yaw ben bi iteme info çekince herşey siyah yazıyor nasıl ayarlayacaz bilen vamı :)
Client ? Versiyon Kac Bide Baska Bi İnfo.scp Degis Eger O Zamanda Aynıysa Bakazaz : )
56b başka bi info bulamadım hepsi birbirinden çalmış:)

// d4rkz..
[DIALOG d_charprop1] 
150,100 
resizepic 0 0 83 500 400 // Dark marble background 
resizepic 7 9 3000 488 382
page 0 
text 200 17 55 0 // Title 
text 25 50 55 1 
text 100 50 50 2 
text 250 50 55 3 
text 315 50 50 4 
page 1 
button 25 74 5031 5029 1 0 50 // General Information 
text 32 73 55 5 
button 140 74 5031 5029 1 0 51 // Skills 
text 165 73 55 6 
button 255 74 5031 5029 1 0 52 // Misc Information 
text 270 73 55 7 
button 370 74 5031 5029 1 0 55 // Flags 
text 400 73 55 62 
button 25 104 2224 2117 1 0 2 // Change Name 
text 50 100 47 8 // Name 
text 110 100 50 16 // Actual Name 
button 25 124 2224 2117 1 0 3 // Change Title 
text 50 120 47 9 // Title 
text 110 120 50 17 // Actual Title 
button 25 144 2224 2117 1 0 4 // Change Color 
text 50 140 47 10 // Color 
text 110 140 50 18 // Actual Color 
button 25 164 2224 2117 1 0 26 // Change Oskin 
text 110 160 50 19 // Actual Oskin 
text 50 160 47 11 // Oskin 
button 25 184 2224 2117 1 0 5 // Change ID 
text 50 180 47 12 // ID 
text 110 180 50 20 // Actual ID 
button 25 204 2224 2117 1 0 6 // Change Body 
text 110 200 50 21 // Actual Body 
text 50 200 47 13 // Body 
button 25 224 2224 2117 1 0 7 // Change OBody 
text 50 220 47 14 // OBody 
text 110 220 50 22 // Actual OBody 
button 25 244 2224 2117 1 0 8 // Change Timer 
text 50 240 47 15 // Timer 
text 110 240 50 23 // Actual Timer 
button 25 264 2224 2117 1 0 9 // Change P 
text 50 260 47 24 // P 
text 110 260 50 25 // Actual P 
button 25 284 2224 2117 1 0 10 // Change Home 
text 50 280 47 26 // Home 
text 110 280 50 27 // Actual Home 
button 25 304 2224 2117 1 0 11 // Change Action 
text 50 300 47 28 // Action 
text 110 300 50 29 // Actual Action 
button 25 324 2224 2117 1 0 12 // Change Food 
text 50 320 47 30 // Food 
text 110 320 50 31 // Actual Food 
button 25 344 2224 2117 1 0 54 // Open Bank 
text 50 340 47 61 // BANK 
button 275 104 2224 2117 1 0 13 // Change NPC 
text 300 100 47 32 // NPC 
text 360 100 50 33 // Actual NPC 
button 275 124 2224 2117 1 0 14 // Change CLASS
text 300 120 47 34 // CLASS 
text 360 120 50 35 // Actual CLASS 
button 275 144 2224 2117 1 0 15 // Change KARMA 
text 300 140 47 36 // KARMA 
text 360 140 50 37 // Actual KARMA 
button 275 164 2224 2117 1 0 16 // Change KARMA 
text 300 160 47 38 // KARMA 
text 360 160 50 39 // Actual KARMA 
text 300 180 47 40 // Skillsum 
text 405 180 50 41 // Actual SKILL TOTAL 
text 300 200 47 42 // BANK BALANCE 
text 405 200 50 43 // Actual BANK BALANCE 
button 275 224 2224 2117 1 0 20 // Change STR 
text 300 220 47 47 // STR 
text 360 220 50 48 // Actual STR 
button 275 244 2224 2117 1 0 21 // Change DEX 
text 300 240 47 49 // DEX 
text 360 240 50 50 // Actual DEX 
button 275 264 2224 2117 1 0 22 // Change INT 
text 300 260 47 51 // INT 
text 360 260 50 52 // Actual INT 
button 275 284 2224 2117 1 0 23 // Change HITS 
text 300 280 47 53 // HITS 
text 360 280 50 54 // Actual HITS 
button 275 304 2224 2117 1 0 24 // Change STAM 
text 300 300 47 55 // STAM 
text 360 300 50 56 // Actual STAM 
button 275 324 2224 2117 1 0 25 // Change MANA 
text 300 320 47 57 // MANA 
text 360 320 50 58 // Actual MANA 
button 275 344 2224 2117 1 0 53 // Change Kills 
text 300 340 47 59 // Kills 
text 360 340 50 60 // Actual Kills 

[DIALOG d_charprop1 TEXT] 
Info Menusu
Account: 
<ACCOUNT> 
Serial: 
<UID> 
General Info 
Skills 
Sabika
Name: 
Title: 
Color: 
Oskin: 
ID: 
Body: 
OBody: 
Timer: 
<NAME> 
<TITLE> 
<COLOR> 
<OSKIN> 
<ID> 
<BODY> 
<OBODY> 
<TIMER> 
P: 
<P> 
Home: 
<HOME> 
Action: 
<ACTION> 
Food: 
<FOOD> 
NPC: 
<NPC> 
Class: 
<TAG.CLASS> 
Karma: 
<KARMA> 
Fame: 
<FAME> 
Skill Total:
<SKILLTOTAL> 
Bank Balance: 
<BANKBALANCE> 
Guild: 
<src.targ.memoryfindtype.memory_guild.link.name> 
Goto Guild 
STR: 
<STR> 
DEX: 
<DEX> 
INT: 
<INT> 
Hits: 
<HITS> 
Stam: 
<STAM> 
Mana: 
<MANA> 
Kills: 
<KILLS>//60 
Open Bank 
Flags 

[DIALOG d_charprop1 BUTTON] 
ONBUTTON=2 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=NAME 30 
ELSE
RETURN 1
ENDIF
ONBUTTON=3
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=TITLE 30 
ELSE
RETURN 1
ENDIF
ONBUTTON=4 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=COLOR 5 
ELSE
RETURN 1
ENDIF
ONBUTTON=5 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=ID 15 
ELSE
RETURN 1
ENDIF
ONBUTTON=6 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=BODY 15
ELSE
RETURN 1
ENDIF
ONBUTTON=7 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=OBODY 15 
ELSE
RETURN 1
ENDIF
ONBUTTON=8 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=TIMER 15
ELSE
RETURN 1
ENDIF
ONBUTTON=9 
IF (<SRC.ACCOUNT.PLEVEL> == 2) && (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=P 16 
ELSE
RETURN 1
ENDIF
ONBUTTON=10 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=HOME 16 
ELSE
RETURN 1
ENDIF
ONBUTTON=11
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=ACTION 8
ELSE
RETURN 1
ENDIF
ONBUTTON=12 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=FOOD 3
ELSE
RETURN 1
ENDIF 
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=NPC 10
ELSE
RETURN 1
ENDIF
ONBUTTON=14 
ONBUTTON=15
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=KARMA 10
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=FAME 10
ELSE
RETURN 1
ENDIF
ONBUTTON=17 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
SRC.GOUID <src.targ.memoryfindtype.memory_guild.link.UID> 
ELSE
RETURN 1
ENDIF
ONBUTTON=18 
ONBUTTON=19
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
SRC.GOUID <src.targ.memoryfindtype.memory_guild.link.UID> 
ELSE
RETURN 1
ENDIF
ONBUTTON=20 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=STR 3
ELSE
RETURN 1
ENDIF
ONBUTTON=21 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=DEX 3
ELSE
RETURN 1
ENDIF
ONBUTTON=22 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=INT 3
ELSE
RETURN 1
ENDIF
ONBUTTON=23 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=HITS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=STAM 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=MANA 3
ELSE
RETURN 1
ENDIF
ONBUTTON=26 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=OCOLOR 5
ELSE
RETURN 1
ENDIF
ONBUTTON=50 
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1 
ONBUTTON=52 
dialog d_tdl_tweak_2 
ONBUTTON=53 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=KILLS 3
ELSE
RETURN 1
ENDIF
ONBUTTON=54 //Bank 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5) 5)
bank
ELSE
RETURN 1
ENDIF
ONBUTTON=55 //flags 
dialog d_tdl_tweak_flags 

