[DIALOG d_CHARPROP1]// prop sheet.
70, 70 // this is always the size.
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
gumppic 325 15 2000
tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
page 1
gumppic 4 2 5007
button 92 2 5006 5007 1 2 802
button 180 2 5006 5007 1 3 803
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 2
text 15 70 0 5
text 75 70 0 6
button 10 95 2443 2444 1 0 3
text 15 95 0 7
text 75 95 0 8
button 10 120 2443 2444 1 0 4
text 15 120 0 9
text 75 120 0 10
button 10 145 2443 2444 1 0 5
text 15 145 0 11
text 75 145 0 12
button 10 170 2443 2444 1 0 6
text 15 170 0 13
text 75 170 0 14
button 10 195 2443 2444 1 0 7
text 15 195 0 15
text 75 195 0 16
button 10 220 2443 2444 1 0 8
text 15 220 0 17
text 75 220 0 18
button 10 245 2443 2444 1 0 9
text 15 245 0 19
text 75 245 0 20
button 10 270 2443 2444 1 0 10
text 15 270 0 21
text 75 270 0 22
button 10 295 2443 2444 1 0 11
text 15 295 0 23
text 75 295 0 24
button 10 320 2443 2444 1 0 12
text 15 320 0 25
text 75 320 0 26
button 10 345 2443 2444 1 0 13
text 15 345 0 27
text 75 345 0 28
button 10 370 2443 2444 1 0 14
text 15 370 0 29
text 75 370 0 30
text 320 370 100 31
button 365 340 2443 2444 1 0 15
text 370 340 50 31
text 430 340 50 32
button 365 370 2443 2444 1 0 16
text 370 370 50 33
text 430 370 50 34
button 365 400 2443 2444 1 0 17
text 370 400 50 35
text 430 400 50 36
text 430 290 2100 37
text 150 370 2100 38
button 240 370 4011 4013 1 0 18
[DIALOG d_CHARPROP1 TEXT]
Character Properties 1
1
2
3
Change Value
Serial
<SERIAL>
Acct
<ACCOUNT>
Name
<NAME>
Title
<TITLE>
Color
<COLOR>
OSkin
<OSKIN>
ID
<ID>
Body
<BODY>
OBody
<OBODY>
Timer
<TIMER>
P
<P>
Home
<HOME>
Action
<ACTION>
NPC
<NPC>
Owner
<MEMORYFINDTYPE.02.LINK.NAME>
Speech
<SPEECH>
<DISPIDDEC>
Action Menu
[DIALOG d_CHARPROP1 BUTTON]
ON=802
DIALOG d_CHARPROP2
ON=803
DIALOG d_CHARPROP3
ON=2
TRYP 255 INPDLG SERIAL 8
ON=3
TRYP 6 INPDLG=ACCOUNT 30
ON=4
TRYP 3 INPDLG=NAME 30
ON=5
TRYP 4 INPDLG=TITLE 30
ON=6
TRYP 3 INPDLG=COLOR 6
ON=7
TRYP 3 INPDLG=OSKIN 6
ON=8
TRYP 3 INPDLG=ID 30
ON=9
TRYP 3 INPDLG=BODY 30
ON=10
TRYP 3 INPDLG=OBODY 30
ON=11
TRYP 4 INPDLG=TIMER 8
ON=12
TRYP 3 INPDLG=P 16
ON=13
TRYP 3 INPDLG=HOME 16
ON=14
TRYP 4 INPDLG=ACTION 3
ON=15
TRYP 4 INPDLG=NPC 4
ON=16
SRC.SYSMESSAGE This belongs to <MEMORYFINDTYPE.02.NAME 8>
ON=17
TRYP 4 INPDLG=SPEECH 20
ON=18
IF (<ACTION>==-1)
SRC.MESSAGE @50 Doing nothing.
elif ((<ACTION> >= SKILL_ANATOMY) && (<ACTION> <= SKILL_SPELLWEAVING))
SRC.MESSAGE @50 Using the skill <SERV.SKILL(<EVAL (<ACTION>&0000000ff)>).KEY>.
elif <ACTION>==064
SRC.MESSAGE @50 Npc following someone.
elif <ACTION>==065
SRC.MESSAGE @50 Npc standing.
elif <ACTION>==066
SRC.MESSAGE @50 Npc going somewhere.
elif <ACTION>==067
SRC.MESSAGE @50 Npc wandering.
ELSE
SRC.MESSAGE @50 Action not in this menu.
endif
[DIALOG d_CHARPROP2]
70, 70
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
gumppic 325 15 2000
tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
page 1
button 4 2 5006 5007 1 1 801
gumppic 92 2 5007
button 180 2 5006 5007 1 3 803
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 1
text 15 70 1100 5
text 75 70 0 6
button 150 70 2443 2444 1 0 18
text 155 70 1100 38
text 215 70 0 39
button 10 95 2443 2444 1 0 2
text 15 95 3 7
text 75 95 0 8
button 150 95 2443 2444 1 0 19
text 155 95 3 40
text 215 95 0 41
button 10 120 2443 2444 1 0 3
text 15 120 450 9
text 75 120 0 10
button 150 120 2443 2444 1 0 20
text 155 120 450 42
text 215 120 0 43
button 10 145 2443 2444 1 0 4
text 15 145 1100 11
text 75 145 0 12
button 150 145 2443 2444 1 0 21
text 155 145 1100 44
text 215 145 0 45
button 10 170 2443 2444 1 0 5
text 15 170 3 13
text 75 170 0 14
button 150 170 2443 2444 1 0 22
text 155 170 3 46
text 215 170 0 47
button 10 195 2443 2444 1 0 6
text 15 195 450 15
text 75 195 0 16
button 150 195 2443 2444 1 0 23
text 155 195 450 48
text 215 195 0 49
button 10 220 2443 2444 1 0 7
text 15 220 0 17
text 75 220 0 18
button 10 245 2443 2444 1 0 8
text 15 245 0 19
text 75 245 0 20
button 10 270 2443 2444 1 0 9
text 15 270 0 21
text 75 270 0 22
button 10 295 2443 2444 1 0 10
text 15 295 0 23
text 75 295 0 24
button 10 320 2443 2444 1 0 11
text 15 320 0 25
text 75 320 0 26
button 10 345 2443 2444 1 0 12
text 15 345 0 27
text 75 345 0 28
button 10 370 2443 2444 1 0 13
text 15 370 0 29
text 75 370 0 30
text 430 290 2100 31
button 155 245 2443 2444 1 0 14
text 160 245 0 32
text 220 245 0 33
button 155 270 2443 2444 1 0 15
text 160 270 0 34
text 220 270 0 35
button 155 295 2443 2444 1 0 16
text 160 295 58 36
text 220 295 58 37
button 155 315 2443 2444 1 0 25
dtext 160 315 80 mWeight
dtext 220 315 80 <MODMAXWEIGHT>
button 155 355 4011 4013 1 0 17
dtext 187 355 1110 Empty the backpack
button 155 375 4011 4013 1 0 24
dtext 187 375 1120 Delete the backpack
[DIALOG d_CHARPROP2 TEXT]
Character Properties 2
1
2
3
Change Value
oSTR
<OSTR>
oINT
<OINT>
oDEX
<ODEX>
Hits
<HITS>
Mana
<MANA>
Stam
<STAMINA>
Karma
<KARMA>
Fame
<FAME>
Kills
<KILLS>
Food
<FOOD>
Flags
<FLAGS>
Plot1
<TAG0.PLOT1>
Plot2
<TAG0.PLOT2>
