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mahmure
Nereden: Turkey -------------- |
#274866
2008-01-25 18:41 GMT
Arkadaşlar başlıktan anlaşıo gemide sorun var 56b kullanıyorum.
1.Gemiden inmiyor! 2.Anahtar kapıları ve kasayı kilitlemiyor 3.Gemi yenilenip kaldırılmıyor! Nasıl düzelte bilirim buda scp; Kod: [itemdef i_kayip_gemici] ///Kayip Ettikleri gemilerini Bulmalari İcin.
id=i_deed name=Kayip Gemi Deed type=t_script value=5000 on=@create color 0455 attr 04 on=@Click message @1153 <name> return 1 on=@dclick if (<src.fishing> < 80.0) src.sysmessage @080a Fishing Skill'i 80.0 Olan Balikcilar kullanabilir. return 1 endif if !(<src.memoryfindtype.(memory_guard).link.type> == t_ship) src.sysmessage @080a Geminiz yok. return 1 else target @1153 Anahtari seciniz.. return 1 endif on=@targon_item if (<src.targ.type> == t_key) if (<src.memoryfindtype.(memory_guard).link.uid> == <src.targ.link>) IF (<SRC.MANA> < 15) SRC.sysmessage @080a Yeterli mananiz yok..(15 mana) RETURN 1 ENDIF if (<src.restest 1 i_reag_black_pearl>) && (<src.restest 1 i_reag_mandrake_root>) && (<src.restest 1 i_reag_blood_moss>) src.spell_say *Xal Re Ship* src.sd 2 SRC.ANIM 17 SRC.MANA (<SRC.MANA>+-15) src.tag.gemi goo SRC.NEWITEM i_rb_delay SRC.ACT.MOREP <src.targ.link.p> SRC.ACT.MORE1=4 SRC.ACT.MOREZ=<src.targ.link.morez> SRC.ACT.EQUIP src.consume 1 i_reag_black_pearl src.consume 1 i_reag_blood_moss src.consume 1 i_reag_mandrake_root remove else src.sysmessage @080a Yeterli reginiz yok!(1'er adet Black pearl,Blood Moss,Mandrake Root) endif else src.sysmessage @080a Bu geminin anahtari geminizin degil... endif else src.sysmessage @080a Bu bir anahtar degil. endif return 1 src.nudgeup 4 [function shipinitiate] src.newitem i_gold var.temp <src.act> src.act.p <p> src.act.move nw 10 src.nuke shipinit <uid> src.last src.act.move se 20 src.last try uid.<var.temp>.remove var.temp src.hidemessage [function shipinit] if ((<uid> != <argn>) && (<link.uid> == <argn>)) if ((<type> == t_ship_side) || (<type> == t_ship_side_locked) || (<type> == t_ship_plank) || (<type> == t_sign_gump) || (<type> == t_ship_hold_lock) || (<type> == t_ship_hold)) if ((<type> == t_ship_hold) || (<type> == t_ship_hold_lock)) src.try var.ship.<hval <argn>>.hatch <uid> elseif (<type> == t_sign_gump) src.try var.ship.<hval <argn>>.tillerman <uid> elseif (<link.more2> == 00) || (<link.more2> == 01) || (<link.more2> == 02)) // N if (<p.x> > <link.p.x>) src.try var.ship.<hval <argn>>.rightside <uid> elseif (<p.x> < <link.p.x>) src.try var.ship.<hval <argn>>.leftside <uid> endif elseif (<link.more2> == 02020000) || (<link.more2> == 02020001) || (<link.more2> == 02020002) // E if (<p.y> > <link.p.y>) src.try var.ship.<hval <argn>>.rightside <uid> elseif (<p.y> < <link.p.y>) src.try var.ship.<hval <argn>>.leftside <uid> endif elseif (<link.more2> == 04040000) || (<link.more2> == 04040001) || (<link.more2> == 04040002) // S if (<p.x> < <link.p.x>) src.try var.ship.<hval <argn>>.rightside <uid> elseif (<p.x> > <link.p.x>) src.try var.ship.<hval <argn>>.leftside <uid> endif elseif (<link.more2> == 06060000) || (<link.more2> == 06060001) || (<link.more2> == 06060002) // S if (<p.y> < <link.p.y>) src.try var.ship.<hval <argn>>.rightside <uid> elseif (<p.y> > <link.p.y>) src.try var.ship.<hval <argn>>.leftside <uid> endif endif endif endif [function shipfix] // Small Ships if ((<baseid> == i_multi_ship_small_n) || (<baseid> == i_multi_ship_dragon_small_n)) try var.ship.<uid>.move.hatch 0 -4 0 try var.ship.<uid>.move.tillerman 1 4 0 try var.ship.<uid>.move.leftside -2 0 0 try var.ship.<uid>.move.rightside 2 0 0 elseif (<baseid> == i_multi_ship_small_w) || (<baseid> == i_multi_ship_dragon_small_w) try var.ship.<uid>.move.hatch -4 0 0 try var.ship.<uid>.move.tillerman 4 0 0 try var.ship.<uid>.move.leftside 0 2 0 try var.ship.<uid>.move.rightside 0 -2 0 elseif (<baseid> == i_multi_ship_small_s) || (<baseid> == i_multi_ship_dragon_small_s) try var.ship.<uid>.move.hatch 0 4 0 try var.ship.<uid>.move.tillerman 0 -4 0 try var.ship.<uid>.move.leftside 2 0 0 try var.ship.<uid>.move.rightside -2 0 0 elseif (<baseid> == i_multi_ship_small_e) || (<baseid> == i_multi_ship_dragon_small_e) try var.ship.