[DIALOG d_tdl_tweak_1] 
150,100 
resizepic 0 0 83 500 400 // Dark marble background 
resizepic 7 9 3000 488 382
page 0 
text 125 17 55 0 // Title 
text 25 50 55 1 
text 100 50 50 2 
text 250 50 55 3 
text 315 50 50 4 

page 1 
button 25 74 5031 5029 1 0 50 // General Information 
text 32 73 55 5 
button 140 74 5031 5029 1 0 51 // Skills 
text 165 73 55 6 
button 255 74 5031 5029 1 0 52 // Misc Information 
text 270 73 55 7 
button 370 74 5031 5029 1 0 53 // Flags 
text 400 73 55 61 
//button 25 104 2224 2117 1 0 2 // Change Alchemy 0 
text 50 100 47 8 // Alchemy 0 
text 175 100 50 16 // Actual Alchemy 0 
//button 25 124 2224 2117 1 0 3 // Change Anatomy 1 
text 50 120 47 9 // Anatomy 1 
text 175 120 50 17 // Actual Anatomy 1 
//button 25 144 2224 2117 1 0 4 // Change Animal Lore 2 
text 50 140 47 10 // Animal Lore 2 
text 175 140 50 18 // Actual Animal Lore 2 
//button 25 164 2224 2117 1 0 26 // Change Animal Taiming 
text 175 160 50 19 // Actual Animal Taiming 
text 50 160 47 11 // Animal Taiming 
//button 25 184 2224 2117 1 0 5 // Change Archery 
text 50 180 47 12 // Archery 
text 175 180 50 20 // Actual Archery 
//button 25 204 2224 2117 1 0 6 // Change Arms Lore 
text 175 200 50 21 // Actual Arms Lore 
text 50 200 47 13 // Arms Lore 
//button 25 224 2224 2117 1 0 7 // Change Begging 
text 50 220 47 14 // Begging 
text 175 220 50 22 // Actual Begging 
//button 25 244 2224 2117 1 0 8 // Change Blacksmithing 
text 50 240 47 15 // Blacksmithing 
text 175 240 50 23 // Actual Blacksmithing 
//button 25 264 2224 2117 1 0 9 // Change Bowcraft 
text 50 260 47 24 // Bowcraft 
text 175 260 50 25 // Actual bowcraft 
//button 25 284 2224 2117 1 0 10 // Change camping 
text 50 280 47 26 // Item camping 
text 175 280 50 27 // Actual camping 
//button 25 304 2224 2117 1 0 11 // Change carpentry 
text 50 300 47 28 // carpentry 
text 175 300 50 29 // Actual carpentry 
//button 25 324 2224 2117 1 0 12 // Change cartography 
text 50 320 47 30 // cartography 
text 175 320 50 31 // Actual cartography 
//button 275 104 2224 2117 1 0 13 // Change cooking 
text 300 100 47 32 // cooking 
text 425 100 50 33 // Actual cooking 
//button 275 124 2224 2117 1 0 14 // Change Detecting Hidden 
text 300 120 47 34 // Detecting Hidden 
text 425 120 50 35 // Actual Detecting Hidden 
//button 275 144 2224 2117 1 0 15 // Change Enticement 
text 300 140 47 36 // Enticement 
text 425 140 50 37 // Actual Enticement 
//button 275 164 2224 2117 1 0 16 // Change Evaluating Intelligence 
text 300 160 47 38 // Evaluating Intelligence 
text 425 160 50 39 // Actual Evaluating Intelligence 
//button 275 184 2224 2117 1 0 17 // Change Fencing 
text 300 180 47 40 // SKILL Fencing 
text 425 180 50 41 // Actual Fencing 
//button 275 204 2224 2117 1 0 18 // Change Fishing 
text 300 200 47 42 // Fishing 
text 425 200 50 43 // Actual Fishing 
button 150 364 2224 2117 1 0 19 // Goto 
text 175 360 47 44 // Guild 
text 235 360 47 45 // Page 2 
text 60 360 47 46 // Goto Page 2 text 
//button 275 224 2224 2117 1 0 20 // Change Forensics Evaluation 
text 300 220 47 47 // Forensics Eveluation 
text 425 220 50 48 // Actual Forensics Eveluation 
//button 275 244 2224 2117 1 0 21 // Change Healing 
text 300 240 47 49 // Healing 
text 425 240 50 50 // Actual Healing 
//button 275 264 2224 2117 1 0 22 // Change Herding 
text 300 260 47 51 // Herding 
text 425 260 50 52 // Actual Herding 
//button 275 284 2224 2117 1 0 23 // Change Hiding 
text 300 280 47 53 // Hiding 
text 425 280 50 54 // Actual Hiding 
//button 275 304 2224 2117 1 0 24 // Change Inscription 
text 300 300 47 55 // Inscription 
text 425 300 50 56 // Actual Inscription 
//button 275 324 2224 2117 1 0 25 // Change Item ID 
text 300 320 47 57 // Item ID 
text 425 320 50 58 // Actual Item ID 
//button 275 344 2224 2117 1 0 27 // Change Lock Picking 
text 300 340 47 59 // Item Lock Picking 
text 425 340 50 60 // Actual Lock Picking 

[DIALOG d_tdl_tweak_1 TEXT] 
Info Menusu //0 
Account: //1 
<ACCOUNT> //2 
Serial: //3 
<UID> //4 
General Info //5 
Skills //6 
Sabika //7 
Alchemy //8 
Anatomy //9 
Animal Lore //10 
Animal Taming //11 
Archery //12 
Arms Lore //13 
Begging //14 
Black Smithing //15 
<ALCHEMY> //16 
<ANATOMY> //17 
<ANIMALLORE> //18 
<TAMING> //19 
<ARCHERY> //20 
<ARMSLORE> //21 
<BEGGING> //22 
<BLACKSMITHING> //23 
Bowcraft //24 
<BOWCRAFT> //25 
Camping //26 
<Camping> //27 
Carpentry //28 
<Carpentry> //29 
Cartography //30 
<CARTOGRAPHY> //31 
Cooking //32 
<COOKING> //33 
Detect Hidden //34 
<DETECTINGHIDDEN> //35 
Enticement //36 
<ENTICEMENT> //37 
Eval Intelligence //38 
<EVALUATINGINTEL> //39
Fencing //40 
<FENCING> //41 
Fishing //42 
<FISHING> //43 
Git //44 
2. Sayfaya //45 
More Skills //46 
Forensics //47 
<FORENSICS> //48 
Healing //49 
<HEALING> //50 
Herding //51 
<HERDING> //52 
Hiding //53 
<HIDING> //54 
Inscription //55 
<INSCRIPTION> //56 
Item ID //57 
<ITEMID> //58 
Lock Picking//59 
<LOCKPICKING>//60 
Flags //61 

[DIALOG d_tdl_tweak_1 BUTTON] 
ONBUTTON=2 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ALCHEMY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=3 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ANATOMY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=4 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ANIMALLORE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=5 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ARCHERY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=6 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ARMSLORE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=7 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BEGGING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=8 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BLACKSMITHING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=9
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BOWCRAFT 4
ELSE
RETURN 1
ENDIF
ONBUTTON=10 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CAMPING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=11
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CARPENTRY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CARTOGRAPHY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=COOKING 4
ELSE
RETURN 1
ENDIF 
ONBUTTON=14 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=DETECTINGHIDDEN 4
ELSE
RETURN 1
ENDIF
ONBUTTON=15
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ENTICEMENT 4
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=EVALUATINGINTEL 4
ELSE
RETURN 1
ENDIF
ONBUTTON=17 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FENCING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=18
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FISHING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=19 
dialog d_tdl_tweak_3 
ONBUTTON=20 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FORENSICS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=21 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=22 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HERDING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=23 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HIDING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=INSCRIPTION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ITEMID 4
ELSE
RETURN 1
ENDIF
ONBUTTON=26 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TAMING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=27 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LOCKPICKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=50 
dialog d_charprop1 
ONBUTTON=51 
dialog d_tdl_tweak_1 
ONBUTTON=52 
dialog d_tdl_tweak_2 
ONBUTTON=53 //flags 
dialog d_tdl_tweak_flags 

[DIALOG d_tdl_tweak_3] 
150,100
resizepic 0 0 83 500 400 // Dark marble background 
resizepic 7 9 3000 488 382
page 0 
text 125 17 55 0 // Title 
//button 53 74 2117 2118 1 0 27 
//tilepic 400 50 <DISPIDDEC> 
text 25 50 55 1 
text 100 50 50 2 
text 250 50 55 3 
text 315 50 50 4 

page 1 
button 25 74 5031 5029 1 0 50 // General Information 
text 32 73 55 5 
button 140 74 5031 5029 1 0 51 // Skills 
text 165 73 55 6 
button 255 74 5031 5029 1 0 52 // Misc Information 
text 270 73 55 7 
button 370 74 5031 5029 1 0 53 // Flags 
text 400 73 55 61 
//button 25 104 2224 2117 1 0 2 // Change Lumberjacking 
text 50 100 47 8 // Lumberjacking 
text 175 100 50 16 // Actual Lumberjacking 
//button 25 124 2224 2117 1 0 3 // Change Mace Fighting 
text 50 120 47 9 // Mace Fighting 
text 175 120 50 17 // Actual Mace Fighting 
//button 25 144 2224 2117 1 0 4 // Change Magery 
text 50 140 47 10 // Magery 
text 175 140 50 18 // Actual Magery 
//button 25 164 2224 2117 1 0 26 // Change Meditation 
text 175 160 50 19 // Actual Meditation 
text 50 160 47 11 // Meditation 
//button 25 184 2224 2117 1 0 5 // Change Mining 
text 50 180 47 12 // Mining 
text 175 180 50 20 // Actual Mining 
//button 25 204 2224 2117 1 0 6 // Change Musicianship 
text 175 200 50 21 // Actual Musicianship 
text 50 200 47 13 // Musicianship 
//button 25 224 2224 2117 1 0 7 // Change Parrying 
text 50 220 47 14 // Parrying 
text 175 220 50 22 // Actual Parrying 
//button 25 244 2224 2117 1 0 8 // Change Peacemaking 
text 50 240 47 15 // Peacemaking 
text 175 240 50 23 // Actual Peacemaking 
//button 25 264 2224 2117 1 0 9 // Change Poisoning 
text 50 260 47 24 // Poisoning 
text 175 260 50 25 // Actual Poisoning 
//button 25 284 2224 2117 1 0 10 // Change Provocation 
text 50 280 47 26 // Provocation 
text 175 280 50 27 // Actual Provocation 
//button 25 304 2224 2117 1 0 11 // Change Resist Magic 
text 50 300 47 28 // Resist Magic 
text 175 300 50 29 // Actual Resist Magic 
//button 25 324 2224 2117 1 0 12 // Change Remove Trap 
text 50 320 47 30 // Remove Trap 
text 175 320 50 31 // Actual Remove Trap 
//button 275 104 2224 2117 1 0 13 // Change Snooping 
text 300 100 47 32 // Snooping 
text 425 100 50 33 // Actual Snooping 
//button 275 124 2224 2117 1 0 14 // Change Spirit Speak 
text 300 120 47 34 // Spirit Speak 
text 425 120 50 35 // Actual Spirit Speak 
//button 275 144 2224 2117 1 0 15 // Change Stealing 
text 300 140 47 36 // Stealing 
text 425 140 50 37 // Actual Stealing 
//button 275 164 2224 2117 1 0 16 // Change Stealth 
text 300 160 47 38 // Stealth 
text 425 160 50 39 // Actual Stealth 
//button 275 184 2224 2117 1 0 17 // Change Swordsmanship 
text 300 180 47 40 // Swordsmanship 
text 425 180 50 41 // Actual Swordsmanship 
//button 275 204 2224 2117 1 0 18 // Change Tactics 
text 300 200 47 42 // Tactics 
text 425 200 50 43 // Actual Tactics 
button 150 364 2224 2117 1 0 19 // Goto 
text 175 360 47 44 // Guild 
text 235 360 47 45 // Actual 
text 60 360 47 46 // Goto Guild Button Tag 
//button 275 224 2224 2117 1 0 20 // Change Tailoring 
text 300 220 47 47 // Tailoring 
text 425 220 50 48 // Actual Tailoring 
//button 275 244 2224 2117 1 0 21 // Change Taste ID 
text 300 240 47 49 // Taste ID 
text 425 240 50 50 // Taste ID 
//button 275 264 2224 2117 1 0 22 // Change Tinkering 
text 300 260 47 51 // Tinkering 
text 425 260 50 52 // Actual Tinkering 
//button 275 284 2224 2117 1 0 23 // Change Tracking 
text 300 280 47 53 // Tracking 
text 425 280 50 54 // Actual Tracking 
//button 275 304 2224 2117 1 0 24 // Change Vetrinary 
text 300 300 47 55 // Veterinary 
text 425 300 50 56 // Actual Vetrinary 
//button 275 324 2224 2117 1 0 25 // Change Wrestling 
text 300 320 47 57 // Wrestling 
text 425 320 50 58 // Actual Wrestling 
//button 275 344 2224 2117 1 0 30 // Change Necro 
text 300 340 47 59 // Necromancy 
text 425 340 50 60 // Actual Necro 

