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Noxier
Nereden: Turkey Antalya |
#117260
2006-06-20 00:27 GMT
Kod: // ---------------------------- // POTIONS.SCP - POTION TANIMLAMALARI // SON GUNCELLENME TARIHI: 19 Haziran 2006 19.00 - Noxier // ---------------------------- VERSION=0.55 [ITEMDEF i_expdelay] ID=i_memory TYPE=t_eq_script LAYER=layer_special NAME=Exp Delay WEIGHT=0 on=@create attr attr_invis || attr_decay || attr_newbie ON=@Timer REMOVE RETURN 0 [ITEMDEF i_keg_potion] NAME=empty potion keg ID=i_keg_wood TYPE=t_script WEIGHT=20 SKILLMAKE=TINKERING 80.0 RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid VALUE=650 CATEGORY=Unique Items SUBSECTION=Tinker DESCRIPTION=empty potion Keg ON=@Create TAG.POTION=0 MORE2=0 TIMER=-1 ON=@Click //IF (<MOREX>) //MESSAGE [<MOREX>] Adet iksir var //else //message Bos Keg //ENDIF ON=@DClick TARGET Lutfen bir iksir sisesi seciniz. return 1 ON=@Targon_Char TARGET Lutfen bir iksir sisesi seciniz. RETURN 1 ON=@Targon_Ground TARGET Lutfen bir iksir sisesi seciniz. RETURN 1 ON=@Targon_Item if (<src.targ.topobj.uid> != <src.uid>) src.sysmessage Sadece ustunuzdeki esyalari kullanabilirsiniz. endif IF <SRC.TARG.BASEID>==i_bottle_empty IF <MOREX> = 0 //SRC.SYSMESSAGE Sectiginiz iksir sisesi bos, SRC.SYSMESSAGE Ficidaki iksiri siseye doldurmaya calistiniz ama ficida iksir yok. TARGET Ficiyi doldurmak icin lutfen dolu bir iksir sisesi seciniz. RETURN 1 ENDIF SRC.SYSMESSAGE Ficidaki iksirin bir kismini bos bir siseye bosalttiniz. SRC.SOUND=snd_Z_END_LIQUID SRC.NEWITEM=<TAG.POTION> SRC.ACT.MORE2=<MORE2> SRC.ACT.ATTR=0 SRC.ACT.TIMER=-1 SRC.ACT.BOUNCE MOREX=<MOREX> - 1 IF (<MOREX> == 0) NAME= TAG.POTION=0 MORE2=0 ELSE NAME=<SRC.ACT.NAME> keg [<MOREX>] ENDIF SRC.TARG.CONSUME 1 TARGET RETURN 1 ELSEIF <SRC.TARG.TYPE> != T_POTION SRC.SYSMESSAGE Bu bir iksir degil! TARGET RETURN 1 ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>) SRC.SYSMESSAGE Ficiya sadece bir cesit iksir koyabilirsiniz! TARGET RETURN 1 ELSEIF (<MOREX> = 250) SRC.SYSMESSAGE Fici agzina kadar dolmus. SRC.SYSMESSAGE Icindekileri bosaltmak icin bos sise seciniz. TARGET RETURN 1 ELSEIF (<MOREX>==0) TAG.POTION=<SRC.TARG.BASEID> ENDIF MORE2=<SRC.TARG.MORE2> MOREX=(<MOREX> + 1) NAME=a <SRC.TARG.NAME> keg (<MOREX>) SRC.SOUND=snd_Z_END_LIQUID SRC.SYSMESSAGE Ficiyi <SRC.TARG.NAME> ile doldurdunuz. SRC.TARG.CONSUME 1 // bu kısım removeydi artık değil SRC.NEWITEM=i_bottle_empty SRC.ACT.ATTR=0 SRC.ACT.BOUNCE TARGET RETURN 1 [ITEMDEF i_potion_Agility] ID=i_bottle_blue NAME=agility potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_bottle_empty SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Agility MORE2={ 15.1 60.0 } ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF (<SRC.FINDID.i_rune_bless>) SRC.FINDID.i_rune_bless.REMOVE ENDIF IF (<SRC.FINDID.i_rune_agility>) SRC.FINDID.i_rune_agility.REMOVE ENDIF IF (<SRC.FINDID.i_rune_cunning>) SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF (<SRC.FINDID.i_rune_strength>) SRC.FINDID.i_rune_strength.REMOVE ENDIF on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_AgilityGreat] ID=i_bottle_BLUE TYPE=T_POTION NAME=greater agility potion TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 ON=@Create MORE1=s_Agility MORE2={ 70.1 80.0 } on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF (<SRC.FINDID.i_rune_bless>) SRC.FINDID.i_rune_bless.REMOVE ENDIF IF (<SRC.FINDID.i_rune_agility>) SRC.FINDID.i_rune_agility.REMOVE ENDIF IF (<SRC.FINDID.i_rune_cunning>) SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF (<SRC.FINDID.i_rune_strength>) SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_CureLess] ID=i_bottle_ORANGE TYPE=T_POTION NAME=lesser cure potion TDATA1=i_bottle_empty RESOURCES=i_reag_garlic, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 ON=@Create MORE1=s_Cure MORE2=40.1 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DClick //src.findlayer.layer_hand2.unequip if <src.findid.i_rune_poison> if (<src.findid.i_rune_poison.moreY> > <more2>) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. src.consume 1 i_potion_cure return 1 endif endif [ITEMDEF i_potion_Cure] NAME=Cure ID=i_bottle_ORANGE TYPE=T_POTION TDATA1=i_bottle_empty VALUE=30 RESOURCES=i_reag_garlic 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 ON=@Create MORE1=s_Cure MORE2=60.