arkadaşlar formattan önce benm herşeyim vardı fakat daha öncede belirttiğim gibi not defterii sorunu başladı ve scriptlere tekrar dönmek istedim.Şimdi sorunum şu ben maden alanında kazı yapamıyorum nedndir acaba?

region.scp

//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Saturday, August 13, 2005

VERSION=0.56b


[REGIONRESOURCE mr_nothing]
// there is nothing here
REAP=i_unused
REGEN=60*60*10	// maybe something here later.

[REGIONRESOURCE mr_fish1]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_1
REGEN=60*60*10

[REGIONRESOURCE mr_fish2]
// fishing default
// t_water
skill=1.0,100.0
REAP=i_fish_big_2
amount=9,30
REGEN=60*60*10

[REGIONRESOURCE mr_fish3]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_3
REGEN=60*60*10

[REGIONRESOURCE mr_fish4]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_4
REGEN=60*60*10

[REGIONRESOURCE mr_tree]
// lumberjacking default
// t_tree
skill=1.0,80.0
amount=9,30
REAP=i_log
REGEN=60*60*10

[REGIONRESOURCE mr_grass]
// grazing animals
// t_grass
AMOUNT=9,30
REGEN=60*60*10
REAP=i_hay_sheaf

[REGIONTYPE r_default]
// Unclaimed regions.
ON=@ENTER
	SRC.MUSIC=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi_Victory

ON=@CLIPERIODIC
	SRC.MUSIC=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi_Victory

[REGIONTYPE r_default_rock t_rock]
// Random rocks
RESOURCES=50.0 mr_iron
RESOURCES=40.0 mr_rusty
RESOURCES=30.5 mr_dull_copper
RESOURCES=27.0 mr_old_copper
RESOURCES=25.0 mr_copper
RESOURCES=20.0 mr_bronze
RESOURCES=18.5 mr_rose
RESOURCES=17.0 mr_gold
RESOURCES=16.0 mr_shadow
RESOURCES=15.0 mr_agapite
RESOURCES=14.0 mr_silver
RESOURCES=10.0 mr_verite
RESOURCES=6.5 mr_mytheril
RESOURCES=6.0 mr_valorite
RESOURCES=4.5 mr_bloodrock
RESOURCES=4.0 mr_blackrock

[REGIONTYPE r_default_water t_water]
// Not really ocean area.
RESOURCES=50.0 mr_nothing
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4

[REGIONTYPE r_default_tree t_tree]
// All tress produce wood by default.
RESOURCES=1.0 mr_tree

[REGIONTYPE r_default_grass t_grass]
// All grass can be eaten by default.
RESOURCES=1.0 mr_grass

[REGIONTYPE r_water t_water]
// Water/Ocean boat sounds
RESOURCES=50.0 mr_nothing
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4

ON=@REGPERIODIC
	src.SFX={025,1,026,1,027,1,010,1,011,1,012,1,013,1}

[REGIONTYPE r_brit t_rock]
// Brit
RESOURCES=60.0 mr_nothing
RESOURCES=30.0 mr_iron

ON=@ENTER
	SRC.MESSAGE Welcome to Britain <SRC.NAME>!
	SRC.MESSAGE Lord British Guards are here to protect you!
	SRC.MUSIC=midi_britain1,midi_britain2
ON=@CLIPERIODIC
	SRC.MUSIC=midi_britain1,midi_britain2

[regiontype r_unknow]
on=@enter
src.events +e_safede
src.sysmessage @0481,1,1 Guvendesiniz

on=@exit
src.events -e_safede
src.sysmessage @0481,1,1 Guvende degilsiniz.

[REGIONTYPE r_brit_castle]
// Lord brit castle.
ON=@ENTER
	SRC.MUSIC=midi_LBCastle
ON=@CLIPERIODIC
	SRC.MUSIC=midi_LBCastle

[REGIONTYPE r_guard_tower]
// Guard tower.
ON=@ENTER
	SRC.MUSIC=midi_ForestA
ON=@CLIPERIODIC
	SRC.MUSIC=midi_ForestA

[REGIONTYPE r_black_castle]
// Lord Blackthorne's Castle
ON=@ENTER
	SRC.MUSIC=midi_BtCastle
ON=@CLIPERIODIC
	SRC.MUSIC=midi_BtCastle