[DIALOG d_tdl_tweak_3 TEXT] 
Info Menusu //0 
Account: //1 
<ACCOUNT> //2 
Serial: //3 
<UID> //4 
General Info //5 
Skills //6 
Sabika //7 
Lumberjacking //8 
Mace Fighting //9 
Magery //10 
Meditation //11 
Mining //12 
Musicianship //13 
Parrying //14 
Peacemaking //15 
<LUMBERJACKING> //16 
<MACEFIGHTING> //17 
<MAGERY> //18 
<MEDITATION> //19 
<MINING> //20 
<MUSICIANSHIP> //21 
<PARRYING> //22 
<PEACEMAKING> //23 
Poisoning //24 
<POISONING> //25 
Provocation //26 
<PROVOCATION> //27 
Magic Resist //28 
<MAGICRESISTANCE> //29 
Remove Trap //30 
<REMOVETRAP> //31 
Snooping //32 
<SNOOPING> //33 
Spirit Speak //34 
<SPIRITSPEAK> //35 
Stealing //36 
<STEALING> //37 
Stealth //38 
<STEALTH> //39 
Swordsmanship //40 
<SWORDSMANSHIP> //41 
Tactics //42 
<TACTICS> //43 
Git //44 
Page 1 //45 
1. Sayfaya //46 
Tailoring //47 
<TAILORING> //48 
Taste ID //49 
<TASTEID> //50 
Tinkering //51 
<TINKERING> //52 
Tracking //53 
<TRACKING> //54 
Veterinary //55 
<VETERINARY> //56 
Wrestling //57 
<WRESTLING> //58 
Necromancy 
<NECROMANCY>//60 
Flags //61 

[DIALOG d_tdl_tweak_3 BUTTON] 
ONBUTTON=2
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LUMBERJACKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=3
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MACEFIGHTING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=4 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MAGERY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=5 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MINING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=6 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MUSICIANSHIP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=7
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PARRYING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=8 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PEACEMAKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=9
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=POISONING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=10
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PROVOCATION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=11 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MAGICRESISTANCE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=12 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=REMOVETRAP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SNOOPING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=14
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SPIRITSPEAK 4
ELSE
RETURN 1
ENDIF
ONBUTTON=15 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=STEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=STEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=17 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SWORDSMANSHIP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=18 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TACTICS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=19 
dialog d_tdl_tweak_1 
ONBUTTON=20 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TAILORING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=21
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TASTEID 4
ELSE
RETURN 1
ENDIF
ONBUTTON=22 
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TINKERING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=23
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TRACKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=VETERINARY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=WRESTLING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=26
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MEDITATION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=27
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LOCKPICKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=30
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=NECROMANCY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=50 
dialog d_charprop1 
ONBUTTON=51 
dialog d_tdl_tweak_1 
ONBUTTON=52 
dialog d_tdl_tweak_2 
ONBUTTON=53 
dialog d_tdl_tweak_flags 

[DIALOG d_tdl_tweak_2] 
150,100 
resizepic 0 0 83 500 400 // Dark marble background 
resizepic 7 9 3000 488 382
page 0 
text 125 17 55 0 // Title 
text 25 50 55 1 
text 100 50 50 2 
text 250 50 55 3 
text 315 50 50 4 

page 1 
button 25 74 5031 5029 1 0 50 // General Information 
text 32 73 55 5 
button 140 74 5031 5029 1 0 51 // Skills 
text 165 73 55 6 
button 255 74 5031 5029 1 0 52 // Misc Information 
text 270 73 55 7 
button 370 74 5031 5029 1 0 53 // Flags 
text 400 73 55 32 
//button 25 104 2224 2117 1 0 2 // Change Comment 1 
text 50 100 47 8 // Comment 1 
text 128 100 50 9 // Actual Comment 1 
//button 25 124 2224 2117 1 0 3 // Change Comment 2 
text 50 120 47 10 // Comment 2 
text 128 120 50 11 // Actual Comment 2 
//button 25 144 2224 2117 1 0 4 // Change Comment 3 
text 50 140 47 12 // Comment 3 
text 128 140 50 13 // Actual Comment 3 
//button 25 164 2224 2117 1 0 5 // Change Comment 4 
text 80 160 47 14 // Actual Comment 4 
text 188 160 50 15 // Comment 4 
//button 25 184 2224 2117 1 0 6 // Change Comment 5 
text 80 180 47 16 // Comment 5 
text 188 180 50 17 // Actual Comment 5 
//button 25 204 2224 2117 1 0 7 // Change Comment 6 
text 80 200 47 18 // Comment 6 
text 188 200 50 19 // Actual Comment 6 
//button 25 224 2224 2117 1 0 8 // Change Comment 7 
text 80 220 47 20 
text 188 220 50 21 
//button 25 244 2224 2117 1 0 9 // Change Comment 8 
text 80 240 47 22 
text 188 240 50 23 
//button 25 264 2224 2117 1 0 10 // Change Comment 9 
text 80 260 47 24 
text 188 260 50 25 
//button 25 284 2224 2117 1 0 11 // Change Comment 10 
text 80 280 47 26 
text 188 280 50 27 
text 50 320 47 28 //guild name: 
text 50 340 47 29 //guildmaster: 
text 140 320 50 30 
text 140 340 50 31 
text 50 360 47 33//Goto Guild
text 140 360 50 34
button 275 364 2224 2117 1 0 12 //Go to Guild
text 300 360 47 35 //Go to Guild:

[DIALOG d_tdl_tweak_2 TEXT] 
<serv.name> Char Info Menu 
Account: 
<ACCOUNT> 
Serial: 
<UID> 
General Info 
Skills 
Sabika
Comment 1 
<TAG.COMMENT0> 
Comment 2 //10 
<TAG.COMMENT1> 
Comment 3 
<TAG.COMMENT2> 
Yazi Tekrari 
<eval <SRC.TARG.TAG.JFLOOD>>
Hatali Page
<eval <SRC.TARG.TAG.JPAGE>>
Bug Abuse
<eval <SRC.TARG.TAG.JABUSE>>
Alan Ihlali
<eval <SRC.TARG.TAG.JALAN>>
Hakaret
<eval <SRC.TARG.TAG.JKUFUR>>
Macro
<eval <SRC.TARG.TAG.JMACRO>>
Denetleyen
<src.name>
Guild Name: 
Guildmaster: 
<src.targ.memoryfindtype.memory_guild.link.name> //30 
<src.targ.memoryfindtype.memory_guild.link.master> 
Flags //32
Guildstone: 
<src.targ.memoryfindtype.memory_guild.link.P> 
Go to Guild

[DIALOG d_tdl_tweak_2 BUTTON] 
ONBUTTON=2 
TRYP 2 INPDLG=TAG.COMMENT0 30 
ONBUTTON=3 
TRYP 2 INPDLG=TAG.COMMENT1 30 
ONBUTTON=4 
TRYP 2 INPDLG=TAG.COMMENT2 30 
ONBUTTON=5 
TRYP 2 INPDLG=TAG.COMMENT3 30 
ONBUTTON=6 
TRYP 2 INPDLG=TAG.COMMENT4 30 
ONBUTTON=7 
TRYP 2 INPDLG=TAG.COMMENT5 30 
ONBUTTON=8
TRYP 2 INPDLG=TAG.COMMENT6 30 
ONBUTTON=9 
TRYP 2 INPDLG=TAG.COMMENT7 30 
ONBUTTON=10 
TRYP 2 INPDLG=TAG.COMMENT8 30 
ONBUTTON=11
TRYP 2 INPDLG=TAG.COMMENT9 30 
ONBUTTON=50 
dialog d_charprop1 
ONBUTTON=51 
dialog d_tdl_tweak_1 
ONBUTTON=52 
dialog d_tdl_tweak_2 
ONBUTTON=53 
dialog d_tdl_tweak_flags 
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
SRC.GO <src.targ.memoryfindtype.memory_guild.link.P>
//TRYP 3 INPDLG=STR 3
ELSE
RETURN 1
ENDIF

