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messi_omar
Nereden: Turkey istanbul |
#322780
2008-09-22 16:31 GMT
merhaba arkadaşlar sphereyi açıyorum oyuna giriyorum
16:37:ERROR sphere_skills.scp,1239)Undefined keyword 'f_staff_login'16:37:ERROR sphere_skills.scp,1239)Undefined keyword 'f_staff_login'böyle bir hata sphere_skills'i acıyorum f_staff_logini kopyalıom staff.scp adlı dosya acıyorum onun içene atıyorum sphere aç kapa yapıyorum oyuna giriyorum verdiği eventleri vermiyor tekrar geri yapıştırıyorum çık gir yapıom eventleri veriyor sadece sphere_skillsde çalısıyor nasıl düzltirim iyi oyunlar
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Anaksim
Nereden: Turkey izmiR |
#322783
2008-09-22 16:46 GMT
Açtıgın Metin Belgesini Consol Okuyor mU Acaba ?
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Nexima
Nereden: Turkey Konya |
#322785
2008-09-22 16:49 GMT
2 tane on=@login trigger'i kullanıyorsan sphere her ikisini okumaz.Hata verir ilerde.
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322799
2008-09-22 18:45 GMT
başka nerde olabilirki ??
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Sexy1
Nereden: Turkey Ümraniye |
#322827
2008-09-22 20:05 GMT
commands scp varmi
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Nexima
Nereden: Turkey Konya |
#322830
2008-09-22 20:09 GMT
staff.scp ve sphere_skills.scp koyar mısın ?
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322833
2008-09-22 20:14 GMT
staff scp
Kod: [FUNCTION lock] SRC.NEWITEM i_memory_target_lock SRC.ACT.EQUIP RETURN 1 [ITEMDEF i_memory_target_lock] ID=i_memory TYPE=t_eq_script NAME=lock target ON=@Create ATTR=attr_decay|attr_invis TIMER=15 ON=@Equip TARGET hangi e$ya sabitlenecekti? RETURN 1 ON=@Targon_Item IF ((<CONT.TARG.ATTR> & attr_move_never) || (<CONT.TARG.ATTR> & attr_static)) CONT.TARG.MESSAGE Sabitligi kaldirildi. CONT.TARG.ATTR=<CONT.TARG.ATTR>&~attr_move_never CONT.TARG.ATTR=<CONT.TARG.ATTR>&~attr_static CONT.TARG.LINK=04fffffff ELSE CONT.TARG.MESSAGE Sabitlendi. CONT.TARG.ATTR=<CONT.TARG.ATTR>|attr_move_never CONT.TARG.LINK=<CONT.UID> ENDIF TRIGGER=@Timer RETURN 1 ON=@Targon_Char CONT.SYSMESSAGE elemanlari sabitleyemessin, onlar sabit zaten bisi olmaz onlara korkma. TRIGGER=@Timer RETURN 1 ON=@Timer REMOVE RETURN 1 [FUNCTION gate] IF (strmatch("<args>","britain")) var.LOC=1495,1629,10 ELSEIF (strmatch("<args>","star chamber")) var.LOC=star chamber ELSEIF (strmatch("<args>","buc")) var.LOC=2706,2163 ELSEIF (strmatch("<args>","cove")) var.LOC=2275,1210,0 ELSEIF (strmatch("<args>","jhelom")) var.LOC=1383,3815,0 ELSEIF (strmatch("<args>","minoc")) var.LOC=2466,544 ELSEIF (strmatch("<args>","moonglow")) var.LOC=4442,1172 ELSEIF (strmatch("<args>","nujel'm")) var.LOC=3732,1279 ELSEIF (strmatch("<args>","ocllo")) var.LOC=3650,2519 ELSEIF (strmatch("<args>","serpent's hold")) var.LOC=3010,3371,15 ELSEIF (strmatch("<args>","skara brae")) var.LOC=632,2233 ELSEIF (strmatch("<args>","trinsic")) var.LOC=1867,2780 ELSEIF (strmatch("<args>","vesper")) var.LOC=2899,676,0 ELSEIF (strmatch("<args>","wind")) var.LOC=1465,989 ELSEIF (strmatch("<args>","yew")) var.LOC=546,992 ELSEIF (strmatch("<args>","papua")) var.LOC=5729,3209,-1 ELSEIF (strmatch("<args>","delucia")) var.LOC=5272,3995,37 ELSEIF (<EVAL(<args>)> == 0) SRC.SYSMESSAGE Komutu yanlis kullandiniz. RETURN 1 ELSE var.LOC=<args> ENDIF SOUND 0217 SRC.ANIM 17 SRC.NEWITEM i_moongate_blue