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Scripter ßy QareL
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[itemdef i_wait_sut]
name asd
id i_memory
type t_eq_Script
layer=layer_special
on=@create
timer=2
on=@timer
remove
return 1
[itemdef i_soccer_ball]
name=Soccer Ball
id=0e73
type=t_soccer_ball
on=@create
color=029
attr=08010
on=@dclick
if (<distance> < 2)
if (<src.findid.i_wait_sut>)
src.sysmessage @0ad,6,1,1 Topa vurabilmek icin beklemelisin !
return 1
endif
src.tag0.top=<uid>
morex=2
serv.newitem i_wait_sut
new.cont=<src.uid>
src.say @03c1,6,1 <src.name> Bir şut cekti
if <src.dir>==0
var.move=0 -1 0
elseif <src.dir>==1
var.move=1 -1 0
elseif <src.dir>==2
var.move=1 0 0
elseif <src.dir>==3
var.move=1 1 0
elseif <src.dir>==4
var.move=0 1 0
elseif <src.dir>==5
var.move=-1 1 0
elseif <src.dir>==6
var.move=-1 0 0
elseif <src.dir>==7
var.move=-1 -1 0
endif
f_shoot
//return 1
endif
return 1
ON=@TIMER
if (<morex> > 0)
morex -= 1
//MOVE=<VAR.MOVe>
f_shoot
return 1
else
say @03c1,6,1 Top durdu.
ENDIF
return 1
ON=@CLICK
if <distance>>2
src.sysmessage You're too far.
return 1
elseif (rand(100)><SRC.STAM>)
src.emote can't stop the ball
else
src.emote stops the ball!
TIMER=-1
endif
[function setmove]
if <src.dir>==0
var.move=0 -1 0
elseif <src.dir>==1
var.move=1 -1 0
elseif <src.dir>==2
var.move=1 0 0
elseif <src.dir>==3
var.move=1 1 0
elseif <src.dir>==4
var.move=0 1 0
elseif <src.dir>==5
var.move=-1 1 0
elseif <src.dir>==6
var.move=-1 0 0
elseif <src.dir>==7
var.move=-1 -1 0
endif
[typedef t_soccer_ball]
on=@step
if !(<src.isgm>)
iF (rand(250)< 30)
src.say @03c1,6,1 Topu kaybettiniz
endif
ELSE
src.tag0.top=<uid>
if <src.dir>==0
move=0 -1 0
elseif <src.dir>==1
move=1 -1 0
elseif <src.dir>==2
move=1 0 0
elseif <src.dir>==3
move=1 1 0
elseif <src.dir>==4
move=0 1 0
elseif <src.dir>==5
move=-1 1 0
elseif <src.dir>==6
move=-1 0 0
elseif <src.dir>==7
move=-1 -1 0
endif
f_step
ENDIF
[function f_shoot]
obj=<uid>
timerd=1
move=<var.move>
foritems 0
if (<type>==t_wall) && (<p.z>==<obj.p.z>)
obj.moveto 5440,1106
obj.update
say @0ad,6,1,1 Top hatali konuma geldiginden basa dondu !
return 1
endif
if (<baseid>==i_floor_gol1)
if !(<var0.gol>)
var.gol1 = 1
else
var.gol1 += 1
endif
obj.moveto 5440,1106
obj.update
region.allclients say @0ad,6,1,1 Goool !
region.allclients sysmessage @38,6,1 Kirmizilara gol atildi.
return 1
endif
if (<baseid>==i_floor_gol2)
if !(<var0.gol2>)
var.gol2 = 1
else
var.gol2 += 1
endif
obj.moveto 5440,1106
obj.update
region.allclients say @0ad,6,1,1 Goool !
region.allclients sysmessage @38,6,1 Mavilere gol atildi.
return 1
endif
endif
endfor
[itemdef i_skor_futbol]
id i_bulletin_board
name Skorlar
type t_eq_script
on=@create
attr=attr_static|attr_move_never
on=@dclick
src.sysmessage @0ad,6,1,1 Kirmizi : <eval <var0.gol2>>
src.sysmessage @0ad,6,1,1 Mavi : <eval <var0.gol1>>
return 1
[itemdef i_floor_gol1]
id i_floor_marble
name sd
type t_eq_script
on=@create
attr attr_invis|attr_static
[itemdef i_floor_gol2]
id i_floor_marble
name sd
type t_eq_script
on=@create
attr attr_invis|attr_static
[function f_step]
obj=<uid>
foritems 0
if (<type>==t_wall) && (<p.z>==<obj.p.z>)
obj.moveto 5440,1106
obj.update
say @0ad,6,1,1 Top hatali konuma geldiginden basa dondu !
