Hesabına erişemeyen eski üyeler Discord üzerinden yardım alabilir.
badnaj attıkdan sonra bandajları yirtilir , kendini tedavi eder , yarasini tedavi eder vs vs gibi seyler yazmıyor ama kendini tedavi edio hp werior zehiri falan gecirior yardımınız icin tskler .


[ITEMDEF 0ee9]
DUPEITEM=0e21

[ITEMDEF 0e22]
DUPEITEM=0e20

[ITEMDEF 0e21]
DEFNAME=i_bandage 
RESOURCES=i_cloth 
TYPE=T_BANDAGE 
WEIGHT=0.2 
DUPELIST=0ee9 
CATEGORY=Items by Professions 
SUBSECTION=Healer 
DESCRIPTION=clean bandages 

On=@DClick
if !(<topobj.uid> == <src.uid>)
	src.sms Bandajlar cantanizda olmali.
	return 1
elseif (<src.findid.i_mem_healing.timer> < 0)
	src.findid.i_mem_healing.remove
	return 0
elseif (<src.findid.i_mem_healing>)
	src.sms Bandajlari su an kullanamazsiniz.
	return 1
else
	return 0
endif

On=@Targon_Char
src.skill fail
if !(<src.restest 1 i_bandage>)
	src.sms Bandajiniz yok.
	return 1
elseif (<src.targ.distance> > 3)
	src.sms Hedefe ulasamiyorsunuz.
	return 1
elseif (<src.targ.npc> == 10) ||(<src.targ.npc> == 11) || (<src.targ.npc> == 12) || (<src.targ.npc> == 13)
	src.sms Bunu iyilestiremezsiniz.
	return 1
elseif (<src.targ.npc> == 1)
	if (<src.targ.id> == c_m_golem_tinker1) || (<src.targ.id> == c_m_golem_tinker2) || (<src.targ.id> == c_m_golem)
		src.sms Golem'leri bandajla iyilestiremezsiniz.
	elseif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
		src.smg <src.targ.name> tedaviye ihtiyac duymuyor.
		return 1
	elseif (<src.targ.findid.i_rune_poison>)
		if ((<src.veterinary> < 60.0) || (<src.animallore> < 60.0))
			src.sms Hayvan uzerindeki zehiri tedavi edecek kadar yetenekli degilsiniz.
			return 1
		endif
	else
		var.nx1 (<src.veterinary> / {20 50})
		var.nx2 (<src.animallore> / 50)
		var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
	endif
	src.sd 1
	src.anim 17
	src.newitem i_mem_healing
	src.act.morey <eval <var.nx3>>
	src.act.morex 3
	src.act.link <src.targ.uid>
	src.act.equip
	src.face
	return 1
elseif (<src.targ.flags>&statf_dead)
	if ((<src.healing> < 80.0) || (<src.anatomy> < 80.0))
		src.sysmessage Henuz oluleri diriltecek kudrete sahip degilsiniz.
	elseif !(<src.restest 5 i_bandage>)
		src.sms Diriltme islemi icin 5 bandaja ihtiyaciniz var.
	else
		if (<src.targ.kills> > 5)
			src.criminal 1
			src.sayua 048,6,6,0 * <src.targ.name> isimli katili diriltir *
		elseif (<src.targ.flags>&statf_criminal)
			src.criminal 1
			src.sayua 048,6,6,0 * <src.targ.name> isimli sucluyu diriltir *
		elseif (<src.memoryfindtype.memory_town>) && (<src.targ.memoryfindtype.memory_town>) && (<src.memoryfindtype.memory_town.link> != <src.targ.memoryfindtype.memory_town.link>)
			src.criminal 1
		elseif (<src.memoryfindtype.memory_guild.link.align>) && (<src.targ.memoryfindtype.memory_guild.link.align>) && (<src.memoryfindtype.memory_guild.link.align> != <src.targ.memoryfindtype.memory_guild.link.align>)
			src.criminal 1
		endif
		src.sd 2
		src.face
		src.anim 17
		src.consume 5 i_bandage
		src.targ.spelleffect s_resurrection 1000
		src.targ.sayua 048,6,6,0 * <src.name> sayesinde hayata doner *
		src.checkhealing 2
		src.checkanatomy 2
	endif
	return 1
elseif (<src.targ.memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
	src.sms Faction uyelerini iyilestiremezsiniz.
	return 1
elseif (<src.targ.memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
	src.sms Order/Chaos uyelerini iyilestiremezsiniz.
	return 1
elseif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
	if !(<src.targ.uid> == <src.uid>)
		src.sms <src.targ.name> tedaviye ihtiyac duymuyor.
	else
		src.sms Tedaviye ihtiyaciniz yok.
	endif
	return 1
elseif (<src.targ.findid.i_rune_poison>)
	if ((<src.healing> < 60.0) || (<src.anatomy> < 60.0))
		src.sms Zehiri tedavi edecek kadar yetenekli degilsiniz.
		return 1
	endif
elseif (<src.targ.findid.i_bleeding>)         ///Bleeding
	if ((<src.healing> < 70.0) || (<src.anatomy> < 70.0))
		src.sms Yarayi tedavi edecek kadar yetenekli degilsiniz.
		return 1
	endif
else
	var.nx1 (<src.healing> / {20 50})
	var.nx2 (<src.anatomy> / 50)
	var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
endif

