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Arkadaşlar 56b Nightly version kurdum localhostuma.. Client 2.0.3 ile denedigimde Bad login 12 hatası alıyorum 5x ile denedigimde açtığım karakteri görebiliyorum çift tıkladığımda entering britannia kısmında kalıyor ancak konsolda herhangi bir hata görmüyorum. Nedeni ne olabilir ?
Sphere.ini de Client Ayarini Kontrol Et
// Set this to 0 to allow login to encrypted clients
UseCrypt=0

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1

ayarları bu şekilde yaptım belkide yanlış oldu ancak login de hata çıkartmıyor zaten dedigim gibi entering britannia kısmında kalıyor. Ayrıca ayarlardan o kadar iyi anlasam buraya konu açmama gerek yoktu sanırım ?
Ben Onlari Sormadim CLIENTVERSION= u Sordum
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3

bu şekilde
Scptler 56B Nin Scpteri Mi Yoksa Karişik ? :S
56b nin scp leri
Yaww Bişiler Yapioduk O Duzeliodu Bana Cok Oldu Unnutum Şuanda Aklima Gelince Yazarim
acaba karakterin çıktığı yerde mi problem var spawnpoint tarzı birşeyde ? ben pek anlamam bu işlerden ama..
Done loading scripts.

Resync complete!
17:34:ERROR:Bad Spawn point uid=040002c8c, id=0


Simdi bunu dedi..
56b febry guilds sürümünü indir .

https://prerelease.sphereserver.net

O önemli bir sorun değil oyun içerisinde .gouid (konsolda yazan uid) şeklinde gidip silersen düzelir. Birde sphere.ini ni buraya c/p yaparmısın ?
Senin dedigin guilds yüklü zaten..

Birde şimdi gördüm bu hatayı.. Karakteri açıtğımızda şehir seçme ekranının sağ üst köşesinde şöyle bir hata yazıyor Error (MageCilloc): Stringld Not found : 1075074



//*******************************************************

*********************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright

Menasoft & Partners.
// This file may be freely edited for personal use, but

may not be distributed
// in whole or in part, in any format without express

written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//*******************************************************

*********************

/////////////////////////////////////////////////////////

//////
//////// General Information
/////////////////////////////////////////////////////////

//////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=MyShard
// The IP of your server, this will be 127.0.0.1 almost

always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin&裟s contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

/////////////////////////////////////////////////////////

//////
//////// File Locations
/////////////////////////////////////////////////////////

//////
// Directory where spheretables.scp is located, from

there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are

located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is

located
AcctFiles=accounts/

// Where your UO installation is located. This need:

map0.mul, statics0.mul,
// staidx0.mul, multi.mul, multi.idx, hues.mul,

tiledata.mul.
// Optional files: verdata.mul,

mapX.mul/staticsX.mul/staidxX.mul for higher
// maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows

registry to auto-detect it
//MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line

(don&裟t forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in

spheretables.scp if you want
// to use the default areas)
//MAP0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//MAP1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul

files, set this to 1.
USEMAPDIFFS=0

/////////////////////////////////////////////////////////

//////
//////// World Save Information
/////////////////////////////////////////////////////////

//////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7

backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer

period of time, and not interrupt the game
// Off would notify "World save has been initiated" and

save faster, but pause the game momentarily
SaveBackground=0

/////////////////////////////////////////////////////////

//////
//////// Account Management
/////////////////////////////////////////////////////////

//////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 2=Free, // Anyone can just log in and create

a full account.
// 3=GuestAuto, // You get to be a guest and are

automatically sent email with u&裟re new password.
// 4=GuestTrial, // You get to be a guest til u&裟re

accepted for full by an Admin.
// 6=Unspecified, // Not specified.
// To enable auto account you must set this to 2
AccApp=0

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum

value is 7)
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in

seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

// Max login tries for account before a temporary ban (0

is disabled)
MaxAccountLoginTries=0

/////////////////////////////////////////////////////////

//////
//////// Client Management
/////////////////////////////////////////////////////////

//////
// What client protocol version used
// Comment out the ClientVersion line to allow any client

that is supported.
//ClientVersion=5.0.2

// Set this to 0 to allow login to encrypted clients
UseCrypt=0

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections

to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be

logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to

override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation

(default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game

server.
UseAuthID=0

// Default setting for all accounts specifying default

resdisp.
//AutoResDisp=1

// Default setting for new accounts specifying default

priv level
//AutoPrivFlags=010

// Max tooltip (if enabled) to send on each tick (to

avoid client flooding)
//MaxTooltipForTick=7

// Hhow often send my hits updates to visible clients (in

seconds)
//HitsUpdateRate=1

/////////////////////////////////////////////////////////

//////
//////// Game Mechanics
/////////////////////////////////////////////////////////

