Ya Beyler Ctf die Etinlik war onu yapamadım ya scripdemi bi sorunwar yoksa bende mi sorunwr acil yardım pls!! eger elinizde güzel ctf warsa paylaşabilirmiyiz!!



şimdiden teşekkürler
Scriptı Koysana(:
kurması zordur (:
Pek Zor Değil Aslında Scripte Baştan Sona Göz At Yaparsın.
//***************************************
//**************Stones*******************
//***************************************

[ITEMDEF i_dm_stone_res]
ID=00ed4
NAME=Death Match Res Stone
TYPE=38

ON=@Create
COLOR=0481

ON=@Dclick
IF (<SRC.RESTEST 1 i_dm_cloak_fire>)&&(<SRC.FLAGS>&statf_dead)
SRC.CONSUME=1 i_dm_cloak_fire
SRC.CONSUME=1 i_dm_robe_fire
SRC.CONSUME=1 i_dm_helm_fire
SRC.CONSUME=1 i_dm_gorget_fire
SRC.CONSUME=1 i_dm_chest_fire
SRC.CONSUME=1 i_dm_arms_fire
SRC.CONSUME=1 i_dm_gloves_fire
SRC.CONSUME=1 i_dm_legs_fire
SRC.CONSUME=1 i_dm_heater_fire
src.newitem=i_dm_cloak_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_helm_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_fire
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
ELSEIF (<SRC.RESTEST 1 i_dm_cloak_ice>)&&(<SRC.FLAGS>&statf_dead)
SRC.CONSUME=1 i_dm_cloak_ice
SRC.CONSUME=1 i_dm_robe_ice
SRC.CONSUME=1 i_dm_helm_ice
SRC.CONSUME=1 i_dm_gorget_ice
SRC.CONSUME=1 i_dm_chest_ice
SRC.CONSUME=1 i_dm_arms_ice
SRC.CONSUME=1 i_dm_gloves_ice
SRC.CONSUME=1 i_dm_legs_ice
SRC.CONSUME=1 i_dm_heater_ice
src.newitem=i_dm_cloak_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_helm_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_ice
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
ENDIF
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF

CATEGORY=Death Match/CTF
SUBSECTION=Stones
DESCRIPTION=Res Stone

[ITEMDEF i_dm_stone_remove]
ID=01183
NAME=Removal Stone
TYPE=0

ON=@Create
COLOR=0488

ON=@Dclick
SRC.CONSUME=1 i_dm_cloak_fire
SRC.CONSUME=1 i_dm_robe_fire
SRC.CONSUME=1 i_dm_helm_fire
SRC.CONSUME=1 i_dm_gorget_fire
SRC.CONSUME=1 i_dm_chest_fire
SRC.CONSUME=1 i_dm_arms_fire
SRC.CONSUME=1 i_dm_gloves_fire
SRC.CONSUME=1 i_dm_legs_fire
SRC.CONSUME=1 i_dm_heater_fire
SRC.CONSUME=1 i_dm_cloak_ice
SRC.CONSUME=1 i_dm_robe_ice
SRC.CONSUME=1 i_dm_helm_ice
SRC.CONSUME=1 i_dm_gorget_ice
SRC.CONSUME=1 i_dm_chest_ice
SRC.CONSUME=1 i_dm_arms_ice
SRC.CONSUME=1 i_dm_gloves_ice
SRC.CONSUME=1 i_dm_legs_ice
SRC.CONSUME=1 i_dm_heater_ice
SRC.CONSUME=1 i_dm_bow_flame_thrower
SRC.CONSUME=1 i_dm_bow_lightning
SRC.CONSUME=1 i_dm_bow_rocket
SRC.CONSUME=1 i_dm_sword_militia
SRC.CONSUME=1 i_dm_waraxe_haste
SRC.CONSUME=1 i_dm_kryss_assasin
SRC.CONSUME=1 i_dm_hammer
SRC.CONSUME=100 i_dm_mine
SRC.CONSUME=100 i_dm_grenade
SRC.CONSUME=100 i_dm_detpack
SRC.CONSUME=100 i_dm_detpack_detonater
SRC.CONSUME=100 i_dm_ammo
SRC.CONSUME=100 i_dm_cell
SRC.CONSUME=100 i_dm_suicide
SRC.SYSMESSAGE All Death Match Items Removed
RETURN 1
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF

CATEGORY=Death Match/CTF
SUBSECTION=Stones
DESCRIPTION=Removal Stone

//***************************************
//************Fire Items*****************
//***************************************

[ITEMDEF i_dm_stone_fire]
ID=01183
NAME=Fire Stone
TYPE=0

ON=@Create
COLOR=077a

ON=@Dclick
IF (!<SRC.RESTEST 1 i_dm_robe_ice>)&&(!<SRC.RESTEST 1 i_dm_robe_fire>)
src.newitem=i_dm_cloak_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_fire
SRC.ACT.ATTR=0014
SRC.ACT.MOREP=<MOREP>
SRC.ACT.EQUIP
src.newitem=i_dm_helm_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_fire
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
src.newitem=i_dm_sword_militia
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_kryss_assasin
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_waraxe_haste
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_lightning
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_flame_thrower
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
ENDIF
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Stones
DESCRIPTION=Fire Stone

[ITEMDEF i_dm_cloak_fire]
ID=01515
NAME=Fire Cloak
WEIGHT=0

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Cloak

[ITEMDEF i_dm_robe_fire]
ID=01f03
NAME=Fire Robe
WEIGHT=0

ON=@Create
COLOR=077a
HITPOINTS=2000

ON=@Dclick
SRC.EQUIP

ON=@Equip
SRC.TAG.STR1=<SRC.STR>
SRC.TAG.DEX1=<SRC.DEX>
SRC.TAG.INT1=<SRC.INT>
SRC.STR=100
SRC.HITPOINTS=100
SRC.DEX=100
SRC.STAMINA=100
SRC.INT=100
SRC.MANA=100

ON=@Unequip
SRC.STR=<SRC.TAG.STR1>
SRC.HITPOINTS=<SRC.TAG.STR1>
SRC.DEX=<SRC.TAG.DEX1>
SRC.STAMINA=<SRC.TAG.DEX1>
SRC.INT=<SRC.TAG.INT1>
SRC.MANA=<SRC.TAG.INT1>

