Hesabına erişemeyen eski üyeler Discord üzerinden yardım alabilir.
arkadaslar ne yaptiysam olmadi giristeki eventleri veremiyorum (fix gmfix vs vs)

Yardim evebilecek var mi?
evet yaa bendede aynı sorun war fix eventi filan calısmıo su sorun kalksa host alıcam ama hosta parayı vermeye useniom simdi ya sorun kalkmassa die ben veriyorum sphere tables ile fix .scpyi

spheretables.scp

//****************************************************************************
//SPHERE by : Menasoft 1997-2006
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions 
// become the property of Menasoft & Partners.
//****************************************************************************
// NOTE: This is loaded 2nd after SPHERE.INI watch out for order of dependancies ! (keyword DEFNAME)
VERSION=0.56

[RESOURCES]
// sphere.ini and spheretable.scp are automatic.
// All the other scripts we want to load.
scripts/sphere_defs.scp
scripts/sphere_types.scp
scripts/sphere_book.scp
scripts/sphere_backward_compatibility.scp
scripts/sphere_events_human.scp
scripts/sphere_events_npcs.scp
scripts/npcs/
scripts/sphere_admin.scp
scripts/sphere_dialog.scp
scripts/items/sphere_item_resources.scp
scripts/items/
scripts/sphere_region.scp
scripts/fix.scp
// ----------------------------------
scripts/maps/sphere_map0.scp
// scripts/maps/sphere_map0_ml.scp
// scripts/maps/sphere_map1.scp
// scripts/maps/sphere_map2.scp
// scripts/maps/sphere_map3.scp
// scripts/maps/sphere_map4.scp
scripts/maps/sphere_map_points0.scp
// scripts/maps/sphere_map_points0_ml.scp
// scripts/maps/sphere_map_points1.scp
// scripts/maps/sphere_map_points2.scp
// scripts/maps/sphere_map_points3.scp
// scripts/maps/sphere_map_points4.scp
// -----------------------------------
scripts/sphere_menu.scp
scripts/sphere_name.scp
scripts/sphere_skillmenu.scp
scripts/sphere_spawns.scp
scripts/sphere_speech.scp
scripts/sphere_skills.scp
scripts/sphere_spells.scp
scripts/sphere_newb.scp
scripts/sphere_template.scp
scripts/sphere_template_loot.scp
scripts/sphere_template_vend.scp
scripts/sphere_triggers.scp
scripts/sphere_serv_triggers.scp
scripts/speech/

[MAP 0]
SIZE=6144,4096
WRAPX=5120

[OBSCENE]
asdasd
asddfsfsd

[NOTOTITLES]
Trustworthy
Estimable
Great
Glorious
Glorious

Honest
Commendable
Famed
Illustrious
Illustrious

Good
Honorable
Admirable
Noble
Noble

Kind
Respectable
Proper
Eminent
Eminent

Fair
Upstanding
Reputable
Distinguished
Distinguished

<none>
Notable
Prominent
Renowned
Renowned

Rude
Disreputable
Notorious
Imfamous
Dishonored

Unsavory
Dishonorable
Ignoble
Sinister
Sinister

Scoundrel
Malicious
Vile
Villainous
Dark

Despicable
Dastardly
Wicked
Evil
Evil

Outcast
Wretched
Nefarious
Dread
Dread

[ADVANCE]
STR=10000,3500,250
INT=10000,3500,250
DEX=10000,3500,250

[STARTS]
Yew
The Sturdy Bow
5412,1198
Minoc
The Barnacle Tavern
5412,1198
Britain
Sweet Dreams Inn
5412,1198
Moonglow
The Scholars Inn
5412,1198
Trinsic
The Traveller's Inn
5412,1198
Magincia
The Great Horns Tavern
5412,1198
Jhelom
The Morning Star Inn
5412,1198
Skara Brae
The Falconers Inn
5412,1198
Vesper
The Ironwood Inn
5412,1198

[RUNES]
An
Bet
Corp
Des
Ex
Flam
Grav
Hur
In
Jux
Kal
Lor
Mani
Nox
Ort
Por
Quas
Rel
Sanct
Tym
Uus
Vas
Wis
Xen
Ylem
Zan

[Skill 0]
DEFNAME=Skill_Alchemy
KEY=Alchemy
TITLE=Alchemist
EFFECT=0.0,125.0
DELAY=1.0,3.0
VALUES=1,20,100
ADV_RATE=2.5,5.0,15.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=60

ON=@Fail
src.sysmessage Iksiriniz heba oldu.

