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| Yazar | Mesaj |
halisaktas
Nereden: Turkey izmir |
#267113
2007-12-20 09:08 GMT
yardım .info çalışmo
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TheCrushing
Nereden: Turkey İstanbul |
#267128
2007-12-20 10:37 GMT
ozaman senin yetkin yetmiyordur o komuta
Kim Vurduya Gittim Birazdan Gelicem:D! |
KadhraS
Nereden: Turkey İzmir |
#267135
2007-12-20 10:47 GMT
Plevel'in Kaç ?
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KeLL
Nereden: Turkey Kadiköy |
#267137
2007-12-20 10:50 GMT
info scripti yoktur belki
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Basic
Nereden: Norfolk Island c:/sphere |
#267179
2007-12-20 14:23 GMT
.gm yazdınmı ?
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memoli
Nereden: Turkey imzr gzlyalı |
#267183
2007-12-20 15:05 GMT
56b indirdiğimdeki info scpti
belki sende yoktur denermsn. Kod: [DIALOG d_CHARPROP1]// prop sheet.
70, 70 // this is always the size. page 0 resizepic 0 0 5100 600 440 text 30 30 0 0 button 10 405 247 248 1 0 900 //button 10 400 5200 5201 1 0 900 //button 90 400 5204 5205 1 0 901 //button 170 400 5202 5203 1 0 902 gumppic 325 15 2000 tilepic 400 140 <DISPIDDEC> text 10 50 80 4 page 1 gumppic 4 2 5007 button 92 2 5006 5007 1 2 802 button 180 2 5006 5007 1 3 803 text 45 1 0 1 text 133 1 0 2 text 221 1 0 3 button 10 70 2443 2444 1 0 2 text 15 70 0 5 text 75 70 0 6 button 10 95 2443 2444 1 0 3 text 15 95 0 7 text 75 95 0 8 button 10 120 2443 2444 1 0 4 text 15 120 0 9 text 75 120 0 10 button 10 145 2443 2444 1 0 5 text 15 145 0 11 text 75 145 0 12 button 10 170 2443 2444 1 0 6 text 15 170 0 13 text 75 170 0 14 button 10 195 2443 2444 1 0 7 text 15 195 0 15 text 75 195 0 16 button 10 220 2443 2444 1 0 8 text 15 220 0 17 text 75 220 0 18 button 10 245 2443 2444 1 0 9 text 15 245 0 19 text 75 245 0 20 button 10 270 2443 2444 1 0 10 text 15 270 0 21 text 75 270 0 22 button 10 295 2443 2444 1 0 11 text 15 295 0 23 text 75 295 0 24 button 10 320 2443 2444 1 0 12 text 15 320 0 25 text 75 320 0 26 button 10 345 2443 2444 1 0 13 text 15 345 0 27 text 75 345 0 28 button 10 370 2443 2444 1 0 14 text 15 370 0 29 text 75 370 0 30 text 320 370 100 31 button 365 340 2443 2444 1 0 15 text 370 340 50 31 text 430 340 50 32 button 365 370 2443 2444 1 0 16 text 370 370 50 33 text 430 370 50 34 button 365 400 2443 2444 1 0 17 text 370 400 50 35 text 430 400 50 36 text 430 290 2100 37 text 150 370 2100 38 button 240 370 4011 4013 1 0 18 [DIALOG d_CHARPROP1 TEXT] Character Properties 1 1 2 3 Change Value Serial <SERIAL> Acct <ACCOUNT> Name <NAME> Title <TITLE> Color <COLOR> OSkin <OSKIN> ID <ID> Body <BODY> OBody <OBODY> Timer <TIMER> P <P> Home <HOME> Action <ACTION> NPC <NPC> Owner <MEMORYFINDTYPE.02.LINK.NAME> Speech <SPEECH> <DISPIDDEC> Action Menu [DIALOG d_CHARPROP1 BUTTON] ON=802 DIALOG d_CHARPROP2 ON=803 DIALOG d_CHARPROP3 ON=2 TRYP 255 INPDLG SERIAL 8 ON=3 TRYP 6 INPDLG=ACCOUNT 30 ON=4 TRYP 3 INPDLG=NAME 30 ON=5 TRYP 4 INPDLG=TITLE 30 ON=6 TRYP 3 INPDLG=COLOR 6 ON=7 TRYP 3 INPDLG=OSKIN 6 ON=8 TRYP 3 INPDLG=ID 30 ON=9 TRYP 3 INPDLG=BODY 30 ON=10 TRYP 3 INPDLG=OBODY 30 ON=11 TRYP 4 INPDLG=TIMER 8 ON=12 TRYP 3 INPDLG=P 16 ON=13 TRYP 3 INPDLG=HOME 16 ON=14 TRYP 4 INPDLG=ACTION 3 ON=15 TRYP 4 INPDLG=NPC 4 ON=16 SRC.SYSMESSAGE This belongs to <MEMORYFINDTYPE.02.NAME 8> ON=17 TRYP 4 INPDLG=SPEECH 20 ON=18 IF (<ACTION>==-1) SRC.MESSAGE @50 Doing nothing. elif ((<ACTION> >= SKILL_ANATOMY) && (<ACTION> <= SKILL_SPELLWEAVING)) SRC.MESSAGE @50 Using the skill <SERV.SKILL(<EVAL (<ACTION>&0000000ff)>).KEY>. elif <ACTION>==064 SRC.MESSAGE @50 Npc following someone. elif <ACTION>==065 SRC.MESSAGE @50 Npc standing. elif <ACTION>==066 SRC.MESSAGE @50 Npc going somewhere. elif <ACTION>==067 SRC.MESSAGE @50 Npc wandering. ELSE SRC.MESSAGE @50 Action not in this menu. endif [DIALOG d_CHARPROP2] 70, 70 page 0 resizepic 0 0 5100 600 440 text 30 30 0 0 button 10 405 247 248 1 0 900 //button 10 400 5200 5201 1 0 900 //button 90 400 5204 5205 1 0 901 //button 170 400 5202 5203 1 0 902 gumppic 325 15 2000 tilepic 400 140 <DISPIDDEC> text 10 50 80 4 page 1 button 4 2 5006 5007 1 1 801 gumppic 92 2 5007 button 180 2 5006 5007 1 3 803 text 45 1 0 1 text 133 1 0 2 text 221 1 0 3 button 10 70 2443 2444 1 0 1 text 15 70 1100 5 text 75 70 0 6 button 150 70 2443 2444 1 0 18 text 155 70 1100 38 text 215 70 0 39 button 10 95 2443 2444 1 0 2 text 15 95 3 7 text 75 95 0 8 button 150 95 2443 2444 1 0 19 text 155 95 3 40 text 215 95 0 41 button 10 120 2443 2444 1 0 3 text 15 120 450 9 text 75 120 0 10 button 150 120 2443 2444 1 0 20 text 155 120 450 42 text 215 120 0 43 button 10 145 2443 2444 1 0 4 text 15 145 1100 11 text 75 145 0 12 button 150 145 2443 2444 1 0 21 text 155 145 1100 44 text 215 145 0 45 button 10 170 2443 2444 1 0 5 text 15 170 3 13 text 75 170 0 14 button 150 170 2443 2444 1 0 22 text 155 170 3 46 text 215 170 0 47 button 10 195 2443 2444 1 0 6 text 15 195 450 15 text 75 195 0 16 button 150 195 2443 2444 1 0 23 text 155 195 450 48 text 215 195 0 49 button 10 220 2443 2444 1 0 7 text 15 220 0 17 text 75 220 0 18 button 10 245 2443 2444 1 0 8 text 15 245 0 19 text 75 245 0 20 button 10 270 2443 2444 1 0 9 text 15 270 0 21 text 