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Robe

[ITEMDEF i_dm_helm_fire]
ID=01412
NAME=Fire Helm
WEIGHT=0
ARMOR=7

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Helm

[ITEMDEF i_dm_gorget_fire]
ID=01413
NAME=Fire Gorget
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Gorget

[ITEMDEF i_dm_chest_fire]
ID=01415
NAME=Fire Chest
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Chest

[ITEMDEF i_dm_arms_fire]
ID=01410
NAME=Fire Arms
WEIGHT=0
ARMOR=8

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Arms

[ITEMDEF i_dm_gloves_fire]
ID=01414
NAME=Fire Gloves
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Gloves

[ITEMDEF i_dm_legs_fire]
ID=01411
NAME=Fire Legs
WEIGHT=0
ARMOR=12

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Legs

[ITEMDEF i_dm_heater_fire]
ID=01b76
NAME=Fire Heater
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Heater

[ITEMDEF i_dm_flag_fire_id]
ID=01
NAME=Fire Flag ID
TYPE=0
WEIGHT=0

ON=@Create
ATTR=0094

[ITEMDEF i_dm_flag_fire]
ID=0159e
NAME=Fire Flag
TYPE=0
WEIGHT=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)&&(<LINK>==04FFFFFFF)
LINK=<SRC.UID>
src.newitem=i_dm_flag_fire_id
SRC.ACT.LINK=<UID>
SRC.ACT.CONT=<SRC.FINDLAYER(21).UID>
TIMER=1
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)&&(<LINK>==04FFFFFFF)
P=<MOREP>
ENDIF
FIX
RETURN 1

ON=@Timer
IF (<LINK.FLAGS>&statf_dead)
TIMER=-1
LINK.CONSUME=1 i_dm_flag_fire_id
LINK=04FFFFFFF
ELSEIF (<LINK> !=04FFFFFFF)&&(<LINK.FINDID(i_dm_flag_fire_id).LINK>==<UID>)
P=<LINK.P>
TIMER=1
ELSE
TIMER=-1
LINK.CONSUME=1 i_dm_flag_fire_id
LINK=04FFFFFFF
ENDIF
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Flags
DESCRIPTION=Fire Flag

[ITEMDEF i_dm_base_fire_1]
ID=014e3
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 1

[ITEMDEF i_dm_base_fire_2]
ID=014e4
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 2

[ITEMDEF i_dm_base_fire_3]
ID=014e5
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 3

[ITEMDEF i_dm_base_fire_4]
ID=014e6
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 4

//***************************************
//***********Ice Stone*******************
//***************************************

[ITEMDEF i_dm_stone_ice]
ID=01183
NAME=Ice Stone
TYPE=0

ON=@Create
COLOR=0480

ON=@Dclick
IF (!<SRC.RESTEST 1 i_dm_robe_ice>)&&(!<SRC.RESTEST 1 i_dm_robe_fire>)
src.newitem=i_dm_cloak_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_ice
SRC.ACT.ATTR=0014
SRC.ACT.MOREP=<MOREP>
SRC.ACT.EQUIP
src.newitem=i_dm_helm_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_ice
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
src.newitem=i_dm_sword_militia
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_kryss_assasin
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_waraxe_haste
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_lightning
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_flame_thrower
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
ENDIF
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Stones
DESCRIPTION=Ice Stone

[ITEMDEF i_dm_cloak_ice]
ID=01515
NAME=Ice Cloak
WEIGHT=0

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Cloak

[ITEMDEF i_dm_robe_ice]
ID=01f03
NAME=Ice Robe
WEIGHT=0

ON=@Create
COLOR=0480
HITPOINTS=2000

ON=@Dclick
SRC.EQUIP

ON=@Equip
SRC.TAG.STR1=<SRC.STR>
SRC.TAG.DEX1=<SRC.DEX>
SRC.TAG.INT1=<SRC.INT>
SRC.STR=100
SRC.HITPOINTS=100
SRC.DEX=100
SRC.STAMINA=100
SRC.INT=100
SRC.MANA=100

ON=@Unequip
SRC.STR=<SRC.TAG.STR1>
SRC.HITPOINTS=<SRC.TAG.STR1>
SRC.DEX=<SRC.TAG.DEX1>
SRC.STAMINA=<SRC.TAG.DEX1>
SRC.INT=<SRC.TAG.INT1>
SRC.MANA=<SRC.TAG.INT1>

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Robe

[ITEMDEF i_dm_helm_ice]
ID=01412
NAME=Ice Helm
WEIGHT=0
ARMOR=7

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Helm

[ITEMDEF i_dm_gorget_ice]
ID=01413
NAME=Ice Gorget
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Gorget

[ITEMDEF i_dm_chest_ice]
ID=01415
NAME=Ice Chest
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Chest

[ITEMDEF i_dm_arms_ice]
ID=01410
NAME=Ice Arms
WEIGHT=0
ARMOR=8

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Arms

[ITEMDEF i_dm_gloves_ice]
ID=01414
NAME=Ice Gloves
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Gloves

[ITEMDEF i_dm_legs_ice]
ID=01411
NAME=Ice Legs
WEIGHT=0
ARMOR=12

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Legs

[ITEMDEF i_dm_heater_ice]
ID=01b76
NAME=Ice Heater
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Heater

[ITEMDEF i_dm_flag_ice_id]
ID=01
NAME=Ice Flag ID
TYPE=0
WEIGHT=0

ON=@Create
ATTR=0094

[ITEMDEF i_dm_flag_ice]
ID=0159e
NAME=Ice Flag
TYPE=0
WEIGHT=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)&&(<LINK>==04FFFFFFF)
LINK=<SRC.UID>
src.newitem=i_dm_flag_ice_id
SRC.ACT.LINK=<UID>
SRC.ACT.CONT=<SRC.FINDLAYER(21).UID>
TIMER=1
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)&&(<LINK>==04FFFFFFF)
P=<MOREP>
ENDIF
FIX
RETURN 1

