///Proctlarrrrrrrrr By Nimbreth
[EVENTS proct]
on=@gethit
if (<src.findid.i_rune_poison>)
src.sysmessage @38,1,1 Zehir etkisini gecirdiniz.
findid.i_rune_poison.remove
SPELLEFFECT=s_cure,150.0,1
endif
return 1
//
[CHARDEF c_Procting_deser]
DEFNAME=c_procting_deser
ID=c_ostard_desert
NAME=@0800 Procting Desert
SOUND=snd_ANIMAL_OSTARD_DESERT1
ICON=i_pet_OSTARD_Desert
DAM=7,15
ARMOR=99
DESCRIPTION=Desert
SUBSECTION=Procting
CATEGORY=Animals
ON=@Create
COLOR=07c3
STR={252 455}
DEX={305 405}
INT={505 705}
PARRYING={253.0 353.0}
MAGICRESISTANCE={130.0 230.0}
TACTICS={230.0 203.0}
WRESTLING={203.0 303.0}
TAMING=100.0
on=@mount
src.events +e_proct
return 1
on=@DISMOUNT
src.events -e_proct
return 1
ON=@Spelleffect
IF (<ARGN>=20) || (<ARGN>=39)
EMOTE resists the spell.
SPELLEFFECT s_cure,1000
RETURN 1
ENDIF
on=@gethit
if (<hits> < 40)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 100)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hits
src.damage {40 60}
src.effect 3,i_fx_sparkle,6,15,1
src.poison 3000
dorand 4
sayua 048,0,0,0 Oleceksin <src.name>
sayua 048,0,0,0 * Yedinmi Deadly... *
sayua 048,0,0,0 Dayttttt Keserim Seni ...<src.name>
//
//
[CHARDEF c_Procting_mustan]
DEFNAME=C_procting_mustan
NAME= @0800 Procting Mustang
ID=c_horse_brown_dk
SOUND=snd_ANIMALS_HORSE1
ICON=i_pet_horse_brown_dk
DAM=3,4
ARMOR=9
RESOURCES=15 i_ribs_raw,10 i_hide
ON=@Create
COLOR=07c3
STR={252 455}
DEX={305 405}
INT={505 705}
PARRYING={253.0 353.0}
MAGICRESISTANCE={130.0 230.0}
TACTICS={230.0 203.0}
WRESTLING={203.0 303.0}
TAMING=100.0
on=@mount
src.events +e_proct
return 1
on=@DISMOUNT
src.events -e_proct
return 1
on=@gethit
if (<hits> < 40)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 100)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hits
src.damage {40 60}
src.effect 3,i_fx_sparkle,6,15,1
src.poison 3000
dorand 4
sayua 048,0,0,0 Oleceksin <src.name>
sayua 048,0,0,0 * Yedinmi Deadly... *
sayua 048,0,0,0 Dayttttt Keserim Seni ...<src.name>
////
[CHARDEF c_Procting_zostrich]
DEFNAME=C_procting_zostrich
NAME= @0800 Procting Zostrich
ID=c_ostard_zostrich
SOUND=snd_ANIMAL_OSTARD_FRENZIED1
ICON=i_pet_OSTARD_ZOSTRICH
DAM=8,23
ARMOR=9
RESOURCES=15 i_ribs_raw,10 i_hide
ON=@Create
COLOR=07c3
STR={252 455}
DEX={305 405}
INT={505 705}
PARRYING={253.0 353.0}
MAGICRESISTANCE={130.0 230.0}
TACTICS={230.0 203.0}
WRESTLING={203.0 303.0}
TAMING=100.0
on=@mount
src.events +e_proct
return 1
on=@DISMOUNT
src.events -e_proct
return 1
on=@gethit
if (<hits> < 40)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 100)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hits
src.damage {40 60}
src.effect 3,i_fx_sparkle,6,15,1
src.poison 3000
dorand 4
sayua 048,0,0,0 Oleceksin <src.name>
sayua 048,0,0,0 * Yedinmi Deadly... *
sayua 048,0,0,0 Dayttttt Keserim Seni ...<src.name>
///
[CHARDEF c_Procting_forest]
DEFNAME=C_procting_forest
NAME= @0800 Procting Forest
ID=c_ostard_forest
SOUND=snd_ANIMAL_OSTARD_DESERT1
ICON=i_pet_OSTARD_forest
DAM=8,23
ARMOR=9
RESOURCES=15 i_ribs_raw,10 i_hide
ON=@Create
COLOR=07c3
STR={252 455}
DEX={305 405}
INT={505 705}
PARRYING={253.0 353.0}
MAGICRESISTANCE={130.0 230.0}
TACTICS={230.0 203.0}
WRESTLING={203.0 303.0}
TAMING=100.0
on=@mount
src.events +e_proct
return 1
on=@DISMOUNT
src.events -e_proct
return 1
on=@gethit
if (<hits> < 40)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 100)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hits
src.damage {40 60}
src.effect 3,i_fx_sparkle,6,15,1
src.poison 3000
dorand 4
sayua 048,0,0,0 Oleceksin <src.name>
sayua 048,0,0,0 * Yedinmi Deadly... *
sayua 048,0,0,0 Dayttttt Keserim Seni ...<src.name>
//
[CHARDEF c_Procting_lama]
DEFNAME=C_procting_lama
NAME= @0800 Procting Lama
ID=c_llama
ICON=i_pet_llama
DAM=8,23
ARMOR=9
RESOURCES=15 i_ribs_raw,10 i_hide
ON=@Create
COLOR=07c3
STR={252 455}
DEX={305 405}
INT={505 705}
PARRYING={253.0 353.0}
MAGICRESISTANCE={130.0 230.0}
TACTICS={230.0 203.0}
WRESTLING={203.0 303.0}
TAMING=100.0
on=@mount
src.events +e_proct
return 1
on=@DISMOUNT
src.events -e_proct
return 1
on=@gethit
if (<hits> < 40)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 100)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
on=@hits
src.damage {40 60}
src.effect 3,i_fx_sparkle,6,15,1
src.poison 3000
dorand 4
sayua 048,0,0,0 Oleceksin <src.name>
sayua 048,0,0,0 * Yedinmi Deadly... *
sayua 048,0,0,0 Dayttttt Keserim Seni ...<src.name>
[EOF]