sonunada [/code ] koyarsan sevinirim.
if (<src.restest 500 i_fctn_silver>) ?
src.consume 3000 i_fctn_silver ?
on 1
if (<src.restest 500 i_fctn_silver>)
src.consume 3000 i_fctn_silver
src.newnpc c_ostard_forest
src.act.p <src.p>
src.act.newitem i_memory
src.act.act.attr 04
src.act.act.more1 04
src.act.act.more2 <serv.time>
src.act.act.morep <src.act.p>
src.act.act.color memory_ipet
src.act.act.timer -1
src.act.act.link <src.uid>
src.act.act.cont <src.act.uid>
src.act.flags <src.act.flags>&statf_pet
src.act.update
src.sayua 0bb2,6,6,0 Forest Ostard Aldınız <src.name>..
else
src.sysmessage @0713,1,1 Forest Ostard Icin 3000 Silver Coin Olmalıdır.
endif
[itemDEF i_bineksatis]
DEF=i_bineksatis
ID=i_grave_stone
ON=@Create
color=1953
attr=attr_move_never
type t_normal
timer 1
ON=@Click
message @0481,,1 Binek Stone
return 1
ON=@dclick
IF (<DISTANCE><=2)
dialog d_bineks
ELSE
SRC.SYSMESSAGE @0481,,1 Tasa ulasamiyorsunuz.
ENDIF
RETURN 1
[dialog d_bineks]
50,50
nomove
resizepic 0 10 3000 300 400
//resizepic 20 30 3500 80 180
text 65 17 <eval 0481> 0
text 65 45 50 1
button 40 45 55 56 1 0 1
[dialog d_bineks text]
<serv.name> Menu
Rare Mustang
[dialog d_bineks button]
onbutton 1
if !(<src.restest 6000 i_fctn_silver>)
src.sysmessage @020 Bunun icin 6.000 bilete ihtiyaciniz var.
else
src.consume 6000 i_fctn_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_mustang_rare
src.act.name Mustang
endif