Aslında başka bir server için yazmıştım ama kapandığı için artık bir önemi kalmadı sizle paylaşmak istedim :)

Fishing Sistemi Nedir?


Balığı yakalarken.


Bıçak ile kesiyoruz katana veya cutlass gibi itemler ile değil bıçakla :D :).


Üstümüze gelecekler


Sonra balıkları pişirelim


Yemekler gelsin :P




Eğer yinede balıklar yuvarlak kalsın istiyorsanız birdaha balığı kesmeniz yeterlidir.

Eğer balıklar üst üste gelmiyorsa alttaki alternatif linklerden dosyayı indirip tiledataları uo için atın :)

adresinden tiledatayı indiriniz.

Alternatif Linkler:
https://rapidshare.com/files/265543863/tiledata.rar.html
https://uploaded.to/file/q3i9zo
https://www.webfilehost.com/?mode=viewupload&id=4288347
https://ultrashare.net/hosting/fl/712cbc5a04/tiledata

Scripts:
//*************************************
// YAZAR: xwerswoodx
// YAPIM: Hamit Devecioğlu (C)2003-2009
// TARIH: 08.08.2009
// SAAT : 19:37
// KONU : Balikcilik Sistemi
//*************************************
VERSION=0.56b

//Dagger / Skinning Knife / Butcher Knife On=@Targon_item altına:
if (<src.targ.baseid>==i_fish_big_2) || (<src.targ.baseid>==i_fish_big_4) || (<src.targ.baseid>==i_fish_big_5) || (<src.targ.baseid>==i_fish_big_6) || (<src.targ.baseid>==i_fish_big_10) || (<src.targ.baseid>==i_fish_big_12)
src.targ.remove
src.f_palik_2
return 1
elseif (<src.targ.baseid>==i_fish_big_1) || (<src.targ.baseid>==i_fish_big_3)
 || (<src.targ.baseid>==i_fish_big_11) || (<src.targ.baseid>==i_fish_big_7) || (<src.targ.baseid>==i_fish_big_8) || (<src.targ.baseid>==i_fish_big_9)
src.targ.remove
src.f_palik_1
return 1
elseif (<src.targ.dispid>==i_fish_raw_whole) || (<src.targ.dispid>==01e16) || (<src.targ.dispid>==i_fish_raw) || (<src.targ.dispid>==01e18)

src.targ.remove
src.newitem i_fish_cut_raw,<eval <src.targ.amount>*4>
new.bounce
return 1
endif

[REGIONRESOURCE mr_fishxx]
SKILL=60.0,100.0
AMOUNT=5,7
AMOUNT=5
AMOUNT=7
REAP={i_fish_big_10 i_fish_big_11 i_fish_big_12}
REGEN=44*60*10

[REGIONRESOURCE mr_fishxxx]
SKILL=70.0,100.0
AMOUNT=5,7
AMOUNT=5
AMOUNT=7
REAP={i_fish_big_5 i_fish_big_6 i_fish_big_7 i_fish_big_8}
REGEN=44*60*10

[Itemdef i_fish_cooked_head]
Id=i_fish_raw_head
Name=Cooked Head
Type=t_food
Value 8

On=@Create
color=024

[Itemdef i_fish_cooked_head_nw]
Id=01e1a
Name=Cooked Head
Type=t_food
Value 8

On=@Create
Color=024

[ITEMDEF 01e19]
//Balik Kafasi Kuzey (NW)
DEFNAME=i_fish_raw_head_nw
VALUE=4
WEIGHT=.1
TYPE=T_FOOD_RAW
TDATA1=i_fish_cooked_head_nw
CATEGORY=Items by Professions
SUBSECTION=Cook
DESCRIPTION=Fish Head
DUPELIST=01e1a

[ITEMDEF 01e1a]
//Balik Kafasi Kuzey (SW)
DEFNAME=i_fish_raw_head
VALUE=4
WEIGHT=.1
TYPE=T_FOOD_RAW
TDATA1=i_fish_cooked_head
CATEGORY=Items by Professions
SUBSECTION=Cook
DESCRIPTION=Fish Head
DUPELIST=01e1a

