Syn Arkadaslar Pot Stonesini Fixleyemedim Bi Yardımcı Olurmusunuz
(20 Potion 2 Kere içince Bitiyor)
Yardımınız için şimdiden Tşkler





MagLor* üyesi avatar
O potion Stoneden kaynaklanmıyor. Potion Scriptinden kaynaklanıyor...

Biraz araştırsan bulurdun ama. Neyse işte link tıkla...

Bu konu MagLor* tarafından düzenlendi(2009-02-19 20:33, 16 yıl önce)
xwerswoodx üyesi avatar
maglor haklı
Sexy1 üyesi avatar
potion scpni koy birde onu inceliyelim.
xwerswoodx üyesi avatar
56b için:
sphere/scripts/items/sphere_item_provisions_potions.scp

dosysından bulabilirsin scripti
Buyrun Arkadaslar


MagLor* üyesi avatar
MagLor* : Biraz araştırsan bulurdun ama. Neyse işte link tıkla...

Buradaki anlatıldığı gibi ayarla. birşeyler kaparsın. Aradaki farkı görürsün..
xwerswoodx üyesi avatar
hata görmedim sen şunları hide içinde yerine
 içinde yazsan daha rahat olacak sanki :)
MagLor* üyesi avatar
Sorun şurada ..
ID=i_bottle_BLUE
ID=i_bottle_ORANGE
ID=i_bottle_PURPLE
ID=i_bottle_BLACK
ID=i_bottle_GREEN
ID=i_bottle_RED
ID=i_bottle_WHITE
ID=i_bottle_YELLOW
Olan kısım
ID=i_bottle_empty
Olacak.
sorununu tam anlayamadım fakat potion'a tıklayınca hepsi bitiyo ise poiton scriptinde on=@dclick altında remove kullanılmııştır. bazen hepsinin silinmesine neden olabiliyo.

src.consume 1 i_potion_healgreat olarak değiştir.
xwerswoodx üyesi avatar
MagLor* : Sorun şurada ..
ID=i_bottle_BLUE
ID=i_bottle_ORANGE
ID=i_bottle_PURPLE
ID=i_bottle_BLACK
ID=i_bottle_GREEN
ID=i_bottle_RED
ID=i_bottle_WHITE
ID=i_bottle_YELLOW
Olan kısım
ID=i_bottle_empty
Olacak.

hayır sakın böyle birşey yapma yoksa tüm podların görünüşü boş şişe olur... .:S

.add ile çıakrtınca aynı sorun bendede oluyor :S bunu bende çözemedim...
MagLor* üyesi avatar
@xwerswoodx
Ne saçmalıyosun ??
Arkadaş potionları tek kullanımlık değil. Çift kullanmak istiyo. Verdiğim linki incelersen iyi olur. on=@dlick kısmı eksik. + renk kodu vermesi lazım beyaz gibi gözüküyor ama renk kodu ile işi sağlama alabilirsin.
Yada daha kısa bi yolla yapabilir ama o'da dupe yöntemi ile.

onbutton 1
src.newitem i_potion_healgreat
src.act.bounce
src.act.dupe 15
return 1

Şeklinde..
abi arkadaş (20 Potion 2 Kere içince Bitiyor) yazmamış mı ben mi yanlış okumuşum?

Nexima : sorununu tam anlayamadım fakat potion'a tıklayınca hepsi bitiyo ise potion scriptinde on=@dclick altında remove kullanılmıştır. hepsinin silinmesine neden olabiliyo.

remove'i src.consume 1 i_potion_xxx (potion id'si) olarak değiştir.
xwerswoodx :
MagLor* : Sorun şurada ..
ID=i_bottle_BLUE
ID=i_bottle_ORANGE
ID=i_bottle_PURPLE
ID=i_bottle_BLACK
ID=i_bottle_GREEN
ID=i_bottle_RED
ID=i_bottle_WHITE
ID=i_bottle_YELLOW
Olan kısım
ID=i_bottle_empty
Olacak.

hayır sakın böyle birşey yapma yoksa tüm podların görünüşü boş şişe olur... .:S

.add ile çıakrtınca aynı sorun bendede oluyor :S bunu bende çözemedim...