ON=@Timer
IF (<LINK.FLAGS>&statf_dead)
TIMER=-1
LINK.CONSUME=1 i_dm_flag_ice_id
LINK=04FFFFFFF
ELSEIF (<LINK> !=04FFFFFFF)&&(<LINK.FINDID(i_dm_flag_ice_id).LINK>==<UID>)
P=<LINK.P>
TIMER=1
ELSE
TIMER=-1
LINK.CONSUME=1 i_dm_flag_ice_id
LINK=04FFFFFFF
ENDIF
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Flags
DESCRIPTION=Ice Flag

[ITEMDEF i_dm_base_ice_1]
ID=014b7
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 1

[ITEMDEF i_dm_base_ice_2]
ID=014b8
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 2

[ITEMDEF i_dm_base_ice_3]
ID=014b9
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 3

[ITEMDEF i_dm_base_ice_4]
ID=014ba
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 4

//***************************************
//**********Restocks / Regens************
//***************************************

[ITEMDEF i_dm_heal_pad]
ID=01822
NAME=Heal Pad
TYPE=0

ON=@Create
COLOR=0486

ON=@Step
IF ((<SRC.HITPOINTS> + 5) < <SRC.STR>)
SRC.HITPOINTS=(<SRC.HITPOINTS> +5)
ELSE
SRC.HITPOINTS=<SRC.STR>
ENDIF
SFX 0214
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Heal Pad

[ITEMDEF i_dm_mana_pad]
ID=01822
NAME=Mana Pad
TYPE=0

ON=@Create
COLOR=0489

ON=@Step
IF ((<SRC.MANA> + 5) < <SRC.INT>)
SRC.MANA=(<SRC.MANA> +5)
ELSE
SRC.MANA=<SRC.INT>
ENDIF
SFX 0214
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Mana Pad

[ITEMDEF i_dm_restock_grenades]
ID=00e75
NAME=Restock Grenades
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING GRENADES
SRC.CONSUME=100 i_dm_grenade
src.newitem=i_dm_grenade
SRC.ACT.AMOUNT=5
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Grenades

[ITEMDEF i_dm_restock_detpack]
ID=00e75
NAME=Restock Det Pack
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING DET PACK
SRC.CONSUME=100 i_dm_detpack
src.newitem=i_dm_detpack
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Det Pack

[ITEMDEF i_dm_restock_mines]
ID=00e75
NAME=Restock Mines
TYPE=0

ON=@Create
COLOR=0487
MORE=15

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING MINES
SRC.CONSUME=100 i_dm_mine
src.newitem=i_dm_mine
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Mines

[ITEMDEF i_dm_restock_suicide]
ID=00e75
NAME=Restock Suicide Bomb
TYPE=0

ON=@Create
COLOR=0487
MORE=90

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING SUICIDE BOMB
SRC.CONSUME=100 i_dm_suicide
src.newitem=i_dm_suicide
SRC.ACT.ATTR=0014
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Suicide Bomb

[ITEMDEF i_dm_restock_ammo]
ID=00e75
NAME=Restock Ammo
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING AMMO
SRC.CONSUME=1000 i_dm_ammo
src.newitem=i_dm_ammo
SRC.ACT.AMOUNT=50
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Ammo

[ITEMDEF i_dm_restock_cell]
ID=00e75
NAME=Restock Cells
TYPE=0

ON=@Create
COLOR=0487
MORE=10

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING CELLS
SRC.CONSUME=1000 i_dm_cell
src.newitem=i_dm_cell
SRC.ACT.AMOUNT=100
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Cells

//***************************************
//************Explosives*****************
//***************************************

[ITEMDEF i_dm_grenade]
ID=00f7f
NAME=Death Match Grenade
WEIGHT=0.1
TYPE=22
VALUE=1000

ON=@Create
COLOR=0487
MORE=43
MORE2=2000

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Death Match Grenade

[ITEMDEF i_dm_detpack]
ID=01039
NAME=Det Pack
WEIGHT=2
TYPE=22
VALUE=10000

ON=@Create
COLOR=0488
MORE=43
MORE2=8000
MOREP=0

ON=@Dclick
IF (<ATTR> !=0010)
P=<SRC.P>
ATTR=0010
SRC.SYSMESSAGE=Det Pack placed, use remote to detonate.
src.newitem=i_dm_detpack_detonater
SRC.ACT.ATTR=0004
SRC.ACT.LINK=<UID>
SRC.ACT.BOUNCE
ELSE
SRC.SYSMESSAGE=You cannot use that item.
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Det Pack

[ITEMDEF i_dm_detpack_detonater]
ID=01ecd
NAME=Det Pack Detonater
WEIGHT=1
TYPE=0

ON=@Create
COLOR=0488

ON=@Dclick
LINK.TIMER=0
SRC.SYSMESSAGE Det Pack detonated!
REMOVE
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Det Pack Detonater

[ITEMDEF i_dm_mine]
ID=0142f
NAME=Mine
WEIGHT=0.5
TYPE=0
VALUE=1000

ON=@Create
COLOR=077d

ON=@Dclick
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
MORE=1
ATTR=0090
P=<SRC.P>
SRC.SYSMESSAGE You have planted the mine under you.
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
MORE=2
ATTR=0090
P=<SRC.P>
SRC.SYSMESSAGE You have planted the mine under you.
ENDIF
RETURN 1
FIX

ON=@Step
IF (<MORE>==1)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX=50
SRC.ACT.MOREZ=0
SRC.ACT.TIMER=0
SRC.ACT.P=<P>
REMOVE
ELSEIF (<MORE>==2)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX=50
SRC.ACT.MOREZ=0
SRC.ACT.TIMER=0
SRC.ACT.P=<P>
REMOVE
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Mine

[ITEMDEF i_dm_suicide]
ID=0fae
NAME=SUICIDE BOMB!!!
WEIGHT=10
TYPE=0

ON=@Create
COLOR=0488

ON=@Dclick
SRC.EMOTE KABOOM!!!!
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.TIMER=0
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=N 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=S 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=W 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=E 1
SRC.ACT.TIMER=1
REMOVE
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=SUICIDE BOMB!!!

