Şu sphere_msgs
[DEFMESSAGE skills]
cant_make "@0bb7 Bunu yapamazsiniz."
cant_make_res "You can't make anything with what you have."
mining_los "@0bb7 Bu yer gorus alaninizin disinda."
mining_reach "@0bb7 Bu yer cok uzakta."
mining_tool "@0bb7 Kazma kullanmaniz gerekli."
mining_1 "@0bb7 Baska yerde kazi yapmayi deneyin."
mining_2 "@0bb7 Burada cikartabileceginiz maden yok."
mining_3 "@0bb7 Burada maden kalmamis."
mining_4 "@0bb7 Kayalarda kazi yapmayi deneyin!"
fishing_reach "@0bb7 Bu yer cok uzakta."
fishing_success "@0bb7 Tuttugunuz %s"
fishing_promt "@0bb7 Nereden balik tutmak istiyorsunuz?"
fishing_1 "@0bb7 Baska yerde avlanmayi deneyin"
fishing_2 "@0bb7 Burada balik yok."
fishing_3 "@0bb7 Duruyor oldugunuz yerden avlanamazsiniz."
lumberjacking_los "@0bb7 Bu yer gorus alaninizin disinda."
lumberjacking_reach "@0bb7 Bu yer cok uzakta."
lumberjacking_1 "@0bb7 Baska yeri kesmeyi deneyin."
lumberjacking_2 "@0bb7 Burada kesilecek bisey yok."
lumberjacking_3 "@0bb7 Bu agac degil."
lumberjacking_4 "@0bb7 Bicebilecek odun kalmadi."
lumberjacking_5 "@0bb7 Agaca vurarak yanacak madde cikarttiniz."
lumberjacking_6 "@0bb7 Agaclari Kesmeyi deneyin!"
magery_1 "@0bb7 Bu buyuyu nesnelere uygulayamazsiniz."
magery_2 "@0bb7 Bu buyuyu karakterlere uygulayamazsiniz."
magery_3 "@0bb7 Bu buyuyu kendinize uygulayamazsiniz."
magery_4 "@0bb7 Bu buyuyu sadece zemin'e uygulayabilirsiniz."
makesuccess_1 "@0bb7 Zayif yeteneginize karsilik olarak, nesne kalitesiz oldu."
makesuccess_2 "@0bb7 Nesneyi zar zor yapabildiniz. Nesne dusuk kalitede oldu."
makesuccess_3 "@0bb7 Nesneyi yaptiniz, ama nesne orta niteligin altinda degil."
makesuccess_4 "@0bb7 Cok hizli yaptiniz..."
makesuccess_5 "@0bb7 Nesne kusursuz nitelikte oldu."
makesuccess_6 "@0bb7 Istisnai yeteneginize karsilik olarak, Nesne fevkalade nitelikte oldu."
grandmaster_mark "%s, %s Tarafindan Yapilmistir"
provoke_unable "@0bb7 Sadece canli varliklari kiskirtabilirsiniz."
provoke_select "@0bb7 Kim bunu yeniden kiskirtmak istiyor?"
cartography_wmap "@0bb7 Cevrenizi anlayabilmis gibi gorunmuyorsunuz."
cartography_nomap "@0bb7 Cizim yapacak parsomen'iniz kalmadi."
cartography_cant "@0bb7 Dikkat: %s'i bulundugu yerde kullanamazsiniz."
provocation_upset "@0bb7 Bundan dolayi uzuntulusunuz."
provocation_player "@0bb7 Oyunculari kiskirtamazsiniz!"
provocation_emote_1 "Bariscil gorunuyor."
provocation_emote_2 "Kizgin gorunuyor."
poisoning_select_1 "@0bb7 Ne tur zehir surmek istiyorsunuz?"
poisoning_witem "@0bb7 Sadece yemeklere ve kesici silahlara zehir surebilirsiniz.."
poisoning_success "@0bb7 Zehiri surdunuz."
cooking_success "@0bb7 Mmm, guzel kokuyor."
taming_ymaster "@0bb7 Sen kendinin patronusun."
taming_cant "@0bb7 Bunlari ehlillestiremezsiniz."
taming_reach "@0bb7 Hayvan'dan uzaktasiniz."
taming_los "@0bb7 Hayvani goremiyorsunuz."
taming_tame "@0bb7 zaten ehlillestirilmis %s ."
taming_tamed "@0bb7 ehlillestirilemez %s "
taming_1 "Seni incitmeyecegim."
taming_2 "Herzaman senin gibi bir %s istemisimdir."
taming_3 "Guzel %s"
taming_4 "Gel %s"
taming_remember "@0bb7 sizi daha once sahibi olarak kabul ettigini hatirladi."
taming_success "@0bb7 Hayvan sizi sahibi olarak kabul etti."
hiding_success "@0bb7 Kendinizi iyi gizlediniz"
hiding_toolit "@0bb7 Aydinlik seviyesi saklanmaniz icin uygun"
herding_ltarg "@0bb7 Hedefi kaybettiniz!"
herding_nocrook "@0bb7 Crook'u kaybettiniz!"
herding_annoyed "@0bb7 Sinirli gorunuyor"
herding_success "Hayvan emredilen yere gidiyor"
spiritspeak_success "@0bb7 Cehennemle baglanti kurmayi basardiniz"
meditation_peace_1 "@0bb7 Mananiz Zaten Full." // already have full mana
meditation_peace_2 "@0bb7 Huzur'a kavustunuz." // reached full mana
meditation_try "@0bb7 Transa gecmeye calistiniz."
healing_noaids "@0bb7 Bandajlariniz nerede?"
healing_witem "@0bb7 Bandaj kullanin"
healing_reach "@0bb7 Hedef'e ulasamiyorsunuz."
healing_nonchar "@0bb7 Varliklari iyilestirmeyi deneyin."
healing_beyond "@0bb7 Bu varliga yardim edilemez."
healing_toofar "@0bb7 iyilestiremeyecek kadar uzaktasiniz."
healing_attempt "@0bb7 Dikkat: %s, %s ahmet isimli varligi tedavi etmeye calisti."
healing_who "Sen"
healing_corpseg "@0bb7 Cesedi yere koydu"
healing_am "@0bb7 Yeniden diriltme isleminiz buyu karsiti yer tarafindan engellendi."
healing_ghost "You can't heal a ghost! Try healing their corpse."
healing_healthy "@0bb7 Sagliklisiniz"
healing_noneed "@0bb7 Dikkat: %s isimli kisinin tedaviye ihtiyaci yok!"
healing_attemptf "@0bb7 Dikkat: %s, %s isimli kisiye bandaj uyguladi, ama basairisiz oldu."
healing_to "Dikkat: %s isimli kisiye bandaj uyguladiniz"
healing_self "Kendinize bandaj uyguladiniz"
healing_res "Dikkat: %s isimli kisiyi dirilttiniz"
healing_cure_1 "Dikkat: %s isimli kisinin zehirini tedavi ettiniz!"
healing_cure_2 "Dikkat: %s zehirinizi tedavi etti!"
removetraps_witem "@0bb7 Tuzaklari etkisiz kilmak icin bu yetenegi kullanabilirsiniz."
removetraps_reach "@0bb7 Buna ulasamiyorsunuz."
begging_start "@0bb7 Dikkat: %s isimli oyuncunun ayaklarina kapandiniz."
skill_noskill "@0bb7 Yetenek tamamlanamadi!"
lockpicking_nopick "@0bb7 Lockpick'e ihtiyaciniz var."
lockpicking_witem "@0bb7 Lockpick'i kilitlenebilir esyalarda kullanabilirsiniz."
lockpicking_preach "@0bb7 pick uzerinizde olmali."
lockpicking_reach "@0bb7 Buna ulasamiyorsunuz."
detecthidden_succ "@0bb7 Buldugunuz kisi %s"
tasteid_result "@0bb7 Bu %s tadindadir."
tasteid_unable "@0bb7 Bunu kullanamazsiniz!."
tasteid_self "@0bb7 Lezzetli!"
tasteid_char "@0bb7 Baska bisey tatmayi deneyin."
itemid_result "@0bb7 Bu'%s' gibi gorunuyor."
itemid_noval "@0bb7 Bu esyanin satilabilir gercek bir degeri yok."