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DClick //src.findlayer.layer_hand2.unequip if <src.findid.i_rune_poison> if (<src.findid.i_rune_poison.moreY> > <more2>) src.effect snd_spell_poison src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi. src.consume 1 i_potion_cure return 1 endif endif [ITEMDEF i_potion_CureGreat] NAME=Greater Cure ID=i_bottle_ORANGE TYPE=T_POTION TDATA1=i_bottle_empty VALUE=72 RESOURCES=i_reag_garlic 6, i_bottle_EMPTY SKILLMAKE=ALCHEMY 65.1 ON=@Create MORE1=s_cure MORE2=101.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@dclick //src.findlayer.layer_hand2.unequip [ITEMDEF i_potion_ExplosionLess] NAME=Lesser Explosion ID=i_bottle_PURPLE TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 5.1 VALUE=21 ON=@Create MORE1=s_explosion MORE2=50.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DClick IF (<region.guarded>==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseif (strmatch('<src.region.name>','delucia')) src.sysmessage @1153 Bu alanda kullanamazsin... return 1 elseIF <SRC.RESTEST i_expdelay> SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_Explosion] NAME=Explosion ID=i_bottle_PURPLE TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 VALUE=38 ON=@Create MORE1=s_explosion MORE2=80.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DClick IF (<region.guarded>==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseif (strmatch('<src.region.name>','delucia')) src.sysmessage @1153 Bu alanda kullanamazsin... return 1 elseIF <SRC.RESTEST i_expdelay> SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_ExplosionGreat] NAME=Greater Explosion ID=i_bottle_PURPLE TYPE=T_POTION TDATA1=0 VALUE=80 RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY SKILLMAKE=ALCHEMY 65.1 ON=@Create MORE1=s_explosion MORE2=130.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DClick IF (<region.guarded>==1) src.smx Guardzone icinde kullanamazsiniz.! return 1 elseif (strmatch('<src.region.name>','delucia')) src.sysmessage @1153 Bu alanda kullanamazsin... return 1 elseIF <SRC.RESTEST i_expdelay> SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim. RETURN 1 ELSE TARGET Nereye atmak istiyorsunuz? ENDIF ON=@TargOn_Char SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Item SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 ON=@TargOn_Ground SRC.NEWITEM i_expdelay SRC.ACT.TIMER 4 SRC.ACT.EQUIP RETURN 0 [ITEMDEF i_potion_HealLess] NAME=lesser heal potion ID=i_bottle_YELLOW RESOURCES=i_reag_ginseng, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 TYPE=T_POTION TDATA1=i_bottle_empty On=@Create MORE1=s_heal MORE2=35.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 on=@dclick if (<src.findid.i_rune_poison>) src.smg Zehirli iken bunu kullanamazsiniz return 1 else //src.findlayer(2).unequip endif [ITEMDEF i_potion_Heal] NAME=heal potion ID=i_bottle_YELLOW RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 //TYPE=T_POTION TYPE=T_POTION TDATA1=i_bottle_empty VALUE=29 ON=@Create MORE1=s_greater_heal MORE2=55.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 on=@dclick if (<src.findid.i_rune_poison>) src.smg Zehirli iken bunu kullanamazsiniz return 1 else //src.findlayer(2).unequip endif [ITEMDEF i_potion_HealGreat] NAME=greater heal potion ID=i_bottle_YELLOW TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY SKILLMAKE=ALCHEMY 55.1 ON=@Create MORE1=s_greater_heal MORE2=80.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 on=@dclick if (<src.findid.i_rune_poison>) src.smg Zehirli iken bunu kullanamazsiniz return 1 else //src.findlayer(2).unequip endif [ITEMDEF i_potion_Nightsight] NAME=nightsight potion ID=i_bottle_BLACK TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0.1 ON=@Create MORE1=s_night_sight MORE2=100.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP [ITEMDEF i_potion_PoisonLess] NAME=lesser poison potion ID=i_bottle_GREEN TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0 ON=@Create MORE1=s_poison MORE2=40.0 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_Poison] NAME=poison potion ID=i_bottle_GREEN TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_poison MORE2=50.0 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_PoisonGreat] NAME=greater poison potion ID=i_bottle_GREEN TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY SKILLMAKE=ALCHEMY 55.1 ON=@Create MORE1=s_poison MORE2=90.0 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_PoisonDeadly] NAME=deadly poison potion