[ITEMDEF i_dm_suicide_ex]
ID=036b0
NAME=Explosion
TYPE=94

ON=@Create
MOREY=1
MOREX=1000
MOREZ=2

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Explosion (Suicide Bomb)

//***************************************
//*************Weapons*******************
//***************************************

[ITEMDEF i_dm_kryss_assasin]
ID=01400
NAME=Death Match Assasin Kryss (Deadly Poisoned)
DAM=7,12
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=07a5
MOREZ=500

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Assasin Kryss (Deadly Poisoned)

[ITEMDEF i_dm_waraxe_haste]
ID=013b0
NAME=Death Match War Axe of Haste
DAM=10,15
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=079d

ON=@Equip
SRC.DEX=(<SRC.DEX> +10)
SRC.STAMINA=(<SRC.STAMINA> +10)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +-10)
SRC.STAMINA=(<SRC.STAMINA> +-10)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match War Axe of Haste

[ITEMDEF i_dm_sword_militia]
ID=013ba
NAME=Death Match Militia Sword
DAM=15,25
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=07a1

ON=@Equip
SRC.STR=(<SRC.STR> +10)
SRC.HITPOINTS=(<SRC.HITPOINTS> +10)

ON=@Unequip
SRC.STR=(<SRC.STR> +-10)
SRC.HITPOINTS=(<SRC.HITPOINTS> +-10)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Militia Sword

[ITEMDEF i_dm_bow_rocket]
ID=013b1
NAME=Death Match Rocket Launcher
DAM=1,2
WEIGHT=4
VALUE=500000
TDATA3=i_dm_ammo
TDATA4=03818

ON=@Create
HITPOINTS=5000
COLOR=07a8

ON=@Equip
SRC.DEX=(<SRC.DEX> +-60)
SRC.STAMINA=(<SRC.STAMINA> +-60)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +60)
SRC.STAMINA=(<SRC.STAMINA> +60)

ON=@Damage
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX={ 25 60 }
SRC.ACT.MOREY=1
SRC.ACT.P=<SRC.P>
SRC.ACT.TIMER=0

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Rocket Launcher

[ITEMDEF i_dm_bow_lightning]
ID=013b1
NAME=Death Match Lightning Bow
DAM=10,20
WEIGHT=2
VALUE=50000
TDATA3=i_dm_ammo
TDATA4=03818

ON=@Create
HITPOINTS=5000
COLOR=07a8

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Lightning Bow

[ITEMDEF i_dm_bow_flame_thrower]
ID=013b1
NAME=Death Match Flame Thrower Bow
DAM=5,10
WEIGHT=0
VALUE=50000
TDATA3=i_dm_ammo
TDATA4=019ab

ON=@Create
HITPOINTS=5000
COLOR=0486

ON=@Equip
SRC.DEX=(<SRC.DEX> +20)
SRC.STAMINA=(<SRC.STAMINA> +20)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +-20)
SRC.STAMINA=(<SRC.STAMINA> +-20)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Flame Thrower Bow

[ITEMDEF i_dm_bow_sentry]
ID=013b1
NAME=Death Match Sentry Gun
DAM=10,15
WEIGHT=0
VALUE=500000
TDATA3=0
TDATA4=0f7a

ON=@Create
HITPOINTS=5000
COLOR=07a1

ON=@Damage
SRC.SPELLEFFECT=41 1000

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Sentry Gun

//***************************************
//***************Ammo********************
//***************************************

[ITEMDEF i_dm_ammo]
ID=0f3f
NAME=Death Match Ammo
WEIGHT=0

ON=@Create
COLOR=07a1

CATEGORY=Death Match/CTF
SUBSECTION=Ammo
DESCRIPTION=Death Match Ammo

[ITEMDEF i_dm_cell]
ID=01bef
NAME=Death Match Cell
WEIGHT=0

ON=@Create
COLOR=07a1

CATEGORY=Death Match/CTF
SUBSECTION=Ammo
DESCRIPTION=Death Match Cells

//***************************************
//**************Hammer*******************
//***************************************

[ITEMDEF i_dm_hammer]
ID=013e3
NAME=Death Match Engineering Hammer
WEIGHT=0
TYPE=12

ON=@Create
COLOR=07a1
HITPOINTS=5000

ON=@Dclick
SRC.MENU=m_dm_hammer
SRC.EQUIP
RETURN 1

ON=@Targon_Item
IF (<SRC.TARG.BASEID>==c_dm_sentry)
SRC.TARG.HITPOINTS=<SRC.TARG.STR>
ELSE
SRC.SYSMESSAGE That is not a Sentry Gun!
ENDIF

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Hammer

[MENU m_dm_hammer]
What do you wish to do?:

ON=0 Build Sentry Gun
IF (<SRC.RESTEST 100 i_dm_cell>)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
SRC.CONSUME=100 i_dm_cell
SRC.NEWNPC=c_dm_sentry
SRC.ACT.COLOR=077a
SRC.ACT.P=<SRC.P>
SRC.SYSMESSAGE=Sentry Gun built!
SRC.SFX=004b
ELSEIF (<SRC.RESTEST 100 i_dm_cell>)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
SRC.CONSUME=100 i_dm_cell
SRC.NEWNPC=c_dm_sentry
SRC.ACT.COLOR=0480
SRC.ACT.P=<SRC.P>
SRC.SYSMESSAGE=Sentry Gun built!
SRC.SFX=004b
ELSE
SRC.SYSMESSAGE=You must have 100 cells to build a Sentry Gun!
ENDIF
RETURN 1

ON=0 Repair Sentry Gun
SRC.SYSMESSAGE=Where is the Sentry Gun that you wish to repair?
TARGET
RETURN 1

//***************************************
//************Sentry Gun*****************
//***************************************

[CHARDEF c_dm_sentry]
ID=023e
NAME=Sentry Gun
CAN=MT_NONMOVER|MT_USEHANDS|MT_EQUIP
DAM=3,7
ARMOR=50
AVERSIONS=r_civilization