src.sd 1
src.anim 17
src.newitem i_mem_healing
src.act.morey <eval <var.nx3>>
if !(<src.targ.uid> == <src.uid>) // heal other
	src.act.morex 1
	src.act.link <src.targ.uid>
	src.face
endif
src.act.equip
return 1

[itemdef i_mem_healing]
ID=i_memory
TYPE=t_eq_script
NAME=healing mem

On=@Create
attr attr_decay|attr_newbie

On=@Equip
src.events +e_healing
timer 3

On=@UnEquip
cont.events -e_healing

On=@Timer
if (<morey>)
	if (<morex> == 3) // veterinary
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.smg <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elseif (<link.findid.i_rune_poison>)
			if (<cont.veterinary> < 60.0) || (<cont.animallore> < 60.0)
				cont.sms Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif (<link.findid.i_bleeding>)       ///////Hayvanlarda bleeding
			if (<cont.veterinary> < 70.0) || (<cont.animallore> < 70.0)
				cont.sms Yarayi tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif !(<cont.restest 1 i_bandage>)
			cont.sms Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure animal
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				link.sayu * iyilestirilir *
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
			endif
		elseif (<link.findid.i_bleeding>) //hayvanlarda yara iyilestirme poff :D
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.effect 3,0376a,2,10,1
				link.sayu * yarasi iyilestirilir *
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki yarayi iyilestiremez *
			endif
		else // heal animal
			link.hits <eval (<link.hits> + <morey>)>
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			link.sayu * tedavi gorur *
			link.update
		endif
		cont.checkveterinary
		cont.checkanimallore
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	elseif (<morex>) // others
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.smg <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elseif (<link.hits> < 1)
			cont.sms <link.name> tedavi esnasinda hayatini kaybetti.
			remove
			return 1
		elseif (<link.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sms Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elseif !(<cont.restest 1 i_bandage>)
			cont.sms Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure other
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> isimli katili iyilestirir *
				elseif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> isimli sucluyu iyilestirir *
				else
					link.sayua 048,6,6,0 * <cont.name> tarafindan iyilestirilir *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1
					endif
				endif
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
			endif
		elseif (<link.findid.i_bleeding>)///////////////////////////Bleeding 
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> yarasini iyilestirir.*
				elseif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> isimli suclunun yarasini iyilestirir. *
				else
					link.sayua 048,6,6,0 * <cont.name> tarafindan yarasi iyilestirilir. *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1
					endif
				endif
			else
				cont.sayua 020,6,6,0 * <link.name> uzerindeki yarayi tedavi edemez *
			endif        ////////////////////////////////////////////////////////////
		else // heal other
			link.hits (<link.hits> + <morey>)
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			if (<link.kills> > 5)
				cont.criminal 1
				cont.sayua 048,6,6,0 * <link.name> isimli katili tedavi eder *
			elseif (<link.flags>&statf_criminal)
				cont.criminal 1
				cont.sayua 048,6,6,0 * <link.name> isimli sucluyu tedavi eder *
			else
				link.sayua 048,6,6,0 * <cont.name> tarafindan tedavi edilir *
				if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
					cont.criminal 1
				elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
					cont.criminal 1
				endif
			endif
		endif
		cont.checkhealing 1
		cont.checkanatomy 1
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	else
		if !(<cont.hits> < <cont.str>) && !(<cont.findid.i_rune_poison>)
			cont.smg Tedaviye ihtiyac duymuyorsunuz.
			remove
			return 1
		elseif (<cont.hits> < 1)
			remove
			return 1
		elseif (<cont.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sms Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif 
   		elseif !(<cont.restest 1 i_bandage>)
			cont.sms Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<cont.findid.i_rune_poison>) // cure self
			if !(rand(5) == 1)
				cont.findid.i_rune_poison.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 048,6,6,0 * zehir etkisini iyilestirir *
			else
				cont.sayua 020,6,6,0 * zehiri iyilestiremez *
			endif
		elseif (<cont.findid.i_bleeding>)/////////Bleeding bana bleed
			if !(rand(5) == 1)
				cont.findid.i_bleeding.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 048,6,6,0 *yarayi tedavi eder*
			else
				cont.sayua 020,6,6,0  *yarayi tedavi edemez*
			endif
		else // heal self
			cont.hits (<cont.hits> + <morey>)
			cont.effect 3,0376a,2,10,1
			cont.sayua 048,6,6,0 * kendini tedavi eder *
			if (<cont.hits> > <cont.str>)
				cont.hits <cont.str>
			endif
		endif
		cont.checkhealing 1
		cont.checkanatomy 1
		if (<cont.dex> < 35)
			timer 14
		else
			timer 8
		endif
	endif
	morey 0 // memory'yi etkisiz hale getir
	cont.events -e_healing // eventi kaldir artik gerek yok
	return 1
endif
remove
return 1
	