<uid>.move.hatch 4 0 0 try var.ship.<uid>.move.tillerman -4 0 0 try var.ship.<uid>.move.leftside 0 -2 0 try var.ship.<uid>.move.rightside 0 2 0 // Medium Ships elseif (<baseid> == i_multi_ship_medium_n) || (<baseid> == i_multi_ship_dragon_medium_n) try var.ship.<uid>.move.hatch 0 -4 0 try var.ship.<uid>.move.tillerman 1 5 0 try var.ship.<uid>.move.leftside -2 0 0 try var.ship.<uid>.move.rightside 2 0 0 elseif (<baseid> == i_multi_ship_medium_w) || (<baseid> == i_multi_ship_dragon_medium_w) try var.ship.<uid>.move.hatch -4 0 0 try var.ship.<uid>.move.tillerman 5 0 0 try var.ship.<uid>.move.leftside 0 2 0 try var.ship.<uid>.move.rightside 0 -2 0 elseif (<baseid> == i_multi_ship_medium_s) || (<baseid> == i_multi_ship_dragon_medium_s) try var.ship.<uid>.move.hatch 0 4 0 try var.ship.<uid>.move.tillerman 0 -5 0 try var.ship.<uid>.move.leftside 2 0 0 try var.ship.<uid>.move.rightside -2 0 0 elseif (<baseid> == i_multi_ship_medium_e) || (<baseid> == i_multi_ship_dragon_medium_e) try var.ship.<uid>.move.hatch 4 0 0 try var.ship.<uid>.move.tillerman -5 0 0 try var.ship.<uid>.move.leftside 0 -2 0 try var.ship.<uid>.move.rightside 0 2 0 // Long Ships elseif (<baseid> == i_multi_ship_long_n) || (<baseid> == i_multi_ship_dragon_long_n) try var.ship.<uid>.move.hatch 0 -5 0 try var.ship.<uid>.move.tillerman 1 5 0 try var.ship.<uid>.move.leftside -2 -1 0 try var.ship.<uid>.move.rightside 2 -1 0 elseif (<baseid> == i_multi_ship_long_w) || (<baseid> == i_multi_ship_dragon_long_w) try var.ship.<uid>.move.hatch -5 0 0 try var.ship.<uid>.move.tillerman 5 0 0 try var.ship.<uid>.move.leftside -1 2 0 try var.ship.<uid>.move.rightside -1 -2 0 elseif (<baseid> == i_multi_ship_long_s) || (<baseid> == i_multi_ship_dragon_long_s) try var.ship.<uid>.move.hatch 0 5 0 try var.ship.<uid>.move.tillerman 0 -5 0 try var.ship.<uid>.move.leftside 2 1 0 try var.ship.<uid>.move.rightside -2 1 0 elseif (<baseid> == i_multi_ship_long_e) || (<baseid> == i_multi_ship_dragon_long_e) try var.ship.<uid>.move.hatch 5 0 0 try var.ship.<uid>.move.tillerman -5 0 0 try var.ship.<uid>.move.leftside 1 -2 0 try var.ship.<uid>.move.rightside 1 2 0 endif try uid.<var.ship.<uid>.hatch>.hatchfix try uid.<var.ship.<uid>.tillerman>.tillermanfix try uid.<var.ship.<uid>.leftside>.leftsidefix try uid.<var.ship.<uid>.rightside>.rightsidefix src.hidemessage try var.ship.<uid>.move.hatch try var.ship.<uid>.move.tillerman try var.ship.<uid>.move.leftside try var.ship.<uid>.move.rightside [function hatchfix] if (<LINK.MORE2> == 00) || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02) // N DISPID 03eae elseif (<LINK.MORE2> == 02020000) || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002) // E DISPID i_ship_hatch_e elseif (<LINK.MORE2> == 04040000) || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002) // S DISPID 03eb9 elseif (<LINK.MORE2> == 06060000) || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002) // W DISPID 03e93 endif P <LINK.P> move <var.ship.<LINK.UID>.move.hatch> [FUNCTION tillermanfix] if (<LINK.MORE2> == 00) || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02) // N DISPID 03e4e elseif (<LINK.MORE2> == 02020000) || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002) // E DISPID 03e55 elseif (<LINK.MORE2> == 04040000) || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002) // S DISPID 03e4b elseif (<LINK.MORE2> == 06060000) || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002) // W DISPID 03e50 endif P <LINK.P> move <var.ship.<LINK.UID>.move.tillerman> [FUNCTION leftsidefix] if (<LINK.MORE2> == 00) || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02) // N SRC.NEWITEM 03eb1 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> shipfix2 elseif (<LINK.MORE2> == 02020000) || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002) // E SRC.NEWITEM i_ship_plank_n_c SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> shipfix2 elseif (<LINK.MORE2> == 04040000) || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002) // S SRC.NEWITEM 03eb2 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> shipfix2 elseif (<LINK.MORE2> == 06060000) || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002) // W SRC.NEWITEM 03e85 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> shipfix2 endif SRC.try var.ship.