Eved baslıkta Belilrttim Gibi bandj + buyu sorunum war, bandaj atıgım zman 2 saniye sonra canı full'ip Tepesinde *You apply bandages to self* yazdıktan sonra cantaya kanlı bandaj verior kendi bandaj scrptimi ekledim olmadı ) buyu sorunu ise Staff Charda Yere Wall Buyuleri+npc cıkartamıom ancak attack buyuleri yapabiliom yardımcı olursanız tesekurler simdiden.
Bug'da kalmış olabilirsin eventlerini kontrol et.
.gm 1 yaz birde öyle dene.
Yanlışlıkla kendini öldürmüş olabilirsin ama invuldan ölü gözükmüyorsundur .invul yazıp tekrar dene.
Hayır Arkadaşım Öyle Değil Ya Bu 56b Buglarından Birisi Onlar Olsa Yapardım Başka Birşey Önceden 56b De Böyle Birşeyle Karşılaşan Ve Çözen Olmuşsa Yardımcı OLabilirmi.?
Çantaya düşen kanlı bandajın ID'sini bulup scriptte tarat ve başına // veya o kanlı bandajin ID'sini değiştir.
Bu sorun daha önce benimde başıma gelmişti böyle çözdüğümü hatırlıyorum, baya oldu ama aklımda kalana göre böyle yapmıştım sanırım.

buda bir çözüm.
:asik2

Diğer büyü sorunu hakkında yardımcı olamıyıcam dediğim gibi unuttuğum çok şey var.
Büyü Sorunu İcin Fix Scpsine Bak Orda Büyük İhtimal events e_fix tir Oyun İcerisinde events -e_fix yaz Ve Staff Loginden Kaldir Gelelim Bandaj Sorununa
[itemdef i_bandajvar]
ID=i_memory
TYPE=t_eq_script
NAME=bandajvar

On=@Create
attr attr_decay|attr_newbie

On=@Equip
timer 2

On=@Timer
remove
return 1

[ITEMDEF 0ee9]
DUPEITEM=0e21

[ITEMDEF 0e22]
DUPEITEM=0e20

[ITEMDEF 0e21]
DEFNAME=i_bandage 
RESOURCES=i_cloth 
TYPE=T_BANDAGE 
WEIGHT=0.2 
DUPELIST=0ee9 
CATEGORY=Items by Professions 
SUBSECTION=Healer 
DESCRIPTION=clean bandages 

On=@DClick
if !(<topobj.uid> == <src.uid>)
	src.sysmessage @38,,1 Hata :  Bandajlar cantanizda olmali.
	return 1
elseif (<src.findid.i_mem_healing.timer> < 0)
	src.findid.i_mem_healing.remove
	return 0
elseif (<src.findid.i_mem_healing>)
	src.sysmessage @38,,1 Hata :  Bandajlari su an kullanamazsiniz.
	return 1
else
	return 0
endif

if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>) || (<attr>&attr_move_never)
src.sysmessage @38,,1 Hata :  Buyu Atarken bandaj kullanamassin.
skill fail
f_fizzle
endif
return 1