[DIALOG d_tdl_tweak_flags] 
150,100
resizepic 0 0 83 500 500 // Dark marble background 
resizepic 7 9 3000 488 482
page 0 
text 125 17 55 0 // Title 
text 25 50 55 1 
text 100 50 50 2 
text 250 50 55 3 
text 315 50 50 4 

page 1 
button 25 74 5031 5029 1 0 50 // General Information 
text 32 73 55 5 
button 140 74 5031 5029 1 0 51 // Skills 
text 165 73 55 6 
button 255 74 5031 5029 1 0 52 // Misc Information 
text 270 73 55 7 
button 370 74 5031 5029 1 0 53 // Flags 
text 400 73 55 8 
text 25 100 47 9 //Current Flags 
text 130 100 50 10 
//button 25 124 2224 2117 1 0 1 
//button 40 124 2224 2117 1 0 2 
text 60 120 47 11 
text 200 120 50 12 
//button 25 144 2224 2117 1 0 3 
//button 40 144 2224 2117 1 0 4 
text 60 140 47 13 
text 200 140 50 14 
//button 25 164 2224 2117 1 0 3 
//button 40 164 2224 2117 1 0 4 
text 60 160 47 15 
text 200 160 50 16 
//button 25 184 2224 2117 1 0 3 
//button 40 184 2224 2117 1 0 4 
text 60 180 47 17 
text 200 180 50 18 
//button 25 204 2224 2117 1 0 3 
//button 40 204 2224 2117 1 0 4 
text 60 200 47 19 
text 200 200 50 20 
//button 25 224 2224 2117 1 0 3 
//button 40 224 2224 2117 1 0 4 
text 60 220 47 21 
text 200 220 50 22 
//button 25 244 2224 2117 1 0 3 
//button 40 244 2224 2117 1 0 4 
text 60 240 47 23 
text 200 240 50 24 
//button 25 264 2224 2117 1 0 3 
//button 40 264 2224 2117 1 0 4 
text 60 260 47 25 
text 200 260 50 26 
//button 25 284 2224 2117 1 0 3 
//button 40 284 2224 2117 1 0 4 
text 60 280 47 27 
text 200 280 50 28 
//button 25 304 2224 2117 1 0 3 
//button 40 304 2224 2117 1 0 4 
text 60 300 47 29 
text 200 300 50 30 
//button 25 324 2224 2117 1 0 3 
//button 40 324 2224 2117 1 0 4 
text 60 320 47 31 
text 200 320 50 32 
//button 25 344 2224 2117 1 0 3 
//button 40 344 2224 2117 1 0 4 
text 60 340 47 33 
text 200 340 50 34 
//button 25 364 2224 2117 1 0 3 
//button 40 364 2224 2117 1 0 4 
text 60 360 47 35 
text 200 360 50 36 
//button 25 384 2224 2117 1 0 3 
//button 40 384 2224 2117 1 0 4 
text 60 380 47 37 
text 200 380 50 38 
//button 25 404 2224 2117 1 0 3 
//button 40 404 2224 2117 1 0 4 
text 60 400 47 39 
text 200 400 50 40 //End 1st Column 
//button 265 104 2224 2117 1 0 3 
//button 280 104 2224 2117 1 0 4 
text 300 100 47 41 
text 440 100 50 42 
//button 265 124 2224 2117 1 0 3 
//button 280 124 2224 2117 1 0 4 
text 300 120 47 43 
text 440 120 50 44 
//button 265 144 2224 2117 1 0 3 
//button 280 144 2224 2117 1 0 4 
text 300 140 47 45 
text 440 140 50 46 
//button 265 164 2224 2117 1 0 3 
//button 280 164 2224 2117 1 0 4 
text 300 160 47 41 
text 440 160 50 42 
//button 265 184 2224 2117 1 0 3 
//button 280 184 2224 2117 1 0 4 
text 300 180 47 43 
text 440 180 50 44 
//button 265 204 2224 2117 1 0 3 
//button 280 204 2224 2117 1 0 4 
text 300 200 47 45 
text 440 200 50 46 
//button 265 224 2224 2117 1 0 3 
//button 280 224 2224 2117 1 0 4 
text 300 220 47 47 
text 440 220 50 48 
//button 265 244 2224 2117 1 0 3 
//button 280 244 2224 2117 1 0 4 
text 300 240 47 49 
text 440 240 50 50 
//button 265 264 2224 2117 1 0 3 
//button 280 264 2224 2117 1 0 4 
text 300 260 47 51 
text 440 260 50 52 
//button 265 284 2224 2117 1 0 3 
//button 280 284 2224 2117 1 0 4 
text 300 280 47 53 
text 440 280 50 54 
//button 265 304 2224 2117 1 0 3 
//button 280 304 2224 2117 1 0 4 
text 300 300 47 55 
text 440 300 50 56 
//button 265 324 2224 2117 1 0 3 
//button 280 324 2224 2117 1 0 4 
text 300 320 47 57 
text 440 320 50 58 
//button 265 344 2224 2117 1 0 3 
//button 280 344 2224 2117 1 0 4 
text 300 340 47 59 
text 440 340 50 60 
//button 265 364 2224 2117 1 0 3 
//button 280 364 2224 2117 1 0 4 
text 300 360 47 61 
text 440 360 50 62 
//button 265 384 2224 2117 1 0 3 
//button 280 384 2224 2117 1 0 4 
text 300 380 47 65 
text 440 380 50 66 
//button 265 404 2224 2117 1 0 3 
//button 280 404 2224 2117 1 0 4 
text 300 400 47 71 
text 440 400 50 72 

[DIALOG d_tdl_tweak_flags TEXT] 
<serv.name> Char Info Tweak Menu 
Account: 
<ACCOUNT> 
Serial: 
<UID> 
General Info //5 
Skills 
Sabika
Flags 
Current Flags: 
<src.targ.flags> //10 
Invulnerable 
<eval (<src.targ.flags>&01)==01> 
Dead 
<eval (<src.targ.flags>&02)==02> 
Frozen //15 
<eval (<src.targ.flags>&04)==04> 
Invisible 
<eval (<src.targ.flags>&08)==08> 
Sleeping 
<eval (<src.targ.flags>&010)==010>//20 
Warmode 
<eval (<src.targ.flags>&020)==020> 
Reactive Armor 
<eval (<src.targ.flags>&040)==040> 
Poisoned 
<eval (<src.targ.flags>&080)==080> 
Nightsight 
<eval (<src.targ.flags>&0100)==0100> 
Magic Reflection 
<eval (<src.targ.flags>&0200)==0200>//30 
Polymorph 
<eval (<src.targ.flags>&0400)==0400> 
Incognito 
<eval (<src.targ.flags>&0800)==0800> 
Spirit Speak 
<eval (<src.targ.flags>&01000)==01000> 
Insubstantial? 
<eval (<src.targ.flags>&02000)==02000> 
Emote Action? 
<eval (<src.targ.flags>&04000)==04000>//40 
Has Shield 
<eval (<src.targ.flags>&010000)==010000> 
Script Play 
<eval (<src.targ.flags>&020000)==020000> 
Stone 
<eval (<src.targ.flags>&040000)==040000> 
Script Recording? 
<eval (<src.targ.flags>&080000)==080000> 
Fly 
<eval (<src.targ.flags>&0100000)==0100000>//50 
Stat Effect 
<eval (<src.targ.flags>&0200000)==0200000> 
Hallucinating 
<eval (<src.targ.flags>&0400000)==0400000> 
Hidden 
<eval (<src.targ.flags>&0800000)==0800000> 
Indoors? 
<eval (<src.targ.flags>&01000000)==01000000> 
Criminal 
<eval (<src.targ.flags>&02000000)==02000000>//60 
Conjured 
<eval (<src.targ.flags>&04000000)==04000000> 
Pet 
<eval (<src.targ.flags>&08000000)==08000000> 
Spawned 
<eval (<src.targ.flags>&010000000)==010000000> 
Save Parity? 
<eval (<src.targ.flags>&020000000)==020000000> 
Ridden? 
<eval (<src.targ.flags>&040000000)==040000000>//70 
On Horse 
<eval (<src.targ.flags>&080000000)==080000000> 


[DIALOG d_tdl_tweak_flags BUTTON] 
ONBUTTON=1 

ONBUTTON=50 
dialog d_charprop1 
ONBUTTON=51 
dialog d_tdl_tweak_1 
ONBUTTON=52 
dialog d_tdl_tweak_2 
ONBUTTON=53 
dialog d_tdl_tweak_flags 


///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------


[DIALOG d_itemprop1]
0 ,0
Page 0

resizepic 0 0 83 368 385 //background
resizepic 10 10 3000 350 80 //üst beyaz bg
resizepic 10 95 3000 350 205 //orta beyaz bg
resizepic 10 305 3000 350 70 //alt beyaz bg

resizepic 35 15 3000 300 20 //serv.name arka &?eyisi
text 100 15 0 0 //serv.name info menu

button 343 11 3 4 1 0 0 //cancel

resizepic 15 40 3000 340 20 //name
button 20 43 2224 2224 1 0 5
text 40 40 0 1
text 100 40 0 2

resizepic 15 65 3000 340 20 //properties arka seyisi
button 20 67 5602 5606 0 1 1 //prop1
button 205 67 5602 5606 0 2 2 //prop2
text 40 65 0 3
text 225 65 0 4


button 20 313 2224 2224 1 0 3 //remove
button 20 333 2224 2224 1 0 4 //bounce
text 40 310 0 5
text 40 330 0 6

text 40 350 0 7 //serial
text 100 350 0 8

resizepic 15 100 3000 340 19 //arka kutucuklar sol
resizepic 15 122 3000 340 19
resizepic 15 144 3000 340 19
resizepic 15 166 3000 340 19
resizepic 15 188 3000 340 19
resizepic 15 210 3000 340 19
resizepic 15 232 3000 340 19
resizepic 15 254 3000 340 19
resizepic 15 276 3000 340 19