[REGIONTYPE r_bucs_den]
// Bucs den

ON=@ENTER
	IF <SRC.KILLS> > 5
		SRC.MESSAGE Welcome to Bucs Den <SRC.NAME> You are a murderer and you feel at home here
		SRC.MUSIC=midi_BucsDen
		RETURN 0
	ELSE
		SRC.MUSIC=midi_BucsDen
	ENDIF

ON=@CLIPERIODIC
	SRC.MUSIC=midi_BucsDen

[REGIONTYPE r_spooky t_rock]
// Spooky outdoor area.
RESOURCES=1000.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=5.0 mr_shadow

ON=@ENTER
	SRC.MUSIC=midi_Approach
ON=@CLIPERIODIC
	SRC.MUSIC=midi_Approach

[REGIONTYPE r_dungeon t_rock]
// Dungeon sounds same day or night.
// Shadow ore is only found here.
RESOURCES=100.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=5.0 mr_shadow

ON=@REGPERIODIC
	src.SFX={021f,1,0243,1,0244,1,0245,1}

[REGIONTYPE r_plains]
// Plains night and day.
ON=@REGPERIODIC
	src.SFX={0a,1,0b,1}

[REGIONTYPE r_forests]
// Forest Day and night.

ON=@REGPERIODIC
	IF <src.sector.ISNIGHTTIME>
		src.SFX={00,2,01,2,02,2,07d,1}
	ELSE
		src.SFX={08,10,09,10,0219,1,07d,1}
	ENDIF

[REGIONTYPE r_jungle]
// Jungle Day and night.

ON=@REGPERIODIC
	IF <src.sector.ISNIGHTTIME>
		src.SFX={0c,2,0d,2,0b3,1}
	ELSE
		src.SFX={03,2,04,2,05,2,0b3,1}
	ENDIF

[REGIONTYPE r_swamp t_rock]
// Swamp Day and night.
// Never anything to mine here.

ON=@REGPERIODIC
	src.SFX={0e,10,0f,10,022,1,023,1,024,1,0267,1}

[EOF]




ingots.scp


[DEFNAME COLOR_ORE]
color_o_iron 0
color_o_dullcopper 060a
color_o_copper 0641
color_o_bronze 06d6
color_o_gold 045e
color_o_shadow 0770
color_o_agapite 0400
color_o_silver 03e9
color_o_verite 07d1
color_o_mytheril 051f
color_o_valorite 0515
color_o_bloodrock 04c2
color_o_blackrock 0455
color_o_metal 4001
color_o_rose 0665
color_o_rusty 0750
color_o_oldcopper 0590
color_o_fire 080a

[ITEMDEF 019b7]
DEFNAME=i_ore_iron
NAME=iron ore
TYPE=t_ore
SKILLMAKE=MINING 15.0
TDATA1=i_ingot_iron
WEIGHT=3
VALUE=4
DUPELIST=019b8,019b9,019ba

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Ore (Small Pile)

[ITEMDEF i_ore_metal]
ID=i_ore_iron
NAME=metal ore
SKILLMAKE=MINING 95.0
TDATA1=i_ingot_metal
WEIGHT=3

ON=@Create
COLOR=color_o_metal

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_rusty]
defname i_ore_rusty
ID=i_ore_iron
type t_ore
NAME=rusty ore
SKILLMAKE=MINING 50.0
TDATA1=i_ingot_rusty
WEIGHT=3

ON=@Create
COLOR=color_o_rusty

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@equip
color color_o_rusty

[ITEMDEF i_ore_rose]
ID=i_ore_iron
NAME=rose ore
SKILLMAKE=MINING 80.0
TDATA1=i_ingot_rose
VALUE=15

ON=@Create
COLOR=color_o_rose

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_oldcopper]
ID=i_ore_iron
NAME=old copper ore
SKILLMAKE=MINING 60.0
TDATA1=i_ingot_oldcopper
VALUE=15

ON=@Create
COLOR=color_o_oldcopper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_copper]
ID=i_ore_iron
NAME=copper ore
SKILLMAKE=MINING 70.0
TDATA1=i_ingot_copper
WEIGHT=3

ON=@Create
COLOR=color_o_copper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1