On=@Targon_Char
src.skill fail
if !(<src.restest 1 i_bandage>)
src.sysmessage @38,,1 Hata :  Bandajiniz yok.
return 1
elseif (<src.targ.distance> > 3) && (<canseelos>) 
src.sysmessage @38,,1 Hata :  Hedefe ulasamiyorsunuz.
return 1
elseif (<src.targ.npc> == 10) ||(<src.targ.npc> == 11) || (<src.targ.npc> == 12) || (<src.targ.npc> == 13)
src.sysmessage @38,,1 Hata :  Bunu iyilestiremezsiniz.
return 1
elseif (<src.targ.npc> == 1)
if (<src.targ.id> == c_m_golem_tinker1) || (<src.targ.id> == c_m_golem_tinker2) || (<src.targ.id> == c_m_golem)
src.sysmessage @38,,1 Hata :  Golem'leri bandajla iyilestiremezsiniz.
elseif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
src.sysmessage @38,,1 Hata :  <src.targ.name> tedaviye ihtiyac duymuyor.
return 1
elseif (<src.targ.findid.i_rune_poison>)
if ((<src.veterinary> < 60.0) || (<src.animallore> < 60.0))
src.sysmessage @38,,1 Hata :  Hayvan uzerindeki zehiri tedavi edecek kadar yetenekli degilsiniz.
return 1
endif
else
var.nx1 (<src.veterinary> / {20 50})
var.nx2 (<src.animallore> / 50)
var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
endif
src.sd 2
src.anim 17
src.newitem i_mem_healing
src.act.morey <eval <var.nx3>>
src.act.morex 3
src.act.link <src.targ.uid>
src.act.equip
src.face
return 1
elseif (<src.targ.flags>&statf_dead)
if (<src.targ.uid>=<src.uid>)
src.sysmessage @38,,1 Hata :  Kendinizi Resleyemezsiniz.
return 1
endif
if ( <src.hits> < 1 )
src.sysmessage @38,,1 Hata :  Birini Reslemek icin once kendiniz canli olmazlisiniz
return 1
endif
if ((<src.healing> < 80.0) || (<src.anatomy> < 80.0))
src.sysmessage @38,,1 Hata :  Henuz oluleri diriltecek kudrete sahip degilsiniz.
elseif (<eval <src.targ.isevent.e_house>>)
src.sysmessage @38,,1 Ev icindeki birini resleyemezsiniz !!!
elseif !(<src.restest 5 i_bandage>)
src.sysmessage @38,,1 Hata :  Diriltme islemi icin 5 bandaja ihtiyaciniz var.
else
if (<src.targ.kills> > 5)
src.criminal 1
src.sayua 048,6,0,0 * <src.targ.name> isimli katili diriltir *
elseif (<src.targ.flags>&statf_criminal)
src.criminal 1
src.sayua 048,6,0,0 * <src.targ.name> isimli sucluyu diriltir *
elseif (<src.memoryfindtype.memory_town>) && (<src.targ.memoryfindtype.memory_town>) && (<src.memoryfindtype.memory_town.link> != <src.targ.memoryfindtype.memory_town.link>)
src.criminal 1
elseif (<src.memoryfindtype.memory_guild.link.align>) && (<src.targ.memoryfindtype.memory_guild.link.align>) && (<src.memoryfindtype.memory_guild.link.align> != <src.targ.memoryfindtype.memory_guild.link.align>)
src.criminal 1
endif
src.sd 2
src.face
src.anim 17
src.consume 5 i_bandage
src.targ.spelleffect s_resurrection 1000
src.targ.sayua 048,6,0,0 * <src.name> sayesinde hayata doner *
src.checkhealing 2
src.checkanatomy 2
endif
return 1
elseif (<src.targ.memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sysmessage @38,,1 Hata :  Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<src.targ.memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sysmessage @38,,1 Hata :  Order/Chaos uyelerini iyilestiremezsiniz.
return 1
elseif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
if !(<src.targ.uid> == <src.uid>)
src.sysmessage @38,,1 Hata :  <src.targ.name> tedaviye ihtiyac duymuyor.
else
src.sysmessage @38,,1 Hata :  Tedaviye gereksiniminiz yok.
endif
return 1
elseif (<src.targ.findid.i_rune_poison>)
if ((<src.healing> < 60.0) || (<src.anatomy> < 60.0))
src.sysmessage @38,,1 Hata :  Zehiri tedavi edecek kadar yetenekli degilsiniz.
return 1
endif
else
var.nx1 (<src.healing> / {20 50})
var.nx2 (<src.anatomy> / 50)
var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
endif

src.sd 2
src.anim 17
src.newitem i_mem_healing
src.act.morey <eval <var.nx3>>
if !(<src.targ.uid> == <src.uid>) // heal other
src.act.morex 1
src.act.link <src.targ.uid>
src.face
endif
src.act.equip
return 1

[itemdef i_mem_healing]
ID=i_memory
TYPE=t_eq_script
NAME=healing mem

On=@Create
attr attr_decay|attr_newbie

On=@Equip
src.events +e_healing
timer 4

On=@UnEquip
cont.events -e_healing

On=@Timer
if (<morey>)
	if (<morex> == 3) // veterinary
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.sysmessage <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elseif (<link.findid.i_rune_poison>)
			if (<cont.veterinary> < 60.0) || (<cont.animallore> < 60.0)
				cont.sysmessage @38,,1 Hata :  Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif (<link.findid.i_bleeding>)       ///////Hayvanlarda bleeding
			if (<cont.veterinary> < 70.0) || (<cont.animallore> < 70.0)
				cont.sysmessage @38,,1 Hata :  Yarayi tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Hata :  Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure animal
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				link.sayu * iyilestirilir *
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
			endif
		elseif (<link.findid.i_bleeding>) //hayvanlarda yara iyilestirme poff :D
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.effect 3,0376a,2,10,1
				link.sayu * yarasi iyilestirilir *
			else
				cont.sayua 0481,6,6,0* <link.name> uzerindeki yarayi iyilestiremez *
			endif
		else // heal animal
			link.hits <eval (<link.hits> + <morey>)>
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			link.sayu * tedavi gorur *
			link.update
		endif
		cont.checkveterinary
		cont.checkanimallore
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	elseif (<morex>) // others
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.message <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elseif (<link.hits> < 1)
			cont.sysmessage @38,,1 Hata :  <link.name> tedavi esnasinda hayatini kaybetti.
			remove
			return 1
		elseif (<link.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sysmessage @38,,1 Hata :  Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Hata :  Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure other
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> isimli katili iyilestirir *
				elseif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 0481,6,6,0 048,6,6,0 * <link.name> isimli sucluyu iyilestirir *
				else
					link.sayua 0481,6,6,0 * <cont.name> tarafindan iyilestirilir *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1
					endif
				endif
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
			endif
		elseif (<link.findid.i_bleeding>)///////////////////////////Bleeding 
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> yarasini iyilestirir.*
				elseif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 0481,6,6,0 * <link.name> isimli suclunun yarasini iyilestirir. *
				else
					link.sayua 048,6,6,0 * <cont.name> tarafindan yarasi iyilestirilir. *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1
					endif
				endif
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki yarayi tedavi edemez *
			endif        ////////////////////////////////////////////////////////////
		else // heal other
			link.hits (<link.hits> + <morey>)
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			if (<link.kills> > 5)
				cont.criminal 1
				cont.sayua 0481,6,6,0 * <link.name> isimli katili tedavi eder *
			elseif (<link.flags>&statf_criminal)
				cont.criminal 1
				cont.sayua 0481,6,6,0 * <link.name> isimli sucluyu tedavi eder *
			else
				link.sayua 048,6,6,0 * <cont.name> tarafindan tedavi edilir *
				if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
					cont.criminal 1
				elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
					cont.criminal 1
				endif
			endif
		endif
		cont.checkhealing 1
		cont.checkanatomy 1
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	else
		if !(<cont.hits> < <cont.str>) && !(<cont.findid.i_rune_poison>)
			cont.sysmessage @350 Tedaviye ihtiyac duymuyorsunuz.
			remove
			return 1
		elseif (<cont.hits> < 1)
			remove
			return 1
		elseif (<cont.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sysmessage @38,,1 Hata :  Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif 
   		elseif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Hata :  Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<cont.findid.i_rune_poison>) // cure self
			if !(rand(5) == 1)
				cont.findid.i_rune_poison.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 048,6,6,0 * zehir etkisini iyilestirir *
			else
				cont.sayua 020,6,6,0 * zehiri iyilestiremez *
				cont.findid.i_mem_healing.remove
			endif
		elseif (<cont.findid.i_bleeding>)/////////Bleeding bana bleed
			if !(rand(5) == 1)
				cont.findid.i_bleeding.remove
				cont.findid.i_bleeding2.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 0481,6,6,0 *yarayi tedavi eder*
			else
				cont.sayua 020,6,6,0  *yarayi tedavi edemez*
			endif
		else // heal self
			cont.hits (<cont.hits> + <morey>)
			cont.effect 3,0376a,2,10,1
			cont.sayua 0481,6,6,0 *kendini tedavi eder *
			if (<cont.hits> > <cont.str>)
				cont.hits <cont.str>
			endif
		endif
		cont.checkhealing 1
		cont.checkanatomy 1
		if (<cont.dex> < 35)
			timer 14
		else
			timer 8
		endif
	endif
	morey 0 // memory'yi etkisiz hale getir
	cont.events -e_healing // eventi kaldir artik gerek yok
	return 1
endif
remove
return 1
	