[Skill 1]
DEFNAME=Skill_Anatomy
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Kimi inceleyeceksiniz?
DELAY=2.0,1.0
ADV_RATE=2.5,5.0,6.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=60

ON=@Fail
src.sysmessage Bu yaratik hakkinda pek fikriniz yok.
return 1

[Skill 2]
DEFNAME=Skill_Animal_Lore
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=Hangi hayvani inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=2.5,5.0,10.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=60

ON=@Fail
src.sysmessage Bu hayvan hakkinda pek fikriniz yok.
return 1

[Skill 3]
DEFNAME=Skill_Appraise
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=Neyi inceleyecegiz?
DELAY=1.0,3.0
ADV_RATE=2.5,5.0,10.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=60

ON=@Fail
src.sysmessage Bu esya hakkinda bir fikriniz yok.
return 1

[Skill 4]
DEFNAME=Skill_Armslore
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=Neyi inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=2.5,5.0,20.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=60

ON=@Fail
src.sysmessage Bu esya hakkinda bir fikriniz yok.
return 1

[Skill 5]
DEFNAME=Skill_Parrying
KEY=Parrying
TITLE=Shieldfighter
EFFECT=70.0,110.0
ADV_RATE=2.5,5.0,20.0

STAT_STR=100
STAT_DEX=100
STAT_INT=0
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=60

[Skill 6]
DEFNAME=Skill_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=1.0,3.0
ADV_RATE=2.5,5.0,10.0

STAT_STR=0
STAT_DEX=0
STAT_INT=100
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=80

[Skill 7]
DEFNAME=Skill_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
VALUES=1,20,100
DELAY=1.5
ADV_RATE=2.5,5.0,25.0

STAT_STR=100
STAT_DEX=25
STAT_INT=0
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=60

ON=@Fail
src.sysmessage Malzemeniz eriyip gitti.

[Skill 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
DELAY=1.0,3.0
VALUES=1,30,200
ADV_RATE=2.5,5.0,15.0

STAT_STR=0
STAT_INT=0
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=60

ON=@Fail
src.sysmessage Malzemeniz heba oldu.

[Skill 9]
DEFNAME=Skill_Peacemaking
KEY=Peacemaking
TITLE=Bard
DELAY=2.0
ADV_RATE=2.5,5.0,10.0

STAT_STR=0
STAT_INT=100
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=10
BONUS_INT=90
BONUS_STATS=60

ON=@Fail
src.sysmessage Kimseyi sakinlestiremediniz.
return 1

[Skill 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
DELAY=5.0
ADV_RATE=2.5,5.0,10.0

STAT_STR=30
STAT_INT=20
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=70

ON=@Fail
src.sysmessage Atesiniz ruzgarla sondu.

[Skill 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=1.5
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,5.0,15.0
VALUES=1,20,70

ON=@Fail
src.sysmessage Malzemeniz heba oldu.

[Skill 12]
DEFNAME=Skill_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0
VALUES=1,20,80

ON=@Fail
src.sysmessage Haritaniz gercek disi oldu.
src.consume 1 i_map_blank

[Skill 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=Hangi yemegi pisireceksin?
DELAY=0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=2.5,5.0,6.0
VALUES=1,20,80

ON=@Fail
src.sysmessage Yemegi yaktiniz.

[Skill 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Saklanmis birsey goremiyorsunuz.
return 1

[Skill 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Sizi umursayan olmadi.
return 1

[Skill 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Incelemek istediginiz seyi secin.
DELAY=4.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,5.0,6.0

ON=@Fail
message Bu sey sizden daha akilli cikti. Hakkinda pek birsey ogrenemediniz.
return 1

[Skill 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Kimi Tedavi ediceksiniz.?

DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=1.0,1.0,1.0

STAT_STR=10
STAT_INT=90
STAT_DEX=10

BONUS_STATS=70
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70

ON=@Fail
src.sysmessageua 048,6,6,0 Bandajlari kullanmadiniz.
return 1


[Skill 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=Nerde balik tutucaksin?
DELAY=2.0
STAT_STR=40
STAT_INT=20
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,20.0
VALUES=1,30,200

ON=@Fail
src.sysmessage Herhangi bir balik tutmayi basaramadiniz.
return 1

[Skill 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=Hangi cesedi incelemek istiyorsun?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Cesetten pek bilgi cikaramadiniz.
return 1

[Skill 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Yaratik sizi pek umursamiyor.

[Skill 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=60
ADV_RATE=2.5,5.0,7.0

ON=@Fail
src.sysmessage Burada gizlenemezsiniz.
return 1

[Skill 22]
DEFNAME=Skill_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Kimi galeyana getirmek istiyorsun?
DELAY=10000.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Kimseyi galeyana getiremediniz.
return 1

[Skill 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=70
ADV_RATE=2.5,5.0,15.0
VALUES=1,30,200

ON=@Fail
src.sysmessage Malzemeniz heba oldu.
src.consume 1 i_scroll_blank
if (<src.mana> > 5)
src.mana (<src.mana> - 5)
else
src.mana 1
endif
return 1

[Skill 24]
DEFNAME=Skill_LockPick
KEY=Lockpicking
TITLE=Locksmith
PROMPT_MSG=Neyi acmak istiyorsun?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,5.0,15.0

ON=@Fail
src.sysmessage Kilit sizden zeki gibi.

[Skill 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=0
STAT_INT=100
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=80
ADV_RATE=2.5,5.0,10.0
VALUES=1,20,80

ON=@Fail
src.f_fizzle
return 1

[Skill 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,10.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=30
BONUS_STATS=50
ADV_RATE=28000.0,29000.0,30000.0

[Skill 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=20
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,20.0

[Skill 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,20.0

ON=@Fail
src.sysmessage Cantaya ulasamadiniz.
return 1

[Skill 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=20
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@FAIL
src.sysmessage Berbat caldiginiz icin pek umursayan olmadi.
return 1

[Skill 30]
DEFNAME=Skill_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=Bunu neyin ustunde kullanmak istiyorsun?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=70
ADV_RATE=50.0,60.0,65.0
VALUES=1,30,200

ON=@Fail
src.sysmessage Zehir heba oldu.

[Skill 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=20
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=70
ADV_RATE=2.5,5.0,30.0

[Skill 32]
DEFNAME=Skill_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Ruhani dunya ile baglanti kuramadiniz.
return 1

[Skill 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Hangi esyayi calmak istiyorsun?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,50.0

ON=@Fail
src.sysmessage Esyayi calamadiniz.

[Skill 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=4.3
STAT_STR=30
STAT_INT=20
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,5.0,15.0
VALUES=1,20,80

ON=@Fail
src.sysmessage Kumas falan hep heba oldu.

[Skill 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Please use taming staff for taming.
DELAY=9991.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=800.0,800.0,800.0

[Skill 36]
DEFNAME=Skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Hmm.. tavuk gibi.

[Skill 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=70
ADV_RATE=2.5,5.0,15.0
VALUES=1,20,80

ON=@Fail
src.sysmessage Malzemeniz heba oldu.

[Skill 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=70
ADV_RATE=2.5,5.0,6.0

ON=@Fail
src.sysmessage Iz surmeyi basaramadiniz.

[Skill 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Bandajlariniz yetersiz geldi.

