[events e_puan]
on=@click
message @03c1,6,1 [Kill: <eval <tag0.puan>>]
On=@kill
if (<argo.isplayer>)
if (<argo.fame>>2000)
tag0.puan +=<eval 1>
endif
endif
[itemdef i_engel]
id i_memory
name engel
type t_script
on=@create
attr attr_invis|attr_newbie|attr_decay
on=@timer
remove
return 1
////evente eklenecek///
on=@kill
serv.newitem i_engel
new.more1 = <src.uid>
new.timer 30
new.cont <argo.uid>
on=@attack
if (<argo.restest 1 i_engel>)
if (<argo.findid.i_engel.more1> == <src.uid>)
return 1
else
return 0
endif
endif
böyle birşeyler olabilir sadece itemi verdirttirip kontrol ettirirseniz sen kestikten sonra başkası kesemez[Events e_res]
On=@Attack
if (<act.findid.i_res>)
src.karma +=0
src.fame +=0
src.kills +=0
return 1
endif
[Itemdef i_res]
Id=i_gold
Name=Res
Type=t_eq_script
ON=@Create
attr=attr_invis
ON=@Equip
timer 3
ON=@Timer
remove
[Itemdef i_resgate]
Id=i_moongate_red
Name=Resurrection Gate
ON=@Create
attr=attr_static
On=@Dclick
step
return 1
On=@Step
.
.
.
src.newitem i_res
new.equip
return 1
[events e_puan]
on=@click
message @1153 Puan:[<dtag0.puan>]
on=@death
if (<fame> > 2000) && !(<uid> == <act.tag0.lastkill>)
act.sysmessage @1153 Puan aldiniz.
act.tag0.puan +=1
else
act.sysmessage @38,,1 En son kestiginiz kisiden puan alamazsiniz.
endif
act.tag0.lastkill <uid>