SRC.ACT.NAME=<ARGS> SRC.ACT.DISPID=i_moongate_black SRC.ACT.TYPE=t_script SRC.ACT.ATTR=attr_decay SRC.ACT.TIMER=60 SRC.ACT.P=<SRC.P> SRC.ACT.MOREP=<var.LOC> var.LOC=0 RETURN 1 [FUNCTION cqgate] SOUND 0217 SRC.ANIM 17 SRC.NEWITEM i_moongate_blue SRC.ACT.NAME=<ARGS> SRC.ACT.DISPID=i_moongate_black SRC.ACT.TYPE=t_script SRC.ACT.ATTR=attr_decay SRC.ACT.TIMER=60 SRC.ACT.P=<SRC.P> RETURN 1 [ITEMDEF 0204F] // GM Robe DEFNAME=i_robe_gm TYPE=T_CLOTHING NAME=gm robe ARMOR=500 DYE=1 DESCRIPTION=GM Robes SUBSECTION=GM Robes CATEGORY=Provisions - GM Items ON=@Create HITPOINTS={500 505} ATTR=04 [function s] if (strmatch("<args>","")) var.smsgx 0481 smsgx .s den sonra bisiler yaz elseif ((strmatch('<args>','<tag.s>')) src.sysmessage @080a Flood yapma ! else serv.allclients stafftrig <args> endif tag.s <args> [function stafftrig] if (<account.plevel> < 2) return 1 endif 55 if (<src.account.plevel> == 2) var.plevel Counselor var.smsgx 36 elseif (<src.account.plevel> == 3) var.plevel Seer var.smsgx 100 elseif (<src.account.plevel> == 4) var.plevel Gamemaster var.smsgx 39 elseif (<src.account.plevel> == 5) var.plevel Developer var.smsgx 480 elseif (<src.account.plevel> == 6) var.plevel Admin var.smsgx 0823 elseif (<src.account.plevel> == 7) var.plevel Owner var.smsgx 0790 elseif (strmatch (<src.account>','sexy1')) var.plevel Scripter var.smsgx 033 endif if (<account.plevel> > 1) smsgx ->[<var.plevel> <src.name>]<- : <args> endif [PLEVEL 2] git hideol [PLEVEL 4] smsg [FUNCTION SMSG] var.STAFFNAME = <SRC.NAME> var.STAFFMSG = <ARGS> SERV.ALLCLIENTS STAFFMSGTRIG [FUNCTION STAFFMSGTRIG] IF (<ACCOUNT.PLEVEL> >1) DIALOG d_staffmsg ENDIF [DIALOG D_staffmsg] [EOF] Sphere Skills Kod: //****************************************************************************
//SPHERE by : Menasoft ©1997-2007 //www.sphereserver.net // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: 27-Jul-2006 VERSION=0.56b // Generic advance rates for stats [ADVANCE] STR=10000,4000,600 INT=10000,4000,600 DEX=10000,4000,600 [COMMENT SKILL x] ADV_RATE=10.0,200.0,800.0 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, VALUES=0,100 // The amount of value an item created with the skill gets at skill levels. EFFECT=0,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure. STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot. BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10% BONUS_STR=80 // % of each stat toward success at skill [SKILL 0] DEFNAME=SKILL_ALCHEMY KEY=Alchemy TITLE=Alchemist DELAY=3.0,1.0 // per stroke. ADV_RATE=1.0,1.0,1.0 VALUES=1,20,100 BONUS_STATS=10 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 STAT_STR=5 STAT_INT=75 STAT_DEX=40 ON=@Fail SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it. ON=@Abort SRC.SYSMESSAGE You fail to complete the potion. [SKILL 1] DEFNAME=SKILL_ANATOMY KEY=Anatomy TITLE=Scholar PROMPT_MSG=Whom shall I examine? DELAY=3.0,1.0 ADV_RATE=1.0,1.0,1.0 BONUS_STATS=50 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 STAT_STR=15 STAT_INT=70 STAT_DEX=15 ON=@Fail SRC.SYSMESSAGE You can't think of anything about this creature ON=@Abort SRC.SYSMESSAGE You fail to examine the creature fully. [SKILL 2] DEFNAME=SKILL_ANIMAL_LORE KEY=AnimalLore TITLE=Scholar PROMPT_MSG=What animal should I look at? DELAY=3.0,1.0 ADV_RATE=1.0,1.0,1.0 STAT_STR=0 STAT_INT=70 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ON=@Fail SRC.SYSMESSAGE You can't think of anything off hand ON=@Abort