ID=i_bottle_GREEN TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY SKILLMAKE=ALCHEMY 90.1 ON=@Create MORE1=s_poison MORE2=105.0 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_Refresh] NAME=refresh potion ID=i_bottle_RED TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl, i_bottle_EMPTY SKILLMAKE=ALCHEMY 0 ON=@Create MORE1=s_Refresh MORE2=25.0 //ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP on=@click message @1153,1,1 <name> : <amount> adet return 1 [ITEMDEF i_potion_RefreshTotal] ID=i_bottle_RED NAME=total refresh potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 25.1 ON=@Create MORE1=s_Refresh MORE2=50.0 [ITEMDEF i_potion_Strength] ID=i_bottle_WHITE NAME=strength potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY SKILLMAKE=ALCHEMY 25.1 ON=@Create MORE1=s_strength MORE2=60.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF (<SRC.FINDID.i_rune_bless>) SRC.FINDID.i_rune_bless.REMOVE ENDIF IF (<SRC.FINDID.i_rune_agility>) SRC.FINDID.i_rune_agility.REMOVE ENDIF IF (<SRC.FINDID.i_rune_cunning>) SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF (<SRC.FINDID.i_rune_strength>) SRC.FINDID.i_rune_strength.REMOVE ENDIF [ITEMDEF i_potion_StrengthGreat] NAME=greater strength potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 45.1 ON=@Create MORE1=s_strength MORE2=100.0 on=@click message @1153,1,1 <name> : <amount> adet return 1 ON=@DCLICK //SRC.FINDLAYER(2).UNEQUIP IF (<SRC.FINDID.i_rune_bless>) SRC.FINDID.i_rune_bless.REMOVE ENDIF IF (<SRC.FINDID.i_rune_agility>) SRC.FINDID.i_rune_agility.REMOVE ENDIF IF (<SRC.FINDID.i_rune_cunning>) SRC.FINDID.i_rune_cunning.REMOVE ENDIF IF (<SRC.FINDID.i_rune_strength>) SRC.FINDID.i_rune_strength.REMOVE ENDIF // These are custom potions [ITEMDEF i_potion_Shrink] ID=i_bottle_WHITE NAME=shrink potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_batwing 2, i_bottle_EMPTY SKILLMAKE=ALCHEMY 100.0 ON=@Create MORE1=s_shrink MORE2=100.0 COLOR=color_gray_lt [ITEMDEF i_potion_Invisibility] ID=i_bottle_WHITE NAME=invisibility potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_worm_heart 10, i_bottle_EMPTY SKILLMAKE=ALCHEMY 99.9,MAGERY 50.1 ON=@Create MORE1=s_invisibility MORE2=100.0 COLOR=COLOR_SPECTRAL [ITEMDEF i_potion_Mana] ID=i_bottle_WHITE NAME=mana refresh potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_eye_of_newt 3,i_reag_dragon_blood 3,i_reag_serpent_scale 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 90.1, Magery 20.1 ON=@Create MORE1=s_mana MORE2=20.0 COLOR=color_gray_lt [ITEMDEF i_potion_ManaTotal] ID=i_bottle_WHITE NAME=total mana refresh potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_eye_of_newt 6,i_reag_dragon_blood 6,i_reag_serpent_scale 6, i_bottle_EMPTY SKILLMAKE=ALCHEMY 99.9, Magery 50.1 ON=@Create MORE1=s_mana MORE2=50.0 COLOR=color_gray_lt // Extended potions. [ITEMDEF i_potion_Beastform] // This potion polymorphs you into an animal for a while. // The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does). ID=i_bottle_WHITE NAME=beastform potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_BeastForm MORE2=60.0 [ITEMDEF i_potion_Chameleon] // This potion makes your skin match the colors of whatever is behind you. ID=i_bottle_WHITE NAME=chameleon skin potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_Chameleon MORE2=60.0 [ITEMDEF i_potion_Clever] // This potion gives a temporary boost to intelligence. ID=i_bottle_WHITE NAME=cleverness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_Cunning MORE2=70.0 [ITEMDEF i_potion_Clever_Great] // This potion gives a temporary boost to intelligence. ID=i_bottle_WHITE NAME=great cleverness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_Cunning MORE2=100.0 [ITEMDEF i_potion_Clumsiness] // This potion lowers your dexterity temporarily. ID=i_bottle_WHITE NAME=clumsiness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_Clumsy MORE2=70.0 [ITEMDEF i_potion_Confusion] // This potion lowers your intelligence temporarily. ID=i_bottle_WHITE NAME=confusion potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_feeblemind MORE2=50.0 [ITEMDEF i_potion_Forget_Less] ID=i_bottle_WHITE NAME=esser forgetfulness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_forget MORE2=40.0 [ITEMDEF i_potion_Forget] ID=i_bottle_WHITE NAME=forgetfulness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 30.1 ON=@Create MORE1=s_forget MORE2=60.0 [ITEMDEF