<DISPIDDEC>
Exp
<EXP>
Level
<LEVEL>
mAR
<MODAR>
mSTR
<MODSTR>
mINT
<MODINT>
mDEX
<MODDEX>
mHits
<MAXHITS>
mMana
<MAXMANA>
mStam
<MAXSTAM>
[DIALOG d_CHARPROP2 BUTTON]
ON=801
DIALOG=d_CHARPROP1
ON=803
DIALOG=d_CHARPROP3
ON=1
TRYP 4 INPDLG=OSTR 5
ON=2
TRYP 4 INPDLG=OINT 5
ON=3
TRYP 4 INPDLG=ODEX 5
ON=4
TRYP 4 INPDLG=HITS 5
ON=5
TRYP 4 INPDLG=MANA 5
ON=6
TRYP 4 INPDLG=STAMINA 5
ON=7
TRYP 4 INPDLG=KARMA 5
ON=8
TRYP 4 INPDLG=FAME 5
ON=9
TRYP 4 INPDLG=KILLS 5
ON=10
TRYP 3 INPDLG=FOOD 4
ON=11
TRYP 4 INPDLG=FLAGS 9
ON=12
TRYP 6 INPDLG=TAG.PLOT1 4
ON=13
TRYP 6 INPDLG=TAG.PLOT2 4
ON=14
TRYP 4 INPDLG=EXP 6
ON=15
TRYP 4 INPDLG=LEVEL 6
ON=16
TRYP 4 INPDLG=MODAR 5
ON=17
SRC.TARG.FINDLAYER(21).EMPTY
ON=18
TRYP 6 INPDLG=MODSTR 5
ON=19
TRYP 6 INPDLG=MODINT 5
ON=20
TRYP 6 INPDLG=MODDEX 5
ON=21
TRYP 4 INPDLG=MAXHITS 5
ON=22
TRYP 4 INPDLG=MAXMANA 5
ON=23
TRYP 4 INPDLG=MAXSTAM 5
ON=24
SRC.TARG.FINDLAYER(21).REMOVE
ON=25
TRYP 4 INPDLG=MODMAXWEIGHT 5
[DIALOG d_CHARPROP3]
70, 70
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
//gumppic 325 15 2000
//tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
text 210 50 80 4
text 410 50 80 4
button 410 25 2443 2444 1 0 51
text 285 25 1100 105
text 415 25 0 106
page 1
button 4 2 5006 5007 1 1 801
button 92 2 5006 5007 1 2 802
gumppic 180 2 5007
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 1
text 15 70 0 5
text 75 70 0 6
button 10 90 2443 2444 1 0 2
text 15 90 0 7
text 75 90 0 8
button 10 110 2443 2444 1 0 3
text 15 110 0 9
text 75 110 0 10
button 10 130 2443 2444 1 0 4
text 15 130 0 11
text 75 130 0 12
button 10 150 2443 2444 1 0 5
text 15 150 0 13
text 75 150 0 14
button 10 170 2443 2444 1 0 6
text 15 170 0 15
text 75 170 0 16
button 10 190 2443 2444 1 0 7
text 15 190 0 17
text 75 190 0 18
button 10 210 2443 2444 1 0 8
text 15 210 0 19
text 75 210 0 20
button 10 230 2443 2444 1 0 9
text 15 230 0 21
text 75 230 0 22
button 10 250 2443 2444 1 0 10
text 15 250 0 23
text 75 250 0 24
button 10 270 2443 2444 1 0 11
text 15 270 0 25
text 75 270 0 26
button 10 290 2443 2444 1 0 12
text 15 290 0 27
text 75 290 0 28
button 10 310 2443 2444 1 0 13
text 15 310 0 29
text 75 310 0 30
button 10 330 2443 2444 1 0 14
text 15 330 0 31
text 75 330 0 32
button 10 350 2443 2444 1 0 15
text 15 350 0 33
text 75 350 0 34
button 10 370 2443 2444 1 0 16
text 15 370 0 35
text 75 370 0 36
button 210 70 2443 2444 1 0 17
text 215 70 0 37
text 275 70 0 38
button 210 90 2443 2444 1 0 18
text 215 90 0 39
text 275 90 0 40
button 210 110 2443 2444 1 0 19
text 215 110 0 41
text 275 110 0 42
button 210 130 2443 2444 1 0 20
text 215 130 0 43
text 275 130 0 44
button 210 150 2443 2444 1 0 21
text 215 150 0 45
text 275 150 0 46
button 210 170 2443 2444 1 0 22
text 215 170 0 47
text 275 170 0 48
button 210 190 2443 2444 1 0 23
text 215 190 0 49
text 275 190 0 50
button 210 210 2443 2444 1 0 24
text 215 210 0 51
text 275 210 0 52
button 210 230 2443 2444 1 0 25
text 215 230 0 53
text 275 230 0 54
button 210 250 2443 2444 1 0 26
text 215 250 0 55
text 275 250 0 56
button 210 270 2443 2444 1 0 27
text 215 270 0 57
text 275 270 0 58
button 210 290 2443 2444 1 0 28
text 215 290 0 59
text 275 290 0 60
button 210 310 2443 2444 1 0 29
text 215 310 0 61
text 275 310 0 62
button 210 330 2443 2444 1 0 30
text 215 330 0 63
text 275 330 0 64
button 210 350 2443 2444 1 0 31
text 215 350 0 65
text 275 350 0 66
button 210 370 2443 2444 1 0 32
text 215 370 0 67
text 275 370 0 68
button 210 390 2443 2444 1 0 33
text 215 390 0 69
text 275 390 0 70
button 410 70 2443 2444 1 0 34
text 415 70 0 71
text 475 70 0 72
button 410 90 2443 2444 1 0 35
text 415 90 0 73
text 475 90 0 74
button 410 110 2443 2444 1 0 36
text 415 110 0 75
text 475 110 0 76
button 410 130 2443 2444 1 0 37
text 415 130 0 77
text 475 130 0 78
button 410 150 2443 2444 1 0 38
text 415 150 0 79
text 475 150 0 80
button 410 170 2443 2444 1 0 39
text 415 170 0 81
text 475 170 0 82
button 410 190 2443 2444 1 0 40
text 415 190 0 83
text 475 190 0 84
button 410 210 2443 2444 1 0 41
text 415 210 0 85
text 475 210 0 86
button 410 230 2443 2444 1 0 42
text 415 230 0 87
text 475 230 0 88
button 410 250 2443 2444 1 0 43
text 415 250 0 89
text 475 250 0 90
button 410 270 2443 2444 1 0 44
text 415 270 0 91
text 475 270 0 92
button 410 290 2443 2444 1 0 45
text 415 290 0 93
text 475 290 0 94
button 410 310 2443 2444 1 0 46
text 415 310 0 95
text 475 310 0 96
button 410 330 2443 2444 1 0 47
text 415 330 0 97
text 475 330 0 98
button 410 350 2443 2444 1 0 48
text 415 350 0 99
text 475 350 0 100
button 410 370 2443 2444 1 0 49
text 415 370 0 101
text 475 370 0 102
button 410 390 2443 2444 1 0 50
text 415 390 0 103
text 475 390 0 104
[DIALOG d_CHARPROP3 TEXT]
Skills
1
2
3
Change Value
<ALCHEMY>
Alchemy
<ANATOMY>
Anatomy
<ANIMALLORE>
AnimalLore
<ARCHERY>
Archery
<ARMSLORE>
ArmsLore
<BEGGING>
Begging
<BLACKSMITHING>
Blacksmithing
<BOWCRAFT>
Bowcraft
<CAMPING>
Camping
<CARPENTRY>
Carpentry
<CARTOGRAPHY>
Cartography
<COOKING>
Cooking
<DETECTINGHIDDEN>
DetectingHidden
<ENTICEMENT>
Enticement
<EVALUATINGINTEL>