[events e_healing]
On=@GetHit
if (rand(4) == 1)
	sayua 020,6,6,0 * bandajlari yirtilir *
	findid.i_mem_healing.remove
endif

On=@Death
findid.i_mem_healing.remove

On=@Logout
findid.i_mem_healing.remove

//On=@Spellcast
//src.sysmessage @38,,1 Hata :  Tedavi islemi sirasinda buyu yapamazsiniz.
//sayua 020,6,6,0 * bandajlari yirtilir *
//findid.i_mem_healing.remove
//Return 1

[function checkhealing]
if (<args> == 1) && (<healing> >= 80.0) && (rand(3) == 1)
	return 0
endif

if ((<skilllock[17]> == 0) && (<skilltotal> < 800.0))
	if (<healing> < 30.0)
		if !(rand(1) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 50.0)
		if !(rand(1) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 75.0)
		if !(rand(1) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 100.0)
		if !(rand(1) == 1)
			healing (<healing> + 1)
		endif
	endif
endif

[function checkveterinary]
if ((<skilllock[39]> == 0) && (<skilltotal> < 800.0))
	if (<veterinary> < 30.0)
		if (rand(1) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 50.0)
		if (rand(2) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 75.0)
		if (rand(3) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 100.0)
		if (rand(5) == 1)
			veterinary (<veterinary> + 1)
		endif
	endif
endif

[function checkanatomy]
if (<args> == 1) && (<anatomy> >= 80.0) && (rand(3) == 1)
	return 0
endif

if ((<skilllock[1]> == 0) && (<skilltotal> < 800.0))
	if (<anatomy> < 30.0)
		if (rand(1) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 50.0)
		if (rand(2) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 75.0)
		if (rand(3) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 100.0)
		if (rand(5) == 1)
			anatomy (<anatomy> + 1)
		endif
	endif
endif

[function checkanimallore]
if ((<skilllock[2]> == 0) && (<skilltotal> < 800.0))
	if (<animallore> < 30.0)
		if (rand(1) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 50.0)
		if (rand(2) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 75.0)
		if (rand(4) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 100.0)
		if (rand(5) == 1)
			animallore (<animallore> + 1)
		endif
	endif
endif

[DIALOG d_rescon]
0,375

nomove
page 0 
resizepic 30 10 5054 145 75
text 45 15 600 0
text 60 35 0 1
text 60 55 0 2
button 40 35 210 211 1 0 1
button 40 55 210 211 1 0 0 

[DIALOG d_rescon TEXT]   
Resurrect?
yeah, sure.
no, thanks.