[Itemdef i_fish_cooked_whole]
Id=i_fish_raw_whole
Name=Cooked Fish
Type=t_food
Value 20

On=@Create
Color=024

[Itemdef i_fish_cooked_whole_nw]
Id=01e16
Name=Cooked Fish
Type=t_food
Value 20

On=@Create
Color=024

[ITEMDEF i_fish_big_10]
ID=09cf
VALUE=2
NAME=Kefal Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=033

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_11]
ID=09ce
VALUE=2
NAME=Istavrit Baligi 
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=05

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_12]
ID=09cd
VALUE=2
NAME=Sazan Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=041

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_5]
ID=i_fish_big_4
VALUE=2
NAME=Berber Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=023

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_6]
ID=i_fish_big_4
VALUE=2
NAME=Demasoni Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=06

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_7]
ID=i_fish_big_1
VALUE=2
NAME=Hani Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=096

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_8]
ID=i_fish_big_3
VALUE=2
NAME=Ahli Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=065

ON=@DClick
BOUNCE
RETURN 1

[ITEMDEF i_fish_big_9]
ID=i_fish_big_1
VALUE=2
NAME=Sari Prenses Baligi
TYPE=T_FISH
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fish

ON=@CREATE
COLOR=035

ON=@DClick
BOUNCE
RETURN 1

[Function f_palik_1]
src.newitem i_fish_raw,<eval <eval <src.targ.amount>>*2>
new.bounce
src.newitem i_fish_raw_head,<eval <src.targ.amount>>
new.bounce
return 1

[Function f_palik_2]
src.newitem 01e18,<eval <eval <src.targ.amount>>*2>
new.bounce
src.newitem 01e16,<eval <src.targ.amount>>
new.bounce
return 1

[ITEMDEF i_knife_fishing]
DEFNAME=i_knife_fishing
NAME=fishing knife
ID=i_knife_skinning
TYPE=T_WEAPON_FENCE
FLIP=1
RESOURCES=2 i_ingot_iron, 1 i_log
SKILLMAKE=TINKERING 27.0
DAM=9,11
SPEED=49
SKILL=Swordsmanship
REQSTR=5
TWOHANDS=N
WEIGHT=1
DUPELIST=0ec5
CATEGORY=Provisions - Weapons
SUBSECTION=Knives & Daggers
DESCRIPTION=Fishing Knife

ON=@Create
	HITPOINTS={50 60}

On=@Targon_item
if (<src.targ.baseid>==i_fish_big_2) || (<src.targ.baseid>==i_fish_big_4) || (<src.targ.baseid>==i_fish_big_5) || (<src.targ.baseid>==i_fish_big_6) || (<src.targ.baseid>==i_fish_big_10) || (<src.targ.baseid>==i_fish_big_12)
src.targ.remove
dorand 2
src.f_palik_4
src.f_palik_2
enddo
new.bounce
return 1
elseif (<src.targ.baseid>==i_fish_big_1) || (<src.targ.baseid>==i_fish_big_3)
 || (<src.targ.baseid>==i_fish_big_11) || (<src.targ.baseid>==i_fish_big_7) || (<src.targ.baseid>==i_fish_big_8) || (<src.targ.baseid>==i_fish_big_9)
src.targ.remove
dorand 2
src.f_palik_3
src.f_palik_1
enddo
return 1
elseif (<src.targ.dispid>==i_fish_raw_whole) || (<src.targ.dispid>==01e16) || (<src.targ.dispid>==i_fish_raw) || (<src.targ.dispid>==01e18)

src.targ.remove
src.newitem i_fish_cut_raw,<eval <src.targ.amount>*2>
new.bounce
return 1
endif


Bu konu xwerswoodx tarafından düzenlendi(2009-08-10 16:31, 14 yıl önce)
hamitcim sslerdeki server adını niye sansürlemedin?
kapandı server bide serverin forumunda attıydım o yüzden sansürlü diildi ama baştan uplşoad yaparım şimdi :)
lütfen pls :D
düzelttik işte mızmızlanma :P :D
Eline sağlık bebişim :D afiyet bal şeker olsn :D:D
Ağzımızı Silmek İçin Peçete Scriptide Yaz Tam OLsun :p
Genetic istediğin bu olsun :D:D

