arkadaşlar Kal Ort Por cekip bir büyü atarsanız Koşarak büyü atılıyor Bunn fix scple ilgili oldunu sölemişti bi arkadaşımız ama nasıl yapcamı öretmediği için şimdi böle kaldım bana yardım edebilcek olan varsa Lütfen baksın

Fix.scpm İşte bu eğer bunla alakalıysa banada nasıl yapıcagımı gösterin Runebook scpmle alakalıysa söyleyin onuda korum
[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 1500) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients sysmessage @07a1 <sex Lord/Lady> <name>, <act.name> Tarafindan Hakkin Rahmetine Kavusturuldu...
endif
endif


[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 1153,6,6,eng, <args>
else
return 1
endif


[events fix]

On=@Attack
///If (<src.id> == c_player_v)
////sysmessage @54 Player vendorlarina zarar veremezsiniz.
///return 1
///endif

//////////if (strmatch('<src.id>','c_hakem'))
////////////smg Buna saldiramazsin...
////////////return 1
/////////endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @0481,,1 Kullanici Adi: <account>,
	src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
	src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
	if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
	//f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		//findlayer(2).unequip
	endif
	endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 1100)
			statcapdex
		endif
	endif
endif



On=@SpellCast
if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

if (<kills> < 6) && (strmatch('<targ.region.name>','Calimport'))
	sysmessage @38,,1 Calimport'un guclu buyu duvarlari sebebiyle buyunuz engellendi.
	go 5249 3918 28
	f_fizzle
	return 1
endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		f_fizzle
		return 1
	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

/////if (<act.id> == c_player_v)
	///if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		//f_fizzle
		//return 1
	//endif
///endif


// spell freeze time
if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
mg1
spell_say In Mani Ylem
newitem i_ham
act.bounce
consume 1 i_reag_garlic
consume 1 i_reag_ginseng
consume 1 i_reag_mandrake_root
return 1
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
	spell_say In Mani
	sd 1
	mg2
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	if (<act.serial>==<targ.serial>)
	spell_say Flam Sanct
	sd 1
	mg1
	else
	skill fail
	sysmessage @38,,1 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
	sd 1
	if (<act.findid.i_rune_poison>)
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg2
elseif (<argn> == 12)	// Harm
	spell_say An Mani
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
	spell_say Uus Sanct
	sd 1
	mg2
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
	spell_say Rel Sanct
	sd 1
	mg3
elseif (<argn> == 18)	// Fireball
	spell_say Vas Flam
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
	spell_say In Nox
	psg
	sd 1
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
	sd 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_player_v))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
	spell_say Rel Por
        mg1
        sd 2
	if (<src.region.guarded> == 1)
	src.sysmessage @077a,,1 Bu buyuyu guard zone sehirlerde kullanimi kapatilmistir.
	return 1
	endif
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	spell_say In Sanct Ylem
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1)
	src.sysmessage @39,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	mg4
	sd 2
elseif (<argn> == 29)	// Greater Heal
	spell_say In Vas Mani
	sd 2
	mg4
elseif (<argn> == 30)	// Lightning
	spell_say Por Ort Grav
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
	sd 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	spell_say In Jux Sanct
	sd 2
	mg5
elseif (<argn> == 37)	// Mind Blast
	spell_say Por Corp Wis
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
	spell_say An Ex Por
	sd 2
	mg5
elseif (<argn> == 39)	// Poison Field
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 2
	mg5
elseif (<argn> == 40)	// Summon Creature
	spell_say Kal Xen
	src.sysmessage bu buyu yasaklanmistir..
	f_fizzle
	return 1
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	spell_say Corp Por
	sd 2
	mg6
elseif (<argn> == 43)	// Explosion
	spell_say Vas Ort Flam
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
	spell_say An Lor Xen
	sd 2
	mg6
elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
	spell_say Kal Vas Flam
	sd 3
	mg7
elseif (<argn> == 52)	// Gate Travel
	spell_say Vas Rel Por
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
	spell_say Vas Ylem Rel
	sd 3
	mg3
elseif (<argn> == 57)	// Earthquake
	spell_say In Vas Por
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
	spell_say An Corp
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
	spell_say Kal Vas Xen Corp
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	if (<region.guarded>)
		criminal 1
	endif
	sd 3
	mg8
endif

On=@SpellEffect

if (<argn> == 20)
if !(<findid.i_rune_poison>)
	if (<src.poisoning> >= 0) && (<src.poisoning> < 400)
	poison 300
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	elseif (<src.poisoning> > 399) && (<src.poisoning> < 550)
	poison 500
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	elseif (<src.poisoning> > 549) && (<src.poisoning> < 700)
	poison 600
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	elseif (<src.poisoning> > 699) && (<src.poisoning> < 850)
	poison 700
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	elseif (<src.poisoning> > 849) && (<src.poisoning> < 940)
	poison 800
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	elseif (<src.poisoning> > 939) && (<src.poisoning> <= 1000)
	poison 1100
	if (<src.action> == id(skill_magery)) || (<src.action> == skill_magery)
	skill fail
	endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
endif
endif
IF ((!<isgm>) && ((<SRC.REGION.FLAGS> & region_flag_safe) || (<REGION.FLAGS> & region_flag_safe)))
		SRC.sysMESSAGE Bu bolgede buyuler etkili olmaz!
		EFFECT 3, i_fx_glow, 3, 20, 1
		RETURN 1
	ENDIF