SRC.SYSMESSAGE You stop trying to understand the creature. [SKILL 3] DEFNAME=SKILL_APPRAISE KEY=ItemID TITLE=Merchant PROMPT_MSG=What do you wish to appraise and identify? DELAY=1.0 ADV_RATE=1.0,1.0,1.0 STAT_STR=0 STAT_INT=85 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=25 ON=@Fail SRC.SYSMESSAGE You can't think of anything off hand ON=@Abort SRC.SYSMESSAGE You stop trying to appraise the item. [SKILL 4] DEFNAME=SKILL_ARMSLORE KEY=ArmsLore TITLE=Arms%s PROMPT_MSG=What would you like to evaluate? DELAY=1.0 STAT_STR=10 STAT_INT=50 STAT_DEX=15 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You are uncertain about this item ON=@Abort SRC.SYSMESSAGE You stop trying to evaluate the item. [SKILL 5] DEFNAME=SKILL_Parrying KEY=Parrying TITLE=Shieldfighter ADV_RATE=800.0,800.0,800.0 EFFECT=0.0,90.0 STAT_STR=75 STAT_INT=15 STAT_DEX=25 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 [SKILL 6] DEFNAME=SKILL_Begging KEY=Begging TITLE=Beggar PROMPT_MSG=To whom do you wish to grovel? DELAY=2.0 ADV_RATE=1.0,1.0,1.0 STAT_STR=5 STAT_INT=55 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=10 ON=@Abort SRC.SYSMESSAGE You fail utterly in your attempt to grovel. [SKILL 7] DEFNAME=SKILL_Blacksmith KEY=Blacksmithing TITLE=Blacksmith PROMPT_MSG= DELAY=1.0 STAT_STR=95 STAT_INT=15 STAT_DEX=25 BONUS_STR=75 BONUS_DEX=20 BONUS_INT=5 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,100 ON=@Fail SRC.SYSMESSAGE You have failed to make anything ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 8] DEFNAME=Skill_Bowcraft KEY=Bowcraft TITLE=Bowyer PROMPT_MSG= DELAY=2.0 STAT_STR=40 STAT_INT=45 STAT_DEX=70 BONUS_STR=15 BONUS_DEX=70 BONUS_INT=15 BONUS_STATS=20 ADV_RATE=1.0,1.0,1.0 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE You fail to create the item ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 9] DEFNAME=SKILL_PEACEMAKING KEY=Peacemaking TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=70 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=5 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You attempt to calm everyone, but fail. ON=@Abort SRC.SYSMESSAGE You fail to complete the song. [SKILL 10] DEFNAME=Skill_Camping KEY=Camping TITLE=Camper PROMPT_MSG= DELAY=6.0 STAT_STR=30 STAT_INT=30 STAT_DEX=30 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You fail to ignite the campfire. ON=@Abort SRC.SYSMESSAGE You give up trying to light the campfire. [SKILL 11] DEFNAME=Skill_Carpentry KEY=Carpentry TITLE=Carpenter PROMPT_MSG= DELAY=2.0 STAT_STR=60 STAT_INT=40 STAT_DEX=30 BONUS_STR=50 BONUS_DEX=30 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE You fail to create the item ON=@Abort SRC.SYSMESSAGE You fail to complete the item. [SKILL 12] DEFNAME=SKILL_CARTOGRAPHY KEY=Cartography TITLE=Cartographer PROMPT_MSG= DELAY=2.0 STAT_STR=15 STAT_INT=70 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=15 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE Thy trembling hand results in an unusable map. ON=@Abort SRC.SYSMESSAGE You fail to complete the map. [SKILL 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=What would you like to cook? DELAY=2.0 STAT_STR=25 STAT_INT=45 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=40 BONUS_INT=60 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE You burn the food to a crisp! It's ruined. ON=@Abort SRC.SYSMESSAGE You stop cooking the food. [SKILL 14] DEFNAME=Skill_DetectHidden