[ITEMDEF i_ore_dull_copper]
ID=i_ore_iron
NAME=dull copper ore
SKILLMAKE=MINING 60.0
TDATA1=i_ingot_dull_copper
WEIGHT=3

ON=@Create
COLOR=color_o_dullcopper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_shadow]
ID=i_ore_iron
NAME=shadow iron ore
SKILLMAKE=MINING 65.0
TDATA1=i_ingot_shadow
WEIGHT=3

ON=@Create
COLOR=color_o_shadow

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_copper]
ID=i_ore_iron
NAME=copper ore
SKILLMAKE=MINING 70.0
TDATA1=i_ingot_copper
WEIGHT=3

ON=@Create
COLOR=color_o_copper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_fire]
ID=i_ore_iron
NAME=fire ore 
SKILLMAKE=MINING 70.0
TDATA1=i_ingot_fire
WEIGHT=3

ON=@Create
COLOR=color_o_fire

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_bronze]
ID=i_ore_iron
NAME=bronze ore
SKILLMAKE=MINING 75.0
TDATA1=i_ingot_bronze
WEIGHT=3

ON=@Create
COLOR=color_o_bronze

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_gold]
ID=i_ore_iron
NAME=gold ore
SKILLMAKE=MINING 80.0
TDATA1=i_ingot_gold
WEIGHT=3

ON=@Create
COLOR=color_o_gold

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_agapite]
ID=i_ore_iron
NAME=agapite ore
SKILLMAKE=MINING 85.0
TDATA1=i_ingot_agapite
WEIGHT=3

ON=@Create
COLOR=color_o_agapite

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_silver]
ID=i_ore_iron
NAME=silver ore
SKILLMAKE=MINING 90.0
TDATA1=i_ingot_silver
WEIGHT=3

ON=@Create
COLOR=color_o_silver

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_verite]
ID=i_ore_iron
NAME=verite ore
SKILLMAKE=MINING 95.0
TDATA1=i_ingot_verite
WEIGHT=3

ON=@Create
COLOR=color_o_verite

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_valorite]
ID=i_ore_iron
NAME=valorite ore
SKILLMAKE=MINING 98.0
TDATA1=i_ingot_valorite
WEIGHT=3

ON=@Create
COLOR=color_o_valorite

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_mytheril]
ID=i_ore_iron
NAME=mytheril ore
SKILLMAKE=MINING 99.9
TDATA1=i_ingot_mytheril
WEIGHT=3

ON=@Create
COLOR=color_o_mytheril

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_bloodrock]
ID=i_ore_iron
NAME=bloodrock ore
SKILLMAKE=MINING 98.0
TDATA1=i_ingot_bloodrock
WEIGHT=3

ON=@Create
COLOR=color_o_bloodrock

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF i_ore_blackrock]
ID=i_ore_iron
NAME=blackrock ore
SKILLMAKE=MINING 98.0
TDATA1=i_ingot_blackrock
WEIGHT=3

ON=@Create
COLOR=color_o_blackrock

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

[ITEMDEF 01bef]
DEFNAME=i_ingot_iron
TYPE=T_INGOT
RESOURCES=i_ore_iron
SKILLMAKE=20.0 MINING
TDATA1=20.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Iron Ingot

ON=@Create
DISPID=01bf2

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_ironmenu
ENDIF
RETURN 1


////////////////////////////////////////////////////////////////////////

[ITEMDEF 04544]
DEFNAME=i_ingot_rose
TYPE=T_INGOT
RESOURCES=i_ore_rose
NAME=rose ingot
SKILLMAKE=50.0 MINING
TDATA1=20.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Rose Ingot

ON=@Create
DISPID=01bf2
color color_o_rose

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_rose
ENDIF
RETURN 1

ON=@equip
color color_o_rose

///////

[ITEMDEF 04549]
DEFNAME=i_ingot_oldcopper
NAME=old copper ingot
ID=01bf2
RESOURCES=i_ore_oldcopper
SKILLMAKE=MINING 50.0
TDATA1=50.0
TDATA2=60.0

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Old Copper Ingot

ON=@Create
COLOR=color_o_oldcopper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_oldcopper
ENDIF
RETURN 1

[itemdef 04548]
name rusty ingot
defname i_ingot_rusty
name rusty ingot
ID=01bf2
resources i_ore_rusty
skillmake mining 50.0
tdata1 40.0
tdata2 80.0
weight 1