<LINK.UID>.leftside <SRC.ACT.UID> [FUNCTION rightsidefix] if (<LINK.MORE2> == 00) || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02) // N SRC.NEWITEM 03eb2 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> shipfix2 elseif (<LINK.MORE2> == 02020000) || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002) // E SRC.NEWITEM 03e85 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> shipfix2 elseif (<LINK.MORE2> == 04040000) || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002) // S SRC.NEWITEM 03eb1 SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> shipfix2 elseif (<LINK.MORE2> == 06060000) || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002) // W SRC.NEWITEM i_ship_plank_n_c SRC.ACT.P <LINK.P> SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> shipfix2 endif SRC.try var.ship.<LINK.UID>.rightside <SRC.ACT.UID> [FUNCTION shipfix2] SRC.ACT.MORE1 <MORE1> SRC.ACT.MORE2 <MORE2> SRC.ACT.ATTR <ATTR> SRC.ACT.LINK <LINK> if (<TYPE> == t_ship_plank) SRC.ACT.TYPE t_ship_side SRC.ACT.DCLICK ELSE SRC.ACT.TYPE <TYPE> endif REmove [FUNCTION hidemessage] SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE SYSMESSAGE [SPEECH spk_ship_cmds] ON=Furl sail ON=Stop SHIPSTOP ON=Turn Left ON=Port SHIPTURNLEFT if (strmatch('<var.ship.<uid>.hatch>','') shipinitiate endif shipfix ON=Turn Right ON=Starboard SHIPTURNRIGHT if (strmatch('<var.ship.<uid>.hatch>','') shipinitiate endif shipfix ON=Left ON=Drift Left SHIPDRifTLEFT ON=Right ON=Drift Right SHIPDRifTRIGHT ON=Back ON=Backward ON=Backwards SHIPBACK ON=Forward ON=Foreward ON=Unfurl sail SHIPFORE ON=Forward left SHIPFORELEFT ON=forward right SHIPFORERIGHT ON=backward left ON=back left SHIPBACKLEFT ON=backward right ON=back right SHIPBACKRIGHT ON=Raise Anchor SHIPANCHORRAISE ON=Drop Anchor SHIPANCHORDROP ON=Turn around ON=Come about SHIPTURN if (strmatch('<var.ship.<uid>.hatch>','') shipinitiate endif shipfix ON=Up SHIPUP ON=Down SHIPDOWN ON=Land SHIPLAND [ITEMDEF 04000] // Face N DEFNAME=i_multi_ship_small_n Name=small ship TYPE=T_SHIP VALUE=14000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4e,1, 4 // tiller. COMPONENT=i_ship_hatch_n,0,-4 // hatch COMPONENT=03eb2,2,0 // plank COMPONENT=03eb1,-2,0 // plank TSPEECH spk_ship_cmds [ITEMDEF 04001] // Face E DEFNAME=i_multi_ship_small_e Name=small ship TYPE=T_SHIP VALUE=14000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small ship MULTIREGION=-5,-2,5,2 COMPONENT=03e55,-4,0 COMPONENT=i_ship_hatch_e,4, 0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04002] // Face S DEFNAME=i_multi_ship_small_s Name=small ship TYPE=T_SHIP VALUE=14000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4b,0, -4 COMPONENT=i_ship_hatch_s,0, 4 COMPONENT=03eb2,2, 0 COMPONENT=03eb1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04003] // Face W DEFNAME=i_multi_ship_small_w Name=small ship TYPE=T_SHIP VALUE=14000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small ship MULTIREGION=-5,-2,5,2 COMPONENT=03e50,4, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04004] // Face N DEFNAME=i_multi_ship_dragon_small_n Name=small dragon ship TYPE=T_SHIP VALUE=14500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small dragon ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4e,1, 4, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 04005] // Face E DEFNAME=i_multi_ship_dragon_small_e Name=small dragon ship TYPE=T_SHIP VALUE=14500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=a mast MULTIREGION=-5,-2,5,2 COMPONENT=03e55,-4,0 COMPONENT=i_ship_hatch_e,4, 0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04006] // Face S DEFNAME=i_multi_ship_dragon_small_s Name=small dragon ship TYPE=T_SHIP VALUE=14500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small dragon ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4b,0, -4 COMPONENT=i_ship_hatch_s,0, 4 COMPONENT=03eb2,2, 0 COMPONENT=03eb1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04007] // Face