ON=@Create
NPC=brain_beserk
FOOD=50
FAME=1000
KARMA=1000

STR=100
DEX=100
INT=100

ARCHERY=100.0
MAGICRESISTANCE=50.0

ITEMNEWBIE=i_dm_bow_sentry

CATEGORY=Monsters
SUBSECTION=Death Match
DESCRIPTION=Sentry

[EOF]








alın bakın
RETURN 1
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF

CATEGORY=Death Match/CTF
SUBSECTION=Gates
DESCRIPTION=Removal Gate

//***************************************
//************Fire Items*****************
//***************************************

[ITEMDEF i_dm_stone_fire]
ID=01183
NAME=Fire Gate
TYPE=0

ON=@Create
COLOR=077a

ON=@Dclick
IF (!<SRC.RESTEST 1 i_dm_robe_ice>)&&(!<SRC.RESTEST 1 i_dm_robe_fire>)
src.newitem=i_dm_cloak_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_fire
SRC.ACT.ATTR=0014
SRC.ACT.MOREP=<MOREP>
SRC.ACT.EQUIP
src.newitem=i_dm_helm_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_fire
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_fire
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
src.newitem=i_dm_sword_militia
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_kryss_assasin
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_waraxe_haste
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_lightning
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_flame_thrower
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
ENDIF
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Gates
DESCRIPTION=Fire Gate

[ITEMDEF i_dm_cloak_fire]
ID=01515
NAME=Fire Cloak
WEIGHT=0

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Cloak

[ITEMDEF i_dm_robe_fire]
ID=01f03
NAME=Fire Robe
WEIGHT=0

ON=@Create
COLOR=077a
HITPOINTS=2000

ON=@Dclick
SRC.EQUIP

ON=@Equip
SRC.TAG.STR1=<SRC.STR>
SRC.TAG.DEX1=<SRC.DEX>
SRC.TAG.INT1=<SRC.INT>
SRC.STR=100
SRC.HITPOINTS=100
SRC.DEX=100
SRC.STAMINA=100
SRC.INT=100
SRC.MANA=100

ON=@Unequip
SRC.STR=<SRC.TAG.STR1>
SRC.HITPOINTS=<SRC.TAG.STR1>
SRC.DEX=<SRC.TAG.DEX1>
SRC.STAMINA=<SRC.TAG.DEX1>
SRC.INT=<SRC.TAG.INT1>
SRC.MANA=<SRC.TAG.INT1>

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Robe

[ITEMDEF i_dm_helm_fire]
ID=01412
NAME=Fire Helm
WEIGHT=0
ARMOR=7

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Helm

[ITEMDEF i_dm_gorget_fire]
ID=01413
NAME=Fire Gorget
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Gorget

[ITEMDEF i_dm_chest_fire]
ID=01415
NAME=Fire Chest
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Chest

[ITEMDEF i_dm_arms_fire]
ID=01410
NAME=Fire Arms
WEIGHT=0
ARMOR=8

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Arms

[ITEMDEF i_dm_gloves_fire]
ID=01414
NAME=Fire Gloves
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Gloves

[ITEMDEF i_dm_legs_fire]
ID=01411
NAME=Fire Legs
WEIGHT=0
ARMOR=12

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Legs

[ITEMDEF i_dm_heater_fire]
ID=01b76
NAME=Fire Heater
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=077a
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Fire Heater

[ITEMDEF i_dm_flag_fire_id]
ID=01
NAME=Fire Flag ID
TYPE=0
WEIGHT=0

ON=@Create
ATTR=0094

[ITEMDEF i_dm_flag_fire]
ID=0159e
NAME=Fire Flag
TYPE=0
WEIGHT=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)&&(<LINK>==04FFFFFFF)
LINK=<SRC.UID>
src.newitem=i_dm_flag_fire_id
SRC.ACT.LINK=<UID>
SRC.ACT.CONT=<SRC.FINDLAYER(21).UID>
TIMER=1
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)&&(<LINK>==04FFFFFFF)
P=<MOREP>
ENDIF
FIX
RETURN 1

ON=@Timer
IF (<LINK.FLAGS>&statf_dead)
TIMER=-1
LINK.CONSUME=1 i_dm_flag_fire_id
LINK=04FFFFFFF
ELSEIF (<LINK> !=04FFFFFFF)&&(<LINK.FINDID(i_dm_flag_fire_id).LINK>==<UID>)
P=<LINK.P>
TIMER=1
ELSE
TIMER=-1
LINK.CONSUME=1 i_dm_flag_fire_id
LINK=04FFFFFFF
ENDIF
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Flags
DESCRIPTION=Fire Flag

[ITEMDEF i_dm_base_fire_1]
ID=014e3
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 1

[ITEMDEF i_dm_base_fire_2]
ID=014e4
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 2

[ITEMDEF i_dm_base_fire_3]
ID=014e5
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 3

[ITEMDEF i_dm_base_fire_4]
ID=014e6
NAME=Fire Base
TYPE=0

ON=@Create
COLOR=077a

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_ice_id>)
SRC.FINDID(i_dm_flag_ice_id).LINK.P=<SRC.FINDID(i_dm_flag_ice_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_ice_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_ice_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_ice_id).LINK.FIX
SRC.EMOTE Score for the Fire Team!
LINK.MOREX=(<LINK.MOREX> +1)
LINK.NAME=FIRE <LINK.MOREX> , ICE <LINK.MOREY>
LINK.SAY=FIRE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=077a
SRC.CONSUME=1 i_dm_flag_ice_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Fire Base 4

//***************************************
//***********Ice Gate*******************
//***************************************

[ITEMDEF i_dm_stone_ice]
ID=01183
NAME=Ice Gate
TYPE=0

ON=@Create
COLOR=0480

ON=@Dclick
IF (!<SRC.RESTEST 1 i_dm_robe_ice>)&&(!<SRC.RESTEST 1 i_dm_robe_fire>)
src.newitem=i_dm_cloak_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_robe_ice
SRC.ACT.ATTR=0014
SRC.ACT.MOREP=<MOREP>
SRC.ACT.EQUIP
src.newitem=i_dm_helm_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gorget_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_chest_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_arms_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_gloves_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_legs_ice
SRC.ACT.ATTR=0014
SRC.ACT.EQUIP
src.newitem=i_dm_heater_ice
SRC.ACT.ATTR=0010
SRC.ACT.EQUIP
src.newitem=i_dm_sword_militia
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_kryss_assasin
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_waraxe_haste
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_lightning
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
src.newitem=i_dm_bow_flame_thrower
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
ENDIF
IF (<MOREP> !=0)
SRC.GO=<MOREP>
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Gates
DESCRIPTION=Ice Gates

