Bineğe dalınca sahibini terketmiyor

2. sorunum ise invis ken in lor bile atsam bozuluyor.

Yardımlarınız için teşekkürler
[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 0bb2,6,6,eng, <args>
else
return 1
endif

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
	if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>)
		serv.allclients sysmessage @077a <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
	endif
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif

if (strmatch(&&#35039;<src.id>&&#35039;,&&#35039;c_hakem&&#35039;))
smg Buna saldiramazsin...
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @0481,,1 Kullanici Adi: <account>,
	src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
	src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
	if (strmatch(&&#35039;<src.uid.04009a3fa.tag.<account>_vet>&&#35039;,&&#35039;01&&#35039;))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
	f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		//findlayer(2).unequip
	endif
	endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			statcapdex
		endif
	endif
endif


On=@SpellCast

dialogclose d_runebook

if (<act.id> == c_hakem)
	f_fizzle
	return 1
endif

if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
	if (<memoryfindtype.memory_guild.link.align> == 1) // order
		if (<act.memoryfindtype.memory_guild.link.align> == 1)
			f_fizzle
			return 1 //vurmayi engelle
		endif
	endif
	if (<memoryfindtype.memory_guild.link.align> == 2)
		if (<act.memoryfindtype.memory_guild.link.align> == 2)
			f_fizzle
			return 1
		endif
	endif
	endif


if (<argn> == 47) // para field of stone town fix
	if (<src.region.DEFNAME>&a_townBritain) 
	src.sysmessage @38 burada bu buyuyu atamazsiniz.
	return 1
	endif
	endif

if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		f_fizzle
		return 1
	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif

if (<findid.i_bandajvar>)
	f_fizzle
	src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz...
return 1
endif


if (<argn> == 1)	// Clumsy
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Mani Ylem
	newitem &&#35123;09e9 1 i_bread_loaf 1 i_bread_french 1} 
	act.bounce
	CONSUME=1 i_reag_garlic
	CONSUME=1 i_reag_ginseng
	CONSUME=1 i_reag_mandrake_root
	mg1
elseif (<argn> == 3)	// Feeblemind
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Mani
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif

if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 1
else
sd 1
endif
	mg1
elseif (<argn> == 5)	// Magic Arrow
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	if (<act.uid> == <src.uid>)
	spell_say Flam Sanct
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 1
else
sd 1
endif
	mg1
	else
	src.sysmessage @39 Bu buyuyu sadece kendinize atabilirsiniz.
	f_fizzle
	return 1
	endif 
elseif (<argn> == 8)	// Weaken
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Nox
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 1
else
sd 1
endif
	if (<act.findid.i_rune_poison>)
			if (<act.findid.i_rune_poison.morey> > 790
					if (rand(2) == 1)
						act.effect 3,0374a,1,15,1
						act.sound snd_spell_poison
						f_fizzle
						return 1
					endif
			endif
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg3
elseif (<argn> == 12)	// Harm
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Mani
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Sanct
	sd 1
	mg2
elseif (<argn> == 16)	// Strength
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Uus Mani
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Rel Sanct
	sd 1
	mg3
elseif (<argn> == 18)	// Fireball
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Flam
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	if !(<act.uid> == <src.uid>)
	if (<act.ischar>)
	if (<act.hits> < 1) || (<act.findid.i_rune_summon_creature>) || (<act.id>==c_h_darkelf_archer) || (<act.id>==c_h_darkelf_wizard) || (<src.region.safe>)
	f_fizzle
	src.sysmessage @38 Boyle bir sey yok!
	findid.i_poisonlvl.remove
	return 1
	endif
	endif
	spell_say In Nox
	psg
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 1
else
sd 1
endif
		else
			f_fizzle
			findid.i_poisonlvl.remove
			return 1
		endif
elseif (<argn> == 21)	// Telekinesis
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Por Ylem
	sd 1
			if ((<src.targ.type> == t_corpse) || (<src.targ.type> == c_pv))
				f_fizzle
				return 1
else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	if (strmatch(&&#35039;<region.events>&&#35039;,&&#35039;r_house_public&&#35039;)) || (strmatch(&&#35039;<region.events>&&#35039;,&&#35039;r_house_private&&#35039;))
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	spell_say Rel Por
	mg3
elseif (<argn> == 23)	// Unlock
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Sanct Ylem
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas An Nox
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Uus Sanct
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Des Sanct
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg4
elseif (<argn> == 29)	// Greater Heal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
	spell_say In Vas Mani
	sd 2
	mg4
elseif (<argn> == 30)	// Lightning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Por Ort Grav
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Ort Por
	sd 2
	mg4
	f_fizzle
	return 1
elseif (<argn> == 33)	// Blade Spirits
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Jux Hur Ylem
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Grav
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal In Ex
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
if (<act.uid> == <src.uid>)
	spell_say In Jux Sanct
	sd 2
	mg5
	else
	src.sysmessage @39 Bu buyuyu sadece kendinize atabilirsiniz.
	f_fizzle
	return 1
	endif
elseif (<argn> == 37)	// Mind Blast
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Por Corp Wis
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 2
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 2
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 2
else
sd 2
endif
	mg5
elseif (<argn> == 38)	// Paralyze
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Ex Por
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 2
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 2
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 2
else
sd 2
endif
	mg5
elseif (<argn> == 39)	// Poison Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 40)	// Summon Creature
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
if (strmatch(&&#35039;<src.region.guarded>&&#35039;,&&#35039;1&&#35039;))
	f_Fizzle
	sysmessage @39 Sehir icinde bu buyuyu kullanamazsiniz.
	return 1
	endif
	spell_say Kal Xen
	sd 2
	mg5
elseif (<argn> == 41)	// Dispel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Ort
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Corp Por
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 2
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 2
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 2
else
sd 2
endif
	mg6
elseif (<argn> == 43)	// Explosion
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Ort Flam
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
if (strmatch(&&#35039;<act.region.events>&&#35039;,&&#35039;r_house_public&&#35039;)) || (strmatch(&&#35039;<act.region.events>&&#35039;,&&#35039;r_house_private&&#35039;))
if (0<act.npc> == 1)
	sysmessage @39 Ev icinde NPC gizleyemezsiniz.
	f_fizzle
return 1
endif
endif
	spell_say An Lor Xen
	sd 2
	mg6
elseif (<argn> == 45)	// Mark
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Por Ylem
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Des Sanct
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Wis Quas
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Flam
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 3
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 3
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 3
else
sd 3
endif
	mg7
elseif (<argn> == 52)	// Gate Travel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Rel Por
	sd 3
	mg7
	f_fizzle
	return 1
elseif (<argn> == 53)	// Mana Vampire
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas An Ort
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	if (0<tag.donus>) 
		spell_say Vas Ylem Rel 
	sd 3 
	mg3 
		tag.donus 
	else 
		skillmenu sm_polymorph 
	return 1 
	endif
elseif (<argn> == 57)	// Earthquake
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say In Vas Por
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Vas Corp Por
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say An Corp
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Hur
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Corp
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Ylem
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
        if (<src.findid.i_mem_spellheal>)
	src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
	return 1
        endif
	spell_say Kal Vas Xen An Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
endif

