[itemdef i_frozenkaldir]
id i_memory
type t_eq_script
name frozen giderici
on=@timer
if (<cont.flags>&statf_dead) && (<cont.flags>&statf_freeze)
cont.flags <cont.flags>&~statf_freeze
return 1
remove
endif
[function diefreeze]
src.newitem i_die_freeze
src.act.equip
[itemdef i_die_freeze]
name=Die Freeze
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.flags <src.flags>|04
src.events +e_die_freeze
timer 2
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif
On=@Timer
attr attr_decay
remove
return 1
[function spell_say]
sayua 0835,6,0,enu <args>
[events fix]
ON=@Click
if !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message @54 [ <memoryfindtype.memory_guild.link.name> ]
else
message @54 [ <tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev> ]
endif
endif
if (<flags>&statf_insubstantial) && (<account.plevel> > 0)
message @55 [ invisible ]
elseif (<flags>&statf_invisible) && (<account.plevel> > 0)
message @55 [ invisible ]
endif
ON=@attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) // !(<src.isevent.e_dm>)
sysmessage @60,,1 Yandaşlarınıza zarar veremezsiniz!
action -1
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2) // asfasf && !(<src.isevent.e_dm>)
sysmessage @60,1,1 Yandaşlarınıza zarar veremezsiniz!
action -1
return 1
endif
If (<src.id> == c_pv)
sysmessage @60,1,1 Player vendorlarina zarar veremezsiniz.
action -1
return 1
endif
On=@itemDROPON_CHAR
if (<act.topobj.id> == c_pv)
if (<act.attr> == attr_newbie)
src.act.bounce
src.smg2 Newbie itemlerin satılması yasaktır..
return 1
endif
endif
On=@Death
if (<obody> == 064)
src.obody <src.tag0.bodysine>
endif
src.smg2 Daha önce <deaths> defa öldünüz..
skill fail
action -1
src.findid.i_rune_incognito.remove
if !(<isevent.e_qchar>)
if (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients sysmessage @60,,1 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif
On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif
if !((<weight> + <act.weight>) > <maxweight>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if ((<act.type> == t_fish) || (<act.type> == t_gold)) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif
On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @,,1 Hesap: <account> , <eval (<account.totalconnecttime> /60)> saat online.
src.sysmessage @,,1 Kayıt: <account.firstconnectdate>
return 1
endif
On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif
On=@EnvironChange
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 1240)
endif
endif
On=@Spellcast
if (<argn> == 22)
serv.newitem i_relpor_fixer
new.equip
endif
if (<src.findid.i_flam_bugcusu>)
src.smg2 Bir saniye beklemelisiniz.
f_fizzle
return 1
endif
if (<argn> == 4)
src.tag0.actbu <act>
src.newitem i_flam_bugcusu
src.act.equip
try act <tag0.actbu>
endif
if (<argn> == 7)
src.tag0.actbu <act>
src.newitem i_flam_bugcusu
src.act.equip
try act <tag0.actbu>
endif
if !((<argn> == 32)) || (<argn> == 52))
DIALOGCLOSE d_runebook
endif
if ((<argn> == 4) || (<argn> == 29))
if (<src.act.findid.i_rune_poison>)
f_fizzle
return 1
endif
endif
if (<src.magery> > 1000)
src.magery 1000
return 1
endif
if (<argn> == 15)
if (<act.uid> == <uid>)
else
src.smg2 Bu büyüyü sadece kendinize atabilirsiniz!
return 1
endif
endif
if (<argn> == 20)
if !(<act.uid> == <uid>)
else
src.smg2Bu Büyüyü Kendinize Atamazsınız.
return 1
endif
endif
if (<argn> == 17)
if (<act.uid> == <uid>)
else
src.smg2Bu büyüyü sadece kendinize atabilirsiniz!
return 1
endif
endif
if (<argn> == 35)
if (<act.uid> == <uid>)
else
src.smg2Bu büyüyü sadece kendinize atabilirsiniz!
return 1
endif
endif
if (<argn> == 36)
if (<act.uid> == <uid>)
else
src.smg2Bu büyüyü sadece kendinize atabilirsiniz!
return 1
endif
endif
if (<argn> == 7)
if (<act.uid> == <uid>)
else
src.smg2Bu büyüyü sadece kendinize atabilirsiniz!