[DIALOG d_rescon BUTTON]  
ONBUTTON=0

ONBUTTON=1
SRC.RESURRECT

[ITEMDEF i_mem_potti]
ID=i_memory  
TYPE=t_eq_script  
NAME=potion Heal

ON=@Create  
ATTR=attr_decay
  
ON=@equip
TIMER=4

ON=@Timer
remove
return 1


[EOF]
Bu Sekilde DEgistir Düzelir
Bandaj Yine olmadı ve fix de bi ise yaramadı :S
// ----------------------------
// FIX.SCP - GENEL BUG FIXLERI  
// SON GUNCELLENME TARIHI: 17:18 13.09.2004 / Arion
// ----------------------------
version=0.55

[function spell_say]
sayua 0482,0,0,1 <args>

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
	if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
		serv.allclients sysmessage @0481 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
	endif
endif

[events fix]
On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.smg Kullanici Adi: <account>,
	src.smg Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
	src.smg Kayit Tarihi: <account.firstconnectdate>
	if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.smg Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		findlayer(2).unequip
	endif
endif


if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			statcapdex
		endif
	endif
endif

On=@Death
if (<src.stam> < 1)
	src.stam 5
endif


On=@SpellCast
if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

//if (<kills> < 6) && (strmatch('<targ.region.name>','Calimport'))
//	smg Calimport'da kotuluk hukum surer.
//	go 5249 3918 28
//	f_fizzle
//	return 1
//endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		f_fizzle
		return 1
	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif


// spell freeze time
if (<argn> == 1)	// Clumsy
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Mani Ylem
	mg1
elseif (<argn> == 3)	// Feeblemind
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Mani
	sd 1,5
	mg1
elseif (<argn> == 5)	// Magic Arrow
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	elseif !(<src.uid> == <act.uid>)
	f_fizzle
	src.sms Bu buyuyu baskasina atamazsiniz.
//	elseif !(<act.id> = c_woman) || (<act.id> = c_man)
//	src.sysmessage Yaratiklara Atamazsiniz!
	return 1
        endif
	spell_say Flam Sanct
	sd 1,5
	mg1
elseif (<argn> == 8)	// Weaken
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Nox
	sd 1
	if (<act.findid.i_rune_poison>)
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg2
elseif (<argn> == 12)	// Harm
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Mani
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	elseif !(<src.uid> == <act.uid>)
	f_fizzle
	src.sms Bu buyuyu baskasina atamazsiniz.
//	elseif !(<act.id> = c_woman) || (<act.id> = c_man)
//	src.sysmessage Yaratiklara Atamazsiniz!
	return 1
        endif
	spell_say Uus Sanct
	sd 1
	mg2
elseif (<argn> == 16)	// Strength
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Mani
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	elseif !(<src.uid> == <act.uid>)
	f_fizzle
	src.sms Bu buyuyu baskasina atamazsiniz.
//	elseif !(<act.id> = C_woman) || (<act.id> = c_man)
//	src.sysmessage Yaratiklara Atamazsiniz!
	return 1
        endif
	spell_say Rel Sanct
	sd 1
	mg3
elseif (<argn> == 18)	// Fireball
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Flam
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	if (<act.hits> == 0)
	f_fizzle
	return 1
	endif
	spell_say In Nox
	psg
	sd 1
elseif (<argn> == 21)	// Telekinesis
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Por Ylem
	sd 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
        if (<src.findid.i_buger>)
	return 1
        endif
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
        if (<hits> <= (<str> - 40))
        SRC.SYSMESSAGE Fazla yaraliyken teleport olmazsiniz.
        f_fizzle
        return 1
        endif
	spell_say Rel Por
	mg3
   

elseif (<argn> == 23)	// Unlock
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Sanct Ylem
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas An Nox
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Uus Sanct
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Des Sanct
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg4
elseif (<argn> == 29)	// Greater Heal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Vas Mani
	sd 2
	mg4
elseif (<argn> == 30)	// Lightning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Por Ort Grav
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Ort Por
	sd 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Jux Hur Ylem
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Grav
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal In Ex
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	elseif !(<src.uid> == <act.uid>)
	f_fizzle
	src.sms Bu buyuyu baskasina atamazsiniz.
//	elseif !(<act.id> = c_woman) || (<act.id> = C_man)
//	src.sysmessage Yaratiklara Atamazsiniz!
	return 1
        endif
	spell_say In Jux Sanct
	sd 2
	mg5
elseif (<argn> == 37)	// Mind Blast
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Por Corp Wis
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Ex Por
	sd 2
	mg5
elseif (<argn> == 39)	// Poison Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 40)	// Summon Creature
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Xen
	sd 2
	mg5
elseif (<argn> == 41)	// Dispel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Ort
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
                if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Corp Por
	sd 2
	mg6
elseif (<argn> == 43)	// Explosion
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Ort Flam
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
	elseif (<src.findid.i_gater>)
	src.smg Gate kapanana kadar beklemelisiniz.
	return 1
        endif
	spell_say An Lor Xen
	sd 2
	mg6
elseif (<argn> == 45)	// Mark
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Por Ylem
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Des Sanct
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Wis Quas
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Flam
	sd 3
	mg7
elseif (<argn> == 52)	// Gate Travel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Rel Por
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas An Ort
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
//	spell_say Vas Ylem Rel
	skillmenu sm_polymorph
elseif (<argn> == 57)	// Earthquake
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Vas Por
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Corp Por
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Corp
	psg
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Hur
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Corp
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Ylem
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Flam
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen An Flam
	sd 3
	mg8
endif