[Skill 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=100
STAT_INT=0
STAT_DEX=100
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=80
ADV_RATE=2.5,5.0,20.0

[Skill 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=10
STAT_DEX=100
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=80
ADV_RATE=2.5,5.0,20.0

[Skill 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=100
STAT_INT=0
STAT_DEX=100
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=80
ADV_RATE=2.5,5.0,20.0

[Skill 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=0
STAT_DEX=100
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=80
ADV_RATE=2.5,5.0,10.0

[Skill 44]
DEFNAME=Skill_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=20
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,30.0
VALUES=1,10,50

ON=@Fail
src.sysmessage Ise yarar odun cikaramadiniz.
return 1

[Skill 45]
DEFNAME=Skill_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=
DELAY=0.2
STAT_STR=85
STAT_INT=20
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0
VALUES=1,10,80

ON=@Fail
src.sysmessage Ise yarar bir maden bulamadiniz.
return 1

[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.1,0.2
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=70
ADV_RATE=2.5,5.0,30.0
VALUES=1,20,80

ON=@Fail
src.sysmessage Konsantrasyonunuzu kaybettiniz.
return 1

[Skill 47]
DEFNAME=Skill_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,10.0,30.0

ON=@Fail
src.sysmessage Kendinizi gizleyemediniz.
return 1

[Skill 48]
DEFNAME=Skill_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Disarmer
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=70
ADV_RATE=2.5,5.0,10.0

ON=@Fail
src.sysmessage Tuzak etkisiz hale gelmedi.


[skillclass 0] // player class
str 100
int 100
dex 100
statsum 300
skillsum 700.0

On=@EnvironChange
if !(<isevent.fix>
events +fix
endif

On=@Login
f_player_login
if !(<isevent.fix>
events +fix
endif

On=@Logout
f_player_logout


[skillclass 1] // staff class
str 900
int 900
dex 900
statsum 900
skillsum 150000.0

On=@EnvironChange
if (0<account.plevel> > 1)
events +fix
endif

On=@Login
f_staff_login


On=@Logout
f_staff_logout

[eof]

fix.scp

[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 1153,6,6,eng, <args>
else
return 1
endif

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients smz @0480 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @0481,,1 Kullanici Adi: <account>,
src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
findlayer(2).unequip
endif
endif
endif


if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
statcapdex
endif
endif
endif


On=@SpellCast
if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
if (<memoryfindtype.memory_guild.link.align> == 1) // order
if (<act.memoryfindtype.memory_guild.link.align> == 1)
f_fizzle
return 1 //vurmayi engelle
endif
endif
if (<memoryfindtype.memory_guild.link.align> == 2)
if (<act.memoryfindtype.memory_guild.link.align> == 2)
f_fizzle
return 1
endif
endif
endif

if (<argn> == 24) // wall of stone
if (<src.region.flags>&region_flag_ship)
src.message gemi icerisinde duvar atamazsiniz.
return 1
endif
endif

if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif

if (<act.ischar>)
if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
f_fizzle
return 1
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif

if (<act.id> == c_pv)
if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif

if (<findid.i_bandaj>)
f_fizzle
src.skillfail
src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz...
return 1
endif