75 270 0 22 button 10 295 2443 2444 1 0 10 text 15 295 0 23 text 75 295 0 24 button 10 320 2443 2444 1 0 11 text 15 320 0 25 text 75 320 0 26 button 10 345 2443 2444 1 0 12 text 15 345 0 27 text 75 345 0 28 button 10 370 2443 2444 1 0 13 text 15 370 0 29 text 75 370 0 30 text 430 290 2100 31 button 155 245 2443 2444 1 0 14 text 160 245 0 32 text 220 245 0 33 button 155 270 2443 2444 1 0 15 text 160 270 0 34 text 220 270 0 35 button 155 295 2443 2444 1 0 16 text 160 295 58 36 text 220 295 58 37 button 155 315 2443 2444 1 0 25 dtext 160 315 80 mWeight dtext 220 315 80 <MODMAXWEIGHT> button 155 355 4011 4013 1 0 17 dtext 187 355 1110 Empty the backpack button 155 375 4011 4013 1 0 24 dtext 187 375 1120 Delete the backpack [DIALOG d_CHARPROP2 TEXT] Character Properties 2 1 2 3 Change Value oSTR <OSTR> oINT <OINT> oDEX <ODEX> Hits <HITS> Mana <MANA> Stam <STAMINA> Karma <KARMA> Fame <FAME> Kills <KILLS> Food <FOOD> Flags <FLAGS> Plot1 <TAG0.PLOT1> Plot2 <TAG0.PLOT2> <DISPIDDEC> Exp <EXP> Level <LEVEL> mAR <MODAR> mSTR <MODSTR> mINT <MODINT> mDEX <MODDEX> mHits <MAXHITS> mMana <MAXMANA> mStam <MAXSTAM> [DIALOG d_CHARPROP2 BUTTON] ON=801 DIALOG=d_CHARPROP1 ON=803 DIALOG=d_CHARPROP3 ON=1 TRYP 4 INPDLG=OSTR 5 ON=2 TRYP 4 INPDLG=OINT 5 ON=3 TRYP 4 INPDLG=ODEX 5 ON=4 TRYP 4 INPDLG=HITS 5 ON=5 TRYP 4 INPDLG=MANA 5 ON=6 TRYP 4 INPDLG=STAMINA 5 ON=7 TRYP 4 INPDLG=KARMA 5 ON=8 TRYP 4 INPDLG=FAME 5 ON=9 TRYP 4 INPDLG=KILLS 5 ON=10 TRYP 3 INPDLG=FOOD 4 ON=11 TRYP 4 INPDLG=FLAGS 9 ON=12 TRYP 6 INPDLG=TAG.PLOT1 4 ON=13 TRYP 6 INPDLG=TAG.PLOT2 4 ON=14 TRYP 4 INPDLG=EXP 6 ON=15 TRYP 4 INPDLG=LEVEL 6 ON=16 TRYP 4 INPDLG=MODAR 5 ON=17 SRC.TARG.FINDLAYER(21).EMPTY ON=18 TRYP 6 INPDLG=MODSTR 5 ON=19 TRYP 6 INPDLG=MODINT 5 ON=20 TRYP 6 INPDLG=MODDEX 5 ON=21 TRYP 4 INPDLG=MAXHITS 5 ON=22 TRYP 4 INPDLG=MAXMANA 5 ON=23 TRYP 4 INPDLG=MAXSTAM 5 ON=24 SRC.TARG.FINDLAYER(21).REMOVE ON=25 TRYP 4 INPDLG=MODMAXWEIGHT 5 [DIALOG d_CHARPROP3] 70, 70 page 0 resizepic 0 0 5100 600 440 text 30 30 0 0 button 10 405 247 248 1 0 900 //button 10 400 5200 5201 1 0 900 //button 90 400 5204 5205 1 0 901 //button 170 400 5202 5203 1 0 902 //gumppic 325 15 2000 //tilepic 400 140 <DISPIDDEC> text 10 50 80 4 text 210 50 80 4 text 410 50 80 4 button 410 25 2443 2444 1 0 51 text 285 25 1100 105 text 415 25 0 106 page 1 button 4 2 5006 5007 1 1 801 button 92 2 5006 5007 1 2 802 gumppic 180 2 5007 text 45 1 0 1 text 133 1 0 2 text 221 1 0 3 button 10 70 2443 2444 1 0 1 text 15 70 0 5 text 75 70 0 6 button 10 90 2443 2444 1 0 2 text 15 90 0 7 text 75 90 0 8 button 10 110 2443 2444 1 0 3 text 15 110 0 9 text 75 110 0 10 button 10 130 2443 2444 1 0 4 text 15 130 0 11 text 75 130 0 12 button 10 150 2443 2444 1 0 5 text 15 150 0 13 text 75 150 0 14 button 10 170 2443 2444 1 0 6 text 15 170 0 15 text 75 170 0 16 button 10 190 2443 2444 1 0 7 text 15 190 0 17 text 75 190 0 18 button 10 210 2443 2444 1 0 8 text 15 210 0 19 text 75 210 0 20 button 10 230 2443 2444 1 0 9 text 15 230 0 21 text 75 230 0 22 button 10 250 2443 2444 1 0 10 text 15 250 0 23 text 75 250 0 24 button 10 270 2443 2444 1 0 11 text 15 270 0 25 text 75 270 0 26 button 10 290 2443 2444 1 0 12 text 15 290 0 27 text 75 290 0 28 button 10 310 2443 2444 1 0 13 text 15 310 0 29 text 75 310 0 30 button 10 330 2443 2444 1 0 14 text 15 330 0 31 text 75 330 0 32 button 10 350 2443 2444 1 0 15 text 15 350 0 33 text 75 350 0 34 button 10 370 2443 2444 1 0 16 text 15 370 0 35 text 75 370 0 36 button 210 70 2443 2444 1 0 17 text 215 70 0 37 text 275 70 0 38 button 210 90 2443 2444 1 0 18 text 215 90 0 39 text 275 90 0 40 button 210 110 2443 2444 1 0 19 text 215 110 0 41 text 275 110 0 42 button 210 130 2443 2444 1 0 20 text 215 130 0 43 text 275 130 0 44 button 210 150 2443 2444 1 0 21 text 215 150 0 45 text 275 150 0 46 button 210 170 2443 2444 1 0 22 text 215 170 0 47 text 275 170 0 48 button 210 190 2443 2444 1 0 23 text 215 190 0 49 text 275 190 0 50 button 210 210 2443 2444 1 0 24 text 215 210 0 51 text 275 210 0 52 button 210 230 2443 2444 1 0 25 text 215 230 0 53 text 275 230 0 54 button 210 250 2443 2444 1 0 26 text 215 250 0 55 text 275 250 0 56 button 210 270 2443 2444 1 0 27 text 215 270 0 57 text 275 270 0 58 button 210 290 2443 2444 1 0 28 text 215 290 0 59 text 275 290 0 60 button 210 310 2443 2444 1 0 29 text 215 310 0 61 text 275 310 0 62 button 210 330 2443 2444 1 0 30 text 215 330 0 63 text 275 330 0 64 button 210 350 2443 2444 1 0 31 text 215 350 0 65 text 275 350 0 66 button 210 370 2443 2444 1 0 32 text 215 370 0 67 text 275 370 0 68 button 210 390 2443 2444 1 0 33 text 215 390 0 69 text 275 390 0 70 button 410 70 2443 2444 1 0 34 text 415 70 0 71 text 475 70 0 72 button 410 90 2443 2444 1 0 35 text 415 90 0 73 text 475 90 0 74 button 410 110 2443 2444 1 0 36 text 415 110 0 75 text 475 110 0 76 button 410 130 2443 2444 1 0 37 text 415 130 0 77 text 475 130 0 78 button 410 150 2443 2444 1 0 38 text 415 150 0 79 text 475 150 0 80 button 410 170 2443 2444 1 0 39 text 415 170 0 81 text 475 170 0 82 button 410 190 2443 2444 1 0 40 text 415 190 0 83 text 475 190 0 84 button 410 210 2443 2444 1 0 41 text 415 210 0 85 text 475 210 0 86 button 410 230 2443 2444 1 0 42 text 415 230 0 87 text 475 230 0 88 