Hesabına erişemeyen eski üyeler Discord üzerinden yardım alabilir.
Merhaba BEn Server Açmak IStıyorum Arkadaslar arasında takılıcaz ama bnm spherenin sitesinden indirdigim spherede map ayarlı dgl sılahları spear of force fln dıye gosterıyo yanı ben sılahlarım ısımlerı renklı olsun fln ıstıyorum yani turkcelenmıs ayarlanmıs sphere atarmısınız ??
[events e_weapon]
on=@itemclick
obj = <act>
if <obj.isweapon>
if <obj.morey> = 20.0
local.morey = 3
obj.message @0790 Weapon Info:+<dlocal.morey>
obj.message @0790 <obj.name>
return 1
elseif <obj.morey> = 40.0
local.morey = 6
obj.message @0790 Weapon Info:+<dlocal.morey>
obj.message @0790 <obj.name>
return 1
elseif <obj.morey> = 60.0
local.morey = 9
obj.message @0790 Weapon Info:+<dlocal.morey>
obj.message @0790 <obj.name>
return 1
elseif <obj.morey> = 80.0
local.morey = 12
obj.message @0790 Weapon Info:+<dlocal.morey>
obj.message @0790 <obj.name>
return 1
elseif <obj.morey> = 100.0
local.morey = 15
obj.message @0790 Weapon Info:+<dlocal.morey>
obj.message @0790 <obj.name>
return 1
endif
endif

ya da fix'e ekle farketmez
teşekkürler ama butun itemlerin isimleri olsa ıyı olurdu vede newbi itemlerin ustunde newbifield fln yazmıyo yani cok sorn var :S

yada bı sphere tam ayarlanmıs savesi fln olmasın yanı bn hallederım sadece sphere ve düzeltilmiş kendi scpleri olsa iyi olur ..
Fix scripti ekle ve eventi playerlara verdir.
nasıl yapıcam guzel bi fix scripts gonderirmisiniz kosarak buyu atma sorunu fixlenmis demır setle buyu atma fixlenmis silahların ısmı duzgun tum ıtemlerın ısmı duzgun newbifield yapılmıs verırmısınız bana bıde player lara naısl eventı verıcem
Hepsi Scriptler Bölümünde Mevcut eğer yapamıyosan Arama Yerinden ara ordan konuları bul
[b].xevents e_fix [örnek][/b]
gibi bu şekilde .xevents yapıyorsun gerisini eventin adı [event e_xxxx] gibi yazar bu şekilde ordaki [x] olarak örneklendirdiğim ismi verirsin.

Arama motorunada fix scripti yazarsanız 4-5 adet çıkıcaktır hepsi güzel.
nasıl yanı tam olarak açıklarmısın yani bende fix var ama yapamıyorum nasıl yapılcagını solersen olur
koy o scirpti buraya
Novice
-14.8
[defname a_silah]
silah200 ruin
silah400 might
silah600 force
silah800 power
silah1000 vanquishing

[events e_oyuncu]
on=@itemclick
ref1 <act>
message <ref1.name>
IF <ref1.morey> >=200
message <def.silah<ref1.morey>> 
message <ref1.name>
return 1
endif

Sana vermiş olduğum event'ı oyun içerisinde bir kişiye ver.
// ----------------------------
// FIX.SCP - GENEL BUG FIXLERI  
// SON GUNCELLENME TARIHI: 2 Mart 2007 - Akillis
// ----------------------------

[function spell_say]
sayua 0835,6,0,enu <args>

[events fix]
on=@SkillMakeItem
if (<act.type>==t_potion)
if (<src.tag0.keging>==1)
if (<uid.<tag0.kegyap>.morex> >= 250)
src.sysmessage @03c1,6,1 Bu keg tamamen dolmus.
src.tag0.keging=0
src.tag0.kegyap=0
return 1
endif
if !(<src.tag0.makekeg>==<act.baseid>)
src.sysmessage @03c1,6,1 Yapmaya calistiginiz potion sectiginiz potionla es deger degil.
src.tag0.keging=0
src.tag0.kegyap=0
return 1
endif
try uid.<src.tag0.kegyap>.tag.potion=<src.tag0.makekeg>
try uid.<src.tag0.kegyap>.name=a <serv.itemdef.<src.tag0.makekeg>.name> keg
try uid.<src.tag0.kegyap>.morex=<uid.<src.tag0.kegyap>.morex>+1
act.remove
timerf 2,src.makelast
src.makelast
SRC.SOUND=snd_Z_END_LIQUID
src.say ç
src.say ç
src.say ç
src.sysmessage @03c1,6,1,1 Yaptiginiz iksiri ficiya bosalttiniz. Ficida suan : <eval <uid.<src.tag0.kegyap>.morex>> kadar iksir var.
return 1
endif
endif