[Itemdef i_pecete]
id=i_paper //Attım he ciddi diilim :D
Name=Pecete
Type=t_pecete

On=@Create
Color=0480

On=@Click
message @026 <name>
return 1

On=@Dclick
src.emote Agzini siler
remove
return 1

@static

saol kanka :D
xwerswoodx : Genetic istediğin bu olsun :D:D

[Itemdef i_pecete]
id=i_paper //Attım he ciddi diilim :D
Name=Pecete
Type=t_pecete

On=@Create
Color=0480

On=@Click
message @026 <name>
return 1

On=@Dclick
src.emote Agzini siler
remove
return 1

@static

saol kanka :D

ooooh işte şimdi tam keyif :D Yakında senden Bir Çilingir Sofrası Scripti Bekliyoruz Peynir,Ton Balığı , Rakı Falan :)


[Template masa]
Region=i_table //:D
Item=i_white_cheese
Item=i_ton_baligi
Item=i_raki

[Itemdef i_raki]
Id=i_bottle
Name=Raki
Type=t_bottle

On=@Create
Color=color_o_white

On=@click
message @07a1 <name>
return 1

On=@Dclick
src.emote <name> icer
return 1

[Itemdef i_ton_baligi]
Id=i_fish_cut_cooked
Name=Ton baligi
Type=t_food

On=@Create
Color=color_o_brown

On=@click
message @07a1 <name>
return 1

On=@Dclick
src.emote <name> yer

istediğin bu olsun :D:D
xwerswoodx :


[Template masa]
Region=i_table //:D
Item=i_white_cheese
Item=i_ton_baligi
Item=i_raki

[Itemdef i_raki]
Id=i_bottle
Name=Raki
Type=t_bottle

On=@Create
Color=color_o_white

On=@click
message @07a1 <name>
return 1

On=@Dclick
src.emote <name> icer
return 1

[Itemdef i_ton_baligi]
Id=i_fish_cut_cooked
Name=Ton baligi
Type=t_food

On=@Create
Color=color_o_brown

On=@click
message @07a1 <name>
return 1

On=@Dclick
src.emote <name> yer

istediğin bu olsun :D:D

Ohoo Bizide Mahçup Duruma Düşürdün Söz Bende Sana Lbr Yer Masası Yapıcam :p
:D:d tmm felekten bir gece çalarız yarın uo barda :D
Herşey iyi güzel fakat bir eksiğimiz var dansozumuz nerde :) hadi güzellik yapıyım size dansozde benden :D:D

[CHARDEF C_dansoz]
NAME=[ASENA]
ID=C_WOMAN
CAN=MT_WALK|MT_EQUIP|MT_FEMALE
DESIRES=i_gold,e_notoriety
TEVENTS=e_Human_Greet
TEVENTS=e_Human_ConvInit
TEVENTS=e_dansoz

TSPEECH=jobdansoz
TSPEECH=spk_rehello

ON=@Create
COLOR=colors_hot_bod
STR={86 90}
DEX={91 100}
INT={71 85}

NPC=brain_Human


ITEMNEWBIE=i_hair_buns
COLOR=colors_red
ITEMNEWBIE=i_show_timer
TIMER=10
ITEMNEWBIE=i_backpack

ON=@NPCRestock
ITEM=i_earrings_gold
COLOR=colors_all
ITEM=i_ring_gold
COLOR=colors_all
ITEM=i_bracelet_gold
COLOR=colors_all
ITEM=i_necklace_gold
COLOR=colors_all
ITEM=loot_dans_clothes

[SPEECH jobdansoz]
ON=*bayil*
ON=*sagdan*
ON=*soldan*
ON=*oh oh*
DORAND 3
SAY @0bb2,,1 Az paraya bayilmam ?
SAY @0bb2,,1 Oh oh.
SAY @0bb2,,1 oda olmaz sagdan oh oh !!!
ENDDO
ON=*muzik*
ON=*para*
DORAND 2
SAY @0bb2,,1 mezleke isterim hih <SRC.NAME>
SAY @0bb2,,1 bayilir.. <SRC.NAME>
ENDDO

ON=*ask*
SAY @0bb2,,1 Herkez bana asik su guzellige kim dayanir.