[ITEMDEF i_dm_cloak_ice]
ID=01515
NAME=Ice Cloak
WEIGHT=0

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Cloak

[ITEMDEF i_dm_robe_ice]
ID=01f03
NAME=Ice Robe
WEIGHT=0

ON=@Create
COLOR=0480
HITPOINTS=2000

ON=@Dclick
SRC.EQUIP

ON=@Equip
SRC.TAG.STR1=<SRC.STR>
SRC.TAG.DEX1=<SRC.DEX>
SRC.TAG.INT1=<SRC.INT>
SRC.STR=100
SRC.HITPOINTS=100
SRC.DEX=100
SRC.STAMINA=100
SRC.INT=100
SRC.MANA=100

ON=@Unequip
SRC.STR=<SRC.TAG.STR1>
SRC.HITPOINTS=<SRC.TAG.STR1>
SRC.DEX=<SRC.TAG.DEX1>
SRC.STAMINA=<SRC.TAG.DEX1>
SRC.INT=<SRC.TAG.INT1>
SRC.MANA=<SRC.TAG.INT1>

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Robe

[ITEMDEF i_dm_helm_ice]
ID=01412
NAME=Ice Helm
WEIGHT=0
ARMOR=7

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Helm

[ITEMDEF i_dm_gorget_ice]
ID=01413
NAME=Ice Gorget
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Gorget

[ITEMDEF i_dm_chest_ice]
ID=01415
NAME=Ice Chest
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Chest

[ITEMDEF i_dm_arms_ice]
ID=01410
NAME=Ice Arms
WEIGHT=0
ARMOR=8

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Arms

[ITEMDEF i_dm_gloves_ice]
ID=01414
NAME=Ice Gloves
WEIGHT=0
ARMOR=5

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Gloves

[ITEMDEF i_dm_legs_ice]
ID=01411
NAME=Ice Legs
WEIGHT=0
ARMOR=12

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Legs

[ITEMDEF i_dm_heater_ice]
ID=01b76
NAME=Ice Heater
WEIGHT=0
ARMOR=30

ON=@Create
COLOR=0480
HITPOINTS=1000

CATEGORY=Death Match/CTF
SUBSECTION=Armor/Clothing
DESCRIPTION=Ice Heater

[ITEMDEF i_dm_flag_ice_id]
ID=01
NAME=Ice Flag ID
TYPE=0
WEIGHT=0

ON=@Create
ATTR=0094

[ITEMDEF i_dm_flag_ice]
ID=0159e
NAME=Ice Flag
TYPE=0
WEIGHT=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)&&(<LINK>==04FFFFFFF)
LINK=<SRC.UID>
src.newitem=i_dm_flag_ice_id
SRC.ACT.LINK=<UID>
SRC.ACT.CONT=<SRC.FINDLAYER(21).UID>
TIMER=1
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)&&(<LINK>==04FFFFFFF)
P=<MOREP>
ENDIF
FIX
RETURN 1

ON=@Timer
IF (<LINK.FLAGS>&statf_dead)
TIMER=-1
LINK.CONSUME=1 i_dm_flag_ice_id
LINK=04FFFFFFF
ELSEIF (<LINK> !=04FFFFFFF)&&(<LINK.FINDID(i_dm_flag_ice_id).LINK>==<UID>)
P=<LINK.P>
TIMER=1
ELSE
TIMER=-1
LINK.CONSUME=1 i_dm_flag_ice_id
LINK=04FFFFFFF
ENDIF
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Flags
DESCRIPTION=Ice Flag

[ITEMDEF i_dm_base_ice_1]
ID=014b7
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 1

[ITEMDEF i_dm_base_ice_2]
ID=014b8
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 2

[ITEMDEF i_dm_base_ice_3]
ID=014b9
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 3

[ITEMDEF i_dm_base_ice_4]
ID=014ba
NAME=Ice Base
TYPE=0

ON=@Create
COLOR=0480

ON=@Step
IF (<SRC.RESTEST 1 i_dm_flag_fire_id>)
SRC.FINDID(i_dm_flag_fire_id).LINK.P=<SRC.FINDID(i_dm_flag_fire_id).LINK.MOREP>
SRC.FINDID(i_dm_flag_fire_id).LINK=04FFFFFFF
SRC.FINDID(i_dm_flag_fire_id).LINK.TIMER=-1
SRC.FINDID(i_dm_flag_fire_id).LINK.FIX
SRC.EMOTE Score for the Ice Team!
LINK.MOREY=(<LINK.MOREY> +1)
LINK.NAME=ICE <LINK.MOREY> , FIRE <LINK.MOREX>
LINK.SAY=ICE SCORES!!! The Score is now:
LINK.SAY=<LINK.NAME>
LINK.COLOR=0480
SRC.CONSUME=1 i_dm_flag_fire_id
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Bases
DESCRIPTION=Ice Base 4

//***************************************
//**********Restocks / Regens************
//***************************************

[ITEMDEF i_dm_heal_pad]
ID=01822
NAME=Heal Pad
TYPE=0

ON=@Create
COLOR=0486

ON=@Step
IF ((<SRC.HITPOINTS> + 5) < <SRC.STR>)
SRC.HITPOINTS=(<SRC.HITPOINTS> +5)
ELSE
SRC.HITPOINTS=<SRC.STR>
ENDIF
SFX 0214
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Heal Pad

[ITEMDEF i_dm_mana_pad]
ID=01822
NAME=Mana Pad
TYPE=0

ON=@Create
COLOR=0489

ON=@Step
IF ((<SRC.MANA> + 5) < <SRC.INT>)
SRC.MANA=(<SRC.MANA> +5)
ELSE
SRC.MANA=<SRC.INT>
ENDIF
SFX 0214
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Mana Pad