//if !(<src.canmake <act.baseid>>)
//src.sysmessage @03c1,6,1 Bu eşyayı yapacak malzemeniz yok.
//src.needs <act.baseid>
//return 1
//endif
src.tag0.lastitem=<act.baseid>
//src.needs <act.baseid>

on=@SkillGain
if (<argn3> > 100.0)
//src.sysmessage <argn3>
if (<src.<argn1>> > 99.9) && <src.<argn1>> < <argn3>
if (rand(100)<30)
src.<argn1> += 1
endif
return 1
endif
endif

on=@spellselect
if (<meditation> > 99.8) && (<magery> > 99.8) && (<evaluatingintel> > 99.8)
	argn2 -= <eval <serv.spell.<argn1>.manause>/2>
endif

on=@login
pvpidver

on=@dclick
if (<src.uid> == <uid>)
	if (<src.flags>&statf_war)
		src.flags <src.flags>&~statf_war
		src.update
	endif
endif

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @065,1,1 Hesap: <account>, <eval (<account.totalconnecttime> / 60)>saat
	src.sysmessage @065,1,1 Kayit: <account.firstconnectdate>
	src.sysmessage @027,1,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
src.sysmessage @027,1,1 Karakter: <eval (<age> / 60)/60> saat once dogmus.
endif

On=@Death
src.dialogclose d_runebook
src.frozen
if (<isevent.e_cpvp_duello>)
	f_cpvp_duello_death
endif

if (<isevent.e_cpvp>)
	f_cpvp_death
endif

if !(<isevent.e_qchar>)
if (<memoryfindtype.memory_harmedby>) && (<act.isplayer>) && (<act.uid> != <uid>) // && (0<act.npc> == 0)
if !(0<tag.lastpvp> == 0<act.uid>)
if (<fame> > 4999)
tag.famefark= <eval (<fame>-<act.fame>)>
tag.puandegisim=0
if (<fame> > <act.fame>)
tag.puandegisim = <eval (<tag.famefark>/1000)>
endif
tag.puandegisim = <eval (<tag.puandegisim>+5)>
tag.pvppuan=<eval (<tag.pvppuan>-<tag.puandegisim>)>
act.tag.pvppuan=<eval (<act.tag.pvppuan>+<tag.puandegisim>)>
endif
endif
tag.lastpvp=<act.uid>
endif
endif
if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.isplayer>) && (<act.uid> != <uid>)// && (0<act.npc> == 0)
	serv.allclients sysmessage @03b2,,1, <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> dolaylarinda olduruldu.
endif
if (<src.hits> == 0)
	if !(0<src.findid.i_stuck.more>>0)
		if (<src.flags>|04)
			src.flags <src.flags>&~04
		endif
	endif
endif
src.tag.killer <act.uid>
act.fame <eval (<act.fame> + (<fame> / 10 ))>

on=@itemequip
if <act.baseid>==i_torch
act.remove
return 1
endif

On=@ItemDClick
if <act.baseid>==i_torch
act.remove
return 1
endif
if (<act.type>==t_container)
if ((<act.attr>&attr_newbie)||(<act.attr>&attr_static)||(<act.attr>&attr_move_never))
if (<act.topobj.uid>==<src.uid>)
if !(<act.cont>==<src.uid>
if (0<act.cont.layer>==021)
if (<act.cont.cont.uid>==<src.uid>)
serv.allclients stafftrig @21 <src.name> (<src.uid>) kullanicisinda bugli item var. (<act.name>)
endif
endif
endif
endif
endif
endif
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif
On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		findlayer(2).unequip
	endif
endif

//////////
// açliktan kimse olmesin
/////////
//if ((<body> == c_man) || (<body> == c_woman)) // yimmeeah
//	if !((<findid.i_jailcik>) || (<flags>&statf_stone))
//		if (<food> == 2)
//			sayua 045f,0,0,0 * acliktan basi doner *
//		elseif (<food> == 1)
//			sayua 045f,0,0,0 * acliktan olmek uzeredir *
//		elseif (<food> == 0)
//			sayua 045f,0,0,0 * acliktan olur *
//			newitem i_starver
//			act.equip
//		endif
//	endif
//endif

if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !(<isevent.e_spr>)
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			stchk
		endif
	endif
endif