itemid_gold "You estimate %d gold for '%s'"
itemid_madeof "It is made of "
forensics_corpse "@0bb7 Forensics sadece cesetlerde kullanilabilir."
forensics_reach "@0bb7 Daha fazla soyleyecek kadar yakinda degilsiniz."
forensics_timer "@0bb7 Bu %s'dir ve %d saniye eskidir. "
forensics_failname "Bunu kimin oldurdugunu belirleyemediniz."
forensics_name "It looks to have been killed by %s"
forensics_carve_1 "This is the corpse of %s and it is has been carved up. "
forensics_carve_2 "It looks to have been carved by %s"
forensics_alive "Warning: %s is unconscious but alive."
non_alive "@0bb7 Bu yasayan biseye benzemiyor."
tracking_unable "@0bb7 Varligin yerini ogrenemediniz"
tracking_spyglass "@0bb7 Burada tracking yapabilmeniz icin skyglass'a ihtiyaciniz var."
tracking_fail_1 "@0bb7 Tracking iptal edildi"
tracking_fail_2 "@0bb7 Hic hayvan izine rastlamadiniz."
tracking_fail_3 "@0bb7 Hic yaratik izine rastlamadiniz."
tracking_fail_4 "@0bb7 Hic insan izine rastlamadiniz."
tracking_fail_5 "@0bb7 Hic oyuncu izine rastlamadiniz."
tracking_fail_6 "@0bb7 Hicbir ize rastlamadiniz."
tracking_dist_0 "Dikkat: %s ve %s yonunde"
tracking_dist_1 " yakin"
tracking_dist_2 " "
tracking_dist_3 " uzak"
tracking_dist_1 " cok uzak"
smithing_fail "You need ingots for smithing."
smithing_reach "The ingots must be on your person"
smithing_hammer "You must weild a smith hammer of some sort."
smithing_forge "You must be near a forge to smith ingots"
healing_interrupt "Your healing was interrupted by the hit!"
inscription_fail "You have no blank scrolls"
alchemy_not_reg "That is not a reagent."
alchemy_nobottles "You have no bottles for your potion."
alchemy_pour "pour the completed potion into a bottle"
alchemy_dunno "You have no clue how to make this potion."
alchemy_toss "toss the failed mixture from the mortar"
alchemy_lack "Hmmm, you lack %s for this potion."
alchemy_stage_1 "start grinding some %s in the mortar"
alchemy_stage_2 "add %s and continue grinding"
cartography_fail "@0bb7 Cizim yapabileceginiz bos parsomen yok."
stealing_reach "@0bb7 Buna yetisemiyorsunuz."
stealing_nothing "@0bb7 Nothing to steal here."
stealing_empty "@0bb7 Calinabilecek bisey yok"
stealing_corpse "@0bb7 Cesetlerden calamazsiniz"
stealing_gameboard "@0bb7 Oyun tahtalarindan calamazsiniz"
stealing_trade "@0bb7 Satis penceresinden calamazsiniz"
stealing_pickpocket "@0bb7 Buna cift tiklayacak stealing becerinizi gelistirebilirsiniz"
stealing_heavy "@0bb7 Bu cok agır."
stealing_noneed "@0bb7 Bunu calmaniza gerek yok."
stealing_stop "@0bb7 Burada esya calmak mumkun degildir."
stealing_mark "Your mark is too far away."
stealing_safe "@0bb7 Burada oyunculardan calamazsiniz."
stealing_your "attempting to steal"
stealing_someone "stealing"
snooping_reach "@0bb7 Buna yetisemiyorsunuz."
snooping_mark "@0bb7 Isaretlediginiz canta uzakta."
snooping_your "Cantayi acmaya calisiyorsunuz."
snooping_someone "peeking into"
anatomy_magic "This is a magical creature"
anatomy_result "Hey! %s looks %s and %s."
anatomy_str_1 "rather feeble"
anatomy_str_2 "somewhat weak"
anatomy_str_3 "to be of normal strength"
anatomy_str_4 "somewhat strong"
anatomy_str_5 "very strong"
anatomy_str_6 "extremely strong"
anatomy_str_7 "extraordinarily strong"
anatomy_str_8 "as strong as an ox"
anatomy_str_9 "like one of the strongest people you have ever seen"
anatomy_str_10 "superhumanly strong"
anatomy_dex_1 "very clumsy"
anatomy_dex_2 "somewhat uncoordinated"
anatomy_dex_3 "moderately dexterous"
anatomy_dex_4 "somewhat agile"
anatomy_dex_5 "very agile"
anatomy_dex_6 "extremely agile"
anatomy_dex_7 "extraordinarily agile"
anatomy_dex_8 "like they move like quicksilver"
anatomy_dex_9 "like one of the fastest people you have ever seen"
anatomy_dex_10 "superhumanly agile"
armslore_unable "That does not appear to be a weapon or armor."
armslore_def "Defense [%i]."
armslore_dam "Attack [%i]."
armslore_rep "This item is %s."
armslore_rep_0 " It looks quite fragile."
item_magic " Esya magical."
item_newbie " Esya newbie."
item_repair " Bu esya tamir edilemez."
// Note: the following 20 messages are not used yet!
armslore_def_1 "That offers no protection."
armslore_def_2 "That might protect a little bit."
armslore_def_3 "That offers a little protection."
armslore_def_4 "That offers fair protection."
armslore_def_5 "That offers considerable protection."
armslore_def_6 "That is good protection."
armslore_def_7 "That is very good protection."
armslore_def_8 "That is excellent protection."
armslore_def_9 "That is nearly the best protection."
armslore_def_10 "That makes you almost invincible."
armslore_dam_1 "That doesn't look dangerous at all."
armslore_dam_2 "That might hurt someone a little bit."
armslore_dam_3 "That does small amount of damage."
armslore_dam_4 "That does fair amount of damage."
armslore_dam_5 "That does considerable damage."
armslore_dam_6 "That is a dangerous weapon."
armslore_dam_7 "That weapon does a large amount of damage."
armslore_dam_8 "That weapon does a huge amount of damage."
armslore_dam_9 "That weapon is deadly."
armslore_dam_10 "That weapon is extremely deadly."
// Note: the above 20 messages are not used yet!
armslore_psn_1 "You see no poison."
armslore_psn_2 "You detect a tiny amount of poison."
armslore_psn_3 "You find a small amount of poison."
armslore_psn_4 "You find a little poison."
armslore_psn_5 "You find some poison."
armslore_psn_6 "There is poison on that."
armslore_psn_7 "You find a lot of poison."
armslore_psn_8 "You find a large amount of poison."
armslore_psn_9 "You find a huge amount of poison."
armslore_psn_10 "You see enough poison to kill almost anything."
evalint_result "Hey! %s looks %s."
evalint_result_2 "They look %s and %s."
evalint_int_1 "dumb as a rock"
evalint_int_2 "fairly stupid"
evalint_int_3 "not the brightest"
evalint_int_4 "about average"
evalint_int_5 "moderately intelligent"
evalint_int_6 "very intelligent"
evalint_int_7 "like a formidable intellect"
evalint_int_8 "extraordinarily intelligent"
evalint_int_9 "like a definite genius"
evalint_int_10 "superhumanly intelligent"
evalint_mag_1 "clueless about magic"
evalint_mag_2 "to have vague grasp of magic"
evalint_mag_3 "capable of using magic"
evalint_mag_4 "higly capable with magic"
evalint_mag_5 "to be adept of magic"
evalint_mag_6 "to have mastery of magic"
evalint_man_1 "nearly absent of mana"
evalint_man_2 "low on mana"
evalint_man_3 "half drained of mana"
evalint_man_4 "have a high charge of mana"
evalint_man_5 "full of mana"
evalint_man_6 "super charged with mana"
mining_not_ore "@0bb7 Eritmek istediginiz ore'yi seçmelisiniz."
mining_reach "@0bb7 Bunu bulundugu yerden kullanamazsiniz."
mining_forge "@0bb7 Forge'nin yaninda olmalisiniz."
mining_ingots "@0bb7 Ingotlardan esya yapmak icin smith hammer kullanmalisiniz."
mining_fire "@0bb7 Ates bunu eritmek icin yeterli degil."
mining_skill "@0bb7 Dikkat: %s'yi eritecek beceriye sahip degilsiniz."
mining_consumed "@0bb7 Bu, ateste ziyan oldu."
mining_nothing "@0bb7 Dikkat: %s erittiniz fakat ziyan oldu."
hiding_stumble "@0bb7 Yanlislikla %s isimli oyuncuyu ortaya cikardiniz."
hiding_revealed "@0bb7 Gizliliginiz bozuldu."
animallore_result "Hey! %s is a %s"
animallore_free "Hey! %s is %s own master"
animallore_master "Hey! %s is loyal to %s"
animallore_conjured "like a conjured creature"
animallore_food "Hey! %s looks %s."
skillwait_1 "@0bb7 Bu konumda iken birsey yapamazsiniz."
skillwait_2 "@0bb7 Savas Modundan Cikiniz."
skillwait_3 "@0bb7 Diger faaliyetin bitmesini beklemelisiniz."
