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Günaydın Arkadaşlar... Elimde Bi Hazine Sistemi war Şu anki Haliyle Map'e Çift Tıklayınca Bi Ok Çıkıor Ve O Ok Hazinenin Bulnduğu Yeri Gösterior...Oraya Gidince Orda Sadece Bi Kasa Oluo Ve O kasayı Herkes Açabilior Bu Sistemi Şu Şekilde düseltip Tekrar Koyarsanız Sevinirm...

Hazineye Çift Tıklayınca Ok Çıkacak Hazinenin Olduğu Yeri Gösterecek Oraya Gidince Tekrar Çift TIklandığında Yaratıkalrla BEraber Bi Kasa Çıkacak... O kadar...

[ITEMDEF i_trs_map_1]
id i_map
type t_map
name level 1 treasure map
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 20.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_1
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.message @0481 hazinen 1 saat icinde kaybolacak!
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 1 saat sonunda hazine kaybolucak.
timer 21600
tag.acilmis 1
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (20.0)
return 1
endif
return 1

on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif

on=@timer
remove
return 1

[ITEMDEF i_trs_map_2]
id i_map
type t_map
name level 2 treasure map
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 40.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_2
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 3 saat sonunda hazine kaybolucak.
timer 21600
tag.acilmis 1
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (40.0)
return 1
endif
return 1

on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif

on=@timer
remove
return 1


[ITEMDEF i_trs_map_3]
id i_map
type t_map
name level 3 treasure map
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 60.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_3
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 3 saat sonunda hazine kaybolucak.
tag.acilmis 1
timer 21600
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (40.0)
return 1
endif
return 1

on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif


on=@timer
remove
return 1

[ITEMDEF i_trs_map_4]
id i_map
type t_map
name Hazine
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 80.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_4
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 3 saat sonunda hazine kaybolucak.
timer 21600
tag.acilmis 1
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (80.0)
return 1
endif
return 1


on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif


on=@timer
remove
return 1

[ITEMDEF i_trs_map_5]
id i_map
type t_map
name level 5 treasure map
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 90.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_5
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 3 saat sonunda hazine kaybolucak.
timer 21600
tag.acilmis 1
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (90.0)
return 1
endif
return 1

on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif


on=@timer
remove
return 1


[ITEMDEF i_trs_map_6]
id i_map
type t_map
name level 6 treasure map
weight 1
VALUE=2

On=@DClick
if (<src.cartography> >= 99.0)
if (<eval <tag.acilmis>>==0)
f_hazine_yerleri
tag.yersectinkro 1
serv.newitem t_tc_6
new.p <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
new.timer 3600
new.tag.acanuid <src.uid>
link <new.uid>
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
src.sms Hazineyi acabilmek icin 3 saatiniz var. 3 saat sonunda hazine kaybolucak.
timer 21600
tag.acilmis 1
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
else
src.sms Hazinenin koordinati <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>. Ipucu: <tag.lugar>.
if (<eval <tag.questoku>>==1)
src.arrowquest
tag.questoku
elseif (<eval <tag.questoku>>==0)
src.arrowquest <eval <tag.tpx>>,<eval <tag.tpy>>,<eval <tag.tpz>>
tag.questoku 1
endif
endif
else
src.syshata Haritada yazilanlari anlayacak harita bilgisine sahip degilsiniz. (99.0)
return 1
endif
return 1

on=@click
if (<eval <tag.acilmis>>==0)
message @38,,1 [açılmamış]
else
message @68,,1 [açılmış]
endif

on=@timer
remove
return 1

[ITEMDEF i_tc_1]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1

ON=@Create
MORE=0515
MOREY=985
MOREX=1
COLOR=0455
attr 010
TYPE=02

ON=@DClick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF


ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 1)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 1)

[ITEMDEF i_tc_2]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1

ON=@Create
MOREY=985
MORE=0515
MOREX=2
COLOR=0455
attr 010
TYPE=02

ON=@DClick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF

ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 2)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 2)

[ITEMDEF i_tc_3]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1

ON=@Create
MOREY=985
MORE=0515
MOREX=3
COLOR=0455
attr 010
TYPE=02
on=@dclick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF

ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 3)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 3)

[ITEMDEF i_tc_4]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1

ON=@Create
MOREY=985
MORE=0515
MOREX=4
COLOR=0455
attr 010
TYPE=02

ON=@DClick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF

ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 4)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 4)

[ITEMDEF i_tc_5]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1

ON=@Create
MOREY=985
MORE=0515
MOREX=5
COLOR=0455
attr 010
TYPE=02

ON=@DClick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF

ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 5)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 5)