return 1
endif
if (<baseid>==i_floor_gol1)
if !(<var0.gol1>)
var.gol1 = 1
else
var.gol1 += 1
endif
obj.moveto 5440,1106
obj.update
region.allclients say @0ad,6,1,1 Goool !
region.allclients sysmessage @38,6,1 Kirmizilara gol atildi.
endif
if (<baseid>==i_floor_gol2)
if !(<var0.gol2>)
var.gol2 = 1
else
var.gol2 += 1
endif
obj.moveto 5440,1106
obj.update
region.allclients say @0ad,6,1,1 Goool !
region.allclients sysmessage @38,6,1 Mavilere gol atildi.
return 1
endif
endfor
IF ! (<TAG0.SBALL>)
SRC.TAG.SBALL=1
ELSE
SRC.SBALL=<SRC.TAG.SBALL>+1
ENDIF
IF (<TAG0.sBALL>==10)
SRC.STAM -= 1
SRC.TAG.SBALL=0
ENDIF
TIMER=-1
[itemdef i_futbol_start]
id=i_moongate_blue
type=t_eq_script
name=Futbol start gate
on=@create
attr=00010
color=07cc
morex 5
timer=1
tag0.switch=1
morez=11
on=@step
if (<morez> > 0)
if (<src.findlayer.25.uid>)
src.sysmessage @0481 Binek ile girilmez
src.binekolmasin
return 1
endif
if (<eval <tag0.switch>> == 1 ) //To Red Team
src.go 5434,1106
src.f_bank_equipment
src.binekolmasin
src.events +e_futbol_kirmizi
tag0.switch=2
serv.newitem i_shirt_plain
new.color=7940106
src.new.equip
new.attr=00010
serv.newitem i_pants_short
new.color 7940106
src.new.equip
new.attr=00010
morez -= 1
return 1
elseif (<eval <tag0.switch>> == 2 )
src.go 5444,1106
src.f_bank_equipment
src.binekolmasin
src.events +e_futbol_mavi
serv.newitem i_shirt_plain
new.color=07ab
src.new.equip
new.attr=00010
serv.newitem i_pants_short
new.color 07ab
new.attr=00010
src.new.equip
tag0.switch=1
morez -= 1
return 1
endif
else
serv.allclients sysmessage @0481,6,1,1 Futbol katilimi bitmistir !
remove
return 1
endif
[itemdef i_futbol_cikis]
id=i_moongate_blue
type=t_eq_script
name=Futbol cikis
on=@create
attr=00010
color=07cc
morex 5
timer=1
tag0.switch=1
on=@step
src.events -e_futbol_mavi
src.events -e_futbol_kirmizi
src.consume 5 i_shirt_plain
src.consume 5 i_pants_short
src.findid.i_shirt_plain.remove
src.findid.i_pants_short.remove
src.go pazar
[events e_futbol_mavi]
on=@Chardclick
if (<act.isevent.e_futbol_mavi>)
if (<src.distance <tag0.top>><2)
if (<act.distance <src>> > 6)
src.sysmessage @0ad,6,1,1 Bu kisi 6 kareden daha fazla uzakta !
return 1
endif
say @0ad,6,1,1 <act.name> Oyuncusuna pas atar !
setmove
//src.act.effect 0,i_fx_fireball,5,5,5
//try uid.<tag0.top>.move=<var.move>
sysmessage @0ad,6,1,1 <act.name> Oyuncusuna uzakliginiz : <src.distance <act.uid>>
local.dist=<distance <tag0.top>>
//if (<local.dist> > 6)
//local.dist=6
endif
try uid.<tag0.top>.morex=<eval <distance <act.uid>>-1>
try uid.<tag0.top>.f_shoot
endif
endif
[events e_futbol_kirmizi]
on=@Chardclick
if (<act.isevent.e_futbol_kirmizi>)
if (<src.distance <tag0.top>><2)
if (<act.distance <src>> > 6)
src.sysmessage @0ad,6,1,1 Bu kisi 6 kareden daha fazla uzakta !
return 1
endif
say @0ad,6,1,1 <act.name> Oyuncusuna pas atar !
setmove
src.act.effect 0,i_fx_fireball,5,5,5
//try uid.<tag0.top>.move=<var.move>
sysmessage @0ad,6,1,1 <act.name> Oyuncusuna uzakliginiz : <src.distance <act.uid>>
local.dist=<distance <tag0.top>>
//if (<local.dist> > 6)
//local.dist=6
//endif
try uid.<tag0.top>.morex=<eval <distance <act.uid>>-1>
try uid.<tag0.top>.f_shoot
endif
endif
[Function macibitir]
if (<src.account.plevel> < 4)
src.sms Bu islem icin yetkiniz yok.
return 1
else
var0.gol1 0
var0.gol2 0
src.act.remove i_soccer_ball
return 1
endif
Buyur Kardesim Otomatik FutboL yapar Kullanabilirsin