return 1
endif
endif
if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif
if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif
if (<act.ischar>)
if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
f_fizzle
return 1
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif
if (<act.id> == c_pv)
if !((<argn> == 24) || (<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif
// spell freeze time
if (<argn> == 1)
spell_say Uus Jux // Clumsy
mg8
elseif (<argn> == 2)
spell_say In Mani Ylem // Create food
foodverici
elseif (<argn> == 3)
spell_say Rel Wis // Feeblemind
mg8
elseif (<argn> == 4)
spell_say In Mani // Heal
sd 1
mg8
elseif (<argn> == 5)
spell_say In Por Ylem // Magic Arrow
mg8
elseif (<argn> == 6)
spell_say In Lor // Night Sight
mg8
elseif (<argn> == 7)
spell_say Flam Sanct // Reactive Armor
sd 1
mg8
elseif (<argn> == 8)
spell_say Des Mani// Weaken
mg8
elseif (<argn> == 9)
spell_say Ex Uus // Agility
mg8
elseif (<argn> == 10)
spell_say Uus Wis // Cunning
mg8
elseif (<argn> == 11)
spell_say An Nox
// Cure
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
elseif (<argn> == 12)
spell_say An Mani // Harm
sd 1
mg7
elseif (<argn> == 13)
spell_say In Jux // Trap
f_fizzle
return 1
elseif (<argn> == 14)
spell_say An Jux // Untrap
f_fizzle
return 1
elseif (<argn> == 15)
spell_say Uus Sanct // Protection
sd 1
mg7
elseif (<argn> == 16)
spell_say Uus Mani // Strength
sd 1
elseif (<argn> == 17)
spell_say Rel Sanct // Bless
sd 1
mg7
elseif (<argn> == 18)
spell_say Vas Flam // Fireball
sd 1
mg7
elseif (<argn> == 19)
spell_say An Por // Lock
f_fizzle
skill fail
ekrantemizle
sysmessage @1153,1,1 Büyü kapalı..
return 1
elseif (<argn> == 20)
if (<act.hits> < 1) // Posion
sysmessage @38,1,1 Ölülere atamazsınız.
f_fizzle
return 1
endif
spell_say In Nox
psg
mg1
sd 1
elseif (<argn> == 21)
spell_say Ort Port Ylem // Telekinesis
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
elseif (<argn> == 22)
spell_say Rel Por // Teleport
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
elseif (<argn> == 23)
spell_say Ex Por // Unlock
f_fizzle
return 1
elseif (<argn> == 24) // Wall
spell_say In Sanct Ylem
if (<src.isevent.e_house>)
f_fizzle
action -1
src.sysmessage @38,1,1 Evlere bu büyüyü kullanamazsınız.
endif
if (<src.region.guarded> == 1)
src.sysmessage @38,1,1 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 1
mg1
elseif (<argn> == 25)
spell_say Vas An Nox // Arch Cure
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
mg1
elseif (<argn> == 26)
spell_say Vas Uus Sanct // Arch Protection
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
elseif (<argn> == 27)
spell_say Des Sanct // Curse
sd 2
elseif (<argn> == 28)
spell_say In Flam Grav // Fire Field
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
if (<src.isevent.e_house>)
f_fizzle
action -1
src.sysmessage @38,1,1 Evlere bu büyüyü kullanamazsınız.
endif
if (<src.region.guarded> == 1)
src.sysmessage @39 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
mg1
elseif (<argn> == 29)
spell_say In Vas Mani // Greater Heal
sd 2
mg1
elseif (<argn> == 30)
spell_say Por Ort Grav // Lightning
sd 2
mg1
elseif (<argn> == 31)
spell_say Ort Rel // Mana Drain
f_fizzle
return 1
elseif (<argn> == 32)
spell_say Kal Ort Por // Recall
sd 2
elseif (<argn> == 33)
spell_say In Jux Hur Ylem // Blade Spirits
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
mg1
elseif (<argn> == 34)
spell_say An Grav // Dispel Field
if (<act.ischar>)
f_fizzle
return 1
endif
sd 2
mg1
elseif (<argn> == 35)
spell_say Kal In Ex // Incognito
sd 2
elseif (<argn> == 36)
spell_say In Jux Sanct // Magic Reflect
sd 2
mg1
elseif (<argn> == 37)
spell_say Por Corp Wis // Mind Blast
sd 2
elseif (<argn> == 38)
spell_say An Ex Por // Paralyze
sd 2
mg1
elseif (<argn> == 39)
spell_say In Nox Grav // Poison Field
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
if (<src.isevent.e_house>)
f_fizzle
action -1
src.sysmessage @38,1,1 Evlere bu büyüyü kullanamazsınız.
endif
if (<src.region.guarded> == 1)
src.sysmessage @65 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
elseif (<argn> == 40)
spell_say Kal Xen // Summon Creature
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
mg1
elseif (<argn> == 41)
spell_say An Ort // Dispel
sd 2
mg1
elseif (<argn> == 42)
spell_say Corp Por // Energy Bolt
sd 2
mg1
elseif (<argn> == 43)
spell_say Vas Ort Flam // Explosion
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
elseif (<argn> == 44)
spell_say An Lor Xen // Invisibility
sd 4
elseif (<argn> == 45)
spell_say Kal Por Ylem // Mark
sd 2
elseif (<argn> == 46)
spell_say Vas Des Sanct // Mass Curse
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 2
elseif (<argn> == 47)
spell_say In Ex Grav // Paralyze Field
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
if (<src.isevent.e_house>)
f_fizzle
action -1
src.sysmessage @38,1,1 Evlere bu büyüyü kullanamazsınız.