EvaluatingIntel
<FENCING>
Fencing
<FISHING>
Fishing
<FORENSICS>
Forensics
<HEALING>
Healing
<HERDING>
Herding
<HIDING>
Hiding
<INSCRIPTION>
Inscription
<ITEMID>
ItemID
<LOCKPICKING>
LockPicking
<LUMBERJACKING>
Lumberjacking
<MACEFIGHTING>
Macefighting
<MAGERY>
Magery
<MAGICRESISTANCE>
MagicResistance
<MEDITATION>
Meditation
<MINING>
Mining
<MUSICIANSHIP>
Musicianship
<NECROMANCY>
Necromancy
<PARRYING>
Parrying
<PEACEMAKING>
Peacemaking
<POISONING>
Poisoning
<PROVOCATION>
Provocation
<REMOVETRAP>
RemoveTrap
<SNOOPING>
Snooping
<SPIRITSPEAK>
SpiritSpeak
<STEALING>
Stealing
<STEALTH>
Stealth
<SWORDSMANSHIP>
Swordsmanship
<TACTICS>
Tactics
<TAILORING>
Tailoring
<TAMING>
Taming
<TASTEID>
TasteID
<TINKERING>
Tinkering
<TRACKING>
Tracking
<VETERINARY>
Veterinary
<WRESTLING>
Wrestling
Set Allskills to
<SKILLTOTAL>
[DIALOG d_CHARPROP3 BUTTON]
ON=801
DIALOG=d_CHARPROP1
ON=802
DIALOG=d_CHARPROP2
ON=1
TRYP 4 INPDLG=ALCHEMY 5
ON=2
TRYP 4 INPDLG=ANATOMY 5
ON=3
TRYP 4 INPDLG=ANIMALLORE 5
ON=4
TRYP 4 INPDLG=ARCHERY 5
ON=5
TRYP 4 INPDLG=ARMSLORE 5
ON=6
TRYP 4 INPDLG=BEGGING 5
ON=7
TRYP 4 INPDLG=BLACKSMITHING 5
ON=8
TRYP 4 INPDLG=BOWCRAFT 5
ON=9
TRYP 4 INPDLG=CAMPING 5
ON=10
TRYP 4 INPDLG=CARPENTRY 5
ON=11
TRYP 4 INPDLG=CARTOGRAPHY 5
ON=12
TRYP 4 INPDLG=COOKING 5
ON=13
TRYP 4 INPDLG=DETECTINGHIDDEN 5
ON=14
TRYP 4 INPDLG=ENTICEMENT 5
ON=15
TRYP 4 INPDLG=EVALUATINGINTEL 5
ON=16
TRYP 4 INPDLG=FENCING 5
ON=17
TRYP 4 INPDLG=FISHING 5
ON=18
TRYP 4 INPDLG=FORENSICS 5
ON=19
TRYP 4 INPDLG=HEALING 5
ON=20
TRYP 4 INPDLG=HERDING 5
ON=21
TRYP 4 INPDLG=HIDING 5
ON=22
TRYP 4 INPDLG=INSCRIPTION 5
ON=23
TRYP 4 INPDLG=ITEMID 5
ON=24
TRYP 4 INPDLG=LOCKPICKING 5
ON=25
TRYP 4 INPDLG=LUMBERJACKING 5
ON=26
TRYP 4 INPDLG=MACEFIGHTING 5
ON=27
TRYP 4 INPDLG=MAGERY 5
ON=28
TRYP 4 INPDLG=MAGICRESISTANCE 5
ON=29
TRYP 4 INPDLG=MEDITATION 5
ON=30
TRYP 4 INPDLG=MINING 5
ON=31
TRYP 4 INPDLG=MUSICIANSHIP 5
ON=32
TRYP 4 INPDLG=NECROMANCY 5
ON=33
TRYP 4 INPDLG=PARRYING 5
ON=34
TRYP 4 INPDLG=PEACEMAKING 5
ON=35
TRYP 4 INPDLG=POISONING 5
ON=36
TRYP 4 INPDLG=PROVOCATION 5
ON=37
TRYP 4 INPDLG=REMOVETRAP 5
ON=38
TRYP 4 INPDLG=SNOOPING 5
ON=39
TRYP 4 INPDLG=SPIRITSPEAK 5
ON=40
TRYP 4 INPDLG=STEALING 5
ON=41
TRYP 4 INPDLG=STEALTH 5
ON=42
TRYP 4 INPDLG=SWORDSMANSHIP 5
ON=43
TRYP 4 INPDLG=TACTICS 5
ON=44
TRYP 4 INPDLG=TAILORING 5
ON=45
TRYP 4 INPDLG=TAMING 5
ON=46
TRYP 4 INPDLG=TASTEID 5
ON=47
TRYP 4 INPDLG=TINKERING 5
ON=48
TRYP 4 INPDLG=TRACKING 5
ON=49
TRYP 4 INPDLG=VETERINARY 5
ON=50
TRYP 4 INPDLG=WRESTLING 5
ON=51
TRYP 4 INPDLG=ALLSKILLS 5
[DIALOG d_ITEMPROP1]
70, 70
page 0
resizepic 0 0 5100 550 360
text 30 30 0 0
//button 20 320 5200 5201 1 0 900 // cancel
//button 100 320 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 // apply
//button 180 320 5202 5203 1 0 902 // save
button 20 320 5042 5043 1 0 902 // continue
button 180 320 5052 5053 1 0 903 // delete
button 210 320 5050 5051 1 0 904 // bounce
gumppic 275 15 2001
tilepic 350 140 <DISPIDDEC>
text 10 50 0 3
page 1
button 4 2 5007 5006 0 1
button 92 2 5006 5007 1 2 802
text 45 1 0 1
text 133 1 0 2
button 10 70 2443 2444 1 0 2
text 15 70 0 4
text 75 70 0 5
button 10 95 2443 2444 1 0 3
text 15 95 0 6
text 75 95 0 7
button 10 120 2443 2444 1 0 4
text 15 120 0 8
text 75 120 0 9
button 10 145 2443 2444 1 0 5
text 15 145 0 10
text 75 145 0 11
button 10 170 2443 2444 1 0 6
text 15 170 0 12
text 75 170 0 13
button 10 195 2443 2444 1 0 7
text 15 195 0 14
text 75 195 0 15
button 10 220 2443 2444 1 0 8
text 15 220 0 16
text 75 220 0 17
button 10 245 2443 2444 1 0 9
text 15 245 0 18
text 75 245 0 19
button 10 270 2443 2444 1 0 10
text 15 270 0 20
text 75 270 0 21
button 10 295 2443 2444 1 0 11
text 15 295 0 22
text 75 295 0 23
[DIALOG d_ITEMPROP1 TEXT]
Item Properties 1
1
2
Change Value
Serial
<SERIAL>
BaseId
<BASEID>
Name
<NAME>
Color
<COLOR>
Timer
<TIMER>
Pos
<P>
Amount
<AMOUNT>
Type
<TYPE>
More1
<MORE1>
More2
<MORE2>
[DIALOG d_ITEMPROP1 BUTTON]
ON=903
TRY REMOVE
ON=904
TRY BOUNCE
ON=802
DIALOG=d_ITEMPROP2
ON=2
TRYP 255 INPDLG=SERIAL 8
ON=3
TRYP 4 INPDLG=ID 32
ON=4
TRYP 4 INPDLG=NAME 30
ON=5
TRYP 4 INPDLG=COLOR 32
ON=6
TRYP 4 INPDLG=TIMER 8
ON=7
TRYP 4 INPDLG=P 16
ON=8
TRYP 4 INPDLG=AMOUNT 5
ON=9
TRYP 4 INPDLG=TYPE 32
ON=10
TRYP 4 INPDLG=MORE1 32
ON=11
TRYP 4 INPDLG=MORE2 32
[DIALOG d_ITEMPROP2]
70, 70
page 0
resizepic 0 0 5100 550 360
text 30 30 0 0
//button 20 320 5200 5201 1 0 900 // cancel
//button 100 320 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 // apply
//button 180 320 5202 5203 1 0 902 // save
button 20 320 5042 5043 1 0 902 // continue
button 180 320 5052 5053 1 0 903 // delete
button 210 320 5050 5051 1 0 904 // bounce
gumppic 275 15 2001
tilepic 350 140 <DISPIDDEC>
text 10 50 0 3
page 1
button 4 2 5006 5007 1 1 801
button 92 2 5007 5006 0 2
text 45 1 0 1
text 133 1 0 2
button 10 70 2443 2444 1 0 12
text 15 70 0 4
text 75 70 0 5
button 10 95 2443 2444 1 0 13
text 15 95 0 6
text 75 95 0 7
button 10 120 2443 2444 1 0 14
text 15 120 0 8
text 75 120 0 9
button 10 145 2443 2444 1 0 15
text 15 145 0 10
