Silindi
Slm arkadaslar hersey cok gusel calısıyor dıycem yalan cunkı calıssa buraya yardım edındıye yazmam:D
cok baktım scp ın altından gırdım ustunden cıktım kafamda cok karısıktı hata yı bulamadım sızde bı bakarsanız
sımdıden tskler
hata1 Cıkan yaratıklar sılınmıyor hep kalıyor.
hata 2 world gem bıt cıkıyor ya o sılınmıyor soradan konsolda hatabasıyor bunların hepsı 30 dk ıcınde sılınmesı gerek ama sılınmıyor
bı bakarsanız cok sevınırım



[itemdef i_hazine_sandik]
DEFNAME i_hazine_sandik
ID=i_box_brass
name Hazine sandik
type t_script

on=@Create
Color=0901


on=@click
message @350,,1 <name>
return 1

on=@dclick
if !(<cont> == <src.findlayer.21.uid>)
src.sysmessage @38,,1  Bunu kullanabilmeniz icin cantanizda olmasi gerekmektedir.
return 1
endif
src.newitem i_hazine_harita
src.act.bounce
src.findid.i_hazine_sandik.remove
endif


[itemdef i_hazine_key]
DEFNAME i_hazine_key
name Hazine Anahtari
id i_key_copper
type t_script

on=@click
message @350,,1 [Hazine Anahtari]
return 1

on=@create
timer 60*10
color 0496

on=@dclick
if (<timer> = 0) || (<timer> = -1)
remove
src.sysmessage @55 Anahtar kullanamayacak kadar eskimis.
elseif !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @033 Anahtar uzerinizde olmali.
elseif (<src.flags>&statf_hidden) || (<src.flags>&statf_invisible)
src.sysmessage @56 Gizlenmis durumdayken bunu kullanamazsiniz.
else
target
src.sysmessage @033 Hangi kasayi acacaksiniz ?
endif
return 1

on=@timer
remove
return 1

on=@targon_item
if (<src.targ.morex> = 1) && (<src.lockpicking> < 600)
src.sysmessage @55 Hazine kasasini acabilmek icin 60.0 lockpicking gerekli.
elseif (<src.targ.morex> = 2) && (<src.lockpicking> < 700)
src.sysmessage @55 Hazine kasasini acabilmek icin 70.0 lockpicking gerekli.
elseif (<src.targ.morex> = 3) && (<src.lockpicking> < 800)
src.sysmessage @55 Hazine kasasini acabilmek icin 80.0 lockpicking gerekli.
elseif (<src.targ.morex> = 4) && (<src.lockpicking> < 900)
src.sysmessage @55 Hazine kasasini acabilmek icin 90.0 lockpicking gerekli.
elseif (<src.targ.morex> = 5) && (<src.lockpicking> < 1000)
src.sysmessage @55 Hazine kasasini acabilmek icin 100.0 lockpicking gerekli.
elseif (<src.targ.morex>=1)||(<src.targ.morex>=2)||(<src.targ.morex>=3)||(<src.targ.morex>=4)||(<src.targ.morex>=5)
src.sayua 480,6,6,0 *kilidi acar*
src.sysmessage @55 Kilidi acmayi basardiniz.
src.poison 100.0
src.targ.type t_container
src.sound=511
src.targ.color 00
src.targ.morex 0

src.newnpc c_daemon
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_daemon
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_elem_air
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_elem_water
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_elem_fire
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_elem_earth
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_m_liche_lord
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_m_kraken
new.home=<new.p>
new.homedist 1
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>
remove
else
src.sysmessage @033 Anahtari bunun uzerinde kullanamazsiniz.
endif
return 1

[itemdef i_hazine_spawn_del]
id i_memory
name Delete to Cont Uid
type t_Script

on=@create
attr=attr_invis
timer 60

[itemdef i_hazine_kurek]
name Kurek
id i_shovel
type t_script

on=@Click
message @350,,1 [Hazine Kurek]
return 1

on=@create
color 01153
timer 360

ON=@PICKUP_GROUND
return 1

on=@timer
remove
return 1

on=@dclick
serv.newnpc c_hazine_npc
new.home=<new.p>
new.homedist 1
if (<morex> = 1)
if (<src.mining> > 600)
src.newitem i_hazine11
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the kurek
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 60.0 mining gerekli.
endif
elseif (<morex> = 2)
if (<src.mining> > 700)
src.newitem i_hazine22
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the kurek
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 70.0 mining gerekli.
endif
elseif (<morex> = 3)
if (<src.mining> > 800)
src.newitem i_hazine33
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the kurek
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 80.0 mining gerekli.
endif
elseif (<morex> = 4)
if (<src.mining> > 900)
src.newitem i_hazine44
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the kurek
src.anim 12 
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 90.0 mining gerekli.
endif
elseif (<morex> = 5)
if (<src.mining> = 1000)
src.newitem i_hazine55
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the kurek
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 100.0 mining gerekli.
endif
endif
src.arrowquest
return 1

