[itemdef i_warlock]
NAMe=Warlock Robe
dye=1
TYPE=t_clothing
ID=0204e
WEIGHT=5
ARMOR=50
RESOURCES=48 i_cloth, 12 i_garmoll_hides
SKILLMAKE=TAILORING 100.0, t_sewing_kit
ON=@Create
HITPOINTS=100
color=0455
ON=@Equip
//COLOR 0455
if (<src.skilltotal> < 500.0)
src.sysmessage Skillcap 500.0'in altinda iken bu robe'yi kullanamazsiniz.
unequip
return 1
endif
[itemdef i_warlock]
NAMe=Warlock Robe
dye=1
TYPE=t_clothing
ID=0204e
WEIGHT=5
ARMOR=50
RESOURCES=48 i_cloth, 12 i_garmoll_hides
SKILLMAKE=TAILORING 100.0, t_sewing_kit
ON=@Create
HITPOINTS=100
color=0455
ON=@Equip
if (<src.skilltotal> < 500.0)
src.sysmessage Skillcap 500.0'in altinda iken bu robe'yi kullanamazsiniz.
unequip
return 1
else
src.events +e_yemelam
ON=@unEquip
src.events -e_yemelam
[events e_yemelam]
ON=@SPELLEFFECT
If (<argn>==3) || (<argn>==5)
sayua 044,6,6,0 * Etkilenmez *
return 1
endif
ON=@Gethit
IF (<src.findid.i_rune_clumsy>)
src.findid.i_rune_clumsy.remove
SPELLEFFECT=s_cure,150.0,1
endif