text 75 145 0 11
button 10 170 2443 2444 1 0 16
text 15 170 0 12
text 75 170 0 13
button 10 195 2443 2444 1 0 17
text 15 195 0 14
text 75 195 0 15
button 10 220 2443 2444 1 0 18
text 15 220 0 16
text 75 220 0 17
button 10 245 2443 2444 1 0 19
text 15 245 0 18
text 75 245 0 19
button 10 270 2443 2444 1 0 20
text 15 270 0 20
text 75 270 0 21
button 10 295 2443 2444 1 0 21
text 15 295 0 22
text 75 295 0 23
[DIALOG d_ITEMPROP2 TEXT]
Item Properties 2
1
2
Change Value
Attr
<ATTR>
Weight
<WEIGHT>
Layer
<LAYER>
Instances
<INSTANCES>
Armor
<ARMOR>
Value
<VALUE>
Dye
<DYE>
MoreP
<MOREP>
Link
<LINK>
DispID
<DISPID>
[DIALOG d_ITEMPROP2 BUTTON]
ON=903
TRY REMOVE
ON=904
TRY BOUNCE
ON=801
DIALOG=d_ITEMPROP1
ON=12
TRYP 4 INPDLG=ATTR 4
ON=13
TRYP 4 INPDLG=WEIGHT 4
ON=14
TRYP 5 INPDLG=LAYER 2
ON=15
TRYP 4 INPDLG=INSTANCES 4
ON=16
TRYP 4 INPDLG=ARMOR 4
ON=17
TRYP 4 INPDLG=VALUE 7
ON=18
TRYP 4 INPDLG=DYE 4
ON=19
TRYP 4 INPDLG=MOREP 16
ON=20
TRYP 4 INPDLG=LINK 8
[plevel 2]
infos
[FUNCTION infos]
targetf infos_gump
[function infos_gump]
IF (<argo.isitem>)
try uid.<argo.uid>.dialog d_infos_item 1
ELSEIF !(<argo.isitem>)
IF (<ARGO.ISPLAYER>)
IF (<ARGO.ACCOUNT.PLEVEL> > <ACCOUNT.PLEVEL>)
return 1
ENDIF
ENDIF
try uid.<argo.uid>.dialog d_infos_player 1
ENDIF
[DIALOG d_infos_item]
150,75
page 0
resizepic 0 0 5054 500 520
resizepic 5 5 3000 490 480
//CHECKERTRANS 0 0 505 521
tilepichue 65 420 <dispiddec> <eval <color>>
PAGE 1
dtext 10 08 1000 Serial
button 75 08 2440 2440 0 0 1
dtext 80 10 100 <uid>
dtext 10 30 1000 Name
button 75 30 2440 2440 1 0 2
dtext 80 32 100 <name>
dtext 10 52 1000 Color
button 75 52 2440 2440 1 0 3
dtext 80 54 100 <color>
dtext 10 74 1000 BaseID
button 75 74 2440 2440 0 0 4
dtext 80 76 100 <baseid>
dtext 10 96 1000 DispID
button 75 96 2440 2440 1 0 5
dtext 80 98 100 <dispid>
dtext 10 118 1000 Type
button 75 118 2440 2440 1 0 6
dtext 80 120 100 <type>
dtext 10 140 1000 Timer
button 75 140 2440 2440 1 0 7
dtext 80 142 100 <timer>
dtext 10 162 1000 Amount
button 75 162 2440 2440 1 0 8
dtext 80 164 100 <amount>
dtext 10 184 1000 Position
button 75 184 2440 2440 1 0 9
dtext 80 186 100 <p>
dtext 10 206 1000 More1
button 75 206 2440 2440 1 0 10
dtext 80 208 100 <more1>
dtext 10 228 1000 More2
button 75 228 2440 2440 1 0 11
dtext 80 230 100 <more2>
dtext 10 250 1000 MoreP
button 75 250 2440 2440 1 0 12
dtext 80 250 100 <morep>
dtext 10 272 1000 MoreX
button 75 272 2440 2440 1 0 13
dtext 80 274 100 <morex>
dtext 10 294 1000 MoreY
button 75 294 2440 2440 1 0 14
dtext 80 296 100 <morey>
dtext 10 316 1000 MoreZ
button 75 316 2440 2440 1 0 15
dtext 80 318 100 <morez>
dtext 10 338 1000 MoreM
button 75 338 2440 2440 1 0 16
dtext 80 340 100 <morem>
dtext 10 360 1000 Weight
button 75 360 2440 2440 0 0 17
dtext 80 362 100 <weight>
dtext 10 382 1000 Layer
button 75 382 2440 2440 1 0 18
dtext 80 386 100 <layer>
dtext 250 08 1000 Armor
button 305 08 2440 2440 0 0 19
dtext 310 10 100 <armor>
dtext 250 30 1000 Hits
button 305 30 2440 2440 1 0 20
dtext 250 52 1000 Instance
button 305 52 2440 2440 0 0 21
dtext 310 54 100 <instances>
dtext 250 74 1000 Value
button 305 74 2440 2440 0 0 22
dtext 310 76 100 <value>
dtext 250 96 1000 Cont
button 305 96 2440 2440 1 0 23
dtext 310 98 100 <cont>
dtext 250 118 1000 Link
button 305 118 2440 2440 1 0 24
dtext 310 120 100 <link>
dtext 320 150 0ad ATTRs
dtext 250 180 1000 Ident
button 305 180 2440 2440 1 0 25
IF (<attr>&attr_identified)
dtext 310 182 100 1
ELSE
dtext 310 182 100 0
ENDIF
dtext 250 202 1000 Decay
button 305 202 2440 2440 1 0 26
IF (<attr>&attr_decay)
dtext 310 204 100 1
ELSE
dtext 310 204 100 0
ENDIF
dtext 250 224 1000 Newbie
button 305 224 2440 2440 1 0 27
IF (<attr>&attr_newbie)
dtext 310 226 100 1
ELSE
dtext 310 226 100 0
ENDIF
dtext 250 246 1000 Move
button 305 246 2440 2440 1 0 28
IF (<attr>&attr_move_always)
dtext 310 248 100 1
ELSE
dtext 310 248 100 0
ENDIF
dtext 250 268 1000 Locked
button 305 268 2440 2440 1 0 29
IF (<attr>&attr_move_never)
dtext 310 270 100 1
ELSE
dtext 310 270 100 0
ENDIF
dtext 250 290 1000 Magic
button 305 290 2440 2440 1 0 30
IF (<attr>&attr_magic)
dtext 310 292 100 1
ELSE
dtext 310 292 100 0
ENDIF
dtext 250 312 1000 Owned
button 305 312 2440 2440 1 0 31
IF (<attr>&attr_owned)
dtext 310 314 100 1
ELSE
dtext 310 314 100 0
ENDIF
dtext 250 334 1000 Invis
button 305 334 2440 2440 1 0 32
IF (<attr>&attr_invis)
dtext 310 336 100 1
ELSE
dtext 310 336 100 0
ENDIF
dtext 250 356 1000 Cursed
button 305 356 2440 2440 1 0 33
IF (<attr>&attr_cursed)
dtext 310 358 100 1
ELSE
dtext 310 358 100 0
ENDIF
dtext 250 378 1000 Blessed
button 305 378 2440 2440 1 0 34
IF (<attr>&attr_blessed)
dtext 310 380 100 1
ELSE
dtext 310 380 100 0
ENDIF
dtext 250 400 1000 ForSale
button 305 400 2440 2440 1 0 35
IF (<attr>&attr_forsale)
dtext 310 402 100 1
ELSE
dtext 310 402 100 0
ENDIF
dtext 248 422 1000 Candecay
button 305 422 2440 2440 1 0 36
IF (<attr>&attr_can_decay)
dtext 310 424 100 1
ELSE
dtext 310 424 100 0
ENDIF
dtext 248 444 1000 Static
button 305 444 2440 2440 1 0 37
IF (<attr>&attr_static)
