//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////
[SPHERE]
// Name of your Sphere shard
ServName=BetafiX Uo
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593
AGREE=1
// Admin's contact email
[email protected]
// Web page for this server
URL=www.Brauerei1907.tr.gg
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0
// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0
// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=
///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=C:\Sphere\scripts
// Where your sphereworld.scp and spherechars.scp are located
WorldSave=C:\Sphere\save
// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=C:\Sphere\accounts
// Where your UO installation is located. This need: map0.mul, statics0.mul,
// staidx0.zuz, multi.mul, multi.idx, hues.zuz, tiledata.zuz.
// Optional files: verdata.zuz, mapX.mul/staticsX.zuz/staidxX.zuz for higher
// maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=C:\Program Files\EA Games\Ultima Online Mondain's Legacy
// Where your log files will be saved by sphere
Log=C:\Sphere\Log
// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//MAP0=7168,4096,-1,-1
// To activate ML-sized map #1 uncomment the next line
//MAP1=7168,4096,-1,-1
///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20
// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10
// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0
///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 6=Unspecified, // Not specified.
// To enable auto account you must set this to 2
AccApp=0
// Store password hashed with MD5
Md5Passwords=0
// local ip is assumed to be the admin
LocalIPAdmin=1
// Number of chars allowed per account
MaxCharsPerAccount=5
// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60
// Max number of Guest accounts allowed
GuestsMax=0
///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.0a
// Set this to 0 to allow login to encrypted clients
UseCrypt=1
// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0
// Maximum total open connections to server
ClientMax=256
// Maximum open connections to server per IP
ClientMaxIP=16
// Maximum total (not-in-game) connections to server
ConnectingMax=32
// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8
// How long logged out clients linger in seconds
ClientLinger=15
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75
// Walk limiting code: regen speed (%)
WalkRegen=25
// Only commands issued by this plevel and higher will be logged
CommandLog=0
// Prefix for ingame commands
CommandPrefix=.
// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand
// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=1
// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0
// Default setting for all accounts specifying default resdisp.
//AutoResDisp=1
// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010
///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Do not allow entering under roof being on horse?
MountHeight=0
// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2
// Maximum Distance for Archery
ArcheryMaxDist=15
// Speed scale factor for weapons
SpeedScaleFactor=15000
// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=450
// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50
// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=0
// Are house and boat keys newbied automatically
AutoNewbieKeys=1
// Maximum number of items allowed in bank
BankMaxItems=30000
// Maximum weight in stones allowed in bank
BankMaxWeight=30000
// If 1 vendors will take gold only from backpack
PayFromPackOnly=0
// Disable weather effects?
NoWeather=1
// Default light level in dungeons
DungeonLight=27
// Day light level 0-30
LightDay=0
// Night light level 0-30
LightNight=0
// Allow manual sector light override?
//AllowLightOverride=1
// Wool Regen Time (in minutes)
WoolGrowthTime=30
// Suppress player speech with 75% of capital letters
SuppressCapitals=0
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving
//CombatFlags=0
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST = 0x0000002 // Precasting
// MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out
//MagicFlags=0
// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0
///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50
// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0
// Time for a NPC corpse to decay mins
CorpseNPCDecay=10
// Time for a playercorpse to decay mins
CorpsePlayerDecay=15
// Base decay time in minutes for items
DecayTimer=5
// Put [NPC] tags over chars
CharTags=0
// Flip dropped items
FlipDroppedItems=0
// Monsters run when scared of death
MonsterFear=0
// Monsters may fight each other
MonsterFight=0
// Percent setting of the all NPC move rate, default 100
MoveRate=100
// Do players receive sounds
GenericSounds=1
// Max number of items to sell to one person at once
VendorMaxSell=255
// Max level npc trainers can go