i_potion_Forget_Great] // This potion permanently lowers one skill. // You can tell which skill the potion lowers by tasting it. ID=i_bottle_WHITE NAME=greater forgetfulness potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 70.1 ON=@Create MORE1=s_forget MORE2=100.0 [ITEMDEF i_potion_Gender] // This potion permanently changes your gender. ID=i_bottle_WHITE NAME=gender swap potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Gender_Swap MORE2=100.0 [ITEMDEF i_potion_Trance] // This potion temporarily increases your meditation skill. ID=i_bottle_WHITE NAME=trance potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl, 2 i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Trance MORE2=50.0 [ITEMDEF i_potion_Trance_Great] // This potion temporarily increases your meditation skill. ID=i_bottle_WHITE NAME=greater trance potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Trance MORE2=100.0 [ITEMDEF i_potion_Restore] // This potion increases both your hit points and your stamina. RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY ID=i_bottle_WHITE NAME=restoration potion TYPE=T_POTION TDATA1=i_bottle_empty SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Restore MORE2=50.0 [ITEMDEF i_potion_Restore_Great] // This potion increases both your hit points and your stamina. RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY ID=i_bottle_WHITE NAME=greater restoration potion TYPE=T_POTION TDATA1=i_bottle_empty SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Restore MORE2=100.0 [ITEMDEF i_potion_Sustenance] // This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!) // It comes in multiple strengths: // Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY NAME=sustenance potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Sustenance MORE2=60.0 [ITEMDEF i_potion_Monster] // This potion polymorphs you into a monster for a while. // The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does). NAME=monster form potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Monster_Form MORE2=100.0 [ITEMDEF i_potion_Particle] // This potion turns you into an immobile, but untargetable particle system for a while. NAME=particle form potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Particle_Form MORE2=60.0 [ITEMDEF i_potion_Shield] // This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish. NAME=shield potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Shield MORE2=100.0 [ITEMDEF i_potion_Steelskin] // This potion turns your skin into steel, giving a boost to your AR. NAME=steelskin potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Steelskin MORE2=100.0 [ITEMDEF i_potion_Stoneskin] // This potion turns your skin into stone, giving a boost to your AR. NAME=stoneskin potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Stoneskin MORE2=100.0 [ITEMDEF i_potion_Weakness] // This potion temporarily lowers your strength. NAME=weakness potion ID=i_bottle_WHITE TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_weaken MORE2=100.0 [COMMENT ITEMDEF i_potion_FloatLess] ID=i_bottle_WHITE NAME=lesser float potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_pumice 1, i_bottle_EMPTY SKILLMAKE=ALCHEMY 15.1 ON=@Create MORE1=s_Float MORE2=30.0 COLOR=COLOR_CYAN [COMMENT ITEMDEF i_potion_Float] ID=i_bottle_WHITE NAME=float potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_pumice 3, i_bottle_EMPTY SKILLMAKE=ALCHEMY 35.1 ON=@Create MORE1=s_Float MORE2=50.0 COLOR=COLOR_CYAN [COMMENT ITEMDEF i_potion_FloatGreat] ID=i_bottle_WHITE NAME=greater float potion TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_reag_pumice 6, i_bottle_EMPTY SKILLMAKE=ALCHEMY 65.1 ON=@Create MORE1=s_Float MORE2=100.0 COLOR=COLOR_CYAN [ITEMDEF i_potion_Explosion_Superior] NAME=superior explosion potion ID=i_bottle_red TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_volcanic_ash 10, i_reag_dragon_blood 5, i_bottle_EMPTY SKILLMAKE=ALCHEMY 99.9, MAGERY 50.1 ON=@Create color=0c MORE1=s_explosion MORE2=150.0 [ITEMDEF i_potion_Lava] ID=i_bottle_RED NAME=lava bomb TYPE=T_POTION TDATA1=0 RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY SKILLMAKE=ALCHEMY 95.1 ON=@Create MORE1=s_lava MORE2=50.0 COLOR=color_violet_lt [EOF] kegler ve potionlar düzenlendi. Çok fazla istek vardı. Scplere ekledim ama onaylayan olmadı. Çok fazla talep vardı eklemek gereği duydum. İsteyenler burdan temin edebilirler.
