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| Yazar | Mesaj |
cuneytgunes
Nereden: Turkey ank |
#324841
2008-10-02 03:03 GMT
Kod: [itemdef i_cont_define] NAME=Treasure Container ID=i_box_brass TYPE=t_normal weight 0.1 ON=@CREATE COLOR 070d ON=@CLICK MESSAGE @58 belirsiz sandik return 1 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage @037 Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.SAYUA 920,6,6,0 * Sandigi kirar * src.newitem i_define_haritasi src.act.equip src.sysmessage @0482 Bilinmeyen bir kagit parcasi cikti remove return 1 [itemdef i_bottle_define] NAME=SOS Bottle ID=i_bottle_ale TYPE=t_normal weight 0.1 value 9 ON=@CREATE COLOR 070d ON=@CLICK MESSAGE @58 s.o.s bottle return 1 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage @37 Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.SAYUA 920,6,6,0 * Siseyi Kirar * src.newitem i_define_haritasi src.act.equip src.sysmessage @0482 Bilinmeyen bir kagit parcasi cikti remove return 1 [itemdef i_define_haritasi] NAME=Treasure Map ID=i_map_rolled TYPE=t_normal SKILLMAKE=SKILL_CARTOGRAPHY 95.0, Skill_Magery 70.0 RESOURCES=20 i_scroll_blank, 1000 i_gold ON=@Create tag.status="Cozulmemis" tag.tachado=0 tag.decifrado=0 color=07a1 f_selecionar_local_tesouro on=@click message @68 <name> message @48 (<tag.status>) return 1 on=@dclick if (<src.distance> > 5) src.sysmessage @0482 Defineye Cok uzaktasin nasil kazmayi planliyosun ? return 1 elseif !(<cont>) src.sysmessage @0482 Bu haritayi herkesin icinde okumayi dusunmuyosun heralde... return 1 elseif (<tag.asilsiz>==1) src.sysmessage @0482 Harita asilsiz cikti biri senle dalga gecmis olmali.. return 1 elseif (<tag.tachado>==1) src.sysmessage @0482 Bu harita biri tarafindan cozulmus coktan defineyi almistir. return 1 elseif (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && !(<src.findid.i_shovel>) src.sysmessage @0482 Kazi yapabilmek icin Shovel (Kurek) a ihtiyaciniz var return 1 elseif (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && (<src.findid.i_shovel>) IF (<src.str> > 99) && (<src.dex> > 99) && (<src.int> > 99) && (<src.skilltotal> > 1000) serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 new.events +e_tesouro_chefe local.npc1=<new.uid> new.say @07ad Kim Benim Hazinemi Almaya Kalkisti ? new.tag.tpx=<tag.tpx> new.tag.tpy=<tag.tpy> new.tag.prizemoney=<eval <src.cartography>*10> new.tag.prizeitem=<hval <def.random_treasure_prize>> new.effect 1,i_gold,20,20 local.container=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=3000 ELSE serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 new.events +e_tesouro_chefe local.npc1=<new.uid> new.say @0482 Kim Benim Hazinemi Almaya Kalkisti ? new.tag.tpx=<tag.tpx> new.tag.tpy=<tag.tpy> new.tag.prizemoney=<eval <src.cartography>*10> new.tag.prizeitem=<hval <def.random_treasure_prize>> new.effect 1,i_gold,20,20 local.container=<new.uid> serv.newitem=i_tesouro_monstro new.timer=3000 ENDIF tag.status="Hazine Bulundu" src.sysmessage @0482 Hazineye el koyabilmek icin yaratiklari oldurmen gerekiyor. tag.tachado=1 return 1 elseif (<tag.decifrado>==0) && (<tag.asilsiz>==0) && (<eval RAND(6)>==1) && (<src.cartography> > 99.9) tag.decifrado=1 src.message @0482 Haritayi cozmeyi basardiniz. tag.status="<src.name> Tarafindan Cozulmus" dispid=i_map update return 1 elseif !(<tag.decifrado>==1) && (<tag.asilsiz>==0) && (<eval RAND(8)>==1) && (<src.cartography> > 99.9) tag.asilsiz=1 src.sysmessage @0482 Haritadaki bilgiler asilsiz cikti haritada belirtildigi gibi bir yer yok. tag.status="Asilsiz cikmis" dispid=i_map update return 1 elseif !(<src.cartography> > 99.9) src.sysmessage @037 Haritadaki bilgileri anlicak kadar yetenekli degilsiniz. return 1 elseif (<tag.decifrado>==0) && (<cont>==<src.findlayer.21.uid>) src.sysmessage @0482 Harita hakkinda bilgi edinemediniz! update return 1 elseif (<src.var.okcikartti> == 2) src.sysmessage @0482 Defineyi aramaktan vaz gectiniz src.var.okcikartti 0 src.arrowquest return 1 elseif (<cont>==<src.findlayer.21.uid>) && (<src.var.okcikartti> == 0) src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>> src.sysmessage @88 Haritaya gore hazine <tag.lugar> civarlarinda ,cikan ok u takip et... src.var.okcikartti 2 return 1 elseif (<cont>==0) return 1 endif /////////////////// [function isnextp] serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <argn1>>,<eval <argn2>> IF (<new.distance> < <argn3>) || (<new.distance>==<argn3>) new.remove return 1 else new.remove return 0 ENDIF ///////////////// [DEFNAME premios_tesouro] random_treasure_prize { RANDOM_WEAPON_vanq 1 RANDOM_PLATEMAIL_INVULNERABILITY 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_FORTIFICATION 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_WEAPON_FORCE 1 RANDOM_WEAPON_MIGHT 1 RANDOM_WEAPON_POWER 1 RANDOM_WEAPON_RUIN 1 RANDOM_SHIELD_INVULNERABILITY 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_SHIELD_FORTIFICATION 1 RANDOM_SHIELD_GUARDING 1 RANDOM_SHIELD_HARDENING 1 } ///////////////// [ITEMDEF i_tesouro_monstro] NAME=Monstros Tesouro Mem ID=i_memory TYPE=t_eq_script LAYER=30 ON=@Timer cont.remove ////////////////// [events e_tesouro_chefe] ON=@DEATHCORPSE serv.newitem=i_hazine1 new.color=07ad new.attr=attr_decay|attr_move_never new.p=<eval <tag.tpx>>,<eval <tag.tpy>>,<eval <p.z>> new.timer=360 try uid.<uid.<argo.uid>.more2>.sysmessage @0482 Hazine Gardiyanlarini Oldurdun, Kasayi Alabilirsin. try uid.<uid.<argo.uid>.more2>.arrowquest src.var.okcikartti 0 /////////////////// [function f_selecionar_local_tesouro] DORAND 28 BEGIN tag.tpx=1250 tag.tpy=2581 tag.lugar="West from Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1899 tag.tpy=2375 tag.lugar="Northwest from Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1479 tag.tpy=1881 tag.lugar="Southeast of Britain, where ocean meets land" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1177 tag.tpy=2156 tag.lugar="South from Britain, where travellers get lost" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1856 tag.tpy=861 tag.lugar="at sands of Compassion" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=2636 tag.tpy=889 tag.lugar="next to Vesper, next to the mountains" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5139 tag.tpy=970 tag.lugar="in Destard at the third lava pool" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=627 tag.tpy=1487 tag.lugar="next to Yew, where Orcs are born" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1652 tag.tpy=2894 tag.lugar="next to Trinsic at the Hidden Vale" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=4585 tag.tpy=3613 tag.lugar="at the first lava pool, on the left of the Avatar Isle" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2447 