NPCTrainMax=300
// Percent of own ability npcs can train to
NPCTrainPercent=30
// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300
// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=0
// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0
// Time in seconds for hitpoint regeneration
Regen0=40
// Time in seconds for mana regeneration
Regen1=20
// Time in seconds for stamina regeneration
Regen2=10
// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24
// Speech block associated to players
SpeechSelf=spk_player
// Speech block associated to pets
SpeechPet=spk_pet
//Events related to all NPCs
//EventsPet=your_event
//Events related to all players
//EventsPlayer=your_event
//Events related to all regions
//EventsRegion=your_event
// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2
// NPC AI settings
// NPC_AI_PATH 0001 NPC pathfinding
// NPC_AI_FOOD 0002 NPC food search (objects + grass)
// NPC_AI_EXTRA 0004 NPC magics, etc
// NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT 0040 Look for friends in combat
// NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime
// NPC_AI_LOOTING 0100 loot corpses an the way
// NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them
//NPCAI=0
///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000
// How many minutes are criminals flagged for
CriminalTimer=3
// Times a player can snoop before becoming a criminal
SnoopCriminal=20
// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60
// Amount of murders before we get title
MurderMinCount=6
// Looting or carving a blue player is a crime
LootingIsaCrime=1
// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1
// How long do guards linger about in minutes
GuardLinger=3
// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1
// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX 0x01 // MAX* denied
// STAT_FLAG_DENYMAXP 0x02 // .. for players
// STAT_FLAG_DENYMAXN 0x04 // .. for npcs
StatsFlags=0
// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER 0x01 // Enabled only for players
// ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs
AdvancedLos=0
// Default color settings for characters (name, speech)
//ColorNotoGood=063 // blue
//ColorNotoGuildSame=044 // green
//ColorNotoCriminal=03b2 // grey (criminal)
//ColorNotoNeutral=03b2 // grey (can be attacked)
//ColorNotoEvil=026 // red
//ColorNotoGuildWar=02b // orange (enemy guild)
//ColorNotoDefault=03b2 // grey (if not any other)
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux
// EF_New_Triggers = 00000008
// EF_Intrinsic_Locals = 00000020
// EF_Item_Strict_Comparison = 00000040
// EF_NewPositionChecks = 00000080 // Do not set while server is running !!!
// EF_WalkCheck = 00000100
// EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler = 00000400
// EF_Size_Optimise = 00000800
// EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_Specific = 01000000 // Specific behaviour, not completly tested
// EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_Mapdiff_Support = 00004000 // Enable usage of Mapdif* and Stadif* mul files
Experimental=00000
// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_Flood_Protection = 00001000
// OF_Buffs = 00002000
// OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific = 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 0
// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 0x01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 0x02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 0x04 // PopUp Menus
// FEATURE_AOS_DAMAGE 0x08
FeatureAOS = 0
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0
// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
FeatureML = 0
// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff
// DEBUGF_EXP = 00200 // experience gain/loss
// DEBUGF_LEVEL = 00400 // experience level changes
// DEBUGF_SCRIPTS = 00800 // debug flag for scripts
// DEBUGF_LOS = 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK = 02000 // debug flag for new walking check stuff
//DebugFlags=00
// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0
// Console Hears all that is said on the server
HearAll=0
// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1
// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7
// Disconnect inactive socket in x min
DeadSocketTime=5
// Always force a full garbage collection on save
ForceGarbageCollect=1
// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60
// Length of the game world minute in real world in seconds
GameMinuteLength=60
// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS 0x00080
// LOGM_SAVE 0x00200 // world save status.
// LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE 0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK 0x01000 // All that the players say.
// LOGM_GM_CMDS 0x02000 // Log all GM commands.
// LOGM_CHEAT 0x04000 // Probably an exploit !
// LOGM_KILLS 0x08000 // Log player combat results.