On=@SpellCast
if (<src.findid.i_rb_delay> || (<src.findid.i_rb_delay2>)
	src.sysmessage @38,,1 Hata: Runebook kullanirken buyu atamazsiniz.
	return 1
endif
if (<act.ischar>)
	if (<act.flags>&statf_stone) || (<act.region.safe>)
		act.action -1
		sysmessage @50 Safe zonedaki kisilere buyu atamazsiniz!
		return 1
	endif
endif


if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if (<flags>&statf_freeze) || (<flags>&statf_stone) // dur bakim nolyo
	f_fizzle
	return 1
endif

if  (<findtype.t_armor.cont.uid> == <uid>)
	f_fizzle
skill fail
action -1
	return 1
endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		if !(<act.account.plevel>==7)
		f_fizzle
		return 1
		endif
//	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
//		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
//			f_fizzle
//			return 1
//		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif

//if (<argn> == 7)
//if (<act.uid> == <uid>)
//else
//sysmessage @38,,1 Sadece kendinize atabilirsiniz.
//return 1
//endif
//endif

// spell freeze time
if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
	spell_say In Mani Ylem
	mg1
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elif (<argn> == 4)	// Heal
	spell_say In Mani
	if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
		src.sysmessage @50 Poison buyusunun etkisi altindasiniz.
		f_fizzle
		return 1
	endif
	if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
		src.sysmessage @50 Kanamaniz varken heal atamazsiniz.
		f_fizzle
		return 1
	endif
	if ((<findid.i_spdelay_man>)
		findid.i_spdelay_man.timer 1
	elseif ((<findid.i_spdelay_woman>)
		findid.i_spdelay_woman.timer 1
	elseif ((<findid.i_spdelay_unisex>)
		findid.i_spdelay_unisex.timer 1
	else
		sd 1
	endif
	mg2
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	if (<act.uid> == <src.uid>)
	spell_say Flam Sanct
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	if ((<findid.i_spdelay_man>)
		findid.i_spdelay_man.timer 1
	elseif ((<findid.i_spdelay_woman>)
		findid.i_spdelay_woman.timer 1
	elseif ((<findid.i_spdelay_unisex>)
		findid.i_spdelay_unisex.timer 1
	else
		sd 1
	endif
	mg1
	else
		src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
		f_fizzle
		return 1
	endif 
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	if (<act.uid> == <src.uid>)
		spell_say Ex Uus
		mg2
	else
		src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
		f_fizzle
		return 1
	endif
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
	if ((<findid.i_spdelay_man>)
		findid.i_spdelay_man.timer 1
	elseif ((<findid.i_spdelay_woman>)
		findid.i_spdelay_woman.timer 1
	elseif ((<findid.i_spdelay_unisex>)
		findid.i_spdelay_unisex.timer 1
	else
		sd 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif

	mg3
elseif (<argn> == 12)	// Harm
	spell_say An Mani
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	if (<act.uid> == <src.uid>)
		spell_say Uus Sanct
		sd 1
		mg2
	else
		src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
		f_fizzle
		return 1
	endif 
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
	if (<act.uid> == <src.uid>)
		spell_say Rel Sanct
		sd 1
		mg3
	else
		src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
		f_fizzle
		return 1
	endif 
elseif (<argn> == 18)	// Fireball
	spell_say Vas Flam
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
	if !(<act.uid> == <src.uid>)
		if (<act.ischar>)
			if (<act.hits> < 1) || (<act.findid.i_rune_summon_creature>) || (<act.findid.i_buyuyemez>) || (<src.region.safe>)
				f_fizzle
				src.sysmessage @38,,1 Hata: Boyle bir sey yok!
				findid.i_poisonlvl.remove
				return 1
			endif
		endif
	spell_say In Nox
	psg
	sd 1
	else
		f_fizzle
		findid.i_poisonlvl.remove
		return 1
	endif
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
	sd 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv) || (<act.topobj.id> == c_daggerv))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	if (strmatch('<region.events>','r_house_system'))
		f_fizzle
		return 1
	endif
      //  if (<hits> <= (<str> - 40))
      //  	src.sysmessage @39,,1 Hata: Fazla yaraliyken teleport olmazsiniz.
      //  	f_fizzle
      //  	return 1
      //  endif