KEY=DetectingHidden TITLE=Detective PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=15 STAT_INT=60 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You can see nothing hidden there. ON=@Abort SRC.SYSMESSAGE You stop looking for anything hidden. [SKILL 15] DEFNAME=Skill_Enticement KEY=Enticement TITLE=Bard PROMPT_MSG=Whom do you wish to entice? DELAY=2.0 STAT_STR=15 STAT_INT=70 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=5 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE Your music fails to attract anyone. ON=@Abort SRC.SYSMESSAGE You fail to complete the song. [SKILL 16] DEFNAME=Skill_EvalInt KEY=EvaluatingIntel TITLE=Scholar PROMPT_MSG=Select char to inspect. DELAY=1.0 STAT_STR=5 STAT_INT=60 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You cannot seem to judge the creature correctly. ON=@Abort SRC.SYSMESSAGE You fail to inspect the creature completely. [SKILL 17] DEFNAME=Skill_Healing KEY=Healing TITLE=Healer PROMPT_MSG=Who will you use the bandages on? DELAY=3.0,1.0 EFFECT=2.0,20.0 ADV_RATE=1.0,1.0,1.0 STAT_STR=10 STAT_INT=90 STAT_DEX=10 BONUS_STATS=20 BONUS_STR=0 BONUS_DEX=30 BONUS_INT=70 ON=@Fail SRC.SYSMESSAGE You apply the bandages, but they barely help. ON=@Abort SRC.SYSMESSAGE You stop applying the bandages. [SKILL 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Fisher%s PROMPT_MSG=What water do you want to fish in? DELAY=2.0 STAT_STR=40 STAT_INT=30 STAT_DEX=40 BONUS_STR=10 BONUS_DEX=90 BONUS_INT=0 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE You fish a while, but fail to catch anything. ON=@Abort SRC.SYSMESSAGE You pull your line back in and stop fishing. [SKILL 19] DEFNAME=Skill_Forensics KEY=Forensics TITLE=Scholar PROMPT_MSG=What corpse would you like to examine? DELAY=1.0 STAT_STR=10 STAT_INT=60 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You can tell nothing about the corpse. ON=@Abort SRC.SYSMESSAGE You decide you'd rather not look at that. [SKILL 20] DEFNAME=Skill_Herding KEY=Herding TITLE=Shepherd PROMPT_MSG= DELAY=2.0 STAT_STR=50 STAT_INT=50 STAT_DEX=50 BONUS_STR=25 BONUS_DEX=45 BONUS_INT=30 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You don't seem to be able to persuade that to move. ON=@Abort SRC.SYSMESSAGE You give up trying to persuade that to move. [SKILL 21] DEFNAME=Skill_Hiding KEY=Hiding TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You can't seem to hide here. ON=@Abort SRC.SYSMESSAGE You stop trying to hide. [SKILL 22] DEFNAME=SKILL_PROVOCATION KEY=Provocation TITLE=Bard PROMPT_MSG=Whom do you wish to incite? DELAY=3.0 STAT_STR=20 STAT_INT=60 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=90 BONUS_INT=10 BONUS_STATS=5 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE Your music fails to incite enough anger. ON=@Abort SRC.SYSMESSAGE You decide not to incite anything for now. [SKILL 23] DEFNAME=Skill_Inscription KEY=Inscription TITLE=Scribe PROMPT_MSG= DELAY=3.0 STAT_STR=15 STAT_INT=100 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined. SRC.CONSUME 1 i_scroll_blank ON=@Abort SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it. [SKILL 24] DEFNAME=Skill_LockPick KEY=LockPicking TITLE=Locksmith PROMPT_MSG=What do you want to pick? DELAY=3.