button 410 250 2443 2444 1 0 43 text 415 250 0 89 text 475 250 0 90 button 410 270 2443 2444 1 0 44 text 415 270 0 91 text 475 270 0 92 button 410 290 2443 2444 1 0 45 text 415 290 0 93 text 475 290 0 94 button 410 310 2443 2444 1 0 46 text 415 310 0 95 text 475 310 0 96 button 410 330 2443 2444 1 0 47 text 415 330 0 97 text 475 330 0 98 button 410 350 2443 2444 1 0 48 text 415 350 0 99 text 475 350 0 100 button 410 370 2443 2444 1 0 49 text 415 370 0 101 text 475 370 0 102 button 410 390 2443 2444 1 0 50 text 415 390 0 103 text 475 390 0 104 [DIALOG d_CHARPROP3 TEXT] Skills 1 2 3 Change Value <ALCHEMY> Alchemy <ANATOMY> Anatomy <ANIMALLORE> AnimalLore <ARCHERY> Archery <ARMSLORE> ArmsLore <BEGGING> Begging <BLACKSMITHING> Blacksmithing <BOWCRAFT> Bowcraft <CAMPING> Camping <CARPENTRY> Carpentry <CARTOGRAPHY> Cartography <COOKING> Cooking <DETECTINGHIDDEN> DetectingHidden <ENTICEMENT> Enticement <EVALUATINGINTEL> EvaluatingIntel <FENCING> Fencing <FISHING> Fishing <FORENSICS> Forensics <HEALING> Healing <HERDING> Herding <HIDING> Hiding <INSCRIPTION> Inscription <ITEMID> ItemID <LOCKPICKING> LockPicking <LUMBERJACKING> Lumberjacking <MACEFIGHTING> Macefighting <MAGERY> Magery <MAGICRESISTANCE> MagicResistance <MEDITATION> Meditation <MINING> Mining <MUSICIANSHIP> Musicianship <NECROMANCY> Necromancy <PARRYING> Parrying <PEACEMAKING> Peacemaking <POISONING> Poisoning <PROVOCATION> Provocation <REMOVETRAP> RemoveTrap <SNOOPING> Snooping <SPIRITSPEAK> SpiritSpeak <STEALING> Stealing <STEALTH> Stealth <SWORDSMANSHIP> Swordsmanship <TACTICS> Tactics <TAILORING> Tailoring <TAMING> Taming <TASTEID> TasteID <TINKERING> Tinkering <TRACKING> Tracking <VETERINARY> Veterinary <WRESTLING> Wrestling Set Allskills to <SKILLTOTAL> [DIALOG d_CHARPROP3 BUTTON] ON=801 DIALOG=d_CHARPROP1 ON=802 DIALOG=d_CHARPROP2 ON=1 TRYP 4 INPDLG=ALCHEMY 5 ON=2 TRYP 4 INPDLG=ANATOMY 5 ON=3 TRYP 4 INPDLG=ANIMALLORE 5 ON=4 TRYP 4 INPDLG=ARCHERY 5 ON=5 TRYP 4 INPDLG=ARMSLORE 5 ON=6 TRYP 4 INPDLG=BEGGING 5 ON=7 TRYP 4 INPDLG=BLACKSMITHING 5 ON=8 TRYP 4 INPDLG=BOWCRAFT 5 ON=9 TRYP 4 INPDLG=CAMPING 5 ON=10 TRYP 4 INPDLG=CARPENTRY 5 ON=11 TRYP 4 INPDLG=CARTOGRAPHY 5 ON=12 TRYP 4 INPDLG=COOKING 5 ON=13 TRYP 4 INPDLG=DETECTINGHIDDEN 5 ON=14 TRYP 4 INPDLG=ENTICEMENT 5 ON=15 TRYP 4 INPDLG=EVALUATINGINTEL 5 ON=16 TRYP 4 INPDLG=FENCING 5 ON=17 TRYP 4 INPDLG=FISHING 5 ON=18 TRYP 4 INPDLG=FORENSICS 5 ON=19 TRYP 4 INPDLG=HEALING 5 ON=20 TRYP 4 INPDLG=HERDING 5 ON=21 TRYP 4 INPDLG=HIDING 5 ON=22 TRYP 4 INPDLG=INSCRIPTION 5 ON=23 TRYP 4 INPDLG=ITEMID 5 ON=24 TRYP 4 INPDLG=LOCKPICKING 5 ON=25 TRYP 4 INPDLG=LUMBERJACKING 5 ON=26 TRYP 4 INPDLG=MACEFIGHTING 5 ON=27 TRYP 4 INPDLG=MAGERY 5 ON=28 TRYP 4 INPDLG=MAGICRESISTANCE 5 ON=29 TRYP 4 INPDLG=MEDITATION 5 ON=30 TRYP 4 INPDLG=MINING 5 ON=31 TRYP 4 INPDLG=MUSICIANSHIP 5 ON=32 TRYP 4 INPDLG=NECROMANCY 5 ON=33 TRYP 4 INPDLG=PARRYING 5 ON=34 TRYP 4 INPDLG=PEACEMAKING 5 ON=35 TRYP 4 INPDLG=POISONING 5 ON=36 TRYP 4 INPDLG=PROVOCATION 5 ON=37 TRYP 4 INPDLG=REMOVETRAP 5 ON=38 TRYP 4 INPDLG=SNOOPING 5 ON=39 TRYP 4 INPDLG=SPIRITSPEAK 5 ON=40 TRYP 4 INPDLG=STEALING 5 ON=41 TRYP 4 INPDLG=STEALTH 5 ON=42 TRYP 4 INPDLG=SWORDSMANSHIP 5 ON=43 TRYP 4 INPDLG=TACTICS 5 ON=44 TRYP 4 INPDLG=TAILORING 5 ON=45 TRYP 4 INPDLG=TAMING 5 ON=46 TRYP 4 INPDLG=TASTEID 5 ON=47 TRYP 4 INPDLG=TINKERING 5 ON=48 TRYP 4 INPDLG=TRACKING 5 ON=49 TRYP 4 INPDLG=VETERINARY 5 ON=50 TRYP 4 INPDLG=WRESTLING 5 ON=51 TRYP 4 INPDLG=ALLSKILLS 5 [DIALOG d_ITEMPROP1] 70, 70 page 0 resizepic 0 0 5100 550 360 text 30 30 0 0 //button 20 320 5200 5201 1 0 900 // cancel //button 100 320 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 // apply //button 180 320 5202 5203 1 0 902 // save button 20 320 5042 5043 1 0 902 // continue button 180 320 5052 5053 1 0 903 // delete button 210 320 5050 5051 1 0 904 // bounce gumppic 275 15 2001 tilepic 350 140 <DISPIDDEC> text 10 50 0 3 page 1 button 4 2 5007 5006 0 1 button 92 2 5006 5007 1 2 802 text 45 1 0 1 text 133 1 0 2 button 10 70 2443 2444 1 0 2 text 15 70 0 4 text 75 70 0 5 button 10 95 2443 2444 1 0 3 text 15 95 0 6 text 75 95 0 7 button 10 120 2443 2444 1 0 4 text 15 120 0 8 text 75 120 0 9 button 10 145 2443 2444 1 0 5 text 15 145 0 10 text 75 145 0 11 button 10 170 2443 2444 1 0 6 text 15 170 0 12 text 75 170 0 13 button 10 195 2443 2444 1 0 7 text 15 195 0 14 text 75 195 0 15 button 10 220 2443 2444 1 0 8 text 15 220 0 16 text 75 220 0 17 button 10 245 2443 2444 1 0 9 text 15 245 0 18 text 75 245 0 19 button 10 270 2443 2444 1 0 10 text 15 270 0 20 text 75 270 0 21 button 10 295 2443 2444 1 0 11 text 15 295 0 22 text 75 295 0 23 [DIALOG d_ITEMPROP1 TEXT] Item Properties 1 1 2 Change Value Serial <SERIAL> BaseId <BASEID> Name <NAME> Color <COLOR> Timer <TIMER> Pos <P> Amount <AMOUNT> Type <TYPE> More1 <MORE1> More2 <MORE2> [DIALOG d_ITEMPROP1 BUTTON] ON=903 TRY REMOVE ON=904 TRY BOUNCE ON=802 DIALOG=d_ITEMPROP2 ON=2 TRYP 255 INPDLG=SERIAL 8 ON=3 TRYP 4 INPDLG=ID 32 ON=4 TRYP 4 INPDLG=NAME 30 ON=5 TRYP 4 INPDLG=COLOR 32 ON=6 TRYP 4 INPDLG=TIMER 8 ON=7 TRYP 4 INPDLG=P 16 ON=8 TRYP 4 INPDLG=AMOUNT 5 ON=9 TRYP 4 INPDLG=TYPE 32 ON=10 TRYP 4 INPDLG=MORE1 32 ON=11 TRYP 4 INPDLG=MORE2 32 [DIALOG d_ITEMPROP2] 70, 70 