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| Yazar | Mesaj |
dream21
Nereden: Turkey |
#314009
2008-08-13 16:10 GMT
Arkadaşlar sphere'i anlatan arkadaşımız cok güzel analtmıs ama orada veridigi kolay kurulum linki patlak girilmiyor linke bi el atıverin sphere kuramıyorum sürekli söyle bir hata verior
ERROR sphere.ini,16)Undefined keyword 'AGREE'WARNING sphere.ini,490)'c:\sphere\scripts\spherestatusbase.html' not found...ERROR sphere.ini,490)Can't open web page input 'spherestatusbase1.htm'WARNING:'c:\sphere\scripts\spheretables.scp' not found... FATAL:Error opening table definitions file. FATAL:The sphere.INI file is corrupt or missing FATAL:Server terminated by error -3! Sphere Version 0.55i [WIN32] by www.sphereserver.com Compiled at Apr 13 2001 (17:55:51)
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Axons
Nereden: Cyprus , Girne |
#314010
2008-08-13 16:13 GMT
Yok yok yanlış yazmışım sphere.ini ni koyarmısın. ?
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Axons
Nereden: Cyprus , Girne |
#314012
2008-08-13 16:17 GMT
Kod içine alırsan bakacağım.
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Axons
Nereden: Cyprus , Girne |
#314014
2008-08-13 16:22 GMT
Msnden yardım etmiyorum.
Kod: bu kodu yaparsın içine sphere.ini yi pastelersin yollarsın[code] [ /code]
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dream21
Nereden: Turkey |
#314015
2008-08-13 16:23 GMT
Kod: //MENASOFT: SPHERE
//All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners. //This file may be edited for personal use, but may not be distributed in whole or in part, in any format. //All donations and contributions become the property of Menasoft. // // Values: // <string> Any alphanumeric string // <html> An HTML tag // <path> A valid complete path on a hard drive // <boolean> 0 (off, false, no) or 1 (on, true, yes) // x, x1, etc a numeric integer value // <hex> a hexadecimal bit field // % 0-100 [SPHERE] AGREE=1 //######################################################################################### //# Basic Sphere Info # //######################################################################################### // SERVNAME=<string> // Specifys the name of your server. Player's will see this upon login and // also this is the name the web interface will use. SERVNAME=Dehset // ADMINEMAIL=<string> // The e-mail address (if any) of the contact person or shard administrator ADMINEMAIL=middle_Dream@hotmail.com // URL=<string> // The URL (web address) if any for the shard. // Reported on the main server list for this server. URL=www.sphereserver.com // TIMEZONE=x // The local timezone, hours offset from Greenwhich, England, UK // x = a number from -12 to +12 // EST = 5. CST = 6, etc TIMEZONE=6 //######################################################################################### //# System configuration # //######################################################################################### // SERVIP=x1.x2.x3.x4 // This should always be set to 127.0.0.1. If you put an IP in here that // isn't physically on your computer, Sphere will not be able to bind the port. SERVIP=127.0.0.1 // SERVPORT=x // Port number the sever is running on. The standard port number for // almost all SPHERE shards is 2593 SERVPORT=2593 // NTSERVICE=<boolean> // Makes the server run as an NT service when run on // Windows NT 4.0 and Windows 2000 machines // DOES NOT WORK ON WINDOWS 9x MACHINES NTSERVICE=0 // CLIENTVERSION=<string> // String describing what clients can log into this shard // SPHEREClient can ALWAYS log onto a SPHERE shard //CLIENTVERSION=1.26.01 //CLIENTVERSION=2.0.0.0 //######################################################################################### //# File System # //######################################################################################### // WORLDSAVE=<path> // The complete path to the directory where you want the server to keep // the SPHEREWORLD.SCP file (and all backups). WORLDSAVE=c:\sphere\save // SCPFILES=<path> // The complete path to the directory where you have all the run time script // files for SPHERE SCPFILES=c:\sphere\scripts\ SCPINBOXDIR=c:\sphere\scripts\ // ACCTFILES=<path> // Complete path to where on your hard drive you want the server to // read and store/backup the account files ACCTFILES=c:\sphere\accounts\ // MULFILES=<path> // The complete path to the directory where UO is installed. // The default location for non-T2A installations is C:\UO // The default location for T2A installations is C:\Program Files\Ultima Online MULFILES=C:\Program Files\EA GAMES\Ultima Online Mondain's Legacy // LOG=<path> // The complete path to the directory where you want the server to keep // the log files. LOG=c:\sphere\logs\ //######################################################################################### //# Listing the sphere # //######################################################################################### //REGISTERFLAG=?? // REGPASS=<string> password to reserve my server name on the registration server. REGPASS= // REGISTERSERVER=<string> // A string containing the machine name and network name for central server // listing REGISTERSERVER=menace.ne.mediaone.net // NOTES=<string> Anything I want to say about this server on the registration board. NOTES= // LANG=English // The primary language for this server. LANG=English //######################################################################################### //# In Game Environment # //######################################################################################### // LIGHTDAY=x // Light level to use at day // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTDAY=0 // LIGHTNIGHT=x // Light level to use at night // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) LIGHTNIGHT=19 // Light level to use in dungeons // Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest) DUNGEONLIGHT=19 // GAMEMINUTELENGTH=x // Length of the game world minute in real world seconds. GAMEMINUTELENGTH=60 // ARRIVEDEPARTMSG=<boolean> // Switch to turn the arrival and departure messages on and off ARRIVEDEPARTMSG=1 // NOWEATHER=<boolean> // Turns on/off in game weather effects NOWEATHER=0 // CHARTAGS=<boolean> // Switch turning on and off the [NPC] in NPC names CHARTAGS=0 // MOUNTHEIGHT=x // The height at which a mounted person clears ceilings. 0 = not checked. MOUNTHEIGHT=0 //######################################################################################### //# In Game Physics # //######################################################################################### // STAMINALOSSATWEIGHT=x // This is the percent of max weight at which stamina is lost half the time. // If set to 200 it is effectively removed from effect. If this is set to 100, then // stamina will be lost for every other step when at 100% load. // The standard deviation on this is 10 % ... the chance is halved for a change // of 10% i.e.. if set to 100 then the chance at 90% load is 25% or you will lose // stamina every 4th step. STAMINALOSSATWEIGHT=70 // RUNNINGPENALTY=x // % to add when running. (50 default) (0 = no effect). // When running the weight acts as if it has been increased // by this percent RUNNINGPENALTY=50 // BANKMAXITEMS=x // Maximum number of items players can keep in their bank boxes BANKMAXITEMS=700 // BANKMAXWEIGHT=x // Maximum weight in stones players can have in the bank boxes BANKMAXWEIGHT=1000 // FLIPDROPPEDITEMS=<boolean> // Turns on/off dropped object flipping FLIPDROPPEDITEMS=0 AUTONEWBIEKEYS=1 PLAYERGHOSTSOUNDS=1 // CLIENTLINGER=x // Time in seconds for a client to linger in the game before complete logout of their character CLIENTLINGER=15 // HITPOINTPERCENTONREZ=% // % of maximum potential hitpoints a player receives when resurrected HITPOINTPERCENTONREZ=10 MAXBASESKILL=200 // REGEN1=x // Time in seconds for mana regeneration REGEN1=30 // REGEN2=x // Time in seconds for stamina regeneration REGEN2=10 // REGEN3=x // Time in minutes for food regeneration // Default = 1*60*24 (1 days of real life time) REGEN3=1*60*24 //######################################################################################### //# In Game NPC control # //######################################################################################### // VENDORMAXSELL=x // Maximun number of items to sell to any one person at a time. VENDORMAXSELL=300 // MONSTERFEAR=<boolean> // Turns on/off weather some monsters will run away if hurt MONSTERFEAR=1 // MONSTERFIGHT=<boolean> // Switch for weather or not monsters will fight each other MONSTERFIGHT=0 // NPCTRAINMAX=x // MAximum absolute skill an NPC will train a player up to NPCTRAINMAX=300 // NPCTRAINPERCENT=% // Maximum percentage of skill an NPC trainer can train up to. NPCTRAINPERCENT=30 //######################################################################################### //# In Game Magic # //######################################################################################### // WOPPLAYER=<boolean> // Switch for if Words Of Power are emoted by players WOPPLAYER=1 // WOPSTAFF=<boolean> // Switch for if Words Of Power are emoted by shard staff (GM's, Counselors, etc) WOPSTAFF=0 // REAGENTLOSSFAIL=<boolean> // Switch for reagent consumption upon spell cast failure REAGENTLOSSFAIL=1 // REAGENTSREQUIRED=<boolean> // Switch for weather or not reagents are required for casting spells REAGENTSREQUIRED=1 // EQUIPPEDCAST=<boolean> // Turns on/off casting spells while equiped EQUIPPEDCAST=0 // MAGICUNLOCKDOOR=x // Amount of skill of lock picking needed to unlock a magically locked door MAGICUNLOCKDOOR=900 //######################################################################################### //# In Game Decay # //######################################################################################### // CORPSENPCDECAY=x // Time in minutes it takes for an NPC's corpse to decay CORPSENPCDECAY=10 // CORPSEPLAYERDECAY=x // Time in minutes it takes for a player's corpse to decay CORPSEPLAYERDECAY=15 // DECAYTIMER=x // Time in minutes for items to decay DECAYTIMER=30 //######################################################################################### //# Account Policy # //######################################################################################### // ACCAPP=# Account application process. // 0=Closed, // Closed. Not accepting more. // 1=EmailApp, // Must send email to apply. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 5=Other, // specified but other ? // 6=Unspecified, // Not specified. // 7=WebApp, // Must fill in a web form and wait for email response // 8=WebAuto, // Must fill in a web form and automatically have access ACCAPP=7 REQUIREEMAIL=0 // MINCHARDELETETIME=x // Time in minute before a newly created character can be deleted // Default = 3*24*60 (3 days of real life time) MINCHARDELETETIME=3*24*60 // MAXCHARSPERACCOUNT=x // Maximum number from 1 to 5 of how many characters are allowed per account MAXCHARSPERACCOUNT=5 // GUESTSMAX=x // Maximum number of guest allowed GUESTSMAX=5 // CLIENTMAX=x // Maximum number of concurrent clients allowed to log in at once CLIENTMAX=256 //LOCALIPADMIN= //######################################################################################### //# Criminal Fame Karma Murder System # //######################################################################################### // SNOOPCRIMINAL=x // Time in seconds a player is flagged criminal for snooping another NPC or player SNOOPCRIMINAL=300 // PLAYERNEUTRAL=x // A number from -10000 to 10000 // Sets the level of karma at which a player becomes a neutral (gray) player PLAYERNEUTRAL=-2000 // MURDERDECAYTIME=x // Time in seconds for each murder count to decay // Default MURDERDECAYTIME=8*60*60 (8 hours) MURDERDECAYTIME=8*60*60 // MURDERMINCOUNT=x // Number of player murder counts before a player will be flagged a murderer MURDERMINCOUNT=1 // CRIMINALTIMER=x // Time in minutes a player will be flagged criminal CRIMINALTIMER=3 // GUARDLINGER=x // Time in minutes the guards will hang around for after responding to // a criminal activity GUARDLINGER=3 // GUARDSINSTANTKILL=<boolean> // Switch to turn insta-kill guards on and off GUARDSINSTANTKILL=1 // HELPINGCRIMINALSISACRIME=<boolean> // Turns on/off if doing something beneficial for a red/gray/neutral player flags // the do gooder a criminal HELPINGCRIMINALSISACRIME=1 // LOOTINGISACRIME=<boolean> // Turns on and off weather looting or carving a blue (non criminal/good) // corpse will flagged a player criminal LOOTINGISACRIME=1 //######################################################################################### //# Game Save # //######################################################################################### // SAVEBACKGROUND=<boolean> // Switch to turn on/off background type saves to the TUSWorld.scp and account files SAVEBACKGROUND=0 // SAVEPERIOD=x // Time in minutes between automatic background world saves SAVEPERIOD=60 // WRITENUMIDS= // BACKUPLEVELS=x // How many 'tiers' of backups you want the sever to make. BACKUPLEVELS=3 //######################################################################################### //# Logging # //######################################################################################### // VERBOSE=<boolean> // Verbose mode switch. VERBOSE=0 // LOGMASK=<hex> // Messages logged to the log files while logging is turned on // INIT 0x0100 start up messages. // SAVE 0x0200 world save status. // CLIENTS_LOG 0x0400 all clients as they log in and out. // GM_PAGE 0x0800 player gm pages. // PLAYER_SPEAK 0x1000 All that the players say. // GM_CMDS 0x2000 Log all GM commands. // LOGMASK=03f00 LOGMASK=0 // HEARALL=<boolean> // Switch for weather or not all player text is echo'd to the server console HEARALL=0 //######################################################################################### //# Debug and Optimization # //######################################################################################### //USEIRC=? // SECTORSLEEP=x // Value from 1 to 32 (sleep longer) SECTORSLEEP=7 // SECURE=<boolean> // Server start console mode secure status switch SECURE=1 // PROFILE=<boolean> // Time profile debugging switch. PROFILE=0 // MAPCACHETIME=x // Time in seconds to keep unused map data. // (This is an advanced setting and should not need adjusting) MAPCACHETIME=120 // FREEZERESTARTTIME=x // Time in seconds before the server will restart the main game loop if the server stalls // Default FREEZERESTARTTIME=60 // MAXCOMPLEXITY=x // A variable to help the server keep the maximum number of NPC chars from // being on one screen at