On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		//findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
		var.mb (<src.int> - <int>)
		var.mb <eval (<var.mb> / 2)>
		if (<eval <var.mb>> > 40)
			var.mb 40
		endif
		damage <eval (<var.mb> + {-5 5)>
	else
		damage {5 10}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		findid.i_pouch_trapped.remove
		return 1
	elseif !(<src.uid> == <uid>)
		findid.i_rune_poison.remove
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sms Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sms Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		smg Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
//	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
//		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
//		skill fail
//		return 1
//	elseif (<flags>&statf_onhorse)
//		sms Binek uzerinde gizlenemezsiniz.
//		skill fail
//		return 1
	endif
//elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
//	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
//		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
//		skill fail
//		return 1
//	elseif (<flags>&statf_onhorse)
//		sms Binek uzerinde gizlenemezsiniz.
//		skill fail
//		return 1
//	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if ((<targ.topobj.id> == c_pv) || (<act.id> == c_man) || (<act.id> == c_m_kraken) || (<act.id> == c_ogre) || (<act.id> == c_ettin) || (<act.id> == c_zombie) || (<act.id> == c_gargoyle) || (<act.id> == c_eagle) || (<act.id> == c_orc_lord) || (<act.id> == c_corpser) || (<act.id> == c_daemon) || (<act.id> == c_daemon_w_sword) || (<act.id> == c_dragon_green) || (<act.id> == c_elem_air) || (<act.id> == c_elem_earth) || (<act.id> == c_elem_fire) || (<act.id> == c_elem_water) || (<act.id> == c_orc) || (<act.id> == c_ettin_w_axe) || (<act.id> == c_snake_giant) || (<act.id> == c_gazer) || (<act.id> == c_liche) || (<act.id> == c_spectre) || (<act.id> == c_spider_giant) || (<act.id> == c_harpy) || (<act.id> == c_headless) || (<act.id> == c_lizardman) || (<act.id> == c_lizardman_spear) || (<act.id> == c_lizardman_mace) || (<act.id> == c_mongbat) || (<act.id> == c_orc_w_club) || (<act.id> == c_ratman) || (<act.id> == c_ratman_w_mace) || (<act.id> == c_ratman_w_sword)) 
skill fail
return 1

elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1

elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif

if (strmatch('<tag.ms>','<action>'))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch('<serv.name>','Locus'))
		act.cont 04018c20d
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch('<serv.name>','Quann'))
		act.cont 040132e0c
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif

On=@Click
if !(<isevent.e_faction>) && !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>',''))
		message [<memoryfindtype.memory_guild.link.name>]
	else
		message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
	endif
endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemEquip
if (<act.type> == t_weapon_axe)
	events +e_axer
endif

if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
	if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
		act.color 0
		act.name
	endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

if ((<src.act.topobj.uid> == <src.uid>) && (<src.act.attr> == 04018))
	src.act.attr == 00
	src.serv.writefile logs/playerlog/<src.account>.txt <serv.rtime> <src.name>, cantamda ev bugi kullanarak newbified item vardi, ona tiklayarak normale dondurdum, ama ben okuz oldugum icin cezami istiyorum. Item id: <src.act.uid> :( (Dclick)
endif

On=@ItemClick
if (strmatch('t_eq_trade_window'))
	act.message [secure]
endif

if ((<src.act.topobj.uid> == <src.uid>) && (<src.act.attr> == 04018))
	src.act.attr == 00
	src.serv.writefile logs/playerlog/<src.account>.txt <serv.rtime> <src.name>, cantamda ev bugi kullanarak newbified item vardi, ona tiklayarak normale dondurdum, ama ben okuz oldugum icin cezami istiyorum. Item id: <src.act.uid> :( (Click)
endif

if (<act.topobj.id> == c_pv)
	if (strmatch('<act.price>',''))
		act.message [satilamaz]
	elseif (<act.price> <= 0)
		act.message [satilik degil]
	else
		if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
			else
				act.message [<act.price> gp]
			endif
		else
			act.message [<act.price> gp]
		endif
	endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message Inventory
	return 1
else
	if (<act.attr>&attr_newbie) // blessed itemlari belirt
		act.message [newbified]
	endif
	if (<act.type> == t_container)
		if !(<act.baseid> == i_strong_box)
			if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
				act.message [sabit]
			endif
			if (<act.baseid> == i_bones)
				act.message [loot: <act.rescount> esya]
				act.message <act.name>
			elseif (<act.rescount> > 0)
				act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message <act.typedef.name>
			endif
			return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>))
	if (<act.type> == t_weapon_xbow)
		act.message [bolts: <eval <rescount <act.tdata3>>>]
	elseif (<act.type> == t_weapon_bow)
		act.message [arrows: <eval <rescount <act.tdata3>>>]
	endif
endif

On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
elseif !(strmatch('<act.price>',''))
	if (<act.price> > 0)
		act.price 0
	endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
	return 1
//elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
//	if ((<targ.amount> == 400) || (<targ.amount> == 401))
//		return 1
//	endif
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) || (<act.type> == t_fruit) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

// end of main fixes

ON=@logout
if (<action>==skill_magery)
	f_fizzle
endif

ON=@UserExtCmd

if (<eval(<argn1>)>==0ff)
	if (strmatch("<argv[0]>","-136810870")) //(<eval(<argv[0]>)>==<Eval(-1722137869)>)
		//SRC.SAYU DOGRULANDI
		if !<findid.i_accountlang.isitem>
			//serv.allclients smsj * WildGenie * Denemedir
		endif
		dialogclose d_connect
		dialogclose d_connect
		DIALOG d_connectok
		consume 99 i_accountlang
		return 0
	else
		//say <argv[0]>
		//dialogclose d_connect
		return 0
	endif
else

endif
//
[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
	hits <str>
endif

