On=@ItemClick
//if (<src.account.plevel> > 2)
//if (<act.tag0.cikaran>)
//act.message @38,,1 Çıkaran : <uid.<act.tag0.cikaran>.name> // no edit pls :p Seanergy.
//endif
//endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @60,,1 Çanta
return 1
else
if ((<act.attr>&attr_newbie) // blessed itemlari belirt
act.message @38,,1 [Newbified]
endif
if (<act.type> == t_container)
//if !(<act.baseid> == i_strong_box)
//if ((<act.attr>&attr_move_never) && !(strmatch('<act.region.tag0.owner>','0')) && (<act.region.type> == <region.type>))
// act.message @39,,1 [Sabit]
//endif
if (<act.baseid> == i_bones)
act.message @1153,,1 [Eşya: <act.rescount>]
act.message @1153,,1 <act.name>
elseif (<act.rescount> > 0)
act.message @1153,,1 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message @1153,,1 <act.typedef.name>
endif
//if !(<act.topobj.id> == c_player_v)
return 1
endif
//endif
endif
endif
if ((<act.topobj.uid> == <uid>)
if (<act.type> == t_weapon_xbow)
act.message @0713,,1 [Bolts: <eval <rescount <act.tdata3>>>]
elseif (<act.type> == t_weapon_bow)
act.message @0713,,1 [Arrows: <eval <rescount <act.tdata3>>>]
endif
endif
Benim fix.scp itemclick bölümü.Newbie eşyaları sorunsuz görebiliyorum ..
Player charla dene,üstünde fix eventi olduğundan emin ol.İtemin newbie olduğundan emin ol.