if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
//elseif (<argn> == 37) // mindblast
	//if (<src.int> > <int>)
		//var.mb (<src.int> - <int>)
		//var.mb <eval (<var.mb> / 2)>
		//if (<eval <var.mb>> > 40)
			//var.mb 40
		//endif
		//damage <eval (<var.mb> + {-5 5)>
	//else
		//damage {5 10}
	//endif
	//sfx snd_spell_mind_blast
	//effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		findid.i_pouch_trapped.remove
		return 1
	elseif !(<src.uid> == <uid>)
		findid.i_rune_poison.remove
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sysmessage @38,,1 Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sysmessage @38,,1 Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
		if (<src.region.safe> == 1)
		src.sysmessage @0800 Burada Snooping kullanamazsiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_player_v)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.id> == c_player_v)
		skill fail
		return 1
	elseif !(<targ.topobj.ischar>)
		sms Sadece canli varliklardan calabilirsiniz.
		skill fail
		return 1
	elseif (<targ.isitem>)
		if (<targ.cont>)
			if (<targ.cont.type> == t_eq_trade_window)
				skill fail
				return 1
			endif
		endif
	endif
endif


if (strmatch('<tag.ms>','<action>'))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch('<serv.name>','Locus'))
		act.cont 040004353
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch('<serv.name>','Quann'))
		act.cont 040004353
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>','')
		message [<memoryfindtype.memory_guild.link.name>]
	else
		message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

/////On=@ItemDClick
////if (<targ.topobj.id> == c_player_v)
	///if (<targ.type> == t_container)
		///targ.open
	//endif
	//////return 1
//////endif

On=@ItemClick 
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff)
if (<src.act.morez> > 0)
	src.sysmessage @54,1,1 Bu silah zehirli.
endif
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$.
//return 0
else
//act.message @68,1,1 Bu silah saglam.
src.sysmessage @68,1,1 Bu silah saglam.
endif
endif

if (<act.cont.isitem>) 
if (strmatch('<act.cont.type>','t_eq_trade_window')) 
act.message @0793 [guvenli] 
endif 
endif 

//on=@ItemClick
/////if (<act.topobj.id> == c_player_v)
	///////////////if (strmatch('<act.price>',''))
		////////////act.message @0793 [satilamaz]
	//////////////elseif (<act.price> <= 0)
		//////////act.message @0793 [satilik degil]
	/////////////else
		/////////if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			//////////if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					//////act.message @0793 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) /<act.more1h>))> eski]
			/////////////else/////////
				////////////act.message @0793 [<act.price> gp]
			//////////endif
		//////////else
			///////////////////act.message @0793 [<act.price> gp]
		/////////////////endif
	////////////////////endif
////////////////endif//////////////////

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message @0793 a backpack [e$ya: <act.rescount>]
	return 1
else
           if (<act.layer> == 21) && (<act.cont.ischar>)
                                    act.message @0790 Inventory
                          return 1
             else
         if (<act.attr>&attr_newbie)
                act.message @045,,1 [ Newbified ]
 endif
			/////////////if (<act.baseid> == i_bones)
				//////////act.message @0793 [loot: <act.rescount> esya]
				///////////act.message @0793 <act.name>
			///////////////elseif (<act.rescount> > 0)
				//////////act.message @0793 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			//////else
			//////////	act.message @0793 <act.typedef.name>
			///////endif
			//////////return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if (<act.type> == t_weapon_xbow)
		act.message @0793 [bolts: <eval <rescount <act.tdata3>>>]
	elseif (<act.type> == t_weapon_bow)
		act.message @0793 [arrows: <eval <rescount <act.tdata3>>>]
	endif
endif

IF (<act.layer>=1) || (<act.layer>=2)
	IF !( <act.type> == t_shield ) && !( <act.type> == t_light_lit ) && !( <act.type> == t_light_out ) && !( <act.type> == t_fish_pole ) && !( <act.type> == t_spellbook ) && !( <act.baseid> == i_rune_book )
		if (<act.morey>=0)
		act.message @0793 [Hasar: <act.dam>] [Hiz: <eval (2000/<act.weight>)>]
		else
		act.message @0793 [speed: <eval (2000/<act.weight>)>]
		endif
	ENDIF
ENDIF

On=@ItemPickUp_Pack
if !(0<act.value> == 0) 
if !(0<act.price>) 
return 0 
endif 
if (<act.topobj.id> == c_player_v) 
if !(<uid> == <act.topobj.tag.owner>) 
return 1 
endif 
elseif !(strmatch('<act.price>','')) 
act.price 0 
endif 
endif 

On=@ItemTargOn_Item
////if ((<targ.topobj.id> == c_player_v) && (<act.cont.uid> != <targ.topobj.uid>))
////	return 1
///endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

[events e_buyu_cast] 
ON=@SpellCast 
src.events +e_fix_anim 
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage @38,1,1 Bu büyüyü hayvanlar üzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif




[EOF]
runebook.scp ile alakası vardır ama fix'lede olabilir ama bana göre runebook.scp ile ilgili geliyor
Denedik Olmadı Bilenvarsa yardım etsin ltfn . . .
on=spellcast
if (<src.isevent.e_x_breakspell>)
src.f_fizzle
return 1
endif
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