequip
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
src.consume 1 i_potion_cure
return 1
endif
endif

[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=72

RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_cure
MORE2=101.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@dclick
//src.findlayer.layer_hand2.unequip

[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
VALUE=21

ON=@Create
MORE1=s_explosion
MORE2=50.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DClick
IF (<region.guarded>==1)
src.smx Guardzone icinde  kullanamazsiniz.!
return 1
elseif (strmatch('<src.region.name>','delucia'))
src.sysmessage @1153 Bu alanda kullanamazsin...
return 1
elseIF <SRC.RESTEST i_expdelay>
   SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim.
   RETURN 1
ELSE
   TARGET Nereye atmak istiyorsunuz?
ENDIF

ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

[ITEMDEF i_potion_Explosion]
NAME=Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
VALUE=38

ON=@Create
MORE1=s_explosion
MORE2=80.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DClick
IF (<region.guarded>==1)
src.smx Guardzone icinde  kullanamazsiniz.!
return 1
elseif (strmatch('<src.region.name>','delucia'))
src.sysmessage @1153 Bu alanda kullanamazsin...
return 1
elseIF <SRC.RESTEST i_expdelay>
   SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim.
   RETURN 1
ELSE
   TARGET Nereye atmak istiyorsunuz?
ENDIF

ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=80
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_explosion
MORE2=130.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DClick
IF (<region.guarded>==1)
src.smx Guardzone icinde  kullanamazsiniz.!
return 1
elseif (strmatch('<src.region.name>','delucia'))
src.sysmessage @1153 Bu alanda kullanamazsin...
return 1
elseIF <SRC.RESTEST i_expdelay>
   SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim.
   RETURN 1
ELSE
   TARGET Nereye atmak istiyorsunuz?
ENDIF

ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0

[ITEMDEF i_potion_HealLess]
NAME=lesser heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty

On=@Create
MORE1=s_heal
MORE2=35.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

on=@dclick
if (<src.findid.i_rune_poison>)
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
//src.findlayer(2).unequip
endif


[ITEMDEF i_potion_Heal]
NAME=heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
//TYPE=T_POTION
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29

ON=@Create
MORE1=s_greater_heal
MORE2=55.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

on=@dclick
if (<src.findid.i_rune_poison>)
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
//src.findlayer(2).unequip
endif

[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_YELLOW
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

ON=@Create
MORE1=s_greater_heal
MORE2=80.0


on=@click
message @1153,1,1 <name> : <amount> adet
return 1

on=@dclick
if (<src.findid.i_rune_poison>)
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
//src.findlayer(2).unequip
endif


[ITEMDEF i_potion_Nightsight]
NAME=nightsight potion
ID=i_bottle_BLACK
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

ON=@Create
MORE1=s_night_sight
MORE2=100.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

[ITEMDEF i_potion_PoisonLess]
NAME=lesser poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

ON=@Create
MORE1=s_poison
MORE2=40.0

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_Poison]
NAME=poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_poison
MORE2=50.0

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_PoisonGreat]
NAME=greater poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

ON=@Create
MORE1=s_poison
MORE2=90.0

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1

ON=@Create
MORE1=s_poison
MORE2=105.0

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_Refresh]
NAME=refresh potion
ID=i_bottle_RED
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

ON=@Create
MORE1=s_Refresh
MORE2=25.0

//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_RED
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

ON=@Create
MORE1=s_Refresh
MORE2=50.0

[ITEMDEF i_potion_Strength]
ID=i_bottle_WHITE
NAME=strength potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

ON=@Create
MORE1=s_strength
MORE2=60.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF

[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1

ON=@Create
MORE1=s_strength
MORE2=100.0

on=@click
message @1153,1,1 <name> : <amount> adet
return 1

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF

// These are custom potions

[ITEMDEF i_potion_Shrink]
ID=i_bottle_WHITE
NAME=shrink potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0

ON=@Create
MORE1=s_shrink
MORE2=100.0
COLOR=color_gray_lt

[ITEMDEF i_potion_Invisibility]
ID=i_bottle_WHITE
NAME=invisibility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9,MAGERY 50.1

ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL

[ITEMDEF i_potion_Mana]
ID=i_bottle_WHITE
NAME=mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3,i_reag_dragon_blood 3,i_reag_serpent_scale 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1, Magery 20.1


ON=@Create
MORE1=s_mana
MORE2=20.0
COLOR=color_gray_lt

[ITEMDEF i_potion_ManaTotal]
ID=i_bottle_WHITE
NAME=total mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 6,i_reag_dragon_blood 6,i_reag_serpent_scale 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, Magery 50.1

ON=@Create
MORE1=s_mana
MORE2=50.0
COLOR=color_gray_lt

// Extended potions.