[ITEMDEF i_tc_6]
NAME=treasure chest
ID=i_chest_metal
TYPE=t_container_locked
FLIP=1
WEIGHT=1


ON=@Create
MOREY=985
MORE=0515
MOREX=6
COLOR=0455
attr 010
TYPE=02


ON=@DClick
if (0<tag.hazinenpc1>) || (0<tag.hazinenpc2>) || (0<tag.hazinenpc3>) || (0<tag.hazinenpc4>) || (0<tag.hazinenpc5>)
src.syshata Cikan yaratiklarin tamaminin olmesi gerekiyor.
return 1
elseIF ( <TYPE> == t_container )
TIMER=240
RETURN 0
ENDIF

ON=@Timer
REMOVE
RETURN 1

ON=@Click
message @1153 a Treasure Chest (Level 6)
RETURN 1

CATEGORY=Treasure Chest
SUBSECTION=Treasure Chest
DESCRIPTION=Treasure Chest (lvl 6)

// Level 1 Chest Kaldırıldı.

[TEMPLATE T_TC_1]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 1
CONTAINER=i_tc_1
TYPE=t_container_locked
ITEM=i_gold,50000
ITEM=i_gold,{15000 25000}
ITEM=RANDOM_PlateMAIL_defense
ITEM=RANDOM_PlateMAIL_invulnerability,R1
ITEM={ i_SCIMITAR_ruin 1 i_HALBERD_ruin 1 i_BARDICHE_ruin 1 i_CUTLASS_ruin 1 i_sword_viking_ruin 1 i_KATANA_ruin 1 i_BROADSWORD_ruin 1 i_sword_long_ruin 1 i_PITCHFORK_ruin 1 i_KRYSS_ruin 1 i_SPEAR_ruin 1 i_SPEAR_SHORT_ruin 1 i_WAR_FORK_ruin 1 i_CLUB_ruin 1 i_MACE_ruin 1 i_MAUL_ruin 1 i_mace_war_ruin 1 i_HAMMER_PICK_ruin 1 i_hammer_war_ruin 1}
ITEM={ i_SCIMITAR_ruin 1 i_HALBERD_ruin 1 i_BARDICHE_ruin 1 i_CUTLASS_ruin 1 i_sword_viking_ruin 1 i_KATANA_ruin 1 i_BROADSWORD_ruin 1 i_sword_long_ruin 1 i_PITCHFORK_ruin 1 i_KRYSS_ruin 1 i_SPEAR_ruin 1 i_SPEAR_SHORT_ruin 1 i_WAR_FORK_ruin 1 i_CLUB_ruin 1 i_MACE_ruin 1 i_MAUL_ruin 1 i_mace_war_ruin 1 i_HAMMER_PICK_ruin 1 i_hammer_war_ruin 1}
ITEM={ i_SCIMITAR_ruin 1 i_HALBERD_ruin 1 i_BARDICHE_ruin 1 i_CUTLASS_ruin 1 i_sword_viking_ruin 1 i_KATANA_ruin 1 i_BROADSWORD_ruin 1 i_sword_long_ruin 1 i_PITCHFORK_ruin 1 i_KRYSS_ruin 1 i_SPEAR_ruin 1 i_SPEAR_SHORT_ruin 1 i_WAR_FORK_ruin 1 i_CLUB_ruin 1 i_MACE_ruin 1 i_MAUL_ruin 1 i_mace_war_ruin 1 i_HAMMER_PICK_ruin 1 i_hammer_war_ruin 1}
ITEM=i_tc_bs3
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[TEMPLATE T_TC_2]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 2
CONTAINER=i_tc_2
TYPE=t_container_locked
ITEM=i_gold,50000
ITEM=i_gold,{15000 25000}
ITEM=RANDOM_PLATEMAIL_guarding,R2
ITEM={i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM={i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM=i_tc_bs6
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[TEMPLATE T_TC_3]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 3
CONTAINER=i_tc_3
TYPE=t_container_locked
ITEM=i_gold,{35000 40000}
ITEM=RANDOM_PlatemaiL_guarding
ITEM={i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM={i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM={i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM=i_tc_bs6
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[TEMPLATE T_TC_4]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 4
CONTAINER=i_tc_4
TYPE=t_container_locked
ITEM=i_gold,{40000 45000}
ITEM=RANDOM_Platemail_Hardening,R2
ITEM={ i_SCIMITAR_might 1 i_HALBERD_might 1 i_BARDICHE_might 1 i_CUTLASS_might 1 i_sword_viking_might 1 i_KATANA_might 1 i_BROADSWORD_might 1 i_sword_long_might 1 i_PITCHFORK_might 1 i_KRYSS_might 1 i_SPEAR_might 1 i_SPEAR_SHORT_might 1 i_WAR_FORK_might 1 i_CLUB_might 1 i_MACE_might 1 i_MAUL_might 1 i_mace_war_might 1 i_HAMMER_PICK_might 1 i_hammer_war_might 1}