	spell_say Rel Por
	mg3
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Sanct Ylem
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 1
	mg3
findlayer(98).timer 2
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
	sd 2
	mg4
elseif <argn>==28
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg4
findlayer(98).timer 3
elseif (<argn> == 29)	// Greater Heal
	if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
		src.sysmessage @50 Poison buyusunun etkisi altindasiniz.
		f_fizzle
		return 1
	endif
	if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
		src.sysmessage @50 Kanamaniz varken heal atamazsiniz.
		f_fizzle
		return 1
	endif
	spell_say In Vas Mani
	sd 2
	mg4
findlayer(98).timer 4
elseif (<argn> == 30)	// Lightning
	spell_say Por Ort Grav
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
	sd 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	if (<act.uid> == <src.uid>)
		spell_say In Jux Sanct
		sd 2
		mg5
	else
		src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
		f_fizzle
		return 1
	endif 
elseif (<argn> == 37)	// Mind Blast
	spell_say Por Corp Wis
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
	spell_say An Ex Por
	sd 2
	mg5
elseif (<argn> == 39)	// Poison Field
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
findlayer(98).timer 3
elseif (<argn> == 40)	// Summon Creature
	if (strmatch('<src.region.guarded>','1'))
		f_Fizzle
		sysmessage @39,,1 Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say Kal Xen
	sd 2
	mg5
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	spell_say Corp Por
	sd 2
	mg6
elseif (<argn> == 43)	// Explosion
	spell_say Vas Ort Flam
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
	if (strmatch('<act.region.events>','r_house_system'))
		if (0<act.npc> == 1)
			sysmessage @39,,1 Hata: Ev icinde NPC gizleyemezsiniz.
			f_fizzle
			return 1
		endif
	endif
	spell_say An Lor Xen
	sd 2
	mg6
elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg6
findlayer(98).timer 4
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
findlayer(98).timer 4
elseif (<argn> == 51)	// Flame strike
	spell_say Kal Vas Flam
	if ((<findid.i_spdelay_man>)
		findid.i_spdelay_man.timer 3
	elseif ((<findid.i_spdelay_woman>)
		findid.i_spdelay_woman.timer 3
	elseif ((<findid.i_spdelay_unisex>)
		findid.i_spdelay_unisex.timer 3
	else
		sd 3
	endif
	mg7
elseif (<argn> == 52)	// Gate Travel
	spell_say Vas Rel Por
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
	if (0<tag.donus>) 
		spell_say Vas Ylem Rel 
		sd 3 
		mg3 
		tag.donus 
	else 
		skillmenu sm_polymorph
		
		return 1 
	endif 
elseif (<argn> == 57)	// Earthquake
	if (strmatch('<src.region.guarded>','1'))
		f_fizzle
		sysmessage @39,,1 Hata: Sehir icinde bu buyuyu kullanamazsiniz.
		return 1
	endif
	spell_say In Vas Por
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
	if (<act.npc>)
	sysmessage @38,,1 Hata: Boyle birsey yok!
	f_fizzle
	return 1
	endif
	spell_say An Corp
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
	spell_say Kal Vas Xen Corp
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
endif

On=@SpellEffect
//if (<MagicResistance> > 29.9) //&& (<magery> < 40.1)
//ARGN3 /= 3
//LOCAL.CARPMA=<eval ((<SRC.EVALUATINGINTEL>*3)/1000)>
//if <dlocal.carpma> <= 0
//local.carpma=2
//endif
//ARGN3 *=<dLocal.carpma>
//ARGN3 += (<ARGN3> * (<SRC.inscription>/100))/100
//ARGN3 += (<ARGN3> * (<SRC.INT>/10)+50)/100
//IF <SERV.SPELL.<ARGN1>.FLAGS>&SPELLFLAG_HARM
//LOCAL.RESIST = <eval ((<MAGICRESISTANCE> - 400) /50)*2>
//IF <dLOCAL.RESIST> < 0
//LOCAL.RESIST 0
//ENDIF
//ARGN3 -= ((<ARGN3> * <dLOCAL.RESIST>)/100)-5