[DEFMESSAGE broadcasts]
server_resync_start "Scripts Dosyalari Guncelleniyor!"
server_resync_success "Guncellenme Tamamlandi!"
server_resync_failed " Guncelleme Tamamlanamadi!"
server_worldsave "Save Aliniyor Lutfen Bekleyiniz!"
[DEFMESSAGE commands]
cmd_invalid "@080a Hatali Komut."
cmdafk_enter "@0bb7 Away Moda Girdiniz"
cmdafk_leave "@0bb7 Away Moddan Ciktiniz"
gmpage_prompt "@0bb7 Sorununuzu belirtin"
[DEFMESSAGE misc]
msg_gmpage_canceled "Game Master Page cancelled."
msg_gmpage_qued "There is no Game Master available to take your call. Your message has been queued."
msg_gmpage_notified "Available Game Masters have been notified of your request."
msg_gmpage_qnum "There are %d messages queued ahead of you"
msg_gmpage_rec "GM Page from %s [0%lx] @ %d,%d,%d,%d : %s"
msg_gmpage_update "You have an existing page. It has been updated."
msg_emote_1 "*You see %ss %s %s*"
msg_emote_2 "*Your %s %s*"
msg_emote_3 "*You see %ss %s*"
msg_emote_4 "*Your %s*"
msg_emote_5 "*Dikkat: %s'yi gordunuz. %s*"
msg_emote_6 "*You %s*"
msg_emote_7 "Dikkat: *%s %s dedigini gordunuz.*"
msg_pet_happy_1 "confused"
msg_pet_happy_2 "ravenously hungry"
msg_pet_happy_3 "very hungry"
msg_pet_happy_4 "hungry"
msg_pet_happy_5 "a little hungry"
msg_pet_happy_6 "satisfied"
msg_pet_happy_7 "very satisfied"
msg_pet_happy_8 "full"
msg_pet_food_1 "confused"
msg_pet_food_2 "very unhappy"
msg_pet_food_3 "unhappy"
msg_pet_food_4 "fairly content"
msg_pet_food_5 "content"
msg_pet_food_6 "happy"
msg_pet_food_7 "very happy"
msg_pet_food_8 "extremely happy"
msg_food_lvl_1 "starving"
msg_food_lvl_2 "very hungry"
msg_food_lvl_3 "hungry"
msg_food_lvl_4 "fairly content"
msg_food_lvl_5 "content"
msg_food_lvl_6 "fed"
msg_food_lvl_7 "well fed"
msg_food_lvl_8 "stuffed"
msg_acc_priv "@0bb7 Bunu yapacak yetkiye sahip degilsin"
msg_acc_block "@0bb7 Dikkat: '%s' isimli hesap blocklandi"
msg_acc_kick "Dikkat: A'%s' was %sed by '%s'"
msg_acc_del "@0bb7 Hesap silindi."
msg_acc_char_del "@0bb7 Karakterler hesaptan silindi."
msg_acc_email_fail "Email address '%s' yasaklidir."
msg_acc_email_success "Email for '%s' is '%s'."
msg_criminal "@0bb7 Suclu!!!"
msg_guildresign "@0bb7 Savas sirasinda guildinizden cikamazsiniz."
msg_murderer "@0bb7 Katil!!!"
msg_noto_gettitle "@0bb7 Artik %s'siniz"
msg_noto_change_lost " lost"
msg_noto_change_gain " gained"
msg_noto_change_0 "@0bb7 You have %s %s %s."
msg_noto_change_1 " a bit of"
msg_noto_change_2 " a small amount of"
msg_noto_change_3 " a little"
msg_noto_change_4 " some"
msg_noto_change_5 " a moderate amount of"
msg_noto_change_6 " alot of"
msg_noto_change_7 " large amounts of"
msg_noto_change_8 " huge amounts of"
msg_younotice_1 "@0bb7 You notice %s %s %s."
msg_younotice_2 "@0bb7 You notice %s %s %s%s %s"
msg_younotice_your "@0bb7 your"
msg_younotice_s "'s"
msg_magic_block "@0bb7 Saldiriniz buyusel olarak engellendi"
msg_coward_1 "@0bb7 Hey! %s ile olan savasinizden cekildiniz."
msg_coward_2 "@0bb7 Dikkat: %s savastan cekildi."
msg_guest "Your guest curse prevents you from taking this action"
msg_jailed "@0bb7 Hapse atildiniz"
msg_forgiven "@0bb7 Serbest birakildiniz"
msg_steal "@0bb7 Bu sizin degil. Bunu calmaniz lazim."
msg_guards "@0bb7 Guardlar senin tarafından cagirilabilir."
msg_heavy "@0bb7 Bu cok agir. Hareket ettiremezsiniz."
msg_bounce_pack "in your pack"
msg_feet "at your feet. It is too heavy."
msg_itemplace "You put the %s %s."
msg_eatsome "eat some %s"
msg_mount_dist "@0bb7 Varliga yetisemiyorsunuz."
msg_mount_unable "@0bb7 Fiziksel olarak binek kullanabilecek yetenege sahip degilsiniz."
msg_mount_dontown "@0bb7 Bu binek size ait degil."
msg_cantsleep "@0bb7 Burada uyuyamazsiniz."
msg_corpse_of "Dikkat: %s'nin cesedi."
msg_killed_by "Dikkat: %c'%s' was killed by "
msg_unconscious "@0bb7 Bayginsiniz ve hareket edemiyorsunuz."
msg_frozen "@0bb7 Donmussunuz ve hareket edemiyorsunuz."
msg_fatigue "@0bb7 Hareket etmek icin cok yorgunsunuz."
msg_overload "@0bb7 Hareket etmek icin cok agirsiniz."
msg_mount_ceiling "@0bb7 Tavan yuksekligi buna binmeniz icin uygun degil."
msg_tingling "@0bb7 Kendinizi urpermis hissediyorsunuz"
msg_invisible "@0bb7 Gorunmeyen biseyi ittirerek yanindan gectiniz." //You push past something invisible
msg_stepon_body "@0bb7 Dikkat: %s bedeninin uzerine bastini." // you step the body on %s
msg_cantpush "@0bb7 Dikkat: %s'i ittirebilecek kadar guclu degilsiniz."
msg_push "@0bb7 Onunuzden ittirdiginiz Kisi %s"
msg_region_enter "@0bb7 Dikkat: %s'ye girdiniz."
msg_region_guards_1 "@1153 Sehire Giris Yaptiniz.Koruma Altindasiniz..."
msg_region_guards_2 "@080a Sehirden Ciktiniz.Artik Koruma Altinda Degilsiniz..."
msg_region_guard_art "the"
msg_region_pvpsafe "@0bb7 Safe Zone ye girdiniz."
msg_region_pvpnot "@0bb7 Safe Zone den Ciktiniz"
msg_region_safetyget "@0bb7 Safe Zone ye girdiniz."
msg_region_safetylose "@0bb7 Safe Zone den Ciktiniz"
msg_hunger "!!%s!!"
login_player " "
login_players " "
[DEFMESSAGE containers]
bvbox_open_self "@0bb7 Bankanizda %d agirlik bulunmakta"
bvbox_open_other "@0bb7 Acmis oldugunuz kutuda %d agirlik bulunuyor"
bvbox_full_items "@402,1 Bankaniz daha fazla esya tasiyamaz."
bvbox_full_weight "@0bb7 Bankaniz daha fazla agirlik tasiyamaz."
cont_magic "@0bb7 Esya sihirli kutudan disariya firladi"
cont_full "@0bb7 Kutuda cok fazla esya bulunuyor"
cont_toosmall "@0bb7 Bu canta, Bu islem icin cok kucuk."
