[ITEMDEF i_robe_poison]
NAME=Poison Robe
ID=i_deathshroud
Weight=5
TYPE= t_armor_leather
armor=100
REQSTR=40
SKILLMAKE=TAILORING 99.0, MAGERY 70.0
RESOURCES=25 i_cloth
ON=@CREATE
COLOR=1957
hitpoints={1000 1000}
ON=@EQUIP
IF (<src.magery> <950)
src.act.bounce
src.sysmessage Poison Robe giyebilmeniz icin en az 95.0 magery skilline sahip olmalisiniz.
ENDIF
SRC.poisoning=<SRC.poisoning>+50.0)
SRC.EVALUATINGINTEL=<SRC.EVALUATINGINTEL>+50.0)
ON=@UNEQUIP
SRC.poisoning=<SRC.poisoning>+(-50.0)
SRC.EVALUATINGINTEL=<SRC.EVALUATINGINTEL>+(-50.0)
[ITEMDEF 0fab]
//Dying Tub
DEFNAME=i_dye_tub
TYPE=T_DYE_VAT
WEIGHT=10
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Dying Tub
RESOURCES=5 i_log
SKILLMAKE=CARPENTRY 50.0, t_carpentry
[ITEMDEF 0fab]
//Dying Tub
DEFNAME=i_dye_tub
TYPE=T_DYE_VAT
WEIGHT=10
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Dying Tub
RESOURCES=5 i_log
SKILLMAKE=CARPENTRY 50.0, t_carpentry
On=@targon_item
if (<src.targ.baseid> == i_robe_poison)
src.sysmessage @1153 Poison Robe Boyanmaz.
return 1
endif
Basic : ya çok kolay bişi tugay bu kdr soru soruysn bişilr anlmş olman lzm. hazıra konuyo hrks. brz çaba harcyn beylr ki ben yaptm diyebln