[ITEMDEF i_dm_restock_grenades]
ID=00e75
NAME=Restock Grenades
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING GRENADES
SRC.CONSUME=100 i_dm_grenade
src.newitem=i_dm_grenade
SRC.ACT.AMOUNT=5
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Grenades

[ITEMDEF i_dm_restock_detpack]
ID=00e75
NAME=Restock Det Pack
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING DET PACK
SRC.CONSUME=100 i_dm_detpack
src.newitem=i_dm_detpack
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Det Pack

[ITEMDEF i_dm_restock_mines]
ID=00e75
NAME=Restock Mines
TYPE=0

ON=@Create
COLOR=0487
MORE=15

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING MINES
SRC.CONSUME=100 i_dm_mine
src.newitem=i_dm_mine
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Mines

[ITEMDEF i_dm_restock_suicide]
ID=00e75
NAME=Restock Suicide Bomb
TYPE=0

ON=@Create
COLOR=0487
MORE=90

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING SUICIDE BOMB
SRC.CONSUME=100 i_dm_suicide
src.newitem=i_dm_suicide
SRC.ACT.ATTR=0014
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Suicide Bomb

[ITEMDEF i_dm_restock_ammo]
ID=00e75
NAME=Restock Ammo
TYPE=0

ON=@Create
COLOR=0487
MORE=3

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING AMMO
SRC.CONSUME=1000 i_dm_ammo
src.newitem=i_dm_ammo
SRC.ACT.AMOUNT=50
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Ammo

[ITEMDEF i_dm_restock_cell]
ID=00e75
NAME=Restock Cells
TYPE=0

ON=@Create
COLOR=0487
MORE=10

ON=@Step
IF (<TIMER>==-1)
SRC.SYSMESSAGE=RESTOCKING CELLS
SRC.CONSUME=1000 i_dm_cell
src.newitem=i_dm_cell
SRC.ACT.AMOUNT=100
SRC.ACT.ATTR=0004
SRC.ACT.BOUNCE
COLOR=0481
TIMER=<MORE>
ELSE
ENDIF
FIX
RETURN 1

ON=@Dclick
SRC.SYSMESSAGE=Step on the item to use it!
RETURN 1

ON=@Timer
COLOR=0487
TIMER=-1
FIX
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Restocks
DESCRIPTION=Restock Cells

//***************************************
//************Explosives*****************
//***************************************

[ITEMDEF i_dm_grenade]
ID=00f7f
NAME=Death Match Grenade
WEIGHT=0.1
TYPE=22
VALUE=1000

ON=@Create
COLOR=0487
MORE=43
MORE2=2000

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Death Match Grenade

[ITEMDEF i_dm_detpack]
ID=01039
NAME=Det Pack
WEIGHT=2
TYPE=22
VALUE=10000

ON=@Create
COLOR=0488
MORE=43
MORE2=8000
MOREP=0

ON=@Dclick
IF (<ATTR> !=0010)
P=<SRC.P>
ATTR=0010
SRC.SYSMESSAGE=Det Pack placed, use remote to detonate.
src.newitem=i_dm_detpack_detonater
SRC.ACT.ATTR=0004
SRC.ACT.LINK=<UID>
SRC.ACT.BOUNCE
ELSE
SRC.SYSMESSAGE=You cannot use that item.
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Det Pack

[ITEMDEF i_dm_detpack_detonater]
ID=01ecd
NAME=Det Pack Detonater
WEIGHT=1
TYPE=0

ON=@Create
COLOR=0488

ON=@Dclick
LINK.TIMER=0
SRC.SYSMESSAGE Det Pack detonated!
REMOVE
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Det Pack Detonater

[ITEMDEF i_dm_mine]
ID=0142f
NAME=Mine
WEIGHT=0.5
TYPE=0
VALUE=1000

ON=@Create
COLOR=077d

ON=@Dclick
IF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
MORE=1
ATTR=0090
P=<SRC.P>
SRC.SYSMESSAGE You have planted the mine under you.
ELSEIF (<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
MORE=2
ATTR=0090
P=<SRC.P>
SRC.SYSMESSAGE You have planted the mine under you.
ENDIF
RETURN 1
FIX

ON=@Step
IF (<MORE>==1)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX=50
SRC.ACT.MOREZ=0
SRC.ACT.TIMER=0
SRC.ACT.P=<P>
REMOVE
ELSEIF (<MORE>==2)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX=50
SRC.ACT.MOREZ=0
SRC.ACT.TIMER=0
SRC.ACT.P=<P>
REMOVE
ELSE
ENDIF
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Mine

[ITEMDEF i_dm_suicide]
ID=0fae
NAME=SUICIDE BOMB!!!
WEIGHT=10
TYPE=0

ON=@Create
COLOR=0488

ON=@Dclick
SRC.EMOTE KABOOM!!!!
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.TIMER=0
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=N 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=S 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=W 1
SRC.ACT.TIMER=1
src.newitem=i_dm_suicide_ex
SRC.ACT.P=<SRC.P>
SRC.ACT.MOVE=E 1
SRC.ACT.TIMER=1
REMOVE
RETURN 1

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=SUICIDE BOMB!!!