[DEFMESSAGE combat]
combat_attacks "*[%s size saldiriyor]*"
combat_attacko "*[%s, %s'ye Saldiriyor]*"
combat_parry "Iska gectiniz."
combat_misss "Dikkat: %s isimli kisiyi iskaladiniz."
combat_misso "Dikkat: %s sizi iskaladi."
combat_arch_tooclose "@0bb7 Hedefe cok yakinsiniz."
combat_arch_noammo "@0bb7 Okunuz kalmadi."
combat_hit_head1s "Hey! %s hit you straight in the face!"
combat_hit_head1o "You hit %s straight in the face!"
combat_hit_head2s "Hey! %s hits you on the head!"
combat_hit_head2o "You hit %s on the head!"
combat_hit_head3s "Hey! %s hit you square in the jaw!"
combat_hit_head3o "You hit %s square in the jaw!"
combat_hit_head4s "Hey! %s scores a stunning blow to your head!"
combat_hit_head4o "You score a stunning blow to %ss head!"
combat_hit_head5s "Hey! %s smashes a blow across your face!"
combat_hit_head5o "You smash a blow across %ss face!"
combat_hit_head6s "Hey! %s scores a terrible hit to your temple!"
combat_hit_head6o "You score a terrible hit to %ss temple!"
combat_hit_chest1s "Hey! %s hits your Chest!"
combat_hit_chest1o "You hit %ss Chest!"
combat_hit_chest2s "Hey! %s lands a blow to your stomach!"
combat_hit_chest2o "You land a blow to %ss stomach!"
combat_hit_chest3s "Hey! %s hits you in the ribs!"
combat_hit_chest3o "You hit %s in the ribs!"
combat_hit_chest4s "Hey! %s lands a terrible blow to your chest!"
combat_hit_chest4o "You land a terrible blow to %ss chest!"
combat_hit_chest5s "Hey! %s knocks the wind out of you!"
combat_hit_chest5o "You knock the wind out of %s!"
combat_hit_chest6s "Hey! %s smashed you in the rib cage!"
combat_hit_chest6o "You smash %s in the rib cage!"
combat_hit_arm1s "Hey! %s hits your left arm!"
combat_hit_arm1o "You hit %ss left arm!"
combat_hit_arm2s "Hey! %s hits your right arm!"
combat_hit_arm2o "You hit %ss right arm!"
combat_hit_arm3s "Hey! %s hits your right arm!"
combat_hit_arm3o "You hit %ss right arm!"
combat_hit_legs1s "Hey! %s hits your left thigh!"
combat_hit_legs1o "You hit %ss left thigh!"
combat_hit_legs2s "Hey! %s hits your right thigh!"
combat_hit_legs2o "You hit %ss right thigh!"
combat_hit_legs3s "Hey! %s hits you in the groin!"
combat_hit_legs3o "You hit %s in the groin!"
combat_hit_hand1s "Hey! %s hits your left hand!"
combat_hit_hand1o "You hit %ss left hand!"
combat_hit_hand2s "Hey! %s hits your right hand!"
combat_hit_hand2o "You hit %ss right hand!"
combat_hit_hand3s "Hey! %s hits your right hand!"
combat_hit_hand3o "You hit %ss right hand!"
combat_hit_neck1s "Hey! %s hits you in the throat!"
combat_hit_neck1o "You hit %s in the throat!"
combat_hit_neck2s "Hey! %s smashes you in the throat!"
combat_hit_neck2o "You smash %s in the throat!"
combat_hit_back1s "Hey! %s scores a hit to your back!"
combat_hit_back1o "You score a hit to %ss back!"
combat_hit_feet1s "Hey! %s hits your foot!"
combat_hit_feet1o "You hit %s foot!"
[DEFMESSAGE party]
party_select "@0bb7 Partiye katilacak oyuncuyu secin."
party_invite "@0bb7 Dikkat: %s isimli oyuncuyu partiye katilmasi icin davet ettiniz."
party_invite_targ "@0bb7 Dikkat: %s isimli oyuncunun partisine davet edildiniz. Katilmak icin /accept, reddetmek icin /decline yazin."
[DEFMESSAGE NPCs]
npc_stablemaster_full "I'm sorry the stables are full"
npc_stablemaster_toomany "I'm sorry you have too many pets stabled here already. Tell me to 'retrieve' if you want them."
npc_stablemaster_targ_stable "What pet would you like to stable here"
npc_stablemaster_nopets "Sorry I have no stabled animals for you"
npc_stablemaster_treatwell "Treat them well"
npc_stablemaster_select "Select a pet to stable"
npc_stablemaster_los "I can't seem to see your pet"
npc_stablemaster_rem "Please remember my name is %s. Tell me to 'Retrieve' when you want your pet back."
npc_stablemaster_fail "It doesn't seem to want to go."
npc_healer_ref_evil_1 "Thou hast committed too many unholy acts to be resurrected"
npc_healer_ref_evil_2 "Thou hast strayed from the virtues and I shall not resurrect you."
npc_healer_ref_evil_3 "Thy soul is too dark for me to resurrect."
npc_healer_ref_crim_1 "Thou art a criminal, I shall not resurrect you."
npc_healer_ref_crim_2 "Because of your lawless ways, I shall not help you."
npc_healer_ref_crim_3 "It wouldn't be right to help someone like you."
npc_healer_ref_good_1 "You are good, why would I help you."
npc_healer_ref_good_2 "Change thy virtuous ways, and I may consider resurrecting you."
npc_healer_ref_good_3 "Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
npc_healer_res_1 "Thou art dead, but 'tis within my power to resurrect thee. Live!"
npc_healer_res_2 "Allow me to resurrect thee ghost. Thy time of true death has not yet come."
npc_healer_res_3 "Perhaps thou shouldst be more careful. Here, I shall resurrect thee."
npc_healer_res_4 "Live again, ghost! Thy time in this world is not yet done."
npc_healer_res_5 "I shall attempt to resurrect thee."
npc_healer_manifest "I can't see you clearly ghost. Manifest for me to heal thee."
npc_healer_range "You are too far away ghost. Come closer."
npc_healer_fail_1 "I'm sorry but i cannot resurrect you"
npc_healer_fail_2 "Ah! My magic is failing!"
npc_generic_gone_1 "Well it was nice speaking to you %s but i must go about my business"
npc_generic_gone_2 "Nice speaking to you %s"
npc_generic_dontwant "They don't appear to want the item"
npc_generic_thanks "Gold is always welcome. thank thee."
npc_generic_crim "Help! Guards a Criminal!"
npc_generic_interrupt "Excuse me %s, but %s wants to speak to me"
npc_generic_snooped_1 "Get thee hence, busybody!"
npc_generic_snooped_2 "What do you think your doing ?"
npc_generic_snooped_3 "Ack, away with you!"
npc_generic_snooped_4 "Beware or I'll call the guards!"
npc_generic_seecrim "Help! Guards a Criminal!"
npc_generic_seemons "Help! Guards a Monster!"
npc_beggar_food_ty "Mmm thank you. I was very hungry."
npc_beggar_food_tal "Thank thee! Now I can feed my children!"
npc_beggar_sell "I'll sell this for gold! Thank thee!"
npc_beggar_ifonly "If only others were as kind as you."
npc_beggar_beg_1 "Could thou spare a few coins?"
npc_beggar_beg_2 "I have a family to feed, think of the children."
npc_beggar_beg_3 "Can you spare any gold?"
npc_beggar_beg_4 "I have children to feed."
npc_beggar_beg_5 "I haven't eaten in days."
npc_beggar_beg_6 "Please? Just a few coins."
npc_pet_thanks "Thank thee"
npc_pet_money "I will keep this money in account."
npc_pet_sell "I will attempt to sell this item for you."
npc_pet_food_ty "Mmm. Thank you."
npc_pet_food_no "No thank you."
npc_pet_weak "I'm too weak to carry that."
npc_pet_drop "Tell me to drop this when you want it back."
npc_pet_success "Yes Master"
npc_pet_failure "Sorry"
npc_pet_targ_att "Who do you want to attack?"