[events e_healing]
On=@GetHit
if (rand(2) == 1)
	sayua 020,6,6,0 * bandajlari yirtilir *
	findid.i_mem_healing.remove
endif

On=@Death
findid.i_mem_healing.remove

On=@Logout
findid.i_mem_healing.remove

[function checkhealing]
if (<args> == 1) && (<healing> >= 80.0) && (rand(3) == 1)
	return 0
endif

if ((<skilllock[17]> == 0) && (<skilltotal> < 700.0))
	if (<healing> < 30.0)
		if (rand(2) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 50.0)
		if (rand(2) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 75.0)
		if (rand(2) == 1)
			healing (<healing> + 1)
		endif
	elseif (<healing> < 100.0)
		if (rand(4) == 1)
			healing (<healing> + 1)
		endif
	endif
endif

[function checkveterinary]
if ((<skilllock[39]> == 0) && (<skilltotal> < 700.0))
	if (<veterinary> < 30.0)
		if (rand(1) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 50.0)
		if (rand(2) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 75.0)
		if (rand(3) == 1)
			veterinary (<veterinary> + 1)
		endif
	elseif (<veterinary> < 100.0)
		if (rand(5) == 1)
			veterinary (<veterinary> + 1)
		endif
	endif
endif

[function checkanatomy]
if (<args> == 1) && (<anatomy> >= 80.0) && (rand(3) == 1)
	return 0
endif

if ((<skilllock[1]> == 0) && (<skilltotal> < 700.0))
	if (<anatomy> < 30.0)
		if (rand(1) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 50.0)
		if (rand(2) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 75.0)
		if (rand(3) == 1)
			anatomy (<anatomy> + 1)
		endif
	elseif (<anatomy> < 100.0)
		if (rand(5) == 1)
			anatomy (<anatomy> + 1)
		endif
	endif
endif

[function checkanimallore]
if ((<skilllock[2]> == 0) && (<skilltotal> < 700.0))
	if (<animallore> < 30.0)
		if (rand(1) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 50.0)
		if (rand(2) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 75.0)
		if (rand(4) == 1)
			animallore (<animallore> + 1)
		endif
	elseif (<animallore> < 100.0)
		if (rand(5) == 1)
			animallore (<animallore> + 1)
		endif
	endif
endif

[DIALOG d_rescon]
0,375

nomove
page 0 
resizepic 30 10 5054 145 75
text 45 15 600 0
text 60 35 0 1
text 60 55 0 2
button 40 35 210 211 1 0 1
button 40 55 210 211 1 0 0 

[DIALOG d_rescon TEXT]   
Resurrect?
yeah, sure.
no, thanks.

[DIALOG d_rescon BUTTON]  
ONBUTTON=0

ONBUTTON=1
SRC.RESURRECT

[EOF]


Bu konu Neran tarafından düzenlendi(2011-03-02 16:00, 13 yıl önce)
kod içine alırmısın bi bakayım.
Adept
4.3
Scriptleri code-Tagleri icine alirsan sevinecegim, kons2.
Son iki konuda ben hallettim simdilik...
Ben bi hata göremedim fakat Uo'nun içinden Transerver'dan kaynaklanabilir.
sayua dan sonra renk kodunu girmisin ondan sonra 0,0,0 yaparsan sorun cozulecektir
cont.sayua yazmisin
sadece sayua dermisin oralara ve renk ten sonra 0,0,0 yapsphere yok deneyemiyorum ama problem buyuk bi olasalikla cozulecek
tskler oldu

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