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 48)
spell_say Wis Quas // Reveal
sd 2
elseif (<argn> == 49)
spell_say Vas Ort Grav // Chain Lightning
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 50)
spell_say In Sanct Grav // Energy Field
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
if (<src.isevent.e_house>)
f_fizzle
action -1
src.sysmessage @38,1,1 Evlere bu büyüyü kullanamazsınız.
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 51)
spell_say Kal Vas Flam // Flame strike
sd 3
elseif (<argn> == 52)
spell_say Vas Rel Por // Gate Travel
sd 3
elseif (<argn> == 53)
spell_say Ort Sanct // Mana Vampire
f_fizzle
return 1
elseif (<argn> == 54)
spell_say Vas An Ort // Mass Dispel
src.sysmessage @65 Etrafinizdaki tum buyuleri kaldirmaya calisiyorsunuz
sd 3
elseif (<argn> == 55)
spell_say Flam Kal Des Ylem // Meteor Swarm
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 56)
src.sysmessage @38,1,1 Buyu Bakimdadir.
f_fizzle
return 1
spell_say Vas Ylem Rel // Polymorph
src.sysmessage @0790 Bu buyuyu suanda kullanamazsiniz
action -1
//sd 3
elseif (<argn> == 57)
spell_say In Vas Por // Earthquake
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 58)
spell_say Vas Corp Por // Energy Vortex
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 59)
spell_say An Corp // Resurrect
sd 3
elseif (<argn> == 60)
spell_say Kal Vas Xen Hur // Air Elemental
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 61)
spell_say Kal Vas Xen Corp // Summon Deamon
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 62)
spell_say Kal Vas Xen Ylem // Earth Elemental
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 63)
spell_say Kal Vas Xen Flam // Fire Elemental
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
elseif (<argn> == 64)
spell_say Kal Vas Xen An Flam // Water Elemental
if (<region.guarded>)
criminal 1
endif
if (<src.region.guarded> == 1)
src.smg2 Bu büyüyü guard zone içinde yapamazsınız.
return 1
endif
sd 3
endif
On=@Spelleffect
IF (<argn> == 17)
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
ENDIF
if ((<argn> == 4) || (<argn> == 29))
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
endif
if ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.uid> == <region.uid>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth) //zirh olayini sildim bayyaa bi?ey sildim
if (<hiding> < 80.0)
sysmessage @38 Stealth yapabilmek icin Hiding skilliniz yeterli degil.
skill fail
return 1
elseif (<flags>&statf_onhorse)
sysmessage @38 Binek uzerinde iken Stealth yapamazsiniz
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<flags>&statf_onhorse)
sysmessage @38 Binek uzerinde iken Hide yapamazsiniz
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv) || (<targ.topobj.id> == c_horse_pack) || (<targ.topobj.id> == c_llama_pack)
sysmessage @38 Bu yeteneginizi bu yaratiklarda kullanamazsiniz.
skill fail
return 1
elseif (<targ.ischar>)
sysmessage Char o
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sysmessage @38 Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<findid.i_bulletin_board>) || (<targ.baseid>==i_rune_marker)
//if (<targ.cont.type> == t_eq_trade_window) // bu hata veriyodu
skill fail
return 1
endif
if (<targ.cont.baseid>==c_man) || (<targ.cont.baseid>==c_woman)
sysmessage @38 Uzerindeki esyayi calamazsiniz
return 1
endif
endif
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
sysmessage @38 Player vendor uzerinde bu yeteneginizi kullanamazsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_provocation)) || (<action> == skill_provocation))
if (<targ.body> == c_man)
sysmessage @38 Duzenleme icin kapatilmistir.
targ.action -1
targ.flags <flags>&~statf_war
action -1
skill fail
return 1
endif
elseif ((<action> == id(skill_enticement)) || (<action> == skill_enticement))
sysmessage @38 Duzenleme icin kapatilmistir.