ITEM={ i_SCIMITAR_force 1 i_HALBERD_force 1 i_BARDICHE_force 1 i_CUTLASS_force 1 i_sword_viking_force 1 i_KATANA_force 1 i_BROADSWORD_force 1 i_sword_long_force 1 i_PITCHFORK_force 1 i_KRYSS_force 1 i_SPEAR_force 1 i_SPEAR_SHORT_force 1 i_WAR_FORK_force 1 i_CLUB_force 1 i_MACE_force 1 i_MAUL_force 1 i_mace_war_force 1 i_HAMMER_PICK_force 1 i_hammer_war_force 1}
ITEM={ i_SCIMITAR_force 1 i_HALBERD_force 1 i_BARDICHE_force 1 i_CUTLASS_force 1 i_sword_viking_force 1 i_KATANA_force 1 i_BROADSWORD_force 1 i_sword_long_force 1 i_PITCHFORK_force 1 i_KRYSS_force 1 i_SPEAR_force 1 i_SPEAR_SHORT_force 1 i_WAR_FORK_force 1 i_CLUB_force 1 i_MACE_force 1 i_MAUL_force 1 i_mace_war_force 1 i_HAMMER_PICK_force 1 i_hammer_war_force 1}
ITEM=i_tc_bs9
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[TEMPLATE T_TC_5]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 5
CONTAINER=i_tc_5
TYPE=t_container_locked
ITEM=i_gold,{45000 55000}
ITEM=RANDOM_platemail_fortification
ITEM={ i_SCIMITAR_force 1 i_HALBERD_force 1 i_BARDICHE_force 1 i_CUTLASS_force 1 i_sword_viking_force 1 i_KATANA_force 1 i_BROADSWORD_force 1 i_sword_long_force 1 i_PITCHFORK_force 1 i_KRYSS_force 1 i_SPEAR_force 1 i_SPEAR_SHORT_force 1 i_WAR_FORK_force 1 i_CLUB_force 1 i_MACE_force 1 i_MAUL_force 1 i_mace_war_force 1 i_HAMMER_PICK_force 1 i_hammer_war_force 1}
ITEM={ i_SCIMITAR_power 1 i_HALBERD_power 1 i_BARDICHE_power 1 i_CUTLASS_power 1 i_sword_viking_power 1 i_KATANA_power 1 i_BROADSWORD_power 1 i_sword_long_power 1 i_PITCHFORK_power 1 i_KRYSS_power 1 i_SPEAR_power 1 i_SPEAR_SHORT_power 1 i_WAR_FORK_power 1 i_CLUB_power 1 i_MACE_power 1 i_MAUL_power 1 i_mace_war_power 1 i_HAMMER_PICK_power 1 i_hammer_war_power 1}
ITEM={ i_SCIMITAR_power 1 i_HALBERD_power 1 i_BARDICHE_power 1 i_CUTLASS_power 1 i_sword_viking_power 1 i_KATANA_power 1 i_BROADSWORD_power 1 i_sword_long_power 1 i_PITCHFORK_power 1 i_KRYSS_power 1 i_SPEAR_power 1 i_SPEAR_SHORT_power 1 i_WAR_FORK_power 1 i_CLUB_power 1 i_MACE_power 1 i_MAUL_power 1 i_mace_war_power 1 i_HAMMER_PICK_power 1 i_hammer_war_power 1}
ITEM=i_tc_bs12
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[TEMPLATE t_tc_6]
NAME=treasure chest
CATEGORY=treasure chest
SUBSECTION=Warrior
DESCRIPTION=Level 6
CONTAINER=i_tc_6
TYPE=t_container_locked
morey=985
ITEM=RANDOM_PLATEMAIL_invulnerability
ITEM=i_deed_bless
ITEM=i_gold,{60000 75000}
ITEM=RANDOM_PlateMAIL_defense
ITEM={ i_SCIMITAR_vanq 1 i_HALBERD_vanq 1 i_BARDICHE_vanq 1 i_CUTLASS_vanq 1 i_sword_viking_vanq 1 i_KATANA_vanq 1 i_BROADSWORD_vanq 1 i_sword_long_vanq 1 i_PITCHFORK_vanq 1 i_KRYSS_vanq 1 i_SPEAR_vanq 1 i_SPEAR_SHORT_vanq 1 i_WAR_FORK_vanq 1 i_CLUB_vanq 1 i_MACE_vanq 1 i_MAUL_vanq 1 i_mace_war_vanq 1 i_HAMMER_PICK_vanq 1 i_hammer_war_vanq 1}
ITEM={ i_SCIMITAR_vanq 1 i_HALBERD_vanq 1 i_BARDICHE_vanq 1 i_CUTLASS_vanq 1 i_sword_viking_vanq 1 i_KATANA_vanq 1 i_BROADSWORD_vanq 1 i_sword_long_vanq 1 i_PITCHFORK_vanq 1 i_KRYSS_vanq 1 i_SPEAR_vanq 1 i_SPEAR_SHORT_vanq 1 i_WAR_FORK_vanq 1 i_CLUB_vanq 1 i_MACE_vanq 1 i_MAUL_vanq 1 i_mace_war_vanq 1 i_HAMMER_PICK_vanq 1 i_hammer_war_vanq 1}
ITEM=i_tc_bs15
ITEM=i_egg_ostard,R1
CONTAINER=i_bag
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat
ITEM=i_potion_curegreat
ITEM=i_potion_healgreat
ITEM=i_potion_curegreat