[itemdef i_hazine_harita]
name treasure map
defname i_hazine_harita
id i_map_rolled
type t_script

on=@create
dorand 5
morex 1
morex 2
morex 3
morex 4
morex 5
enddo
color 1153

on=@click
message level <morex> <name>
if (<more1> = 1)
message @55 [cozulmus]
return 1
endif

on=@dclick
if !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @55 Bunu sadece uzerinizde kullanabilirsiniz.
elseif (<more1> = 3)
src.sysmessage @55 Hazine siz bulamadan silinmis.
elseif (<morex> = 1) && (<src.cartography> < 600)
src.sysmessage @55 Haritayi desifre etmek icin 60.0 cartography gerekli.
elseif (<morex> = 2) && (<src.cartography> < 700)
src.sysmessage @55 Haritayi desifre etmek icin 70.0 cartography gerekli.
elseif (<morex> = 3) && (<src.cartography> < 800)
src.sysmessage @55 Haritayi desifre etmek icin 80.0 cartography gerekli.
elseif (<morex> = 4) && (<src.cartography> < 900)
src.sysmessage @55 Haritayi desifre etmek icin 90.0 cartography gerekli.
elseif (<morex> = 5) && (<src.cartography> < 1000)
src.sysmessage @55 Haritayi desifre etmek icin 100.0 cartography gerekli.
else
if (<more1> = 0)
more1 1
if (<morex> < 4)
src.newitem i_hazine_spawn
src.act.morep 1000,2000,2
src.act.more1
dorand 31
src.act.p 4581,1047,0 //Moonglow terıyotl 1
src.act.p 4540,925,20 //Monglow terıyotl 2
src.act.p 4451,1250,0 //monglow terıyotl 3
src.act.p 2189,1286,0 //Cove terıyotl 1
src.act.p 2367,1155,5 //Cove teriyotl 2
src.act.p 2281,1087,0 //cove terıyotl 3
src.act.p 1374,1507,10 //Britain mesar 1
src.act.p 1361,1752,15 //Britain kopru 2
src.act.p 1630,1551,30 //Britain 2kısım 3
src.act.p 3048,3440,15 //Serpent 1
src.act.p 2998,3579,15 //serpent 2
src.act.p 2925,3389,15 //serpent 3
src.act.p 5274,941,-39 //Destard 1
src.act.p 5162,1006,0 //Destard 2
src.act.p 5144,843,0 //Destard 3
src.act.p 5187,558,0 //Deceit 1
src.act.p 5147,574,-50 //Deceit 2
src.act.p 5306,547,0 //Deceit 3
src.act.p 3949,400,0 //İce isle 1
src.act.p 4221,575,36 //İce isle 2
src.act.p 4076,315,0 //İce isle 3
src.act.p 2573,480,0 //minoc 1
src.act.p 2559,359,15 //minoc 2
src.act.p 2547,72,0 //Minock 3
src.act.p 863,732,0 //Yew 1
src.act.p 509,949,0 //YEW 2
src.act.p 567,1086,0 //yew 3
src.act.p 5385,3918,-3 //Delucca 1
src.act.p 5227,3912,13 //Delucca 2
src.act.p 2672,2123,0 //Buccernes 1
src.act.p 2705,2235,0 //Buccernes 2
enddo
src.act.timer 1
var.spawnp <src.act.p>
var.spawnuid <src.act.uid>
if (<morex> = 1)
src.newitem i_hazine_kurek
src.act.morex 1
elseif (<morex> = 2)
src.newitem i_hazine_kurek
src.act.morex 2
elseif (<morex> = 3)
src.newitem i_hazine_kurek
src.act.morex 3
endif
src.act.tag.mapuid <uid>
src.act.p <var.spawnp>
src.act.link <var.spawnuid>
src.act.timer 60*30
tag.uid <src.act.uid>
tag.arrowq <src.act.p>
tag.px <src.act.p.x>
tag.py <src.act.p.y>
elseif (<morex> > 3)