[ITEMDEF i_dansoz_timer]
ID= i_memory
TYPE= t_eq_script
NAME=Dansoz
ON=@CREATE
TIMER=10
MORE=19

ON=@TIMER
IF (<MORE>==19)
CONT.FINDLAYER(21).EMPTY
CONT.ANIM 020
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==18)
CONT.ANIM 011
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==17)
CONT.ANIM 01e
CONT.say Gulumser
CONT.FINDLAYER(6).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==16)
CONT.ANIM 010
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==15)
CONT.ANIM 0c
CONT.FINDLAYER(7).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==14)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==13)
CONT.ANIM 0d
CONT.FINDLAYER(20).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==12)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==11)
CONT.ANIM 013
CONT.FINDLAYER(23).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==10)
CONT.ANIM 01e
CONT.say @07a1 * Utanir *
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==9)
CONT.ANIM 0c
CONT.FINDLAYER(3).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==8)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>=7)
CONT.ANIM 0e
CONT.FINDLAYER(5).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==6)
CONT.FINDLAYER(11).remove
CONT.NEWITEM=i_hair_long
CONT.ACT.COLOR=colors_red
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==5)
CONT.ANIM 0d
CONT.FINDLAYER(17).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==4)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==3)
CONT.ANIM 01f
CONT.say @0bb2,,1 * Opucuk atar * // zuaha :D
CONT.FINDLAYER(4).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==2)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==1)
CONT.ANIM 011
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==0)
CONT.ANIM 020
CONT.NEWITEM=i_studded_gloves
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_hat_feather
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_shirt_fancy
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_shoes_plain
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_doublet
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_armor_female_shorts
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_skirt_long
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_cape
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.FINDLAYER(11).remove
CONT.NEWITEM=i_hair_buns
CONT.ACT.COLOR=colors_red
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
REMOVE
RETURN 1

ENDIF


[TEMPLATE loot_danso_clothes]
ITEM=i_cap
color=0879
ITEM=i_doublet
color=0879
ITEM=i_kilt
color=0879

[DEFNAME HUES_DANSOZ]
colors_densoz {{1 201}}


[ITEMDEF i_show_timer]
ID= i_memory
TYPE= t_eq_script
NAME=show timer
ON=@CREATE
TIMER=300
ON=@TIMER
IF !(<CONT.RESTEST 1 i_danso_timer>
CONT.NEWITEM=i_danso_timer
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
TIMER=300
CONT.SAY @0bb2,,1 * Gobek Atmaya Baslar *
RETURN 1
ELSE
TIMER=300
RETURN 1
ENDIF

[eof]
[Static] : Herşey iyi güzel fakat bir eksiğimiz var dansozumuz nerde :) hadi güzellik yapıyım size dansozde benden :D:D

[CHARDEF C_dansoz]
NAME=[ASENA]
ID=C_WOMAN
CAN=MT_WALK|MT_EQUIP|MT_FEMALE
DESIRES=i_gold,e_notoriety
TEVENTS=e_Human_Greet
TEVENTS=e_Human_ConvInit
TEVENTS=e_dansoz

TSPEECH=jobdansoz
TSPEECH=spk_rehello

ON=@Create
COLOR=colors_hot_bod
STR={86 90}
DEX={91 100}
INT={71 85}

NPC=brain_Human


ITEMNEWBIE=i_hair_buns
COLOR=colors_red
ITEMNEWBIE=i_show_timer
TIMER=10
ITEMNEWBIE=i_backpack