tag.tpy=3612 tag.lugar="at the left shore of a marble island" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1323 tag.tpy=544 tag.lugar="at the Waterfall of Justice" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=5519 tag.tpy=673 tag.lugar="at the last steps of the downest stair of Despise" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2190 tag.tpy=1409 tag.lugar="at the first bone pile of the dock of the home of the orcs at Cove" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5703 tag.tpy=639 tag.lugar="at the center of a room, in the most wrong dungeon" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=6119 tag.tpy=219 tag.lugar="at the biggest of all dungeons, inside a room full of blood." serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2006 tag.tpy=2933 tag.lugar="next to the left entrance of Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1606 tag.tpy=3531 tag.lugar="at the beach next to the Hidden Vale" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5758 tag.tpy=2908 tag.lugar="at the entrance of the hottest dungeon, almost like hell" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5209 tag.tpy=2322 tag.lugar="at the most hidden entrance of the coldest dungeon" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=733 tag.tpy=1152 tag.lugar="next to Yew cemitery" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=5199 tag.tpy=616 tag.lugar="in Deceit, where Orcs have lunch" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END ENDDO new.fix new.timer=1 IF (<new.region.flags>==<new.region.flags>|region_flag_guarded) || (<new.region.flags>==<new.region.flags>|region_flag_safe) || (0<uid.<new.region.uid>.type>==t_multi) || (<new.isneartype t_rock>) || (<new.isneartype t_tree>) || (<new.isneartype t_door>) || (<new.isneartype t_wall>) || (<new.isneartype t_water>) f_selecionar_local_tesouro ENDIF /////By Cloud////////// ///Doubts = ICQ: 133411911//// ////please, leave my credit :)//// [DEFNAME map_defs] gold_multiplier 10 [itemdef i_mapa_tesouro] NAME=Hazine Haritasi ID=i_map_rolled TYPE=t_normal SKILLMAKE=SKILL_CARTOGRAPHY 95.0, Skill_Magery 70.0 RESOURCES=20 i_scroll_blank, 1000 i_gold ON=@Create tag.status="Tanimsiz" tag.tachado=0 tag.decifrado=0 color=07a1 if (<eval RAND(22)>==0) tag.tpx=1172 tag.tpy=2592 tag.lugar="west from Trinsic" else if (<eval RAND(22)>==1) tag.tpx=1899 tag.tpy=2375 tag.lugar="northwest from Trinsic, inside a swamp" else if (<eval RAND(22)>==2) tag.tpx=1479 tag.tpy=1881 tag.lugar="southeast from Britain, where sea meets sand" else if (<eval RAND(22)>==3) tag.tpx=1177 tag.tpy=2156 tag.lugar="south from Britain, where travellers get lost" else if (<eval RAND(22)>==4) tag.tpx=1856 tag.tpy=861 tag.lugar="in the sands of Compassion" else if (<eval RAND(22)>==5) tag.tpx=2636 tag.tpy=889 tag.lugar="at the mountains next to Vesper" else if (<eval RAND(22)>==6) tag.tpx=5139 tag.tpy=970 tag.lugar="inside Destard, at the third lava pool" else if (<eval RAND(22)>==7) tag.tpx=627 tag.tpy=1487 tag.lugar="next to Yew, where Orcs are born" else if (<eval RAND(22)>==8) tag.tpx=1652 tag.tpy=2894 tag.lugar="next to Trinsic, after the mountains" else if (<eval RAND(22)>==9) tag.tpx=4585 tag.tpy=3613 tag.lugar="at the first lava pool, on the left, at the Avatar Island" else if (<eval RAND(22)>==10) tag.tpx=2447 tag.tpy=3612 tag.lugar="on the left coast of an island with a big temple of sandstone" else if (<eval RAND(22)>==11) tag.tpx=1323 tag.tpy=542 tag.lugar="at the Justice Waterfall" else if (<eval RAND(22)>==12) tag.tpx=5519 tag.tpy=673 tag.lugar="at the last steps of the first stair in Deceit" else if (<eval RAND(22)>==13) tag.tpx=2189 tag.tpy=1425 tag.lugar="at the last skull in Cove Orc Camp" else if (<eval RAND(22)>==14) tag.tpx=5703 tag.tpy=639 tag.lugar="in the center of the last room of the most wrong dungeon" else if (<eval RAND(22)>==15) tag.tpx=6119 tag.tpy=219 tag.lugar="in a room full of blood, with a pentagram at the center, in the biggest dungeon" else if (<eval RAND(22)>==16) tag.tpx=2008 tag.tpy=2931 tag.lugar="next to the forgotten entrance of Trinsic, at it's south side" else if (<eval RAND(22)>==17) tag.tpx=1606 tag.tpy=3531 tag.lugar="in front of the pole at the most distant house inside the Hidden Vale" else if (<eval RAND(22)>==18) tag.tpx=5758 tag.tpy=2908 tag.lugar="at the entrance of the hottest dungeon" else if (<eval RAND(22)>==19) tag.tpx=5209 tag.tpy=2322 tag.lugar="at the most hidden entrance of the coldest dungeon" else if (<eval RAND(22)>==20) tag.tpx=733 tag.tpy=1152 tag.lugar="over a mushroom next to Yew Cemetary" else if (<eval RAND(22)>==21) tag.tpx=5199 tag.tpy=616 tag.lugar="in Deceit, at the room Orcs eat" else tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p="<tag.tpx>,<tag.tpy>" IF (<new.region.flags>==<new.region.flags>|region_flag_guarded) || (<new.region.flags>==<new.region.flags>|region_flag_safe) || (<uid.<new.region.uid>.type>==t_multi) tag.tpx=733 tag.tpy=1152 tag.lugar="encima de um cogumelo, proximo ao cemiterio de Yew" else tag.lugar="<new.region.name>" new.timer=5 new.remove endif endif on=@click message @07a1 <name> message @07ad (<tag.status>) return 1 on=@dclick if (<src.distance> > 5) src.sysmessage @07a1 Haritaya ulasamiyorsunuz. return 1 else if !(<cont>) src.message @07a3 Bu haritayi sadece cantanizda acabilirsiniz. return 1 else if (<tag.tachado>==1) src.sysmessage @07a0 Hazine daha once bulunmus. return 1 else if (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && !(<src.findid.i_shovel> ) src.sysmessage @07a3 Hazineyi kazmak icin bir kazmaya ihtiyaziniz var. return 1 else if (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && (<src.findid.i_shovel> ) src.newitem=i_gold src.new.amount=<eval <src.cartography>*<def.gold_multiplier>> src.new.bounce src.newitem=random_poor_magic_loot src.new.color=07a3 src.new.bounce tag.status="Hazine Bulunmus" src.sysmessage @07a1 Tebrikler! Hazineyi buldunuz. tag.tachado=1 return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<eval RAND(5)>==1) && (<src.cartography> > 99.9) tag.decifrado=1 src.message @0ad Hazineyi cozdunuz. tag.status="Decifred by <src.name>" dispid=i_map update return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<eval RAND(5)>==1) && (<src.cartography> < 100.0) tag.decifrado=1 src.message @0ad Hazineyi cozdunuz. tag.status="Decifred by <src.name>" src.cartography=<eval <src.cartography>+{1 5}> dispid=i_map update return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<cont>==<src.findlayer.21.uid>) src.message @0ad Hazineyi cozemediniz. update return 1 else if (<src.cartography> < 20.0) src.message @07a1 Cartography yeteneginiz yeterli degil. return 1 else if (<cont>==<src.findlayer.21.uid>) src.sysmessage @88 Hazine <tag.lugar>, <eval <tag.tpx>>,<eval <tag.tpy>> kordinatlarinda. sdialog TrsDlg return 1 else if (<cont>==0) return 1 endif ////////////// [DIALOG TrsDlg] 200,90 resizepic 0 0 5120 403 494 gumppic 10 10 5528 gumppic <EVAL (10+((<tag.tpx>*100)/1337))> <EVAL (10+((<tag.tpy>*100)/1067))> 0938 htmlgump 20 400 240 85 1 200 1 tilepic 280 400 7575 tilepic 302 400 7576 [DIALOG TrsDlg TEXT] <var.blankline> Hazine <tag.lugar>, <eval <tag.tpx>>,<eval <tag.tpy>> kordinatlarinda. [DIALOG TrsDlg BUTTON] /////////////////// [function isnextp] serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <argn1>>,<eval <argn2>> IF (<new.distance> < <argn3>) || (<new.distance>==<argn3>) new.remove return 1 else new.remove return 0 ENDIF [FUNCTION sextant2] VAR.LAT = <eval (((<P.Y> - 1624) * 360 * 60) / 4096)> VAR.LNG = <eval (((<P.X> - 1323) * 360 * 60) / 5120)> VAR.LATd = <eval (<VAR.LAT>/60)> VAR.LATm = <eval (<VAR.LAT> - (<VAR.LATd>*60))> VAR.LNGd = <eval (<VAR.LNG>/60)> VAR.LNGm = <eval (<VAR.LNG> - (<VAR.LNGd>*60))> ABSVAL VAR.LATd ABSVAL VAR.LATm ABSVAL VAR.LNGd ABSVAL VAR.LNGm VAR.LATc = "N" if ( <VAR.LAT> > 0 ) VAR.LATc = "S" endif VAR.LNGc = "W" if ( <VAR.LNG> > 0 ) VAR.LNGc = "E" endif //LINK.TAG.COORDS <eval <VAR.LATd>>o<eval <VAR.LATm>>'<VAR.LATc>, <eval <VAR.LNGd>>o<eval <VAR.LNGm>>'<VAR.LNGc> var.kord <eval <VAR.LATd>>o<eval <VAR.LATm>>'<VAR.LATc>, <eval <VAR.LNGd>>o<eval <VAR.LNGm>>'<VAR.LNGc> if (<ischar>) message @2050 Pusula kordinatlari: <var.kord> endif [FUNCTION ABSVAL] if ( <<args>> < 0 ) TRY <ARGS> = <eval (0 - <<args>> )> endif [ITEMDEF i_cikiyor] id=i_gold name=balik cikariyor type=t_eq_script ON=@Create Timer=1 ON=@Timer remove return 1 [ITEMDEF i_nolog] id=i_gold name=log onle type=t_eq_script ON=@Create Timer=2 ON=@Timer remove return 1 [itemdef i_sos_bottle] NAME=message in a bottle id=099f VALUE=2000 SKILLMAKE=MINING 98.0 on=@create attr attr_magic TIMER=0 On=@Click message a bottle if (<attr>&(attr_identified)) message @60 [hazine mesaji] endif return 1 on=@dclick if (<attr> == 020) src.sysmessage @38 Bu nesnenin ne ise yaradigi hakkinda bir bilginiz yok. return 1 else if (<src.fishing> < 975) src.sysmessage @38 Bu sisenin icinde ne oldugunu gorebilecek yetenege sahip degilsiniz. elseif (0<attr> == 21) || (<attr>=021) || (<attr>=21) src.newitem=i_sos_message src.act.timer=0 src.act.bounce REMOVE endif return 1 endif [itemdef i_sos_tile] ID=i_water type=t_script on=@create ATTR=attr_static|attr_move_never [FUNCTION f_generate_coords] var.coords=<eval {2304 5008}>,<eval {1344 3696}> // Only generate coords in deep sea if (<serv.map(<var.coords>).type> != t_water) var.coords= tag.coords= f_generate_coords else tag.sextantp2=<var.coords>,-1 tag.coords= var.coords= endif [itemdef i_sos_message] NAME=waterstained sos id=014ed TYPE=t_script VALUE=20000 on=@create ATTR=attr_decay TIMER=0 on=@dclick if (<src.cartography> < 750) src.sysmessage @38 Bu hazineyi gorebilmeniz icin 75.0 Cartography yeteginizin olmasi gerekiyor. return 1 endif if (<src.account.plevel>>6) if (<src.cartography> < 800) && !(<src.cartography> > 800) && !(0<tag.level>>0) if (rand(5)==1) tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 1 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 800) && !(<src.cartography> > 850) && !(0<tag.level>>0) if (rand(2)==1) tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 850) && !(<src.cartography> > 900) && !(0<tag.level>>0) if (rand(5)==1) tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 900) && !(<src.cartography> > 950) && !(0<tag.level>>0) if (rand(5)==1) tag.level 5 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 950) && !(<src.cartography> > 1000) && !(0<tag.level>>0) if (rand(5)==1) tag.level 6 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 5 src.sysmessage @100 Level: <eval <tag.level>> endif endif endif if (!<eval <tag.sextantp2>>) f_generate_coords src.sysmessage @100 Hazine sizi cagiriyor.. Kordinatlar belirlendi. newitem=i_sos_tile new.link=<UID> //new.link=<new.uid> new.attr=attr_static|attr_move_never new.p=<tag.sextantp2> new.sextant2 new.fix tag.kordinatlar2 <new.var.kord> //<new.tag.coords> endif src.tag.kordinatlar <tag.sextantp2> src.tag.kordinatlar2 <tag.kordinatlar2> dialog d_sos_message return 1 [DIALOG d_sos_message] 0, 0 PAGE 0 resizepic 63 62 2520 317 319 resizepic 91 103 3500 256 205 htmlgump 122 114 200 300 0 0 0 text 91 310 0 2 [DIALOG d_sos_message TEXT] Bir hazine buldunuz bir gemi bulup acik denizlere acilmaniz gerekiyor. Hazinenin kordinatlari asagida verildi hazineyi bulabilmeniz icin bir tane sextant almaniz onerilir. Hazineyi cikarirken dikkatli olmaniz gerekmektedir. Yaratiklar sizi bekliyor. Haritayi kapatirsaniz hazineyi bulamazsiniz. OKAY Kordinat: <src.tag.kordinatlar2> [DIALOG d_sos_message BUTTON] on=0 src.tag.kordinatlar src.tag.kordinatlar2 [ITEMDEF 0dbf] //Fishing Pole DEFNAME=i_fishing_pole TYPE=T_FISH_POLE WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Fisherman DESCRIPTION=Fishing Pole //RESOURCES=5 i_cloth RESOURCES=5 i_log,5 i_cloth SKILLMAKE=CARPENTRY 68.4, TAILORING 40.0, t_carpentry DUPELIST=0dc0 RESOURCES2=1 i_log,1 i_thread ON=@Targon_item if (<src.targ.baseid>==i_sos_tile) src.anim 12 src.sound 027 VAR.PERCENT=<EVAL RAND(100)> if (<EVAL <VAR.PERCENT>>>80) src.sysmessage @60 Hazineyi cikarmayi basardiniz. SRC.NEWNPC c_waterelem_chest SRC.NEWNPC chest_sea_serpent SRC.NEWNPC chest_sea_serpent src.targ.newitem=loot_sos_treasure src.targ.new.p=<src.targp> src.targ.link.remove src.targ.remove elseif (<EVAL <VAR.PERCENT>><20) src.sysmessage @38 Oltaniza sea serpent takildi! src.targ.newnpc=chest_sea_serpent src.targ.new.home=<src.targp> src.targ.new.homedist=5 src.targ.new.attack else src.message @38 Hazine sizi zorluyor. endif VAR.PERCENT= else SRC.SYSMESSAGE @38 Burada balik kalmamis. endif return 1 ON=@Targon_char SRC.SYSMESSAGE @38 Sadece denize. return 1 ON=@Targon_ground if (<src.findid.i_cikiyor>) src.sysmessage @38 Balik tutma islemi suruyor. return 1 endif if !(<src.findid> == i_cikiyor) src.newitem i_cikiyor src.act.equip endif if !