if (<argn> == 1) // Clumsy
spell_say Uus Jux
mg1
elseif (<argn> == 2) // Create food
spell_say In Mani Ylem
mg1
elseif (<argn> == 3) // Feeblemind
spell_say Rel Wis
mg1
elseif (<argn> == 4) // Heal
spell_say In Mani
// spellfreeze 1
sd 1
mg1
elseif (<argn> == 5) // Magic Arrow
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<act.serial>==<targ.serial>)
spell_say Flam Sanct
// spellfreeze 1
sd 1
mg8
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 8) // Weaken
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
spell_say An Nox
// spellfreeze 1
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg2
elseif (<argn> == 12) // Harm
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say An Mani
// spellfreeze 1
sd 1
mg2
elseif (<argn> == 13) // Trap
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
if (<act.serial>==<targ.serial>)
spell_say Uus Sanct
// spellfreeze 1
sd 1
mg7
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 16) // Strength
spell_say Uus Mani
// spellfreeze 1
sd 1
mg2
elseif (<argn> == 17) // Bless
if (<act.serial>==<targ.serial>)
spell_say Rel Sanct
// spellfreeze 1
sd 1
mg3
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 18) // Fireball
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say Vas Flam
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 19) // Lock
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if (<src.region.safe> == 1)
src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz.
f_fizzle
return 1
elseif (<act.hits> == 0)
f_fizzle
src.sysmessage @0481,,1 Olulere poison atamazsiniz.
skill fail
return 1
elseif (<src.targ.findid.i_rune_summon_creature>
f_fizzle
src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz.
skill fail
return 1
elseif (<src.act.topobj.stone> == 1)
src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz.
f_fizzle
return 1
else
spell_say In Nox
// spellfreeze 1
psg
sd 1
endif
elseif (<argn> == 21) // Telekinesis
spell_say Ort Por Ylem
// spellfreeze 1
sd 1
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
spell_say Rel Por
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg3
elseif (<argn> == 23) // Unlock
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 25) // Arch Cure
spell_say Vas An Nox
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
spell_say Vas Uus Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 27) // Curse
spell_say Des Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 28) // Fire Field
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
mg4
sd 2
elseif (<argn> == 29) // Greater Heal
spell_say In Vas Mani
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 30) // Lightning
spell_say Por Ort Grav
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
spell_say Ort Rel
// spellfreeze 1
return 1
elseif (<argn> == 32) // Recall
spell_say Kal Ort Por
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 33) // Blade Spirits
spell_say In Jux Hur Ylem
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 34) // Dispel Field
spell_say An Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 35) // Incognito
spell_say Kal In Ex
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 36) // Magic Reflect
if (<act.serial>==<targ.serial>)
spell_say In Jux Sanct
// spellfreeze 2
sd 1
mg8
else
skill fail
ekranitemizle
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 37) // Mind Blast
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say Por Corp Wis
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 38) // Paralyze
spell_say An Ex Por
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 39) // Poison Field
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 40) // Summon Creature
spell_say Kal Xen
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg5
sd 2
elseif (<argn> == 41) // Dispel
spell_say An Ort
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 42) // Energy Bolt
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say Corp Por
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 43) // Explosion
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say Vas Ort Flam
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 44) // Invisibility
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say An Lor Xen
// spellfreeze 2
sd 2
mg6
if (<findid.i_anlorfix>)
f_fizzle
src.sysmessage @0481,,1 Gate kapanmadan bu buyuyu kullanamazsiniz...
return 1
endif
elseif (<argn> == 45) // Mark
spell_say Kal Por Ylem
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 46) // Mass Curse
spell_say Vas Des Sanct
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg6
elseif (<argn> == 48) // Reveal
spell_say Wis Quas
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 50) // Energy Field
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 51) // Flame strike
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif

spell_say Kal Vas Flam
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 52) // Gate Travel
spell_say Vas Rel Por
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
spell_say Ort Sanct
// spellfreeze 3
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
spell_say Vas An Ort
//if (<act.topobj.ischar>)
//f_fizzle
//return 1
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 55) // Meteor Swarm
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg7
elseif (<argn> == 56) // Polymorph
src.skill fail
sd 3
mg3
elseif (<argn> == 57) // Earthquake
spell_say In Vas Por
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 58) // Energy Vortex
spell_say Vas Corp Por
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 59) // Resurrect
spell_say An Corp
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
spell_say Kal Vas Xen Hur
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 61) // Summon Deamon
spell_say Kal Vas Xen Corp
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 62) // Earth Elemental
spell_say Kal Vas Xen Ylem
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 63) // Fire Elemental
spell_say Kal Vas Xen Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 64) // Water Elemental
spell_say Kal Vas Xen An Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.type> == <region.type>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sms Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sms Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv)
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [<serv.time>]
act.more1 <serv.time>
if (strmatch('<serv.name>','Locus'))
act.cont 040004353
try var.mts <uid.04018c20d.rescount>
elseif (strmatch('<serv.name>','Quann'))
act.cont 040004353
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message [<memoryfindtype.memory_guild.link.name>]
else
message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif
endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
f_fizzle
return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif

On=@ItemClick
if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message [satilamaz]
elseif (<act.price> <= 0)
act.message [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else

if ((<act.attr>&attr_newbie) && (0<topobj.npc> == 0))
act.message @55 [newbified]
endif

if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
act.message [sabit]
endif
if (<act.baseid> == i_bones)
act.message [loot: <act.rescount> esya]
act.message <act.name>
elseif (<act.rescount> > 0)
act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message <act.typedef.name>
endif
return 1
endif
endif
endif

if ((<act.topobj.uid> == <uid>)
if (<act.type> == t_weapon_xbow)
act.message [bolts: <eval <rescount <act.tdata3>>>]
elseif (<act.type> == t_weapon_bow)
act.message [arrows: <eval <rescount <act.tdata3>>>]
endif
endif

On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
return 1
//elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
if ((<targ.amount> == 400) || (<targ.amount> == 401))
return 1
endif
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif

on=@login
if !(strmatch('<tag.isimduzenle>','hayir')
tag.isimduzenle evet
isimduzenle
endif

// end of main fixes

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif

On=@EnvironChange
if (<npc>)
food 999
endif



[events e_fixhayvan]
ON=@SpellCast
src.events +e_e_fixhayvan
If (<src.TARG.npc>=s_bless)
elseif (<src.act.npc>=s_protection)
elseif (<src.act.npc>=s_reactive_armor)
elseif(<src.act.npc>=s_magic_reflection)
elseif (<src.act.npc>=brain_animal)
src.sysmessage @60 Bu buyuyu hayvanlar üzerinde kullanamazsiniz.
endif
endif
endif
endif
endif

[function sysmesua]
sysmessageua 0835,6,0,eng <args>

[events e_dropfix]
On=@ItemDropOn_Ground
var.uid <act.uid>
foritems 8
try uid.<var.uid>.timer 150
endif
endfor

on=@timer
try uid.<var.uid>.remove
fix
return 1


[EOF]

yardım edim lutfen host alıcam alamıyorum sorun kalkmazsa gider bosuna para die
bilemiyorum benim tek sorunum bu kaldi yapmadigim sey kalmadi:S
walla benim bu ve site kaldı zor olan sitede kalmadı sayılır her neyse yardım edebilecek yokmu ??? rp serveri acıcam yapamadım bir turlu su isi newbie yazmıo itemlkerin uzerinde giriyorum kendi elimle .events +fix yazıorum gene yazmıo yardım edebilecek yokmu yaf
.events fix yazarsan fix aktif olur bende oluyorda

Logine veremiyorum sinir oldum yardim eden de yok
yav benim fix bozuk herhalde events fix yazıorum olmuyor istee birisi fix.scpme baksın bir yav yolladım buraya yada senin fix.scpni bana yolla ben bir goz gezdiriyim logine vermeye calısıyım ben belki logine veririm ama benim fix.scpm bozuk..
Fix script'inde sorun yok.

Login trigger'inin altına bunu ekle

src.girisyap

Bunu da herhangi bi yere ekleyebilirsin..

[function girisyap]
src.events +fix  // sadece fix'i ekledim. başka eklemek istediğin varsa buraya yaz.
....
...
..
.
arkadasım ii guzelde benim su fix.scp mede bir baksana newbie item filan yazmıyor orda olanları yapmıyor sphere 56b kullanıyorum ona goremi acaba bir goz atsanız ???
Göz attım zaten. Fix scriptinde sorun yok.

Tek sorun scriptin en başına // asdasdasdas gibi bişeyler yazman gerekir..

Bazen ilk satırdaki functionu okumuyor sphere.


Bu dediğimi yap, server'a restart at. Sorun düzelcektir.
yok cok fazla restard attım duzelmedi fakat lost winds uo serverinin script packi wardı onunkini bir deniyeyim dedim senin gosterdigin gibi logine ekledim sorun kalmadı tesekkurler..
Arkadaşlar 56 b ye geçtiktek sora bazı kişilerin acc lerine Connection lost veriyor tekrar oyuna baglandıklarında acc içerisindeki çara remove olmuş çarlar kendi kendine siliniyor.. yardımcı olabilecek var mı
Sende Eventı Gateye :D

Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.