W DEFNAME=i_multi_ship_dragon_small_w Name=small dragon ship TYPE=T_SHIP VALUE=14500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=small dragon ship MULTIREGION=-5,-2,5,2 COMPONENT=03e50,4, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04008] // Face N DEFNAME=i_multi_ship_medium_n Name=medium ship TYPE=T_SHIP VALUE=16000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium ship MULTIREGION=-2,-6,2,6 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 04009] // Face E DEFNAME=i_multi_ship_medium_e Name=medium ship TYPE=T_SHIP VALUE=16000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium ship MULTIREGION=-6,-2,6,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,4, 0, 0 COMPONENT=03e85,0, 2, 0 COMPONENT=03e8a,0,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400a] // Face S DEFNAME=i_multi_ship_medium_s Name=medium ship TYPE=T_SHIP VALUE=16000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium ship MULTIREGION=-2,-6,2,5 COMPONENT=03e4b,0,-5,0 COMPONENT=i_ship_hatch_s,0,4,0 COMPONENT=03eb2,2,0,0 COMPONENT=03eb1,-2,0,0 TSPEECH spk_ship_cmds [ITEMDEF 0400b] // Face W DEFNAME=i_multi_ship_medium_w Name=medium ship TYPE=T_SHIP VALUE=16000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium ship MULTIREGION=-6,-2,6,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-4,0,0 COMPONENT=03e85,0, 2,0 COMPONENT=03e8a,0,-2,0 TSPEECH spk_ship_cmds [ITEMDEF 0400c] // Face N DEFNAME=i_multi_ship_dragon_medium_n Name=medium dragon ship TYPE=T_SHIP VALUE=16500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium dragon ship MULTIREGION=-2,-6,2,6 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400d] // Face E DEFNAME=i_multi_ship_dragon_medium_e Name=medium dragon ship TYPE=T_SHIP VALUE=16500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium dragon ship MULTIREGION=-6,-2,6,2 COMPONENT=i_ship_tillerman,-5,0, 0 COMPONENT=i_ship_hatch_e,4, 0, 0 COMPONENT=03e87,0, 2, 0 COMPONENT=03e8a,0,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400e] // Face S DEFNAME=i_multi_ship_dragon_medium_s Name=medium dragon ship TYPE=T_SHIP VALUE=16500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium dragon ship MULTIREGION=-2,-6,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 4,0 COMPONENT=03ea9,2, 0,0 COMPONENT=03eb1,-2, 0,0 TSPEECH spk_ship_cmds [ITEMDEF 0400f] // Face W DEFNAME=i_multi_ship_dragon_medium_w Name=medium dragon ship TYPE=T_SHIP VALUE=16500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=medium dragon ship MULTIREGION=-6,-2,6,2 COMPONENT=03e50,5, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e87,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04010] // Face N DEFNAME=i_multi_ship_long_n Name=long ship TYPE=T_SHIP VALUE=18000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long ship MULTIREGION=-2,-7,2,7 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-5, 0 COMPONENT=03eb2,2, -1, 0 COMPONENT=03eb1,-2, -1, 0 TSPEECH spk_ship_cmds [ITEMDEF 04011] // Face E DEFNAME=i_multi_ship_long_e Name=long ship TYPE=T_SHIP VALUE=18000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long ship MULTIREGION=-7,-2,7,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,5, 0, 0 COMPONENT=03e85,1, 2, 0 COMPONENT=03e8a,1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04012] // Face S DEFNAME=i_multi_ship_long_s Name=long ship TYPE=T_SHIP VALUE=18000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long ship MULTIREGION=-2,-7,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 5,0 COMPONENT=03eb2,2, 1,0 COMPONENT=03eb1,-2, 1,0 TSPEECH spk_ship_cmds [ITEMDEF 04013] // Face W DEFNAME=i_multi_ship_long_w Name=long ship TYPE=T_SHIP VALUE=18000 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long ship MULTIREGION=-7,-2,7,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-5,0,0 COMPONENT=03e85,-1, 2,0 COMPONENT=03e8a,-1,-2,0 TSPEECH spk_ship_cmds [ITEMDEF 04014] // Face N DEFNAME=i_multi_ship_dragon_long_n Name=long dragon ship TYPE=T_SHIP VALUE=18500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long dragon ship MULTIREGION=-2,-7,2,7 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-5, 0 