(<src.findid> == i_nolog) src.newitem i_nolog src.act.equip endif //if (<eval RAND(1)> < 3) if (<eval RAND(300)>==1) if (<src.region.flags>&040) //on a boat, lets spawn a deep sea serpent src.sysmessage @38 Oltaniza sea serpent takildi! src.newitem=i_worldgem_bit src.new.p=<src.targp> if (<src.fishing> > 600) && (<eval RAND(10)>==1) src.new.newnpc=chest_sea_serpent else src.new.newnpc=chest_sea_serpent endif src.new.tag.npcuid=<src.act.new.uid> src.act.new.home=<src.targp> src.act.new.homedist=5 src.act.new.attack src.act.newitem=i_fishing_spawn_remover src.act.new.cont=<src.act.tag.npcuid> src.act.remove else src.sysmessage @90 Hazine buldunuz. src.newitem=i_sos_bottle src.act.equip src.sysmessage @90 Oltaniza sea serpent takildi! src.newitem=i_worldgem_bit src.act.p=<src.targp> src.act.newnpc=chest_sea_serpent src.act.tag.npcuid=<src.act.new.uid> src.act.new.home=<src.targp> src.act.new.homedist=5 src.act.new.attack src.act.newitem=i_fishing_spawn_remover src.act.new.cont=<src.act.tag.npcuid> src.act.remove endif return 1 endif return 0 endif [ITEMDEF 0dc0] //fishing pole DUPEITEM=0dbf [TEMPLATE tm_paintings] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Paintings ITEM={ i_portrait_1 1 i_portrait_2 1 i_portrait_3 1 i_portrait_4 1 i_portrait_5 1 i_portrait_6 1 i_portrait_7 1 i_portrait_big 1 i_painting_ruined 1 } [TEMPLATE tm_bodyparts] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Body Parts ITEM={ i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso_2 1 i_flesh_head 1 i_flesh_leg 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_3 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg_2 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 i_brazier_2 1 0b47 1 i_mat_woven 1 i_shackles_hanging 1 i_skull_candle 1 i_bone_Skull 1 i_book_damaged 1 } item={ i_brazier_2 1 0b47 1 i_mat_woven 1 i_shackles_hanging 1 i_skull_candle 1 i_bone_Skull 1 i_book_damaged 1 } [TEMPLATE sos_deco] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=decorative container=i_0e41 item={ i_decorative_shield_2 1 i_decorative_shield_3 1 i_decorative_shield_4 1 i_decorative_shield_5 1 i_decorative_shield_6 1 i_decorative_shield_7 1 i_decorative_shield_8 1 i_decorative_shield_9 1 i_decorative_shield_10 1 i_decorative_shield_11 1 } [TEMPLATE loot_sos_treasure] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_RICH_MAGIC_GOODIE ITEM={ RANDOM_RICH_MAGIC_LOOT 1 RANDOM_AVERAGE_MAGIC_LOOT 1 } ITEM=i_gold,{35000 40000} ITEM=random_magic_wands,R3 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=RANDOM_FILTHY_RICH_MONSTER_GOODIE container=i_bag ITEM=i_gold,{5500 15000} [TEMPLATE loot_sos_treasure_1] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=i_gold,{10000 25000} ITEM=random_magic_wands,R3 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_poor_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{5000 15000} [TEMPLATE loot_sos_treasure_2] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_GUARDING 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_MEAGER_MAGIC_GOODIE ITEM={ RANDOM_POOR_MAGIC_LOOT 1 RANDOM_MEAGER_MAGIC_LOOT 1 } ITEM={ i_PITCHFORK 1 i_KRYSS 1 i_SPEAR 1 i_SPEAR_SHORT 1 i_WAR_FORK 1 } ITEM=i_gold,{15000 30000} ITEM=random_magic_wands,R3 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=i_poikry,R6 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=RANDOM_MEAGER_MAGIC_LOOT,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{5000 20000} [TEMPLATE loot_sos_treasure_3] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_GUARDING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_AVERAGE_MAGIC_GOODIE ITEM={ RANDOM_MEAGER_MAGIC_LOOT 1 RANDOM_AVERAGE_MAGIC_LOOT 1 } ITEM={ i_PITCHFORK 1 i_KRYSS 1 i_SPEAR 1 i_SPEAR_SHORT 1 i_WAR_FORK 1 } ITEM=i_gold,{20000 35000} ITEM=random_magic_wands,R3 item=i_poikry,R8 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_MEAGER_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{10000 25000} [TEMPLATE loot_sos_treasure_4] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_hardening 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_hardening 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_AVERAGE_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_rich_MAGIC_LOOT 1 } ITEM=i_gold,{25000 45000} ITEM=random_magic_wands,R3 item=i_bow_lightning,R4 item=i_bow_composite,R4 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_meager_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{15000 30000} [TEMPLATE loot_sos_treasure_5] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_rich_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_rich_MAGIC_LOOT 1 } ITEM=i_gold,{35000 55000} ITEM=random_magic_wands,R3 item=i_bow_composite,R4 item=i_heart_diablo,R7 item=i_poikry,R8 item=i_magic_artifact,R12 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_average_magic_loot,R4 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{20000 35000} [TEMPLATE loot_sos_treasure_6] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_invulnerability 1 RANDOM_PLATEMAIL_invulnerability 1 RANDOM_PLATEMAIL_invulnerability 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_invulnerability 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_FILTHY_RICH_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_FILTHY_RICH_MAGIC_LOOT 1 } ITEM=i_gold,{45000 65000} ITEM=random_magic_wands,R3 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=i_bow_elven,R4 item=i_bow_composite,R4 item=i_magic_artifact,R10 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_rich_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{30000 40000} [ITEMDEF i_fishing_spawn_remover] NAME=Spawn Remover Memory ID=i_memory TYPE=t_eq_script on=@create ATTR=attr_invis|attr_newbie TIMER=60*60*4 //4 hours on=@timer cont.remove RETURN 1 [FUNCTION f_generate_monsters] dorand 4 newnpc=096 newnpc=01024 newnpc=010 newnpc=chest_sea_serpent enddo tag.npcuid=<src.act.new.uid> new.home=<src.targp> new.homedist=5 newitem=i_fishing_spawn_remover new.cont=<tag.npcuid> [EOF] script bu 56b kullanıyorum Haritadaki yere gidiyorum oku takip ederek hazinenin çıkması için haritaya tıklıyorum ama harita kapanıyor ? başka bi sorun ise server konsolounda hata veriyor yardımcı olursanız sevinirim şimdiden teşekkürler
|
Kingspvp
Nereden: Turkey |
#324844
2008-10-02 04:11 GMT
verdiği hatayı yazarsan daha aydınlatıcı bir yardım alabilirsin
www.kingspvp.com |
cuneytgunes
Nereden: Turkey ank |
#324847
2008-10-02 10:53 GMT