//------------------------------------------------------->

Page 1

button 20 103 2224 2224 1 0 11
button 20 125 2224 2224 1 0 12
button 20 147 2224 2224 1 0 13
button 20 169 2224 2224 1 0 14
button 20 191 2224 2224 1 0 15
button 20 214 2224 2224 1 0 16
button 20 236 2224 2224 1 0 17
button 20 258 2224 2224 1 0 18
button 20 280 2224 2224 1 0 19

text 40 100 0 9
text 40 122 0 10
text 40 144 0 11
text 40 166 0 12
text 40 188 0 13
text 40 210 0 14
text 40 232 0 15
text 40 254 0 16
text 40 276 0 17

text 110 100 0 18
text 110 122 0 19
text 110 144 0 20
text 110 166 0 21
text 110 188 0 22
text 110 210 0 23
text 110 232 0 24
text 110 254 0 25
text 110 276 0 26


//------------------------------------------------------->

Page 2

button 20 103 2224 2224 1 0 21
button 20 125 2224 2224 1 0 22
button 20 147 2224 2224 1 0 23
button 20 169 2224 2224 1 0 24
button 20 191 2224 2224 1 0 25
button 20 214 2224 2224 1 0 26
button 20 236 2224 2224 1 0 27
button 20 258 2224 2224 1 0 28
button 20 280 2224 2224 1 0 29

text 40 100 0 27
text 40 122 0 28
text 40 144 0 29
text 40 166 0 30
text 40 188 0 31
text 40 210 0 32
text 40 232 0 33
text 40 254 0 34
text 40 276 0 35

text 110 100 0 36
text 110 122 0 37
text 110 144 0 38
text 110 166 0 39
text 110 188 0 40
text 110 210 0 41
text 110 232 0 42
text 110 254 0 43
text 110 276 0 44




[DIALOG d_itemprop1 TEXT]

//---------ana textler accname general falan filan
<serv.name> Info Menu
Name :
<name>
Properties 1
Properties 2
Remove
Bounce
Serial:
<serial>

//----------page 1
Baseid:
Dispid: 
Type:
Attr:
Layer:
Weight: 
Armor:
Amount:
Color:
<baseid>
<dispid>
<type>
<attr>
<layer>
<weight>
<armor>
<amount>
<color>

//------------page 2
More1:
More2:
MoreP:
Dyeable:
Inst:
Timer:
Value:
Link:
Position:

<more1>
<more2> 
<morep> 
<dye>
<instances> 
<timer> 
<value> 
<link> 
<p>



[DIALOG d_itemprop1 BUTTON]
on=2
src.say sie

ONBUTTON=3
if (<src.account.plevel> >=6)
TRY REMOVE
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=4
if (<src.account.plevel> >=6)
TRY BOUNCE
return 1
else
src.sms Yetkin yok
return 1
endif


ONBUTTON=5
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=NAME 30
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=11
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=ID 32
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=13
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=TYPE 32
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=14
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=ATTR 10
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=15
if (<src.account.plevel> >=6)
TRYP 5 INPDLG=LAYER 2
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=16
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=WEIGHT 4
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=17
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=ARMOR 4
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=18
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=AMOUNT 5
return 1
else
src.sms Yetkin yok
return 1
endif

ONBUTTON=19
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=COLOR 32
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=21
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=MORE1 32
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=22
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=MORE2 32
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=23
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=MOREP 16
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=24
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=DYE 4
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=25
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=INSTANCES 4
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=26
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=TIMER 8
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=27
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=VALUE 7
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=28
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=LINK 8
return 1
else
src.sms Yetkin yok
return 1
endif
ONBUTTON=29
if (<src.account.plevel> >=6)
TRYP 4 INPDLG=P 16
return 1
else
src.sms Yetkin yok
return 1
endif

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////

[EOF]
Client Versiyon Nedir ?
dedik ya 56b :)
Client Versiyon Soruyorum Ben Sphere Versiyon Degil Ve Sunu Dene Bi ;

// ----------------------------
// INFO.SCP - BILGI MENUSU
// ----------------------------
VERSION=0.55

[itemdef i_evimibelirle]
name home home home
id 017ee
type t_eq_script
weight 0
layer layer_special

On=@Create
attr 04

on=@Step
dialogclose d_evimibelirle
dialog d_evimibelirle
return 1

on=@dclick
dialogclose d_evimibelirle
dialog d_evimibelirle
return 1

on=@click
message @1153 home home home
return 1

[dialog d_evimibelirle]
0,0
resizepic 190 165 5120 180 240
resizepic 200 175 3000 160 220
htmlgump 220 185 200 20 0 0 0

htmlgump 240 215 80 20 1 0 0
htmlgump 240 235 80 20 2 0 0
htmlgump 240 255 80 20 3 0 0
htmlgump 240 275 80 20 4 0 0
htmlgump 240 295 80 20 5 0 0
htmlgump 240 315 80 20 6 0 0
htmlgump 240 335 80 20 7 0 0
htmlgump 240 355 80 20 8 0 0
//htmlgump 240 375 80 20 9 0 0

button 220 215 2714 2715 1 0 2
button 220 235 2714 2715 1 0 3
button 220 255 2714 2715 1 0 4
button 220 275 2714 2715 1 0 5
button 220 295 2714 2715 1 0 6
button 220 315 2714 2715 1 0 7
button 220 335 2714 2715 1 0 8
button 220 355 2714 2715 1 0 9
//button 220 375 2714 2715 1 0 10

[dialog d_evimibelirle text]
Evinizi belirleyin!
Moonglow
Britain
Jhelom
Yew
Minoc
S. Hold
Buc's Den
Delucia
XxX

[dialog d_evimibelirle button]
on 2
src.go moonglow
src.home 4442,1172

on 3
src.go britain
src.home 1495,1629,10

on 4
src.go jhelom
src.home 1383,3815

on 5
src.go yew 546,992
src.home

on 6
src.go Minoc
src.home 2466,544

on 7
src.go serpent's hold
src.home 3010,3371,15

on 8
src.go buccaneer's den
src.home 2706,2163

on 9
src.go delucia
src.home 5272,3995,37

[DIALOG d_charprop1]
0,0
resizepic 0 0 5120 520 420 // Curved Grey background
resizepic 10 10 3000 500 400
page 0
text 125 17 1153 0 // Title
//button 53 74 2117 2118 1 0 27
tilepic 400 50 <DISPIDDEC>
text 50 50 80 1
text 125 50 400 2
button 25 55 2224 2117 1 0 30
text 250 50 80 3
text 315 50 400 4
page 1
button 25 74 5031 5031 1 0 50 // General Information
text 32 73 33 5
button 150 74 5031 5031 1 0 51 // Skills
text 180 73 33 6
button 275 74 5031 5031 1 0 52
text 290 73 33 7 // Misc Information
button 25 104 2224 2117 1 0 2 // Change Name
text 50 100 0 8 // Name
text 110 100 400 16 // Actual Name
button 25 124 2224 2117 1 0 3 // Change Title
text 50 120 0 9 // Title
text 110 120 400 17 // Actual Title
button 25 144 2224 2117 1 0 4 // Change Color
text 50 140 0 10 // Color
text 110 140 400 18 // Actual Color
button 25 164 2224 2117 1 0 26 // Change Oskin
text 110 160 400 19 // Actual Oskin
text 50 160 0 11 // Oskin
button 25 184 2224 2117 1 0 5 // Change ID
text 50 180 0 12 // ID
text 110 180 400 20 // Actual ID
button 25 204 2224 2117 1 0 6 // Change Body
text 110 200 400 21 // Actual Body
text 50 200 0 13 // Body
button 25 224 2224 2117 1 0 7 // Change OBody
text 50 220 0 14 // OBody
text 110 220 400 22 // Actual OBody
button 25 244 2224 2117 1 0 8 // Change Timer
text 50 240 0 15 // Timer
text 110 240 400 23 // Actual Timer
button 25 264 2224 2117 1 0 9 // Change P
text 50 260 0 24 // P
text 110 260 400 25 // Actual P
button 25 284 2224 2117 1 0 10 // Change Home
text 50 280 0 26 // Home
text 110 280 400 27 // Actual Home
button 25 304 2224 2117 1 0 11 // Change Action
text 50 300 0 28 // Action
text 110 300 400 29 // Actual Action
button 25 324 2224 2117 1 0 12 // Change Food
text 50 320 0 30 // Food
text 110 320 400 31 // Actual Food
button 275 104 2224 2117 1 0 13 // Change NPC
text 300 100 0 32 // NPC
text 360 100 400 33 // Actual NPC
button 275 124 2224 2117 1 0 14 // Change SPEECH
text 300 120 0 34 // SPEECH
text 360 120 400 35 // Actual SPEECH
button 275 144 2224 2117 1 0 15 // Change KARMA
text 300 140 0 36 // KARMA
text 360 140 400 37 // Actual KARMA
button 275 164 2224 2117 1 0 16 // Change KARMA
text 300 160 0 38 // KARMA
text 360 160 400 39 // Actual KARMA
button 275 184 2224 2117 1 0 17 // Change SKILL TOTAL
text 300 180 0 40 // SKILL TOTAL
text 400 180 400 41 // Actual SKILL TOTAL
button 275 204 2224 2117 1 0 18 // Change BANK BALANCE
text 300 200 0 42 // BANK BALANCE
text 400 200 400 43 // Actual BANK BALANCE
button 150 364 2224 2117 1 0 19 // Goto Guild
text 175 360 0 44 // Guild Name
text 235 360 400 45 // Actual Guild Name
text 60 360 0 46 // Goto Guild Button Tag
button 275 224 2224 2117 1 0 20 // Change STR
text 300 220 0 47 // STR
text 360 220 400 48 // Actual STR
button 275 244 2224 2117 1 0 21 // Change DEX
text 300 240 0 49 // DEX
text 360 240 400 50 // Actual DEX
button 275 264 2224 2117 1 0 22 // Change INT
text 300 260 0 51 // INT
text 360 260 400 52 // Actual INT
button 275 284 2224 2117 1 0 23 // Change HITS
text 300 280 0 53 // HITS
text 360 280 400 54 // Actual HITS
button 275 304 2224 2117 1 0 24 // Change STAM
text 300 300 0 55 // STAM
text 360 300 400 56 // Actual STAM
button 275 324 2224 2117 1 0 25 // Change MANA
text 300 320 0 57 // MANA
text 360 320 400 58 // Actual MANA
button 275 344 2224 2117 1 0 53 // Change Kills
text 300 340 0 59 // Kills
text 360 340 400 60 // Actual Kills