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You are unable to pick the lock. ON=@Abort SRC.SYSMESSAGE You stop trying to pick the lock. [SKILL 25] DEFNAME=Skill_Magery KEY=Magery TITLE=Mage PROMPT_MSG= STAT_STR=20 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=15 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 //DELAY=1.0 // based on skill and difficulty. ON=@Fail SRC.SYSMESSAGE The spell fizzles. ON=@Abort SRC.SYSMESSAGE You stop casting the spell. [SKILL 26] DEFNAME=Skill_MagicResist KEY=MagicResistance TITLE=Resistor PROMPT_MSG= EFFECT=0.0,90.0 STAT_STR=40 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=10.0,200.0,800.0 [SKILL 27] DEFNAME=Skill_Tactics KEY=Tactics TITLE=Warrior STAT_STR=60 STAT_INT=40 STAT_DEX=70 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 [SKILL 28] DEFNAME=Skill_Snooping KEY=Snooping TITLE=Pickpocket PROMPT_MSG= DELAY=2.0 STAT_STR=30 STAT_INT=50 STAT_DEX=60 BONUS_STR=0 BONUS_DEX=100 BONUS_INT=0 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You fail to peek into the container. ON=@Abort SRC.SYSMESSAGE You give up trying to peek into the container. [SKILL 29] DEFNAME=Skill_Musicianship KEY=Musicianship TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You play poorly, and there is no effect. ON=@Abort SRC.SYSMESSAGE You put down your instrument. [SKILL 30] DEFNAME=SKILL_POISONING KEY=Poisoning TITLE=Assassin PROMPT_MSG=To what do you wish to apply the poison? DELAY=2.0 STAT_STR=15 STAT_INT=40 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=80 BONUS_STATS=20 ADV_RATE=1.0,1.0,1.0 VALUES=1,30,200 ON=@Fail SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it. ON=@Abort SRC.SYSMESSAGE You decide not to poison anything for now. [SKILL 31] DEFNAME=Skill_Archery KEY=Archery TITLE=Archer PROMPT_MSG= DELAY=2.0,0.1 STAT_STR=40 STAT_INT=30 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=95 BONUS_INT=5 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 [SKILL 32] DEFNAME=SKILL_SPIRITSPEAK KEY=SpiritSpeak TITLE=Medium PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You fail your attempt at contacting the netherworld. ON=@Abort SRC.SYSMESSAGE You stop trying to commune with the netherworld. [SKILL 33] DEFNAME=Skill_Stealing KEY=Stealing TITLE=Thief PROMPT_MSG=Which item will you attempt to steal? DELAY=2.5 STAT_STR=40 STAT_INT=50 STAT_DEX=100 BONUS_STR=0 BONUS_DEX=100 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You fail to steal the item. ON=@Abort SRC.SYSMESSAGE You give up trying to steal the item. [SKILL 34] DEFNAME=Skill_Tailoring KEY=Tailoring TITLE=Tailor PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=30 STAT_DEX=60 BONUS_STR=5 BONUS_DEX=75 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined. ON=@Abort SRC.SYSMESSAGE You decide not to sew anymore for now. [SKILL 35] DEFNAME=Skill_Taming KEY=Taming TITLE=Animal Tamer PROMPT_MSG=Tame which animal? DELAY=2.0 STAT_STR=30 STAT_INT=40 STAT_DEX=60 BONUS_STR=30 BONUS_DEX=10 BONUS_INT=60 BONUS_STATS=20 ADV_RATE=3.0,5.0,7.0 ON=@select sms Taming Stafflari Kullanin... return 1 ON=@Fail SRC.SYSMESSAGE You fail to tame the creature. ON=@Abort SRC.SYSMESSAGE You give up trying to tame the creature. [SKILL 36] DEFNAME=skill_tasteid KEY=TasteID TITLE=Food Taster PROMPT_MSG=What would you like to taste? DELAY=1.0 STAT_STR=25 STAT_INT=50 STAT_DEX=15 BONUS_STR=20 BONUS_DEX=0 BONUS_INT=80 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You cannot discern anything about this substance. ON=@Abort SRC.SYSMESSAGE You decide against tasting anything. [SKILL 37] DEFNAME=Skill_Tinkering KEY=Tinkering