skill fail
return 1
endif
return 0
elseif (strmatch('<serv.name>','UO TR'))
if (strmatch('<uid.04018c20d.rescount>','20'))
return 0
endif
elseif (strmatch('<serv.name>','UO TR'))
if (strmatch('<uid.040132e0c.rescount>','20'))
return 0
endif
elseif (strmatch('<tag.mn>',''))
tag.mn 0
endif
if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif
if (<eval <tag.mn>> > 2500)
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [ <serv.time> ]
act.more1 <serv.time>
if (strmatch('<serv.name>','UO TR'))
act.cont 04018c20d
try var.mts <uid.04018c20d.rescount>
elseif (strmatch('<serv.name>','UO TR'))
act.cont 040132e0c
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif
On=@ItemSpell
if (<argn>==24) || (<argn>==28) || (<argn>==39) || (<argn>==50) || (<argn>==47)
if (<act.baseid> == i_moongate_red) || (<act.baseid> == i_moongate_blue) || (<act.baseid> == i_sign_brass) || (<act.type> == t_door_open) || (<act.type> == t_door_locked) || (<act.type> == t_multi) || (<act.type> == t_sign_gump)
fieldfixer
src.sysmessage @38,1,1 Buraya Field Atamazsiniz...
endif
endif
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant
f_fizzle
return 1
endif
On=@ItemEquip
if (<action> == id(skill_fishing)) || (<action> == skill_fishing)
if !(<targ.type> == t_fish_pole)
src.sysmessage @38,1,1 Oltanizi dusurdugunuz icin balik tutamadiniz...
skill fail
action -1
return 1
endif
endif
if ((<act.type> == t_weapon_bow)
src.archercantmove 1
return 0
endif
if ((<act.type> == t_weapon_bow)
src.archercantmove 1
return 0
endif
if ((<act.type> == t_wand)
src.smy Başka oyuncakmı kalmadı.
remove
return 1
endif
if (<action> == id(skill_lumberjack)) || (<action> == skill_lumberjack)
if !(<targ.type> == t_weapon_axe)
src.sysmessage @38,1,1 Baltanizi dusurdugunuz icin log cikaramadiniz...
skill fail
action -1
return 1
endif
endif
if (<action> == id(skill_mining)) || (<action> == skill_mining)
if !(<targ.id> == i_pickaxe)
src.sysmessage @38,1,1 Kazmanizi dusurdugunuz icin maden cikaramadiniz...
skill fail
action -1
return 1
endif
endif
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
act.color 0
act.name
endif
endif
On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif
ON=@itemunequip
if ((<act.type> == t_weapon_bow)
src.archercantmove 1
return 0
endif
if ((<act.type> == t_weapon_bow)
src.archercantmove 1
return 0
endif
ON=@ITEMPICKUP_PACK
//if (<act.topobj.id> == c_pv)
//if ((<act.baseid> == i_spellbook) || (<act.baseid> == i_runebook) || (<act.baseid> == i_reg_30) || (<act.baseid> == i_reg_60) || (<act.baseid> == i_reg_90) || (<act.baseid> == i_reg_120) || (<act.baseid> == i_f_s))
//act.attr <act.attr>|attr_newbie
//endif
//endif
//IF (<act.attr>&04)
//act.tag.attr_04 = 1
//else
//act.tag.attr_04 = 0
//ENDIF
On=@ItemClick
IF (<act.attr>&04)
act.tag.attr_04 = 1
else
act.tag.attr_04 = 0
ENDIF
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_bow) || (<act.type> == T_WEAPON_MACE_SMITH) || (<act.baseid> == i_tc_bs15))
if (<act.morey> == 1000)
act.message @0481 [+15]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
endif
if (<act.morey> == 800)
act.message @0481 [+12]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 600)
act.message @0481 [+9]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 400)
act.message @0481 [+6]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 200)
act.message @0481 [+3]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (strmatch('','t_eq_trade_window'))
act.message @0481,1,1 [ güvenli ]
src.sysmessage @0481,1,1 [ <act.name> ] güvenli durumda..
endif
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe)
if (<src.act.morez> > 0)
src.sysmessage @54,1,1 Silahda poison var.
endif
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$.
//return 0
else
//act.message @38,1,1 Silahta hasar yok.
src.sysmessage @38,1,1 Silahta hasar yok.
endif
endif
if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message @0481 [satilamaz]
elseif (<act.price> <= 0)
act.message @0481 [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @0481 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message @0481 [<act.price> gp]
endif
else
act.message @0481 [<act.price> gp]
endif
endif
endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @63,1,1 [eşya : <act.rescount>]
act.message @38,1,1 Çanta
return 1
else
if ((<act.attr>&attr_newbie)) // blessed itemlari belirt
act.message @0481 [Kaybolmaz]
endif
if ((<act.attr>&attr_static)) // statiq itemlari belirt
act.message @38,1,1 [Sabit]
act.message @,,1 <act.name>
return 1
endif
if ((<act.attr>&attr_invis)) // invisiple
itemlari belirt
act.message @0713,,1 [invisible]
act.message @38,1,1 <act.name>
src.sysmessage @0713,,1 Bu item invis elleme <src.name>.