src.newitem i_hazine_spawn
src.act.morep 1000,2000,2
src.act.more1
dorand 31
src.act.p 4581,1047,0 //Moonglow terıyotl 1
src.act.p 4540,925,20 //Monglow terıyotl 2
src.act.p 4451,1250,0 //monglow terıyotl 3
src.act.p 2189,1286,0 //Cove terıyotl 1
src.act.p 2367,1155,5 //Cove teriyotl 2
src.act.p 2281,1087,0 //cove terıyotl 3
src.act.p 1374,1507,10 //Britain mesar 1
src.act.p 1361,1752,15 //Britain kopru 2
src.act.p 1630,1551,30 //Britain 2kısım 3
src.act.p 3048,3440,15 //Serpent 1
src.act.p 2998,3579,15 //serpent 2
src.act.p 2925,3389,15 //serpent 3
src.act.p 5274,941,-39 //Destard 1
src.act.p 5162,1006,0 //Destard 2
src.act.p 5144,843,0 //Destard 3
src.act.p 5187,558,0 //Deceit 1
src.act.p 5147,574,-50 //Deceit 2
src.act.p 5306,547,0 //Deceit 3
src.act.p 3949,400,0 //İce isle 1
src.act.p 4221,575,36 //İce isle 2
src.act.p 4076,315,0 //İce isle 3
src.act.p 2573,480,0 //minoc 1
src.act.p 2559,359,15 //minoc 2
src.act.p 2547,72,0 //Minock 3
src.act.p 863,732,0 //Yew 1
src.act.p 509,949,0 //YEW 2
src.act.p 567,1086,0 //yew 3
src.act.p 5385,3918,-3 //Delucca 1
src.act.p 5227,3912,13 //Delucca 2
src.act.p 2672,2123,0 //Buccernes 1
src.act.p 2705,2235,0 //Buccernes 2
enddo
src.act.timer 1
var.spawnp <src.act.p>
var.spawnuid <src.act.uid>
if (<morex> = 4)
src.newitem i_hazine_kurek
src.act.morex 4
elseif (<morex> = 5)
src.newitem i_hazine_kurek
src.act.morex 5
endif
src.act.tag.mapuid <uid>
src.act.p <var.spawnp>
src.act.link <var.spawnuid>
src.act.timer 60*30
tag.uid <src.act.uid>
tag.arrowq <src.act.p>
tag.px <src.act.p.x>
tag.py <src.act.p.y>
endif
dialog MapDlg2
src.sysmessage @0846,,1 Define <uid.<tag.uid>.region.name> civarlarinda..Defineyi bulmak icin 30 dakikaniz var, 30 dakika doldugunda define ortadan kalkar..
src.arrowquest <tag.arrowq>
var.spawnp
var.spawnuid
else
dialog MapDlg2
src.arrowquest <tag.arrowq>
endif
Endif
return 1

[DIALOG MapDlg2]
5,5
resizepic 0 0 5120 403 434
gumppic 10 10 5528
gumppic <EVAL (10+((<tag.px>*100)/1337))> <EVAL (10+((<tag.py>*100)/1067))> 2103
gumppic <EVAL (10+((<src.P.X>*100)/1337))> <EVAL (10+((<src.P.Y>*100)/1067))> 0939
dhtmlgump 20 400 400 20 0 0 <def.fontwhite>>Hazine <uid.<tag.uid>.region.name> civarlarinda.

[DIALOG MapDlg2 TEXT]

[function gainpickingskill]
if (<src.lockpicking> < 30.0) && ((<skilllock[24]> == 0) && (<skilltotal> < 700.0))
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+6
endif
elseif (<src.lockpicking> > 29.9) && (<src.lockpicking> < 40.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+2
endif
elseif (<src.lockpicking> > 39.9) && (<src.lockpicking> < 50.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+2
endif
elseif (<src.lockpicking> > 49.9) && (<src.lockpicking> < 60.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 59.9) && (<src.lockpicking> < 70.0)
if (rand(4) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 69.9) && (<src.lockpicking> < 80.0)
if (rand(6) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 79.9) && (<src.lockpicking> < 90.0)
if (rand(8) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 89.9) && (<src.lockpicking> < 100.0)
if (rand(10) == 1)
src.lockpicking=<src.lockpicking>+1
endif


[itemdef i_traningchest]
id 0e40
name metal chest
type t_container
DUPELIST=0e41

on=@create
type t_hazinekasa
color 0810
attr 010
morex 6 //calisma kasalari hep 6 olacak

on=@timer
type t_hazinekasa
color 0810
morex 6
timer 60*5
return 1

on=@pickup_ground
return 1


[typedef t_hazinekasa]
ON=@dclick
if (<type> = t_hazinekasa)
src.sysmessage @033 Bunu sadece Anahtar acabilir.
return 1
else
return 0
endif