ON=@Create
color color_o_rusty

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_rusty
color color_o_rusty
ENDIF
RETURN 1

ON=@equip
color color_o_rusty

[ITEMDEF i_ingot_dull_copper]
DEFNAME=i_ingot_dull_copper
ID=01bf2
NAME=dull copper ingot
RESOURCES=i_ore_dull_copper
SKILLMAKE=MINING 60.0
TDATA1=60.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Dull Copper Ingot

ON=@Create
COLOR=color_o_dullcopper

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_dullcopper
ENDIF
RETURN 1

ON=@equip
color color_o_dullcopper

[ITEMDEF i_ingot_metal]
DEFNAME=i_ingot_metal
ID=01bf2
NAME=metal ingot
RESOURCES=i_ore_metal
SKILLMAKE=MINING 60.0
TDATA1=60.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Dull Copper Ingot

ON=@Create
COLOR=color_o_metal

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_metal
ENDIF
RETURN 1

[ITEMDEF i_ingot_fire]
DEFNAME=i_ingot_fire
ID=01bf2
NAME=fire ingot
RESOURCES=i_ore_fire
SKILLMAKE=MINING 60.0
TDATA1=60.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Dull Copper Ingot

ON=@Create
COLOR=color_o_fire

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.dialog d_fshield
ENDIF
RETURN 1

[ITEMDEF 01be3]
DEFNAME=i_ingot_copper
TYPE=T_INGOT
NAME=copper ingot
RESOURCES=i_ore_copper
SKILLMAKE=MINING 70.0
TDATA1=70.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Copper Ingot

ON=@Create
COLOR=color_o_copper
DISPID=01bf2

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_copper
ENDIF
RETURN 1

[ITEMDEF 0454c]
DEFNAME=i_ingot_bronze
NAME=bronze ingot
ID=01bf2
RESOURCES=i_ore_bronze
SKILLMAKE=MINING 75.0
TDATA1=75.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Bronze Ingot

ON=@Create
COLOR=color_o_bronze

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_bronze
ENDIF
RETURN 1

[ITEMDEF 01be9]
DEFNAME=i_ingot_gold
TYPE=T_INGOT
NAME=gold ingot
SKILLMAKE=MINING 80.0
TDATA1=80.0
TDATA2=100.0
RESOURCES=i_ore_gold
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Gold Ingot

ON=@Create
DISPID=01bf2
COLOR=color_o_gold

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_golden
ENDIF
RETURN 1

[ITEMDEF 04541]
DEFNAME=i_ingot_shadow
NAME=shadow iron ingot
ID=01bf2
SKILLMAKE=MINING 65.0
TDATA1=65.0
TDATA2=100.0
RESOURCES=i_ore_shadow
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Shadow Ingot

ON=@Create
COLOR=color_o_shadow

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_shadow
ENDIF
RETURN 1

[ITEMDEF 04542]
DEFNAME=i_ingot_agapite
ID=01bf2
NAME=agapite ingot
SKILLMAKE=MINING 85.0
TDATA1=85.0
TDATA2=100.0
RESOURCES=i_ore_agapite
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Agapite Ingot

ON=@Create
COLOR=color_o_agapite

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_agapite
ENDIF
RETURN 1

[ITEMDEF 01bf5]
DEFNAME=i_ingot_silver
TYPE=T_INGOT
SKILLMAKE=MINING 90.0
TDATA1=90.0
TDATA2=100.0
RESOURCES=i_ore_silver
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Silver Ingot

ON=@Create
COLOR=color_o_silver
DISPID=01bf2

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_silver
ENDIF
RETURN 1

[ITEMDEF 04543]
DEFNAME=i_ingot_verite
NAME=verite ingot
ID=01bf2
RESOURCES=i_ore_verite
SKILLMAKE=MINING 95.0
TDATA1=95.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Verite Ingot

ON=@Create
COLOR=color_o_verite

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_verite
ENDIF
RETURN 1

[ITEMDEF 04545]
DEFNAME=i_ingot_mytheril
ID=01bf2
NAME=mytheril ingot
RESOURCES=i_ore_mytheril
SKILLMAKE=MINING 99.9
TDATA1=99.9
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Mytheril Ingot