page 0 resizepic 0 0 5100 550 360 text 30 30 0 0 //button 20 320 5200 5201 1 0 900 // cancel //button 100 320 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 // apply //button 180 320 5202 5203 1 0 902 // save button 20 320 5042 5043 1 0 902 // continue button 180 320 5052 5053 1 0 903 // delete button 210 320 5050 5051 1 0 904 // bounce gumppic 275 15 2001 tilepic 350 140 <DISPIDDEC> text 10 50 0 3 page 1 button 4 2 5006 5007 1 1 801 button 92 2 5007 5006 0 2 text 45 1 0 1 text 133 1 0 2 button 10 70 2443 2444 1 0 12 text 15 70 0 4 text 75 70 0 5 button 10 95 2443 2444 1 0 13 text 15 95 0 6 text 75 95 0 7 button 10 120 2443 2444 1 0 14 text 15 120 0 8 text 75 120 0 9 button 10 145 2443 2444 1 0 15 text 15 145 0 10 text 75 145 0 11 button 10 170 2443 2444 1 0 16 text 15 170 0 12 text 75 170 0 13 button 10 195 2443 2444 1 0 17 text 15 195 0 14 text 75 195 0 15 button 10 220 2443 2444 1 0 18 text 15 220 0 16 text 75 220 0 17 button 10 245 2443 2444 1 0 19 text 15 245 0 18 text 75 245 0 19 button 10 270 2443 2444 1 0 20 text 15 270 0 20 text 75 270 0 21 button 10 295 2443 2444 1 0 21 text 15 295 0 22 text 75 295 0 23 [DIALOG d_ITEMPROP2 TEXT] Item Properties 2 1 2 Change Value Attr <ATTR> Weight <WEIGHT> Layer <LAYER> Instances <INSTANCES> Armor <ARMOR> Value <VALUE> Dye <DYE> MoreP <MOREP> Link <LINK> DispID <DISPID> [DIALOG d_ITEMPROP2 BUTTON] ON=903 TRY REMOVE ON=904 TRY BOUNCE ON=801 DIALOG=d_ITEMPROP1 ON=12 TRYP 4 INPDLG=ATTR 4 ON=13 TRYP 4 INPDLG=WEIGHT 4 ON=14 TRYP 5 INPDLG=LAYER 2 ON=15 TRYP 4 INPDLG=INSTANCES 4 ON=16 TRYP 4 INPDLG=ARMOR 4 ON=17 TRYP 4 INPDLG=VALUE 7 ON=18 TRYP 4 INPDLG=DYE 4 ON=19 TRYP 4 INPDLG=MOREP 16 ON=20 TRYP 4 INPDLG=LINK 8
Nothing To Say You! |
Akillis
Nereden: United States Kentucky - Seattle |
Alin benden size yeni bir info menusu ... Editlemesi ayarlamasini yapmasi size kalmis ...
Kod: [plevel 2]
infos [FUNCTION infos] targetf infos_gump [function infos_gump] IF (<argo.isitem>) try uid.<argo.uid>.dialog d_infos_item 1 ELSEIF !(<argo.isitem>) IF (<ARGO.ISPLAYER>) IF (<ARGO.ACCOUNT.PLEVEL> > <ACCOUNT.PLEVEL>) return 1 ENDIF ENDIF try uid.<argo.uid>.dialog d_infos_player 1 ENDIF [DIALOG d_infos_item] 150,75 page 0 resizepic 0 0 5054 500 520 resizepic 5 5 3000 490 480 //CHECKERTRANS 0 0 505 521 tilepichue 65 420 <dispiddec> <eval <color>> PAGE 1 dtext 10 08 1000 Serial button 75 08 2440 2440 0 0 1 dtext 80 10 100 <uid> dtext 10 30 1000 Name button 75 30 2440 2440 1 0 2 dtext 80 32 100 <name> dtext 10 52 1000 Color button 75 52 2440 2440 1 0 3 dtext 80 54 100 <color> dtext 10 74 1000 BaseID button 75 74 2440 2440 0 0 4 dtext 80 76 100 <baseid> dtext 10 96 1000 DispID button 75 96 2440 2440 1 0 5 dtext 80 98 100 <dispid> dtext 10 118 1000 Type button 75 118 2440 2440 1 0 6 dtext 80 120 100 <type> dtext 10 140 1000 Timer button 75 140 2440 2440 1 0 7 dtext 80 142 100 <timer> dtext 10 162 1000 Amount button 75 162 2440 2440 1 0 8 dtext 80 164 100 <amount> dtext 10 184 1000 Position button 75 184 2440 2440 1 0 9 dtext 80 186 100 <p> dtext 10 206 1000 More1 button 75 206 2440 2440 1 0 10 dtext 80 208 100 <more1> dtext 10 228 1000 More2 button 75 228 2440 2440 1 0 11 dtext 80 230 100 <more2> dtext 10 250 1000 MoreP button 75 250 2440 2440 1 0 12 dtext 80 250 100 <morep> dtext 10 272 1000 MoreX button 75 272 2440 2440 1 0 13 dtext 80 274 100 <morex> dtext 10 294 1000 MoreY button 75 294 2440 2440 1 0 14 dtext 80 296 100 <morey> dtext 10 316 1000 MoreZ button 75 316 2440 2440 1 0 15 dtext 80 318 100 <morez> dtext 10 338 1000 MoreM button 75 338 2440 2440 1 0 16 dtext 80 340 100 <morem> dtext 10 360 1000 Weight button 75 360 2440 2440 0 0 17 dtext 80 362 100 <weight> dtext 10 382 1000 Layer button 75 382 2440 2440 1 0 18 dtext 80 386 100 <layer> dtext 250 08 1000 Armor button 305 08 2440 2440 0 0 19 dtext 310 10 100 <armor> dtext 250 30 1000 Hits button 305 30 2440 2440 1 0 20 dtext 250 52 1000 Instance button 305 52 2440 2440 0 0 21 dtext 310 54 100 <instances> dtext 250 74 1000 Value button 305 74 2440 2440 0 0 22 dtext 310 76 100 <value> dtext 250 96 1000 Cont button 305 96 2440 2440 1 0 23 dtext 310 98 100 <cont> dtext 250 118 1000 Link button 305 118 2440 2440 1 0 24 dtext 310 120 100 <link> dtext 320 150 0ad ATTRs dtext 250 180 1000 Ident button 305 180 2440 2440 1 0 25 IF (<attr>&attr_identified) dtext 310 182 100 1 ELSE dtext 310 182 100 0 ENDIF dtext 250 202 1000 Decay button 305 202 2440 2440 1 0 26 IF (<attr>&attr_decay) dtext 310 204 100 1 ELSE dtext 310 204 100 0 ENDIF dtext 250 224 1000 Newbie button 305 224 2440 2440 1 0 27 IF (<attr>&attr_newbie) dtext 310 226 100 1 ELSE dtext 310 226 100 0 ENDIF dtext 250 246 1000 Move button 305 246 2440 2440 1 0 28 IF (<attr>&attr_move_always) dtext 310 248 100 1 ELSE dtext 310 248 100 0 ENDIF dtext 250 268 1000 Locked button 305 268 2440 2440 1 0 29 IF (<attr>&attr_move_never) dtext 310 270 100 1 ELSE dtext 310 270 100 0 ENDIF dtext 250 290 1000 Magic button 305 290 2440 2440 1 0 30 IF (<attr>&attr_magic) dtext 310 292 100 1 ELSE dtext 310 292 100 0 ENDIF dtext 250 312 1000 Owned button 305 312 2440 2440 1 0 31 IF (<attr>&attr_owned) dtext 310 314 100 1 ELSE dtext 310 314 100 0 ENDIF dtext 250 334 1000 Invis button 305 334 2440 