On=@EnvironChange
if (<npc>)
	food 999
endif

[events e_fix_anim] 
ON=@SpellCast 
src.events +e_fix_anim 
If (<argn>=s_resurrection)
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage Bu büyüyü hayvanlar üzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif
endif

[events e_cikis]
On=@spellcast
skill fail
src.f_fizzle

on=@logout
src.findid.i_logouter.remove
serv.newitem i_logouter
new.equip
return 1

[itemdef i_logouter]
name=Logouter
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_cikis
timer 3
return 1

On=@UnEquip
cont.events -e_cikis
return 1


On=@Timer
timer 3
attr attr_decay
remove
memorydel
return 1

[function memorydel] // memory silen loop
if (0<args>)
	if (<findid.i_memory.link> == <args>)
		findid.i_memory.remove
		memorydel <args>
	endif
endif

[PLEVEL 4]

[FUNCTION oldur]
src.xhits 0

[EOF]

[function spell_say]
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
src.diemasterca <args>
return 1
else
sayua 1153,6,6,eng, <args>
endif

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9050) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
SERV.ALLCLIENTS sysmessage @0481 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif

src.findid.i_rune_poison.remove

[events fix]

On=@Attack
//if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) && //!(<src.isevent.e_dm>)
//sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
//return 1
//elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2) //&& !(<src.isevent.e_dm>)
//sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
//return 1
//endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif
if (<src.region.safe> == 1)
return 1
endif
if (<src.region.magic> == 0)
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) && !(<src.isevent.e_dm>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) && !(<src.isevent.e_dm>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_guard) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @54 Kullanici Adi: <account>,
src.sysmessage @54 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @54 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @54 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
If !((<Findlayer(32)> || <Findlayer(44)> || <Findlayer(47)>))
statcheckk
If !((<isevent.e_stat_str>) || (<isevent.e_stat_dex>) || (<isevent.e_stat_int>) || (<isevent.e_stat_sys>))
Var.Stats <eval (<str> + <int> + <dex>)>
If (<eval <var.stats>> > 225)
statcheck_dex
Endif
Endif

On=@SpellCast
//If (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) && ////!(<src.isevent.e_dm>)
//If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || //(<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || //(<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
//sysmessage @54 Yandaslariniza zarar veremezsiniz.
//action -1
//return 1
//endif
//elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) //&& !(<src.isevent.e_dm>)
//If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || //(<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || //(<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
//sysmessage @54 Yandaslariniza zarar veremezsiniz.
//action -1
//return 1
//endif
//endif

IF (<eval <SRC.REGION.FLAGS>> & 04000) ///////////Sehirde Summon buyulerini yapamama
IF (<SRC.ISGM>) 
RETURN 0
ELSEIF (<ARGN>==33) || (<ARGN>==40) || (<ARGN>==58) || (<ARGN>==60) || (<ARGN>==61) || (<ARGN>==62) || (<ARGN>==62) || (<ARGN>==63) || (<ARGN>==64) || (<ARGN>==65) || (<ARGN>==66) 
SRC.ACTION -1 
SRC.sysmessage @54 Bu alanda summon buyulerini kullanamazsiniz.
RETURN 1 
ENDIF
ENDIF
IF ( <SRC.FLAGS> & statf_freeze ) 
SRC.sysmessage @54 Su anda bunu yapamazsiniz.
src.f_fizzle
RETURN 1
ENDIF
IF (<eval <SRC.REGION.FLAGS>> & 04000)  ///////////Sehirde Field buyusu atamama
IF (<SRC.ISGM>) 
RETURN 0
ELSEIF (<ARGN>==24) || (<ARGN>==28) || (<ARGN>==39) || (<ARGN>==47) || (<ARGN>==50)
SRC.ACTION -1 
SRC.sysmessage @54 Bu alanda field veya wall buyulerini kullanamazsiniz.
RETURN 1 
ENDIF
ENDIF
if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif

if (<act.id> == c_pv)
if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif

// spell freeze time
if (<argn> == 1) // Clumsy
spell_say Uus Jux
mg1
elseif (<argn> == 2)
spell_say In Mani Ylem // Create food
foodverici
        mg1
elseif (<argn> == 3) // Feeblemind
spell_say Rel Wis
mg1
elseif (<argn> == 4) // Heal
spell_say In Mani
sd 1
if (<src.findid.i_bleeding> || (<src.findid.i_bleeding2>)
sysmessage @066d,,1 Yaranızı iyileştirmelisiniz.
f_fizzle
return 1
return 1
endif
mg2
elseif (<argn> == 5) // Magic Arrow
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<act.serial>==<targ.serial>)
spell_say Flam Sanct
sd 1
mg1
else
skill fail
sysmessage @066d,,1 Bu büyüyü sadece kendinizde kullanabilirsiniz.
return 1
endif
elseif (<argn> == 8) // Weaken
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
spell_say An Nox
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg2
elseif (<argn> == 12) // Harm
spell_say An Mani
sd 1
mg2
elseif (<argn> == 13) // Trap
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
        if (<act.serial>==<targ.serial>)
spell_say Uus Sanct
sd 1
mg2
else
skill fail
sysmessage @066d,,1 Bu büyüyü sadece kendinizde kullanabilirsiniz.
return 1
endif
elseif (<argn> == 16) // Strength
spell_say Uus Mani
sd 1
mg2
elseif (<argn> == 17) // Bless
        if (<act.serial>==<targ.serial>)
spell_say Rel Sanct
sd 1
mg3
else
skill fail
sysmessage @066d,,1 Bu büyüyü sadece kendinizde kullanabilirsiniz.
return 1
endif
elseif (<argn> == 18)
IF (<SRC.ACT.ISCHAR>)
IF !(<src.ACT.ISEVENT.e_evabonus>)
src.ACT.EVENTS +e_evabonus
endif
endif // Fireball
spell_say Vas Flam
sd 1
mg3
elseif (<argn> == 19) // Lock
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if !(<act.serial>==<targ.serial>)
spell_say In Nox
psg
sd 1
else
skill fail
sysmessage @066d,,1 Bu büyüyü kendinize atamazsınız.
return 1
endif
elseif (<argn> == 21) // Telekinesis
spell_say Ort Por Ylem
src.sysmessage @066d,,1 Bu büyünün kullanımı kapatılmıştır.
f_fizzle
return 1
elseif (<argn> == 22) // Teleport
spell_say Rel Por
        if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg3
sd 2
elseif (<argn> == 23) // Unlock
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg3
sd 2
elseif (<argn> == 25) // Arch Cure
spell_say Vas An Nox
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
spell_say Vas Uus Sanct
sd 2
mg4
elseif (<argn> == 27) // Curse
spell_say Des Sanct
sd 2
mg4
elseif (<argn> == 28) // Fire Field
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg4
sd 2
elseif (<argn> == 29) // Greater Heal
spell_say In Vas Mani
sd 2
if (<src.findid.i_bleeding> || (<src.findid.i_bleeding2>
sysmessage @066d,,1 Yaranizi iyilestirmelisiniz.
f_fizzle
return 1
return 1
endif
mg4
elseif (<argn> == 30)
IF (<SRC.ACT.ISCHAR>)
IF !(<src.ACT.ISEVENT.e_evabonus>)
src.ACT.EVENTS +e_evabonus
endif
endif // Lightning
spell_say Por Ort Grav
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
spell_say Ort Rel
f_fizzle
return 1
elseif (<argn> == 32) // Recall
spell_say Kal Ort Por
sd 2
mg4
if (0<src.tag.ticaret>==01)
if !(0<src.tag.ticaretk>==0<uid>
src.sysmessage @066d,,1 Ticaret yaparken bunu kullanamazsınız.
f_fizzle
return 1
endif
endif
elseif (<argn> == 33) // Blade Spirits
spell_say In Jux Hur Ylem
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg5
sd 2
elseif (<argn> == 34) // Dispel Field
spell_say An Grav
if (<act.ischar>)
f_fizzle
return 1
endif
sd 2
mg5
elseif (<argn> == 35) // Incognito
spell_say Kal In Ex
f_fizzle
return 1
elseif (<argn> == 36) // Magic Reflect
spell_say In Jux Sanct
sd 2
mg5
elseif (<argn> == 37) // Mind Blast
spell_say Por Corp Wis
sd 2
mg5
elseif (<argn> == 38) // Paralyze
spell_say An Ex Por
sd 2
mg5
elseif (<argn> == 39) // Poison Field
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
sd 2
mg5
elseif (<argn> == 40) // Summon Creature
spell_say Kal Xen
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg5
sd 2
elseif (<argn> == 41) // Dispel
spell_say An Ort
sd 2
mg6
elseif (<argn> == 42)
IF (<SRC.ACT.ISCHAR>)
IF !(<src.ACT.ISEVENT.e_evabonus>)
src.ACT.EVENTS +e_evabonus
endif
endif // Energy Bolt
spell_say Corp Por
sd 2
mg6
elseif (<argn> == 43) // Explosion
spell_say Vas Ort Flam
sd 2
mg6
elseif (<argn> == 44) // Invisibility
spell_say An Lor Xen
sd 2
mg6
elseif (<argn> == 45) // Mark
spell_say Kal Por Ylem
sd 2
mg6
elseif (<argn> == 46) // Mass Curse
spell_say Vas Des Sanct
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg6
sd 2
elseif (<argn> == 48) // Reveal
spell_say Wis Quas
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
sd 3
mg7
if (<src.region.guarded> == 1)
f_fizzle
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
return 1
endif
elseif (<argn> == 50) // Energy Field
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg7
sd 2
elseif (<argn> == 51)
src.events +e_evabonus // Flame strike
spell_say Kal Vas Flam
sd 3
mg7
elseif (<argn> == 52) // Gate Travel
spell_say Vas Rel Por
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
spell_say Ort Sanct
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
spell_say Vas An Ort
sd 3 
mg7
elseif (<argn> == 55) // Meteor Swarm
spell_say Flam Kal Des Ylem
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg7
sd 3
elseif (<argn> == 56) // Polymorph
spell_say Vas Ylem Rel
sd 7
mg3
elseif (<argn> == 57) // Earthquake
spell_say In Vas Por
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 4
elseif (<argn> == 58) // Energy Vortex
spell_say Vas Corp Por
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
elseif (<argn> == 59) // Resurrect
spell_say An Corp
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
spell_say Kal Vas Xen Hur
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
elseif (<argn> == 61) // Summon Deamon
spell_say Kal Vas Xen Corp
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
elseif (<argn> == 62) // Earth Elemental
spell_say Kal Vas Xen Ylem
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
elseif (<argn> == 63) // Fire Elemental
spell_say Kal Vas Xen Flam
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
elseif (<argn> == 64) // Water Elemental
spell_say Kal Vas Xen An Flam
if (<src.region.guarded> == 1)
src.sysmessage @066d,,1 Bu büyüyü korunaklı bir şehirde yapamazsınız.
f_fizzle
return 1
endif
mg8
sd 3
endif