Nexima'nın dediği dogru boş şişeye color veremiyorsan artık..
Bide Boyle Bakın


//****************************************************************************
// SPHERE by : Menasoft ©1997-2007
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Saturday, November 22, 2003
//
VERSION=0.56b

[ITEMDEF i_keg_potion]
NAME=empty potion Keg
ID=i_KEG_WOOD
TYPE=t_script
VALUE={200 300}
WEIGHT=40
RESOURCES=8 i_BOARD, 1 i_BARREL_TAP, 1 i_BARREL_HOOPS
SKILLMAKE=TINKERING 65.0,t_tinker_tools
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg

ON=@Create
MOREP=0 0 0 //number of potions stored in keg
MORE1=0 //store BASEID of first potion (i_potion_heal)
MORE2=0 //store skillvalue off added potion

ON=@DCLICK
SRC.SYSMESSAGE What potion would you like to fill the keg with?
TARGET
return 1

ON=@TARGON_ITEM
if (<src.action> != -1 )
SRC.SYSMESSAGE You can't use this yet!
return 1
elif <src.targ.baseid>==i_bottle_empty
if 0 >= <morex>
SRC.SYSMESSAGE You can't use this on a empty keg!
return 1
endif
if ( <src.targ.topobj.uid> != <src.uid> )
SRC.SYSMESSAGE The empty bottle should be in your backpack!
return 1
endif
SRC.SYSMESSAGE You fill an empty bottle.
SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<MORE1>
SRC.ACT.MORE2=<MORE2> //restore skillvalue
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX = <MOREX> - 1
IF (<MOREX> == 0)
NAME= //set original name
MORE1=0 //clear potion id
MORE2=0 //clear makeskillvalue
ELSE
NAME=a <SRC.ACT.NAME> Keg(<MOREX>)
endif
src.targ.CONSUME 1
RETURN 1
elif <SRC.TARG.TYPE> != T_POTION
SRC.SYSMESSAGE Thats not a potion!
RETURN 1
elif <MORE1> && (<SRC.TARG.BASEID>!=<MORE1>)
SRC.SYSMESSAGE You can't mix potion types!
RETURN 1
elif (<MOREX> > 99) //max 100 potion
SRC.SYSMESSAGE There's no space for further potions!
RETURN 1
elif (<MOREX>==0)
MORE1=<SRC.TARG.BASEID> // store potion baseid i_potion_xxx
elif (<MORE1>!=<SRC.TARG.BASEID>)
SRC.SYSMESSAGE You can't fill up the keg with this potions!
RETURN 1
endif
MORE2=(<MORE2>*<MOREX>)
MOREX=(<MOREX> + 1)
MORE2=(<MORE2> + <SRC.TARG.MORE2>) //store average makeskillvalue
MORE2=(<MORE2> / <MOREX>)
NAME=a <SRC.TARG.NAME> Keg(<MOREX>)
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE You fill up the keg with a <SRC.TARG.NAME> Potion!
SRC.TARG.REMOVE
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
return 1

[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=Agility
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }

[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_BLUE
TYPE=T_POTION
NAME=Greater Agility
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Agility
MORE2={ 70.1 80.0 }

[ITEMDEF i_potion_CureLess]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=Lesser Cure
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

ON=@Create
MORE1=s_Cure
MORE2=40.0

[ITEMDEF i_potion_Cure]
NAME=Cure
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

ON=@Create
MORE1=s_Cure
MORE2=60.0

[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_archcure
MORE2=101.0

[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1

ON=@Create
MORE1=s_explosion
MORE2=50.0

[ITEMDEF i_potion_Explosion]
NAME=Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_explosion
MORE2=80.0

[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_explosion
MORE2=130.0

[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty

ON=@Create
MORE1=s_heal
MORE2=50.0

[ITEMDEF i_potion_Heal]
NAME=Heal
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty

ON=@Create
MORE1=s_greater_heal
MORE2=60.0

[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal
ID=i_bottle_YELLOW
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