COMPONENT=03eb2,2, -1, 0 COMPONENT=03eb1,-2, -1, 0 TSPEECH spk_ship_cmds [ITEMDEF 04015] // Face E DEFNAME=i_multi_ship_dragon_long_e Name=long dragon ship TYPE=T_SHIP VALUE=18500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long dragon ship MULTIREGION=-7,-2,7,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,5, 0, 0 COMPONENT=03e85,1, 2, 0 COMPONENT=03e8a,1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04016] // Face S DEFNAME=i_multi_ship_dragon_long_s Name=long dragon ship TYPE=T_SHIP VALUE=18500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long dragon ship MULTIREGION=-2,-7,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 5,0 COMPONENT=03eb2,2, 1,0 COMPONENT=03eb1,-2, 1,0 TSPEECH spk_ship_cmds [ITEMDEF 04017] // Face W DEFNAME=i_multi_ship_dragon_long_w Name=long dragon ship TYPE=T_SHIP VALUE=18500 CATEGORY=Multis SUBSECTION=ships DESCRIPTION=long dragon ship MULTIREGION=-7,-2,7,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-5,0,0 COMPONENT=03e85,-1, 2,0 COMPONENT=03e8a,-1,-2,0 TSPEECH spk_ship_cmds //------------------ // House'lar //------------------ [ITEMDEF 043e8] // Treasure multi's don't work DEFNAME=i_multi_treasure Name=treasure TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 1 MULTIREGION=-4,-5,4,5 [ITEMDEF 043e9] // Treasure multi's don't work DEFNAME=i_multi_treasure2 Name=treasure TYPE=T_MULTI VALUE=2000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 2 MULTIREGION=-4,-5,4,5 [ITEMDEF 043ea] // Treasure multi's don't work DEFNAME=i_multi_treasure3 Name=treasure TYPE=T_MULTI VALUE=3000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 3 MULTIREGION=-4,-5,4,5 [ITEMDEF 043eb] // Treasure multi's don't work DEFNAME=i_multi_treasure4 Name=treasure TYPE=T_MULTI VALUE=4000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 4 MULTIREGION=-4,-5,4,5 [ITEMDEF 047d0] DEFNAME=i_multi_lattice Name=lattice TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Other DESCRIPTION=Lattice 1 MULTIREGION=-4,-5,4,5 [ITEMDEF 047d7] DEFNAME=i_multi_lattice7 Name=lattice TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Other DESCRIPTION=Lattice 7 MULTIREGION=-4,-5,4,5 [ITEMDEF 04BB8] DEFNAME=i_multi_house_wheat_cottage Name=wheat house TYPE=T_MULTI VALUE=175000 CATEGORY=Multis SUBSECTION=houses DESCRIPTION=wheat cottage MULTIREGION=-4,-5,5,5 COMPONENT=06ad, 4, 0, 0 // front door COMPONENT=0b97, 5, -5, 0 // Place the sign post. COMPONENT=i_sign_brass, 5, -5, 0 // Place the sign. COMPONENT=0935, -3, -1, 0 // Place the fireplace 1 COMPONENT=0936, -3, -2, 0 // Place the fireplace 2 COMPONENT=0a2c, 1, -4, 0 // Place the chest [ITEMDEF 05388] DEFNAME=i_multi_evil_compound Name=evil compound TYPE=T_MULTI VALUE=100000000 CATEGORY=Multis SUBSECTION=houses DESCRIPTION=evil compound //MULTIREGION=-24,-12,24,13 //EVENTS=r_minax //************************ // Pure custom multis, MULTIREGION=0,0,0,0 is just fine. It will automatically union the items. [ITEMDEF 04e00] // N DEFNAME=i_multi_carpet_magic_n Name=carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e01] // E DEFNAME=i_multi_carpet_magic_e Name=carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e02] // S DEFNAME=i_multi_carpet_magic_s Name=carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e03] // W DEFNAME=i_multi_carpet_magic_w Name=carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF i_multi_cage] Name=cage TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Cage MULTIREGION=0,0,0,0 COMPONENT=i_fence_iron,-1, 0, 0 COMPONENT=0822, 1, 1, 0 COMPONENT=i_fence_iron, -1, 1, 0 COMPONENT=i_fence_iron, 1, 0, 0 COMPONENT=0823, 0, -1, 0 COMPONENT=0823, 0, 1, 0 COMPONENT=0823, 1, -1, 0 [ITEMDEF i_multi_fount_brown] Name=brown fountain ID=019d3 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Brown Fountain MULTIREGION=0,0,0,0 COMPONENT=019cf,0, 1, 0 COMPONENT=019ce,0, 2, 0 COMPONENT=i_fountain_2,0, 3, 0 COMPONENT=019d1,1, 0, 0 COMPONENT=019d0,1, 1, 0 COMPONENT=019cd,1, 2, 0 COMPONENT=019c4,1, 3, 0 COMPONENT=019ca,2, 0, 0 COMPONENT=019cb,2, 1, 0 COMPONENT=019cc,2, 2, 0 COMPONENT=019c5,2, 3, 0 COMPONENT=019c9,3, 0, 0 COMPONENT=019c8,3, 1, 0 COMPONENT=019c7,3, 2, 