[DIALOG d_charprop1 TEXT]
-- Player Tweak Menu (LOGGING) --
Account:
<ACCOUNT>
Serial:
<UID>
General Info
Skills
Misc Info
Name:
Title:
Color:
Oskin:
ID:
Body:
OBody:
Timer:
<NAME>
<TITLE>
<COLOR>
<OSKIN>
<ID>
<BODY>
<OBODY>
<eval <timer> / 60 > dakika
P:
<P>
Home:
<HOME>
Action:
<ACTION>
Food:
<FOOD>
NPC:
<NPC>
Jailed:
<TAG.JAILOR>
Karma:
<KARMA>
Fame:
<FAME>
Skill Total:
<SKILLTOTAL>
Bank Balance:
<BANKBALANCE>
Guild:
<src.targ.memoryfindtype.memory_guild.link.name>
Goto Guild
STR:
<STR>
DEX:
<DEX>
INT:
<INT>
Hits:
<HITS>
Stam:
<STAM>
Mana:
<MANA>
Kills:
<KILLS>

[DIALOG d_charprop1 BUTTON]
ONBUTTON=2
TRYP 4 INPDLG=NAME 30
ONBUTTON=3
TRYP 4 INPDLG=TITLE 30
ONBUTTON=4
TRYP 4 INPDLG=COLOR 5
ONBUTTON=5
TRYP 4 INPDLG=ID 15
ONBUTTON=6
TRYP 4 INPDLG=BODY 15
ONBUTTON=7
TRYP 4 INPDLG=OBODY 15
ONBUTTON=8
TRYP 4 INPDLG=TIMER 15
ONBUTTON=9
TRYP 4 INPDLG=P 16
ONBUTTON=10
TRYP 4 INPDLG=HOME 16
ONBUTTON=11
TRYP 4 INPDLG=ACTION 8
ONBUTTON=12
TRYP 4 INPDLG=FOOD 3
ONBUTTON=13
TRYP 4 INPDLG=NPC 10
ONBUTTON=14
TRYP 4 INPDLG=SPEECH 10
ONBUTTON=15
TRYP 4 INPDLG=KARMA 10
ONBUTTON=16
TRYP 4 INPDLG=FAME 10
ONBUTTON=17
SRC.SYSMESSAGE Skill total cannot be changed!
ONBUTTON=18
SRC.SYSMESSAGE Bank Balance cannot be changed!
ONBUTTON=19
SRC.GOUID <src.targ.memoryfindtype.memory_guild.link.UID>
ONBUTTON=20
TRYP 4 INPDLG=STR 3
ONBUTTON=21
TRYP 4 INPDLG=DEX 3
ONBUTTON=22
TRYP 4 INPDLG=INT 3
ONBUTTON=23
TRYP 4 INPDLG=HITS 4
ONBUTTON=24
TRYP 4 INPDLG=STAM 4
ONBUTTON=25
TRYP 4 INPDLG=MANA 3
ONBUTTON=26
TRYP 4 INPDLG=OCOLOR 5
ONBUTTON=30
IF ( <SRC.ACCOUNT.PLEVEL> > 6 )
SRC.SYSMESSAGE Account Password: <ACCOUNT.PASSWORD>
//SRC.SYSMESSAGE LastIP: <ACCOUNT.LASTIP>
RETURN 1
ENDIF
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_inf_tweak_1
ONBUTTON=52
dialog d_inf_tweak_2
ONBUTTON=53
TRYP 4 INPDLG=KILLS 3

[DIALOG d_inf_tweak_1]
0,0
resizepic 0 0 5120 500 400 // Curved Grey background
resizepic 10 10 3000 480 380
page 0
text 125 17 1153 0 // Title
//button 53 74 2117 2118 1 0 27
tilepic 400 50 <DISPIDDEC>
text 25 50 80 1
text 100 50 400 2
text 250 50 80 3
text 315 50 400 4

page 1
button 25 74 5031 5031 1 0 50 // General Information
text 32 73 33 5
button 150 74 5031 5031 1 0 51 // Skills
text 180 73 33 6
button 275 74 5031 5031 1 0 52
text 290 73 33 7 // Misc Information
button 25 104 2224 2117 1 0 2 // Change Alchemy 0
text 50 100 0 8 // Alchemy 0
text 175 100 400 16 // Actual Alchemy 0
button 25 124 2224 2117 1 0 3 // Change Anatomy 1
text 50 120 0 9 // Anatomy 1
text 175 120 400 17 // Actual Anatomy 1
button 25 144 2224 2117 1 0 4 // Change Animal Lore 2
text 50 140 0 10 // Animal Lore 2
text 175 140 400 18 // Actual Animal Lore 2
button 25 164 2224 2117 1 0 26 // Change Animal Taming
text 175 160 400 19 // Actual Animal Taming
text 50 160 0 11 // Animal Taming
button 25 184 2224 2117 1 0 5 // Change Archery
text 50 180 0 12 // Archery
text 175 180 400 20 // Actual Archery
button 25 204 2224 2117 1 0 6 // Change Arms Lore
text 175 200 400 21 // Actual Arms Lore
text 50 200 0 13 // Arms Lore
button 25 224 2224 2117 1 0 7 // Change Begging
text 50 220 0 14 // Begging
text 175 220 400 22 // Actual Begging
button 25 244 2224 2117 1 0 8 // Change Blacksmithing
text 50 240 0 15 // Blacksmithing
text 175 240 400 23 // Actual Blacksmithing
button 25 264 2224 2117 1 0 9 // Change Bowcraft
text 50 260 0 24 // Bowcraft
text 175 260 400 25 // Actual bowcraft
button 25 284 2224 2117 1 0 10 // Change camping
text 50 280 0 26 // Item camping
text 175 280 400 27 // Actual camping
button 25 304 2224 2117 1 0 11 // Change carpentry
text 50 300 0 28 // carpentry
text 175 300 400 29 // Actual carpentry
button 25 324 2224 2117 1 0 12 // Change cartography
text 50 320 0 30 // cartography
text 175 320 400 31 // Actual cartography
button 275 104 2224 2117 1 0 13 // Change cooking
text 300 100 0 32 // cooking
text 425 100 400 33 // Actual cooking
button 275 124 2224 2117 1 0 14 // Change Detecting Hidden
text 300 120 0 34 // Detecting Hidden
text 425 120 400 35 // Actual Detecting Hidden
button 275 144 2224 2117 1 0 15 // Change Enticement
text 300 140 0 36 // Enticement
text 425 140 400 37 // Actual Enticement
button 275 164 2224 2117 1 0 16 // Change Evaluating Intelligence
text 300 160 0 38 // Evaluating Intelligence
text 425 160 400 39 // Actual Evaluating Intelligence
button 275 184 2224 2117 1 0 17 // Change Fencing
text 300 180 0 40 // SKILL Fencing
text 425 180 400 41 // Actual Fencing
button 275 204 2224 2117 1 0 18 // Change Fishing
text 300 200 0 42 // Fishing
text 425 200 400 43 // Actual Fishing
button 150 364 2224 2117 1 0 19 // Goto 
text 175 360 0 44 // Guild 
text 235 360 400 45 // Actual
text 60 360 0 46 // Goto Guild Button Tag
button 275 224 2224 2117 1 0 20 // Change Forensics Evaluation
text 300 220 0 47 // Forensics Eveluation
text 425 220 400 48 // Actual Forensics Eveluation
button 275 244 2224 2117 1 0 21 // Change Healing
text 300 240 0 49 // Healing
text 425 240 400 50 // Actual Healing
button 275 264 2224 2117 1 0 22 // Change Herding
text 300 260 0 51 // Herding
text 425 260 400 52 // Actual Herding
button 275 284 2224 2117 1 0 23 // Change Hiding
text 300 280 0 53 // Hiding
text 425 280 400 54 // Actual Hiding
button 275 304 2224 2117 1 0 24 // Change Inscription
text 300 300 0 55 // Inscription
text 425 300 400 56 // Actual Inscription
button 275 324 2224 2117 1 0 25 // Change Item ID
text 300 320 0 57 // Item ID
text 425 320 400 58 // Actual Item ID
button 275 344 2224 2117 1 0 27 // Change Lock Picking
text 300 340 0 59 // Item Lock Picking
text 425 340 400 60 // Actual Lock Picking