[ITEMDEF 014fb]
//DEFNAME2=LOCKPICK
DEFNAME=i_lockpick
TYPE=T_LOCKPICK
FLIP=1
RESOURCES=2 i_ingot_iron
VALUE=19
WEIGHT=1
CATEGORY=Items by Professions
SUBSECTION=Thief
DESCRIPTION=Lockpick
DUPELIST=014fc
SKILLMAKE=TINKERING 48.5
ON=@dclick 

if !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @033 Anahtar uzerinizde olmali.
return 1

elseif (<src.flags>&statf_hidden) || (<src.flags>&statf_invisible)
src.sysmessage @56 Gizlenmis durumdayken bunu kullanamazsiniz.
return 1
else
target
src.sysmessage @033 Hangi kasayi acacaksiniz ?
return 1
endif

on=@targon_item
if (<src.targ.type>=t_hazinekasa) //calisma kasasi
if (<src.targ.distance>>2) && ( <src.targ.TOPOBJ.UID> != <SRC.UID> ) //distance check
src.sysmessage @033 Kasaya cok uzaksiniz.
return 1
endif
endif

if (<src.lockpicking><30.0) //acilma randlari
IF RAND(2)==1
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
SRC.CONSUME 1 i_hazine_key
src.sound 242
return 1
endif
elseif (<src.lockpicking><40.0)
IF RAND(2)==1
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
SRC.CONSUME 1 i_hazine_key
src.sound 242
return 1
endif

elseif (<src.lockpicking><50.0)
IF RAND(3)==1
SRC.CONSUME 1 i_hazine_key
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
return 1
endif

elseif (<src.lockpicking><60.0)
IF RAND(4)==1
SRC.CONSUME 1 i_hazine_key
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
return 1
endif

elseif (<src.lockpicking><70.0)
IF RAND(6)==1
src.sound 242
SRC.CONSUME 1 i_hazine_key
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
return 1
endif

elseif (<src.lockpicking><80.0)
IF RAND(8)==1
src.sound 242
SRC.CONSUME 1 i_hazine_key
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
return 1
endif

elseif (<src.lockpicking><90.0)
IF RAND(10)==1
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
SRC.CONSUME 1 i_hazine_key
return 1
endif

elseif (<src.lockpicking><98.0)
IF RAND(15)==1
src.sysmessage @033 Kasayi acmaya calisirken Anahtar kirildi.
src.sound 242
SRC.CONSUME 1 i_hazine_key
return 1
endif
endif


//kasayi ac
if (<src.targ.morex>=1) || (<src.targ.morex>=2) ||(<src.targ.morex>=3) ||(<src.targ.morex>=4) ||(<src.targ.morex>=5)
src.sysmessage @033 Hazine Kasalarini yalnizca Hazine Anahtari ile acabilirsiniz..
return 1
endif
if (<src.targ.morex>=6)
src.targ.color 00
src.targ.update
src.targ.timer 60*5
src.sayua 480,6,6,0 *kilidi acar*
src.sysmessage @55 Kilidi acmayi basardiniz.
src.gainpickingskill
src.targ.type t_container
src.sound=511
src.targ.color 00
src.targ.morex 0
else
src.sysmessage @033 Anahtari bunun uzerinde kullanamazsiniz.
endif
return 1



[itemdef i_hazine1_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 1
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine2_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 2
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine3_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 3
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine4_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 4
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine5_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 5
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[TEMPLATE i_hazine11]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 1
CONTAINER=i_hazine1_conts
ITEM=i_sp,{5000 100000}
ITEM=i_egg_ostard,R7
ITEM=i_egg_ostard_olgun,R7
ITEM=RANDOM_MAGIC_SWORD,R5
ITEM=RANDOM_MAGIC_FENC,R6
ITEM=RANDOM_MAGIC_MACE,R5
ITEM=RANDOM_MAGIC_BOW,R4
ITEM=i_deed_hediye,R1
ITEM=i_kulucka,R2
ITEM=i_robe_angel,R5
ITEM=i_robe_dewil,R5
ITEM=i_robe_poisoning,R5
ITEM=i_robe_warlock,R5
ITEM=i_robe_warior,R5
ITEM=i_deed_angelset,R5
ITEM=i_deed_angelmset,R5
ITEM=i_deed_dewilset,R5
ITEM=i_deed_dewilmset,R5
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }



[TEMPLATE i_hazine22]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 2
CONTAINER=i_hazine2_conts
ITEM=i_sp,{5000 100000}
ITEM=i_egg_ostard,R7
ITEM=i_egg_ostard_olgun,R7
ITEM=RANDOM_MAGIC_SWORD,R5
ITEM=RANDOM_MAGIC_FENC,R6
ITEM=RANDOM_MAGIC_MACE,R5
ITEM=RANDOM_MAGIC_BOW,R4
ITEM=i_deed_hediye,R1
ITEM=i_kulucka,R2
ITEM=i_robe_angel,R5
ITEM=i_robe_dewil,R5
ITEM=i_robe_poisoning,R5
ITEM=i_robe_warlock,R5
ITEM=i_robe_warior,R5
ITEM=i_deed_angelset,R5
ITEM=i_deed_angelmset,R5
ITEM=i_deed_dewilset,R5
ITEM=i_deed_dewilmset,R5
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }

[TEMPLATE i_hazine33]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 3
CONTAINER=i_hazine3_conts
ITEM=i_sp,{5000 100000}
ITEM=i_egg_ostard,R7
ITEM=i_egg_ostard_olgun,R7
ITEM=RANDOM_MAGIC_SWORD,R5
ITEM=RANDOM_MAGIC_FENC,R6
ITEM=RANDOM_MAGIC_MACE,R5
ITEM=RANDOM_MAGIC_BOW,R4
ITEM=i_deed_hediye,R1
ITEM=i_kulucka,R2
ITEM=i_robe_angel,R5
ITEM=i_robe_dewil,R5
ITEM=i_robe_poisoning,R5
ITEM=i_robe_warlock,R5
ITEM=i_robe_warior,R5
ITEM=i_deed_angelset,R5
ITEM=i_deed_angelmset,R5
ITEM=i_deed_dewilset,R5
ITEM=i_deed_dewilmset,R5
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }


[TEMPLATE i_hazine44]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 4
CONTAINER=i_hazine4_conts
ITEM=i_sp,{5000 100000}
ITEM=i_egg_ostard,R7
ITEM=i_egg_ostard_olgun,R7
ITEM=RANDOM_MAGIC_SWORD,R5
ITEM=RANDOM_MAGIC_FENC,R6
ITEM=RANDOM_MAGIC_MACE,R5
ITEM=RANDOM_MAGIC_BOW,R4
ITEM=i_deed_hediye,R1
ITEM=i_kulucka,R2
ITEM=i_robe_angel,R5
ITEM=i_robe_dewil,R5
ITEM=i_robe_poisoning,R5
ITEM=i_robe_warlock,R5
ITEM=i_robe_warior,R5
ITEM=i_deed_angelset,R5
ITEM=i_deed_angelmset,R5
ITEM=i_deed_dewilset,R5
ITEM=i_deed_dewilmset,R5
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }

[TEMPLATE i_hazine55]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 5
CONTAINER=i_hazine5_conts
ITEM=i_sp,{5000 100000}
ITEM=i_egg_ostard,R7
ITEM=i_egg_ostard_olgun,R7
ITEM=RANDOM_MAGIC_SWORD,R5
ITEM=RANDOM_MAGIC_FENC,R6
ITEM=RANDOM_MAGIC_MACE,R5
ITEM=RANDOM_MAGIC_BOW,R4
ITEM=i_deed_hediye,R1
ITEM=i_kulucka,R2
ITEM=i_robe_angel,R5
ITEM=i_robe_dewil,R5
ITEM=i_robe_poisoning,R5
ITEM=i_robe_warlock,R5
ITEM=i_robe_warior,R5
ITEM=i_deed_angelset,R5
ITEM=i_deed_angelmset,R5
ITEM=i_deed_dewilset,R5
ITEM=i_deed_dewilmset,R5
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM=i_bag
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }

[ITEMDEF 014fc]
//lockpick
DUPEITEM=014fb

[ITEMDEF 014fd]
DEFNAME=i_lockpick_set
//DEFNAME2=LOCKPICKS
TYPE=T_LOCKPICK
FLIP=1
RESOURCES=3 i_LOCKPICK
WEIGHT=1
CATEGORY=Items by Professions
SUBSECTION=Thief
DESCRIPTION=Lockpicks (Set)
DUPELIST=014fe

[ITEMDEF 014fe]
//lockpicks
DUPEITEM=014fd

///////////////

[itemdef i_hazine_spawn]
ID=i_worldgem_bit
NAME=Hazine Spawni
type=t_script

on=@Click
message @033,,1 Ellesme <name>
on=@dclick
message @033,,1 Bunu bole yaptıgınızdan kayıt alıtına alındınız. <src.name>
return 1

on=@create
attr=attr_invis
return 1


[EOF]
npcler için kısmı böyle yap function f_create_hazinenpc c_kraken
[function f_create_hazinenpc]
serv.newnpc <args>
new.home <p>
new.homedist 3
new.timerf 1800,remove

2.problemni anlamadım.

Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.