a time (to help keep lag under control) MAXCOMPLEXITY=16 // DEBUGFLAGS=<hex> // Messages echoed to the server console while in debug mode // NPC_EMOTE = 0x01 // ADVANCE_STATS = 0x02 // MOTIVATION = 0x04 display motication level debug messages. // DEBUGF_WALKCODES = 0x80 try the new walk code checking stuff DEBUGFLAGS=0 // FORCEGARBAGECOLLECT=<boolean> // Switch to force a garbage collect before each world file save FORCEGARBAGECOLLECT=1 // DEADSOCKETTIME=x // Time in minutes to keep a non responding socket alive DEADSOCKETTIME=10 //######################################################################################### //# Listing other spheres # //######################################################################################### // POLLSERVERS=x // Time in minutes to background poll other servers in your server // list (minutes) POLLSERVERS=15 //######################################################################################### //# Blocked IPs # //######################################################################################### [Blockip] 1.2.3.4 //######################################################################################### //# Blocked Emails # //######################################################################################### [BLOCKEMAIL] // List of some of the free email services. @hotmail.com @juno.com @yahoo.com @netscape.com @geocities.com @angelfire.com @beer.com @email.com @excite.com @hotpop.com @rocketmail.com @bigfoot.com @mailexcite.com @garfield.com @bemail.org @lycos.de @hotmail.de @gmx.de @gmx.net //######################################################################################### //# Webpages # //######################################################################################### // Instead of one you can make any numbers of status' in this File. // Just create a new section called [WEBPAGE 2] and change the settings. // The destinationfile can be accessed directly through port 2593 of of the server // Example: http://localhost:2593/status.html [WEBPAGE 1] // WEBPAGESRC=<path> determines what html file is used as base for the status page WEBPAGESRC=c:\sphere\web\spherestatusbase.html // WEBPAGEFILE=<path> determines where the status page is saved. WEBPAGEFILE=c:\sphere\web\status.html // WEBCLIENTLISTFORM=<string> WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n // WEBSERVERLISTFORM=<string> WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr> // WEBPAGEUPDATE=x in seconds, how often the status file is updated. WEBPAGEUPDATE=60 // PLEVEL=x, 0 means everyone, 6 just Admins PLEVEL=0 //######################################################################################### //# Login Servers # //######################################################################################### // The first server must be the local server, and should always have the // 127.0.0.1 IP in it. If you have an external IP (through a router/firewall), // create an extra extry with your external IP for your internet clients to // select. [SERVERS] Your Sphere's Name Here 127.0.0.1 2593 Menace Central menace.ne.mediaone.net 2593 [EOF]
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Axons
Nereden: Cyprus , Girne |
#314016
2008-08-13 16:25 GMT
Versiyonun kaç ? .55i ise agree gerekmez.
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dream21
Nereden: Turkey |
#314018
2008-08-13 16:28 GMT
55i versiyon ama arge olmadan da denedim gene aynı hatayı veriyor daha önce kurmustum ama
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Axons
Nereden: Cyprus , Girne |
#314019
2008-08-13 16:29 GMT
İnternetten nasıl çekti isen öyle kur c:/sphere diye
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dream21
Nereden: Turkey |
#314021
2008-08-13 16:32 GMT
C:\sphere\sphere_55i_Win32_full su an kurdum tekrar böle kuruyor ama dorumudur.
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cemooo
Nereden: Turkey ankra |
#314023
2008-08-13 16:34 GMT
Byler Tek Gircegım Servur Kurcam'da Nasıl Yardım
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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dream21
Nereden: Turkey |
#314024
2008-08-13 16:34 GMT
bizde ona ugrasıyoruz
yapıcaz bu işi inş
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cemooo
Nereden: Turkey ankra |
#314027
2008-08-13 16:38 GMT
ya nasıl yployr byler
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dream21
Nereden: Turkey |
#314028
2008-08-13 16:39 GMT
walla Axons anlatıyodu ama sustu ? bekleyelim braz biri bakar elbet
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cemooo
Nereden: Turkey ankra |
#314029
2008-08-13 16:39 GMT
axons bi bak
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Axons
Nereden: Cyprus , Girne |
Hayır c:\sphere diye kur.
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sphere.ini,16)Undefined keyword 'AGREE'

yapıcaz bu işi inş