ON=@Create
COLOR=color_o_mytheril

ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_mytheril
ENDIF
RETURN 1

[ITEMDEF 0454a]
DEFNAME=i_ingot_valorite
NAME=valorite ingot
ID=01bf2
RESOURCES=i_ore_valorite
SKILLMAKE=MINING 98.0
TDATA1=98.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Valorite Ingot

ON=@Create
COLOR=color_o_valorite
ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_valorite
ENDIF
RETURN 1

[ITEMDEF i_ingot_bloodrock]
DEFNAME=i_ingot_bloodrock
NAME=bloodrock ingot
ID=01bf2
RESOURCES=i_ore_bloodrock
SKILLMAKE=MINING 98.0
TDATA1=98.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Bloodrock Ingot

ON=@Create
COLOR=color_o_bloodrock
ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_bloodrock
ENDIF
RETURN 1

[ITEMDEF i_ingot_blackrock]
DEFNAME=i_ingot_blackrock
NAME=blackrock ingot
ID=01bf2
RESOURCES=i_ore_blackrock
SKILLMAKE=MINING 98.0
TDATA1=98.0
TDATA2=100.0
WEIGHT=0.2

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Blackrock Ingot

ON=@Create
COLOR=color_o_blackrock
ON=@Click
MESSAGE @0481 <NAME> [<AMOUNT>]
RETURN 1

ON=@DClick
IF !(<SRC.RESTEST 1 i_hammer_smith>
SRC.SYSMESSAGE You need a smith's hammer.
ELSE
SRC.FINDID.i_hammer_smith.equip
src.d_blackrock
ENDIF
RETURN 1

[REGIONRESOURCE mr_iron]
SKILL=10.0,100.0
AMOUNT=11,12
REAP=i_ore_iron
REGEN=60*25*10

[REGIONRESOURCE mr_dull_copper]
SKILL=60.0,100.0
AMOUNT=5,10
REAP=i_ore_dull_copper
REGEN=60*30*10

[REGIONRESOURCE mr_copper]
SKILL=65.0,100.0
AMOUNT=5,10
REAP=i_ore_copper
REGEN=60*45*10

[REGIONRESOURCE mr_rusty]
SKILL=60.0,100.0
AMOUNT=5,10
REAP=i_ore_rusty
REGEN=60*60*10

[REGIONRESOURCE mr_rose]
// t_rock
SKILL=60.0,100.0
AMOUNT=5,10
REAP=i_ore_rose
REGEN=60*60*10

[REGIONRESOURCE mr_old_copper]
SKILL=60.0,100.0
AMOUNT=15,20
REAP=i_ore_oldcopper
REGEN=60*60*5

[REGIONRESOURCE mr_fire]
SKILL=80.0,100.0
AMOUNT=2,3
REAP=i_ore_fire
REGEN=60*60*5

[REGIONRESOURCE mr_bronze]
SKILL=70.0,100.0
AMOUNT=25,30
REAP=i_ore_bronze
REGEN=60*45*5

[REGIONRESOURCE mr_gold]
SKILL=75.0,100.0
AMOUNT=5,10
REAP=i_ore_gold
REGEN=60*60*5

[REGIONRESOURCE mr_shadow]
SKILL=80.0,100.0
AMOUNT=5,10
REAP=i_ore_shadow
REGEN=60*60*5

[REGIONRESOURCE mr_agapite]
SKILL=85.0,100.0
AMOUNT=4,8
REAP=i_ore_agapite
REGEN=60*60*5

[REGIONRESOURCE mr_silver]
SKILL=90.0,100.0
AMOUNT=3,5
REAP=i_ore_silver
REGEN=60*60*5

[REGIONRESOURCE mr_verite]
SKILL=95.0,100.0
AMOUNT=6,8
REAP=i_ore_verite
REGEN=60*60*5

[REGIONRESOURCE mr_mytheril]
SKILL=98.0,100.0
AMOUNT=6,9
REAP=i_ore_mytheril
REGEN=60*60*5

[REGIONRESOURCE mr_valorite]
SKILL=99.9,100.0
AMOUNT=5,7
REAP=i_ore_valorite
REGEN=60*60*5

[REGIONRESOURCE mr_bloodrock]
SKILL=99.0,100.0
AMOUNT=7,8
REAP=i_ore_bloodrock
REGEN=60*60*5