[DIALOG d_inf_tweak_1 TEXT]
-- Player Tweak Menu -- //0
Account: //1
<ACCOUNT> //2
Serial: //3
<UID> //4
General Info //5
Skills //6
Misc Info //7
Alchemy //8
Anatomy //9
Animal Lore //10
Animal Taming //11
Archery //12
Arms Lore //13
Begging //14
Black Smithing //15
<ALCHEMY> //16
<ANATOMY> //17
<ANIMALLORE> //18
<TAMING> //19
<ARCHERY> //20
<ARMSLORE> //21
<BEGGING> //22
<BLACKSMITHING> //23
Bowcraft //24
<BOWCRAFT> //25
Camping //26
<Camping> //27 
Carpentry //28
<Carpentry> //29
Cartography //30
<CARTOGRAPHY> //31
Cooking //32
<COOKING> //33 
Detect Hidden //34
<DETECTINGHIDDEN> //35
Enticement //36
<ENTICEMENT> //37
Eval Intelligence //38
<EVALUATINGINTEL> //39
Fencing //40
<FENCING> //41
Fishing //42
<FISHING> //43
Goto //44
Page 2 //45
More Skills //46
Forensics //47
<FORENSICS> //48
Healing //49
<HEALING> //50
Herding //51
<HERDING> //52
Hiding //53
<HIDING> //54
Inscription //55
<INSCRIPTION> //56
Item ID //57
<ITEMID> //58
Lock Picking
<LOCKPICKING>

[DIALOG d_inf_tweak_1 BUTTON]
ONBUTTON=2
TRYP 4 INPDLG=ALCHEMY 4
ONBUTTON=3
TRYP 4 INPDLG=ANATOMY 4
ONBUTTON=4
TRYP 4 INPDLG=ANIMALLORE 4
ONBUTTON=5
TRYP 4 INPDLG=ARCHERY 4
ONBUTTON=6
TRYP 4 INPDLG=ARMSLORE 4
ONBUTTON=7
TRYP 4 INPDLG=BEGGING 4
ONBUTTON=8
TRYP 4 INPDLG=BLACKSMITHING 4
ONBUTTON=9
TRYP 4 INPDLG=BOWCRAFT 4
ONBUTTON=10
TRYP 4 INPDLG=CAMPING 4
ONBUTTON=11
TRYP 4 INPDLG=CARPENTRY 4
ONBUTTON=12
TRYP 4 INPDLG=CARTOGRAPHY 4
ONBUTTON=13
TRYP 4 INPDLG=COOKING 4
ONBUTTON=14
TRYP 4 INPDLG=DETECTINGHIDDEN 4
ONBUTTON=15
TRYP 4 INPDLG=ENTICEMENT 4
ONBUTTON=16
TRYP 4 INPDLG=EVALUATINGINTEL 4
ONBUTTON=17
TRYP 4 INPDLG=FENCING 4
ONBUTTON=18
TRYP 4 INPDLG=FISHING 4
ONBUTTON=19
dialog d_inf_tweak_3
ONBUTTON=20
TRYP 4 INPDLG=FORENSICS 4
ONBUTTON=21
TRYP 4 INPDLG=HEALING 4
ONBUTTON=22
TRYP 4 INPDLG=HERDING 4
ONBUTTON=23
TRYP 4 INPDLG=HIDING 4
ONBUTTON=24
TRYP 4 INPDLG=INSCRIPTION 4
ONBUTTON=25
TRYP 4 INPDLG=ITEMID 4
ONBUTTON=26
TRYP 4 INPDLG=TAMING 4
ONBUTTON=27
TRYP 4 INPDLG=LOCKPICKING 4
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_inf_tweak_1
ONBUTTON=52
dialog d_inf_tweak_2

[DIALOG d_inf_tweak_3]
0,0
resizepic 0 0 5120 500 400
resizepic 10 10 3000 480 380 // Curved Grey background
page 0
text 125 17 1153 0 // Title
//button 53 74 2117 2118 1 0 27
tilepic 400 50 <DISPIDDEC>
text 25 50 80 1
text 100 50 400 2
text 250 50 80 3
text 315 50 400 4

page 1
button 25 74 5031 5031 1 0 50 // General Information
text 32 73 33 5
button 150 74 5031 5031 1 0 51 // Skills
text 180 73 33 6
button 275 74 5031 5031 1 0 52
text 290 73 33 7 // Misc Information
button 25 104 2224 2117 1 0 2 // Change Lumberjacking
text 50 100 0 8 // Lumberjacking
text 175 100 400 16 // Actual Lumberjacking
button 25 124 2224 2117 1 0 3 // Change Mace Fighting
text 50 120 0 9 // Mace Fighting
text 175 120 400 17 // Actual Mace Fighting
button 25 144 2224 2117 1 0 4 // Change Magery
text 50 140 0 10 // Magery
text 175 140 400 18 // Actual Magery
button 25 164 2224 2117 1 0 26 // Change Meditation
text 175 160 400 19 // Actual Meditation
text 50 160 0 11 // Meditation
button 25 184 2224 2117 1 0 5 // Change Mining
text 50 180 0 12 // Mining
text 175 180 400 20 // Actual Mining
button 25 204 2224 2117 1 0 6 // Change Musicianship
text 175 200 400 21 // Actual Musicianship
text 50 200 0 13 // Musicianship
button 25 224 2224 2117 1 0 7 // Change Parrying
text 50 220 0 14 // Parrying
text 175 220 400 22 // Actual Parrying
button 25 244 2224 2117 1 0 8 // Change Peacemaking
text 50 240 0 15 // Peacemaking
text 175 240 400 23 // Actual Peacemaking
button 25 264 2224 2117 1 0 9 // Change Poisoning
text 50 260 0 24 // Poisoning
text 175 260 400 25 // Actual Poisoning
button 25 284 2224 2117 1 0 10 // Change Provocation
text 50 280 0 26 // Provocation
text 175 280 400 27 // Actual Provocation
button 25 304 2224 2117 1 0 11 // Change Resist Magic
text 50 300 0 28 // Resist Magic
text 175 300 400 29 // Actual Resist Magic
button 25 324 2224 2117 1 0 12 // Change Remove Trap
text 50 320 0 30 // Remove Trap
text 175 320 400 31 // Actual Remove Trap
button 275 104 2224 2117 1 0 13 // Change Snooping
text 300 100 0 32 // Snooping
text 425 100 400 33 // Actual Snooping
button 275 124 2224 2117 1 0 14 // Change Spirit Speak
text 300 120 0 34 // Spirit Speak
text 425 120 400 35 // Actual Spirit Speak
button 275 144 2224 2117 1 0 15 // Change Stealing
text 300 140 0 36 // Stealing
text 425 140 400 37 // Actual Stealing
button 275 164 2224 2117 1 0 16 // Change Stealth
text 300 160 0 38 // Stealth
text 425 160 400 39 // Actual Stealth
button 275 184 2224 2117 1 0 17 // Change Swordsmanship
text 300 180 0 40 // Swordsmanship
text 425 180 400 41 // Actual Swordsmanship
button 275 204 2224 2117 1 0 18 // Change Tactics
text 300 200 0 42 // Tactics
text 425 200 400 43 // Actual Tactics
button 150 364 2224 2117 1 0 19 // Goto 
text 175 360 0 44 // Guild 
text 235 360 400 45 // Actual
text 60 360 0 46 // Goto Guild Button Tag
button 275 224 2224 2117 1 0 20 // Change Tailoring
text 300 220 0 47 // Tailoring
text 425 220 400 48 // Actual Tailoring
button 275 244 2224 2117 1 0 21 // Change Taste ID
text 300 240 0 49 // Taste ID
text 425 240 400 50 // Taste ID
button 275 264 2224 2117 1 0 22 // Change Tinkering
text 300 260 0 51 // Tinkering
text 425 260 400 52 // Actual Tinkering
button 275 284 2224 2117 1 0 23 // Change Tracking
text 300 280 0 53 // Tracking
text 425 280 400 54 // Actual Tracking
button 275 304 2224 2117 1 0 24 // Change Vetrinary
text 300 300 0 55 // Vetrinary
text 425 300 400 56 // Actual Vetrinary
button 275 324 2224 2117 1 0 25 // Change Wrestling
text 300 320 0 57 // Wrestling
text 425 320 400 58 // Actual Wrestling

[DIALOG d_inf_tweak_3 TEXT]
-- Player Tweak Menu -- //0
Account: //1
<ACCOUNT> //2
Serial: //3
<UID> //4
General Info //5
Skills //6
Misc Info //7
Lumberjacking //8
Mace Fighting //9
Magery //10
Meditation //11
Mining //12
Musicianship //13
Parrying //14
Peacemaking //15
<LUMBERJACKING> //16
<MACEFIGHTING> //17
<MAGERY> //18
<MEDITATION> //19
<MINING> //20
<MUSICIANSHIP> //21
<PARRYING> //22
<PEACEMAKING> //23
Poisoning //24
<POISONING> //25
Provocation //26
<PROVOCATION> //27 
Magic Resist //28
<MAGICRESISTANCE> //29
Remove Trap //30
<REMOVETRAP> //31
Snooping //32
<SNOOPING> //33 
Spirit Speak //34
<SPIRITSPEAK> //35
Stealing //36
<STEALING> //37
Stealth //38
<STEALTH> //39
Swordsmanship //40
<SWORDSMANSHIP> //41
Tactics //42
<TACTICS> //43
Goto //44
Page 1 //45
More Skills //46
Tailoring //47
<TAILORING> //48
Taste ID //49
<TASTEID> //50
Tinkering //51
<TINKERING> //52
Tracking //53
<TRACKING> //54
Veterinary //55
<VETERINARY> //56
Wrestling //57
<WRESTLING> //58