2440 1 0 32 IF (<attr>&attr_invis) dtext 310 336 100 1 ELSE dtext 310 336 100 0 ENDIF dtext 250 356 1000 Cursed button 305 356 2440 2440 1 0 33 IF (<attr>&attr_cursed) dtext 310 358 100 1 ELSE dtext 310 358 100 0 ENDIF dtext 250 378 1000 Blessed button 305 378 2440 2440 1 0 34 IF (<attr>&attr_blessed) dtext 310 380 100 1 ELSE dtext 310 380 100 0 ENDIF dtext 250 400 1000 ForSale button 305 400 2440 2440 1 0 35 IF (<attr>&attr_forsale) dtext 310 402 100 1 ELSE dtext 310 402 100 0 ENDIF dtext 248 422 1000 Candecay button 305 422 2440 2440 1 0 36 IF (<attr>&attr_can_decay) dtext 310 424 100 1 ELSE dtext 310 424 100 0 ENDIF dtext 248 444 1000 Static button 305 444 2440 2440 1 0 37 IF (<attr>&attr_static) dtext 310 446 100 1 ELSE dtext 310 446 100 0 ENDIF dtext 248 466 1000 Dammed button 305 466 2440 2440 1 0 38 IF (<attr>&attr_cursed2) dtext 310 468 100 1 ELSE dtext 310 468 100 0 ENDIF dtext 248 488 1000 Sacred button 305 488 2440 2440 1 0 39 IF (<attr>&attr_blessed2) dtext 310 490 100 1 ELSE dtext 310 490 100 0 ENDIF [DIALOG d_infos_item BUTTON] ON=0 tag.infos_target= ON=2 tryp 4 inpdlg name 30 ON=3 tryp 4 inpdlg color 30 ON=5 tryp 4 inpdlg dispid 30 ON=6 tryp 4 inpdlg type 30 ON=7 tryp 4 inpdlg timer 15 ON=8 tryp 4 inpdlg amount 10 ON=9 tryp 4 inpdlg p 17 ON=10 tryp 4 inpdlg more1 20 ON=11 tryp 4 inpdlg more2 20 ON=12 tryp 4 inpdlg morep 20 ON=13 tryp 4 inpdlg morex 20 ON=14 tryp 4 inpdlg morey 20 ON=15 tryp 4 inpdlg morez 20 ON=16 tryp 4 inpdlg morem 3 ON=17 tryp 4 inpdlg weight 11 ON=18 tryp 4 inpdlg layer 2 ON=20 tryp 4 inpdlg hitpoints 25 ON=23 tryp 4 inpdlg cont 33 ON=24 tryp 4 inpdlg link 33 on=25 IF (<attr>&attr_identified) attr &= ~attr_identified ELSE attr |= attr_identified ENDIF update dialog d_infos_item 1 on=26 IF (<attr>&attr_decay) attr &= ~attr_decay ELSE attr |= attr_decay ENDIF update dialog d_infos_item 1 on=27 IF (<attr>&attr_newbie) attr &= ~attr_newbie ELSE attr |= attr_newbie ENDIF update dialog d_infos_item 1 on=28 IF (<attr>&attr_move_always) attr &= ~attr_move_always ELSE attr |= attr_move_always ENDIF update dialog d_infos_item 1 on=29 IF (<attr>&attr_move_never) attr &= ~attr_move_never ELSE attr |= attr_move_never ENDIF update dialog d_infos_item 1 on=30 IF (<attr>&attr_magic) attr &= ~attr_magic ELSE attr |= attr_magic ENDIF update dialog d_infos_item 1 on=31 IF (<attr>&attr_owned) attr &= ~attr_owned ELSE attr |= attr_owned ENDIF update dialog d_infos_item 1 on=32 IF (<attr>&attr_invis) attr &= ~attr_invis ELSE attr |= attr_invis ENDIF update dialog d_infos_item 1 on=33 IF (<attr>&attr_cursed) attr &= ~attr_cursed ELSE attr |= attr_cursed ENDIF update dialog d_infos_item 1 on=34 IF (<attr>&attr_blessed) attr &= ~attr_blessed ELSE attr |= attr_blessed ENDIF update dialog d_infos_item 1 on=35 IF (<attr>&attr_forsale) attr &= ~attr_forsale ELSE attr |= attr_forsale ENDIF update dialog d_infos_item 1 on=36 IF (<attr>&attr_can_decay) attr &= ~attr_can_decay ELSE attr |= attr_can_decay ENDIF update dialog d_infos_item 1 on=37 IF (<attr>&attr_static) attr &= ~attr_static ELSE attr |= attr_static ENDIF update dialog d_infos_item 1 on=38 IF (<attr>&attr_cursed2) attr &= ~attr_cursed2 ELSE attr |= attr_cursed2 ENDIF update dialog d_infos_item 1 on=39 IF (<attr>&attr_blessed2) attr &= ~attr_blessed2 ELSE attr |= attr_blessed2 ENDIF update dialog d_infos_item 1 [DIALOG d_infos_player] 150,75 page 0 resizepic 0 0 5054 500 450 resizepic 5 5 3000 490 410 //CHECKERTRANS 0 0 505 455 resizepic 500 0 3600 50 100 button 510 10 2117 2118 0 1 120 button 510 30 2117 2118 0 2 121 button 510 50 2117 2118 0 3 122 button 510 70 2117 2118 0 4 123 dtext 525 8 2010 1 dtext 525 28 2010 2 dtext 525 48 2010 3 dtext 525 68 2010 4 //tilepichue 530 150 <dispiddec> <eval <color>> page 1 dtext 10 08 1000 Serial button 75 08 2440 2440 0 0 1 dtext 80 10 100 <uid> dtext 10 30 1000 Account button 75 30 2440 2440 0 0 2 dtext 80 32 100 <account> dtext 10 52 1000 Name button 75 52 2440 2440 1 0 3 dtext 80 54 100 <name> dtext 10 74 1000 Title button 75 74 2440 2440 1 0 4 dtext 80 76 100 <title> dtext 10 96 1000 Color button 75 96 2440 2440 1 0 5 dtext 80 98 100 <color> dtext 10 118 1000 Oskin button 75 118 2440 2440 1 0 6 dtext 80 120 100 <oskin> dtext 10 140 1000 ID button 75 140 2440 2440 1 0 0 dtext 80 142 100 <baseid> dtext 10 162 1000 Body button 75 162 2440 2440 1 0 7 dtext 80 164 100 <body> dtext 10 184 1000 OBody button 75 184 2440 2440 1 0 8 dtext 80 188 100 <obody> dtext 10 206 1000 Position button 75 206 2440 2440 1 0 9 dtext 80 208 100 <p> dtext 10 228 1000 Home button 75 228 2440 2440 1 0 10 dtext 80 230 100 <home> dtext 10 250 1000 Action button 75 250 2440 2440 1 0 11 dtext 80 252 100 <action> dtext 10 272 1000 Food button 75 272 2440 2440 1 0 12 dtext 80 274 100 <food> dtext 10 294 1000 Npc button 75 294 2440 2440 0 0 13 dtext 80 296 100 <npc> dtext 10 316 1000 Speech button 75 316 2440 2440 1 0 14 dtext 80 318 100 <speechcolor> dtext 250 08 1000 Str button 305 08 2440 2440 1 0 15 dtext 310 10 100 <str> dtext 250 30 1000 Dex button 305 30 2440 2440 1 0 16 dtext 310 32 100 <dex> dtext 250 52 1000 Int button 305 52 2440 2440 1 0 17 dtext 310 54 100 <int> dtext 250 74 1000 Hits button 305 74 2440 2440 1 0 18 