Mundus ,Kovuk Aktif! Hergün güneş doğar yeter ki açık olsun perdeler Noxier : If i find it , i read it for you endif Kız : What is endif Noxier: ummh?!, very long story sweety USGC [Büyük Kuş] Uyarılar : Uyarı - 3 , kim tutar be :) |
Xantier
Nereden: Turkey İzmir |
#117289
2006-06-20 08:31 GMT
on=@click
message name : <amount> adet yapmaya gerek yok [itemdef asd] name poison potion%s%
Ultima Online'da Role play canlandırmak için en baştan yazmaya başladığım pack ile yakında geliyorum. |
Anorius
Nereden: Turkey Green Bursa |
#117309
2006-06-20 11:36 GMT
Güzel olmuş bence ellerine sağlık (:
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terminator
Nereden: Turkey istanbul / Mecidiyeköy Extreme İnt. Cafe |
#117402
2006-06-20 15:03 GMT
güzel paylaşım
Saygılarım; DarkSlayer
Saygılarımla ; DarkSlayer ---------------------------- Uo Bizim işimiz... Biz SerGames Network Scripting Portal |
Noxier
Nereden: Turkey Antalya |
#117520
2006-06-20 18:54 GMT
ustam ole bi degisiklik olsun istedim maksat farklı olsun
Mundus ,Kovuk Aktif! Hergün güneş doğar yeter ki açık olsun perdeler Noxier : If i find it , i read it for you endif Kız : What is endif Noxier: ummh?!, very long story sweety USGC [Büyük Kuş] Uyarılar : Uyarı - 3 , kim tutar be :) |
Fahrenait
Nereden: Turkey İstanbul |
#117622
2006-06-20 22:13 GMT
Gzl olmuş gzl.. eline sağlık.
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Xantier
Nereden: Turkey İzmir |
#117633
2006-06-20 23:23 GMT
yok ben sadece söledim
bencede güzel yea
Ultima Online'da Role play canlandırmak için en baştan yazmaya başladığım pack ile yakında geliyorum. |
enzyme1
Nereden: Turkey �stanbul/Kadýköy |
#117635
2006-06-20 23:30 GMT
Baya güzel olmuş incelemek uzun zamanımı aldı ama pc me kopyalayıp okudum başka postlara cevap verdiğimden
Teşekkürler
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Katatonia
Nereden: Canada Inside The City Of Glass |
#158222
2006-11-02 07:31 GMT
daha farklı bi yolu daha var.
Potion'ın ID'sini i_bottle_empty yapıp. on=@create triggerına; DISPID=i_bottle_yellow update bunu ekleyin. eğer tiledatada generic ayarlarını yaptıysanız bu şekilde potionlar üstüste dizilecektir. Potion Keg scriptini düzenlemeyi unutmayın. Default olan amounta göre eklemiyor.
I want to be someone else or I'll explode Floating upon this surface for the birds You want me? Fucking well come and find me Internet üzerinden para kazanmaya baþlayýn. |
Rahman_Baba
Nereden: Afghanistan Her yer |
#254695
2007-10-08 19:46 GMT
Eyw.
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verminand35
Nereden: Turkey Ewden |
bendede amountu yazıyor ama üst üste gelmiyor ne yapmam lazım acaba?
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maksat farklı olsun
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