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02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 1 | CTimedFunctionHandler::OnTick | +0 
02:42:DEBUG:>> 2 |                CGFile::Close | +0 
02:42:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in SUB: CWorld::TimerFunction::Tick() #0 ""
02:42:ERROR:168:Bad Login 6 (Invalid character selected (chosen character does not exist))
02:42:168:Client disconnected [Total:6] ('78.179.150.250' 0/0)
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +0 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +0 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +0 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +0 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +16 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +31 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +31 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +31 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +47 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +47 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +63 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 
02:42:DEBUG:>> 1 |              CSector::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
02:42:DEBUG:>> 2 |                CChar::OnTick | +63 
02:42:DEBUG:>> 3 |         CClient::UpdateStats | +0 
02:42:ERROR:Exception adding debug message on the exception.
02:42:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
02:42:DEBUG:>> 0 |               CWorld::OnTick | +0 

Arkadaşlar lütfen bu konuda yardım edermisiniz bi türlü çözemiyorum oyunda iken birden bu hata verip sphere kapanıyor.. :(
oyundan çıkan karakterin silinmesini sağlamaya çalışıyorsan yapar yada o anda silinmiş bir karakterle girmeye çalışıyorsan yapar. bu durum sunucunun gerekli noktaya erişememesi yüzünden olur. bu hatayı vermeden hemen önce gerekli hatayı verir sunucu bu hata dizisi başlamadan hemen öncesine bak.
Gokku : oyundan çıkan karakterin silinmesini sağlamaya çalışıyorsan yapar yada o anda silinmiş bir karakterle girmeye çalışıyorsan yapar. bu durum sunucunun gerekli noktaya erişememesi yüzünden olur. bu hatayı vermeden hemen önce gerekli hatayı verir sunucu bu hata dizisi başlamadan hemen öncesine bak.
hocam skype adresinizi yazarmısınız çözemedim sorunu

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