On=@SpellEffect
if (<flags>&statf_dead)
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55))
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
	var.mb (<src.int> - <int>)
	var.mb <eval (<var.mb> / 2)>
	if (<eval <var.mb>> > 45)
		var.mb 45
	endif
	hits <eval (<hits> - <var.mb>)>
	damage 2
	return 1
	else
		damage &&#35123;1 2}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39))
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + &&#35123;-100 100})
		else
			poison (<src.poisoning> + &&#35123;-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
elseif ((<argn> == 38) || (<argn> == 47))
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		findid.i_pouch_trapped.remove
		return 1
	elseif !(<src.uid> == <uid>)
		findid.i_rune_poison.remove
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif

elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sysmessage @38 Faction uyelerini iyilestiremezsiniz.
		return 1
	if (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sysmessage @38 Order / Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif


On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
		if (<src.region.safe> == 1)
		src.sysmessage @0800 Burada Snooping kullanamazsiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.id> == c_pv)
		skill fail
		return 1
	elseif !(<targ.topobj.ischar>)
		sms Sadece canli varliklardan calabilirsiniz.
		skill fail
		return 1
	elseif (<targ.isitem>)
		if (<targ.cont>)
			if (<targ.cont.type> == t_eq_trade_window)
				skill fail
				return 1
			endif
		endif
	endif
endif


if (strmatch(&&#35039;<tag.ms>&&#35039;,&&#35039;<action>&&#35039;))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch(&&#35039;<tag.ms>&&#35039;,&&#35039;Skill_Magery&&#35039;)) && (strmatch(&&#35039;Skill_Meditation&&#35039;,&&#35039;<action>&&#35039;)))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch(&&#35039;<tag.ms>&&#35039;,&&#35039;Skill_Meditation&&#35039;)) && (strmatch(&&#35039;Skill_Magery&&#35039;,&&#35039;<action>&&#35039;)))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch(&&#35039;<serv.name>&&#35039;,&&#35039;Locus&&#35039;))
		act.cont 040004353
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch(&&#35039;<serv.name>&&#35039;,&&#35039;Quann&&#35039;))
		act.cont 040004353
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch(&&#35039;<tag.gs_title>&&#35039;,&&#35039;&&#35039;)
		message [<memoryfindtype.memory_guild.link.name>]
	else
		message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

