potion icince silah neden duser? ???
[ITEMDEF i_expdelay]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME=Exp Delay
WEIGHT=0
on=@create
attr attr_invis || attr_decay || attr_newbie
ON=@Timer
REMOVE
RETURN 0
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz
return 1
ON=@Targon_Char
TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz
RETURN 1
ON=@Targon_Ground
TARGET @065,6,6,6 Ficiya doldurmak istediginiz iksiri seciniz
RETURN 1
ON=@Targon_Item
if ( != )
src.sysmessage Sadece ustunuzdeki esyalari kullanabilirsiniz.
endif
IF ==i_bottle_empty
IF = 0
SRC.SYSMESSAGE Ficidaki iksiri siseye doldurmaya calistiniz ama ficida iksir yok.
TARGET @07d5,3,1 Ficiyi doldurmak icin lutfen dolu bir iksir sisesi seciniz.
RETURN 1
ENDIF
SRC.SYSMESSAGE @065,3,1 Ficidaki iksirin bir kismini bos bir siseye bosalttiniz.
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=
SRC.ACT.MORE2=
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX= - 1
IF ( == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=a keg of []
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF ( >= 300)
SRC.SYSMESSAGE @066d,3,1 Bir ficiya en fazla 300 siselik iksiri doldurabilirsiniz.
SRC.SYSMESSAGE @065,3,1 Icindekileri bosaltmak icin bos sise seciniz.
TARGET
RETURN 1
ELSEIF != T_POTION
SRC.SYSMESSAGE @066d,3,1 Bu bir iksir degil!
TARGET
RETURN 1
ELSEIF && (!=)
SRC.SYSMESSAGE @066d,3,1 Ficiya sadece bir cesit iksir doldurabilirsiniz.
TARGET
RETURN 1
ELSEIF (==0)
TAG.POTION=
ELSEIF ( = 1)
SRC.targ.remove
MORE2=
morex ( + 1)
NAME=a keg of []
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @07d5,3,1 Ficiyi ile doldurdunuz.
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
ENDIF
MORE2=
morex ( + 1)
NAME=a keg of []
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @07d5,3,1 Ficiyi ile doldurdunuz.
src.targ.amount -= 1
src.targ.fix
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }
color=084a
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF ()
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Agility
MORE2={ 70.1 80.0 }
color=084a
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF ()
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_CureLess]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_Cure
MORE2=40.1
color 02c
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DClick
if
if ( > )
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=30
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Cure
MORE2=60.0
color 02c
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DClick
if
if ( > )
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
[ITEMDEF i_potion_CureGreat]
NAME=greater cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=72
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_cure
MORE2=101.0
color 0793
on=@click
message @
src.sysmessage @0793,6,6,6 <name>
return 1
ON=@dclick
if
if ( > )
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
if
if ( > )
src.effect snd_spell_poison
src.sysmessage Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
[ITEMDEF i_potion_ExplosionLess]
NAME=lesser explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
VALUE=21
ON=@Create
MORE1=s_explosion
MORE2=50.0
color=01a
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DClick
IF (==1)
src.smx Guardzone icinde kullanamazsiniz.!
return 1
elseIF
SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim.
RETURN 1
ELSE
TARGET @065,3,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_Explosion]
NAME=explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
VALUE=38
ON=@Create
MORE1=s_explosion
MORE2=80.0
color=01a
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DClick
IF (==1)
src.smx Guardzone icinde kullanamazsiniz.!
return 1
elseIF
SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim.
RETURN 1
ELSE
TARGET @065,3,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_ExplosionGreat]
NAME=greater explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
VALUE=80
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_explosion
MORE2=130.0
color=01a
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
ON=@DClick
IF (==1)
src.smx Guardzone icinde kullanamazsiniz.!
return 1
elseIF
SRC.SYSMESSAGE @066d,3,1 Bunu tekrar kullanmak icin beklemeniz lazim.
RETURN 1
ELSE
TARGET @065,3,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_HealLess]
NAME=lesser heal potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
MORE1=s_heal
MORE2=35.0
color=4044
on=@click
message @099
message @
return 1
on=@dclick
if ()
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
src.findlayer(2).unequip
endif
[ITEMDEF i_potion_Heal]
NAME=heal potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
MORE1=s_greater_heal
MORE2=55.0
color=4044
on=@click
message @099
src.sysmessage @065,6,6,6 <name>
return 1
on=@dclick
if ()
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
src.findlayer(2).unequip
endif
[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_greater_heal
MORE2=80.0
color=07ea
on=@click
message @099
src.sysmessage @07ea,6,6,6 <name>
return 1
on=@dclick
if ()
src.smg Zehirli iken bunu kullanamazsiniz
return 1
else
src.findlayer(2).unequip
endif
[ITEMDEF i_potion_Nightsight]
NAME=nightsight potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_night_sight
MORE2=100.0
color=0452
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
[ITEMDEF i_potion_PoisonLess]
NAME=lesser poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_poison
MORE2=40.0
color=07d3
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
[ITEMDEF i_potion_Poison]
NAME=poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_poison
MORE2=50.0
color=07d3
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
[ITEMDEF i_potion_PoisonGreat]
NAME=greater poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_poison
MORE2=90.0
color=08a0
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1
ON=@Create
MORE1=s_poison
MORE2=105.0
color=07d3
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
[ITEMDEF i_potion_Refresh]
NAME=refresh potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_Refresh
MORE2=25.0
color=0845
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_Refresh
MORE2=50.0
color=0799
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=strength potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_strength
MORE2=60.0
color=0835
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF ()
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
MORE1=s_strength
MORE2=100.0
color 0835
on=@click
message @
src.sysmessage @065,6,6,6 <name>
return 1
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF ()
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF ()
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_invisibility]
NAME=invisibility potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_ash_borg 25, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1
ON=@Create
MORE1=s_invisibility
MORE2=50.0
COLOR=055
on=@click
message @
src.sysmessage @065,6,6,6 Quantity:
return 1
[itemdef i_ash_borg]
id=i_reag_sulfur_ash
DEFNAME=i_asg_borg
TYPE=T_REAGENT
NAME=borg ash
VALUE=5
PILE=1
WEIGHT=.1
CATEGORY=Provisions - Alchemy & Magic
SUBSECTION=Reagents - Normal
DESCRIPTION=Borg Ash
on=@create
color=0850
on=@click
message @0850 borg ash
return 1
ON=@DClick
IF
SRC.DIALOG d_skill_alchemy
RETURN 1
ELSE
SRC.SYSMESSAGE @066d,3,1 Bunu kullanmak icin yaninizda mortar & pastle olmali.
RETURN 1
ENDIF
[EOF]