// LOGM_HTTP 0x10000
// 01ffff log everything
LogMask=01ec80
// Amount of time to keep map data cached in sec
MapCacheTime=120
// Max NPC chars for a sector to prevent lag
MaxComplexity=32
// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25
// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024
// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0
// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0
// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
PROFILE=0
///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////
// Allow casting while equipped
EquippedCast=1
// Words of power for player using magic
WOPPlayer=0
// Words of power for staff using magic
WOPStaff=0
// Reagents lost if magic fails
ReagentLossFail=1
// Magic requires reagents
ReagentsRequired=1
// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33
// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0
// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900
// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectStaff=03709
TeleportEffectPlayers=0372a
///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////
// Enable experience system
//ExperienceSystem=0
// Experience system settings:
// 0001 gain experience in combat
// 0002 gain experience in crafts
// 0004 allow experience to go down
// 0008 limit experience decrease by a range witheen a current level
// 0010 auto-init EXP/LEVEL for NPCs if not set in @Create
// 0020 allow trigger @ExpChange
// 0040 allow trigger @ExpLevelChange
//ExperienceMode=0
// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100
// Enable levels system (as a part of experience system)
//LevelSystem=0
// Level system settings:
// linear = 0 (each NextLevelAt exp will give a level up)
// double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1
// Amount of experience to raise to the next level
//LevelNextAt=0
///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////
// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\
///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////
// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.
[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0
///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////
// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
BetafiX Uo
127.0.0.1
2593
//External
//my.ip.goes.here
//2593
[EOF]
Brauerei : Ya TAM OLARAK ANLAMADIM SOLEDIGINIZ TUM SEYLERI YAPTIM
//**************************************************************************** // SPHERE by : Menasoft 1997-2003 // www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] Agree=1 // Name of your Sphere shard ServName=BetafiX Uo // The IP of your server, this will be 127.0.0.1 almost always ServIP=127.0.0.1 // The port of your server, this is 2593 by default ServPort=2593 // Admin's contact email [email protected] // Web page for this server URL=www.Brauerei1907.tr.gg // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=0 // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySql configuration. //MYSQL=0 //MySqlHost= //MySqlUser= //MySqlPassword= //MySqlDatabase= /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=C:\Sphere\scripts // Where your sphereworld.scp and spherechars.scp are located WorldSave=C:\Sphere\save // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=C:\Sphere\accounts // Where your UO installation is located. This need: map0.mul, statics0.mul, // staidx0.zuz, multi.mul, multi.idx, hues.zuz, tiledata.zuz. // Optional files: verdata.zuz, mapX.mul/staticsX.zuz/staidxX.zuz for higher // maps support (Malas, etc). // // Note that if not set, sphere will scan windows registry to auto-detect it //MulFiles=C:\Program Files\EA Games\Ultima Online Mondain's Legacy // Where your log files will be saved by sphere Log=C:\Sphere\Log // To activate ML-sized map #0 uncomment the next line (don't forget to uncomment // sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want // to use the default areas) //MAP0=7168,4096,-1,-1 // To activate ML-sized map #1 uncomment the next line //MAP1=7168,4096,-1,-1 /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=10 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=0 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=1 // Number of chars allowed per account MaxCharsPerAccount=5 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=3*24*60 // Max number of Guest accounts allowed GuestsMax=0 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.0a // Set this to 0 to allow login to encrypted clients UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=0 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=16 // Maximum total (not-in-game) connections to server ConnectingMax=32 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=8 // How long logged out clients linger in seconds ClientLinger=15 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=25 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Prefix for ingame commands CommandPrefix=. // Function to call if client is executing a command to override the default. //CommandTrigger=f_oncommand // Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=1 // Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=0 // Default setting for all accounts specifying default resdisp. //AutoResDisp=1 // Default setting for new accounts specifying default priv level //AutoPrivFlags=010 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=2 // Maximum Distance for Archery ArcheryMaxDist=15 // Speed scale factor for weapons SpeedScaleFactor=15000 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=450 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=0 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank BankMaxItems=30000 // Maximum weight in stones allowed in bank BankMaxWeight=30000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Default light level in dungeons DungeonLight=27 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=0 // Allow manual sector light override? //AllowLightOverride=1 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving //CombatFlags=0 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out //MagicFlags=0 // Zero point for sextant coordinates counting //ZeroPoint=1323,1624,0 