TITLE=Tinker PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=100 STAT_DEX=50 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE Tinkering failed. ON=@Abort SRC.SYSMESSAGE You stop trying to make anything. [SKILL 38] DEFNAME=Skill_Tracking KEY=Tracking TITLE=Ranger PROMPT_MSG= DELAY=4.0 STAT_STR=25 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE Tracking failed. ON=@Abort SRC.SYSMESSAGE You stop tracking. [SKILL 39] DEFNAME=Skill_Vet KEY=Veterinary TITLE=Veterinarian PROMPT_MSG=What animal would you like to heal? DELAY=2.0 STAT_STR=30 STAT_INT=50 STAT_DEX=40 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=20 ADV_RATE=10.0,200.0,800.0 ON=@Fail SRC.SYSMESSAGE You apply the bandages, but they barely help. ON=@Abort SRC.SYSMESSAGE You stop applying the bandages. [SKILL 40] DEFNAME=Skill_Swordsmanship KEY=Swordsmanship TITLE=Swords%s PROMPT_MSG= STAT_STR=75 STAT_INT=40 STAT_DEX=75 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 [SKILL 41] DEFNAME=Skill_Macefighting KEY=Macefighting TITLE=Macefighter PROMPT_MSG= STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 [SKILL 42] DEFNAME=Skill_Fencing KEY=Fencing TITLE=Fencer PROMPT_MSG= STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,1.0,1.0 [SKILL 43] DEFNAME=Skill_Wrestling KEY=Wrestling TITLE=Wrestler PROMPT_MSG= STAT_STR=100 STAT_INT=30 STAT_DEX=75 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=8.5,120.0,680.0 [SKILL 44] DEFNAME=SKILL_LUMBERJACK KEY=Lumberjacking TITLE=Lumberjack PROMPT_MSG= DELAY=1.0 STAT_STR=85 STAT_INT=30 STAT_DEX=45 BONUS_STR=90 BONUS_DEX=10 BONUS_INT=0 BONUS_STATS=20 ADV_RATE=1.0,1.0,1.0 VALUES=1,10,50 ON=@Fail SRC.SYSMESSAGE You hack at the tree for a while, but fail to produce any useable wood. ON=@Abort SRC.SYSMESSAGE You decide not to chop wood for now. [SKILL 45] DEFNAME=SKILL_MINING KEY=Mining TITLE=Miner PROMPT_MSG=Where would you like to mine? DELAY=1.0 STAT_STR=85 STAT_INT=30 STAT_DEX=45 BONUS_STR=70 BONUS_DEX=30 BONUS_INT=0 BONUS_STATS=20 ADV_RATE=1.0,1.0,1.0 VALUES=1,10,80 ON=@Fail SRC.SYSMESSAGE You loosen some rocks but fail to find any useable ore. ON=@Abort SRC.SYSMESSAGE You decide not to mine for now. [Skill 46] DEFNAME=Skill_Meditation KEY=Meditation TITLE=Stoic DELAY=0.001,0.002 STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=5 BONUS_DEX=90 BONUS_INT=5 BONUS_STATS=70 ADV_RATE=1.0,1.0,1.0 VALUES=1,20,80 ON=@Fail src.sysmessage Konsantrasyonunuzu kaybettiniz. return 1 On=@Start if ((<src.meditation> > 99.0) newitem i_medi_item act.equip endif [itemdef i_medi_item] name Medi Bonus id i_gold type t_eq_script weight 0 layer layer_special on=@equip timer 2 on=@unequip if !(<cont.flags>&statf_dead) endif on=@timer if !(<cont.mana> >= <cont.int>) if (<cont.meditation> > 99.0) if ((<cont.mana> + 20) < (<cont.int>)) cont.mana <cont.mana> + 20 else cont.mana <cont.int> endif elseif (<cont.meditation> > 99.0) if ((<cont.mana> + 20) < (<cont.int>)) cont.mana <cont.mana> + 20 else cont.mana <cont.int> endif elseif (<cont.meditation> > 99.0) if ((<cont.mana> + 20) < (<cont.int>)) cont.mana <cont.mana> + 20 else cont.mana <cont.int> endif endif timer 1 return 1 else remove return 1 endif [SKILL 47] DEFNAME=SKILL_STEALTH KEY=Stealth TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You can't seem to hide here. ON=@Abort SRC.SYSMESSAGE You give up trying to hide here. [SKILL 48] DEFNAME=SKILL_REMOVE_TRAP KEY=RemoveTrap TITLE=Jack