[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=beastform potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_BeastForm
MORE2=60.0

[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=chameleon skin potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Chameleon
MORE2=60.0

[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=70.0

[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=great cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=100.0

[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=clumsiness potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Clumsy
MORE2=70.0

[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=confusion potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_feeblemind
MORE2=50.0

[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=esser forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_forget
MORE2=40.0

[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 30.1

ON=@Create
MORE1=s_forget
MORE2=60.0

[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=greater forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 70.1

ON=@Create
MORE1=s_forget
MORE2=100.0

[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=gender swap potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0

[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl,  2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=50.0

[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=greater trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=100.0

[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=50.0

[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=greater restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=100.0

[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=sustenance potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Sustenance
MORE2=60.0

[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=monster form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Monster_Form
MORE2=100.0

[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=particle form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Particle_Form
MORE2=60.0

[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=shield potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Shield
MORE2=100.0

[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=steelskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Steelskin
MORE2=100.0

[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=stoneskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Stoneskin
MORE2=100.0

[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=weakness potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_weaken
MORE2=100.0

[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=lesser float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=greater float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN

[ITEMDEF i_potion_Explosion_Superior]
NAME=superior explosion potion
ID=i_bottle_red
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 10, i_reag_dragon_blood 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, MAGERY 50.1

ON=@Create
color=0c
MORE1=s_explosion
MORE2=150.0

[ITEMDEF i_potion_Lava]
ID=i_bottle_RED
NAME=lava bomb
TYPE=T_POTION
TDATA1=0

RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_lava
MORE2=50.0
COLOR=color_violet_lt

[EOF]



kegler ve potionlar düzenlendi. Çok fazla istek vardı. Scplere ekledim ama onaylayan olmadı. Çok fazla talep vardı eklemek gereği duydum. İsteyenler burdan temin edebilirler.


Mundus ,Kovuk Aktif!

Hergün güneş doğar yeter ki açık olsun perdeler

Noxier : If i find it , i read it for you endif
Kız : What is endif
Noxier: ummh?!, very long story sweety

USGC [Büyük Kuş]

Uyarılar : Uyarı - 3 , kim tutar be :)

Xantier

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#117289   2006-06-20 08:31 GMT      


on=@click
message name : <amount> adet yapmaya gerek yok

[itemdef asd]
name poison potion%s%


Ultima Online'da Role play canlandırmak için en baştan yazmaya başladığım pack ile yakında geliyorum.

Anorius

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#117309   2006-06-20 11:36 GMT      


Güzel olmuş bence ellerine sağlık (:

terminator

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#117402   2006-06-20 15:03 GMT      


güzel paylaşım

Saygılarım; DarkSlayer


Saygılarımla ; DarkSlayer
----------------------------
Uo Bizim işimiz... Biz SerGames Network
Scripting Portal

Noxier

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#117520   2006-06-20 18:54 GMT      


Xantier :
on=@click
message name : <amount> adet yapmaya gerek yok

[itemdef asd]
name poison potion%s%



ustam ole bi degisiklik olsun istedim maksat farklı olsun


Mundus ,Kovuk Aktif!

Hergün güneş doğar yeter ki açık olsun perdeler

Noxier : If i find it , i read it for you endif
Kız : What is endif
Noxier: ummh?!, very long story sweety

USGC [Büyük Kuş]

Uyarılar : Uyarı - 3 , kim tutar be :)

Fahrenait

U-Ser

Online durumu

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#117622   2006-06-20 22:13 GMT      


Gzl olmuş gzl.. eline sağlık.


Zulm ile Abad olanın , Akıbeti berbat olur...
Para Kazanmak için Tıkla!!

Xantier

U-Ser

Online durumu

Nereden: Turkey İzmir
Meslek: :...:
Yaş: 14
 

#117633   2006-06-20 23:23 GMT      


yok ben sadece söledim bencede güzel yea


Ultima Online'da Role play canlandırmak için en baştan yazmaya başladığım pack ile yakında geliyorum.

enzyme1

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#117635   2006-06-20 23:30 GMT      


Baya güzel olmuş incelemek uzun zamanımı aldı ama pc me kopyalayıp okudum başka postlara cevap verdiğimden Teşekkürler


Everytime Im on the darkside!
Just Shut Up and Die!




Ultima Online Býrakma Derneði Yönetimi.[UOBDY]

Katatonia

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#158222   2006-11-02 07:31 GMT      


daha farklı bi yolu daha var.

Potion'ın ID'sini i_bottle_empty yapıp.
on=@create triggerına;
DISPID=i_bottle_yellow
update

bunu ekleyin. eğer tiledatada generic ayarlarını yaptıysanız bu şekilde potionlar üstüste dizilecektir.

Potion Keg scriptini düzenlemeyi unutmayın. Default olan amounta göre eklemiyor.


I want to be someone else or I'll explode
Floating upon this surface for the birds
You want me?
Fucking well come and find me

Internet üzerinden para kazanmaya baþlayýn.

Rahman_Baba

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#254695   2007-10-08 19:46 GMT      


Eyw.


verminand35

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#261092   2007-11-23 16:29 GMT      


bendede amountu yazıyor ama üst üste gelmiyor ne yapmam lazım acaba?





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