//////

// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=18

// Maximum distance to hear char yelling
//DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is

lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0

= no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2

enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0,

0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not

rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow

faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow

prehit for close combat. first hit is instant (delay

0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use

character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use

character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 //

unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow

attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify

weapon damage OSI-style (taking anatomy, tactics,

lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing

bow while moving
// COMBAT_STAYINRANGE 00200 // abort

attack swing when out of range instead of waiting to come

back in range
//CombatFlags=0

// Extra magic flags to control magic/magery behaviour

(default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not

rotate player when casting/targeting
// MAGICF_PRECAST = 0x0000002 //

Precasting
// MAGICF_IGNOREAR = 0x0000004 // Magic

damage ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic

can do damage on self
// MAGICF_STACKSTATS = 0x0000010 //

Different stat spells don&裟t cancel each other out
//MagicFlags=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18

/////////////////////////////////////////////////////////

//////
//////// NPC/Item/Player Management
/////////////////////////////////////////////////////////

//////
// Distance in tiles before an NPC that&裟s wandered too

far from it&裟s home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get

resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is

set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte

ecc..
SkillPracticeMax=300

// Max skill player&裟s will start with on skills they

haven&裟t chosen during
// character creation
MaxBaseSkill=200

// If set to 0, the MaxBaseSkill will only apply to

skills that the client
// can see in their menu (based on Feature* settings,

ResDisp and Client
// Version). If this is set to 1 then players to start

with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=40

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=your_event

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than

skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables

the action.
OverSkillMultiply=2

// NPC AI settings
// NPC_AI_PATH 0001 NPC

pathfinding
// NPC_AI_FOOD 0002 NPC food

search (objects + grass)
// NPC_AI_EXTRA 0004 NPC

magics, etc
// NPC_AI_ALWAYSINT 0008 Always be

as smart as possible with pathfinding
// NPC_AI_INTFOOD 0010 NPC food

search (more intelligent and trusworthy)
// NPC_AI_COMBAT 0040 Look for

friends in combat
// NPC_AI_VEND_TIME 0080 vendors

closing their shops at nighttime
// NPC_AI_LOOTING 0100 loot

corpses an the way
// NPC_AI_MOVEOBSTACLES 0200 if

moveable items block my way, try to move them
//NPCAI=0

/////////////////////////////////////////////////////////

//////
//////// Crime/Murder/Karma/Fame/Guard Settings
/////////////////////////////////////////////////////////

//////
// Karma when player goes from good to neutral (from

-10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60

is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat

rules
GuardsInstantKill=1

// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL 0x00 // MAX*

status allowed (default)
// STAT_FLAG_DENYMAX 0x01 // MAX* denied
// STAT_FLAG_DENYMAXP 0x02 // .. for

players
// STAT_FLAG_DENYMAXN 0x04 // .. for

npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 0x00 // Disabled, use

the old method
// ADVANCEDLOS_PLAYER 0x01 // Enabled only

for players
// ADVANCEDLOS_NPC 0x02 //

Enabled only for NPCs
AdvancedLos=0

// Default color settings for characters (name,

speech)
//ColorNotoGood=063 // blue
//ColorNotoGuildSame=044 // green
//ColorNotoCriminal=03b2 // grey (criminal)
//ColorNotoNeutral=03b2 // grey (can be attacked)
//ColorNotoEvil=026 // red
//ColorNotoGuildWar=02b // orange (enemy guild)
//ColorNotoDefault=03b2 // grey (if not any

other)

/////////////////////////////////////////////////////////

//////
//////// Server Mechanics
/////////////////////////////////////////////////////////

//////
// Experimental flags
// Flags for options that affect server behaviour and

which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck =

00000001
// EF_UNICODE

= 00000002 // No on Linux
// EF_New_Triggers

= 00000008
// EF_Intrinsic_Locals =

00000020
// EF_Item_Strict_Comparison = 00000040
// EF_NewPositionChecks =

00000080 // Do not set while server is running !!!
// EF_WalkCheck

= 00000100
// EF_AllowTelnetPacketFilter = 00000200 // Enables

packet filtering for telnet connections as well
// EF_Script_Profiler =

00000400
// EF_Size_Optimise

= 00000800
// EF_Minimize_Triggers =

00001000 // Minimize trigger calls (use only 0.51

triggers)
// EF_DamageTools

= 00002000 // damage tools (and fire @damage on

them) while mining or lumberjacking
// EF_UsePingServer

= 00008000 // Enable the experimental Ping Server (for

showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers =

00010000 // Enable @NPCSpecialAction and @NPCAction

triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMulti =

00800000 // Enable optimized network routines (better) -

Do not set while server is running !!!
// EF_Specific

= 01000000 // Specific behaviour, not completly

tested
Experimental=00000

// Option flags
// Flags for options that affect server behaviour but not

compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs = 00000008

//Shows status of hearall, allshow, allmove... commands

after toggling them
// OF_OSIMultiSight =

00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands =

00000080
// OF_NoItemNaming =

00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_Flood_Protection = 00001000
// OF_Buffs