npc_pet_targ_fetch "What should they fetch?"
npc_pet_targ_follow "Who should they follow?"
npc_pet_targ_friend "Who is their friend?"
npc_pet_targ_go "Where should they go?"
npc_pet_targ_guard "What should they guard?"
npc_pet_targ_transfer "Who do you want to transfer to?"
npc_pet_setprice "What item would you like to set the price of?"
npc_pet_getgold_1 "Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
npc_pet_getgold_2 "I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
npc_pet_carrynothing "I'm carrying nothing."
npc_pet_days_left "I have been paid to work for %d more days."
npc_pet_items_sell "Put items you want me to sell in here."
npc_pet_items_buy "This contains the items I have bought."
npc_pet_items_sample "Put sample items like you want me to purchase in here"
npc_pet_wage_cost "I will work for %d gold"
npc_pet_hire_timeup "I'm sorry but my hire time is up."
npc_pet_hire_time "I will work for you for %d days"
npc_pet_employed "Sorry I am already employed."
npc_pet_not_for_hire "Sorry I am not available for hire."
npc_pet_not_enough "Sorry thats not enough for a days wage."
npc_pet_not_work "I will not work for you."
npc_pet_hire_amnt "I can be hired for %d gold per day."
npc_pet_hire_rate "I require %d gold per day for hire."
npc_pet_inv_only "You can only price things in my inventory."
npc_pet_cantsell "I can't sell this"
npc_pet_setprice "Setting price of %s to %d"
npc_pet_deserted "You sense that %s has deserted you."
npc_pet_decide_master "Hey! %s decides they are better off as their own master."
//npc_pet_status_gold_1 "I have %d gold on hand. "
//npc_pet_status_gold_2 "for which I will work for %d more days. "
//npc_pet_status_gold_3 "I have %d items to sell."
//npc_pet_status_gold_4 "I have %d gold on hand. "
//npc_pet_status_gold_5 "I restock to %d gold in %d minutes or every %d minutes. "
//npc_pet_status_gold_6 "I have %d items to sell."
npc_vendor_sell "To trade with me, please say 'vendor sell'"
npc_vendor_offduty "Sorry, I'm currently off-duty. Come back when my shop is open."
npc_vendor_nothing_sell "Sorry I have nothing of interest to you."
npc_vendor_nothing_buy "You have nothing I'm interested in"
npc_vendor_no_goods "Sorry I have no goods to sell"
npc_vendor_setprice "What do you want the price to be?"
npc_banker_deposit "I shall deposit %d gold in your account"
npc_trainer_dunno_1 "I know nothing about that"
npc_trainer_dunno_2 "I know nothing about %s"
npc_trainer_dunno_3 "You know more about %s than I do"
npc_trainer_dunno_4 "You already know as much as I can teach of %s"
npc_trainer_forgot "I can't remember what I was supposed to teach you"
npc_trainer_success "Let me show you something of how this is done"
npc_trainer_thatsall_1 "That is all I can teach."
npc_trainer_thatsall_2 "I wish i could teach more but I cannot."
npc_trainer_thatsall_3 "There is nothing that I can teach you."
npc_trainer_thatsall_4 " and "
npc_trainer_enemy "I would never train the likes of you."
npc_trainer_price "For %d gold I will train you in all I know of %s. For less gold I will teach you less"
npc_trainer_price_1 "For a fee I can teach thee of "
npc_trainer_price_2 "more"
npc_trainer_price_3 ", "
npc_guard_threat_1 "Hey! %s thou art a cowardly swine."
npc_guard_threat_2 "You shall get whats coming to you %s"
npc_guard_threat_3 "Evildoers shay pay %s!"
npc_guard_threat_4 "Beware of me foul %s"
npc_guard_threat_5 "Get thee gone foul %s"
npc_guard_strike_1 "Thou shalt regret thine actions, swine!"
npc_guard_strike_2 "Death to all evil!"
npc_guard_strike_3 "Take this vile criminal!"
npc_guard_strike_4 "Evildoers shay pay!"
npc_guard_strike_5 "Take this swine!"
[DEFMESSAGE items]
target_promt "@0bb7 Bunu ne uzerinde kullanayim?"
itemuse_guildstone_new "@0bb7 Yeni isim ne olsun?"
itemuse_multi_collapse "@0bb7 Yapi cokuyor."
itemuse_multi_intway "@0bb7 Dikkat: %s yolunuza cikti."
itemuse_multi_fail "@0bb7 Buraya bina yapamazsiniz."
itemuse_multi_bump "@0bb7 Bu alan bina yapimi icin cok engebeli."
itemuse_multi_shipw "@0bb7 Gemi tamamen su icerisinde degil."
itemuse_multi_blocked "@0bb7 Buraya yapi koyulamaz."
itemuse_foodraw_touch "@0bb7 Buna yetisemiyorsunuz."
itemuse_foodraw_use "@0bb7 Yiyecekleri ates uzerinde pisirmelisiniz"
itemuse_toofar "@0bb7 Hedef cok uzakta"
itemuse_crook_try "@0bb7 Hareket ettirilemez nesneleri oynatmaya calistiniz"
itemuse_weapon_wwait "@0bb7 Yunlerin tekrar buyumesini beklemelisiniz"
itemuse_junk_reach "@0bb7 Buna yetisemezsiniz."
itemuse_log_unable "@0bb7 Bunu hareket ettiremezsiniz."
itemuse_log_use "@0bb7 Bow ve Shaft yaratmak icin Dagger kullanin."
itemuse_fish_unable "@0bb7 Bunu hareket ettiremezsiniz."
itemuse_weapon_immune "@0bb7 Vurusunuz bos gecti."
itemuse_steal "@0bb7 Once bunu calmalisiniz."
itemuse_wool_create "@0bb7 Biraz iplik yaptiniz."
itemuse_cotton_create "@0bb7 Iplik/lif yaptiniz."
itemuse_key_nokey "@0bb7 Bunun icin anahtariniz yok."
itemuse_key_nolock "@0bb7 Bunun kilidi yok."
itemuse_scissors_use "@0bb7 Saclarinizi ve giysilerinizi kesmek icin makas kullanin"
itemuse_bolt_1 "You start a new bolt of cloth."
itemuse_bolt_2 "The bolt of cloth needs a good deal more."
itemuse_bolt_3 "The bolt of cloth needs a little more."
itemuse_bolt_4 "The bolt of cloth is nearly finished."
itemuse_bolt_5 "The bolt of cloth is finished."
itemuse_loom_remove "Daha onceki bitmemis dokumayi bozdunuz."
itemuse_bandage_reach "@0bb7 Buna yetisemiyorsunuz."
itemuse_bandage_clean "Clean bloody bandages in water"
itemuse_dye_unable "@0bb7 Bu esyayi sadece boya ficisi ile kullanabilirsiniz."
itemuse_dye_reach "@0bb7 Esyanin uzerinizde veya cantanizda olmasi gerek."
itemuse_dye_fail "@0bb7 Boya bunun uzerine damladi."
itemuse_pitcher_reach "@0bb7 Buna yetisemiyorsunuz."
itemuse_pitcher_fill "@0bb7 Surahiye sivi doldurun."
itemuse_skit_unable "@0bb7 Dikis setini bunda kullanamazsiniz."
itemuse_unable "@0bb7 Bu esyayi kullanmak icin bir yol bulamiyorsun."
itemuse_locked "@0bb7 Bu esya kitlenmis."
itemuse_tracker_attune "Who do you want to attune to ?" // Sonra bak
itemuse_gameboard_fail "@0bb7 Kutu icerisindeki oyun masalarini acamazsiniz"
itemuse_book_fail "@0bb7 Kitap yanmis gorunuyor!"
itemuse_potion_fail "@0bb7 Esyayi oynatamazsiniz."
itemuse_spawnchar_neg "@0bb7 Spawn Negatif"
itemuse_spawnchar_rset "@0bb7 Spawn Aktif"
itemuse_spawnitem_trig "@0bb7 Spawni baslattiniz."
itemuse_shrine "Kutsanmis hissediyorsunuz"
itemuse_tillerman "Arrg, Bunu durdur."
itemuse_rune_name "@0bb7 Rune Ismini Yaziniz"
itemuse_forge "@0bb7 Eritilecek ore'yi secin."