PROMPT_MSG=Select the trap to disarm DELAY=7.0,3.0,2.0 STAT_STR=20 STAT_INT=60 STAT_DEX=90 BONUS_STR=0 BONUS_DEX=80 BONUS_INT=20 BONUS_STATS=25 ADV_RATE=1.0,1.0,1.0 ON=@Fail SRC.SYSMESSAGE You fail to disarm the trap. ON=@Abort SRC.SYSMESSAGE You give up trying to disarm the trap. [SKILL 49] DEFNAME=SKILL_Necromancy KEY=Necromancy TITLE=Necromancer STAT_STR=20 STAT_INT=100 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=15 ADV_RATE=10.0,200.0,800.0 // VALUES=1,10,80 ON=@Fail SRC.SYSMESSAGE The spell fizzles. ON=@Abort SRC.SYSMESSAGE You stop casting the spell. [SKILL 50] DEFNAME=SKILL_Focus KEY=Focus TITLE=Stoic STAT_STR=10 STAT_INT=100 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=0 ADV_RATE=10.0,200.0,800.0 [SKILL 51] DEFNAME=SKILL_CHIVALRY KEY=Chivalry TITLE=Paladin STAT_STR=100 STAT_INT=35 STAT_DEX=55 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 52] DEFNAME=SKILL_BUSHIDO KEY=Bushido TITLE=Samurai STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 53] DEFNAME=SKILL_NINJITSU KEY=Ninjitsu TITLE=Ninja STAT_STR=55 STAT_INT=60 STAT_DEX=95 BONUS_STR=20 BONUS_DEX=80 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=10.0,150.0,600.0 [SKILL 54] DEFNAME=SKILL_SPELLWEAVING KEY=Spellweaving TITLE=Arcanist STAT_STR=20 STAT_INT=70 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=100 BONUS_STATS=50 ADV_RATE=1.0,1.0,1.0 [SKILLCLASS 0] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_undeclared NAME=undeclared // EVENTS=e_ClassUndeclared STATSUM=225 SKILLSUM=800.0 STR=100 INT=100 DEX=100 Alchemy=100.0 Anatomy=100.0 AnimalLore=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0 on=@login if (<src.tag0.isim> == 0) src.isimsorgu endif src.consume 500 i_frozenkaldir src.detail 0 if (0<account.plevel> > 1) src.parayidusur src.f_staff_login src.dialog d_gecisyokbaba src.stone src.events -e_fix src.events -e_puansistem src.events +esyacikarmabe src.events +e_staff_spawnbit src.title Liguan Pvp Shard Staff Member src.allskills 1000 src.allshow 0 src.taming 0 src.snooping 0 src.kills 0 src.karma 0 src.fame 0 src.findid.i_rune_incognito.remove //src.findid.i_pincisi.remove src.sysmessage @080a Hos Geldin Kolay Gelsin elseif (0<account.plevel> < 2) src.invul 0 if (<hits> > 1) src.tag0.bodysine <body> src.parayidusur src.f_player_login src.events +e_dropfixx src.events +e_fix src.insert_info src.account.plevel 1 src.tag0.agatti 00 src.findid.i_flam_bugcusu.remove endif endif ON=@LOGOUT if (<src.findid.i_rb_delay>) findid.i_rb_delay.remove f_fizzle skill fail action -1 endif if (<src.findid.i_relpor_fixer>) f_fizzle skill fail action -1 endif if (0<account.plevel> > 1) src.parayidusur src.f_staff_logout src.invis 1 if (0<account.plevel> == 1) src.parayidusur src.f_player_logout src.tag.bank 0 action -1 endif endif [function parayidusur] src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce src.findid.i_gold.bounce return 1 [function ekrantemizle] src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç src.sysmessage ç return 1 [itemdef i_inlorplz] NAME=inlorr ID=i_handr_1 TYPE=T_EQ_SCRIPT WEIGHT=0 LAYER=layer_special on=@create attr 080 timer 30 on=@equip src.nightsight 1 return 1 on=@timer cont.nightsight 0 remove [eof]
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Nexima
Nereden: Turkey Konya |
#322836
2008-09-22 20:32 GMT
f_staff_login'e hata verdiğine göre böyle bir komut yok,tanımlanamıyor.Olduğuna eminmisin koyar mısın ?