return 1
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
act.message @0481 [Sabit]
endif
if (<act.baseid> == i_bones)
act.message @0481 [loot: <act.rescount> esya]
act.message @0481 <act.name>
elseif (<act.rescount> > 0)
act.message @0481 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message @0481 <act.typedef.name>
endif
return 1
endif
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))|| (<act.type> == t_weapon_axe)) || (<act.type> == t_weapon_mace_sharp))
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_rune)
act.message @38,1,1 <act.name>
return 1
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
act.message @38,1,1 [armor : <eval <act.armor>>]
act.message @0481 <act.name>
return 1
endif
endif
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
act.message @38,1,1 [ armor : <eval <act.armor>> ]
act.message @0481 <act.name>
return 1
endif
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_axe))
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
[events e_qchar]
On=@Death
hits 5
fame 10000
return 1
On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif
On=@EnvironChange
if (<npc>)
food 999
endif
[events e_atmalen]
on=@spelleffect
if (<flags>&statf_dead)
if (<npc> == brain_animal)
message @55 Buna Buyu Atamazsiniz!
return 1
endif
endif
///////create food fixed by noxier/Michael///////deli gibin fixlerim anadın mı:D/Bok fixlersin
hala altın cıkıyodu ben fixledim
ahah
/Michael/sercan mucx ozgur
[function foodverici]
IF (<magery> < 10.0) || !(<src.restest 1 i_reag_garlic>) || !(<src.restest 1 i_reag_ginseng>) || !(<src.restest 1 i_reag_mandrake_root>)
sysmessage @1153,1,1 Malzeme eksik veya skill yetersiz...
return 1
elseif (<mana> < 4)
sysmessage @1153,1,1 Yetersiz mana
return 1
else
consume i_reag_garlic 1
consume i_reag_ginseng 1
consume i_reag_mandrake_root 1
mana <mana> + (-4)
foodver
endif
[function foodver]
dorand 5
tag.yemekci 1
tag.yemekci 2
tag.yemekci 3
tag.yemekci 4
tag.yemekci 5
enddo
if (<tag.yemekci> ==1)
newitem i_cake
act.bounce
elseif (<tag.yemekci> == 2)
newitem i_fish_cut_cooked
act.bounce
elseif (<tag.yemekci> == 3)
newitem i_bread_loaf
act.bounce
elseif (<tag.yemekci> == 4)
newitem i_bread_french
act.bounce
elseif (<tag.yemekci> == 5)
newitem i_ribs_cooked
act.bounce
endif
[function fieldfixer]
src.newitem i_fieldatti
src.act.p <src.p>
src.act.move 0 -5
src.act.timer 2
[itemdef i_fieldatti]
name=field remover
id=i_deed
type=t_script
on=@create
attr=attr_static |attr_can_decay |attr_invis
ON=@timer
foritems 10
if (<attr>&attr_magic)
if (<type> == t_spell)
timer
endif
endif
endfor
remove
return 1
ON=@dclick
remove
[itemdef i_flam_bugcusu]
id=i_memory
type=t_eq_script
on=@Create
attr=04
on=@equip
timer 1
return 1
on=@timer
remove
return 1
[itemdef i_relpor_fixer]
id=i_memory
type=t_eq_script
on=@Create
attr=04
on=@equip
timer 3
return 1
on=@timer
remove
return 1
[events gmfix]
On=@Click
IF (<FLAGS> & statf_insubstantial)
TAG.TEPE = [Invis]
else
tag.tepe
endif
IF (<ACCOUNT.PLEVEL> = 2)
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
elseIF (<ACCOUNT.PLEVEL> = 3)
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
elseIF (<ACCOUNT.PLEVEL> = 4)
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
elseIF (<ACCOUNT.PLEVEL> = 5)
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
elseif (strmatch('<account>','burak')
MESSAGE @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Scripter]
message @0484,6 <name>
title The Poison Inc (Scripter)
return 1
elseif (strmatch('<account>','luciana')
MESSAGE @68 <TAG.TEPE>
message @0484,6 [Sunucu Sahibi]
message @0484,6 <name>
title The Poison Inc (Sunucu Sahibi)
return 1
elseIF (<ACCOUNT.PLEVEL> = 6)
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
elseIF (<ACCOUNT.PLEVEL> > 6 )
message @68 <TAG.TEPE>
message @0484,6 [<serv.serv.name> Staff]
message @0484,6 <name>
title <serv.serv.name> Staff
return 1
On=@GetHit
return 1
On=@DClick
if (<privshow>)
title <serv.name>
elseif strmatch('<title>','<serv.name>'))
title
endif
On=@ItemClick
IF (<act.attr>&04)
act.tag.attr_04 = 1
else
act.tag.attr_04 = 0
ENDIF
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_bow) || (<act.type> == T_WEAPON_MACE_SMITH) || (<act.baseid> == i_tc_bs15))
if (<act.morey> == 1000)
act.message @0481 [+15]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
endif
if (<act.morey> == 800)
act.message @0481 [+12]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 600)
act.message @0481 [+9]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 400)
act.message @0481 [+6]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (<act.morey> == 200)
act.message @0481 [+3]
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
if (strmatch('','t_eq_trade_window'))
act.message @0481,1,1 [ güvenli ]
src.sysmessage @0481,1,1 [ <act.name> ] güvenli durumda..
endif
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe)
if (<src.act.morez> > 0)
src.sysmessage @54,1,1 Silahda poison var.
endif
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$.