itemuse_key_fail "@0bb7 Anahtar oyuncunuzun uzerinde olmali"
itemuse_key_promt "@0bb7 Anahtari kullanmak istediginiz esyayi secin."
itemuse_bandage_promt "@0bb7 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_weapon_promt "@0bb7 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_foodraw_promt "@0bb7 Bunu ne uzerinde kullanmak istiyorsunuz?"
itemuse_fish_fail "@0bb7 Bunu kesmek icin bicak kullanin"
itemuse_telescope "@0bb7 Wow, gokyuzunu gorebilirsin!"
itemuse_map_fail "You must possess the map to get a good look at it." // sonra bak
itemuse_cball_promt "@0bb7 Dikkat: %s'yi ne uzerinde kullanmak istiyorsun?"
itemuse_cannon_powder "@0bb7 The cannon needs powder"
itemuse_cannon_shot "@0bb7 The cannon needs shot"
itemuse_cannon_targ "@0bb7 Silahli ve hazir. Hedef nedir?" //gereksiz
itemuse_crook_promt "@0bb7 Neyi surmek istiyorsunuz?"
itemuse_pitcher_targ "@0bb7 Dikkat: %s'yi nerede kullanmak istiyorsunuz?"
itemuse_macepick_targ "@0bb7 Dikkat: %s'yi nerede kullanmak istiyorsunuz?"
itemuse_dye_nohair "@0bb7 Boyayacak saciniz yok!"
itemuse_dye_vat "@0bb7 Hangi boya tubunu kullanmak istiyorsunuz?"
itemuse_dye_targ "@0bb7 Bunu kullanmak istediginiz hedefi secin."
itemuse_mortar_promt "What reagent you like to make a potion out of?"
itemuse_no_mortar "@0bb7 Yaninizda mortar ve paste olmasi lazim."
itemuse_sewkit_promt "What do you want to use the %s on?"
itemuse_cantthink "@0bb7 Bu esyayi kullanmak icin bir yol bulamiyorsun."
itemuse_bow_shield "@0bb7 Kalkaniniz yayi dogru kullanmaniza engel oluyor."
itemuse_hatch_fail "@0bb7 Birtek geminin onundeki ambari acabilirsiniz."
reach_ghost "@0bb7 Hayaletsi eliniz objenin icerisinden gecti."
reach_fail "@0bb7 Buna ulasamiyorsunuz."
reach_unable "@0bb7 Bunu bulundugu yerden kullanamazsiniz."
[eof]
Şuda speech değiştir düzelir
//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Pareners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in pare, in any format wiyout express written permission from
// Menasoft & Pareners. All donations and contributions
// become the property of Menasoft & Pareners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
//
VERSION=0.54
[SPEECH jobGypsy]
//GYPSY
DEFAULT=I do not understand thee.
ON=Hi
ON=Greet
ON=Hello
ON=Hail
sayu Ah, hello traveler. Do you wish to know your fate?
ON=Job
ON=What do you do
sayu I am a Gypsy. I see all and hear all! I may tell thee... for a price.
ON=Bye
ON=Goodbye
ON=Farewell
sayu If you were more free with your gold, I could tell you more. No matter. Goodbye.
BYE
return 1
ON=APPRAISE
sayu Let me see. Ah, yes... it's doubtful such a thing would have worth to a person of your means.
ON=CAMP
sayu Some free advice... do not camp near a swamp.
ON=DESTINY
ON=FORTUNE
ON=PALM
ON=READ
ON=FUTURE
sayu Perhaps if you cross my palms with gold, the mists clouding your future will clear...
ON=FREEMAN
sayu Oh yes, every man and woman should be free. Yet, some are slaves to their destiny.
ON=GYPSIE
ON=GYPSY
sayu We are a mystical people who know much of destiny.
ON=HIDE
sayu Beware of the shadows, for they betray the light and only bring fear.
ON=LOCK
sayu A lock is merely an invitation.
ON=SKILL
sayu The skill of a Gypsy is known far and near, yough stingy travelers may find their fortunes misleading.
ON=STEAL
sayu Some travelers tire easily if they carry too much. Gypsies merely help relieve their burden.
ON=THIEF
sayu A gypsy is not a thief. Where did you hear such lies? I shall have to think of a curse...
ON=THIEV
sayu My people have not stolen anything from you. Begone!
//RANDOM=Fortunes told! Palms read! Find your Destiny!
[SPEECH jobMaginCouncil]
//MAGINCIA COUNCIL MEMBER
DEFAULT=I do not understand thee.
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Yes, yes, hello. Now what was I saying?
ON=Job
ON=What do you do
sayu Oh, you again. I'm a Council Member of this beautiful city. Now where was I?
ON=Bye
ON=Goodbye
ON=Farewell
sayu Yes, goodbye already. Hmm... where did I leave my notes?
BYE
return 1
ON=PARLIAMENT
sayu Hmm? The parliament is meeting...right now! I must hurry!
ON=FIND
ON=BUSY
sayu Please excuse me, I'm very busy.
ON=NOTES
sayu Ah, you mean my latest speech... I believe it may be in my chambers. Oh where is that blasted servant?
//RANDOM=*ahem* Citizens, isn't the maintaining the beauty of Magincia of utmost importance?
[SPEECH jobPeasant]
//PEASANT
DEFAULT=Eh?
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Oh. Beg yer pardon.
ON=Job
ON=What do you do
sayu I does what I can.
ON=Bye
ON=Goodbye
ON=Farewell
sayu Eh.
BYE
return 1
//RANDOM=I'm minding my own business.
[SPEECH jobCook]
//COOK
DEFAULT=I do not understand thee.
ON=BUY
BUY
ON=SELL
SELL
ON=Hi
ON=Hello
ON=Hail
ON=Greet
sayu Hello there. You look hungry, friend.
ON=Bye
ON=Goodbye
ON=Farewell
sayu Farewell and eat hearey!
BYE
return 1
ON=job
ON=what do you do
sayu I delight in the culinary ares!
ON=BACON
sayu Bacon and eggs? The breakfast of champions!
ON=BEEF
sayu Oh, I loves beef. Can eat it for days, I can.
ON=BREAD
sayu That's right. Put meat between some bread. I call it a sandwich.
ON=CAKE
sayu Ah, a nice piece of cake after a good meal. Now that's livin'.
ON=CHICKEN
sayu Oh, use a little mushrooms and cheese to perk that dish right up.
ON=CONSUMPTION
sayu Is that a sickness? I hope I don't catch it.
ON=COOK
sayu I am the best Cook in all the lands!
ON=CRAFT
sayu A crafty cook is the best cook. Gotta know just how much salt to add.
ON=FISH
sayu They sayu fish is brain food. Never helped me.
ON=FLOUR
sayu Roll some fish in Flour and a little milk. If you fry it, you'll have a crunchy meal!
ON=FOOD
sayu What type a food ya have a hankerin' for?
ON=HAM
sayu It's very important that you trim most of the fat off the ham after it's done.
ON=INGREDIENT
sayu Cayenne pepper is the most sought after ingredient of all of Britannia.
ON=MEAL
sayu Lots of meat, a nice side dish and a bit of cake is all ya need for a good meal.
ON=MEALS
sayu Cheese makes a decent meal when you're traveling far. It keeps well.
ON=MEAT
sayu I prefer beef to fish, but that's just me.
ON=OVEN
sayu Oh yes, I've burned me arms on this oven plenty of times.
ON=PASTRY
sayu A nice tare is what dreams are made of.
ON=PORK
sayu Ah, the other white meat. A bit salty for my tastes.
ON=ROAST
sayu The key to a good roast is the seasonings.
ON=SKILL
sayu The best skill is learn not to burn your food.
ON=SWEETS
sayu The ladies love the sweets. That's why I cook 'em.
ON=VEGETABLES
sayu You can do so much with a nice potato or tomato.
ON=WHAT<ANY>YOU<ANY>COOK
sayu If it's dead, I can cook it. Maybe even half dead.
//RANDOM=Sure, swords and magic are nice, but everyone has to eat.
[SPEECH jobTailor]
//TAILOR
DEFAULT=I do not understand thee.
ON=BUY
BUY
ON=SELL
SELL
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Greetings.
ON=Job
ON=What do you do
sayu I am a tailor, friend. I make sturdy, practical clothing for adventurers.