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
Sexy1
Nereden: Turkey Ümraniye |
#322837
2008-09-22 20:33 GMT
sphere skills'e bak orda var
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messi_omar
Nereden: Turkey istanbul |
#322839
2008-09-22 20:34 GMT
@Sexy1
++
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Nexima
Nereden: Turkey Konya |
#322840
2008-09-22 20:35 GMT
f_staff_login functionu nerde ki ?
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322841
2008-09-22 20:36 GMT
bilmem :S ama bu sphere skills ile veriyor ordaki eventsleri bide nerde olabiir
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Nexima
Nereden: Turkey Konya |
#322843
2008-09-22 20:38 GMT
Ee sex1'e ++ diyorsun yani var diyorsun,bilmem diyorsun
![]() f_Staff_login diye bir komut yok.Bu yüzden onu kaldır.
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322845
2008-09-22 20:38 GMT
ama event ve dialogu acıo
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Nexima
Nereden: Turkey Konya |
#322846
2008-09-22 20:41 GMT
Ne dialogu ? f_staff_login belli ki hazır bir pack kullanıyorsun.Ama packın içinde f_staff_login scripti yok ve sphere hata veriyor.Bunu kaldır çözülür.Başka sorunun ne anlamadım ki. (:
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322851
2008-09-22 20:44 GMT
tamam ama staff oyuna girdi diyelim ona eventi veya bir dialogu nasıl karsını cıkartıcam =) şimdi başka scplerin içini arıom
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Nexima
Nereden: Turkey Konya |
#322853
2008-09-22 20:46 GMT
on=@login trigger'i altında eğer player ise
xxx eventleri değil de staff ise xxx eventleri alsın diye yapabilirsin. src.dialog d_fdsfds src.events +dfssdf on=@login if (<account.plevel> > 1) src.sysmessage ciem oyunda
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
#322854
2008-09-22 20:47 GMT
bunu buldum
Kod: [function f_staff_login]
src.events +esyacikarmabe var.clientss +=1 ekrantemizle if !(0<account.plevel>) skillclass f_player_login return 1 endif if (0<allshow>) allshow 0 endif invul 1 tag.stf_timer tag.sa_timer <serv.time> var.smsgx 0482 smsgx Hizmet sureniz: <eval (<account.totalconnecttime> / 60)> saat. if (<uid.<var.pg_box>.rescount>) smsgx Toplam <uid.<var.pg_box>.rescount> adet page var. Liste icin: '.pg' else endif if !(strmatch('<account.plevel>','7')) s Login Olur nightsight 1 events -e_fix fame 0 kills 0 karma 0 endif if (0<account.plevel> < 4) privshow 0 else privshow 1 endif events -e_fix [function f_staff_logout] if !(strmatch('<account.plevel>','7')) var.smsgx 020 serv.allclients f_stpublish Dİkkat: <name> cikti. (<cnct>m) var.clientss -=1 endif [eof]
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Nexima
Nereden: Turkey Konya |
#322855
2008-09-22 20:49 GMT
Çok kastırmışsın ya bu ne (: aynı function altında aynı eventleri tekrar vermişsin.Default scriptleri kullan yine işine yarayanı geçirirsin,tavsiye etmem bunları..
Ne irfandır veren ahlaka yükseklik ne vicdandır.Fazilet hissi insanlarda Allah korkusundadır. M. Akif ERSOY |
messi_omar
Nereden: Turkey istanbul |
DEfault derken :S yada elinde varsa yollasana Staff Loginle Player Logini
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sphere_skills.scp,1239)Undefined keyword 'f_staff_login'

