Basic:
sea serpentin scriptinde MT_swim vardır eğer playera bunu uyguluyabilirsen water eklemeden halledebilirsin.
[function sudayuru]
serv.newitem i_us
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_s
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_n
new.link=<src.uid>
new.attr=attr_invis
new.P=<src.p>
new.timer=1
serv.newitem i_us_e
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_w
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_sw
new.link=<src.uid>
new.attr attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_nw
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_se
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
serv.newitem i_us_ne
new.link=<src.uid>
new.attr=attr_invis
new.p=<src.p>
new.timer=1
[ITEMDEF i_us]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
TIMERd=1
RETURN 1
[ITEMDEF i_us_n]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE n
TIMERd=1
RETURN 1
[ITEMDEF i_us_s]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE s
TIMERd=1
RETURN 1
[ITEMDEF i_us_e]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE e
TIMERd=1
RETURN 1
[ITEMDEF i_us_w]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE w
TIMERd=1
RETURN 1
[ITEMDEF i_us_ne]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE ne
TIMERd=1
RETURN 1
[ITEMDEF i_us_nw]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE nw
TIMERd=1
RETURN 1
[ITEMDEF i_us_se]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE se
TIMERd=1
RETURN 1
[ITEMDEF i_us_sw]
ID=i_floor_marble
ON=@Step
TRIGGER Timer
ON=@Timer
P=<LINK.P>
MOVE sw
TIMERd=1
RETURN 1
[EOF]