ON=Bye
ON=Goodbye
ON=Farewell
sayu Goodbye.
BYE
return 1
ON=APRON
sayu Big, burly blacksmiths wear these types of aprons.
ON=CAPE
ON=COAT
sayu Everyone should have a cape. It completes the whole look.
ON=CLOTH
ON=CLOTHES
ON=CLOTHING
sayu Clothes express who you are. And you... has a few issues...
ON=CLOTHIER
sayu Oh, that's just a way fancy tailor.
ON=DRESS
sayu Funny that you mentions that. I just made a lovely dress of silk.
ON=GARMENT
sayu What type of garment does you speak of?
ON=KILT
sayu I have kilts in plaid and... well... plaid.
ON=PANT
sayu I can tailor any pants that you has.
ON=ROBE
sayu Robes are very popular these days.
ON=SEW
sayu Of course I can sew. What a silly question!
ON=SHAWL
sayu Shawls are for grandmothers. You needs a cape.
ON=SHIRT
sayu I do have a few fine silk shirts.
ON=SKILL
ON=THREAD
sayu I can sew up any item you wish. Perhaps a nice beret or sash then?
ON=SKIRT
sayu A well made skirt can really catch the eye. If that's the look you desires...
ON=TAILOR
sayu Of course I'm a Tailor. It was my calling in life.
ON=VEST
sayu I don't care for vests, they make me look pudgy.
//RANDOM=Thread, buttons and bows. Tailoring isn't job, but a calling.
[SPEECH jobTailorMaster]
//GUILDMASTER Clothier
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Greetings, lovely friend!
ON=Job
ON=What do you do
sayu I am the best clothier in the land!
ON=Bye
ON=Goodbye
ON=Farewell
sayu Until we meet again...
BYE
return 1
ON=CLOTH
sayu I offer only the finest cloth, in simply divine colors!
ON=COTTON
sayu You may even use cotton to make a nice pair of pants. Very breathable, but it may shrink in the rain.
ON=DYE
sayu You wouldst look regal in purple.
ON=LOOM
sayu The loom takes so long. Patience is definitely a virtue.
ON=WEAVE
sayu No, this is my natural hair. Why do you ask?
ON=WOOL
sayu Sheep are such filthy animals, but wool makes wonderful tunics.
ON=YARN
sayu Oh, I make things with yarn all the time.
ON=GUILD
ON=JOIN
sayu I recommend you develop a sense of color first.
ON=MASTER
sayu I'm am a master of cloth, color, and all things frilly.
//RANDOM=Honey, let's talk wardrobe. You needst something mayhap... more slimming?
//DEFAULT=I do not understand thee.
[SPEECH jobFisher]
//FISHERMAN/WOMAN
DEFAULT=I do not understand thee.
ON=BUY
BUY
ON=SELL
SELL
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Greetings.
ON=Job
ON=What do you do
sayu I enjoy fishing for a living.
ON=Bye
ON=Goodbye
ON=Farewell
sayu Goodbye.
BYE
return 1
ON=FISH <ANY>
ON=CATCH
ON=RIVER
ON=SEA
sayu The best way to catch 'em is to put thine lure in the nearest water, friend.
ON=FISHER
ON=FISHERMAN
ON=FISHERMEN
ON=FISHERWOMAN
sayu Ahh.. fishing is a simple life. But I've got sounds of the sea, and plenty to eat!
ON=FOOD
sayu Fish makes a filling meal. You may get more out of a fish if it is cut with a bladed edge.
ON=NETS
sayu Some use nets, but I prefer a rod.
ON=SKILL
sayu Watch me a bit, perhaps you wilt learn?
//RANDOM=Tales of the sea? Ask a sailor! Taste of the sea? Well that's my speciality!
[SPEECH jobMerchantMaster]
//GUILDMASTER Merchant
DEFAULT=I do not understand thee.
ON=Hail
ON=Hi
ON=Greet
ON=Hello
sayu Greetings.
ON=Job
ON=What do you do
sayu I am a GuildMaster Merchant, meaning I instruct in the ways of the service trades.
ON=Bye
ON=Goodbye
ON=Farewell
sayu Goodbye.
BYE
return 1
ON=deaf
ON=hearing
sayu I apologize. We occasionally feature loud bards for entertainment. I fear I am quite deaf!
ON=EMPATH
ON=ABBEY
sayu 'Tis a boring place -- no drinking, no wenches. Only solitary rooms and books!
ON=ARTIFACT
sayu Our regular bareender is so ancient, we do sometimes refer to him as "The artifact."
ON=BARMAID
sayu Keep your hands off my girlies, friend.
ON=TAVERN
ON=ALE
ON=BEER
sayu Our beer's the best! If you'd like watered down horse spit, try some other tavern.
ON=FOOD
ON=BREAKFAST
ON=DINNER
ON=LUNCH
sayu Nothing like good food to help digest ale!
ON=HINT
ON=INFO
sayu We serve fine food and drink. For more help than that, may I suggest you call a GM?
ON=MAGIC
sayu If I catch anyone creating food with magic, I'll be quite upset. It undercuts our market.
ON=NEWS
sayu I hear the pie is excellent today!
ON=ITCH
ON=SCRATCH
ON=RUMOR
ON=RUMOUR
sayu I wasn't going to mention it, but do be careful in your choice of wenches. Some may leave you itchy.
ON=TO DO
sayu I have to remember to see a doctor about this itch...
ON=WAITRESS
sayu Keep your hands to yourself. The wenches are for the wenching, waitresses for the uh.. waiting.
ON=WENCH
sayu Oh the finest wenches this side of Empath Abbey, friend! You may have to haggle for a good price.
ON=WHERE<ANY>MONKS
sayu This is not a holy place. Try the abbey.
ON=GUILD
sayu Our guild is rarely open to new members. Business is good.
ON=MASTER
sayu I am indeed a master, meaning I know more of Merchant ways than you may ever hope to.
ON=JOIN
sayu So you want to get in on the racket, eh?
//RANDOM=Not everyone is cut out for the service trade.
[SPEECH jobFighter]
//FIGHTER
DEFAULT=I do not understand thee.
ON=Hi
ON=Hello
ON=Greet
ON=Hail
sayu I greet thee.
ON=Bye
ON=Goodbye
ON=Hail
sayu Farewell.
BYE
return 1
ON=PLATE
ON=ARMOR
sayu Plate Armor's the best, but requires great strength. Leather is for weaklings.
ON=AXE
sayu Alyough the Executioner's Axe is most feared, the Double Axe lasts longer and inflicts more damage.
ON=HALBERD
ON=BARDICHE
sayu The Bardiche lasts longer in battle than the Halberd, but does less damage.
ON=CROSSBOW
ON=BOW
sayu A regular bow can be a better albeit less powerful friend than the more unweildy Crossbow.
ON=NORSE HELM
ON=OPEN FACED HELM
ON=HELM
sayu Of the plain helms available, a closed helm will provide the best protection in battle.
ON=BUCKLER
sayu Don't be fooled. A buckler offers little more protection that the shorter-lived wooden shield.
ON=CHAIN
sayu While chain is more easily damaged than ringmail, it offers better protection.
ON=CLUB
sayu Clubs are often the weapon of choice for stupid creatures.
ON=SCIMITAR
ON=CUTLASS
sayu Only the scimitar equals the slashing speed of a cutlass.
ON=FIGHT
sayu I always try to be prepared for battle, so I keep my armor clean and a weapon at the ready.
ON=FORK
sayu A pitchfork may be faster, but for my money, only a war fork is sure to leave 'em screaming.
ON=GAUNTLET
sayu Gauntlets are better protection for the wrists.
ON=GORGET
sayu The gauntlet may seem small protection for the neck, it is thick and protective.
ON=HEATER
sayu The heater shield offers stylish but average protection.
ON=THOU<ANY>IDIOT
ON=STUPID
ON=MORON
ON=IDIOT
ON=YOU<ANY>IDIOT
ON=THOU<ANY>
ON=YOU<ANY>MORON
sayu Be careful, friend, or I shall have to prove my sword is sharper than your tongue.
ON=KILL
sayu Oh I just love killing.
ON=KATANA
ON=KITANA
sayu This sword does little damage compared with the broad sword.
ON=KRYSS
sayu The kryss does more damage and lasts longer than the quick slashing butcher knife.