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Wether PCs get a resurrection robe when they get resurrected. NoResRobe=0 // Time for a NPC corpse to decay mins CorpseNPCDecay=10 // Time for a playercorpse to decay mins CorpsePlayerDecay=15 // Base decay time in minutes for items DecayTimer=5 // Put [NPC] tags over chars CharTags=0 // Flip dropped items FlipDroppedItems=0 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Max level npc trainers can go NPCTrainMax=300 // Percent of own ability npcs can train to NPCTrainPercent=30 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=300 // Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=0 // If set to 0, the MaxBaseSkill will only apply to skills that the client // can see in their menu (based on Feature* settings, ResDisp and Client // Version). If this is set to 1 then players to start with all the skills // that have been defined. InitHiddenSkills=0 // Time in seconds for hitpoint regeneration Regen0=40 // Time in seconds for mana regeneration Regen1=20 // Time in seconds for stamina regeneration Regen2=10 // Time in minutes for food regeneration // 1*60*24 = 1 day of real life time Regen3=1*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet //Events related to all NPCs //EventsPet=your_event //Events related to all players //EventsPlayer=your_event //Events related to all regions //EventsRegion=your_event // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=2 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them //NPCAI=0 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=-2000 // How many minutes are criminals flagged for CriminalTimer=3 // Times a player can snoop before becoming a criminal SnoopCriminal=20 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=6 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=3 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 0x01 // MAX* denied // STAT_FLAG_DENYMAXP 0x02 // .. for players // STAT_FLAG_DENYMAXN 0x04 // .. for npcs StatsFlags=0 // Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 0x01 // Enabled only for players // ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs AdvancedLos=0 // Default color settings for characters (name, speech) //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other) /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_UNICODE = 00000002 // No on Linux // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_Specific = 01000000 // Specific behaviour, not completly tested // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_Mapdiff_Support = 00004000 // Enable usage of Mapdif* and Stadif* mul files Experimental=00000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=08|0200 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A = 03 // FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR = 0 // FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 0x01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 0x02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 0x04 // PopUp Menus // FEATURE_AOS_DAMAGE 0x08 FeatureAOS = 0 // FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 0 // FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features FeatureML = 0 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE = 00001 // DEBUGF_ADVANCE_STATS = 00002 // DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff // DEBUGF_EXP = 00200 // experience gain/loss // DEBUGF_LEVEL = 00400 // experience level changes // DEBUGF_SCRIPTS = 00800 // debug flag for scripts // DEBUGF_LOS = 01000 // debug flag for AdvancedLOS // DEBUGF_WALK = 02000 // debug flag for new walking check stuff //DebugFlags=00 // Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0 // Console Hears all that is said on the server HearAll=0 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=7 // Disconnect inactive socket in x min DeadSocketTime=5 // Always force a full garbage collection on save ForceGarbageCollect=1 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=60 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 0x00080 // LOGM_SAVE 0x00200 // world save status. // LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out. // LOGM_GM_PAGE 0x00800 // player gm pages. // LOGM_PLAYER_SPEAK 0x01000 // All that the players say. // LOGM_GM_CMDS 0x02000 // Log all GM commands. // LOGM_CHEAT 0x04000 // Probably an exploit ! // LOGM_KILLS 0x08000 // Log player combat results. // LOGM_HTTP 0x10000 // 01ffff log everything LogMask=01ec80 // Amount of time to keep map data cached in sec MapCacheTime=120 // Max NPC chars for a sector to prevent lag MaxComplexity=32 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=25 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=1024 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 // Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=0 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. PROFILE=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=0 // Words of power for staff using magic WOPStaff=0 // Reagents lost if magic fails ReagentLossFail=1 // Magic requires reagents ReagentsRequired=1 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33 // How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectStaff=03709 TeleportEffectPlayers=0372a /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system //ExperienceSystem=0 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange //ExperienceMode=0 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100 // Enable levels system (as a part of experience system) //LevelSystem=0 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) //LevelMode=1 // Amount of experience to raise to the next level //LevelNextAt=0 /////////////////////////////////////////////////////////////// //////// external program support /////////////////////////////////////////////////////////////// // TNG // on Linux do sth like "/srv/www/" // on Windows do sth. like "C:\foo\bar\" StripPath=scripts\web\ /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts\web\spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts\web\status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] BetafiX Uo 127.0.0.1 2593 //External //my.ip.goes.here //2593 [EOF]