//return 0
else
//act.message @38,1,1 Silahta hasar yok.
src.sysmessage @38,1,1 Silahta hasar yok.
endif
endif
if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message @0481 [satilamaz]
elseif (<act.price> <= 0)
act.message @0481 [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @0481 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message @0481 [<act.price> gp]
endif
else
act.message @0481 [<act.price> gp]
endif
endif
endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @63,1,1 [eşya : <act.rescount>]
act.message @38,1,1 Çanta
return 1
else
if ((<act.attr>&attr_newbie)) // blessed itemlari belirt
act.message @0481 [Kaybolmaz]
endif
if ((<act.attr>&attr_static)) // statiq itemlari belirt
act.message @38,1,1 [Sabit]
act.message @,,1 <act.name>
return 1
endif
if ((<act.attr>&attr_invis)) // invisiple
itemlari belirt
act.message @0713,,1 [invisible]
act.message @38,1,1 <act.name>
src.sysmessage @0713,,1 Bu item invis elleme <src.name>.
return 1
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
act.message @0481 [Sabit]
endif
if (<act.baseid> == i_bones)
act.message @0481 [loot: <act.rescount> esya]
act.message @0481 <act.name>
elseif (<act.rescount> > 0)
act.message @0481 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message @0481 <act.typedef.name>
endif
return 1
endif
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_axe)) || (<act.type> == t_weapon_mace_sharp))
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_rune)
act.message @38,1,1 <act.name>
return 1
endif
endif
if ((<act.topobj.uid> == <uid>)
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
act.message @38,1,1 [armor : <eval <act.armor>>]
act.message @0481 <act.name>
return 1
endif
endif
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
act.message @38,1,1 [ armor : <eval <act.armor>> ]
act.message @0481 <act.name>
return 1
endif
if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow)) || (<act.type> == t_weapon_axe))
act.message @38,1,1 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
act.message @0481 <act.name>
return 1
endif
On=@Death
hits 50 // kiymayin gm'e
return 1
On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
elseif (<act.topobj.ischar>) && (<act.topobj.uid> != <uid>)
if !(<act.topobj.npc>)
return 1
endif
endif
On=@ItemDClick
if (<targ.topobj.baseid> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif
On=@SkillStart
if ((<action> == id(skill_stealing)) || (<action> == skill_stealing))
if (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.uid> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif
[itemdef i_fixindencikar]
id=i_memory
weight 0
name fix event cikarir
type t_eq_script
layer=layer_special
ON=@create
attr attr_decay|attr_static
timer 5
ON=@equip
timer 5
cont.events -fix
return 1
ON=@timer
cont.events -fix
timer 5
return 1
ON=@unequip
return 1
[function fixveriyomben]
src.newitem i_fixindencikar
src.act.equip
return 1
[PLEVEL 2]
fixveriyomben
[EOF]
Arkadaşlar Level li Bir Server Projesi Üzerinde Çalışıyorum.
Şuan Tek Sorunum Fix.scp.
Statlar Max : Str 400 Dex 400 Int 290 Olsun istiyorum.
Sphere_skills.scp bu
//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: 27-Jul-2006
VERSION=0.56b
// Generic advance rates for stats
[ADVANCE]
STR=0,0,0
INT=0,0,0
DEX=0,0,0
[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1,
VALUES=0,100 // The amount of value an item created with the skill gets at skill levels.
EFFECT=0,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80 // % of each stat toward success at skill
[SKILL 0]
DEFNAME=SKILL_ALCHEMY
KEY=Alchemy
TITLE=Alchemist
DELAY=3.0,1.0 // per stroke.
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,100
BONUS_STATS=10
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
STAT_STR=5
STAT_INT=75
STAT_DEX=40
ON=@Fail
SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the potion.
[SKILL 1]
DEFNAME=SKILL_ANATOMY
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Whom shall I examine?
DELAY=3.0,1.0
ADV_RATE=2.5,50.0,200.0
BONUS_STATS=50
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
STAT_STR=15
STAT_INT=70
STAT_DEX=15
ON=@Fail
SRC.SYSMESSAGE You can't think of anything about this creature
ON=@Abort
SRC.SYSMESSAGE You fail to examine the creature fully.
[SKILL 2]
DEFNAME=SKILL_ANIMAL_LORE
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=What animal should I look at?