[events e_hazinenpc]
on=@death
if (0<tag.hazinekod1>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc1 0
endif
if (0<tag.hazinekod2>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc2 0
endif
if (0<tag.hazinekod3>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc3 0
endif
if (0<tag.hazinekod4>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc4 0
endif
if (0<tag.hazinekod5>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc5 0
endif
if (0<tag.hazinekod6>)
try uid.<tag.hazinesandikuid>.tag.hazinenpc6 0
endif

[function f_hazine_yerleri]
if !(0<tag.yersectinkro>)
DORAND 22
BEGIN
tag.tpx=1250
tag.tpy=2581
tag.tpz=0
tag.lugar="Trinsic'in batisi"
END
BEGIN
tag.tpx=1899
tag.tpy=2375
tag.tpz=0
tag.lugar="Trinsic'in kuzeybatisi"
END
BEGIN
tag.tpx=1479
tag.tpy=1881
tag.tpz=0
tag.lugar="Britain'in guneybatisi, okyanusun karayla bulustugu yerde"
END
BEGIN
tag.tpx=1177
tag.tpy=2156
tag.tpz=0
tag.lugar="Britain'in guneyi, gezginlerin kayboldugu yerde"
END
BEGIN
tag.tpx=1857
tag.tpy=856
tag.tpz=0
tag.lugar="Sands of Compassion"
END
BEGIN
tag.tpx=2636
tag.tpy=889
tag.tpz=0
tag.lugar="Vesper'in, daglarin ilersinde"
END
BEGIN
tag.tpx=5139
tag.tpy=970
tag.tpz=0
tag.lugar="Destard'daki ucundu volkanda"
END
BEGIN
tag.tpx=627
tag.tpy=1487
tag.tpz=0
tag.lugar="Yew'den sonra, orclarin dogdugu yerde"
END
BEGIN
tag.tpx=1652
tag.tpy=2894
tag.tpz=0
tag.lugar="Trinsic'den sonra, gizli gecitin oralarda"
END
BEGIN
tag.tpx=4708
tag.tpy=3607
tag.tpz=0
tag.lugar="Avatar Isle'daki ilk volkanin solunda"
END
BEGIN
tag.tpx=2447
tag.tpy=3612
tag.tpz=0
tag.lugar="Marble island'in solunda"
END
BEGIN
tag.tpx=1137
tag.tpy=508
tag.tpz=0
tag.lugar="Kutsal Justice shrine'in yakinlarinda"
END
BEGIN
tag.tpx=2190
tag.tpy=1409
tag.tpz=0
tag.lugar="At the first bone pile of the dock of the home of the orcs at Cove"
END
BEGIN
tag.tpx=6119
tag.tpy=219
tag.tpz=22
tag.lugar="Tum dungeonlardan buyuk bir dungeonda. Ici kanla dolu odanin icinde"
END
BEGIN
tag.tpx=2006
tag.tpy=2933
tag.tpz=0
tag.lugar="Trinsic'in sonlarina dogru"
END
BEGIN
tag.tpx=1606
tag.tpy=3531
tag.tpz=0
tag.lugar="Hidden Vale'daki sahilde"
END
BEGIN
tag.tpx=5754
tag.tpy=2922
tag.tpz=28
tag.lugar="Cok sicak bir dungeon, tipki cehennem gibi"
END
BEGIN
tag.tpx=5211
tag.tpy=2312
tag.tpz=28
tag.lugar="Cok iyi gizlenmis cok soguk bir dungeonda"
END
BEGIN
tag.tpx=733
tag.tpy=1152
tag.tpz=0
tag.lugar="Yew Cemitery'den sonra.."
END
BEGIN
tag.tpx=5199
tag.tpy=616
tag.tpz=0
tag.lugar="Deceit'te, orclarin yemek yedikleri yerde"