On=@SpellEffect
If (<argn> == 38) || (<argn> == 47)
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 2
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
endif

If (<isevent.e_dm>)
return 0
elseif (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) 
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
endif


IF (<argn> == 38)
findid.i_rune_poison.remove
endif

If (<argn> == 20)
findid.i_rune_poison.remove
If (<src.act.distance> < 2 )
Poison <eval (<src.poisoning> / <src.act.distance>)>
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 900)
Poison 750
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 700)
Poison 550
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 500)
Poison 350
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
endif
endif

if (<flags>&statf_dead) // 
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.type> == <region.type>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb <eval(<src.int> - <int>)>
var.mb <eval ((<var.mb> * 3) / 1)>
if (<eval <var.mb>> > 55)
var.mb 55
endif
damage <eval (<var.mb> + {-5 10)>
else
damage {3 13}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>) 
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sysmessage @54 Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sysmessage @54 Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv)
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif

On=@Click
If (<isevent.e_necroyum>)
return 0
elseif !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>) 
if (strmatch('<tag.gs_title>','') 
message @0 [<memoryfindtype.memory_guild.link.name>]
else
message @0 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif
endif
On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
f_fizzle
return 1
endif

On=@ItemEquip
if (<act.type> == t_weapon_axe)
events +e_axer
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif
On=@ItemClick

if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message @54 [satilamaz]
elseif (<act.price> <= 0)
act.message @54 [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @54 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message @54 [<act.price> gp]
endif
else
act.message @54 [<act.price> gp]
endif
endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @0 Backpack
return 1
endif
if ((<act.attr>&attr_newbie) // blessed itemlari belirt
act.message @56 [blessed]
endif
if !(<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
act.message @56 [sabit]
return 0
endif
if (<act.baseid> == i_bones)
act.message @56 [loot: <act.rescount> esya]
act.message @056 <act.name>
return 1
//elseif (<act.rescount> > 0)
// if !(<act.baseid> == i_deed)
// act.message @60 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
// return 1
// endif
//else
// if !(<act.baseid> == i_deed)
// act.message @606,,1 <act.typedef.name>
// return 1
// endif
endif
endif
endif
endif


On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
if ((<act.baseid> == i_spellbook) || (<act.baseid> == i_f_s) || (<act.baseid> == i_runebook) || (<act.baseid> == i_magic_reg30) || (<act.baseid> == i_magic_reg60) || (<act.baseid> == i_magic_reg90) || (<act.baseid> == i_necro_reg20) || (<act.baseid> == i_necro_reg40) || (<act.baseid> == i_taxi_kit) || (<act.dispid> == i_deed))
act.attr <act.attr>|attr_newbie
endif
endi

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)
return 1
//elseif (<targ.baseid> == i_corpse) << ßaşına // koy
if ((<targ.amount> == 400) || (<targ.amount> == 401))
return 1
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif

if !(<weight> + <act.weight>) > <weightmax>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif

// end of main fixes

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif

on=@hit
if (<account.plevel> < 2)
return 1
endif

On=@EnvironChange
if (<account.plevel>>1)
food 999
endif

[events e_fix_anim] 
ON=@SpellCast 
src.events +e_fix_anim 
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif

//////////////////////////////////////////////////////////////////

[function diefreeze]
src.newitem i_die_freeze
src.act.equip

[itemdef i_die_freeze]
name=Die Freeze
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.flags <src.flags>|04
src.events +e_die_freeze
timer 2

On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif

On=@Timer
attr attr_decay
remove
return 1

//[events e_die_freeze]
//On=@GetHit
//if (rand(2) == 1)
//src.f_fizzle
//findid.i_die_freeze.remove
//src.events -e_die_freeze
//endif

[function gc]
if <memoryfindtype.memory_guild.link.uid>
serv.allclients guild <name> : <args>
else 
src.sysmessage @54 Bu komutu kullanabilmek icin bir guilde uye olmaniz gerekiyor.
return 1
endif

[function guild]
if (<memoryfindtype.memory_guild.link.uid> == <src.memoryfindtype.memory_guild.link.uid>)
        sysmessage @70,,1 <args>
endif

[EVENTS e_staff_title]
if (0<account.plevel> == 2)
src.title ScoField Pvp Counselor
endif
if (0<account.plevel> == 3)
src.title ScoField Pvp Seer
endif
if (0<account.plevel> == 4)
src.title ScoField Pvp GameMaster
endif
if (0<account.plevel> == 5)
src.title ScoField Pvp Developer
endif
if (0<account.plevel> == 6)
src.title ScoField Pvp Admin
endif
if (0<account.plevel> == 7)
src.title SaiLoR Pvp Sunucu Sahibi
endif 
endif
endif

On=@Click


On=@Click


[eof]

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