dtext 310 446 100 1
ELSE
dtext 310 446 100 0
ENDIF
dtext 248 466 1000 Dammed
button 305 466 2440 2440 1 0 38
IF (<attr>&attr_cursed2)
dtext 310 468 100 1
ELSE
dtext 310 468 100 0
ENDIF
dtext 248 488 1000 Sacred
button 305 488 2440 2440 1 0 39
IF (<attr>&attr_blessed2)
dtext 310 490 100 1
ELSE
dtext 310 490 100 0
ENDIF
[DIALOG d_infos_item BUTTON]
ON=0
tag.infos_target=
ON=2
tryp 4 inpdlg name 30
ON=3
tryp 4 inpdlg color 30
ON=5
tryp 4 inpdlg dispid 30
ON=6
tryp 4 inpdlg type 30
ON=7
tryp 4 inpdlg timer 15
ON=8
tryp 4 inpdlg amount 10
ON=9
tryp 4 inpdlg p 17
ON=10
tryp 4 inpdlg more1 20
ON=11
tryp 4 inpdlg more2 20
ON=12
tryp 4 inpdlg morep 20
ON=13
tryp 4 inpdlg morex 20
ON=14
tryp 4 inpdlg morey 20
ON=15
tryp 4 inpdlg morez 20
ON=16
tryp 4 inpdlg morem 3
ON=17
tryp 4 inpdlg weight 11
ON=18
tryp 4 inpdlg layer 2
ON=20
tryp 4 inpdlg hitpoints 25
ON=23
tryp 4 inpdlg cont 33
ON=24
tryp 4 inpdlg link 33
on=25
IF (<attr>&attr_identified)
attr &= ~attr_identified
ELSE
attr |= attr_identified
ENDIF
update
dialog d_infos_item 1
on=26
IF (<attr>&attr_decay)
attr &= ~attr_decay
ELSE
attr |= attr_decay
ENDIF
update
dialog d_infos_item 1
on=27
IF (<attr>&attr_newbie)
attr &= ~attr_newbie
ELSE
attr |= attr_newbie
ENDIF
update
dialog d_infos_item 1
on=28
IF (<attr>&attr_move_always)
attr &= ~attr_move_always
ELSE
attr |= attr_move_always
ENDIF
update
dialog d_infos_item 1
on=29
IF (<attr>&attr_move_never)
attr &= ~attr_move_never
ELSE
attr |= attr_move_never
ENDIF
update
dialog d_infos_item 1
on=30
IF (<attr>&attr_magic)
attr &= ~attr_magic
ELSE
attr |= attr_magic
ENDIF
update
dialog d_infos_item 1
on=31
IF (<attr>&attr_owned)
attr &= ~attr_owned
ELSE
attr |= attr_owned
ENDIF
update
dialog d_infos_item 1
on=32
IF (<attr>&attr_invis)
attr &= ~attr_invis
ELSE
attr |= attr_invis
ENDIF
update
dialog d_infos_item 1
on=33
IF (<attr>&attr_cursed)
attr &= ~attr_cursed
ELSE
attr |= attr_cursed
ENDIF
update
dialog d_infos_item 1
on=34
IF (<attr>&attr_blessed)
attr &= ~attr_blessed
ELSE
attr |= attr_blessed
ENDIF
update
dialog d_infos_item 1
on=35
IF (<attr>&attr_forsale)
attr &= ~attr_forsale
ELSE
attr |= attr_forsale
ENDIF
update
dialog d_infos_item 1
on=36
IF (<attr>&attr_can_decay)
attr &= ~attr_can_decay
ELSE
attr |= attr_can_decay
ENDIF
update
dialog d_infos_item 1
on=37
IF (<attr>&attr_static)
attr &= ~attr_static
ELSE
attr |= attr_static
ENDIF
update
dialog d_infos_item 1
on=38
IF (<attr>&attr_cursed2)
attr &= ~attr_cursed2
ELSE
attr |= attr_cursed2
ENDIF
update
dialog d_infos_item 1
on=39
IF (<attr>&attr_blessed2)
attr &= ~attr_blessed2
ELSE
attr |= attr_blessed2
ENDIF
update
dialog d_infos_item 1
[DIALOG d_infos_player]
150,75
page 0
resizepic 0 0 5054 500 450
resizepic 5 5 3000 490 410
//CHECKERTRANS 0 0 505 455
resizepic 500 0 3600 50 100
button 510 10 2117 2118 0 1 120
button 510 30 2117 2118 0 2 121
button 510 50 2117 2118 0 3 122
button 510 70 2117 2118 0 4 123
dtext 525 8 2010 1
dtext 525 28 2010 2
dtext 525 48 2010 3
dtext 525 68 2010 4
//tilepichue 530 150 <dispiddec> <eval <color>>
page 1
dtext 10 08 1000 Serial
button 75 08 2440 2440 0 0 1
dtext 80 10 100 <uid>
dtext 10 30 1000 Account
button 75 30 2440 2440 0 0 2
dtext 80 32 100 <account>
dtext 10 52 1000 Name
button 75 52 2440 2440 1 0 3
dtext 80 54 100 <name>
dtext 10 74 1000 Title
button 75 74 2440 2440 1 0 4
dtext 80 76 100 <title>
dtext 10 96 1000 Color
button 75 96 2440 2440 1 0 5
dtext 80 98 100 <color>
dtext 10 118 1000 Oskin
button 75 118 2440 2440 1 0 6
dtext 80 120 100 <oskin>
dtext 10 140 1000 ID
button 75 140 2440 2440 1 0 0
dtext 80 142 100 <baseid>
dtext 10 162 1000 Body
button 75 162 2440 2440 1 0 7
dtext 80 164 100 <body>
dtext 10 184 1000 OBody
button 75 184 2440 2440 1 0 8
dtext 80 188 100 <obody>
dtext 10 206 1000 Position
button 75 206 2440 2440 1 0 9
dtext 80 208 100 <p>
dtext 10 228 1000 Home
button 75 228 2440 2440 1 0 10
dtext 80 230 100 <home>
dtext 10 250 1000 Action
button 75 250 2440 2440 1 0 11
dtext 80 252 100 <action>
dtext 10 272 1000 Food
button 75 272 2440 2440 1 0 12
dtext 80 274 100 <food>
dtext 10 294 1000 Npc
button 75 294 2440 2440 0 0 13
dtext 80 296 100 <npc>
dtext 10 316 1000 Speech
button 75 316 2440 2440 1 0 14
dtext 80 318 100 <speechcolor>
dtext 250 08 1000 Str
button 305 08 2440 2440 1 0 15
dtext 310 10 100 <str>
dtext 250 30 1000 Dex
button 305 30 2440 2440 1 0 16
dtext 310 32 100 <dex>
dtext 250 52 1000 Int
button 305 52 2440 2440 1 0 17
dtext 310 54 100 <int>
dtext 250 74 1000 Hits
button 305 74 2440 2440 1 0 18
dtext 310 76 100 <hits>
dtext 250 96 1000 Stam
button 305 96 2440 2440 1 0 19
dtext 310 98 100 <stam>
dtext 250 118 1000 Mana
button 305 118 2440 2440 1 0 20
dtext 310 120 100 <mana>
dtext 250 140 1000 Karma
button 305 140 2440 2440 1 0 21
dtext 310 142 100 <karma>
dtext 250 162 1000 Fame
button 305 162 2440 2440 1 0 22
dtext 310 164 100 <fame>
dtext 250 184 1000 Kills
button 305 184 2440 2440 1 0 23
dtext 310 186 100 <kills>
dtext 250 206 1000 Deaths
button 305 206 2440 2440 1 0 24
dtext 310 208 100 <deaths>