//if (<MagicResistance> < 100.0) && !(<skillLock[26]>) && (<skilltotal> < 800.0))
//if (<magicresistance> < 60.0)
//IF (<EVAL RAND(<magicresistance>)> < 5.0)
//magicresistance += 1
//endif
//endif
//endif
//endif

if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
		var.mb (<src.int> - <int>)
		var.mb <eval (<var.mb> / 2)>
		if (<eval <var.mb>> > 40)
			var.mb 40
		endif
		damage <eval (<var.mb> + {-5 5)>
	else
		damage {10 15}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
if (<src.poisoning> == 120.0)
findid.i_rune_poison.morey += 50.0
endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1

elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		if (<findid.i_pouch_trapped.more2> > 1)
		findid.i_pouch_trapped.more2 <eval <findid.i_pouch_trapped.more2>-1>
		return 1
		else
		findid.i_pouch_trapped.remove
		return 1
		endif
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
//	if (<findid.i_rune_poison>)
//		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
//			if !(rand(8) == 1)
//				effect 3,0374a,1,15,1
//				sound snd_spell_poison
//				return 1
//			endif
//		endif
//	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sysmessage @03b2,,1, Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sysmessage @03b2,,1, Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

On=@SkillStart
//ACTDIFF += 50
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		sysmessage @025 Yetersiz hiding.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sysmessage @025,1,1 Asiri zirhlisiniz.
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sysmessage @025,1,1 Binek uzerindesiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 10)> > <eval (<hiding> + 200)>)
		sysmessage @025,1,1 Asiri zirhlisiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.id> == c_pv)
		skill fail
		return 1
	elseif !(<targ.topobj.ischar>)
		sysmessage @0803 Sadece canli varliklardan calabilirsiniz.
		skill fail
		return 1
	elseif !(<targ.isitem>)
		sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
		skill fail
		return 1
//	elseif (<targ.layer> == layer_hand1) || (<targ.layer> == layer_hand2)
//		sysmessage @0803 Adamin elinden calamazsiniz.
//		skill fail	
//		return 1	
	elseif !(<targ.cont.layer> == layer_pack)
		sysmessage @0803 Sadece cantalarin iclerinden calabilirsiniz.
		skill fail	
		return 1
//	elseif (0<uid.<targ.uid>.cont>)
		elseif  (<uid.<uid.<targ.uid>.cont.uid>.ischar>)
			sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
			skill fail
			return 1
		//endif		
		if !(<uid.<uid.<targ.uid>.cont.uid>.type> == t_container)
			sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
			skill fail
			return 1
		endif
	elseif (<targ.isitem>)
		if (<targ.cont>)
			if (<targ.cont.type> == t_eq_trade_window)
				src.sysmessage @0803 Bunu calamazsiniz. 
				return 1
			endif
		endif
	endif
endif

On=@Click
if !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>','')
		if (<memoryfindtype.memory_guild.link.align> == 1)
			message @03b2,,1, [<memoryfindtype.memory_guild.link.name> , Order]
		elseif (<memoryfindtype.memory_guild.link.align> == 2)
			message @03b2,,1, [<memoryfindtype.memory_guild.link.name> , Chaos]
		else
			message @03b2,,1, [<memoryfindtype.memory_guild.link.name>]
		endif
	else
		if (<memoryfindtype.memory_guild.link.align> == 1)
			message @0bb2,,1 [Order]
			message @03b2,,1, [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
		elseif (<memoryfindtype.memory_guild.link.align> == 2)
			message @0bb2,,1 [Chaos]
			message @03b2,,1, [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
		else
			message @03b2,,1, [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
		endif
	endif
endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemClick
if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message Inventory
	if (<act.cont>==<uid>)
	act.message @0481,,1 [<eval <rescount i_pouch_trapped>> Tp] [<eval <rescount i_bandage>> bandaj] 
	act.message @0481,,1 [<eval <rescount i_potion_HealGreat>+<rescount i_potion_Heal>> heal] [<eval <rescount i_potion_cureGreat>+<rescount i_potion_cure>> cure]
	endif
	return 1
else
	if ((<act.attr>&attr_newbie) // blessed itemlari belirt
		act.message @0845,,1 [newbified]
	endif
	if (<act.type> == t_container)
		//if !(<act.baseid> == i_strong_box)
			//if ((<act.attr>&attr_move_never) && !(strmatch('<act.region.tag0.owner>','0')) && (<act.region.type> == <region.type>))
			//	act.message [sabit]
			//endif
			if (<act.baseid> == i_bones)
				act.message  @0 [loot: <act.rescount> esya]
				act.message @0 <act.name>
			elseif (<act.rescount> > 0)
				act.message @0 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message @0 <act.typedef.name>
			endif
			if !(<act.topobj.id> == c_pv)
			return 1
			endif
		//endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if (<act.type> == t_weapon_xbow)
		act.message [bolts: <eval <rescount <act.tdata3>>>]
	elseif (<act.type> == t_weapon_bow)
		act.message [arrows: <eval <rescount <act.tdata3>>>]
	endif
endif