[ITEMDEF i_dm_suicide_ex]
ID=036b0
NAME=Explosion
TYPE=94

ON=@Create
MOREY=1
MOREX=1000
MOREZ=2

CATEGORY=Death Match/CTF
SUBSECTION=Explosives
DESCRIPTION=Explosion (Suicide Bomb)

//***************************************
//*************Weapons*******************
//***************************************

[ITEMDEF i_dm_kryss_assasin]
ID=01400
NAME=Death Match Assasin Kryss (Deadly Poisoned)
DAM=7,12
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=07a5
MOREZ=500

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Assasin Kryss (Deadly Poisoned)

[ITEMDEF i_dm_waraxe_haste]
ID=013b0
NAME=Death Match War Axe of Haste
DAM=10,15
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=079d

ON=@Equip
SRC.DEX=(<SRC.DEX> +10)
SRC.STAMINA=(<SRC.STAMINA> +10)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +-10)
SRC.STAMINA=(<SRC.STAMINA> +-10)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match War Axe of Haste

[ITEMDEF i_dm_sword_militia]
ID=013ba
NAME=Death Match Militia Sword
DAM=15,25
WEIGHT=5

ON=@Create
HITPOINTS=5000
COLOR=07a1

ON=@Equip
SRC.STR=(<SRC.STR> +10)
SRC.HITPOINTS=(<SRC.HITPOINTS> +10)

ON=@Unequip
SRC.STR=(<SRC.STR> +-10)
SRC.HITPOINTS=(<SRC.HITPOINTS> +-10)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Militia Sword

[ITEMDEF i_dm_bow_rocket]
ID=013b1
NAME=Death Match Rocket Launcher
DAM=1,2
WEIGHT=4
VALUE=500000
TDATA3=i_dm_ammo
TDATA4=03818

ON=@Create
HITPOINTS=5000
COLOR=07a8

ON=@Equip
SRC.DEX=(<SRC.DEX> +-60)
SRC.STAMINA=(<SRC.STAMINA> +-60)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +60)
SRC.STAMINA=(<SRC.STAMINA> +60)

ON=@Damage
src.newitem=i_dm_suicide_ex
SRC.ACT.MOREX={ 25 60 }
SRC.ACT.MOREY=1
SRC.ACT.P=<SRC.P>
SRC.ACT.TIMER=0

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Rocket Launcher

[ITEMDEF i_dm_bow_lightning]
ID=013b1
NAME=Death Match Lightning Bow
DAM=10,20
WEIGHT=2
VALUE=50000
TDATA3=i_dm_ammo
TDATA4=03818

ON=@Create
HITPOINTS=5000
COLOR=07a8

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Lightning Bow

[ITEMDEF i_dm_bow_flame_thrower]
ID=013b1
NAME=Death Match Flame Thrower Bow
DAM=5,10
WEIGHT=0
VALUE=50000
TDATA3=i_dm_ammo
TDATA4=019ab

ON=@Create
HITPOINTS=5000
COLOR=0486

ON=@Equip
SRC.DEX=(<SRC.DEX> +20)
SRC.STAMINA=(<SRC.STAMINA> +20)

ON=@Unequip
SRC.DEX=(<SRC.DEX> +-20)
SRC.STAMINA=(<SRC.STAMINA> +-20)

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Flame Thrower Bow

[ITEMDEF i_dm_bow_sentry]
ID=013b1
NAME=Death Match Sentry Gun
DAM=10,15
WEIGHT=0
VALUE=500000
TDATA3=0
TDATA4=0f7a

ON=@Create
HITPOINTS=5000
COLOR=07a1

ON=@Damage
SRC.SPELLEFFECT=41 1000

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Sentry Gun

//***************************************
//***************Ammo********************
//***************************************

[ITEMDEF i_dm_ammo]
ID=0f3f
NAME=Death Match Ammo
WEIGHT=0

ON=@Create
COLOR=07a1

CATEGORY=Death Match/CTF
SUBSECTION=Ammo
DESCRIPTION=Death Match Ammo

[ITEMDEF i_dm_cell]
ID=01bef
NAME=Death Match Cell
WEIGHT=0

ON=@Create
COLOR=07a1

CATEGORY=Death Match/CTF
SUBSECTION=Ammo
DESCRIPTION=Death Match Cells

//***************************************
//**************Hammer*******************
//***************************************

[ITEMDEF i_dm_hammer]
ID=013e3
NAME=Death Match Engineering Hammer
WEIGHT=0
TYPE=12

ON=@Create
COLOR=07a1
HITPOINTS=5000

ON=@Dclick
SRC.MENU=m_dm_hammer
SRC.EQUIP
RETURN 1

ON=@Targon_Item
IF (<SRC.TARG.BASEID>==c_dm_sentry)
SRC.TARG.HITPOINTS=<SRC.TARG.STR>
ELSE
SRC.SYSMESSAGE That is not a Sentry Gun!
ENDIF

CATEGORY=Death Match/CTF
SUBSECTION=Weapons
DESCRIPTION=Death Match Hammer

[MENU m_dm_hammer]
What do you wish to do?:

ON=0 Build Sentry Gun
IF (<SRC.RESTEST 100 i_dm_cell>)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_fire)
SRC.CONSUME=100 i_dm_cell
SRC.NEWNPC=c_dm_sentry
SRC.ACT.COLOR=077a
SRC.ACT.P=<SRC.P>
SRC.SYSMESSAGE=Sentry Gun built!
SRC.SFX=004b
ELSEIF (<SRC.RESTEST 100 i_dm_cell>)&&(<SRC.FINDLAYER(22).BASEID>==i_dm_robe_ice)
SRC.CONSUME=100 i_dm_cell
SRC.NEWNPC=c_dm_sentry
SRC.ACT.COLOR=0480
SRC.ACT.P=<SRC.P>
SRC.SYSMESSAGE=Sentry Gun built!
SRC.SFX=004b
ELSE
SRC.SYSMESSAGE=You must have 100 cells to build a Sentry Gun!
ENDIF
RETURN 1

ON=0 Repair Sentry Gun
SRC.SYSMESSAGE=Where is the Sentry Gun that you wish to repair?
TARGET
RETURN 1

//***************************************
//************Sentry Gun*****************
//***************************************

[CHARDEF c_dm_sentry]
ID=023e
NAME=Sentry Gun
CAN=MT_NONMOVER|MT_USEHANDS|MT_EQUIP
DAM=3,7
ARMOR=50
AVERSIONS=r_civilization

ON=@Create
NPC=brain_beserk
FOOD=50
FAME=1000
KARMA=1000

STR=100
DEX=100
INT=100

ARCHERY=100.0
MAGICRESISTANCE=50.0

ITEMNEWBIE=i_dm_bow_sentry

CATEGORY=Monsters
SUBSECTION=Death Match
DESCRIPTION=Sentry

[EOF]

Dene bi istersen
deneyeyim hemen green arkadaş olmasada saol ama bu etkinlik ctf bana lazım

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