button 15 400 4007 4006 1 0 25
dtext 48 400 036 GuildStone
dtext 40 425 1152 Guild: <getguild>
resizepic 210 390 3500 200 55
dtext 248 400 36 Jail Timer (<eval <findid.i_jail_forgive.timer>/60>)
button 228 402 2117 2118 1 0 26
dtext 230 400 07a1 +
button 378 402 2117 2118 1 0 27
dtext 380 400 07a1 -
button 280 422 2117 2118 1 0 28
dtext 295 420 07a1 Libertar
button 465 421 4007 4006 0 2 29
dtext 250 228 1000 ModStr
button 305 228 2440 2440 1 0 30
dtext 310 230 100 <modstr>
dtext 250 250 1000 ModDex
button 305 250 2440 2440 1 0 31
dtext 310 252 100 <ModDex>
dtext 250 272 1000 ModInt
button 305 272 2440 2440 1 0 32
dtext 310 274 100 <ModInt>
dtext 250 294 1000 Killspk
button 305 294 2440 2440 0 0 33
dtext 310 296 100 <tag0.killspk>
PAGE 2
dtext 10 08 1000 Invulnerability
button 120 08 2445 2445 1 0 34
IF (<flags>&statf_invul)
dtext 125 10 100 1
ELSE
dtext 125 10 100 0
ENDIF
dtext 10 30 1000 Dead
button 120 30 2445 2445 1 0 35
IF (<flags>&statf_dead)
dtext 125 32 100 1
ELSE
dtext 125 32 100 0
ENDIF
dtext 10 52 1000 Paralyzed
button 120 52 2445 2445 1 0 36
IF (<flags>&statf_freeze)
dtext 125 54 100 1
ELSE
dtext 125 54 100 0
ENDIF
dtext 10 74 1000 Invisible
button 120 74 2445 2445 1 0 37
IF (<flags>&statf_invisible)
dtext 125 76 100 1
ELSE
dtext 125 76 100 0
ENDIF
dtext 10 96 1000 Sleeping
button 120 96 2445 2445 1 0 38
IF (<flags>&statf_sleeping)
dtext 125 98 100 1
ELSE
dtext 125 98 100 0
ENDIF
dtext 10 118 1000 Warmode
button 120 118 2445 2445 1 0 39
IF (<flags>&statf_war)
dtext 125 120 100 1
ELSE
dtext 125 120 100 0
ENDIF
dtext 10 140 1000 Reactive Armor
button 120 140 2445 2445 1 0 40
IF (<flags>&statf_reactive)
dtext 125 142 100 1
ELSE
dtext 125 142 100 0
ENDIF
dtext 10 162 1000 Poisoned
button 120 162 2445 2445 1 0 41
IF (<flags>&statf_poisoned)
dtext 125 164 100 1
ELSE
dtext 125 164 100 0
ENDIF
dtext 10 184 1000 Nightsight
button 120 184 2445 2445 1 0 42
IF (<flags>&statf_nightsight)
dtext 125 186 100 1
ELSE
dtext 125 186 100 0
ENDIF
dtext 10 206 1000 Magic Reflect
button 120 206 2445 2445 1 0 43
IF (<flags>&statf_reflection)
dtext 125 208 100 1
ELSE
dtext 125 208 100 0
ENDIF
dtext 10 228 1000 Polymorphed
button 120 228 2445 2445 1 0 44
IF (<flags>&statf_polymorph)
dtext 125 230 100 1
ELSE
dtext 125 230 100 0
ENDIF
dtext 10 250 1000 Incognito
button 120 250 2445 2445 1 0 45
IF (<flags>&statf_incognito)
dtext 125 252 100 1
ELSE
dtext 125 252 100 0
ENDIF
dtext 10 272 1000 Spirit Speak
button 120 272 2445 2445 1 0 46
IF (<flags>&statf_spiritspeak)
dtext 125 274 100 1
ELSE
dtext 125 274 100 0
ENDIF
dtext 10 294 1000 Insubistancial
button 120 294 2445 2445 1 0 47
IF (<flags>&statf_insubstantial)
dtext 125 296 100 1
ELSE
dtext 125 296 100 0
ENDIF
dtext 10 316 1000 Emote Action
button 120 316 2445 2445 1 0 48
IF (<flags>&statf_emoteaction)
dtext 125 318 100 1
ELSE
dtext 125 318 100 0
ENDIF
dtext 10 338 1000 Has Shield
button 120 338 2445 2445 1 0 49
IF (<flags>&statf_hasshield)
dtext 125 340 100 1
ELSE
dtext 125 340 100 0
ENDIF
dtext 10 360 1000 Playing Script
button 120 360 2445 2445 1 0 50
dtext 125 362 100 0
dtext 10 382 1000 Stone
button 120 382 2445 2445 1 0 51
IF (<flags>&statf_stone)
dtext 125 384 100 1
ELSE
dtext 125 384 100 0
ENDIF
dtext 275 08 1000 Record Script
button 385 08 2445 2445 0 0 52
dtext 390 10 100 0
dtext 275 30 1000 Flying
button 385 30 2445 2445 1 0 53
IF (<flags>&statf_fly)
dtext 390 32 100 1
ELSE
dtext 390 32 100 0
ENDIF
dtext 275 52 1000 Spawn
button 385 52 2445 2445 0 0 54
dtext 390 54 100 0
dtext 275 74 1000 Hallucination
button 385 74 2445 2445 1 0 55
IF (<flags>&statf_hallucinating)
dtext 390 76 100 1
ELSE
dtext 390 76 100 0
ENDIF
dtext 275 96 1000 Hidden
button 385 96 2445 2445 1 0 56
IF (<flags>&statf_hidden)
dtext 390 98 100 1
ELSE
dtext 390 98 100 0
ENDIF
dtext 275 118 1000 Indoors
button 385 118 2445 2445 1 0 57
IF (<flags>&statf_indoors)
dtext 390 120 100 1
ELSE
dtext 390 120 100 0
ENDIF
dtext 275 140 1000 Criminal
button 385 140 2445 2445 1 0 58
IF (<flags>&statf_criminal)
dtext 390 142 100 1
ELSE
dtext 390 142 100 0
ENDIF
dtext 275 162 1000 Conjured
button 385 162 2445 2445 1 0 59
IF (<flags>&statf_conjured)
dtext 390 164 100 1
ELSE
dtext 390 164 100 0
ENDIF
dtext 275 184 1000 Pet
button 385 184 2445 2445 1 0 60
IF (<flags>&statf_pet)
dtext 390 186 100 1
ELSE
dtext 390 186 100 0
ENDIF
dtext 275 206 1000 Spawmned
button 385 206 2445 2445 1 0 61
IF (<flags>&statf_spawned)
dtext 390 208 100 1
ELSE
dtext 390 208 100 0
ENDIF
dtext 275 228 1000 Saved
button 385 228 2445 2445 1 0 62
IF (<flags>&statf_saveparity)
dtext 390 230 100 1
ELSE
dtext 390 230 100 0
ENDIF
dtext 275 250 1000 Ridden
button 385 250 2445 2445 1 0 63
IF (<flags>&statf_ridden)
dtext 390 252 100 1
ELSE
dtext 390 252 100 0
ENDIF
dtext 275 272 1000 Mounted
button 385 272 2445 2445 1 0 64
IF (<flags>&statf_onhorse)
dtext 390 274 100 1
ELSE
dtext 390 274 100 0
ENDIF
dtext 275 312 1000 Flags
gumppic 385 312 2445
dtext 390 314 100 <flags>
button 285 372 2311 2312 1 0 65
dtext 340 371 2010 Clear Flags
button 5 421 4014 4015 0 1 66