On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
endif
if !(0<act.cont.layer>) && (<findtype.t_eq_trade_window>)
	sysmessage @0481,1,1 Geri almak için trade penceresini kapatin.
	return 1
endif
if (<act.attr>&attr_move_never) || (<act.attr>==0401a)
return 1
endif


On=@ItemDropOn_Ground
if (<act.attr> == 04008) || (<act.attr> == 04018)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <maxweight>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

// end of main fixes

[events gmfix]

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @027,1,1 Hesap: <account>, <eval (<account.totalconnecttime> / 60)>saat
	src.sysmessage @027,1,1 Kayit: <account.firstconnectdate>
	src.sysmessage @027,1,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
src.sysmessage @027,1,1 Karakter: <eval (<age> / 60)/60> saat once dogmus.
endif

on=@click
if (0<privshow>)
	findid.i_rune_incognito.remove
	karma 0
	fame 0
	kills 0
	flags <flags>&~statf_criminal
	if (strmatch('<account>','Akillis')) || (strmatch('<account>','Xantier'))
		message @01c3 Scripter of <serv.name>
	elif (strmatch('<account>','h_hasan'))
		message @01c3 Staff Master
	elif (strmatch('<account>','Blackrose'))
		message @01c3 Quest Writer

	else
		message @01c3 Staff of <serv.name>
	endif
	if (<flags> & statf_insubstantial)
		message @<tag.cl> <tag.st> <name> [invis]	
	else
		message @<tag.cl> <tag.st> <name>
	endif
	return 1
endif

On=@DClick
if (0<privshow>)
	title Erador Staff Member
elseif strmatch('<title>','Erador Staff Member'))
	title
endif

On=@GetHit
return 1

On=@ItemClick
if (<act.TAG0.GMCREATE> == 1)
	act.message @47,,1 [<serv.uid.<act.TAG0.CIKARAN>.name>] [acc: <serv.uid.<act.TAG0.CIKARAN>.account>]
	act.message @50,,1 <act.tag0.tarihi>
endif

if !(<isevent.fix>)
	if (<act.attr>&attr_newbie) // blessed itemlari belirt
		act.message @0 [newbified]
	endif
endif

on=@CharClick
if (<act.TAG0.GMCREATE> == 1)
	act.message @47,,1 [<serv.uid.<act.TAG0.CIKARAN>.name>] [acc: <serv.uid.<act.TAG0.CIKARAN>.account>]
	act.message @50,,1 <act.tag0.tarihi>
endif

On=@Login
allshow 0

On=@ItemPickUp_Pack
if !(<account.plevel> > 5)
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
elseif (<act.topobj.ischar>) && (<act.topobj.uid> != <uid>)
	if !(<act.topobj.npc>)
		return 1
	endif
endif
endif

On=@ItemDClick
if (<targ.baseid>==i_worldgem_bit)
if !(strmatch('<src.account.name>','Xantier')
file.close
IF !(<FILE.INUSE>)
FILE.MODE.APPEND=1
IF (<FILE.OPEN C:\sphere\STAFFCLICK.TXT>)
    FILE.WRITELINE <src.name> adli staff (plevel : <src.account.plevel>) <src.p> koordinatinda , <serv.rtime> tarihinde <serv.chardef.<targ.more1>.name> adli npcnin spawnini <eval (<targ.timer>/60)> dakika kala tikladi. Ayrica bu spawnin uidi : <targ.uid>
file.writeline " "
file.close
endif
endif
endif


if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

On=@SkillStart
if ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.baseid> == c_pv)
		skill fail
		return 1
	endif
endif

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
	hits <str>
endif

On=@EnvironChange
if (<npc>)
	food 999
endif

[itemdef i_bandajvar]
ID=i_memory
TYPE=t_eq_script
NAME=bandajvar

On=@Create
attr attr_decay|attr_newbie

On=@Equip
timer 2

On=@Timer
remove
return 1

[function getuid]
try uid.<args>.bounce=<src>

[EOF]

verdim bu fix işte bakın ıcıne player logini ekleyın yanı ancak ben gm carı ile .events fix yapıpda verebılıyorum yksa olmuyo scriptlerde yapamadım siz ayarlayın burdan

Bu konu Slothere tarafından düzenlendi(2009-09-10 13:51, 14 yıl önce)

Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.