//Robe Of Darkness
[ITEMDEF i_robe_of_darkness]
NAME=Robe Of Darkness
DEFNAME=i_robe_of_darkness
ID=i_deathshroud
TYPE=T_armor_leather
ARMOR=50
DYE=1
DESCRIPTION=Robe Of Darkness
SUBSECTION=Special Items
CATEGORY=Provisions - GM Items
SKILLMAKE=TAILORING 98.0, MAGERY 98.0, t_sewing_kit
RESOURCES=62 i_cloth
VALUE=25000
On=@Click
message [Darkness]
message a <name>
return 1
//ON=@Equip
//if (<src.tactics> > 0)
// var.msgrobe 0481
// src.msgrobe Savas becerisini unutmalisiniz.
// unequip
// return 1
//endif
IF ( <SRC.MAGERY> < 97.9 )
var.msgrobe 0481
src.msgrobe En az 98 Magery'niz olmali
UNEQUIP
RETURN 1
ENDIF
IF ( <SRC.EVALUATINGINTEL> < 97.9 )
var.msgrobe 0481\\par\par
src.msgrobe En az 98 Evaluating Intelligence'iniz olmali.\par
UNEQUIP
RETURN 1
//ENDIF
//src.events +e_firerobe
//ON=@unEquip\par
//src.events -e_firerobe
on=@equiptest
src.tag.eskirenk = <src.color>
on=@unequip
src.color <src.tag0.eskirenk>
src.color 080a
ON=@DClick
src.color 080a
ON=@Create
HITPOINTS=200
COLOR=1
[EOF]
//Robe Of Darkness
[ITEMDEF i_robe_of_darkness]
NAME=Robe Of Darkness
DEFNAME=i_robe_of_darkness
ID=i_deathshroud
TYPE=T_armor_leather
ARMOR=50
DYE=1
DESCRIPTION=Robe Of Darkness
SUBSECTION=Special Items
CATEGORY=Provisions - GM Items
SKILLMAKE=TAILORING 98.0, MAGERY 98.0, t_sewing_kit
RESOURCES=62 i_cloth
VALUE=25000
On=@Click
message [Darkness]
message a <name>
return 1
//ON=@Equip
//if (<src.tactics> > 0)
// var.msgrobe 0481
// src.msgrobe Savas becerisini unutmalisiniz.
// unequip
// return 1
//endif
IF ( <SRC.MAGERY> < 97.9 )
var.msgrobe 0481
src.msgrobe En az 98 Magery'niz olmali
UNEQUIP
RETURN 1
ENDIF
IF ( <SRC.EVALUATINGINTEL> < 97.9 )
var.msgrobe 0481\\par\par
src.msgrobe En az 98 Evaluating Intelligence'iniz olmali.\par
UNEQUIP
RETURN 1
//ENDIF
//src.events +e_firerobe
//ON=@unEquip\par
//src.events -e_firerobe
on=@equiptest
src.tag.eskirenk = <src.color>
on=@unequip
src.color <src.tag0.eskirenk>
on=@equip
src.color 080a
ON=@DClick
src.color 080a
ON=@Create
HITPOINTS=200
COLOR=1
[EOF]
//Robe Of Darkness
[ITEMDEF i_robe_of_darkness]
NAME=Robe Of Darkness
DEFNAME=i_robe_of_darkness
ID=i_deathshroud
TYPE=T_armor_leather
ARMOR=50
DYE=1
DESCRIPTION=Robe Of Darkness
SUBSECTION=Special Items
CATEGORY=Provisions - GM Items
SKILLMAKE=TAILORING 98.0, MAGERY 98.0, t_sewing_kit
RESOURCES=62 i_cloth
VALUE=25000
On=@Click
message [Darkness]
message a <name>
return 1
ON=@Equip
if (<src.tactics> > 0)
var.msgrobe 0481
src.msgrobe Savas becerisini unutmalisiniz.
src.color 080a
src.events +e_firerobe
unequip
return 1
endif
IF ( <SRC.MAGERY> < 97.9 )
var.msgrobe 0481
src.msgrobe En az 98 Mageryniz olmali
UNEQUIP
RETURN 1
ENDIF
IF ( <SRC.EVALUATINGINTEL> < 97.9 )
var.msgrobe @0481 ....
src.msgrobe En az 98 Evaluating Intelligenceiniz olmalisi lazim
UNEQUIP
RETURN 1
ENDIF
ON=@unEquip
src.color 083ea
src.events -e_firerobe
ON=@DClick
src.color 080a
ON=@Create
HITPOINTS=200
COLOR=1
[EOF]
[ITEMDEF i_robe_of_darkness]
NAME=Robe Of Darkness
DEFNAME=i_robe_of_darkness
ID=i_deathshroud
TYPE=T_armor_leather
ARMOR=50
DYE=1
DESCRIPTION=Robe Of Darkness
SUBSECTION=Special Items
CATEGORY=Provisions - GM Items
SKILLMAKE=TAILORING 98.0, MAGERY 98.0, t_sewing_kit
RESOURCES=62 i_cloth
VALUE=25000
On=@Click
message [Darkness]
message a <name>
return 1
on=@unequip
src.color <eval <src.tag0.eskirenk>>
on=@equip
src.tag.eskirenk = <src.color>
src.color 080a
ON=@DClick
src.color 080a
ON=@Create
HITPOINTS=200
COLOR=1
[EOF]
böyle dene
[ITEMDEF i_robe_of_darkness]
NAME=Robe Of Darkness
DEFNAME=i_robe_of_darkness
ID=i_deathshroud
TYPE=T_armor_leather
ARMOR=50
DYE=1
DESCRIPTION=Robe Of Darkness
SUBSECTION=Special Items
CATEGORY=Provisions - GM Items
SKILLMAKE=TAILORING 98.0, MAGERY 98.0, t_sewing_kit
RESOURCES=62 i_cloth
VALUE=25000
On=@Click
message [Darkness]
message a <name>
return 1
on=@equip
var.eskirenk <src.color>
src.color 080a
on=@unequip
src.color <var.eskirenk>
ON=@DClick
src.color 080a
ON=@Create
HITPOINTS=200
COLOR=1
[EOF]