button 465 421 4007 4006 0 3 67
PAGE 3
dtext 10 08 1000 SkillTotal
gumppic 120 08 2445
dtext 125 10 39 <fval <skilltotal>>
dtext 10 30 1000 Alchemy
button 120 30 2445 2445 1 0 68
dtext 125 32 100 <fval <alchemy>>
dtext 10 52 1000 Anatomy
button 120 52 2445 2445 1 0 69
dtext 125 54 100 <fval <anatomy>>
dtext 10 74 1000 Animal Lore
button 120 74 2445 2445 1 0 70
dtext 125 76 100 <fval <AnimalLore>>
dtext 10 96 1000 ItemID
button 120 96 2445 2445 1 0 71
dtext 125 98 100 <fval <ItemID>>
dtext 10 118 1000 Arms Lore
button 120 118 2445 2445 1 0 72
dtext 125 120 100 <fval <ArmsLore>>
dtext 10 140 1000 Parrying
button 120 140 2445 2445 1 0 73
dtext 125 142 100 <fval <Parrying>>
dtext 10 162 1000 Begging
button 120 162 2445 2445 1 0 74
dtext 125 164 100 <fval <Begging>>
dtext 10 184 1000 Blacksmithy
button 120 184 2445 2445 1 0 75
dtext 125 186 100 <fval <Blacksmithing>>
dtext 10 206 1000 Bowcraft
button 120 206 2445 2445 1 0 76
dtext 125 208 100 <fval <Bowcraft>>
dtext 10 228 1000 Peacemaking
button 120 228 2445 2445 1 0 77
dtext 125 230 100 <fval <Peacemaking>>
dtext 10 250 1000 Camping
button 120 250 2445 2445 1 0 78
dtext 125 252 100 <fval <Camping>>
dtext 10 272 1000 Carpentry
button 120 272 2445 2445 1 0 79
dtext 125 274 100 <fval <Carpentry>>
dtext 10 294 1000 Cartography
button 120 294 2445 2445 1 0 80
dtext 125 296 100 <fval <Cartography>>
dtext 10 316 1000 Cooking
button 120 316 2445 2445 1 0 81
dtext 125 318 100 <fval <Cooking>>
dtext 10 338 1000 Detect Hidden
button 120 338 2445 2445 1 0 82
dtext 125 340 100 <fval <DetectingHidden>>
dtext 10 360 1000 Enticement
button 120 360 2445 2445 1 0 83
dtext 125 362 100 <fval <Enticement>>
dtext 10 382 1000 Eval Int
button 120 382 2445 2445 1 0 84
dtext 125 384 100 <fval <EvaluatingIntel>>
dtext 275 08 1000 Healing
button 385 08 2445 2445 1 0 85
dtext 390 10 100 <fval <Healing>>
dtext 275 30 1000 Fishing
button 385 30 2445 2445 1 0 86
dtext 390 32 100 <fval <Fishing>>
dtext 275 52 1000 Forensics
button 385 52 2445 2445 1 0 87
dtext 390 54 100 <fval <Forensics>>
dtext 275 74 1000 Herding
button 385 74 2445 2445 1 0 88
dtext 390 74 100 <fval <Herding>>
dtext 275 96 1000 Hiding
button 385 96 2445 2445 1 0 89
dtext 390 98 100 <fval <Hiding>>
dtext 275 118 1000 Provocation
button 385 118 2445 2445 1 0 90
dtext 390 120 100 <fval <Provocation>>
dtext 275 140 1000 Inscription
button 385 140 2445 2445 1 0 91
dtext 390 142 100 <fval <Inscription>>
dtext 275 162 1000 Lock Picking
button 385 162 2445 2445 1 0 92
dtext 390 164 100 <fval <LockPicking>>
dtext 275 184 1000 Magery
button 385 184 2445 2445 1 0 93
dtext 390 186 100 <fval <Magery>>
dtext 275 206 1000 Magic Resist
button 385 206 2445 2445 1 0 94
dtext 390 208 100 <fval <MagicResistance>>
dtext 275 228 1000 Tactics
button 385 228 2445 2445 1 0 95
dtext 390 230 100 <fval <Tactics>>
dtext 275 250 1000 Snooping
button 385 250 2445 2445 1 0 96
dtext 390 252 100 <fval <Snooping>>
dtext 275 272 1000 Musicianship
button 385 272 2445 2445 1 0 97
dtext 390 274 100 <fval <Musicianship>>
dtext 275 294 1000 Poisoning
button 385 294 2445 2445 1 0 98
dtext 390 296 100 <fval <Poisoning>>
dtext 275 316 1000 Archery
button 385 316 2445 2445 1 0 99
dtext 390 318 100 <fval <Archery>>
dtext 275 338 1000 Spirit Speak
button 385 338 2445 2445 1 0 100
dtext 390 340 100 <fval <SpiritSpeak>>
dtext 275 360 1000 Stealing
button 385 360 2445 2445 1 0 101
dtext 390 362 100 <fval <Stealing>>
dtext 275 382 1000 Tailoring
button 385 382 2445 2445 1 0 102
dtext 390 384 100 <fval <Tailoring>>
button 5 421 4014 4015 0 2 118
button 465 421 4007 4006 0 4 119
PAGE 4
dtext 10 08 1000 Taming
button 120 08 2445 2445 1 0 103
dtext 125 08 100 <fval <Taming>>
dtext 10 30 1000 TasteID
button 120 30 2445 2445 1 0 104
dtext 125 32 100 <fval <TasteID>>
dtext 10 52 1000 Tinkering
button 120 52 2445 2445 1 0 105
dtext 125 54 100 <fval <Tinkering>>
dtext 10 74 1000 Tracking
button 120 74 2445 2445 1 0 106
dtext 125 76 100 <fval <Tracking>>
dtext 10 96 1000 Veterinary
button 120 96 2445 2445 1 0 107
dtext 125 98 100 <fval <Veterinary>>
dtext 10 118 1000 Swordsmanship
button 120 118 2445 2445 1 0 108
dtext 125 120 100 <fval <Swordsmanship>>
dtext 10 140 1000 Macefighting
button 120 140 2445 2445 1 0 109
dtext 125 142 100 <fval <Macefighting>>
dtext 10 162 1000 Fencing
button 120 162 2445 2445 1 0 110
dtext 125 164 100 <fval <Fencing>>
dtext 10 184 1000 Wrestling
button 120 184 2445 2445 1 0 111
dtext 125 186 100 <fval <Wrestling>>
dtext 10 206 1000 Lumberjacking
button 120 206 2445 2445 1 0 112
dtext 125 208 100 <fval <Lumberjacking>>
dtext 10 228 1000 Mining
button 120 228 2445 2445 1 0 113
dtext 125 230 100 <fval <Mining>>
dtext 10 250 1000 Meditation
button 120 250 2445 2445 1 0 114
dtext 125 252 100 <fval <Meditation>>
dtext 10 272 1000 Stealth
button 120 272 2445 2445 1 0 115
dtext 125 274 100 <fval <Stealth>>
dtext 10 294 1000 RemoveTrap
button 120 294 2445 2445 1 0 116
dtext 125 296 100 <fval <RemoveTrap>>
button 5 421 4014 4015 0 3 117
[DIALOG d_infos_player BUTTON]
ON=0