dtext 310 76 100 <hits> dtext 250 96 1000 Stam button 305 96 2440 2440 1 0 19 dtext 310 98 100 <stam> dtext 250 118 1000 Mana button 305 118 2440 2440 1 0 20 dtext 310 120 100 <mana> dtext 250 140 1000 Karma button 305 140 2440 2440 1 0 21 dtext 310 142 100 <karma> dtext 250 162 1000 Fame button 305 162 2440 2440 1 0 22 dtext 310 164 100 <fame> dtext 250 184 1000 Kills button 305 184 2440 2440 1 0 23 dtext 310 186 100 <kills> dtext 250 206 1000 Deaths button 305 206 2440 2440 1 0 24 dtext 310 208 100 <deaths> button 15 400 4007 4006 1 0 25 dtext 48 400 036 GuildStone dtext 40 425 1152 Guild: <getguild> resizepic 210 390 3500 200 55 dtext 248 400 36 Jail Timer (<eval <findid.i_jail_forgive.timer>/60>) button 228 402 2117 2118 1 0 26 dtext 230 400 07a1 + button 378 402 2117 2118 1 0 27 dtext 380 400 07a1 - button 280 422 2117 2118 1 0 28 dtext 295 420 07a1 Libertar button 465 421 4007 4006 0 2 29 dtext 250 228 1000 ModStr button 305 228 2440 2440 1 0 30 dtext 310 230 100 <modstr> dtext 250 250 1000 ModDex button 305 250 2440 2440 1 0 31 dtext 310 252 100 <ModDex> dtext 250 272 1000 ModInt button 305 272 2440 2440 1 0 32 dtext 310 274 100 <ModInt> dtext 250 294 1000 Killspk button 305 294 2440 2440 0 0 33 dtext 310 296 100 <tag0.killspk> PAGE 2 dtext 10 08 1000 Invulnerability button 120 08 2445 2445 1 0 34 IF (<flags>&statf_invul) dtext 125 10 100 1 ELSE dtext 125 10 100 0 ENDIF dtext 10 30 1000 Dead button 120 30 2445 2445 1 0 35 IF (<flags>&statf_dead) dtext 125 32 100 1 ELSE dtext 125 32 100 0 ENDIF dtext 10 52 1000 Paralyzed button 120 52 2445 2445 1 0 36 IF (<flags>&statf_freeze) dtext 125 54 100 1 ELSE dtext 125 54 100 0 ENDIF dtext 10 74 1000 Invisible button 120 74 2445 2445 1 0 37 IF (<flags>&statf_invisible) dtext 125 76 100 1 ELSE dtext 125 76 100 0 ENDIF dtext 10 96 1000 Sleeping button 120 96 2445 2445 1 0 38 IF (<flags>&statf_sleeping) dtext 125 98 100 1 ELSE dtext 125 98 100 0 ENDIF dtext 10 118 1000 Warmode button 120 118 2445 2445 1 0 39 IF (<flags>&statf_war) dtext 125 120 100 1 ELSE dtext 125 120 100 0 ENDIF dtext 10 140 1000 Reactive Armor button 120 140 2445 2445 1 0 40 IF (<flags>&statf_reactive) dtext 125 142 100 1 ELSE dtext 125 142 100 0 ENDIF dtext 10 162 1000 Poisoned button 120 162 2445 2445 1 0 41 IF (<flags>&statf_poisoned) dtext 125 164 100 1 ELSE dtext 125 164 100 0 ENDIF dtext 10 184 1000 Nightsight button 120 184 2445 2445 1 0 42 IF (<flags>&statf_nightsight) dtext 125 186 100 1 ELSE dtext 125 186 100 0 ENDIF dtext 10 206 1000 Magic Reflect button 120 206 2445 2445 1 0 43 IF (<flags>&statf_reflection) dtext 125 208 100 1 ELSE dtext 125 208 100 0 ENDIF dtext 10 228 1000 Polymorphed button 120 228 2445 2445 1 0 44 IF (<flags>&statf_polymorph) dtext 125 230 100 1 ELSE dtext 125 230 100 0 ENDIF dtext 10 250 1000 Incognito button 120 250 2445 2445 1 0 45 IF (<flags>&statf_incognito) dtext 125 252 100 1 ELSE dtext 125 252 100 0 ENDIF dtext 10 272 1000 Spirit Speak button 120 272 2445 2445 1 0 46 IF (<flags>&statf_spiritspeak) dtext 125 274 100 1 ELSE dtext 125 274 100 0 ENDIF dtext 10 294 1000 Insubistancial button 120 294 2445 2445 1 0 47 IF (<flags>&statf_insubstantial) dtext 125 296 100 1 ELSE dtext 125 296 100 0 ENDIF dtext 10 316 1000 Emote Action button 120 316 2445 2445 1 0 48 IF (<flags>&statf_emoteaction) dtext 125 318 100 1 ELSE dtext 125 318 100 0 ENDIF dtext 10 338 1000 Has Shield button 120 338 2445 2445 1 0 49 IF (<flags>&statf_hasshield) dtext 125 340 100 1 ELSE dtext 125 340 100 0 ENDIF dtext 10 360 1000 Playing Script button 120 360 2445 2445 1 0 50 dtext 125 362 100 0 dtext 10 382 1000 Stone button 120 382 2445 2445 1 0 51 IF (<flags>&statf_stone) dtext 125 384 100 1 ELSE dtext 125 384 100 0 ENDIF dtext 275 08 1000 Record Script button 385 08 2445 2445 0 0 52 dtext 390 10 100 0 dtext 275 30 1000 Flying button 385 30 2445 2445 1 0 53 IF (<flags>&statf_fly) dtext 390 32 100 1 ELSE dtext 390 32 100 0 ENDIF dtext 275 52 1000 Spawn button 385 52 2445 2445 0 0 54 dtext 390 54 100 0 dtext 275 74 1000 Hallucination button 385 74 2445 2445 1 0 55 IF (<flags>&statf_hallucinating) dtext 390 76 100 1 ELSE dtext 390 76 100 0 ENDIF dtext 275 96 1000 Hidden button 385 96 2445 2445 1 0 56 IF (<flags>&statf_hidden) dtext 390 98 100 1 ELSE dtext 390 98 100 0 ENDIF dtext 275 118 1000 Indoors button 385 118 2445 2445 1 0 57 IF (<flags>&statf_indoors) dtext 390 120 100 1 ELSE dtext 390 120 100 0 ENDIF dtext 275 140 1000 Criminal button 385 140 2445 2445 1 0 58 IF (<flags>&statf_criminal) dtext 390 142 100 1 ELSE dtext 390 142 100 0 ENDIF dtext 275 162 1000 Conjured button 385 162 2445 2445 1 0 59 IF (<flags>&statf_conjured) dtext 390 164 100 1 ELSE dtext 390 164 100 0 ENDIF dtext 275 184 1000 Pet button 385 184 2445 2445 1 0 60 IF (<flags>&statf_pet) dtext 390 186 100 1 ELSE dtext 390 186 100 0 ENDIF dtext 275 206 1000 Spawmned button 385 206 2445 2445 1 0 61 IF (<flags>&statf_spawned) dtext 390 208 100 1 ELSE dtext 390 208 100 0 ENDIF dtext 275 228 1000 Saved button 385 228 2445 2445 1 0 62 IF (<flags>&statf_saveparity) dtext 390 230 100 1 ELSE dtext 390 230 100 0 ENDIF dtext 275 250 1000 Ridden button 385 250 2445 2445 1 0 63 IF (<flags>&statf_ridden) dtext 390 252 100 1 ELSE dtext 