ON=MAUL
ON=MACE
sayu In the mace family, a war mace or war hammer will hurt your opponent most.
ON=MAIM
sayu Maiming is almost as good as killing. Almost.
ON=PROVISIONS
sayu See a provisioner for supplies if you're going on a long battle journey.
ON=RING
sayu Most rings are ordinary, but I have heard of special rings which increase one's strength in battle.
ON=SHIELD
sayu The Chaos Shield yields more protection than the Order Shield.
ON=SKILL
sayu Some weapons require great skill in a given area, like Swordsmanship, Fencing or Mace Fighting.
ON=SPEAR
sayu Bah. Spears better for catching fish.
ON=STAFF
sayu A black staff does more damage than a gnarled staff, but isn't as fast.
ON=SWORD
sayu A long sword is my favorite weapon for damage and it requires less frequent repairs than the faster cutlass.
ON=TROUBLE
sayu It seems you are expert at getting yourself into trouble.
ON=WEAPON
sayu My favorite weapons are those which do the most damage!
//RANDOM=Who wants to be a sissy fisherman? It's the fighting life for me!
[SPEECH jobWarrior]
//MERCENARY
//PALADIN
//WARRIOR
DEFAULT=I do not understand thee.
ON=Hi
ON=Hello
ON=Greet
ON=Hail
sayu I greet thee.
ON=Bye
ON=Goodbye
ON=Hail
sayu Farewell to thee.
BYE
return 1
ON=job
ON=what do you do
sayu I help strong warriors like yourself fight battles.
ON=PLATE
ON=ARMOR
sayu Plate Armor's the best, but requires great strength. Leather is for weaklings.
ON=AXE
sayu Alyough the Executioner's Axe is most feared, the Double Axe lasts longer and inflicts more damage.
ON=HALBERD
ON=BARDICHE
sayu The Bardiche lasts longer in battle than the Halberd, but does less damage.
ON=CROSSBOW
ON=BOW
sayu A regular bow can be a better albeit less powerful friend than the more unweildy Crossbow.
ON=NORSE HELM
ON=OPEN FACED HELM
ON=HELM
sayu Of the plain helms available, a closed helm will provide the best protection in battle.
ON=BUCKLER
sayu Don't be fooled. A buckler offers little more protection that the shorter-lived wooden shield.
ON=CHAIN
sayu While chain is more easily damaged than ringmail, it offers better protection.
ON=CLUB
sayu Clubs are often the weapon of choice for stupid creatures.
ON=SCIMITAR
ON=CUTLASS
sayu Only the scimitar equals the slashing speed of a cutlass.
ON=FIGHT
sayu I always try to be prepared for battle, so I keep my armor clean and a weapon at the ready.
ON=FORK
sayu A pitchfork may be faster, but for my money, only a war fork is sure to leave 'em screaming.
ON=GAUNTLET
sayu Gauntlets are better protection for the wrists.
ON=GORGET
sayu The gauntlet may seem small protection for the neck, it is thick and protective.
ON=HEATER
sayu The heater shield offers stylish but average protection.
ON=THOU<ANY>IDIOT
ON=STUPID
ON=MORON
ON=IDIOT
ON=YOU<ANY>IDIOT
ON=THOU<ANY>
ON=YOU<ANY>MORON
sayu Be careful, friend, or I shall have to prove my sword is sharper than your tongue.
ON=KILL
sayu Oh I just love killling.
ON=KATANA
ON=KITANA
sayu This sword does little damage compared with the broad sword.
ON=KRYSS
sayu The kryss does more damage and lasts longer than the quick slashing butcher knife.
ON=MAUL
ON=MACE
sayu In the mace family, a war mace or war hammer will hurt your opponent most.
ON=MAIM
sayu Maiming is almost as good as killing. Almost.
ON=PROVISIONS
sayu See a provisioner for supplies if you're going on a long battle journey.
ON=RING
sayu Most rings are ordinary, but I have heard of special rings which increase one's strength in battle.
ON=SHIELD
sayu The Chaos Shield yields more protection than the Order Shield.
ON=SKILL
sayu Some weapons require great skill in a given area, like Swordsmanship, Fencing or Mace Fighting.
ON=SPEAR
sayu Bah. Spears better for catching fish.
ON=STAFF
sayu A black staff does more damage than a gnarled staff, but isn't as fast.
ON=SWORD
sayu A long sword is my favorite weapon for damage and it requires less frequent repairs than the faster cutlass.
ON=TROUBLE
sayu It seems you are expert at getting yourself into trouble.
ON=WEAPON
sayu My favorite weapons are those which do the most damage!
//RANDOM=Hire me to help you in your battles!
[SPEECH jobWarriorMaster]
//Guildmaster Warrior
DEFAULT=I do not understand thee.
ON=Hi
ON=Hello
ON=Greet
ON=Hail
sayu I greet thee.
ON=Bye
ON=Goodbye
ON=Hail
sayu Farewell to thee.
BYE
return 1
ON=GUILD
sayu This guild is for the strongest of warriors!
ON=JOIN
sayu We would not accept one such as you. Come back when you have more experience.
ON=MASTER
sayu I have seen many a battle.
ON=PLATE
ON=ARMOR
sayu Plate Armor's the best, but requires great strength. Leather is for weaklings.
ON=AXE
sayu Alyough the Executioner's Axe is most feared, the Double Axe lasts longer and inflicts more damage.
ON=HALBERD
ON=BARDICHE
sayu The Bardiche lasts longer in battle than the Halberd, but does less damage.
ON=CROSSBOW
ON=BOW
sayu A regular bow can be a better albeit less powerful friend than the more unweildy Crossbow.
ON=NORSE HELM
ON=OPEN FACED HELM
ON=HELM
sayu Of the plain helms available, a closed helm will provide the best protection in battle.
ON=BUCKLER
sayu Don't be fooled. A buckler offers little more protection that the shorter-lived wooden shield.
ON=CHAIN
sayu While chain is more easily damaged than ringmail, it offers better protection.
ON=CLUB
sayu Clubs are often the weapon of choice for stupid creatures.
ON=SCIMITAR
ON=CUTLASS
sayu Only the scimitar equals the slashing speed of a cutlass.
ON=FIGHT
sayu I always try to be prepared for battle, so I keep my armor clean and a weapon at the ready.
ON=FORK
sayu A pitchfork may be faster, but for my money, only a war fork is sure to leave 'em screaming.
ON=GAUNTLET
sayu Gauntlets are better protection for the wrists.
ON=GORGET
sayu The gauntlet may seem small protection for the neck, it is thick and protective.
ON=HEATER
sayu The heater shield offers stylish but average protection.
ON=THOU<ANY>IDIOT
ON=STUPID
ON=MORON
ON=IDIOT
ON=YOU<ANY>IDIOT
ON=THOU<ANY>
ON=YOU<ANY>MORON
sayu Be careful, friend, or I shall have to prove my sword is sharper than your tongue.
ON=KILL
sayu Oh I just love killling.
ON=KATANA
ON=KITANA
sayu This sword does little damage compared with the broad sword.
ON=KRYSS
sayu The kryss does more damage and lasts longer than the quick slashing butcher knife.
ON=MAUL
ON=MACE
sayu In the mace family, a war mace or war hammer will hurt your opponent most.
ON=MAIM
sayu Maiming is almost as good as killing. Almost.
ON=PROVISIONS
sayu See a provisioner for supplies if you're going on a long battle journey.
ON=RING
sayu Most rings are ordinary, but I have heard of special rings which increase one's strength in battle.
ON=SHIELD
sayu The Chaos Shield yields more protection than the Order Shield.
ON=SKILL
sayu Some weapons require great skill in a given area, like Swordsmanship, Fencing or Mace Fighting.
ON=SPEAR
sayu Bah. Spears better for catching fish.
ON=STAFF
sayu A black staff does more damage than a gnarled staff, but isn't as fast.
ON=SWORD
sayu A long sword is my favorite weapon for damage and it requires less frequent repairs than the faster cutlass.
ON=TROUBLE
sayu It seems you are expert at getting yourself into trouble.
ON=WEAPON
sayu My favorite weapons are those which do the most damage!
//RANDOM=Who wants to be a sissy fisherman? It's the fighting life for me!
[EOF]