END
BEGIN
tag.tpx=5294
tag.tpy=3681
tag.tpz=12
tag.lugar="Delucia'nin koprunun arka taraflarinda agaclarin arasinda cok iyi gizlenmis bir yerde"
END
BEGIN
tag.tpx=5180
tag.tpy=3365
tag.tpz=33
tag.lugar="Degerli bir spawn'in yakinlarinda cok iyi korunan bir yerde"
END
BEGIN
tag.tpx=1439
tag.tpy=1228
tag.tpz=0
tag.lugar="Britain mezarligin yukarilarinda magaralarin birinde"
END
BEGIN
tag.tpx=1628
tag.tpy=787
tag.tpz=0
tag.lugar="Magaralarin cok yukarisinda buyuk bir bosluk var, agaclik bolgelere bir yerde"
END
BEGIN
tag.tpx=2549
tag.tpy=1256
tag.tpz=0
tag.lugar="Cove sehrinin cok arkasinda denizin yanlarinda, cok iyi korunan bir yerde"
END
BEGIN
tag.tpx=2549
tag.tpy=1256
tag.tpz=0
tag.lugar="Cove sehrinin cok arkasinda denizin yanlarinda, cok iyi korunan bir yerde"
END
BEGIN
tag.tpx=2581
tag.tpy=890
tag.tpz=0
tag.lugar="Buccaneer's den sehrinin yukarisindaki magaralardan birinde"
END
BEGIN
tag.tpx=595
tag.tpy=1076
tag.tpz=0
tag.lugar="Yew sehrinin ciftliklerinin birinde"
END
BEGIN
tag.tpx=661
tag.tpy=842
tag.tpz=0
tag.lugar="Yew sehrinde cok buyuk bir yapinin yakininda"
END
ENDDO
endif

[EOF]
Şimdiden Teşekkürler...
Bu scriptte sorun yok tek staff çardan açmayı deneme veya .gm=0 yaz ve dene.Bence başka hazine sistemi edin.
evet sorun yok ben denedim sadece .gm 0 yap okadar staffken tabi her kutuyu açarsın :D
Hocam Benim Sorunum Kasanın Açılması değil ki... Haritaya Çift Tıklayınca Kasa Direk Dünyada Waroluor... Ben Bunu Şu Şekilde İstiorum Mesela Haritaya Çift Tıklayınca Ok Çıkıo Ve Hazinenin Yerini Gösterio Oraya Gittiğinde Kasa Olmayacak Tam Merkeze Gelince Bi Kez Daha Çift Tıklayınca Kasa Ve Yaratıklar Çıkacak...
tamam

şöle yap newnpc yap adamın bulunduğu yada haritanın moreundaki postionı olsun npcnin. hatta kutuyu home u bile yapabilrsin yaratıkların. yada newitem worldgem bit çıakrrsın 5-6 tane more ları da ayarlarsın işte homedist adı falan. sonra haritaya çift tıklayınca adamın olduğu positionda kutu çıkar yaratıklar çıkar kutuya çift tıkladıktan 1 saat sonrada yaratıkları silersin. yada daha uzun bi süre sonra. anlamadıysan msnden yaz :D
Up+++

Beyler Us Da Bi topıc vardı bi binege 2 kişi binmesi icin onun scp sını arıyorum acaba o lınkı bulabılen varmı ??
Hazinede Yaratıklar Çıkmıor Sorun o işte ....

Bu konu Owner_Jin tarafından düzenlendi(2008-07-30 21:21, 15 yıl önce)
sitede olması lazım ben geçenlerde almıştım oradan biliyorum
spawn koyup dene owner
Belki bu işini görür burda scriptlerde

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