390 252 100 0 ENDIF dtext 275 272 1000 Mounted button 385 272 2445 2445 1 0 64 IF (<flags>&statf_onhorse) dtext 390 274 100 1 ELSE dtext 390 274 100 0 ENDIF dtext 275 312 1000 Flags gumppic 385 312 2445 dtext 390 314 100 <flags> button 285 372 2311 2312 1 0 65 dtext 340 371 2010 Clear Flags button 5 421 4014 4015 0 1 66 button 465 421 4007 4006 0 3 67 PAGE 3 dtext 10 08 1000 SkillTotal gumppic 120 08 2445 dtext 125 10 39 <fval <skilltotal>> dtext 10 30 1000 Alchemy button 120 30 2445 2445 1 0 68 dtext 125 32 100 <fval <alchemy>> dtext 10 52 1000 Anatomy button 120 52 2445 2445 1 0 69 dtext 125 54 100 <fval <anatomy>> dtext 10 74 1000 Animal Lore button 120 74 2445 2445 1 0 70 dtext 125 76 100 <fval <AnimalLore>> dtext 10 96 1000 ItemID button 120 96 2445 2445 1 0 71 dtext 125 98 100 <fval <ItemID>> dtext 10 118 1000 Arms Lore button 120 118 2445 2445 1 0 72 dtext 125 120 100 <fval <ArmsLore>> dtext 10 140 1000 Parrying button 120 140 2445 2445 1 0 73 dtext 125 142 100 <fval <Parrying>> dtext 10 162 1000 Begging button 120 162 2445 2445 1 0 74 dtext 125 164 100 <fval <Begging>> dtext 10 184 1000 Blacksmithy button 120 184 2445 2445 1 0 75 dtext 125 186 100 <fval <Blacksmithing>> dtext 10 206 1000 Bowcraft button 120 206 2445 2445 1 0 76 dtext 125 208 100 <fval <Bowcraft>> dtext 10 228 1000 Peacemaking button 120 228 2445 2445 1 0 77 dtext 125 230 100 <fval <Peacemaking>> dtext 10 250 1000 Camping button 120 250 2445 2445 1 0 78 dtext 125 252 100 <fval <Camping>> dtext 10 272 1000 Carpentry button 120 272 2445 2445 1 0 79 dtext 125 274 100 <fval <Carpentry>> dtext 10 294 1000 Cartography button 120 294 2445 2445 1 0 80 dtext 125 296 100 <fval <Cartography>> dtext 10 316 1000 Cooking button 120 316 2445 2445 1 0 81 dtext 125 318 100 <fval <Cooking>> dtext 10 338 1000 Detect Hidden button 120 338 2445 2445 1 0 82 dtext 125 340 100 <fval <DetectingHidden>> dtext 10 360 1000 Enticement button 120 360 2445 2445 1 0 83 dtext 125 362 100 <fval <Enticement>> dtext 10 382 1000 Eval Int button 120 382 2445 2445 1 0 84 dtext 125 384 100 <fval <EvaluatingIntel>> dtext 275 08 1000 Healing button 385 08 2445 2445 1 0 85 dtext 390 10 100 <fval <Healing>> dtext 275 30 1000 Fishing button 385 30 2445 2445 1 0 86 dtext 390 32 100 <fval <Fishing>> dtext 275 52 1000 Forensics button 385 52 2445 2445 1 0 87 dtext 390 54 100 <fval <Forensics>> dtext 275 74 1000 Herding button 385 74 2445 2445 1 0 88 dtext 390 74 100 <fval <Herding>> dtext 275 96 1000 Hiding button 385 96 2445 2445 1 0 89 dtext 390 98 100 <fval <Hiding>> dtext 275 118 1000 Provocation button 385 118 2445 2445 1 0 90 dtext 390 120 100 <fval <Provocation>> dtext 275 140 1000 Inscription button 385 140 2445 2445 1 0 91 dtext 390 142 100 <fval <Inscription>> dtext 275 162 1000 Lock Picking button 385 162 2445 2445 1 0 92 dtext 390 164 100 <fval <LockPicking>> dtext 275 184 1000 Magery button 385 184 2445 2445 1 0 93 dtext 390 186 100 <fval <Magery>> dtext 275 206 1000 Magic Resist button 385 206 2445 2445 1 0 94 dtext 390 208 100 <fval <MagicResistance>> dtext 275 228 1000 Tactics button 385 228 2445 2445 1 0 95 dtext 390 230 100 <fval <Tactics>> dtext 275 250 1000 Snooping button 385 250 2445 2445 1 0 96 dtext 390 252 100 <fval <Snooping>> dtext 275 272 1000 Musicianship button 385 272 2445 2445 1 0 97 dtext 390 274 100 <fval <Musicianship>> dtext 275 294 1000 Poisoning button 385 294 2445 2445 1 0 98 dtext 390 296 100 <fval <Poisoning>> dtext 275 316 1000 Archery button 385 316 2445 2445 1 0 99 dtext 390 318 100 <fval <Archery>> dtext 275 338 1000 Spirit Speak button 385 338 2445 2445 1 0 100 dtext 390 340 100 <fval <SpiritSpeak>> dtext 275 360 1000 Stealing button 385 360 2445 2445 1 0 101 dtext 390 362 100 <fval <Stealing>> dtext 275 382 1000 Tailoring button 385 382 2445 2445 1 0 102 dtext 390 384 100 <fval <Tailoring>> button 5 421 4014 4015 0 2 118 button 465 421 4007 4006 0 4 119 PAGE 4 dtext 10 08 1000 Taming button 120 08 2445 2445 1 0 103 dtext 125 08 100 <fval <Taming>> dtext 10 30 1000 TasteID button 120 30 2445 2445 1 0 104 dtext 125 32 100 <fval <TasteID>> dtext 10 52 1000 Tinkering button 120 52 2445 2445 1 0 105 dtext 125 54 100 <fval <Tinkering>> dtext 10 74 1000 Tracking button 120 74 2445 2445 1 0 106 dtext 125 76 100 <fval <Tracking>> dtext 10 96 1000 Veterinary button 120 96 2445 2445 1 0 107 dtext 125 98 100 <fval <Veterinary>> dtext 10 118 1000 Swordsmanship button 120 118 2445 2445 1 0 108 dtext 125 120 100 <fval <Swordsmanship>> dtext 10 140 1000 Macefighting button 120 140 2445 2445 1 0 109 dtext 125 142 100 <fval <Macefighting>> dtext 10 162 1000 Fencing button 120 162 2445 2445 1 0 110 dtext 125 164 100 <fval <Fencing>> dtext 10 184 1000 Wrestling button 120 184 2445 2445 1 0 111 dtext 125 186 100 <fval <Wrestling>> dtext 10 206 1000 Lumberjacking button 120 206 2445 2445 1 0 112 dtext 125 208 100 <fval <Lumberjacking>> dtext 10 228 1000 Mining button 120 228 2445 2445 1 0 113 dtext 125 230 100 <fval <Mining>> dtext 10 250 1000 Meditation button 120 250 2445 2445 1 0 114 dtext 125 252 100 <fval <Meditation>> dtext 10 272 1000 Stealth button 120 272 2445 2445 1 0 115 dtext 125 274 100 <fval <Stealth>> dtext 10 294 1000 RemoveTrap button 120 