ON=@Create
MORE1=s_greater_heal
MORE2=100.0

[ITEMDEF i_potion_Nightsight]
NAME=Nightsight
ID=i_bottle_BLACK
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

ON=@Create
MORE1=s_night_sight
MORE2=100.0

[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

ON=@Create
MORE1=s_poison
MORE2=40.0

[ITEMDEF i_potion_Poison]
NAME=Poison
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_poison
MORE2=50.0

[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

ON=@Create
MORE1=s_poison
MORE2=90.0

[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1

ON=@Create
MORE1=s_poison
MORE2=105.0

[ITEMDEF i_potion_Refresh]
NAME=Refresh
ID=i_bottle_RED
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

ON=@Create
MORE1=s_Refresh
MORE2=50.0

[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_RED
NAME=Total Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

ON=@Create
MORE1=s_Refresh
MORE2=100.0

[ITEMDEF i_potion_Strength]
ID=i_bottle_WHITE
NAME=Strength
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

ON=@Create
MORE1=s_strength
MORE2=60.0

[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1

ON=@Create
MORE1=s_strength
MORE2=100.0
// These are custom potions

[ITEMDEF i_potion_Shrink]
ID=i_bottle_WHITE
NAME=Shrink
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0

ON=@Create
MORE1=s_shrink
MORE2=100.0
COLOR=color_gray_lt

ON=@Dropon_char
obj=<argo>
IF !(0<obj.ISMYPET>)
src.sysMESSAGE="<obj.NAME> this is not your pet."
RETURN 1
ENDIF
obj.SHRINK
remove
RETURN 1

on=@dclick
target="what do you want to shrink?"
return 1

on=@targon_char
IF !<src.targ.ismypet>
src.sysMESSAGE="<src.targ.NAME> this is not your pet."
RETURN 1
ENDIF
src.targ.SHRINK
remove
RETURN 1

on=@targon_item
src.sysmessage="Items cannot be shrunk this way"
return 1


[ITEMDEF i_potion_Invisibility]
ID=i_bottle_WHITE
NAME=Invisibility
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL

[ITEMDEF i_potion_Mana]
ID=i_bottle_WHITE
NAME=Mana Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_mana
MORE2=50.0
COLOR=color_gray_lt

[ITEMDEF i_potion_ManaTotal]
ID=i_bottle_WHITE
NAME=Total Mana Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_mana
MORE2=100.0
COLOR=color_gray_lt
// Extended potions.

[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=Beastform
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_BeastForm
MORE2=60.0

[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=Chameleon skin
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Chameleon
MORE2=60.0

[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=Cleverness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=70.0

[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=Great Cleverness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=100.0

[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=Clumsiness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Clumsy
MORE2=70.0

[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=Confusion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_feeblemind
MORE2=50.0

[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=Lesser Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_forget
MORE2=40.0

[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 30.1

ON=@Create
MORE1=s_forget
MORE2=60.0

[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=Geeater Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 70.1

ON=@Create
MORE1=s_forget
MORE2=100.0

[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=Gender swap
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0

[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=Trance
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=50.0

[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=Greater Trance
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=100.0

[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=Restoration
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=50.0

[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=Restoration
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=100.0

[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=Sustenance
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Sustenance
MORE2=60.0

[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=Monster form
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Monster_Form
MORE2=100.0

[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=Particle form
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Particle_Form
MORE2=60.0

[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=Shield
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Shield
MORE2=100.0

[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=Steelskin
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Steelskin
MORE2=100.0

[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=Stoneskin
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Stoneskin
MORE2=100.0

[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=Weakness
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_weaken
MORE2=100.0

[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=Lesser Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=Greater Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_Lava]
ID=i_bottle_RED
NAME=Lava Bomb
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_lava
MORE2=50.0
COLOR=color_violet_lt


Bide Baska Stone Denedim Arkadaslar 15 Tane Koydum 2 İçince Bitmiyoda Save Gelince Tek İçişilik Hale Geliyo !!!!

Bu konu EphesIgor tarafından düzenlendi(2009-02-20 12:09, 16 yıl önce)

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