Kod: [itemdef i_cont_define] NAME=Treasure Container ID=i_box_brass TYPE=t_normal weight 0.1 ON=@CREATE COLOR 070d ON=@CLICK MESSAGE @58 belirsiz sandik return 1 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage @037 Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.SAYUA 920,6,6,0 * Sandigi kirar * src.newitem i_define_haritasi src.act.equip src.sysmessage @0482 Bilinmeyen bir kagit parcasi cikti remove return 1 [itemdef i_bottle_define] NAME=SOS Bottle ID=i_bottle_ale TYPE=t_normal weight 0.1 value 9 ON=@CREATE COLOR 070d ON=@CLICK MESSAGE @58 s.o.s bottle return 1 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage @37 Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.SAYUA 920,6,6,0 * Siseyi Kirar * src.newitem i_define_haritasi src.act.equip src.sysmessage @0482 Bilinmeyen bir kagit parcasi cikti remove return 1 [itemdef i_define_haritasi] NAME=Treasure Map ID=i_map_rolled TYPE=t_normal SKILLMAKE=SKILL_CARTOGRAPHY 95.0, Skill_Magery 70.0 RESOURCES=20 i_scroll_blank, 1000 i_gold ON=@Create tag.status="Cozulmemis" tag.tachado=0 tag.decifrado=0 color=07a1 f_selecionar_local_tesouro on=@click message @68 <name> message @48 (<tag.status>) return 1 on=@dclick if (<src.distance> > 5) src.sysmessage @0482 Defineye Cok uzaktasin nasil kazmayi planliyosun ? return 1 elseif !(<cont>) src.sysmessage @0482 Bu haritayi herkesin icinde okumayi dusunmuyosun heralde... return 1 elseif (<tag.asilsiz>==1) src.sysmessage @0482 Harita asilsiz cikti biri senle dalga gecmis olmali.. return 1 elseif (<tag.tachado>==1) src.sysmessage @0482 Bu harita biri tarafindan cozulmus coktan defineyi almistir. return 1 elseif (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && !(<src.findid.i_shovel>) src.sysmessage @0482 Kazi yapabilmek icin Shovel (Kurek) a ihtiyaciniz var return 1 elseif (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && (<src.findid.i_shovel>) IF (<src.str> > 99) && (<src.dex> > 99) && (<src.int> > 99) && (<src.skilltotal> > 1000) serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 new.events +e_tesouro_chefe local.npc1=<new.uid> new.say @07ad Kim Benim Hazinemi Almaya Kalkisti ? new.tag.tpx=<tag.tpx> new.tag.tpy=<tag.tpy> new.tag.prizemoney=<eval <src.cartography>*10> new.tag.prizeitem=<hval <def.random_treasure_prize>> new.effect 1,i_gold,20,20 local.container=<new.uid> serv.newitem=i_tesouro_monstro new.cont=<local.npc1> new.timer=3000 ELSE serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_rotting new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 local.npc1=<new.uid> serv.newitem=i_tesouro_monstro new.timer=2800 serv.newnpc=c_m_dragon_hazine new.p=<eval <tag.tpx>>,<eval <tag.tpy>> new.fix new.home=<new.p> new.homedist 10 new.events +e_tesouro_chefe local.npc1=<new.uid> new.say @0482 Kim Benim Hazinemi Almaya Kalkisti ? new.tag.tpx=<tag.tpx> new.tag.tpy=<tag.tpy> new.tag.prizemoney=<eval <src.cartography>*10> new.tag.prizeitem=<hval <def.random_treasure_prize>> new.effect 1,i_gold,20,20 local.container=<new.uid> serv.newitem=i_tesouro_monstro new.timer=3000 ENDIF tag.status="Hazine Bulundu" src.sysmessage @0482 Hazineye el koyabilmek icin yaratiklari oldurmen gerekiyor. tag.tachado=1 return 1 elseif (<tag.decifrado>==0) && (<tag.asilsiz>==0) && (<eval RAND(6)>==1) && (<src.cartography> > 99.9) tag.decifrado=1 src.message @0482 Haritayi cozmeyi basardiniz. tag.status="<src.name> Tarafindan Cozulmus" dispid=i_map update return 1 elseif !(<tag.decifrado>==1) && (<tag.asilsiz>==0) && (<eval RAND(8)>==1) && (<src.cartography> > 99.9) tag.asilsiz=1 src.sysmessage @0482 Haritadaki bilgiler asilsiz cikti haritada belirtildigi gibi bir yer yok. tag.status="Asilsiz cikmis" dispid=i_map update return 1 elseif !(<src.cartography> > 99.9) src.sysmessage @037 Haritadaki bilgileri anlicak kadar yetenekli degilsiniz. return 1 elseif (<tag.decifrado>==0) && (<cont>==<src.findlayer.21.uid>) src.sysmessage @0482 Harita hakkinda bilgi edinemediniz! update return 1 elseif (<src.var.okcikartti> == 2) src.sysmessage @0482 Defineyi aramaktan vaz gectiniz src.var.okcikartti 0 src.arrowquest return 1 elseif (<cont>==<src.findlayer.21.uid>) && (<src.var.okcikartti> == 0) src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>> src.sysmessage @88 Haritaya gore hazine <tag.lugar> civarlarinda ,cikan ok u takip et... src.var.okcikartti 2 return 1 elseif (<cont>==0) return 1 endif /////////////////// [function isnextp] serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <argn1>>,<eval <argn2>> IF (<new.distance> < <argn3>) || (<new.distance>==<argn3>) new.remove return 1 else new.remove return 0 ENDIF ///////////////// [DEFNAME premios_tesouro] random_treasure_prize { RANDOM_WEAPON_vanq 1 RANDOM_PLATEMAIL_INVULNERABILITY 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_FORTIFICATION 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_WEAPON_FORCE 1 RANDOM_WEAPON_MIGHT 1 RANDOM_WEAPON_POWER 1 RANDOM_WEAPON_RUIN 1 RANDOM_SHIELD_INVULNERABILITY 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_SHIELD_FORTIFICATION 1 RANDOM_SHIELD_GUARDING 1 RANDOM_SHIELD_HARDENING 1 } ///////////////// [ITEMDEF i_tesouro_monstro] NAME=Monstros Tesouro Mem ID=i_memory TYPE=t_eq_script LAYER=30 ON=@Timer cont.remove ////////////////// [events e_tesouro_chefe] ON=@DEATHCORPSE serv.newitem=i_hazine1 new.color=07ad new.attr=attr_decay|attr_move_never new.p=<eval <tag.tpx>>,<eval <tag.tpy>>,<eval <p.z>> new.timer=360 try uid.<uid.<argo.uid>.more2>.sysmessage @0482 Hazine Gardiyanlarini Oldurdun, Kasayi Alabilirsin. try uid.<uid.<argo.uid>.more2>.arrowquest src.var.okcikartti 0 /////////////////// [function f_selecionar_local_tesouro] DORAND 28 BEGIN tag.tpx=1250 tag.tpy=2581 tag.lugar="West from Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1899 tag.tpy=2375 tag.lugar="Northwest from Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1479 tag.tpy=1881 tag.lugar="Southeast of Britain, where ocean meets land" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1177 tag.tpy=2156 tag.lugar="South from Britain, where travellers get lost" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1856 tag.tpy=861 tag.lugar="at sands of Compassion" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=2636 tag.tpy=889 tag.lugar="next to Vesper, next to the mountains" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5139 tag.tpy=970 tag.lugar="in Destard at the third lava pool" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=627 tag.tpy=1487 tag.lugar="next to Yew, where Orcs are born" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1652 tag.tpy=2894 tag.lugar="next to Trinsic at the Hidden Vale" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=4585 tag.tpy=3613 tag.lugar="at the first lava pool, on the left of the Avatar Isle" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2447 tag.tpy=3612 tag.lugar="at the left shore of a marble island" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=1323 tag.tpy=544 tag.lugar="at the Waterfall of Justice" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=5519 tag.tpy=673 tag.lugar="at the last steps of the downest stair of Despise" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2190 tag.tpy=1409 tag.lugar="at the first bone pile of the dock of the home of the orcs at Cove" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5703 tag.tpy=639 tag.lugar="at the center of a room, in the most wrong dungeon" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=6119 tag.tpy=219 tag.lugar="at the biggest of all dungeons, inside a room full of