[REGIONRESOURCE mr_blackrock]
SKILL=99.0,100.0
AMOUNT=6,8
REAP=i_ore_blackrock
REGEN=60*60*5

[REGIONRESOURCE mr_metal]
SKILL=75.0,78.0
AMOUNT=7,8
REAP=i_ore_metal
REGEN=60*60*5

[EOF]


diğer ingot scriptim

[REGIONRESOURCE mr_iron]
SKILL=0.1
SKILL=80.0
SKILL=0.1,80.0
AMOUNT=5,10
AMOUNT=5
AMOUNT=10
REAP=i_ore_iron
REGEN=210



[REGIONRESOURCE mr_dull_copper]
SKILL=35.0
SKILL=80.0
SKILL=35.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_dull_copper
REGEN=210



[REGIONRESOURCE mr_copper]
SKILL=45.0
SKILL=80.0
SKILL=45.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_copper
REGEN=210



[REGIONRESOURCE mr_bronze]
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_bronze
REGEN=210



[REGIONRESOURCE mr_gold]
SKILL=70.0
SKILL=90.0
SKILL=70.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_gold
REGEN=210



[REGIONRESOURCE mr_shadow]
SKILL=65.0
SKILL=95.0
SKILL=65.0,95.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_shadow
REGEN=210



[REGIONRESOURCE mr_agapite]
SKILL=80.0
SKILL=100.0
SKILL=80.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_agapite
REGEN=210



[REGIONRESOURCE mr_silver]
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_silver
REGEN=210



[REGIONRESOURCE mr_verite]
SKILL=90.0
SKILL=100.0
SKILL=90.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_verite
REGEN=210



[REGIONRESOURCE mr_mytheril]
SKILL=93.0
SKILL=100.0
SKILL=93.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_mytheril
REGEN=210



[REGIONRESOURCE mr_valorite]
SKILL=95.0
SKILL=100.0
SKILL=95.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_valorite
REGEN=210

[REGIONRESOURCE mr_Flame]
SKILL=95.0
SKILL=100.0
SKILL=95.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_flame
REGEN=210



[REGIONRESOURCE mr_bloodrock]
SKILL=98.0
SKILL=100.0
SKILL=98.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_bloodrock
REGEN=210



[REGIONRESOURCE mr_blackrock]
SKILL=99.9
SKILL=100.0
SKILL=99.9,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_blackrock
REGEN=210


[REGIONRESOURCE mr_nothing]
SKILL=0.0
SKILL=95.0
SKILL=0.0,95.0
REGEN=1





////////////////////Deniz Mr Leri



[REGIONRESOURCE mr_shoes]
SKILL=0.1,100.0
SKILL=0.1
SKILL=100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REAP={i_boots_calf i_shoes_plain i_sandals i_boots_thigh}
REGEN=120



//[REGIONRESOURCE mr_fishx] //Fishx Gereksiz Oldugu Icin Kaldirilmistir.
//SKILL=80.0
//SKILL=100.0
//SKILL=80.0,100.0
//AMOUNT=5,10
//AMOUNT=5
//AMOUNT=10
//REAP={i_fish_peculiar i_fish_rare i_fish_wondrous i_fish_prize}
//REGEN=30



[REGIONRESOURCE mr_fish1]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=6,8
AMOUNT=6
AMOUNT=8
REAP=i_fish_big_1
REGEN=30



[REGIONRESOURCE mr_fish2]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,10
AMOUNT=8
AMOUNT=10
REAP=i_fish_big_2
REGEN=30



[REGIONRESOURCE mr_fish3]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,12
AMOUNT=8
AMOUNT=12
REAP=i_fish_big_3
REGEN=30



[REGIONRESOURCE mr_fish4]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,14
AMOUNT=8
AMOUNT=14
REAP=i_fish_big_4
REGEN=30
:huh
şimdi böyle bir sorun olduğunda şimdi id si aklımda diil axis ile bir yumurta çıkarıp onun çıkaracağı npc yerine ingotun id sini yazarsan eğer orada o ingot çıkar benim bildiğim böylece orayı kazabilirsin... :S
bi madene git yere info çek t_rock yazıyomu bi bak. yazıyosa sorun olmaması lazım :S

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