= 00002000
// OF_NoPrefix =

00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType

= 00008000 // if set allows using i_dye on all t_dye_vat

instead of only i_dye_tub
// OF_DrinkIsFood =

00010000 // type T_DRINK will increase FOOD lvl like

T_FOOD
// OF_Specific =

01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features (

default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features (

default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of

MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features (

default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook,

Necro/paladin on creation, Single/Six char selection

screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features (

default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE

features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features (

default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML

features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age

house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features (

default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE 01 // Basic KR

features
FeatureKR = 0

// In game effects to turn on and off
// Messages echoed to the server console while in debug

mode
// DEBUGF_NPC_EMOTE = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES = 00080 // try the new walk code

checking stuff
// DEBUGF_EXP = 00200 // experience gain/loss
// DEBUGF_LEVEL = 00400 // experience level

changes
// DEBUGF_SCRIPTS = 00800 // debug flag for scripts
// DEBUGF_LOS = 01000 // debug flag for

AdvancedLOS
// DEBUGF_WALK = 02000 // debug flag for new

walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from

accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused

to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in

seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in

seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging

is on
// LOGM_ACCOUNTS 0x00080
// LOGM_SAVE 0x00200 // world save

status.
// LOGM_CLIENTS_LOG 0x00400 // all clients as

they log in and out.
// LOGM_GM_PAGE 0x00800 // player gm

pages.
// LOGM_PLAYER_SPEAK 0x01000 // All that the players

say.
// LOGM_GM_CMDS 0x02000 // Log all GM

commands.
// LOGM_CHEAT 0x04000 // Probably an

exploit !
// LOGM_KILLS 0x08000 // Log player

combat results.
// LOGM_HTTP 0x10000
// 01ffff log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many

items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x

items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can

proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables

this, default)
TimerCall=0

// Should sphere record the time it takes to do actions

like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere

screen.
PROFILE=0

/////////////////////////////////////////////////////////

//////
//////// Magic/Effects Settings
/////////////////////////////////////////////////////////

//////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note,

that if you set this
// too low, people with little STR will have problems

resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when

starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a

magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0

disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

/////////////////////////////////////////////////////////

//////
//////// Experience and Level system
/////////////////////////////////////////////////////////

//////

// Enable experience system
//ExperienceSystem=0

// Experience system settings:
// 0001 gain experience in combat
// 0002 gain experience in crafts
// 0004 allow experience to go down
// 0008 limit experience decrease by a range witheen

a current level
// 0010 auto-init EXP/LEVEL for NPCs if not set in

@Create
// 0020 allow trigger @ExpChange
// 0040 allow trigger @ExpLevelChange
//ExperienceMode=0

// If combat experience gain is allowed, use these

percents for gaining exp in
// Player versus Monster and Player versus Player

combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100

// Enable levels system (as a part of experience

system)
//LevelSystem=0

// Level system settings:
// linear = 0 (each NextLevelAt exp will give a

level up)
// double = 1 (you need (NextLevelAt * (level+1)) to

get a level up)
//LevelMode=1

// Amount of experience to raise to the next level
//LevelNextAt=0

/////////////////////////////////////////////////////////

//////
//////// external program support
/////////////////////////////////////////////////////////

//////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:&&񖔸foo&&񖔸bar&&񖔸"
StripPath=scripts&&񖔸web&&񖔸

/////////////////////////////////////////////////////////

//////
//////// Webpage Settings
/////////////////////////////////////////////////////////

//////

// Note, that you can catch error codes by creating

sphere404.htm and so on
// for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the

status page
WebPageSrc=scripts&&񖔸web&&񖔸spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts&&񖔸web&&񖔸status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 =

admins only)
PLevel=0

/////////////////////////////////////////////////////////

//////
//////// Abuse Control
/////////////////////////////////////////////////////////

//////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone

connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

/////////////////////////////////////////////////////////

//////
//////// Connection Information
/////////////////////////////////////////////////////////

//////

//First line should be the name of your shard (this is

what people see when they connect)
//Second line should be the IP of your shard (this is

almost always 127.0.0.1)
//Third line should be the port of your shard (this

should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard

name above this
//Second line should be your real/external IP

(www.whatismyip.com)
//Third line should be the shard port (this should be

whatever ServPort is set to)
[SERVERS]
MyShard
127.0.0.1
2593

//External
//my.ip.goes.here
//2593

[EOF]

Bu konu Vince tarafından düzenlendi(2008-04-18 17:54, 15 yıl önce)
scp packi degisince resync al save al serveri kapa ac
Denedim gene olmadı entering britannia da takılyor hala..



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