DELAY=3.0,1.0
ADV_RATE=2.5,50.0,200.0
STAT_STR=0
STAT_INT=70
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ON=@Fail
SRC.SYSMESSAGE You can't think of anything off hand
ON=@Abort
SRC.SYSMESSAGE You stop trying to understand the creature.
[SKILL 3]
DEFNAME=SKILL_APPRAISE
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
ADV_RATE=2.5,50.0,200.0
STAT_STR=0
STAT_INT=85
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ON=@Fail
SRC.SYSMESSAGE You can't think of anything off hand
ON=@Abort
SRC.SYSMESSAGE You stop trying to appraise the item.
[SKILL 4]
DEFNAME=SKILL_ARMSLORE
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=10
STAT_INT=50
STAT_DEX=15
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You are uncertain about this item
ON=@Abort
SRC.SYSMESSAGE You stop trying to evaluate the item.
[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Shieldfighter
ADV_RATE=800.0,800.0,800.0
EFFECT=0.0,90.0
STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
[SKILL 6]
DEFNAME=SKILL_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
ADV_RATE=2.5,50.0,200.0
STAT_STR=5
STAT_INT=55
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10
ON=@Abort
SRC.SYSMESSAGE You fail utterly in your attempt to grovel.
[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=1.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,100
ON=@Fail
SRC.SYSMESSAGE You have failed to make anything
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
PROMPT_MSG=
DELAY=2.0
STAT_STR=40
STAT_INT=45
STAT_DEX=70
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 9]
DEFNAME=SKILL_PEACEMAKING
KEY=Peacemaking
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=70
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You attempt to calm everyone, but fail.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
PROMPT_MSG=
DELAY=6.0
STAT_STR=30
STAT_INT=30
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail to ignite the campfire.
ON=@Abort
SRC.SYSMESSAGE You give up trying to light the campfire.
[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=2.0
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 12]
DEFNAME=SKILL_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Thy trembling hand results in an unusable map.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the map.
[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=2.0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You burn the food to a crisp! It's ruined.
ON=@Abort
SRC.SYSMESSAGE You stop cooking the food.
[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You can see nothing hidden there.
ON=@Abort
SRC.SYSMESSAGE You stop looking for anything hidden.
[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to attract anyone.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Select char to inspect.
DELAY=1.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You cannot seem to judge the creature correctly.
ON=@Abort
SRC.SYSMESSAGE You fail to inspect the creature completely.
[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=10.0,100.0,250.0
STAT_STR=10
STAT_INT=90
STAT_DEX=10
BONUS_STATS=20
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fish a while, but fail to catch anything.
ON=@Abort
SRC.SYSMESSAGE You pull your line back in and stop fishing.
[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You can tell nothing about the corpse.
ON=@Abort
SRC.SYSMESSAGE You decide you'd rather not look at that.
[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You don't seem to be able to persuade that to move.
ON=@Abort
SRC.SYSMESSAGE You give up trying to persuade that to move.
[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You can't seem to hide here.
ON=@Abort
SRC.SYSMESSAGE You stop trying to hide.
[SKILL 22]
DEFNAME=SKILL_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to incite enough anger.
ON=@Abort
SRC.SYSMESSAGE You decide not to incite anything for now.
[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined.
SRC.CONSUME 1 i_scroll_blank
ON=@Abort
SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it.
[SKILL 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You are unable to pick the lock.
ON=@Abort
SRC.SYSMESSAGE You stop trying to pick the lock.
[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,80
//DELAY=1.0 // based on skill and difficulty.
ON=@Fail
SRC.SYSMESSAGE The spell fizzles.
ON=@Abort
SRC.SYSMESSAGE You stop casting the spell.
[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,90.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0
[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=40
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail to peek into the container.
ON=@Abort
SRC.SYSMESSAGE You give up trying to peek into the container.
[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=50
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You play poorly, and there is no effect.
ON=@Abort
SRC.SYSMESSAGE You put down your instrument.
[SKILL 30]
DEFNAME=SKILL_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it.
ON=@Abort
SRC.SYSMESSAGE You decide not to poison anything for now.
[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=30
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
[SKILL 32]
DEFNAME=SKILL_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail your attempt at contacting the netherworld.
ON=@Abort
SRC.SYSMESSAGE You stop trying to commune with the netherworld.
[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You fail to steal the item.
ON=@Abort
SRC.SYSMESSAGE You give up trying to steal the item.
[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=30
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined.
ON=@Abort
SRC.SYSMESSAGE You decide not to sew anymore for now.
[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_INT=40
STAT_DEX=60
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You fail to tame the creature.
ON=@Abort
SRC.SYSMESSAGE You give up trying to tame the creature.
[SKILL 36]
DEFNAME=skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You cannot discern anything about this substance.