ON=@NPCRestock
ITEM=i_earrings_gold
COLOR=colors_all
ITEM=i_ring_gold
COLOR=colors_all
ITEM=i_bracelet_gold
COLOR=colors_all
ITEM=i_necklace_gold
COLOR=colors_all
ITEM=loot_dans_clothes

[SPEECH jobdansoz]
ON=*bayil*
ON=*sagdan*
ON=*soldan*
ON=*oh oh*
DORAND 3
SAY @0bb2,,1 Az paraya bayilmam ?
SAY @0bb2,,1 Oh oh.
SAY @0bb2,,1 oda olmaz sagdan oh oh !!!
ENDDO
ON=*muzik*
ON=*para*
DORAND 2
SAY @0bb2,,1 mezleke isterim hih <SRC.NAME>
SAY @0bb2,,1 bayilir.. <SRC.NAME>
ENDDO

ON=*ask*
SAY @0bb2,,1 Herkez bana asik su guzellige kim dayanir.


[ITEMDEF i_dansoz_timer]
ID= i_memory
TYPE= t_eq_script
NAME=Dansoz
ON=@CREATE
TIMER=10
MORE=19

ON=@TIMER
IF (<MORE>==19)
CONT.FINDLAYER(21).EMPTY
CONT.ANIM 020
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==18)
CONT.ANIM 011
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==17)
CONT.ANIM 01e
CONT.say Gulumser
CONT.FINDLAYER(6).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==16)
CONT.ANIM 010
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==15)
CONT.ANIM 0c
CONT.FINDLAYER(7).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==14)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==13)
CONT.ANIM 0d
CONT.FINDLAYER(20).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==12)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==11)
CONT.ANIM 013
CONT.FINDLAYER(23).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==10)
CONT.ANIM 01e
CONT.say @07a1 * Utanir *
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==9)
CONT.ANIM 0c
CONT.FINDLAYER(3).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==8)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>=7)
CONT.ANIM 0e
CONT.FINDLAYER(5).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==6)
CONT.FINDLAYER(11).remove
CONT.NEWITEM=i_hair_long
CONT.ACT.COLOR=colors_red
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==5)
CONT.ANIM 0d
CONT.FINDLAYER(17).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==4)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==3)
CONT.ANIM 01f
CONT.say @0bb2,,1 * Opucuk atar * // zuaha :D
CONT.FINDLAYER(4).remove
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==2)
CONT.ANIM 01e
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==1)
CONT.ANIM 011
MORE=<MORE>+-1
TIMER=2
RETURN 1

ELSEIF (<MORE>==0)
CONT.ANIM 020
CONT.NEWITEM=i_studded_gloves
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_hat_feather
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_shirt_fancy
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_shoes_plain
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_doublet
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_armor_female_shorts
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_skirt_long
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.NEWITEM=i_cape
CONT.ACT.COLOR=colors_dansoz
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
CONT.FINDLAYER(11).remove
CONT.NEWITEM=i_hair_buns
CONT.ACT.COLOR=colors_red
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
REMOVE
RETURN 1

ENDIF


[TEMPLATE loot_danso_clothes]
ITEM=i_cap
color=0879
ITEM=i_doublet
color=0879
ITEM=i_kilt
color=0879

[DEFNAME HUES_DANSOZ]
colors_densoz {{1 201}}


[ITEMDEF i_show_timer]
ID= i_memory
TYPE= t_eq_script
NAME=show timer
ON=@CREATE
TIMER=300
ON=@TIMER
IF !(<CONT.RESTEST 1 i_danso_timer>
CONT.NEWITEM=i_danso_timer
CONT.ACT.CONT=<CONT.UID>
CONT.ACT.EQUIP
TIMER=300
CONT.SAY @0bb2,,1 * Gobek Atmaya Baslar *
RETURN 1
ELSE
TIMER=300
RETURN 1
ENDIF

[eof]

anaa nasıl unuttuk eyw saolasın :D
ee bu dansöz para kabul etmiyo :D desiresa i_gold koy bide :D

on=@npcreceiveitem
if (<act.baseid> == i_gold)
sayu Allah Bereket Versin...
else
sayu Sie git...
endif

buda eksik olmuş :D



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