On=@ItemClick
if (<act.topobj.id> == c_pv)
	if (strmatch(&&#35039;<act.price>&&#35039;,&&#35039;&&#35039;))
		act.message [satilamaz]
	elseif (<act.price> <= 0)
		act.message [satilik degil]
	else
		if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					act.message @65 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
			else
				act.message @65 [<act.price> gp]
			endif
		else
			act.message @65 [<act.price> gp]
		endif
	endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message @85 Inventory
	return 1
else
	if ((<act.attr>&attr_newbie)) // blessed itemlari belirt
		src.sysmessage @70 Su anda goruntulediginiz item [newbified]
	endif
	if (<act.type> == t_container)
		if !(<act.baseid> == i_strong_box)
			if (<act.attr>&attr_move_never) && !(strmatch(&&#35039;<act.region.tag.owner>,&&#35039;&&#35039;)) && (<act.region.type> == <region.type>)
				act.message [sabit]
			endif
			if (<act.baseid> == i_bones)
				act.message [loot: <act.rescount> esya]
				act.message <act.name>
			elseif (<act.rescount> > 0)
				act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message <act.typedef.name>
			endif
			return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
		act.message @0805 a <act.name>
		act.message @38 Hasar: <act.dam>
		act.message @38 Durability: <eval <act.hitpoints>*4>/100
		return 1
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
		act.message @0805 a <act.name>
		act.message @38 Armor: <eval <act.armor>>
		act.message @38 Durability: <eval <act.hitpoints>>
		return 1
	endif
endif

	if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
sysmessage @0805 Elinizde veya cantanizda iken detayli bilgi alabilirsiniz.

On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
	return 1
elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
	if ((<targ.amount> == 400) || (<targ.amount> == 401))
		return 1
	endif
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

// end of main fixes

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
	hits <str>
endif

On=@EnvironChange
if (<npc>)
	food 999
endif



[events e_fixhayvan]
ON=@SpellCast 
src.events +e_fixhayvan
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif

[events gmfix]

On=@Click
IF (<FLAGS> & statf_insubstantial)
TAG.TEPE = [Invissible]
else
tag.tepe
endif

IF (<ACCOUNT.PLEVEL> = 2)
message @1153 <TAG.TEPE>
message @07a1 [ Gozlemci ]
message @077a <name>
return 1
elseIF (<ACCOUNT.PLEVEL> = 3)
message @1153 <TAG.TEPE>
message @07a1 [ Server Copcusu ]
message @077a <name>
return 1
elseIF (<ACCOUNT.PLEVEL> = 4)
message @1153 <TAG.TEPE>
message @07a1 [ Gamemaster ]
message @077a <name>
return 1
elseIF (<ACCOUNT.PLEVEL> = 5)
message @1153 <TAG.TEPE>
message @07a1 [ Scripter ]
message @077a <name>
return 1
elseIF (<ACCOUNT.PLEVEL> = 6)
message @1153 <TAG.TEPE>
message @07a1 [ Administrator ]
message @077a <name>
return 1
elseIF (<ACCOUNT.PLEVEL> = 7)
message @1153 <TAG.TEPE>
message @07a1 [ World Builder-Coder] 
message @077a <name>
return 1
elseif (strmatch(&&#35039;<account>&&#35039;,&&#35039;syko&&#35039;))
message @0819,0  [Staff]
message @0a15,0 Owner <name>
return 1
endif

On=@DClick
if (<privshow>)
	title <serv.name> Yetkili Kadrosu
elseif strmatch(&&#35039;<title>&&#35039;,&&#35039;<serv.name> Yetkili Kadrosu&&#35039;))
	title
endif

[EOF]

fix.scp &&#35039;en ıle degıstır ınvıs sorunun duzeLır
Fix.scp'i değiştiremem önemli şeyler var içinde..bu sorunun kaynağını bulsam neresinden olduğunu..
fix.scp ye gir ınsıbılty adlı buyu bul ordan tımer ayarları var ordan duzenle bneıumkıne bakarak
Hiçde başıma gelmedi ama şu anlor olayı 56b ise sphere_spells.scp de


[Spell 44]
DEFNAME=s_invisibility
NAME=Invisibility
SOUND=snd_SPELL_INVISIBILITY
RUNES=ALX
CAST_TIME=3.0
RESOURCES=i_reag_blood_moss,i_reag_nightshade
RUNE_ITEM=i_rune_INVISIBILITY
SCROLL_ITEM=i_scroll_INVISIBILITY
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_GOOD
EFFECT_ID=0
EFFECT=0
DURATION=3*60.0,5*60.0
MANAUSE=20
SKILLREQ=MAGERY 60.0

Bölümünde olabilir bununla değiştir

eğer 55r ise table_x.scp dedir.
Teşekkürler arkadaşlar şuan müsait değilim,fix.scp kontrol ettim invis büyüsünde timer ayarları fln vs yok.Magery.scp tede ilgili birşey yok.System_Error'un verdiği yeride kontrol etmiştim yanlış hatırlamıyorsam aynıydı ama tekrar deneyeceğim.Bineklere dalınca sahibini terk etmiyor :(

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