294 2445 2445 1 0 116 dtext 125 296 100 <fval <RemoveTrap>> button 5 421 4014 4015 0 3 117 [DIALOG d_infos_player BUTTON] ON=0 tag.infos_target= ON=3 tryp 4 inpdlg name 30 on=4 tryp 4 inpdlg title 30 on=5 tryp 4 inpdlg color 6 on=6 tryp 4 inpdlg oskin 6 on=7 tryp 4 inpdlg body 30 on=8 tryp 4 inpdlg obody 30 on=9 tryp 4 inpdlg p 20 on=10 tryp 4 inpdlg home 20 on=11 tryp 4 inpdlg action 20 on=12 tryp 4 inpdlg food 20 on=14 tryp 4 inpdlg speechcolor 20 on=15 tryp 4 inpdlg str 20 on=16 tryp 4 inpdlg dex 20 on=17 tryp 4 inpdlg int 20 on=18 tryp 4 inpdlg hits 20 on=19 tryp 4 inpdlg stam 20 on=20 tryp 4 inpdlg mana 20 on=21 tryp 4 inpdlg karma 20 on=22 tryp 4 inpdlg fame 20 on=23 tryp 4 inpdlg kills 20 on=24 tryp 4 inpdlg deaths 20 on=25 GO <memoryfindtype.memory_guild.link.P> dialog d_infos_player on=26 findid.i_jail_forgive.timer -= <eval 10*60> dialog d_infos_player on=27 findid.i_jail_forgive.timer -= <eval 10*60> dialog d_infos_player on=28 findid.i_jail_forgive.timer dialog d_infos_player on=30 tryp 4 inpdlg modstr 20 on=31 tryp 4 inpdlg moddex 20 on=32 tryp 4 inpdlg modint 20 on=33 tryp 4 inpdlg tag.killspk 20 on=34 IF (<flags>&statf_invul) flags &= ~statf_invul ELSE flags |= statf_invul ENDIF dialog d_infos_player 2 update on=35 IF (<flags>&statf_dead) flags &= ~statf_dead ELSE flags |= statf_dead ENDIF dialog d_infos_player 2 update on=36 IF (<flags>&statf_freeze) flags &= ~statf_freeze ELSE flags |= statf_freeze ENDIF dialog d_infos_player 2 update on=37 IF (<flags>&statf_invisible) flags &= ~statf_invisible ELSE flags |= statf_invisible ENDIF dialog d_infos_player 2 update on=38 IF (<flags>&statf_sleeping) flags &= ~statf_sleeping ELSE flags |= statf_sleeping ENDIF dialog d_infos_player 2 update on=39 IF (<flags>&statf_war) flags &= ~statf_war ELSE flags |= statf_war ENDIF dialog d_infos_player 2 update on=40 IF (<flags>&statf_reactive) flags &= ~statf_reactive ELSE flags |= statf_reactive ENDIF dialog d_infos_player 2 update on=41 IF (<flags>&statf_poisoned) flags &= ~statf_poisoned ELSE flags |= statf_poisoned ENDIF dialog d_infos_player 2 update on=42 IF (<flags>&statf_nightsight) flags &= ~statf_nightsight ELSE flags |= statf_nightsight ENDIF dialog d_infos_player 2 update on=43 IF (<flags>&statf_reflection) flags &= ~statf_reflection ELSE flags |= statf_reflection ENDIF dialog d_infos_player 2 update on=44 IF (<flags>&statf_polymorph) flags &= ~statf_polymorph ELSE flags |= statf_polymorph ENDIF dialog d_infos_player 2 update on=45 IF (<flags>&statf_incognito) flags &= ~statf_incognito ELSE flags |= statf_incognito ENDIF dialog d_infos_player 2 update on=46 IF (<flags>&statf_spiritspeak) flags &= ~statf_spiritspeak ELSE flags |= statf_spiritspeak ENDIF dialog d_infos_player 2 update on=47 IF (<flags>&statf_insubstantial) flags &= ~statf_insubstantial ELSE flags |= statf_insubstantial ENDIF dialog d_infos_player 2 update on=48 IF (<flags>&statf_emoteaction) flags &= ~statf_emoteaction ELSE flags |= statf_emoteaction ENDIF dialog d_infos_player 2 update on=49 IF (<flags>&statf_hasshield) flags &= ~statf_hasshield ELSE flags |= statf_hasshield ENDIF dialog d_infos_player 2 update on=50 IF (<flags>&statf_script_play) flags &= ~statf_script_play ELSE flags |= statf_script_play ENDIF dialog d_infos_player 2 update on=51 IF (<flags>&statf_stone) flags &= ~statf_stone ELSE flags |= statf_stone ENDIF dialog d_infos_player 2 update on=52 IF (<flags>&statf_script_rec) flags &= ~statf_script_rec ELSE flags |= statf_script_rec ENDIF dialog d_infos_player 2 update on=53 IF (<flags>&statf_fly) flags &= ~statf_fly ELSE flags |= statf_fly ENDIF dialog d_infos_player 2 update on=54 IF (<flags>&statf_respawnnpc) flags &= ~statf_respawnnpc ELSE flags |= statf_respawnnpc ENDIF dialog d_infos_player 2 update on=55 IF (<flags>&statf_hallucinating) flags &= ~statf_hallucinating ELSE flags |= statf_hallucinating ENDIF dialog d_infos_player 2 update on=56 IF (<flags>&statf_hidden) flags &= ~statf_hidden ELSE flags |= statf_hidden ENDIF dialog d_infos_player 2 update on=57 IF (<flags>&statf_indoors) flags &= ~statf_indoors ELSE flags |= statf_indoors ENDIF dialog d_infos_player 2 update on=58 IF (<flags>&statf_criminal) flags &= ~statf_criminal ELSE flags |= statf_criminal ENDIF dialog d_infos_player 2 update on=59 IF (<flags>&statf_conjured) flags &= ~statf_conjured ELSE flags |= statf_conjured ENDIF dialog d_infos_player 2 update on=60 IF (<flags>&statf_pet) flags &= ~statf_pet ELSE flags |= statf_pet ENDIF dialog d_infos_player 2 update on=61 IF (<flags>&statf_spawned) flags &= ~statf_spawned ELSE flags |= statf_spawned ENDIF dialog d_infos_player 2 update on=62 IF (<flags>&statf_saveparity) flags &= ~statf_saveparity ELSE flags |= statf_saveparity ENDIF dialog d_infos_player 2 update on=63 IF (<flags>&statf_ridden) flags &= ~statf_ridden ELSE flags |= statf_ridden ENDIF dialog d_infos_player 2 update on=64 IF (<flags>&statf_onhorse) flags &= ~statf_onhorse ELSE flags |= statf_onhorse ENDIF dialog d_infos_player 2 update ON=65 flags=00 update src.sysmessage @0ad Flags Cleared dialog d_infos_player 2 on=68 116 tryp 4 inpdlg <serv.skill.<eval <argn1>-68>.name> 5 [EOF]
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