[DIALOG d_inf_tweak_3 BUTTON]
ONBUTTON=2
TRYP 4 INPDLG=LUMBERJACKING 4
ONBUTTON=3
TRYP 4 INPDLG=MACEFIGHTING 4
ONBUTTON=4
TRYP 4 INPDLG=MAGERY 4
ONBUTTON=5
TRYP 4 INPDLG=MINING 4
ONBUTTON=6
TRYP 4 INPDLG=MUSICIANSHIP 4
ONBUTTON=7
TRYP 4 INPDLG=PARRYING 4
ONBUTTON=8
TRYP 4 INPDLG=PEACEMAKING 4
ONBUTTON=9
TRYP 4 INPDLG=POISONING 4
ONBUTTON=10
TRYP 4 INPDLG=PROVOCATION 4
ONBUTTON=11
TRYP 4 INPDLG=MAGICRESISTANCE 4
ONBUTTON=12
TRYP 4 INPDLG=REMOVETRAP 4
ONBUTTON=13
TRYP 4 INPDLG=SNOOPING 4
ONBUTTON=14
TRYP 4 INPDLG=SPIRITSPEAK 4
ONBUTTON=15
TRYP 4 INPDLG=STEALING 4
ONBUTTON=16
TRYP 4 INPDLG=STEALTH 4
ONBUTTON=17
TRYP 4 INPDLG=SWORDSMANSHIP 4
ONBUTTON=18
TRYP 4 INPDLG=TACTICS 4
ONBUTTON=19
dialog d_inf_tweak_1
ONBUTTON=20
TRYP 4 INPDLG=TAILORING 4
ONBUTTON=21
TRYP 4 INPDLG=TASTEID 4
ONBUTTON=22
TRYP 4 INPDLG=TINKERING 4
ONBUTTON=23
TRYP 4 INPDLG=TRACKING 4
ONBUTTON=24
TRYP 4 INPDLG=VETERINARY 4
ONBUTTON=25
TRYP 4 INPDLG=WRESTLING 4
ONBUTTON=26
TRYP 4 INPDLG=MEDITATION 4
ONBUTTON=27
TRYP 4 INPDLG=LOCKPICKING 4
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_inf_tweak_1
ONBUTTON=52
dialog d_inf_tweak_2

[DIALOG d_inf_tweak_2]
0,0
resizepic 0 0 5120 500 400
resizepic 10 10 3000 480 380 // Curved Grey background
page 0
text 125 17 1153 0 // Title
//button 53 74 2117 2118 1 0 27
tilepic 400 50 <DISPIDDEC>
text 25 50 80 1
text 100 50 400 2
text 250 50 80 3
text 315 50 400 4

page 1
button 25 74 5031 5031 1 0 50 // General Information
text 32 73 33 5
button 150 74 5031 5031 1 0 51 // Skills
text 180 73 33 6
button 275 74 5031 5031 1 0 52
text 290 73 33 7 // Misc Information
button 25 104 2224 2117 1 0 2 // Change Comment 1
text 50 100 0 8 // Comment 1
text 128 100 400 9 // Actual Comment 1
button 25 124 2224 2117 1 0 3 // Change Comment 2
text 50 120 0 10 // Comment 2
text 128 120 400 11 // Actual Comment 2
button 25 144 2224 2117 1 0 4 // Change Comment 3
text 50 140 0 12 // Comment 3
text 128 140 400 13 // Actual Comment 3
button 25 164 2224 2117 1 0 5 // Change Comment 4
text 50 160 0 14 // Actual Comment 4
text 128 160 400 15 // Comment 4
button 25 184 2224 2117 1 0 6 // Change Comment 5
text 50 180 0 16 // Comment 5
text 128 180 400 17 // Actual Comment 5
button 25 204 2224 2117 1 0 7 // Change Comment 5
text 50 200 0 18 // Comment 5
text 128 200 400 19 // Actual Comment 5

[DIALOG d_inf_tweak_2 TEXT]
-- Player Tweak Menu --
Account:
<ACCOUNT>
Serial:
<UID>
General Info
Skills
Misc Info
Comment:
<TAG.COMMENT1>
Comment:
<TAG.COMMENT2>
Comment:
<TAG.COMMENT3>
Comment:
<TAG.COMMENT4>
Comment:
<TAG.COMMENT5>
Comment:
//<TAG.COMMENT6>
<SRC.TAG.JTIME>

[DIALOG d_inf_tweak_2 BUTTON]
ONBUTTON=2
TRYP 4 INPDLG=TAG.COMMENT1 40
ONBUTTON=3
TRYP 4 INPDLG=TAG.COMMENT2 40
ONBUTTON=4
TRYP 4 INPDLG=TAG.COMMENT3 40
ONBUTTON=5
TRYP 4 INPDLG=TAG.COMMENT4 40
ONBUTTON=6
TRYP 4 INPDLG=TAG.COMMENT5 40
ONBUTTON=7
TRYP 4 INPDLG=TAG.COMMENT6 40 
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_inf_tweak_1
ONBUTTON=52
dialog d_inf_tweak_2

[DIALOG d_ITEMPROP1]
0,0
resizepic 0 0 5120 475 325
resizepic 10 10 3000 455 305
page 0 
text 50 30 47 1
text 110 30 50 2
text 50 50 47 3
text 110 50 50 4
text 50 70 47 5
text 110 70 50 6
text 50 90 47 7
text 110 90 50 8
text 50 110 47 9
text 110 110 50 10
text 50 130 47 11
text 110 130 50 12
text 50 150 47 13
text 110 150 50 14
text 50 170 47 15
text 110 170 50 16
text 50 190 47 17
text 110 190 50 18
text 50 210 47 19
text 110 210 50 20
text 275 50 47 21
text 335 50 50 22
text 275 70 47 23
text 335 70 50 24
text 275 90 47 25
text 335 90 50 26
text 275 110 47 27
text 335 110 50 28
text 275 130 47 29
text 335 130 50 30
text 275 150 47 31
text 335 150 50 32
text 275 170 47 33
text 335 170 50 34
text 275 190 47 35
text 335 190 50 36
text 275 210 47 37
text 335 210 50 38
text 50 240 55 39
text 50 260 55 40
text 50 280 55 41
button 25 54 2224 2117 1 0 1//name
button 25 74 2224 2117 1 0 2//baseid
button 25 94 2224 2117 1 0 3//color
button 25 114 2224 2117 1 0 4//timer
button 25 134 2224 2117 1 0 5//pos
button 25 154 2224 2117 1 0 6//amount
button 25 174 2224 2117 1 0 7//type
button 25 194 2224 2117 1 0 8//more
button 25 214 2224 2117 1 0 9//more2
button 25 244 2224 2117 1 0 10//cont
button 25 264 2224 2117 1 0 11//remove
button 25 284 2224 2117 1 0 12//bounce
button 250 54 2224 2117 1 0 13//morep
button 250 74 2224 2117 1 0 14//morex
button 250 94 2224 2117 1 0 15//morey
button 250 114 2224 2117 1 0 16//morez
button 250 134 2224 2117 1 0 17//attr
button 250 154 2224 2117 1 0 18//link
button 250 174 2224 2117 1 0 19//dispid

[DIALOG d_ITEMPROP1 TEXT]
-- Hedere --
Serial:
<SERIAL> (<eval <uid>>)
Name:
<NAME>
BaseID:
<BASEID>
Color:
<COLOR>
Timer:
<eval <timer> / 60 > dakika
Position: 
<P>
Amount: 
<AMOUNT> 
Type: 
<TYPE> 
More: 
<MORE1>
More2: 
<MORE2>
MoreP: 
<MOREP>
MoreX: 
<MOREX>
MoreY: 
<MOREY>
MoreZ: 
<MOREZ>
Attr:
<ATTR>
Link:
<LINK>
DispID:
<DISPID>
Value:
<VALUE>
Layer:
<LAYER>
Close
Remove
Bounce

[DIALOG d_ITEMPROP1 BUTTON]
ONBUTTON=0
ONBUTTON=1
TRYP 4 INPDLG=NAME 32
ONBUTTON=2
TRYP 4 INPDLG=ID 32
ONBUTTON=3
TRYP 4 INPDLG=COLOR 8
ONBUTTON=4
TRYP 4 INPDLG=TIMER 16
ONBUTTON=5
TRYP 4 INPDLG=P 5
ONBUTTON=6
TRYP 4 INPDLG=AMOUNT 32
ONBUTTON=7
TRYP 4 INPDLG=TYPE 32
ONBUTTON=8
TRYP 4 INPDLG=MORE 32
ONBUTTON=9
TRYP 4 INPDLG=MORE2 16
ONBUTTON=10
ONBUTTON=11
TRY REMOVE
ONBUTTON=12
TRY BOUNCE
ONBUTTON=13
TRYP 4 INPDLG=MOREP 16
ONBUTTON=14
TRYP 4 INPDLG=MOREX 16
ONBUTTON=15
TRYP 4 INPDLG=MOREY 16
ONBUTTON=16
TRYP 4 INPDLG=MOREZ 16
ONBUTTON=17
TRYP 4 INPDLG=ATTR 16
ONBUTTON=18
TRYP 4 INPDLG=LINK 16
ONBUTTON=19
TRYP 4 INPDLG=DISPID 16

[EOF]
baba allah razı olsun oldu valla :D o evimibelirle ne onu anlamadım moongatemi D:
Adamlarin Hani 1 Ev Kurar Onu Unutur Ev Kurmaya Kalkar 2 Ev Yıkmalisiniz Der O Onun İcin Evini Bulmasi İcin.. Hani .sinfo Da Olurya Oyle..

Olmadi Silersin ;)

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