0 COMPONENT=019c6,3, 3, 0 ON=@Create //SECTOR.ALLCLIENTS SOUND 42 [ITEMDEF i_multi_fount_white] Name=white fountain ID=5950 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=White Fountain MULTIREGION=0,0,0,0 COMPONENT=5953 -1 -1 0 0 COMPONENT=5949 -1 0 0 0 COMPONENT=5948 -1 1 0 0 COMPONENT=5937 -1 2 0 0 COMPONENT=5951 0 -1 0 0 COMPONENT=5947 0 1 0 0 COMPONENT=5938 0 2 0 0 COMPONENT=5944 1 -1 0 0 COMPONENT=5945 1 0 0 0 COMPONENT=5946 1 1 0 0 COMPONENT=5939 1 2 0 0 COMPONENT=5943 2 -1 0 0 COMPONENT=5942 2 0 0 0 COMPONENT=5941 2 1 0 0 ON=@Create //SECTOR.ALLCLIENTS SOUND 42 [ITEMDEF i_multi_pentagram] Name=pentagram ID=0fea TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=pentagram MULTIREGION=0,0,0,0 COMPONENT=0fe6,-1, 0, 0 COMPONENT=0fe7,-1, -1, 0 COMPONENT=0fe8, 0, -1, 0 COMPONENT=0fe9,-1, 1, 0 COMPONENT=0feb, 1, -1, 0 COMPONENT=0fec, 0, 1, 0 COMPONENT=0fed, 1, 1, 0 COMPONENT=0fee, 1, 0, 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_blood_pent] NAME=blood pentagram ID=01d11 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Blood Pentagram MULTIREGION=0,0,0,0 COMPONENT=01d09,-1,0 COMPONENT=01cfa,-1,-1 COMPONENT=01d0a,0,-1 COMPONENT=01d08,-1,1 COMPONENT=01d0b,1,-1 COMPONENT=01d12,1,0 COMPONENT=01d0f,1,1 COMPONENT=01d07,-1,2 COMPONENT=01d10,0,1 COMPONENT=01cf9,-1,-2 COMPONENT=01cfc,0,-2 COMPONENT=01cfd,1,-2 COMPONENT=01cfe,2,-2 COMPONENT=01cff,3,-2 COMPONENT=01cf9,-2,-1 COMPONENT=01d0c,2,-1 COMPONENT=01d00,3,-1 COMPONENT=01cf8,-2,0 COMPONENT=01d0d,2,0 COMPONENT=01d01,3,0 COMPONENT=01cf7,-2,1 COMPONENT=01d0e,2,1 COMPONENT=01d02,3,1 COMPONENT=01cf6,-2,2 //COMPONENT=01d08,-1,1 COMPONENT=01d06,0,2 COMPONENT=01d05,1,2 COMPONENT=01d04,2,2 COMPONENT=01d03,3,2 COMPONENT=01cf5,-2,3 COMPONENT=01cf4,-1,3 COMPONENT=01cf3,0,3 COMPONENT=01cf2,1,3 COMPONENT=01cf1,2,3 [ITEMDEF i_multi_catapult_s] // catapult facing south ID=5705 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5708 -1 -1 0 0 COMPONENT=5723 -1 0 0 0 COMPONENT=5707 -1 1 0 0 COMPONENT=5726 -1 2 0 0 COMPONENT=5709 0 -1 0 0 COMPONENT=5705 0 2 0 0 COMPONENT=5710 1 -1 0 0 COMPONENT=5717 1 0 0 0 COMPONENT=5710 1 1 0 0 COMPONENT=5731 1 2 0 0 COMPONENT=5711 1 2 0 0 [ITEMDEF i_multi_serp_pillar] ID=9032 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=9022 -2 0 0 0 COMPONENT=9021 -2 1 0 0 COMPONENT=9020 -2 2 0 0 COMPONENT=9024 -1 -1 0 0 COMPONENT=9029 -1 0 0 0 COMPONENT=9028 -1 1 0 0 COMPONENT=9027 -1 2 0 0 COMPONENT=9025 0 -1 0 0 COMPONENT=9031 0 1 0 0 COMPONENT=9030 0 2 0 0 COMPONENT=9026 1 -1 0 0 COMPONENT=9034 1 0 0 0 COMPONENT=9033 1 1 0 0 COMPONENT=0233f -1 0 11 0 [ITEMDEF i_multi_light_house] ID=i_gold TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=6843 -4 -4 0 0 COMPONENT=6844 -4 -3 0 0 COMPONENT=6845 -4 -2 0 0 COMPONENT=6842 -3 -4 0 0 COMPONENT=6862 -3 -3 0 0 COMPONENT=6861 -3 -2 0 0 COMPONENT=6847 -3 -1 0 0 COMPONENT=6849 -3 0 0 0 COMPONENT=6841 -2 -4 0 0 COMPONENT=6863 -2 -3 0 0 COMPONENT=6859 -2 -2 0 0 COMPONENT=6858 -2 -1 0 0 COMPONENT=6855 -2 0 0 0 COMPONENT=6852 -2 1 0 0 COMPONENT=6820 -2 2 0 0 COMPONENT=6839 -1 -3 0 0 COMPONENT=6860 -1 -2 0 0 COMPONENT=6821 -1 2 0 0 COMPONENT=6835 0 -3 0 0 COMPONENT=6832 0 -2 0 0 COMPONENT=6822 0 2 0 0 COMPONENT=6829 1 -2 0 0 COMPONENT=6864 1 1 0 0 COMPONENT=6823 1 2 0 0 COMPONENT=6828 2 -2 0 0 COMPONENT=6827 2 -1 0 0 COMPONENT=6826 2 0 0 0 COMPONENT=6825 2 1 0 0 COMPONENT=6824 2 2 0 0 [ITEMDEF i_multi_tree_pine] NAME=pine tree ID=3288 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=3289 0 0 0 0 [ITEMDEF i_multi_statue] NAME=statue ID=5022 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5023 -1 0 0 0 COMPONENT=5024 0 -1 0 0 [ITEMDEF i_multi_tree_yew] NAME=yew tree ID=4803 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=4798 -5 5 COMPONENT=4799 -4 4 COMPONENT=4790 -4 4 COMPONENT=4800 -3 3 COMPONENT=4791 -3 3 COMPONENT=4801 -2 2 COMPONENT=4792 -2 2 COMPONENT=4802 -1 1 COMPONENT=4793 -1 1 COMPONENT=4794 0 0 COMPONENT=4804 1 -1 COMPONENT=4795 1 -1 COMPONENT=4805 2 -2 COMPONENT=4796 2 -2 COMPONENT=4806 3 -3 COMPONENT=4797 3 -3 COMPONENT=4807 4 -4 [ITEMDEF i_multi_altar] ID=01216 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=4622 -1 -1 0 0 COMPONENT=4629 -1 0 0 0 COMPONENT=4628 -1 1 0 0 COMPONENT=4623 0 -1 0 0 COMPONENT=4627 0 1 0 0 COMPONENT=4624 1 -1 0 0 COMPONENT=4625 1 0 0 0 COMPONENT=4626 1 1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_telescope] // telescope ID=i_gold TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5268 -4 0 2 0 COMPONENT=5211 -4 1 2 0 COMPONENT=5210 -4 2 2 0 COMPONENT=5269 -3 -1 2 0 COMPONENT=5212 -3 2 2 0 COMPONENT=5213 -3 3 2 0 COMPONENT=5270 -2 -2 2 0 COMPONENT=5273 -2 -1 2 0 COMPONENT=5262 -2 1 2 0 COMPONENT=5267 -2 2 2 0 COMPONENT=5266 -2 3 2 0 COMPONENT=5214 -2 4 2 0 COMPONENT=5209 -2 5 2 0 COMPONENT=5271 -1 -3 2 0 COMPONENT=5215 -1 4 2 0 COMPONENT=5217 -1 5 2 0 COMPONENT=5274 0 -4 2 0 COMPONENT=5272 0 -3 2 0 COMPONENT=5263 0 -1 2 0 COMPONENT=5261 0 1 2 0 COMPONENT=5256 0 3 2 0 COMPONENT=5216 0 4 2 0 COMPONENT=5218 0 5 2 0 COMPONENT=5264 1 -1 2 0 COMPONENT=5259 1 0 2 0 COMPONENT=5258 1 1 2 0 COMPONENT=5254 1 2 2 0 COMPONENT=5253 1 3 2 0 COMPONENT=5244 2 -5 2 0 COMPONENT=5265 2 -1 2 0 COMPONENT=5260 2 0 2 0 COMPONENT=5257 2 1 2 0 COMPONENT=5255 2 2 2 0 COMPONENT=5252 2 3 2 0 COMPONENT=5219 2 5 2 0 COMPONENT=5243 3 -5 2 0 COMPONENT=5247 3 -2 2 0 COMPONENT=5248 3 -1 2 0 COMPONENT=5250 3 0 2 0 COMPONENT=5225 3 1 2 0 COMPONENT=5224 3 2 2 0 COMPONENT=5221 3 3 2 0 COMPONENT=5220 3 4 2 0 COMPONENT=5242 4 -5 2 0 COMPONENT=5241 4 -4 2 0 COMPONENT=5239 4 -3 2 0 COMPONENT=5246 4 -2 2 0 COMPONENT=5249 4 -1 2 0 COMPONENT=5251 4 0 2 0 COMPONENT=5226 4 1 2 0 COMPONENT=5223 4 2 2 0 COMPONENT=5222 4 3 2 0 COMPONENT=5240 5 -4 2 0 COMPONENT=5237 5 -3 2 0 COMPONENT=5236 5 -2 2 0 COMPONENT=5231 5 -1 2 0 COMPONENT=5230 5 0 2 0 COMPONENT=5229 5 1 2 0 COMPONENT=5228 5 2 2 0 COMPONENT=5238 6 -3 2 0 COMPONENT=5235 6 -2 2 0 COMPONENT=5232 6 -1 2 0 COMPONENT=5233 6 0 2 0 COMPONENT=5234 6 1 2 0 [ITEMDEF i_multi_skull_pile] ID=6875 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=6874 -1 1 0 0 COMPONENT=6873 0 1 0 0 COMPONENT=6877 1 -1 0 0 COMPONENT=6876 1 0 0 0 COMPONENT=6872 1 1 0 0 COMPONENT=6878 2 -1 0 0 COMPONENT=6879 2 0 0 0 [ITEMDEF i_multi_coffin1] // east west facing ID=7288 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7287 1 0 0 0 COMPONENT=7292 1 -1 0 0 COMPONENT=7291 0 -1 0 0 COMPONENT=7289 -1 0 0 0 COMPONENT=7290 -1 -1 0 0 [ITEMDEF i_multi_coffin1_open] // east west facing open ID=7304 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7302 2 0 0 0 COMPONENT=7311 2 -1 0 0 COMPONENT=7303 1 0 0 0 COMPONENT=7310 1 -1 0 0 COMPONENT=7309 0 -1 0 0 COMPONENT=7305 -1 0 0 0 COMPONENT=7308 -1 -1 0 0 COMPONENT=7306 -2 0 0 0 COMPONENT=7307 -2 -1 0 0 [ITEMDEF i_multi_coffin2] // east west facing ID=7268 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7264 1 1 0 0 COMPONENT=7269 1 0 0 0 COMPONENT=7265 0 1 0 0 COMPONENT=7266 -1 1 0 0 COMPONENT=7267 -1 0 0 0 [ITEMDEF i_multi_coffin2_open] // east west facing open ID=7273 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7272 1 1 0 0 COMPONENT=7271 0 1 0 0 COMPONENT=7563 0 0 6 0 COMPONENT=7278 0 -1 0 0 COMPONENT=7270 -1 1 0 0 COMPONENT=7274 -1 0 0 0 COMPONENT=7562 -1 0 6 0 COMPONENT=7277 -1 -1 0 0 COMPONENT=7275 -2 0 0 0 COMPONENT=7276 -2 -1 0 0 [ITEMDEF i_multi_coffin2n] // north south facing ID=7313 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7312 0 1 0 0 COMPONENT=7314 0 -1 0 0 COMPONENT=7317 -1 1 0 0 COMPONENT=7316 -1 0 0 0 COMPONENT=7315 -1 -1 0 0 [ITEMDEF i_multi_coffin1_open] // east west facing open ID=7304 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7302 2 0 0 0 COMPONENT=7311 2 -1 0 0 COMPONENT=7303 1 0 0 0 COMPONENT=7310 1 -1 0 0 COMPONENT=7309 0 -1 0 0 COMPONENT=7305 -1 0 0 0 COMPONENT=7308 -1 -1 0 0 COMPONENT=7306 -2 0 0 0 COMPONENT=7307 -2 -1 0 0 [ITEMDEF i_multi_loom_w] Name=upright loom ID=0105f TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=01060 0 -1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_loom_n] ID=01061 Name=upright loom TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=01062 1 0 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_flour_mill_w] ID=01920 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=01922 1 0 