blood." serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=2006 tag.tpy=2933 tag.lugar="next to the left entrance of Trinsic" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=1606 tag.tpy=3531 tag.lugar="at the beach next to the Hidden Vale" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5758 tag.tpy=2908 tag.lugar="at the entrance of the hottest dungeon, almost like hell" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=5209 tag.tpy=2322 tag.lugar="at the most hidden entrance of the coldest dungeon" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=733 tag.tpy=1152 tag.lugar="next to Yew cemitery" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END BEGIN tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> tag.lugar="at <new.region.name>" END BEGIN tag.tpx=5199 tag.tpy=616 tag.lugar="in Deceit, where Orcs have lunch" serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <tag.tpx>>,<eval <tag.tpy>> END ENDDO new.fix new.timer=1 IF (<new.region.flags>==<new.region.flags>|region_flag_guarded) || (<new.region.flags>==<new.region.flags>|region_flag_safe) || (0<uid.<new.region.uid>.type>==t_multi) || (<new.isneartype t_rock>) || (<new.isneartype t_tree>) || (<new.isneartype t_door>) || (<new.isneartype t_wall>) || (<new.isneartype t_water>) f_selecionar_local_tesouro ENDIF /////By Cloud////////// ///Doubts = ICQ: 133411911//// ////please, leave my credit :)//// [DEFNAME map_defs] gold_multiplier 10 [itemdef i_mapa_tesouro] NAME=Hazine Haritasi ID=i_map_rolled TYPE=t_normal SKILLMAKE=SKILL_CARTOGRAPHY 95.0, Skill_Magery 70.0 RESOURCES=20 i_scroll_blank, 1000 i_gold ON=@Create tag.status="Tanimsiz" tag.tachado=0 tag.decifrado=0 color=07a1 if (<eval RAND(22)>==0) tag.tpx=1172 tag.tpy=2592 tag.lugar="west from Trinsic" else if (<eval RAND(22)>==1) tag.tpx=1899 tag.tpy=2375 tag.lugar="northwest from Trinsic, inside a swamp" else if (<eval RAND(22)>==2) tag.tpx=1479 tag.tpy=1881 tag.lugar="southeast from Britain, where sea meets sand" else if (<eval RAND(22)>==3) tag.tpx=1177 tag.tpy=2156 tag.lugar="south from Britain, where travellers get lost" else if (<eval RAND(22)>==4) tag.tpx=1856 tag.tpy=861 tag.lugar="in the sands of Compassion" else if (<eval RAND(22)>==5) tag.tpx=2636 tag.tpy=889 tag.lugar="at the mountains next to Vesper" else if (<eval RAND(22)>==6) tag.tpx=5139 tag.tpy=970 tag.lugar="inside Destard, at the third lava pool" else if (<eval RAND(22)>==7) tag.tpx=627 tag.tpy=1487 tag.lugar="next to Yew, where Orcs are born" else if (<eval RAND(22)>==8) tag.tpx=1652 tag.tpy=2894 tag.lugar="next to Trinsic, after the mountains" else if (<eval RAND(22)>==9) tag.tpx=4585 tag.tpy=3613 tag.lugar="at the first lava pool, on the left, at the Avatar Island" else if (<eval RAND(22)>==10) tag.tpx=2447 tag.tpy=3612 tag.lugar="on the left coast of an island with a big temple of sandstone" else if (<eval RAND(22)>==11) tag.tpx=1323 tag.tpy=542 tag.lugar="at the Justice Waterfall" else if (<eval RAND(22)>==12) tag.tpx=5519 tag.tpy=673 tag.lugar="at the last steps of the first stair in Deceit" else if (<eval RAND(22)>==13) tag.tpx=2189 tag.tpy=1425 tag.lugar="at the last skull in Cove Orc Camp" else if (<eval RAND(22)>==14) tag.tpx=5703 tag.tpy=639 tag.lugar="in the center of the last room of the most wrong dungeon" else if (<eval RAND(22)>==15) tag.tpx=6119 tag.tpy=219 tag.lugar="in a room full of blood, with a pentagram at the center, in the biggest dungeon" else if (<eval RAND(22)>==16) tag.tpx=2008 tag.tpy=2931 tag.lugar="next to the forgotten entrance of Trinsic, at it's south side" else if (<eval RAND(22)>==17) tag.tpx=1606 tag.tpy=3531 tag.lugar="in front of the pole at the most distant house inside the Hidden Vale" else if (<eval RAND(22)>==18) tag.tpx=5758 tag.tpy=2908 tag.lugar="at the entrance of the hottest dungeon" else if (<eval RAND(22)>==19) tag.tpx=5209 tag.tpy=2322 tag.lugar="at the most hidden entrance of the coldest dungeon" else if (<eval RAND(22)>==20) tag.tpx=733 tag.tpy=1152 tag.lugar="over a mushroom next to Yew Cemetary" else if (<eval RAND(22)>==21) tag.tpx=5199 tag.tpy=616 tag.lugar="in Deceit, at the room Orcs eat" else tag.tpx=<eval {792 1336}> tag.tpy=<eval {640 2432}> serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p="<tag.tpx>,<tag.tpy>" IF (<new.region.flags>==<new.region.flags>|region_flag_guarded) || (<new.region.flags>==<new.region.flags>|region_flag_safe) || (<uid.<new.region.uid>.type>==t_multi) tag.tpx=733 tag.tpy=1152 tag.lugar="encima de um cogumelo, proximo ao cemiterio de Yew" else tag.lugar="<new.region.name>" new.timer=5 new.remove endif endif on=@click message @07a1 <name> message @07ad (<tag.status>) return 1 on=@dclick if (<src.distance> > 5) src.sysmessage @07a1 Haritaya ulasamiyorsunuz. return 1 else if !(<cont>) src.message @07a3 Bu haritayi sadece cantanizda acabilirsiniz. return 1 else if (<tag.tachado>==1) src.sysmessage @07a0 Hazine daha once bulunmus. return 1 else if (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && !(<src.findid.i_shovel> ) src.sysmessage @07a3 Hazineyi kazmak icin bir kazmaya ihtiyaziniz var. return 1 else if (<tag.decifrado>==1) && (<src.isnextp <eval <tag.tpx>> <eval <tag.tpy>> 10>) && (<src.findid.i_shovel> ) src.newitem=i_gold src.new.amount=<eval <src.cartography>*<def.gold_multiplier>> src.new.bounce src.newitem=random_poor_magic_loot src.new.color=07a3 src.new.bounce tag.status="Hazine Bulunmus" src.sysmessage @07a1 Tebrikler! Hazineyi buldunuz. tag.tachado=1 return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<eval RAND(5)>==1) && (<src.cartography> > 99.9) tag.decifrado=1 src.message @0ad Hazineyi cozdunuz. tag.status="Decifred by <src.name>" dispid=i_map update return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<eval RAND(5)>==1) && (<src.cartography> < 100.0) tag.decifrado=1 src.message @0ad Hazineyi cozdunuz. tag.status="Decifred by <src.name>" src.cartography=<eval <src.cartography>+{1 5}> dispid=i_map update return 1 else if (<tag.decifrado>==0) && (<src.cartography> > 19.9) && (<cont>==<src.findlayer.21.uid>) src.message @0ad Hazineyi cozemediniz. update return 1 else if (<src.cartography> < 20.0) src.message @07a1 Cartography yeteneginiz yeterli degil. return 1 else if (<cont>==<src.findlayer.21.uid>) src.sysmessage @88 Hazine <tag.lugar>, <eval <tag.tpx>>,<eval <tag.tpy>> kordinatlarinda. sdialog TrsDlg return 1 else if (<cont>==0) return 1 endif ////////////// [DIALOG TrsDlg] 200,90 resizepic 0 0 5120 403 494 gumppic 10 10 5528 gumppic <EVAL (10+((<tag.tpx>*100)/1337))> <EVAL (10+((<tag.tpy>*100)/1067))> 0938 htmlgump 20 400 240 85 1 200 1 tilepic 280 400 7575 tilepic 302 400 7576 [DIALOG TrsDlg TEXT] <var.blankline> Hazine <tag.lugar>, <eval <tag.tpx>>,<eval <tag.tpy>> kordinatlarinda. [DIALOG TrsDlg BUTTON] /////////////////// [function isnextp] serv.newitem=i_gold new.attr=attr_invis|attr_decay new.p=<eval <argn1>>,<eval <argn2>> IF (<new.distance> < <argn3>) || (<new.distance>==<argn3>) new.remove return 1 else new.remove return 0 ENDIF [FUNCTION sextant2] VAR.LAT = <eval (((<P.Y> - 1624) * 360 * 60) / 4096)> VAR.LNG = <eval (((<P.X> - 1323) * 360 * 60) / 5120)> VAR.LATd = <eval (<VAR.LAT>/60)> VAR.LATm = <eval (<VAR.LAT> - (<VAR.LATd>*60))> VAR.LNGd = <eval (<VAR.LNG>/60)> VAR.LNGm = <eval (<VAR.LNG> - (<VAR.LNGd>*60))> ABSVAL VAR.LATd ABSVAL VAR.LATm ABSVAL VAR.LNGd ABSVAL VAR.LNGm VAR.LATc = "N" if ( <VAR.LAT> > 0 ) VAR.LATc = "S" endif VAR.LNGc = "W" if ( <VAR.LNG> > 0 ) VAR.LNGc = "E" endif //LINK.TAG.COORDS <eval <VAR.LATd>>o<eval <VAR.LATm>>'<VAR.LATc>, <eval <VAR.LNGd>>o<eval <VAR.LNGm>>'<VAR.LNGc> var.kord <eval <VAR.LATd>>o<eval <VAR.LATm>>'<VAR.LATc>, <eval <VAR.LNGd>>o<eval <VAR.LNGm>>'<VAR.LNGc> if (<ischar>) message @2050 Pusula kordinatlari: <var.kord> endif [FUNCTION ABSVAL] if ( <<args>> < 0 ) TRY <ARGS> = <eval (0 - <<args>> )> endif [ITEMDEF i_cikiyor] id=i_gold name=balik cikariyor type=t_eq_script ON=@Create Timer=1 ON=@Timer remove return 1 [ITEMDEF i_nolog] id=i_gold name=log onle type=t_eq_script ON=@Create Timer=2 ON=@Timer remove return 1 [itemdef i_sos_bottle] NAME=message in a bottle id=099f VALUE=2000 SKILLMAKE=MINING 98.0 on=@create attr attr_magic TIMER=0 On=@Click message a bottle if (<attr>&(attr_identified)) message @60 [hazine mesaji] endif return 1 on=@dclick if (<attr> == 020) src.sysmessage @38 Bu nesnenin ne ise yaradigi hakkinda bir bilginiz yok. return 1 else if (<src.fishing> < 975) src.sysmessage @38 Bu sisenin icinde ne oldugunu gorebilecek yetenege sahip degilsiniz. elseif (0<attr> == 21) || (<attr>=021) || (<attr>=21) src.newitem=i_sos_message src.act.timer=0 src.act.bounce REMOVE endif return 1 endif [itemdef i_sos_tile] ID=i_water type=t_script on=@create ATTR=attr_static|attr_move_never [FUNCTION f_generate_coords] var.coords=<eval {2304 5008}>,<eval {1344 3696}> // Only generate coords in deep sea if (<serv.map(<var.coords>).type> != t_water) var.coords= tag.coords= f_generate_coords else tag.sextantp2=<var.coords>,-1 tag.coords= var.coords= endif [itemdef i_sos_message] NAME=waterstained sos id=014ed TYPE=t_script VALUE=20000 on=@create ATTR=attr_decay TIMER=0 on=@dclick if (<src.cartography> < 750) src.sysmessage @38 Bu hazineyi gorebilmeniz icin 75.0 Cartography yeteginizin olmasi gerekiyor. return 1 endif if (<src.account.plevel>>6) if (<src.cartography> < 800) && !(<src.cartography> > 800) && !(0<tag.level>>0) if (rand(5)==1) tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 1 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 800) && !(<src.cartography> > 850) && !(0<tag.level>>0) if (rand(2)==1) tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 850) && !(<src.cartography> > 900) && !(0<tag.level>>0) if (rand(5)==1) tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 2 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 900) && !(<src.cartography> > 950) && !(0<tag.level>>0) if (rand(5)==1) tag.level 5 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 3 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> endif elseif (<src.cartography> > 950) && !(<src.cartography> > 1000) && !(0<tag.level>>0) if (rand(5)==1) tag.level 6 src.sysmessage @100 Level: <eval <tag.level>> elseif (rand(5)==1) tag.level 4 src.sysmessage @100 Level: <eval <tag.level>> else tag.level 5 src.sysmessage @100 Level: <eval <tag.level>> endif endif endif if (!<eval <tag.sextantp2>>) f_generate_coords src.sysmessage @100 Hazine sizi cagiriyor.. Kordinatlar belirlendi. newitem=i_sos_tile new.link=<UID> //new.link=<new.uid> new.attr=attr_static|attr_move_never new.p=<tag.sextantp2> new.sextant2 new.fix tag.kordinatlar2 <new.var.kord> //<new.tag.coords> endif src.tag.kordinatlar <tag.sextantp2> src.tag.kordinatlar2 <tag.kordinatlar2> dialog d_sos_message return 1 [DIALOG d_sos_message] 0, 0 PAGE 0 resizepic 63 62 2520 317 319 resizepic 91 103 3500 256 205 htmlgump 122 114 200 300 0 0 0 text 91 310 0 2 [DIALOG d_sos_message TEXT] Bir hazine buldunuz bir gemi bulup acik denizlere acilmaniz gerekiyor. Hazinenin kordinatlari asagida verildi hazineyi bulabilmeniz icin bir tane sextant almaniz onerilir. Hazineyi cikarirken dikkatli olmaniz gerekmektedir. Yaratiklar sizi bekliyor. Haritayi kapatirsaniz hazineyi bulamazsiniz. OKAY Kordinat: <src.tag.kordinatlar2> [DIALOG d_sos_message BUTTON] on=0 src.tag.kordinatlar src.tag.kordinatlar2 [ITEMDEF 0dbf] //Fishing Pole DEFNAME=i_fishing_pole TYPE=T_FISH_POLE WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Fisherman DESCRIPTION=Fishing Pole //RESOURCES=5 i_cloth RESOURCES=5 i_log,5 i_cloth SKILLMAKE=CARPENTRY 68.4, TAILORING 40.0, t_carpentry DUPELIST=0dc0 RESOURCES2=1 i_log,1 i_thread ON=@Targon_item if (<src.targ.baseid>==i_sos_tile) src.anim 12 src.sound 027 VAR.PERCENT=<EVAL RAND(100)> if (<EVAL <VAR.PERCENT>>>80) src.sysmessage @60 Hazineyi cikarmayi basardiniz. SRC.NEWNPC c_waterelem_chest SRC.NEWNPC chest_sea_serpent SRC.NEWNPC chest_sea_serpent src.targ.newitem=loot_sos_treasure src.targ.new.p=<src.targp> src.targ.link.remove src.targ.remove elseif (<EVAL <VAR.PERCENT>><20) src.sysmessage @38 Oltaniza sea serpent takildi! src.targ.newnpc=chest_sea_serpent src.targ.new.home=<src.targp> src.targ.new.homedist=5 src.targ.new.attack else src.message @38 Hazine sizi zorluyor. endif VAR.PERCENT= else SRC.SYSMESSAGE @38 Burada balik kalmamis. endif return 1 ON=@Targon_char SRC.SYSMESSAGE @38 Sadece denize. return 1 ON=@Targon_ground if (<src.findid.i_cikiyor>) src.sysmessage @38 Balik tutma islemi suruyor. return 1 endif if !(<src.findid> == i_cikiyor) src.newitem i_cikiyor src.act.equip endif if !