ON=@CharDclick
if (<uid> == <src.uid>)
src.findid.i_et_horse_eqs.remove
src.newitem i_deed_staff
src.new.bounce
src.new.attr 4
endif
12:58dEBUG:>> 0 | CWorld::OnTick | +0
12:58dEBUG:>> 1 | CSector::OnTick | +0
12:58dEBUG:>> 2 | CChar::OnTick | +0
12:58dEBUG:>> 3 | CChar::Skill_Done | +0
12:58dEBUG:>> 4 | CChar::Skill_Stage | +0
12:58dEBUG:>> 5 | CChar::Skill_Magery | +0
12:58dEBUG:>> 6 | CChar::Spell_CastDone | +0
12:58dEBUG:>> 7 | CChar::Spell_Bolt | +0
12:58dEBUG:>> 8 | CChar::OnSpellEffect | +0
12:58dEBUG:>> 9 | CChar::OnTakeDamage | +0
12:58dEBUG:>>10 | CChar::OnTakeDamage | +0
12:58dEBUG:>>11 | CChar::OnTakeDamage | +0
12:58dEBUG:>>12 | CChar::OnTakeDamage | +0
12:58dEBUG:>>13 | CChar::OnTakeDamage | +0
12:58dEBUG:>>14 | CChar::OnTakeDamage | +0
12:58dEBUG:>>15 | CChar::OnTakeDamage | +0
12:58dEBUG:>> 0 | CWorld::OnTick | +0
12:58dEBUG:>> 1 | CSector::OnTick | +0
12:58dEBUG:>> 2 | CChar::OnTick | +0
12:58dEBUG:>> 3 | CChar::Skill_Done | +0
12:58dEBUG:>> 4 | CChar::Skill_Stage | +0
12:58dEBUG:>> 5 | CChar::Skill_Magery | +0
12:58dEBUG:>> 6 | CChar::Spell_CastDone | +0
12:58dEBUG:>> 7 | CChar::Spell_Bolt | +0
12:58dEBUG:>> 8 | CChar::OnSpellEffect | +0
12:58dEBUG:>> 9 | CChar::OnTakeDamage | +0
12:58dEBUG:>>10 | CChar::OnTakeDamage | +0
12:58dEBUG:>>11 | CChar::OnTakeDamage | +0
12:58dEBUG:>>12 | CChar::OnTakeDamage | +0
12:58dEBUG:>>13 | CChar::OnTakeDamage | +0
12:58dEBUG:>>14 | CChar::OnTakeDamage | +0
12:58dEBUG:>>15 | CChar::OnTakeDamage | +0