tag.infos_target=
ON=3
tryp 4 inpdlg name 30
on=4
tryp 4 inpdlg title 30
on=5
tryp 4 inpdlg color 6
on=6
tryp 4 inpdlg oskin 6
on=7
tryp 4 inpdlg body 30
on=8
tryp 4 inpdlg obody 30
on=9
tryp 4 inpdlg p 20
on=10
tryp 4 inpdlg home 20
on=11
tryp 4 inpdlg action 20
on=12
tryp 4 inpdlg food 20
on=14
tryp 4 inpdlg speechcolor 20
on=15
tryp 4 inpdlg str 20
on=16
tryp 4 inpdlg dex 20
on=17
tryp 4 inpdlg int 20
on=18
tryp 4 inpdlg hits 20
on=19
tryp 4 inpdlg stam 20
on=20
tryp 4 inpdlg mana 20
on=21
tryp 4 inpdlg karma 20
on=22
tryp 4 inpdlg fame 20
on=23
tryp 4 inpdlg kills 20
on=24
tryp 4 inpdlg deaths 20
on=25
GO <memoryfindtype.memory_guild.link.P>
dialog d_infos_player
on=26
findid.i_jail_forgive.timer -= <eval 10*60>
dialog d_infos_player
on=27
findid.i_jail_forgive.timer -= <eval 10*60>
dialog d_infos_player
on=28
findid.i_jail_forgive.timer
dialog d_infos_player
on=30
tryp 4 inpdlg modstr 20
on=31
tryp 4 inpdlg moddex 20
on=32
tryp 4 inpdlg modint 20
on=33
tryp 4 inpdlg tag.killspk 20
on=34
IF (<flags>&statf_invul)
flags &= ~statf_invul
ELSE
flags |= statf_invul
ENDIF
dialog d_infos_player 2
update
on=35
IF (<flags>&statf_dead)
flags &= ~statf_dead
ELSE
flags |= statf_dead
ENDIF
dialog d_infos_player 2
update
on=36
IF (<flags>&statf_freeze)
flags &= ~statf_freeze
ELSE
flags |= statf_freeze
ENDIF
dialog d_infos_player 2
update
on=37
IF (<flags>&statf_invisible)
flags &= ~statf_invisible
ELSE
flags |= statf_invisible
ENDIF
dialog d_infos_player 2
update
on=38
IF (<flags>&statf_sleeping)
flags &= ~statf_sleeping
ELSE
flags |= statf_sleeping
ENDIF
dialog d_infos_player 2
update
on=39
IF (<flags>&statf_war)
flags &= ~statf_war
ELSE
flags |= statf_war
ENDIF
dialog d_infos_player 2
update
on=40
IF (<flags>&statf_reactive)
flags &= ~statf_reactive
ELSE
flags |= statf_reactive
ENDIF
dialog d_infos_player 2
update
on=41
IF (<flags>&statf_poisoned)
flags &= ~statf_poisoned
ELSE
flags |= statf_poisoned
ENDIF
dialog d_infos_player 2
update
on=42
IF (<flags>&statf_nightsight)
flags &= ~statf_nightsight
ELSE
flags |= statf_nightsight
ENDIF
dialog d_infos_player 2
update
on=43
IF (<flags>&statf_reflection)
flags &= ~statf_reflection
ELSE
flags |= statf_reflection
ENDIF
dialog d_infos_player 2
update
on=44
IF (<flags>&statf_polymorph)
flags &= ~statf_polymorph
ELSE
flags |= statf_polymorph
ENDIF
dialog d_infos_player 2
update
on=45
IF (<flags>&statf_incognito)
flags &= ~statf_incognito
ELSE
flags |= statf_incognito
ENDIF
dialog d_infos_player 2
update
on=46
IF (<flags>&statf_spiritspeak)
flags &= ~statf_spiritspeak
ELSE
flags |= statf_spiritspeak
ENDIF
dialog d_infos_player 2
update
on=47
IF (<flags>&statf_insubstantial)
flags &= ~statf_insubstantial
ELSE
flags |= statf_insubstantial
ENDIF
dialog d_infos_player 2
update
on=48
IF (<flags>&statf_emoteaction)
flags &= ~statf_emoteaction
ELSE
flags |= statf_emoteaction
ENDIF
dialog d_infos_player 2
update
on=49
IF (<flags>&statf_hasshield)
flags &= ~statf_hasshield
ELSE
flags |= statf_hasshield
ENDIF
dialog d_infos_player 2
update
on=50
IF (<flags>&statf_script_play)
flags &= ~statf_script_play
ELSE
flags |= statf_script_play
ENDIF
dialog d_infos_player 2
update
on=51
IF (<flags>&statf_stone)
flags &= ~statf_stone
ELSE
flags |= statf_stone
ENDIF
dialog d_infos_player 2
update
on=52
IF (<flags>&statf_script_rec)
flags &= ~statf_script_rec
ELSE
flags |= statf_script_rec
ENDIF
dialog d_infos_player 2
update
on=53
IF (<flags>&statf_fly)
flags &= ~statf_fly
ELSE
flags |= statf_fly
ENDIF
dialog d_infos_player 2
update
on=54
IF (<flags>&statf_respawnnpc)
flags &= ~statf_respawnnpc
ELSE
flags |= statf_respawnnpc
ENDIF
dialog d_infos_player 2
update
on=55
IF (<flags>&statf_hallucinating)
flags &= ~statf_hallucinating
ELSE
flags |= statf_hallucinating
ENDIF
dialog d_infos_player 2
update
on=56
IF (<flags>&statf_hidden)
flags &= ~statf_hidden
ELSE
flags |= statf_hidden
ENDIF
dialog d_infos_player 2
update
on=57
IF (<flags>&statf_indoors)
flags &= ~statf_indoors
ELSE
flags |= statf_indoors
ENDIF
dialog d_infos_player 2
update
on=58
IF (<flags>&statf_criminal)
flags &= ~statf_criminal
ELSE
flags |= statf_criminal
ENDIF
dialog d_infos_player 2
update
on=59
IF (<flags>&statf_conjured)
flags &= ~statf_conjured
ELSE
flags |= statf_conjured
ENDIF
dialog d_infos_player 2
update
on=60
IF (<flags>&statf_pet)
flags &= ~statf_pet
ELSE
flags |= statf_pet
ENDIF
dialog d_infos_player 2
update
on=61
IF (<flags>&statf_spawned)
flags &= ~statf_spawned
ELSE
flags |= statf_spawned
ENDIF
dialog d_infos_player 2
update
on=62
IF (<flags>&statf_saveparity)
flags &= ~statf_saveparity
ELSE
flags |= statf_saveparity
ENDIF
dialog d_infos_player 2
update
on=63
IF (<flags>&statf_ridden)
flags &= ~statf_ridden
ELSE
flags |= statf_ridden
ENDIF
dialog d_infos_player 2
update
on=64
IF (<flags>&statf_onhorse)
flags &= ~statf_onhorse
ELSE
flags |= statf_onhorse
ENDIF
dialog d_infos_player 2
update
ON=65
flags=00
update
src.sysmessage @0ad Flags Cleared
dialog d_infos_player 2
on=68 116
tryp 4 inpdlg <serv.skill.<eval <argn1>-68>.name> 5
[EOF]