(<src.findid> == i_nolog) src.newitem i_nolog src.act.equip endif //if (<eval RAND(1)> < 3) if (<eval RAND(300)>==1) if (<src.region.flags>&040) //on a boat, lets spawn a deep sea serpent src.sysmessage @38 Oltaniza sea serpent takildi! src.newitem=i_worldgem_bit src.new.p=<src.targp> if (<src.fishing> > 600) && (<eval RAND(10)>==1) src.new.newnpc=chest_sea_serpent else src.new.newnpc=chest_sea_serpent endif src.new.tag.npcuid=<src.act.new.uid> src.act.new.home=<src.targp> src.act.new.homedist=5 src.act.new.attack src.act.newitem=i_fishing_spawn_remover src.act.new.cont=<src.act.tag.npcuid> src.act.remove else src.sysmessage @90 Hazine buldunuz. src.newitem=i_sos_bottle src.act.equip src.sysmessage @90 Oltaniza sea serpent takildi! src.newitem=i_worldgem_bit src.act.p=<src.targp> src.act.newnpc=chest_sea_serpent src.act.tag.npcuid=<src.act.new.uid> src.act.new.home=<src.targp> src.act.new.homedist=5 src.act.new.attack src.act.newitem=i_fishing_spawn_remover src.act.new.cont=<src.act.tag.npcuid> src.act.remove endif return 1 endif return 0 endif [ITEMDEF 0dc0] //fishing pole DUPEITEM=0dbf [TEMPLATE tm_paintings] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Paintings ITEM={ i_portrait_1 1 i_portrait_2 1 i_portrait_3 1 i_portrait_4 1 i_portrait_5 1 i_portrait_6 1 i_portrait_7 1 i_portrait_big 1 i_painting_ruined 1 } [TEMPLATE tm_bodyparts] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Body Parts ITEM={ i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso_2 1 i_flesh_head 1 i_flesh_leg 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_3 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg_2 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 i_brazier_2 1 0b47 1 i_mat_woven 1 i_shackles_hanging 1 i_skull_candle 1 i_bone_Skull 1 i_book_damaged 1 } item={ i_brazier_2 1 0b47 1 i_mat_woven 1 i_shackles_hanging 1 i_skull_candle 1 i_bone_Skull 1 i_book_damaged 1 } [TEMPLATE sos_deco] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=decorative container=i_0e41 item={ i_decorative_shield_2 1 i_decorative_shield_3 1 i_decorative_shield_4 1 i_decorative_shield_5 1 i_decorative_shield_6 1 i_decorative_shield_7 1 i_decorative_shield_8 1 i_decorative_shield_9 1 i_decorative_shield_10 1 i_decorative_shield_11 1 } [TEMPLATE loot_sos_treasure] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_RICH_MAGIC_GOODIE ITEM={ RANDOM_RICH_MAGIC_LOOT 1 RANDOM_AVERAGE_MAGIC_LOOT 1 } ITEM=i_gold,{35000 40000} ITEM=random_magic_wands,R3 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=RANDOM_FILTHY_RICH_MONSTER_GOODIE container=i_bag ITEM=i_gold,{5500 15000} [TEMPLATE loot_sos_treasure_1] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_PLATEMAIL_DEFENSE 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=i_gold,{10000 25000} ITEM=random_magic_wands,R3 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_poor_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{5000 15000} [TEMPLATE loot_sos_treasure_2] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_GUARDING 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_PLATEMAIL_GUARDING 1 RANDOM_RINGMAIL_DEFENSE 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_MEAGER_MAGIC_GOODIE ITEM={ RANDOM_POOR_MAGIC_LOOT 1 RANDOM_MEAGER_MAGIC_LOOT 1 } ITEM={ i_PITCHFORK 1 i_KRYSS 1 i_SPEAR 1 i_SPEAR_SHORT 1 i_WAR_FORK 1 } ITEM=i_gold,{15000 30000} ITEM=random_magic_wands,R3 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=i_poikry,R6 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=RANDOM_MEAGER_MAGIC_LOOT,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{5000 20000} [TEMPLATE loot_sos_treasure_3] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_RINGMAIL_HARDENING 1 RANDOM_SHIELD_GUARDING 1 RANDOM_PLATEMAIL_HARDENING 1 RANDOM_PLATEMAIL_HARDENING 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_AVERAGE_MAGIC_GOODIE ITEM={ RANDOM_MEAGER_MAGIC_LOOT 1 RANDOM_AVERAGE_MAGIC_LOOT 1 } ITEM={ i_PITCHFORK 1 i_KRYSS 1 i_SPEAR 1 i_SPEAR_SHORT 1 i_WAR_FORK 1 } ITEM=i_gold,{20000 35000} ITEM=random_magic_wands,R3 item=i_poikry,R8 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_MEAGER_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{10000 25000} [TEMPLATE loot_sos_treasure_4] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_hardening 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_hardening 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_AVERAGE_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_rich_MAGIC_LOOT 1 } ITEM=i_gold,{25000 45000} ITEM=random_magic_wands,R3 item=i_bow_lightning,R4 item=i_bow_composite,R4 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_meager_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{15000 30000} [TEMPLATE loot_sos_treasure_5] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_fortification 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_rich_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_rich_MAGIC_LOOT 1 } ITEM=i_gold,{35000 55000} ITEM=random_magic_wands,R3 item=i_bow_composite,R4 item=i_heart_diablo,R7 item=i_poikry,R8 item=i_magic_artifact,R12 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_average_magic_loot,R4 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{20000 35000} [TEMPLATE loot_sos_treasure_6] CATEGORY=Item Templates SUBSECTION=SOS LootTemplates DESCRIPTION=Treasure Chest CONTAINER=0e41 ITEM={ tm_paintings 1 tm_bodyparts 1 } ITEM=i_arrow,{10 25} ITEM=random_scroll ITEM=random_scroll ITEM=random_scroll ITEM={ RANDOM_SHIELD_invulnerability 1 RANDOM_PLATEMAIL_invulnerability 1 RANDOM_PLATEMAIL_invulnerability 1 RANDOM_RINGMAIL_fortification 1 RANDOM_SHIELD_fortification 1 RANDOM_PLATEMAIL_fortification 1 RANDOM_PLATEMAIL_invulnerability 1 } ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=random_jewel,{1 3} ITEM=RANDOM_FILTHY_RICH_MAGIC_GOODIE ITEM={ RANDOM_average_MAGIC_LOOT 1 RANDOM_FILTHY_RICH_MAGIC_LOOT 1 } ITEM=i_gold,{45000 65000} ITEM=random_magic_wands,R3 ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat ITEM=i_potion_healgreat ITEM=i_potion_explosiongreat item=i_bow_elven,R4 item=i_bow_composite,R4 item=i_magic_artifact,R10 ITEM=i_reag_black_pearl,{10 30} ITEM=i_reag_blood_moss,{10 30} ITEM=i_reag_garlic,{10 30} ITEM=i_reag_ginseng,{10 30} ITEM=i_reag_mandrake_root,{10 30} ITEM=i_reag_nightshade,{10 30} ITEM=i_reag_sulfur_ash,{10 30} ITEM=i_reag_spider_silk,{10 30} ITEM=i_reag_blood_vial,{5 35} ITEM=random_rich_magic_loot,R4 item=POOR_MONSTER_GOODIE_1 container=i_bag ITEM=i_gold,{30000 40000} [ITEMDEF i_fishing_spawn_remover] NAME=Spawn Remover Memory ID=i_memory TYPE=t_eq_script on=@create ATTR=attr_invis|attr_newbie TIMER=60*60*4 //4 hours on=@timer cont.remove RETURN 1 [FUNCTION f_generate_monsters] dorand 4 newnpc=096 newnpc=01024 newnpc=010 newnpc=chest_sea_serpent enddo tag.npcuid=<src.act.new.uid> new.home=<src.targp> new.homedist=5 newitem=i_fishing_spawn_remover new.cont=<tag.npcuid> [EOF] harita bu sorunlu
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tugay77
Nereden: Turkey Yalova |
#324851
2008-10-02 11:24 GMT
Arkadasım ben baktım fakat yapamadım.Arkadasa Yardımcı olucak yok mu yardım edin yada hazine sistemi olan varsa buna benzer versin bendekinde bug var onu hallederim yarına biterse senle paylasırım
Aşk Böcügümmüsen |
cuneytgunes
Nereden: Turkey ank |
#324852
2008-10-02 11:34 GMT
ya bi yardımcı olabilirseniz cok sevineceğim
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Sexy1
Nereden: Turkey Ümraniye |
spherede veren hatayı yaz kod şeklinde
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