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_flour_mill_n] ID=0192c Name=flour mill TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=0192e 0 1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_forge_large_n] ID=i_forge_bellows_2_part_1_of_3_w Name=forge TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_forge_2_part_2_of_3_w 1 0 0 0 COMPONENT=i_forge_2_part_3_of_3_w_2 2 0 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_forge_large_w] ID=i_forge_bellows_2_part_1_of_3_n Name=forge TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_forge_2_part_2_of_3_n 0 1 0 0 COMPONENT=i_forge_2_part_3_of_3_n 0 2 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_bed_small_n] ID=i_bed_7 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_bed_8 0 1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_bed_small_w] ID=i_bed_9 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_bed_11 1 0 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_bed_large_w] ID=i_bed_30 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_bed_28 -1 0 0 0 COMPONENT=i_bed_26 0 1 0 0 COMPONENT=i_bed_27 -1 1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_bed_large_n] ID=i_bed_24 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=i_bed_25 0 -1 0 0 COMPONENT=i_bed_20 1 0 0 0 COMPONENT=i_bed_21 1 -1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_oven_w] ID=i_oven_stone TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=092c 0 -1 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_oven_n] ID=0930 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=0931 -1 0 0 0 ON=@CREATE Attr=0010 [ITEMDEF i_multi_troughw] // north facing water trough Name=water trough (n-s) ID=0b41 TYPE=t_multi CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Water Trough South MULTIREGION=0,0,0,0 COMPONENT=0b42 0 1 [ITEMDEF i_multi_troughe] // east facing water trough Name=water trough (e-w) ID=0b43 TYPE=t_multi CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Water Trough East MULTIREGION=0,0,0,0 COMPONENT=0b44 1 0 [EOF]
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HeinZ
Nereden: Turkey yalova |
#274974
2008-01-26 12:15 GMT
Bende de o sorun war
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Kronos
Nereden: Turkey Istanbul |
#274980
2008-01-26 13:35 GMT
tiller 2 tane vardır muhtemelen bazen yenileniyordur, dialog yoktur tekinde. multis_ship dekini sil,
1. gemiden inmeme sorunu başa bela 56b için, gerçi hep belaydı gemi sistemleri. yeni bir inme sistemi hazırlayabilirsin geçince target cıkartıp ınmek ıstedıklerı yeri seçtirerek
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HeinZ
Nereden: Turkey yalova |
#275371
2008-01-27 14:16 GMT
saol kranos__ senden baska kimse bakmadı zaten eyw
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Zojo
Nereden: Denmark adana |
#279761
2008-02-09 02:24 GMT
bendede aynı sorun var hocam ben fazladan topic acma gereği bulamadım ben r4 den 56b gectim ancak Cözemedim scrip birlikte acık ve net anlatırmıısnız acaba ?
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Kronos
Nereden: Turkey Istanbul |
#279768
2008-02-09 02:46 GMT
Tam olarak yaşadığın sorun ne? Tillere tıklayınca dialog acılmamasıysa, 2 tiller vardır, eğer dialog mevcut değilse tiller dialogu ekle drydockdan.
Gemiden inmeme problemini, kendin step edince targetle yer seçtirerek yaptırabilirsin.
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Zojo
Nereden: Denmark adana |
#279776
2008-02-09 03:03 GMT
Geminin İnmeme sorunu target olayını nasıl yapıcam acaba sizde var mı ?
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Nemesis[Berk]
Nereden: Turkey Maltepe |
#279782
2008-02-09 03:29 GMT
Cloud_BR nin shipfix scripti vardı biraz arastırırsan bulursun http://scriptsharing.dv-team.de
Bir cok Rp sunucusu açıldı kapandı ve hiçbirisi gerçek oyun keyfine yer vermedi.... Biz bu mantıgı degiştirmek için yolaçıkdık ve amacımızda tüm hızımızla yer alıyoruz... Battle For Middle Earth UO Shard http://www.bfmeuo.com http://www.bfmeuo.com/forum/ Uyarı |
Zojo
Nereden: Denmark adana |
Hocam Bulamadım daha acık bir link söylermisin ?
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