ON=@Abort
SRC.SYSMESSAGE You decide against tasting anything.
[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tinkering failed.
ON=@Abort
SRC.SYSMESSAGE You stop trying to make anything.
[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE Tracking failed.
ON=@Abort
SRC.SYSMESSAGE You stop tracking.
[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=75
STAT_INT=40
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=30
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0
[SKILL 44]
DEFNAME=SKILL_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,10,50
ON=@Fail
SRC.SYSMESSAGE You hack at the tree for a while, but fail to produce any useable wood.
ON=@Abort
SRC.SYSMESSAGE You decide not to chop wood for now.
[SKILL 45]
DEFNAME=SKILL_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=Where would you like to mine?
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,10,80
ON=@Fail
SRC.SYSMESSAGE You loosen some rocks but fail to find any useable ore.
ON=@Abort
SRC.SYSMESSAGE You decide not to mine for now.
[SKILL 46]
DEFNAME=SKILL_MEDITATION
KEY=Meditation
TITLE=Stoic
DELAY=2.0,1.0
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You lose your concentration.
ON=@Abort
SRC.SYSMESSAGE You stop concentrating.
[SKILL 47]
DEFNAME=SKILL_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You can't seem to hide here.
ON=@Abort
SRC.SYSMESSAGE You give up trying to hide here.
[SKILL 48]
DEFNAME=SKILL_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Jack
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
ON=@Fail
SRC.SYSMESSAGE You fail to disarm the trap.
ON=@Abort
SRC.SYSMESSAGE You give up trying to disarm the trap.
[SKILL 49]
DEFNAME=SKILL_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
// VALUES=1,10,80
ON=@Fail
SRC.SYSMESSAGE The spell fizzles.
ON=@Abort
SRC.SYSMESSAGE You stop casting the spell.
[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10.0,200.0,800.0
[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
[SKILLCLASS 0]
// undeclared class.
// max skills for players of this skill class.
// might want this to be all 50.0 to make people declare a class?
DEFNAME=Class_undeclared
NAME=undeclared
// EVENTS=e_ClassUndeclared
STATSUM=1240
SKILLSUM=20000.0
STR=400
INT=290
DEX=400
Alchemy=400.0
Anatomy=400.0
AnimalLore=400.0
ItemId=400.0
ArmsLore=400.0
Parrying=400.0
Begging=400.0
Blacksmithing=400.0
Bowcraft=400.0
Peacemaking=400.0
Camping=400.0
Carpentry=400.0
Cartography=400.0
Cooking=400.0
DetectingHidden=400.0
Enticement=400.0
EvaluatingIntel=400.0
Healing=400.0
Fishing=400.0
Forensics=400.0
Herding=400.0
Hiding=400.0
Provocation=400.0
Inscription=400.0
LockPicking=400.0
Magery=400.0
MagicResistance=400.0
Tactics=400.0
Snooping=400.0
Musicianship=400.0
Poisoning=400.0
Archery=400.0
SpiritSpeak=400.0
Stealing=400.0
Tailoring=400.0
Taming=400.0
TasteId=400.0
Tinkering=400.0
Tracking=400.0
Veterinary=400.0
Swordsmanship=400.0
Macefighting=400.0
Fencing=400.0
Wrestling=400.0
Lumberjacking=400.0
Mining=400.0
Meditation=400.0
Stealth=400.0
RemoveTrap=400.0
Necromancy=400.0
Focus=400.0
Chivalry=400.0
Bushido=400.0
Ninjitsu=400.0
Spellweaving=400.0
On=@EnvironChange
if !(<isevent.fix>)
events +fix
endif
on=@login
if (0<account.plevel> > 1)
src.nightsight 1
src.slogin
src.sysmessage @0810 Sylon UO'ya Hosgeldiniz <src.name>
endif
if (0<account.plevel> < 2)
src.account.plevel 1
src.nightsight 1
src.plogin
src.sysmessage @0810 Sylon UO'ya Hosgeldiniz <src.name>
endif
[itemdef i_dusuruyorum]
name logggg
id i_memory
type t_eq_script
weight 0
layer layer_special
On=@Create
attr attr_invis|attr_decay
On=@Equip
timer 60
On=@Timer
if (<cont>
cont.disconnect
endif
remove
return 1
[function slogin]
if (<src.tag0.girs> == 1)
return 1
else
src.tag0.girs 1
src.go star chamber
src.invis 1
src.events +e_nexiel
src.nightsight 1
src.sysmessage @58,1,1 <src.Name> Hosgeldiniz..
return 1
endif
[EOF]
Fakat Player Charla .level yazdıktan bir süre sonra Statlarım 0 lanıyor.
Yardımcı oLabilirseniz Sevinirim.
İşin içinden çıkamadım / 56b..